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  1. [General]
  2. iStoryManagerLoggingEvent=-1
  3. bEnableStoryManagerLogging=0
  4. bUseThreadedParticleSystem=1
  5. bUseThreadedBlood=1
  6. bUseThreadedMorpher=1
  7. bUseThreadedTempEffects=1
  8. bUseThreadedTextures=1
  9. bUseThreadedMeshes=1
  10. bUseThreadedLOD=1
  11. bUseThreadedAI=1
  12. [Display]
  13. iTexMipMapSkip=0
  14. bFXAAEnabled=0
  15. fMeshLODLevel2FadeDist=10000000.0000
  16. fMeshLODLevel1FadeDist=10000000.0000
  17. fSpecularLODStartFade=600.0000
  18. fLightLODStartFade=2500.0000
  19. fTreesMidLODSwitchDist=5000.0000
  20. iShadowMapResolution=2048
  21. fShadowBiasScale=0.2500
  22. iShadowMaskQuarter=4
  23. iBlurDeferredShadowMask=3
  24. fShadowDistance=4000.0000
  25. iMaxDecalsPerFrame=30
  26. iMaxSkinDecalsPerFrame=10
  27. iAdapter=0
  28. iSize W=1360
  29. iSize H=768
  30. iMultiSample=1
  31. iMaxAnisotropy=8
  32. iPresentInterval=1
  33. bFull Screen=1
  34. sD3DDevice="Intel(R) HD Graphics 4000"
  35. fInteriorShadowDistance=3000.0000
  36. fLeafAnimDampenDistEnd=4600.0000
  37. fLeafAnimDampenDistStart=3600.0000
  38. fGamma=1.0000
  39. iShadowFilter=3
  40. bShadowsOnGrass=1
  41. fDecalLOD2=1500.0000
  42. fDecalLOD1=1000.0000
  43. fShadowLODStartFade=200.0000
  44. iTexMipMapMinimum=0
  45. bTransparencyMultisampling=0
  46. iWaterMultiSamples=0
  47. bDeferredShadows=1
  48. iShadowMode=3
  49. fMeshLODFadePercentDefault=1.2000
  50. fMeshLODFadeBoundDefault=256.0000
  51. fMeshLODLevel2FadeTreeDistance=2048.0000
  52. fMeshLODLevel1FadeTreeDistance=2844.0000
  53. iScreenShotIndex=0
  54. bShadowMaskZPrepass=0
  55. bMainZPrepass=0
  56. bFloatPointRenderTarget=1
  57. bTreesReceiveShadows=1
  58. bDrawLandShadows=1
  59. bDrawShadows=1
  60. [Imagespace]
  61. iRadialBlurLevel=1
  62. bDoDepthOfField=1
  63. [LOD]
  64. fLODFadeOutMultActors=6.0000
  65. fLODFadeOutMultItems=4.5000
  66. fLODFadeOutMultObjects=8.0000
  67. fLODFadeOutMultSkyCell=1.0000
  68. [Grass]
  69. fGrassStartFadeDistance=5680.0000
  70. b30GrassVS=0
  71. fGrassMaxStartFadeDistance=7000.0000
  72. fGrassMinStartFadeDistance=400.0000
  73. [Decals]
  74. bDecals=1
  75. bSkinnedDecals=1
  76. uMaxDecals=250
  77. uMaxSkinDecals=50
  78. uMaxSkinDecalsPerActor=40
  79. bDecalMultithreaded=1
  80. [TerrainManager]
  81. fTreeLoadDistance=40000.0000
  82. fBlockMaximumDistance=150000.0000
  83. fBlockLevel1Distance=40000.0000
  84. fBlockLevel0Distance=25000.0000
  85. fSplitDistanceMult=1.1000
  86. bShowLODInEditor=0
  87. [BlurShaderHDR]
  88. bDoHighDynamicRange=1
  89. [BlurShader]
  90. bUseBlurShader=0
  91. [Launcher]
  92. bShowAllResolutions=1
  93. uLastAspectRatio=3
  94. [Water]
  95. iWaterReflectHeight=512
  96. iWaterReflectWidth=512
  97. bUseWaterDisplacements=1
  98. bUseWaterRefractions=1
  99. bUseWaterReflections=1
  100. bUseWaterDepth=1
  101. [MAIN]
  102. fSkyCellRefFadeDistance=150000.0000
  103. bGamepadEnable=0
  104. bCrosshairEnabled=1
  105. fHUDOpacity=1.0000
  106. bSaveOnPause=0
  107. bSaveOnTravel=0
  108. bSaveOnWait=0
  109. bSaveOnRest=0
  110. [Interface]
  111. fMouseCursorSpeed=1.0000
  112. bDialogueSubtitles=1
  113. bGeneralSubtitles=1
  114. bShowCompass=1
  115. [GamePlay]
  116. bShowFloatingQuestMarkers=1
  117. bShowQuestMarkers=1
  118. iDifficulty=2
  119. [Controls]
  120. bUseKinect=0
  121. fMouseHeadingSensitivity=0.0340
  122. fGamepadHeadingSensitivity=1.9000
  123. bAlwaysRunByDefault=1
  124. bInvertYValues=0
  125. bGamePadRumble=0
  126. bmouseacceleration=0
  127. [Particles]
  128. iMaxDesired=750
  129. [SaveGame]
  130. fAutosaveEveryXMins=60.0000
  131. [AudioMenu]
  132. fAudioMasterVolume=1.0000
  133. fVal7=1.0000
  134. uID7=0
  135. fVal6=1.0000
  136. uID6=0
  137. fVal5=1.0000
  138. uID5=0
  139. fVal4=1.0000
  140. uID4=0
  141. fVal3=0.3000
  142. uID3=466532
  143. fVal2=1.0000
  144. uID2=554685
  145. fVal1=1.0000
  146. uID1=1007612
  147. fVal0=1.0000
  148. uID0=94881
  149. [Clouds]
  150. fCloudLevel2Distance=262144.0000
  151. fCloudLevel1Distance=32768.0000
  152. fCloudLevel0Distance=16384.0000
  153. fCloudNearFadeDistance=9000.0000
  154. [Trees]
  155. bRenderSkinnedTrees=1
  156. uiMaxSkinnedTreesToRender=40
  157. bUseMultiThreadedTrees=1
  158. bShadowMaskZPrePass=1
  159. [BackgroundLoad]
  160. bBackgroundLoadLipFiles=1
  161. bLoadBackgroundFaceGen=1
  162. bUseMultiThreadedFaceGen=1
  163. bBackgroundCellLoads=1
  164. bLoadHelmetsInBackground=1
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