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a guest May 16th, 2018 102 Never
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  1. void world_timedmessage(void *world_void)
  2. {
  3.      World *world = static_cast<World *>(world_void);
  4.      UTIL_PTR_VECTOR_FOREACH(world->characters, Character, ch)
  5.      {
  6.         std::string mess;
  7.         int r = util::rand(1,3);
  8.         if(r == 1){mess = " Be sure to #save after getting items and lvls! "; }
  9.         else if (r == 2){mess = " Be sure to checkout the forum! "; }
  10.         else if (r == 3){mess = " Remember, Server is still in development so bare with us! "; }
  11.         PacketBuilder builder(PACKET_TALK, PACKET_ANNOUNCE);
  12.             builder.AddBreakString(0 ?"serverbot" : "Serverbot");
  13.             builder.AddBreakString(mess);
  14.         character->player->client->SendBuilder(builder);
  15.      }
  16. }
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