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  1. --------------------------------------Boss-------------------------------------
  2. Demi-Fiend
  3.  
  4. -HP: 18000
  5. -Null: All except Gun/Earth/Almighty
  6. -Recommended Level: 99 (Seriously)
  7.  
  8. Now this is a battle. Unless all of your characters have maximum statistics
  9. and have mastered nearly every Mantra he will kick your ass all over the
  10. Junkyard and even if you do winning this battle will still depend more on
  11. luck than anything else. If you are someone who has to budget for replacement
  12. controllers that have been broken in rage you may want to just skip this
  13. battle and go play Soul Calibur or something.
  14.  
  15. What makes this battle jump from merely very difficult to hair-pullingly
  16. aggravating is a single skill that Demi-Fiend uses, Gaea Rage. Gaea Rage is
  17. an all target almighty attack that... oh yeah, does well over 10000 HP worth
  18. of damage to you. (Considering your max HP can only go up to 999 I don’t need
  19. to explain why this attack is bad news.) Whenever one or more of your
  20. characters becomes immune, repels, and/or drains any element/ailment/whatever
  21. he will immediately retaliate with Gaea Rage. If you have a Null- skill set
  22. he will immediately use Gaea Rage at the start of the battle, and if you set
  23. up a shield (either through a skill or even an item) then he will use Gaea
  24. Rage on his next turn. For this reason, as a rule of thumb any skill with
  25. Void, Null, Repel, or Drain in its name is strictly forbidden in this battle.
  26. There are two exceptions to this rule however: Null Critical and Null Sleep.
  27. (more on this later)
  28.  
  29. Demi-Fiend’s other attacks are almost as bad as Gaea Rage, but not quite.
  30. Most of the time the Demi-Fiend use either Javelin Rain or Xeros-Beat, both
  31. are all-target attacks that can cause ailments. (Javelin Rain causes Mute and
  32. Xeros-Beat causes Stun.) He occasionally uses Heat Wave, another all target
  33. attack which thankfully doesn’t cause any kind of ailment. Very rarely he
  34. will do a normal attack. All of his attacks will do well over 300 and if he
  35. gets a critical (which he does a lot) he’ll cause even more damage.
  36.  
  37. He also brings backup for this fight. At any time he will have two demons
  38. fighting along side him and when you kill one of his buddies he will use is
  39. next turn to summon a new demon. The demons that he will summon are not
  40. random; he has a clearly defined sequence of six demons, and when he reaches
  41. the end of the sequence he will start over at the beginning of the sequence.
  42. (So when you kill a Parvati then Demi-Fiend will summon a fresh Cu Chulainn.)
  43. The list of demons and what they do are as follows:
  44.  
  45. -Cu Chulainn: He spends a lot of time casting Taunt, (to which the next demon
  46. in line will use Dekaja to erase the Tarukaja aspect of this
  47. skill) when he doesn’t he uses physical attacks like Bloodbath
  48. and Executioner.
  49.  
  50. -Girimehkala: When he’s not Dekaja-ing Cu Chulainn’s Taunts he’s casting
  51. Mamudoon every freaking turn.
  52.  
  53. -Pixie: She mainly pelts you with Megidolaon while throwing in the occasional
  54. Maziodyne for spice.
  55.  
  56. -Arahabaki: He uses Blood Curse, Gate of Hell, and Debilitate.
  57.  
  58. -Titania: She uses all of the –Kunda skills against you, along with the
  59. various Ma-*-Dyne spells.
  60.  
  61. -Parvati: She’s the only demon of this group that uses any kind of –Kaja
  62. skills. She also likes to use Mahamaon.
  63.  
  64. Every one his demons have Dekaja and Dekunda, which they will use to
  65. immediately counter any –Kaja or –Kunda skills you might cast. (actually,
  66. that’s not entirely true, it seems that each of the demons will only have
  67. either Dekaja or Dekunda. From what I’ve seen it seems that Cu Chulainn,
  68. Pixie and Titania have Dekunda, while Girimehkala, Arahabaki, and Parvati use
  69. Dekaja)
  70.  
  71. After every third demon he summons (Pixie and Parvati) on his next turn he
  72. will use Gaea Rage. When he summons a Pixie or a Parvati the first turn that
  73. Pixie/Parvati will use Dormina, and the Demi-Fiend’s next move after that
  74. will be Gaea Rage.
  75.  
  76. Unfortunately you can’t just leave his backup alone and concentrate on the
  77. Demi-Fiend exclusively. Every one of his demons has an internal counter,
  78. after every move they make (that is not Dekaja or Dekunda) their counter will
  79. increase by one, and when this counter reaches 30 the demon will use
  80. Recarmdra, which will completely heal the Demi-Fiend. Also, the first time
  81. you reduce the Demi-Fiend’s HP by half one of his demons will cast Mediarahan
  82. and completely heal the Demi-Fiend. (Thankfully they will only use Mediarahan
  83. once.)
  84.  
  85. I should also point out that the Demi-Fiend gets an extra Turn icon, meaning
  86. that he will always get to go twice. (...and this isn’t taking in account his
  87. abnormally high chance of causing criticals, if you are especially unlucky he
  88. might be able to squeeze out three attacks.)
  89.  
  90. So, now that I’ve said all that how the heck are you supposed to beat this
  91. guy? Well first off I would not even try this battle unless every character
  92. has at least 80 Vitality along with at least 700 Max HP. This is just a bare
  93. minimum; you want to Max out both Vitality and Magic as well as raise your
  94. Maximum HP as high as you can. (This means that you will have to do a bit of
  95. Noise hunting, fortunately Vital, Magic, and HP Noises are relatively easy to
  96. get if you know where to look.)
  97.  
  98. Next you want to stop off at a Vendor and buy 99 Dis-Mutes along with some
  99. Dis-Stones and some Panaceas too. Be sure to also buy the Revival Orb if you
  100. haven’t already. It costs 600000 Macca, but it will be invaluable for the
  101. Demi-Fiend fight. You also want to stockpile as many Great Chakras, Somas,
  102. and Dekaja Rocks you can.
  103.  
  104. As for characters, the one character that is absolutely essential for this
  105. fight is the one you would least expect. That’s right, Cielo finally gets a
  106. chance to shine in this battle because... well... he’s weak to ailments. (no,
  107. I haven’t lost what little sanity I might have had, just trust me on this
  108. one) For the other two I have Serph, with his Strength boosted to 99, and
  109. Argilla, because I like her. :-)
  110.  
  111. Now it’s time to set the skills you’ll use. Remember what I said earlier
  112. about not using skills with “Null” in their name, and how there were two
  113. skills that wouldn’t get you Gaea Raged? Well those two skills, Null Critical
  114. and Null Sleep are vital to your success in this battle. You need to have
  115. Null Critical because Demi-Fiend criticals way too often and the last thing
  116. you need is to give this guy any more turns, and you need to have Null Sleep
  117. set to have a chance of surviving Gaea Rage. So be sure to set both Null
  118. Critical and Null Sleep set on all three characters.
  119.  
  120. So that’s two skill slots filled, next you need Death Resist to protect
  121. yourself from Girimehkala’s Mamudoon and Arahabaki’s Blood Curse and Gate of
  122. Hell. The Titania uses a lot of elemental spells and Maragidyne in
  123. particular, so have Serph set Fire Resist to keep them from getting any extra
  124. turns. I’ve never seen her cast Mazandyne, so I guess you can get away
  125. without having her setting Force Resist. Cielo doesn’t have any elemental
  126. weaknesses so he doesn’t have to worry about setting an Elemental Resist
  127. skill.
  128.  
  129. You can expect to do a lot of healing, and have a lot ailments inflicted on
  130. you during the course of the battle, so every character will need Salvation.
  131. (Mediarahan just won’t cut it here) You will also be hit with a bunch of
  132. –Kunda skills so be sure to set Dekunda on multiple characters. Dekaja isn’t
  133. as important, as only one of the demons will ever use a –Kaja skill, so you
  134. can get away without setting Dekaja and just use Dekaja Stones. This is
  135. risky, though, because if you run out of Dekaja Stones you are effectively
  136. borked. If you have 10 or more Dekaja Stones this might be worth trying it
  137. and freeing up a precious skill slot. Either way I wouldn’t have more than
  138. one character set Dekaja if you do use it.
  139.  
  140. So, now that you have 5 or 6 skill slots filled is there anything else you
  141. need... Oh, yeah! You still need some way to actually damage this guy! If you
  142. look back all the way to the beginning of this section you will see that the
  143. ONLY way to damage is by using Earth or Almighty spells. (Well, you could
  144. also revert to human form and shoot him, but I don’t recommend it as you
  145. can’t use skills in human form and the damage you can do with guns is not
  146. great. Although there is always the chance of getting a critical when you use
  147. guns...) This rather limits what offensive skills you can use here. Celestial
  148. Ray does the most consistent damage of all you skills, so it is the
  149. recommended skill to have. (Unfortunately the Demi-Fiend and his posse are
  150. all immune to ailments, so don’t plan on using this to inflict some payback
  151. on them.) Just keep in mind that Celestial Ray will also hit his demon
  152. buddies, so every time you use this you are bringing yourself one step closer
  153. to another Gaea Rage. You could also use Fire of Sinai if you are so
  154. inclined, but the damage caused by Fire of Sinai is too random for my tastes.
  155. Having someone set Ragnarok is also highly recommended, not only because it
  156. does a good amount of damage, but because it has a Rakunda effect attached to
  157. it, which means that one of the Demi-Fiend’s cronies will waste a turn using
  158. Dekunda. Last Word does decent damage to a single target, so you don’t have
  159. to worry about inadvertently killing one of his demons before you are ready.
  160. Teradyne has a much lower MP cost than Last Word, but unless you are willing
  161. to sacrifice a skill slot for Earth Amp the damage caused is too small to
  162. really be effective.
  163.  
  164. There are some other skills that are nice to have, but there might not be
  165. enough skill slots to put them in. You may want to set Close Call just in
  166. case Null Sleep doesn’t save you from Gaea Rage. I can’t recommend this
  167. skill, however, as when this skill kicks in you will be stuck in human form.
  168. This means you can’t use any skills and you have to waste one of your turns
  169. reverting back to demon form, which makes it much more difficult (but not
  170. impossible) to recover from Gaea Rage. You could set Close Call to one of
  171. your reserve characters instead, and then if no one falls asleep before a
  172. Gaea Rage switch out one of your active characters for a reserve with Close
  173. Call. After the Gaea Rage switch out the reserve for the active character and
  174. go from there. This will give you a couple of free passes if your unlucky
  175. enough to have nobody fall asleep. Even when he’s not Gaea Raging you the
  176. Demi-Fiend’s other attacks still cause way too much damage so you may want to
  177. set Phys Resist to blunt the damage he inflicts. Recarmdra is a good skill to
  178. have when a single character survives a Gaea Rage and you can use Recarmdra
  179. to revive the other characters, and then one of the other characters can use
  180. the Revival Orb next turn to revive the Recarmdra character. Try to get
  181. Recarmdra on Cielo at least. The Black Sun combo
  182. (Ragnarok + Megidolaon + Salvation) may seem tempting, since it is the most
  183. damaging attack in the game. (It does a little over 1500 damage to all
  184. targets) I would advise against using this, however, because although two of
  185. the skills are useful in this battle, the third one (Megidolaon) is not and
  186. will likely be dead weight in this battle. The biggest problem about using
  187. Black Sun is that it will take all of your turn icons to use it. That means
  188. you won’t be able do any healing or casting Dekaja/Dekunda for that turn, and
  189. turns where you aren’t low on HP or suffering from some kind of Ailment, or
  190. need to use Dekaja and/or Dekunda are few and far between.
  191.  
  192. Here is how I would set my skills:
  193.  
  194. --------------------------------------------------------------------
  195. | Serph | Argilla | Cielo |
  196. --------------------------------------------------------------------
  197. | -Ragnarok | -Celestial Ray | -Last Word |
  198. | -Last Word | -Last Word | -Recarmdra |
  199. | -Dekunda | -Dekaja | -Dekunda |
  200. | -Salvation | -Salvation | -Salvation |
  201. | -Death Resist | -Death Resist | -Death Resist |
  202. | -Fire Resist | -Phys Resist | -Phys Resist |
  203. | -Null Critical | -Null Critical | -Null Critical |
  204. | -Null Sleep | -Null Sleep | -Null Sleep |
  205. --------------------------------------------------------------------
  206.  
  207. This is a rather Magic-heavy set up, and you will likely burn through a lot
  208. of MP over the course of this battle. But that’s alright, you can use Cielo’s
  209. Recarmdra to restore Argilla’s and Serph’s MP, and if you are desperate you
  210. can always dip into your items and use a Great Chakra/Soma to restore
  211. everyone’s HP/MP.
  212.  
  213. All right, after all that it’s FINALLY time to fight this damn battle. At the
  214. start of the battle you will face Demi-Fiend with Cu Chulainn and Girimehkala
  215. supporting him. They will always go first, so you can expect to have been
  216. Taunted or hit with a Mamudoon, and have someone (Cielo) either stunned or
  217. Muted before you even get a chance to move. (Remember, if he uses Gaea Rage
  218. on his first turn, it means you have a bad skill set.)
  219.  
  220. The key to this battle is facing as few Gaea Rages as possible. For this
  221. reason you to try to get the most out of those 30 turns before a demon uses
  222. Recarmdra. You probably want to keep a piece of scratch paper handy so you
  223. can keep a tally of how many turns each demon has made. When a demon is first
  224. summoned spend a few turns lowering its HP down to the red zone. After that
  225. concentrate on Demi-Fiend with Last Word/Teradyne until they are just about
  226. ready to Recarmdra and then they should go down in one or two hits. I would
  227. also recommend trying to kill both of the demons that are out at the same
  228. time so it is easier to keep track of turns.
  229.  
  230. Cu Chulainn has 3000 HP and Girimehkala has 3500 HP. When one of them goes
  231. down get ready, because Pixie is next, and that means its Gaea Rage time!
  232.  
  233. After Pixie is summoned she will use Dormina. You had better hope somebody
  234. falls asleep, because the only way to survive the coming Gaea Rage is Null
  235. Sleep, and that only kicks in you are asleep. (Of course it usually works out
  236. so that Pixie will cast Dormina, but the Gaea Rage won’t come until the next
  237. turn, which means your characters might wake up before Demi-Fiend can use
  238. Gaea Rage. That sucks. A lot.)
  239.  
  240. Assuming you survived Gaea Rage you will now have Pixie and Arahabaki to deal
  241. with. Be careful here, because Pixie only has about half the HP that
  242. Arahabaki does. (Pixie has 1700, while Arahabaki has 3500)
  243.  
  244. Next up is Titania and Parvati, and Parvati means another Gaea Rage is coming
  245. your way. Even if you survive the Gaea Rage these two are the most annoying
  246. demons out of Demi-Fiend’s posse. Titania loves casting –Dyne level elemental
  247. skills, which if they hit one of your demon’s weaknesses can really ruin your
  248. day, while Parvati uses Mahamaon a few too many times for comfort. An
  249. interesting strategy to try for these two is to have one of your characters
  250. revert to human form. If a character is in human form then Titania can’t hit
  251. that character’s weakness and if Parvati uses Mahamaon the human character
  252. will block it and they will lose two turn icons. Demi-Fiend is not immune to
  253. guns so the human character can still damage him (although it doesn’t do a
  254. whole lot of damage, even if you have 99 Strength and Magatama Bullets) and
  255. he won’t Gaea Rage you because of the human’s natural resistance to Expel.
  256. Titania has 2000 HP and Parvati has 1800 HP. After Parvati its back to Cu
  257. Chulainn and this whole mess starts all over again.
  258.  
  259. One last thing to note is that the first time you take off half of the
  260. Demi-Fiend’s HP (that’s 9000 HP for those of you keeping score) then one of
  261. his demons will cast Mediarahan. This can be used as a barometer of how well
  262. you are doing in this battle. If it takes until after he summons Parvati for
  263. them to use Mediarahan then things are not going good and maybe should think
  264. about think about cutting your losses and reloading.
  265.  
  266. The Red Star Strategy
  267. ---------------------
  268.  
  269. If you are having trouble defeating Demi-Fiend you might want to try the
  270. so-called “Red Star Strategy.” (named after the poster on GameFAQs who first
  271. came up with it) The basic idea behind this strategy is to “stun lock” his
  272. demons by having them cast Dekaja and Dekunda every turn. When you fight
  273. Pixie she will usually run out of MP before she uses Recarmdra. You can take
  274. advantage of this by using Debilitate and she won’t be able to Dekunda it.
  275.  
  276. To start off you need to have set Debilitate on one or two of your
  277. characters, and a –Kaja skill (preferably Sukukaja) on the other.
  278.  
  279. When the battle starts fight normally and kill both Cu Chulainn and
  280. Girimehkala and he will summon Pixie and Arahabaki, (That means you will
  281. still have to survive a Gaea Rage...) when he does it’s time to implement
  282. your strategy. When Pixie is unable to cast Megidolaon because of
  283. insufficient MP cast both Debilitate and your –Kaja skill on every turn. She
  284. still has some MP so she can still use Dekunda a couple of times, but when
  285. you drain off the rest of her MP she will try to use Dekunda, but will fail
  286. because of insufficient MP. When this happens you can Debilitate them four
  287. times and they won’t be able to erase them. With Demi-Fiend fully Debilitated
  288. he is a lot less threatening, he will rarely hit you and when he does he will
  289. hardly cause any damage, (You will still have to deal with his ailments,
  290. though) and your attacks will cause much more damage. Make sure to cast the
  291. –Kaja skill every turn to keep Arahabaki wasting his turn on Dekaja. (A nifty
  292. thing about this strategy is that when you take off half of Demi-Fiend’s HP,
  293. Pixie will try to use Mediarahan, but can’t since she doesn’t have the MP for
  294. it.)
  295.  
  296. Note that this strategy is not foolproof, as by the time Pixie is unable to
  297. use Megidolaon anymore she is dangerously close to a Recarmdra, and if
  298. Demi-Fiend gets in a critical before you get rid of the rest her MP then she
  299. can use Recarmdra. (and don’t forget that you still have to survive until you
  300. get to Pixie and she runs out of MP) The Red Star Strategy still depends a
  301. lot on luck, but not quite as much as the normal strategy, so if you are
  302. having trouble you might have more success with this one.
  303.  
  304. -------------------------------------------------------------------------------
  305.  
  306. See? That wasn’t hard at all! *ducks*
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