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davidbtwo

Santar JITB

Dec 4th, 2011
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  1. Santar tells you, "I should get a veil."
  2. You feel a gentle tug on your being, resisted by a monolithic force nearby: someone has failed to summon you.
  3. Santar tells you, "Are you in a kill room."
  4. You tell Santar Darkwind, "No."
  5. Santar tells you, "Don't lie."
  6. Santar tells you, "You're on a monolith."
  7. You tell Santar Darkwind, "There aren't any here."
  8. Santar tells you, "Where else is a monolith out here."
  9. A beam of prismatic light suddenly shoots into the room.
  10. ###### SOMEONE TRIED TO PRISM #####
  11. ###### SOMEONE TRIED TO PRISM #####
  12. l
  13. Slope between foothills and mountains.
  14. The massive peaks of the Siroccians gradually shrink to become the fertile Shamtota hills here. Wild grasses cover the slopes, interspersed with pine trees spread into this area from the nearby mountains. Massive sections of basalt are uplifted from the earth, reminders of the easterly volcanoes and providing access to the quality stone of the Siroccians. Chunks are shorn from the larger slabs, shipped out to be carved into grinding wheels and other stone tools. Quite innocently, a banana peel lies on the ground. A pile of rubble lies here, blocking the way northeast. A pile of rubble lies here, blocking the way southwest. A pile of rubble lies here, blocking the way southwest. A sigil in the shape of a small, rectangular monolith is on the ground.
  15. You see exits leading northeast and southwest.
  16. <My hocuspocus>
  17. You mutter, "Hocus pocus, abracadabra."
  18. You have 9 seconds left until you make illusion magic!
  19. You have 8 seconds left until you make illusion magic!
  20. You have 7 seconds left until you make illusion magic!
  21. ###### EQUILIBRIUM ###### EQUILIBRIUM ###### EQUILIBRIUM ###### EQUILIBRIUM ######
  22. You have 6 seconds left until you make illusion magic!
  23. You have 5 seconds left until you make illusion magic!
  24. You have 4 seconds left until you make illusion magic!
  25. You have 3 seconds left until you make illusion magic!
  26. l
  27. Slope between foothills and mountains.
  28. The massive peaks of the Siroccians gradually shrink to become the fertile Shamtota hills here. Wild grasses cover the slopes, interspersed with pine trees spread into this area from the nearby mountains. Massive sections of basalt are uplifted from the earth, reminders of the easterly volcanoes and providing access to the quality stone of the Siroccians. Chunks are shorn from the larger slabs, shipped out to be carved into grinding wheels and other stone tools. Quite innocently, a banana peel lies on the ground. A pile of rubble lies here, blocking the way northeast. A pile of rubble lies here, blocking the way southwest. A pile of rubble lies here, blocking the way southwest. A sigil in the shape of a small, rectangular monolith is on the ground.
  29. You see exits leading northeast and southwest.
  30. Santar suddenly appears, having travelled down the beam of prismatic light.
  31. You have 2 seconds left until you make illusion magic!
  32. wind jack-in-the-box for Santar
  33. You set the jack-in-the-box on the ground and quickly wind it with its handle while whispering, 'Santar.' The cheerful music of a lute begins to emanate from it.
  34. -=*### SIPPED ###*=-
  35. You have 1 seconds left until you make illusion magic!
  36. <My hocuspocus>
  37. Santar lunges forward with long, flashing claws extended, tearing down to the bones of your right leg.
  38. Your shield completely absorbs the damage.
  39. Santar gusted you!
  40. ###### BALANCE ###### BALANCE ###### BALANCE ###### BALANCE ###### BALANCE #######
  41. Santar snaps his massive jaws close around you, flinging you effortlessly into the air before catching you with a second powerful bite.
  42. Santar lunges forward with long, flashing claws extended, tearing down to the bones of your left leg.
  43. The music of the jack-in-the-box becomes faster and more frantic and a loud voice from within yells, "Santar, I'm a-cooomiiiiing!"
  44. Santar begins to slowly clamber over the rubble that blocks his way.
  45. Santar begins to slowly clamber over the rubble that blocks his way.
  46. Santar begins to slowly clamber over the rubble that blocks his way.
  47. Santar begins to slowly clamber over the rubble that blocks his way.
  48. You bleed 166 health.
  49. Santar begins to slowly clamber over the rubble that blocks his way.
  50. Santar begins to slowly clamber over the rubble that blocks his way.
  51. Santar slips and falls on a banana peel!
  52. The top of the jack-in-the-box flips open, and up pops a jester puppet with razor-sharp teeth. Growing to sudden, improbable size, the spring-loaded puppet rips Santar's head off with a single bite.
  53. -- GO: UNPAUSED - GO: UNPAUSED - GO: UNPAUSED - GO: UNPAUSED
  54. You have slain Santar.
  55. A starburst tattoo flares and bathes Santar in red light.
  56. You take a drink from a black-walnut vial.
  57. The tonic heals and soothes you.
  58. Santar leaps majestically to the northeast.
  59.  
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