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Mar 31st, 2020
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  1. *** MISSING MATCH IN PRESERVE! ***
  2. perform consume on bloodvine
  3. Lacking your knife, you cannot perform any rituals.
  4. >
  5. You feel fully attuned to the mana streams again.
  6. > loot
  7. You search the vela'tohr bloodvine.
  8. The bloodvine was carrying 7 bronze coins (Dokoras) and 2 silver coins (Kronars)!
  9.  
  10. >
  11. *** Ritual.critter: bloodvine
  12. perform preserve on bloodvine
  13. Lacking your knife, you cannot perform any rituals.
  14. >
  15. A motionless vela'tohr bloodvine shrivels into red-tinged ashes that blow away on an unseen wind.
  16.  
  17. >
  18. *** MISSING MATCH IN PRESERVE! ***
  19. perform consume on bloodvine
  20. Lacking your knife, you cannot perform any rituals.
  21. > loot
  22. I could not find what you were referring to.
  23. > [ubercombat]: loot
  24. I could not find what you were referring to.
  25. > health
  26.  
  27. Your body feels at full strength.
  28. Your spirit feels full of life.
  29. You have some minor abrasions to the head, some tiny scratches to the right arm, some minor abrasions to the left arm, some tiny scratches to the chest, minor swelling and bruising in the back compounded by cuts and bruises about the back.
  30.  
  31. >
  32. ===============================
  33. *** CHECKING FOR WEAPONS/ITEMS ON GROUND
  34. ===============================
  35.  
  36. > [ubercombat]: inv weapon
  37. You aren't wearing anything like that.
  38. [Use INVENTORY HELP for more options.]
  39. > [ubercombat]: exp mods
  40. encumbrance
  41. The following skills are currently under the influence of a modifier:
  42.  
  43. None
  44.  
  45. >
  46. Encumbrance : None
  47. >
  48. [Checking for Bleeders]
  49. health
  50.  
  51. Your body feels at full strength.
  52. Your spirit feels full of life.
  53. You have some minor abrasions to the head, some tiny scratches to the right arm, some minor abrasions to the left arm, some tiny scratches to the chest, minor swelling and bruising in the back compounded by cuts and bruises about the back.
  54.  
  55. > think
  56. The THINK verb allows you to communicate with other adventurers from a distance. It requires a proper gwethdesuan, albredine ring or other tool to function.
  57.  
  58. Syntax:
  59. THINK <MESSAGE>
  60. SEND <PLAYER> <MESSAGE>
  61. PROJECT <MESSAGE>
  62.  
  63. Related verbs: ASK, COMMAND, PROJECT, SAY, SEND, TALK and TELL
  64. > health
  65.  
  66. >
  67. Your body feels at full strength.
  68. Your spirit feels full of life.
  69. You have some minor abrasions to the head, some tiny scratches to the right arm, some minor abrasions to the left arm, some tiny scratches to the chest, minor swelling and bruising in the back compounded by cuts and bruises about the back.
  70.  
  71. >
  72.  
  73. =================
  74. *** WEAPON SWAP ***
  75. =================
  76.  
  77. A withered vela'tohr bloodvine emerges from the ground below, writhing with hunger!
  78.  
  79. >
  80. The vela'tohr bloodvine begins to advance on you!
  81. The vela'tohr bloodvine is still a distance away from you and is closing steadily.
  82. encumbrance
  83. >
  84. Encumbrance : None
  85. >
  86. ============================================
  87. *** TrainLowest OVERRIDE - Switching to lowest learning rate, lowest skill weapon
  88. ============================================
  89.  
  90. ==========================
  91. **** TRAINING LOWEST WEAPON: Large_Edged
  92. ==========================
  93. LastTrained - Brawling|Small_Blunt|Offhand_Weapon|Heavy_Thrown|Twohanded_Blunt|Staves|Polearms|Heavy_Thrown|Twohanded_Blunt|Large_Blunt|Staves
  94. ======================
  95. **** Training Large_Edged
  96. **** Weapon: bastard sword
  97. ======================
  98. wield my bastard sword
  99. Wield what?
  100. Type "WIELD HELP" for syntax!
  101. > get my bastard sword
  102. What were you referring to?
  103. > remove my bastard sword
  104. Remove what?
  105. > untie my bastard sword
  106. Untie what?
  107. >
  108.  
  109. ===================================
  110. *** NO WEAPON FOUND!! WHERE IS YOUR WEAPON??
  111. *** CHECK TO MAKE SURE YOUR WEAPON VARIABLES ARE PROPERLY SETUP!
  112. *** SET ANY WEAPON YOU AREN'T USING TO NULL
  113. ===================================
  114.  
  115. ===============================
  116. *** CHECKING FOR WEAPONS/ITEMS ON GROUND
  117. ===============================
  118. [ubercombat]: inv weapon
  119. You aren't wearing anything like that.
  120. [Use INVENTORY HELP for more options.]
  121. > [ubercombat]: exp mods
  122. The following skills are currently under the influence of a modifier:
  123.  
  124. None
  125.  
  126. >
  127. [Checking for Bleeders]
  128. health
  129.  
  130. Your body feels at full strength.
  131. Your spirit feels full of life.
  132. You have some minor abrasions to the head, some tiny scratches to the right arm, some minor abrasions to the left arm, some tiny scratches to the chest, minor swelling and bruising in the back compounded by cuts and bruises about the back.
  133.  
  134. > think
  135.  
  136. You feel fully attuned to the mana streams again.
  137. >
  138. The THINK verb allows you to communicate with other adventurers from a distance. It requires a proper gwethdesuan, albredine ring or other tool to function.
  139.  
  140. Syntax:
  141. THINK <MESSAGE>
  142. SEND <PLAYER> <MESSAGE>
  143. PROJECT <MESSAGE>
  144.  
  145. Related verbs: ASK, COMMAND, PROJECT, SAY, SEND, TALK and TELL
  146. > health
  147.  
  148. Your body feels at full strength.
  149. Your spirit feels full of life.
  150. You have some minor abrasions to the head, some tiny scratches to the right arm, some minor abrasions to the left arm, some tiny scratches to the chest, minor swelling and bruising in the back compounded by cuts and bruises about the back.
  151.  
  152. >
  153.  
  154. =================
  155. *** WEAPON SWAP ***
  156. =================
  157.  
  158. encumbrance
  159. Encumbrance : None
  160. LastTrained: Light_Thrown|Large_Edged|Brawling|Small_Blunt|Offhand_Weapon|Heavy_Thrown|Twohanded_Blunt|Staves|Polearms|Heavy_Thrown|Twohanded_Blunt
  161. >
  162. The vela'tohr bloodvine closes to pole weapon range on you!
  163. >
  164. ======================
  165. **** Training Light_Thrown
  166. **** Weapon: triple-weighted bola
  167. ======================
  168. wield my triple-weighted bola
  169. Wield what?
  170. Type "WIELD HELP" for syntax!
  171. > get my triple-weighted bola
  172. What were you referring to?
  173. > remove my triple-weighted bola
  174. Remove what?
  175. > untie my triple-weighted bola
  176. Untie what?
  177. >
  178.  
  179. ===================================
  180. *** NO WEAPON FOUND!! WHERE IS YOUR WEAPON??
  181. *** CHECK TO MAKE SURE YOUR WEAPON VARIABLES ARE PROPERLY SETUP!
  182. *** SET ANY WEAPON YOU AREN'T USING TO NULL
  183. ===================================
  184.  
  185.  
  186. >
  187. ===============================
  188. *** CHECKING FOR WEAPONS/ITEMS ON GROUND
  189. ===============================
  190. [ubercombat]: inv weapon
  191. A desiccated vela'tohr bloodvine slithers into view.
  192.  
  193. >
  194. The vela'tohr bloodvine closes to melee range on you!
  195. >
  196. You aren't wearing anything like that.
  197. [Use INVENTORY HELP for more options.]
  198. > [ubercombat]: exp mods
  199. The following skills are currently under the influence of a modifier:
  200.  
  201. None
  202.  
  203. >
  204. [Checking for Bleeders]
  205. health
  206.  
  207. >
  208. Your body feels at full strength.
  209. Your spirit feels full of life.
  210. You have some minor abrasions to the head, some tiny scratches to the right arm, some minor abrasions to the left arm, some tiny scratches to the chest, minor swelling and bruising in the back compounded by cuts and bruises about the back.
  211.  
  212. > think
  213. The THINK verb allows you to communicate with other adventurers from a distance. It requires a proper gwethdesuan, albredine ring or other tool to function.
  214.  
  215. Syntax:
  216. THINK <MESSAGE>
  217. SEND <PLAYER> <MESSAGE>
  218. PROJECT <MESSAGE>
  219.  
  220. Related verbs: ASK, COMMAND, PROJECT, SAY, SEND, TALK and TELL
  221. > health
  222.  
  223. Your body feels at full strength.
  224. Your spirit feels full of life.
  225. You have some minor abrasions to the head, some tiny scratches to the right arm, some minor abrasions to the left arm, some tiny scratches to the chest, minor swelling and bruising in the back compounded by cuts and bruises about the back.
  226.  
  227. >
  228.  
  229. =================
  230. *** WEAPON SWAP ***
  231. =================
  232.  
  233. encumbrance
  234. ============================================
  235. *** TrainLowest OVERRIDE - Switching to lowest learning rate, lowest skill weapon
  236. ============================================
  237. ==========================
  238. **** TRAINING LOWEST WEAPON: Large_Blunt
  239. ==========================
  240. LastTrained - Light_Thrown|Large_Edged|Brawling|Small_Blunt|Offhand_Weapon|Heavy_Thrown|Twohanded_Blunt|Staves|Polearms|Heavy_Thrown|Twohanded_Blunt
  241. Encumbrance : None
  242. >
  243. ======================
  244. **** Training Large_Blunt
  245. **** Weapon: bar mace
  246. ======================
  247. wield my bar mace
  248. Wield what?
  249. Type "WIELD HELP" for syntax!
  250. > get my bar mace
  251. What were you referring to?
  252. > remove my bar mace
  253. Remove what?
  254. > untie my bar mace
  255. Untie what?
  256. >
  257.  
  258. ===================================
  259. *** NO WEAPON FOUND!! WHERE IS YOUR WEAPON??
  260. *** CHECK TO MAKE SURE YOUR WEAPON VARIABLES ARE PROPERLY SETUP!
  261. *** SET ANY WEAPON YOU AREN'T USING TO NULL
  262. ===================================
  263.  
  264.  
  265. >
  266. ===============================
  267. *** CHECKING FOR WEAPONS/ITEMS ON GROUND
  268. ===============================
  269. [ubercombat]: inv weapon
  270. You aren't wearing anything like that.
  271. [Use INVENTORY HELP for more options.]
  272. > [ubercombat]: exp mods
  273.  
  274. You feel fully attuned to the mana streams again.
  275. >
  276. The following skills are currently under the influence of a modifier:
  277.  
  278. None
  279.  
  280. >
  281. [Checking for Bleeders]
  282. health
  283.  
  284. Your body feels at full strength.
  285. Your spirit feels full of life.
  286. You have some minor abrasions to the head, some tiny scratches to the right arm, some minor abrasions to the left arm, some tiny scratches to the chest, minor swelling and bruising in the back compounded by cuts and bruises about the back.
  287.  
  288. > think
  289. The THINK verb allows you to communicate with other adventurers from a distance. It requires a proper gwethdesuan, albredine ring or other tool to function.
  290.  
  291. Syntax:
  292. THINK <MESSAGE>
  293. SEND <PLAYER> <MESSAGE>
  294. PROJECT <MESSAGE>
  295.  
  296. Related verbs: ASK, COMMAND, PROJECT, SAY, SEND, TALK and TELL
  297. > health
  298.  
  299. Your body feels at full strength.
  300. Your spirit feels full of life.
  301. You have some minor abrasions to the head, some tiny scratches to the right arm, some minor abrasions to the left arm, some tiny scratches to the chest, minor swelling and bruising in the back compounded by cuts and bruises about the back.
  302.  
  303. >
  304.  
  305. =================
  306. *** WEAPON SWAP ***
  307. =================
  308.  
  309. The vela'tohr bloodvine begins to advance on you!
  310. The vela'tohr bloodvine is still a distance away from you and is closing steadily.
  311. >
  312. * As if fumbling muscle flab were natural, a withered vela'tohr bloodvine coils up and lashes out suddenly at you. You evade, bending aside easily.
  313. [You're solidly balanced with opponent in better position.]
  314. > encumbrance
  315. Encumbrance : None
  316. >
  317. LastTrained: Small_Edged|Large_Blunt|Light_Thrown|Large_Edged|Brawling|Small_Blunt|Offhand_Weapon|Heavy_Thrown|Twohanded_Blunt|Staves|Polearms
  318. ======================
  319. **** Training Small_Edged
  320. **** Weapon: glaes pasabas
  321. ======================
  322. wield my glaes pasabas
  323. Wield what?
  324. Type "WIELD HELP" for syntax!
  325. > get my glaes pasabas
  326. What were you referring to?
  327. > remove my glaes pasabas
  328. Remove what?
  329. > untie my glaes pasabas
  330. Untie what?
  331. >
  332.  
  333. ===================================
  334. *** NO WEAPON FOUND!! WHERE IS YOUR WEAPON??
  335. *** CHECK TO MAKE SURE YOUR WEAPON VARIABLES ARE PROPERLY SETUP!
  336. *** SET ANY WEAPON YOU AREN'T USING TO NULL
  337. ===================================
  338.  
  339.  
  340. >
  341. ===============================
  342. *** CHECKING FOR WEAPONS/ITEMS ON GROUND
  343. ===============================
  344. [ubercombat]: inv weapon
  345. You aren't wearing anything like that.
  346. [Use INVENTORY HELP for more options.]
  347. > [ubercombat]: exp mods
  348. The following skills are currently under the influence of a modifier:
  349.  
  350. None
  351.  
  352. >
  353. [Checking for Bleeders]
  354. health
  355.  
  356. Your body feels at full strength.
  357. Your spirit feels full of life.
  358. You have some minor abrasions to the head, some tiny scratches to the right arm, some minor abrasions to the left arm, some tiny scratches to the chest, minor swelling and bruising in the back compounded by cuts and bruises about the back.
  359.  
  360. >
  361. * With pathetic timing, a withered vela'tohr bloodvine whips in a frenzy at you. You dodge, with a practiced hand.
  362. [You're solidly balanced and opponent has slight advantage.]
  363. > think
  364. The THINK verb allows you to communicate with other adventurers from a distance. It requires a proper gwethdesuan, albredine ring or other tool to function.
  365.  
  366. Syntax:
  367. THINK <MESSAGE>
  368. SEND <PLAYER> <MESSAGE>
  369. PROJECT <MESSAGE>
  370.  
  371. Related verbs: ASK, COMMAND, PROJECT, SAY, SEND, TALK and TELL
  372. > health
  373.  
  374. Your body feels at full strength.
  375. Your spirit feels full of life.
  376. You have some minor abrasions to the head, some tiny scratches to the right arm, some minor abrasions to the left arm, some tiny scratches to the chest, minor swelling and bruising in the back compounded by cuts and bruises about the back.
  377.  
  378. >
  379.  
  380. =================
  381. *** WEAPON SWAP ***
  382. =================
  383.  
  384. The vela'tohr bloodvine closes to pole weapon range on you!
  385. > encumbrance
  386. *** NEW MAX.LEARNINGRATE = 23
  387. ===================
  388. * SORTING all RANKS
  389. * FROM LOWEST TO HIGHEST
  390. ===================
  391. Encumbrance : None
  392. > [ubercombat]: exp all all
  393.  
  394. Overall state of mind: clear
  395.  
  396. Perception - 634.84
  397. First Aid - 603.39
  398. Thanatology - 597.99
  399. Arcane Magic - 571.67
  400. Attunement - 561.89
  401. Arcana - 558.14
  402. Skinning - 552.99
  403. Warding - 535.97
  404. Utility - 532.58
  405. Augmentation - 522.30
  406. Tactics - 498.17
  407. Appraisal - 478.40
  408. Outdoorsmanship - 468.51
  409. Evasion - 458.17
  410. Stealth - 455.80
  411. Targeted Magic - 452.05
  412. Melee Mastery - 439.95
  413. Missile Mastery - 425.53
  414. Light Armor - 425.48
  415. Defending - 420.16
  416. Shield Usage - 415.07
  417. Parry Ability - 412.37
  418. Plate Armor - 412.23
  419. Brigandine - 408.24
  420. Scholarship - 397.77
  421. Chain Armor - 395.21
  422. Debilitation - 390.20
  423. Brawling - 386.35
  424. Small Edged - 367.26
  425. Offhand Weapon - 363.72
  426. Light Thrown - 359.70
  427. Small Blunt - 353.01
  428. Twohanded Edged - 348.80
  429. Staves - 348.79
  430. Twohanded Blunt - 348.72
  431. Polearms - 348.70
  432. Large Blunt - 348.69
  433. Large Edged - 348.67
  434. Heavy Thrown - 348.64
  435. Athletics - 335.52
  436. Crossbow - 283.70
  437. Slings - 281.39
  438. Sorcery - 279.76
  439. Bow - 278.79
  440. Thievery - 163.84
  441. Mechanical Lore - 81.27
  442. Performance - 81.05
  443. Outfitting - 23.88
  444. Forging - 23.19
  445. Engineering - 9.27
  446. Locksmithing - 3.97
  447. Alchemy - 1.98
  448.  
  449. TDPs Gained from all skillsets: 21036
  450. Total Ranks in all skillsets: 19116
  451. EXP HELP for more information
  452.  
  453. > [ubercombat]: exp weapons all
  454.  
  455. Overall state of mind: clear
  456.  
  457. Melee Mastery - 439.95
  458. Missile Mastery - 425.53
  459. Parry Ability - 412.37
  460. Brawling - 386.35
  461. Small Edged - 367.26
  462. Offhand Weapon - 363.72
  463. Light Thrown - 359.70
  464. Small Blunt - 353.01
  465. Twohanded Edged - 348.80
  466. Staves - 348.79
  467. Twohanded Blunt - 348.72
  468. Polearms - 348.70
  469. Large Blunt - 348.69
  470. Large Edged - 348.67
  471. Heavy Thrown - 348.64
  472. Crossbow - 283.70
  473. Slings - 281.39
  474. Bow - 278.79
  475.  
  476. TDPs Gained from the weapons skillset: 5756
  477. Total Ranks in the weapons skillset: 6382
  478. EXP HELP for more information
  479.  
  480. >
  481.  
  482. ==================================================================================
  483. *** MAIN COMBAT ACTIVE
  484. **** Training 12 Weapon Skills
  485. **** Weapons: glaes pasabas|bastard sword|bastard sword|copper-inlaid mace|bar mace|bar mace|nightstick|allarh|triple-weighted bola|allarh|triple-weighted bola|ethic
  486. ==================================================================================
  487.  
  488.  
  489. Main Combat Training Order: Heavy_Thrown-> Large_Edged-> Large_Blunt-> Polearms-> Twohanded_Blunt-> Staves-> Twohanded_Edged-> Small_Blunt-> Light_Thrown-> Offhand_Weapon-> Small_Edged-> Brawling
  490.  
  491.  
  492. * Awkwardly, a withered vela'tohr bloodvine lashes at you. You evade, stepping aside with ease.
  493. [You're solidly balanced and in better position.]
  494. >
  495. The vela'tohr bloodvine closes to melee range on you!
  496. >
  497. LastTrained: Heavy_Thrown|Small_Edged|Large_Blunt|Light_Thrown|Large_Edged|Brawling|Small_Blunt|Offhand_Weapon|Heavy_Thrown|Twohanded_Blunt|Staves
  498. ======================
  499. **** Training Twohanded_Edged
  500. **** Weapon: bastard sword
  501. ======================
  502. wield my bastard sword
  503. Wield what?
  504. Type "WIELD HELP" for syntax!
  505. > get my bastard sword
  506. What were you referring to?
  507. > remove my bastard sword
  508. Remove what?
  509. > untie my bastard sword
  510. Untie what?
  511. >
  512.  
  513. ===================================
  514. *** NO WEAPON FOUND!! WHERE IS YOUR WEAPON??
  515. *** CHECK TO MAKE SURE YOUR WEAPON VARIABLES ARE PROPERLY SETUP!
  516. *** SET ANY WEAPON YOU AREN'T USING TO NULL
  517. ===================================
  518.  
  519.  
  520. >
  521. ===============================
  522. *** CHECKING FOR WEAPONS/ITEMS ON GROUND
  523. ===============================
  524. [ubercombat]: inv weapon
  525. You aren't wearing anything like that.
  526. [Use INVENTORY HELP for more options.]
  527. > [ubercombat]: exp mods
  528. The following skills are currently under the influence of a modifier:
  529.  
  530. None
  531.  
  532. >
  533. [Checking for Bleeders]
  534. health
  535.  
  536. Your body feels at full strength.
  537. Your spirit feels full of life.
  538. You have some minor abrasions to the head, some tiny scratches to the right arm, some minor abrasions to the left arm, some tiny scratches to the chest, minor swelling and bruising in the back compounded by cuts and bruises about the back.
  539.  
  540. > think
  541. >
  542. The THINK verb allows you to communicate with other adventurers from a distance. It requires a proper gwethdesuan, albredine ring or other tool to function.
  543.  
  544. Syntax:
  545. THINK <MESSAGE>
  546. SEND <PLAYER> <MESSAGE>
  547. PROJECT <MESSAGE>
  548.  
  549. Related verbs: ASK, COMMAND, PROJECT, SAY, SEND, TALK and TELL
  550. > health
  551. * Ineptly, a withered vela'tohr bloodvine coils up and lashes out suddenly at you. You evade.
  552. [You're solidly balanced and in strong position.]
  553. >
  554. Your body feels at full strength.
  555. Your spirit feels full of life.
  556. You have some minor abrasions to the head, some tiny scratches to the right arm, some minor abrasions to the left arm, some tiny scratches to the chest, minor swelling and bruising in the back compounded by cuts and bruises about the back.
  557.  
  558. >
  559.  
  560. =================
  561. *** WEAPON SWAP ***
  562. =================
  563.  
  564. encumbrance
  565. ============================================
  566. *** TrainLowest OVERRIDE - Switching to lowest learning rate, lowest skill weapon
  567. ============================================
  568. ==========================
  569. **** TRAINING LOWEST WEAPON: Polearms
  570. ==========================
  571. LastTrained - Heavy_Thrown|Small_Edged|Large_Blunt|Light_Thrown|Large_Edged|Brawling|Small_Blunt|Offhand_Weapon|Heavy_Thrown|Twohanded_Blunt|Staves
  572. Encumbrance : None
  573. >
  574. ======================
  575. **** Training Polearms
  576. **** Weapon: allarh
  577. ======================
  578. wield my allarh
  579. Wield what?
  580. Type "WIELD HELP" for syntax!
  581. > get my allarh
  582. What were you referring to?
  583. > remove my allarh
  584.  
  585. >
  586. Remove what?
  587. > untie my allarh
  588. Untie what?
  589. >
  590.  
  591. ===================================
  592. *** NO WEAPON FOUND!! WHERE IS YOUR WEAPON??
  593. *** CHECK TO MAKE SURE YOUR WEAPON VARIABLES ARE PROPERLY SETUP!
  594. *** SET ANY WEAPON YOU AREN'T USING TO NULL
  595. ===================================
  596.  
  597.  
  598. >
  599. ===============================
  600. *** CHECKING FOR WEAPONS/ITEMS ON GROUND
  601. ===============================
  602. [ubercombat]: inv weapon
  603. You aren't wearing anything like that.
  604. [Use INVENTORY HELP for more options.]
  605. > [ubercombat]: exp mods
  606. The following skills are currently under the influence of a modifier:
  607.  
  608. None
  609.  
  610. >
  611. [Checking for Bleeders]
  612. health
  613.  
  614. Your body feels at full strength.
  615. Your spirit feels full of life.
  616. You have some minor abrasions to the head, some tiny scratches to the right arm, some minor abrasions to the left arm, some tiny scratches to the chest, minor swelling and bruising in the back compounded by cuts and bruises about the back.
  617.  
  618. > think
  619. The THINK verb allows you to communicate with other adventurers from a distance. It requires a proper gwethdesuan, albredine ring or other tool to function.
  620.  
  621. Syntax:
  622. THINK <MESSAGE>
  623. SEND <PLAYER> <MESSAGE>
  624. PROJECT <MESSAGE>
  625.  
  626. Related verbs: ASK, COMMAND, PROJECT, SAY, SEND, TALK and TELL
  627. >
  628. * Ineptly, a withered vela'tohr bloodvine whips in a frenzy at you. You dodge.
  629. [You're solidly balanced and in strong position.]
  630. > health
  631.  
  632. Your body feels at full strength.
  633. Your spirit feels full of life.
  634. You have some minor abrasions to the head, some tiny scratches to the right arm, some minor abrasions to the left arm, some tiny scratches to the chest, minor swelling and bruising in the back compounded by cuts and bruises about the back.
  635.  
  636. >
  637.  
  638. =================
  639. *** WEAPON SWAP ***
  640. =================
  641.  
  642. encumbrance
  643. ============================================
  644. *** TrainLowest OVERRIDE - Switching to lowest learning rate, lowest skill weapon
  645. ============================================
  646. ==========================
  647. **** TRAINING LOWEST WEAPON: Staves
  648. ==========================
  649. LastTrained - Polearms|Heavy_Thrown|Small_Edged|Large_Blunt|Light_Thrown|Large_Edged|Brawling|Small_Blunt|Offhand_Weapon|Heavy_Thrown|Twohanded_Blunt
  650. Encumbrance : None
  651. >
  652. ======================
  653. **** Training Staves
  654. **** Weapon: nightstick
  655. ======================
  656.  
  657. > wield my nightstick
  658. Wield what?
  659. Type "WIELD HELP" for syntax!
  660. > get my nightstick
  661. What were you referring to?
  662. > remove my nightstick
  663. Remove what?
  664. > untie my nightstick
  665. Untie what?
  666. >
  667.  
  668. ===================================
  669. *** NO WEAPON FOUND!! WHERE IS YOUR WEAPON??
  670. *** CHECK TO MAKE SURE YOUR WEAPON VARIABLES ARE PROPERLY SETUP!
  671. *** SET ANY WEAPON YOU AREN'T USING TO NULL
  672. ===================================
  673.  
  674.  
  675. >
  676. ===============================
  677. *** CHECKING FOR WEAPONS/ITEMS ON GROUND
  678. ===============================
  679. [ubercombat]: inv weapon
  680. You aren't wearing anything like that.
  681. [Use INVENTORY HELP for more options.]
  682. > [ubercombat]: exp mods
  683. The following skills are currently under the influence of a modifier:
  684.  
  685. None
  686.  
  687. >
  688. You feel fully attuned to the mana streams again.
  689. >
  690. [Checking for Bleeders]
  691. health
  692.  
  693. Your body feels at full strength.
  694. Your spirit feels full of life.
  695. You have some minor abrasions to the head, some tiny scratches to the right arm, some minor abrasions to the left arm, some tiny scratches to the chest, minor swelling and bruising in the back compounded by cuts and bruises about the back.
  696.  
  697. > think
  698. The THINK verb allows you to communicate with other adventurers from a distance. It requires a proper gwethdesuan, albredine ring or other tool to function.
  699.  
  700. Syntax:
  701. THINK <MESSAGE>
  702. SEND <PLAYER> <MESSAGE>
  703. PROJECT <MESSAGE>
  704.  
  705. Related verbs: ASK, COMMAND, PROJECT, SAY, SEND, TALK and TELL
  706. > health
  707.  
  708. Your body feels at full strength.
  709. Your spirit feels full of life.
  710. You have some minor abrasions to the head, some tiny scratches to the right arm, some minor abrasions to the left arm, some tiny scratches to the chest, minor swelling and bruising in the back compounded by cuts and bruises about the back.
  711.  
  712. >
  713.  
  714. =================
  715. *** WEAPON SWAP ***
  716. =================
  717.  
  718. * In a weak and directionless display of aggression, a desiccated vela'tohr bloodvine lashes at you. You evade, stepping aside with ease.
  719. [You're solidly balanced with no advantage.]
  720. > encumbrance
  721. ============================================
  722. *** TrainLowest OVERRIDE - Switching to lowest learning rate, lowest skill weapon
  723. ============================================
  724. ==========================
  725. **** TRAINING LOWEST WEAPON: Twohanded_Blunt
  726. ==========================
  727. LastTrained - Staves|Polearms|Heavy_Thrown|Small_Edged|Large_Blunt|Light_Thrown|Large_Edged|Brawling|Small_Blunt|Offhand_Weapon|Heavy_Thrown
  728. Encumbrance : None
  729. >
  730. ======================
  731. **** Training Brawling
  732. **** Weapon: ethic
  733. ======================
  734. stance shield
  735.  
  736. You are now set to use your shield stance:
  737.  
  738. Attack : 100%
  739. Evade : 100%
  740. Parry : 20%
  741. Block : 64%
  742.  
  743. > hunt
  744. You take note of all the tracks in the area, so that you can hunt anything nearby down.
  745.  
  746. To the east, north:
  747. 1) a shriveled vela'tohr bloodvine
  748.  
  749. To the east, north, west:
  750. 2) a withered vela'tohr bloodvine
  751.  
  752. To the east, north, west, west:
  753. 3) a withered vela'tohr bloodvine
  754.  
  755. To the east, north, north, west, west:
  756. 4) a shriveled vela'tohr bloodvine
  757.  
  758. Roundtime: 8 sec.
  759. R>
  760. RT with no EXP.
  761.  
  762. R>
  763. * Awkwardly, a desiccated vela'tohr bloodvine lashes at you. You dodge, ducking casually.
  764. [You're solidly balanced with no advantage.]
  765. R>
  766. * With pathetic timing, a withered vela'tohr bloodvine raises up and snaps forward with lightning speed at you. You evade.
  767. [You're solidly balanced and in very strong position.]
  768. R> health
  769.  
  770. Your body feels at full strength.
  771. Your spirit feels full of life.
  772. You have some minor abrasions to the head, some tiny scratches to the right arm, some minor abrasions to the left arm, some tiny scratches to the chest, minor swelling and bruising in the back compounded by cuts and bruises about the back.
  773.  
  774. > [ubercombat]: look
  775. [Vela'Tohr Outskirts, An Abandoned Field]
  776. Stunted and withered stalks of wheat are strangled by thick greenish-brown vines armed with cruel thorns. Running parallel to the weathered stone wall at the edge of the field, a broad swathe of bare, scorched earth cuts across the untended rows. The scent of smoke lingers unpleasantly in the night air.
  777. You also see a withered vela'tohr bloodvine, some silver coins, some bronze coins, a silver coin, some bronze coins, some copper coins, a tiny blue tanzanite, a small purple kunzite, some silver coins, some bronze coins, some copper coins, some silver coins, some bronze coins, some silver coins, some bronze coins, some copper coins, some silver coins, some bronze coins, a tiny clear kunzite, a silver coin, some copper coins, a tiny peach quartz, a desiccated vela'tohr bloodvine and some junk.
  778. Obvious paths: east, west.
  779. > encumbrance
  780. Encumbrance : None
  781. > health
  782.  
  783. Your body feels at full strength.
  784. Your spirit feels full of life.
  785. You have some minor abrasions to the head, some tiny scratches to the right arm, some minor abrasions to the left arm, some tiny scratches to the chest, minor swelling and bruising in the back compounded by cuts and bruises about the back.
  786.  
  787. >
  788. ******** BUFF CHECK
  789. Critters: withered vela'tohr bloodvine|desiccated vela'tohr bloodvine
  790. Total Critters: 2
  791. [ubercombat]: assess
  792. encumbrance
  793. You assess your combat situation...
  794.  
  795. You (solidly balanced) are facing a withered vela'tohr bloodvine (1) at melee range.
  796. A withered vela'tohr bloodvine (1: badly balanced) is facing you at melee range.
  797. A desiccated vela'tohr bloodvine (2: solidly balanced) is flanking you at melee range.
  798.  
  799. (You are also defending against a desiccated vela'tohr bloodvine.)
  800.  
  801. > [ubercombat]: face next
  802. Encumbrance : None
  803. >
  804. You turn to face a desiccated vela'tohr bloodvine, leaving the vela'tohr bloodvine on your flank at melee!
  805. > encumbrance
  806. health
  807. * Looking as if this were a bad idea, a withered vela'tohr bloodvine whips in a frenzy at you. You dodge.
  808. [You're solidly balanced and in strong position.]
  809. >
  810. Encumbrance : None
  811. >
  812. Your body feels at full strength.
  813. Your spirit feels full of life.
  814. You have some minor abrasions to the head, some tiny scratches to the right arm, some minor abrasions to the left arm, some tiny scratches to the chest, minor swelling and bruising in the back compounded by cuts and bruises about the back.
  815.  
  816. > encumbrance
  817. stalk
  818. Encumbrance : None
  819. >
  820. Stalking is an inherently stealthy endeavor, try being out of sight.
  821. > attack
  822.  
  823. < Driving in with exacting precision, you punch your fist at a desiccated vela'tohr bloodvine. A desiccated vela'tohr bloodvine fails to evade, taking the full blow.
  824. The fist lands a good strike to the bloodvine's body.
  825. [You're nimbly balanced and in better position.]
  826. [Roundtime 2 sec.]
  827. R>
  828. RT with no EXP.
  829.  
  830. > attack
  831.  
  832. < Driving in with exacting precision, you punch your fist at a desiccated vela'tohr bloodvine. A desiccated vela'tohr bloodvine fails to dodge, failing miserably.
  833. The fist lands an extremely heavy hit to the bloodvine's body.
  834. [You're nimbly balanced and in better position.]
  835. [Roundtime 2 sec.]
  836. R>
  837. RT with no EXP.
  838.  
  839. * As if effort and skill were a bad thing, a withered vela'tohr bloodvine lashes at you. You evade, stepping aside with ease.
  840. [You're nimbly balanced and in dominating position.]
  841. R> analyze
  842. You reveal a moderate weakness in a desiccated vela'tohr bloodvine's defense.
  843. Balance reduction can be inflicted upon the enemy by landing a gouge, a gouge, a slap and a slap.
  844. Roundtime: 1 sec.
  845. R>
  846. RT with no EXP.
  847.  
  848. > gouge
  849.  
  850. >
  851. < Driving in with exacting precision, you gouge your fingers at a desiccated vela'tohr bloodvine. A desiccated vela'tohr bloodvine fails to dodge, mis-stepping and blundering into the blow.
  852. The fingers lands a strong hit to the bloodvine's body.
  853. [You're nimbly balanced and in dominating position.]
  854. [Roundtime 1 sec.]
  855.  
  856. R>
  857. RT with no EXP.
  858.  
  859. A desiccated vela'tohr bloodvine spasms helplessly on the ground, thorns rattling with each shiver wracking its body.
  860. > gouge
  861.  
  862. < Moving with indomitable grace, you gouge your fingers at a desiccated vela'tohr bloodvine. A desiccated vela'tohr bloodvine attempts to dodge, taking the full blow.
  863. The fingers lands a solid hit to the bloodvine's body.
  864. [You're adeptly balanced and overwhelming opponent.]
  865. [Roundtime 1 sec.]
  866. R>
  867. RT with no EXP.
  868.  
  869. slap
  870. * As if effort and skill were a bad thing, a withered vela'tohr bloodvine whips in a frenzy at you. You evade.
  871. [You're adeptly balanced and overwhelming your opponent.]
  872. >
  873. < With the precision and elegance of a plunging goshawk, you slap your hand at a desiccated vela'tohr bloodvine. A desiccated vela'tohr bloodvine attempts to dodge, taking the full blow.
  874. The hand lands a strong hit to the bloodvine's body.
  875. [You're adeptly balanced and overwhelming opponent.]
  876. [Roundtime 2 sec.]
  877. R>
  878. RT with no EXP.
  879.  
  880. > slap
  881.  
  882. < Moving with the precision of a mongoose, you slap your hand at a desiccated vela'tohr bloodvine. A desiccated vela'tohr bloodvine fails to evade, mis-stepping and blundering into the blow.
  883. The hand lands a hard hit to the bloodvine's body.
  884. Utilizing good tactics you outmaneuver the bloodvine and cripple its ability to maintain position.
  885. [You're adeptly balanced and overwhelming opponent.]
  886. [Roundtime 2 sec.]
  887. R>
  888. RT with no EXP.
  889.  
  890. attack
  891. * Tentatively, a withered vela'tohr bloodvine coils up and lashes out suddenly at you. You dodge.
  892. [You're adeptly balanced and overwhelming your opponent.]
  893. >
  894. < Moving with amazing force and guile, you punch your fist at a desiccated vela'tohr bloodvine. A desiccated vela'tohr bloodvine attempts to evade, moving directly into the blow.
  895. The fist lands a powerful strike to the bloodvine's body.
  896. A desiccated vela'tohr bloodvine coils and uncoils spasmodically before lying motionless.
  897. [You're incredibly balanced]
  898. [Roundtime 2 sec.]
  899. attack
  900.  
  901. R>
  902. RT with no EXP.
  903.  
  904. ...wait 2 seconds.
  905. R> attack
  906.  
  907. You turn to face a withered vela'tohr bloodvine.
  908. < Moving with amazing force and guile, you punch your fist at a withered vela'tohr bloodvine. A withered vela'tohr bloodvine fails to evade, failing miserably.
  909. The fist lands a solid hit to the bloodvine's body.
  910. [You're incredibly balanced and overwhelming opponent.]
  911. [Roundtime 2 sec.]
  912. R>
  913. RT with no EXP.
  914.  
  915. You feel fully attuned to the mana streams again.
  916.  
  917. R> attack
  918.  
  919. < Moving as a single sinuous force, you claw your fingers at a withered vela'tohr bloodvine. A withered vela'tohr bloodvine attempts to evade, taking the full blow.
  920. The fingers lands a very heavy hit to the bloodvine's body.
  921. [You're adeptly balanced and overwhelming opponent.]
  922. [Roundtime 2 sec.]
  923. R>
  924. RT with no EXP.
  925.  
  926. R>
  927. * As if effort and skill were a bad thing, a withered vela'tohr bloodvine whips in a frenzy at you. You dodge.
  928. [You're adeptly balanced and overwhelming your opponent.]
  929. > health
  930.  
  931. Your body feels at full strength.
  932. Your spirit feels full of life.
  933. You are slightly fatigued.
  934. You have some minor abrasions to the head, some tiny scratches to the right arm, some minor abrasions to the left arm, some tiny scratches to the chest, minor swelling and bruising in the back compounded by cuts and bruises about the back.
  935.  
  936. >
  937. *** Ritual.critter: bloodvine
  938. encumbrance
  939. perform preserve on bloodvine
  940. Encumbrance : None
  941. >
  942. Lacking your knife, you cannot perform any rituals.
  943. >
  944. You feel fully rested.
  945.  
  946. >
  947. * Ineptly, a withered vela'tohr bloodvine charges wide at you. You dodge.
  948. [You're adeptly balanced and overwhelming your opponent.]
  949. >
  950. You feel fully attuned to the mana streams again.
  951.  
  952. >
  953. *** MISSING MATCH IN PRESERVE! ***
  954. perform consume on bloodvine
  955. Lacking your knife, you cannot perform any rituals.
  956. >
  957. * Apparently without direction or thought, a withered vela'tohr bloodvine lashes at you. You evade.
  958. [You're adeptly balanced and in excellent position.]
  959. >
  960. You feel fully attuned to the mana streams again.
  961.  
  962. >
  963. * Looking as if this were a bad idea, a withered vela'tohr bloodvine lashes at you. You dodge.
  964. [You're nimbly balanced and in strong position.]
  965. > loot
  966. You search the vela'tohr bloodvine.
  967. The bloodvine was carrying a tiny turquoise and a tiny turquoise!
  968.  
  969. > advance
  970. You are already at melee with a withered vela'tohr bloodvine.
  971. >
  972. *** Ritual.critter: bloodvine
  973. perform preserve on bloodvine
  974.  
  975. >
  976. Lacking your knife, you cannot perform any rituals.
  977. >
  978. You feel fully attuned to the mana streams again.
  979.  
  980. >
  981. A motionless vela'tohr bloodvine shrivels into red-tinged ashes that blow away on an unseen wind.
  982.  
  983. >
  984. *** MISSING MATCH IN PRESERVE! ***
  985. perform consume on bloodvine
  986. Lacking your knife, you cannot perform any rituals.
  987. >
  988. * Looking as if this were a bad idea, a withered vela'tohr bloodvine lashes at you. You evade.
  989. [You're nimbly balanced and in good position.]
  990. >
  991. You feel fully attuned to the mana streams again.
  992.  
  993. >
  994. * With pathetic timing, a withered vela'tohr bloodvine coils up and lashes out suddenly at you. You dodge.
  995. [You're solidly balanced and in strong position.]
  996. >
  997. * Awkwardly, a withered vela'tohr bloodvine coils up and lashes out suddenly at you. You dodge.
  998. [You're solidly balanced and in better position.]
  999. > loot
  1000. I could not find what you were referring to.
  1001. >
  1002. * Moving in like a timid schoolboy, a withered vela'tohr bloodvine whips in a frenzy at you. You evade.
  1003. [You're solidly balanced and in better position.]
  1004. > advance
  1005. You are already at melee with a withered vela'tohr bloodvine.
  1006. > advance
  1007. You are already at melee with a withered vela'tohr bloodvine.
  1008. > advance
  1009.  
  1010. >
  1011. You are already at melee with a withered vela'tohr bloodvine.
  1012. > advance
  1013. * Looking as if this were a bad idea, a withered vela'tohr bloodvine coils up and lashes out suddenly at you. You evade.
  1014. [You're solidly balanced and in strong position.]
  1015. >
  1016. You are already at melee with a withered vela'tohr bloodvine.
  1017. > advance
  1018. You are already at melee with a withered vela'tohr bloodvine.
  1019. > advance
  1020. You are already at melee with a withered vela'tohr bloodvine.
  1021. > [ubercombat]: loot
  1022. I could not find what you were referring to.
  1023. > health
  1024. * Ineptly, a withered vela'tohr bloodvine raises up and snaps forward with lightning speed at you. You evade.
  1025. [You're solidly balanced and in excellent position.]
  1026. >
  1027. Your body feels at full strength.
  1028. Your spirit feels full of life.
  1029. You have some minor abrasions to the head, some tiny scratches to the right arm, some minor abrasions to the left arm, some tiny scratches to the chest, minor swelling and bruising in the back compounded by cuts and bruises about the back.
  1030.  
  1031. > [ubercombat]: look
  1032. [Vela'Tohr Outskirts, An Abandoned Field]
  1033. Stunted and withered stalks of wheat are strangled by thick greenish-brown vines armed with cruel thorns. Running parallel to the weathered stone wall at the edge of the field, a broad swathe of bare, scorched earth cuts across the untended rows. The scent of smoke lingers unpleasantly in the night air.
  1034. You also see a tiny turquoise, a tiny turquoise, a withered vela'tohr bloodvine, some silver coins, some bronze coins, a silver coin, some bronze coins, some copper coins, a tiny blue tanzanite, a small purple kunzite, some silver coins, some bronze coins, some copper coins, some silver coins, some bronze coins, some silver coins, some bronze coins, some copper coins, some silver coins, some bronze coins, a tiny clear kunzite, a silver coin, some copper coins, a tiny peach quartz and some junk.
  1035. Obvious paths: east, west.
  1036. > encumbrance
  1037. Encumbrance : None
  1038. > health
  1039.  
  1040. Your body feels at full strength.
  1041. Your spirit feels full of life.
  1042. You have some minor abrasions to the head, some tiny scratches to the right arm, some minor abrasions to the left arm, some tiny scratches to the chest, minor swelling and bruising in the back compounded by cuts and bruises about the back.
  1043.  
  1044. >
  1045. ******** BUFF CHECK
  1046. Critters: withered vela'tohr bloodvine
  1047. Total Critters: 1
  1048. [ubercombat]: assess
  1049.  
  1050. > encumbrance
  1051. You assess your combat situation...
  1052.  
  1053. You (solidly balanced) are facing a withered vela'tohr bloodvine (1) at melee range.
  1054. A withered vela'tohr bloodvine (1: very badly balanced) is facing you at melee range.
  1055.  
  1056. >
  1057. Encumbrance : None
  1058. > encumbrance
  1059. perceive
  1060. Encumbrance : None
  1061. >
  1062. You reach out with your senses and see lambent (12/21) streams of black Necromantic mana oozing through the area.
  1063. Letting your senses extend further, you feel there is pulsating (10/21) mana to the west, and pale (7/21) mana to the east.
  1064. You sense the Rite of Contrition spell upon you, which will last until you fail to provide 10 mana for it.
  1065. Roundtime: 3 sec.
  1066. R>
  1067. Learned: Attunement
  1068.  
  1069. R>
  1070. * As if fumbling muscle flab were natural, a withered vela'tohr bloodvine coils up and lashes out suddenly at you. You dodge.
  1071. [You're solidly balanced and in dominating position.]
  1072. > health
  1073.  
  1074. Your body feels at full strength.
  1075. Your spirit feels full of life.
  1076. You have some minor abrasions to the head, some tiny scratches to the right arm, some minor abrasions to the left arm, some tiny scratches to the chest, minor swelling and bruising in the back compounded by cuts and bruises about the back.
  1077.  
  1078. > encumbrance
  1079. stalk
  1080. Encumbrance : None
  1081. >
  1082. Stalking is an inherently stealthy endeavor, try being out of sight.
  1083. >
  1084. You feel fully attuned to the mana streams again.
  1085. > attack
  1086.  
  1087. < You gouge your fingers at a withered vela'tohr bloodvine. A withered vela'tohr bloodvine dodges, stepping aside in the nick of time.
  1088. [You're nimbly balanced and overwhelming opponent.]
  1089. [Roundtime 1 sec.]
  1090. R>
  1091. RT with no EXP.
  1092.  
  1093. attack
  1094. < Moving with dominating grace, you claw your fingers at a withered vela'tohr bloodvine. A withered vela'tohr bloodvine attempts to evade, failing miserably.
  1095. The fingers lands a massive strike to the bloodvine's body.
  1096. [You're nimbly balanced and overwhelming opponent.]
  1097. [Roundtime 2 sec.]
  1098. R>
  1099. RT with no EXP.
  1100.  
  1101. >
  1102. * Ineptly, a withered vela'tohr bloodvine coils up and lashes out suddenly at you. You evade.
  1103. [You're nimbly balanced and overwhelming your opponent.]
  1104. > analyze
  1105. You reveal a moderate weakness in a withered vela'tohr bloodvine's defense.
  1106. A chance for a stun can be inflicted upon the enemy by landing a kick, a gouge, a slap and a slap.
  1107. Roundtime: 1 sec.
  1108. R>
  1109. RT with no EXP.
  1110.  
  1111. > kick
  1112.  
  1113. < Moving with amazing force and guile, you kick your foot at a withered vela'tohr bloodvine. A withered vela'tohr bloodvine attempts to evade, leaning wrong and blundering into the blow.
  1114. The foot lands a very heavy hit to the bloodvine's body.
  1115. [You're nimbly balanced and overwhelming opponent.]
  1116. [Roundtime 3 sec.]
  1117.  
  1118. R>
  1119. RT with no EXP.
  1120.  
  1121. R> gouge
  1122.  
  1123. < Moving as a single sinuous force, you gouge your fingers at a withered vela'tohr bloodvine. A withered vela'tohr bloodvine fails to dodge, failing miserably.
  1124. The fingers lands a good strike to the bloodvine's body.
  1125. [You're adeptly balanced and overwhelming opponent.]
  1126. [Roundtime 1 sec.]
  1127. R>
  1128. RT with no EXP.
  1129.  
  1130. A withered vela'tohr bloodvine spasms helplessly on the ground, thorns rattling with each shiver wracking its body.
  1131. > slap
  1132.  
  1133. < Moving with amazing force and guile, you slap your hand at a withered vela'tohr bloodvine. A withered vela'tohr bloodvine attempts to evade, taking the full blow.
  1134. The hand lands a solid hit to the bloodvine's body.
  1135. [You're adeptly balanced and overwhelming opponent.]
  1136. [Roundtime 2 sec.]
  1137. R>
  1138. RT with no EXP.
  1139.  
  1140. > slap
  1141.  
  1142. < Moving with the precision of a mongoose, you slap your hand at a withered vela'tohr bloodvine. A withered vela'tohr bloodvine attempts to dodge, failing miserably.
  1143. The hand lands a very heavy hit to the bloodvine's body.
  1144. Utilizing good tactics you outmaneuver the bloodvine and reduce its resistance to debilitation and stuns.
  1145. [You're adeptly balanced and overwhelming opponent.]
  1146. [Roundtime 2 sec.]
  1147. R>
  1148. RT with no EXP.
  1149.  
  1150. > attack
  1151.  
  1152. < Moving with dominating grace, you gouge your fingers at a withered vela'tohr bloodvine. A withered vela'tohr bloodvine attempts to evade, failing miserably.
  1153. The fingers lands a very heavy hit to the bloodvine's body.
  1154. A withered vela'tohr bloodvine spasms violently before going still.
  1155. [You're incredibly balanced]
  1156. [Roundtime 1 sec.]
  1157.  
  1158. R>
  1159. RT with no EXP.
  1160.  
  1161. health
  1162. Your body feels at full strength.
  1163. Your spirit feels full of life.
  1164. You are slightly fatigued.
  1165. You have some minor abrasions to the head, some tiny scratches to the right arm, some minor abrasions to the left arm, some tiny scratches to the chest, minor swelling and bruising in the back compounded by cuts and bruises about the back.
  1166.  
  1167. >
  1168. *** Ritual.critter: bloodvine
  1169.  
  1170. You feel fully rested.
  1171. You feel fully attuned to the mana streams again.
  1172.  
  1173. > encumbrance
  1174. perform preserve on bloodvine
  1175. Encumbrance : None
  1176. >
  1177. Lacking your knife, you cannot perform any rituals.
  1178. >
  1179. *** MISSING MATCH IN PRESERVE! ***
  1180. perform consume on bloodvine
  1181. Lacking your knife, you cannot perform any rituals.
  1182. >
  1183. You feel fully attuned to the mana streams again.
  1184.  
  1185. > loot
  1186. You search the vela'tohr bloodvine.
  1187. The bloodvine was carrying 3 copper coins (Dokoras), 1 bronze coin (Kronar), and 2 silver coins (Dokoras)!
  1188.  
  1189. >
  1190. You feel fully attuned to the mana streams again.
  1191.  
  1192. >
  1193. *** Ritual.critter: bloodvine
  1194. perform preserve on bloodvine
  1195. Lacking your knife, you cannot perform any rituals.
  1196. >
  1197. A motionless vela'tohr bloodvine shrivels into red-tinged ashes that blow away on an unseen wind.
  1198.  
  1199. >
  1200. *** MISSING MATCH IN PRESERVE! ***
  1201. perform consume on bloodvine
  1202. Lacking your knife, you cannot perform any rituals.
  1203. >
  1204. You feel fully attuned to the mana streams again.
  1205.  
  1206. >
  1207. Your body below the waist is finally dry.
  1208. >
  1209. A shriveled vela'tohr bloodvine burrows up from the ground below, lashing in agitation!
  1210.  
  1211. >
  1212. The vela'tohr bloodvine begins to advance on you!
  1213. The vela'tohr bloodvine is still a distance away from you and is closing steadily.
  1214. >
  1215. You feel fully attuned to the mana streams again.
  1216.  
  1217. > loot
  1218. I could not find what you were referring to.
  1219. > advance
  1220. You begin to advance on a shriveled vela'tohr bloodvine.
  1221. >
  1222. The vela'tohr bloodvine closes to pole weapon range on you!
  1223. The vela'tohr bloodvine stops you from advancing any farther!
  1224. > advance
  1225. You begin to advance on a shriveled vela'tohr bloodvine.
  1226. >
  1227. The vela'tohr bloodvine closes to melee range on you!
  1228. The vela'tohr bloodvine stops you from advancing any farther!
  1229. > advance
  1230. You are already at melee with a shriveled vela'tohr bloodvine.
  1231. > advance
  1232. You are already at melee with a shriveled vela'tohr bloodvine.
  1233. > advance
  1234. You are already at melee with a shriveled vela'tohr bloodvine.
  1235. > advance
  1236. You are already at melee with a shriveled vela'tohr bloodvine.
  1237. > [ubercombat]: loot
  1238.  
  1239. You feel fully attuned to the mana streams again.
  1240. >
  1241. I could not find what you were referring to.
  1242. > health
  1243.  
  1244. Your body feels at full strength.
  1245. Your spirit feels full of life.
  1246. You have some minor abrasions to the head, some tiny scratches to the right arm, some minor abrasions to the left arm, some tiny scratches to the chest, minor swelling and bruising in the back compounded by cuts and bruises about the back.
  1247.  
  1248. > [ubercombat]: look
  1249. [Vela'Tohr Outskirts, An Abandoned Field]
  1250. Stunted and withered stalks of wheat are strangled by thick greenish-brown vines armed with cruel thorns. Running parallel to the weathered stone wall at the edge of the field, a broad swathe of bare, scorched earth cuts across the untended rows. The scent of smoke lingers unpleasantly in the night air.
  1251. You also see a shriveled vela'tohr bloodvine, some silver coins, a bronze coin, some copper coins, a tiny turquoise, a tiny turquoise, some silver coins, some bronze coins, a silver coin, some bronze coins, some copper coins, a tiny blue tanzanite, a small purple kunzite, some silver coins, some bronze coins, some copper coins, some silver coins, some bronze coins, some silver coins, some bronze coins, some copper coins, some silver coins, some bronze coins, a tiny clear kunzite, a silver coin, some copper coins, a tiny peach quartz and some junk.
  1252. Obvious paths: east, west.
  1253. > encumbrance
  1254. Encumbrance : None
  1255. > health
  1256.  
  1257. Your body feels at full strength.
  1258. Your spirit feels full of life.
  1259. You have some minor abrasions to the head, some tiny scratches to the right arm, some minor abrasions to the left arm, some tiny scratches to the chest, minor swelling and bruising in the back compounded by cuts and bruises about the back.
  1260.  
  1261. >
  1262. ******** BUFF CHECK
  1263. Critters: shriveled vela'tohr bloodvine
  1264. Total Critters: 1
  1265. [ubercombat]: assess
  1266. You assess your combat situation...
  1267.  
  1268. You (solidly balanced) are facing a shriveled vela'tohr bloodvine (1) at melee range.
  1269. A shriveled vela'tohr bloodvine (1: solidly balanced) is facing you at melee range.
  1270.  
  1271. > encumbrance
  1272. Encumbrance : None
  1273. > encumbrance
  1274. hunt
  1275. Encumbrance : None
  1276. >
  1277. You take note of all the tracks in the area, so that you can hunt anything nearby down.
  1278.  
  1279. To the east, north:
  1280. 1) a withered vela'tohr bloodvine
  1281.  
  1282. To the west, west:
  1283. 2) a twisted vela'tohr bloodvine
  1284.  
  1285. To the west, west, north:
  1286. 3) a withered vela'tohr bloodvine
  1287.  
  1288. To the east, north, west, west:
  1289. 4) a twisted vela'tohr bloodvine
  1290.  
  1291. To the east, north, north, west, west:
  1292. 5) a twisted vela'tohr bloodvine
  1293.  
  1294. Roundtime: 8 sec.
  1295. R>
  1296. RT with no EXP.
  1297.  
  1298. R> health
  1299.  
  1300. Your body feels at full strength.
  1301. Your spirit feels full of life.
  1302. You have some minor abrasions to the head, some tiny scratches to the right arm, some minor abrasions to the left arm, some tiny scratches to the chest, minor swelling and bruising in the back compounded by cuts and bruises about the back.
  1303.  
  1304. > encumbrance
  1305. stalk
  1306. Encumbrance : None
  1307. >
  1308. Stalking is an inherently stealthy endeavor, try being out of sight.
  1309. >
  1310. * As if effort and skill were a bad thing, a shriveled vela'tohr bloodvine lashes at you. You evade, stepping aside with ease.
  1311. [You're solidly balanced with no advantage.]
  1312. > attack
  1313.  
  1314. < Moving with amazing force and guile, you punch your fist at a shriveled vela'tohr bloodvine. A shriveled vela'tohr bloodvine fails to evade, taking the full blow.
  1315. The fist lands a very heavy hit to the bloodvine's body.
  1316. [You're solidly balanced with no advantage.]
  1317. [Roundtime 2 sec.]
  1318. R>
  1319. RT with no EXP.
  1320.  
  1321. > attack
  1322.  
  1323. < Driving in like the overwhelming force of a hurricane, you gouge your fingers at a shriveled vela'tohr bloodvine. A shriveled vela'tohr bloodvine attempts to dodge, moving directly into the blow.
  1324. The fingers lands a heavy strike to the bloodvine's body.
  1325. [You're solidly balanced and in superior position.]
  1326. [Roundtime 1 sec.]
  1327.  
  1328. R>
  1329. RT with no EXP.
  1330.  
  1331. analyze
  1332. You reveal a moderate weakness in a shriveled vela'tohr bloodvine's defense.
  1333. Balance reduction can be inflicted upon the enemy by landing a claw and a claw.
  1334. Roundtime: 2 sec.
  1335. R>
  1336. RT with no EXP.
  1337.  
  1338. A shriveled vela'tohr bloodvine spasms helplessly on the ground, thorns rattling with each shiver wracking its body.
  1339. R>
  1340. You feel fully rested.
  1341. R> claw
  1342.  
  1343. < Driving in like a master combatant, you claw your fingers at a shriveled vela'tohr bloodvine. A shriveled vela'tohr bloodvine attempts to evade, moving directly into the blow.
  1344. The fingers lands an extremely heavy hit to the bloodvine's body.
  1345. [You're solidly balanced and in strong position.]
  1346. [Roundtime 2 sec.]
  1347. R>
  1348. RT with no EXP.
  1349.  
  1350. claw
  1351. >
  1352. < Moving with the precision of a mongoose, you claw your fingers at a shriveled vela'tohr bloodvine. A shriveled vela'tohr bloodvine attempts to dodge, failing miserably.
  1353. The fingers lands an awesome strike to the bloodvine's body.
  1354. Utilizing good tactics you outmaneuver the bloodvine and cripple its ability to maintain position.
  1355. [You're solidly balanced and in superior position.]
  1356. [Roundtime 2 sec.]
  1357. R>
  1358. RT with no EXP.
  1359.  
  1360. > attack
  1361.  
  1362. < With the precision and elegance of a plunging goshawk, you punch your fist at a shriveled vela'tohr bloodvine. A shriveled vela'tohr bloodvine fails to evade, taking the full blow.
  1363. The fist lands an awesome strike to the bloodvine's body.
  1364. A shriveled vela'tohr bloodvine flexes several times, then flops to the ground.
  1365. [You're solidly balanced]
  1366. [Roundtime 2 sec.]
  1367.  
  1368. R>
  1369. RT with no EXP.
  1370.  
  1371. R> health
  1372.  
  1373. Your body feels at full strength.
  1374. Your spirit feels full of life.
  1375. You are slightly fatigued.
  1376. You have some minor abrasions to the head, some tiny scratches to the right arm, some minor abrasions to the left arm, some tiny scratches to the chest, minor swelling and bruising in the back compounded by cuts and bruises about the back.
  1377.  
  1378. >
  1379. *** Ritual.critter: bloodvine
  1380. encumbrance
  1381. perform preserve on bloodvine
  1382. Encumbrance : None
  1383. >
  1384. Lacking your knife, you cannot perform any rituals.
  1385. >
  1386. You feel fully rested.
  1387. You feel fully attuned to the mana streams again.
  1388. >
  1389. *** MISSING MATCH IN PRESERVE! ***
  1390. perform consume on bloodvine
  1391. Lacking your knife, you cannot perform any rituals.
  1392. > loot
  1393. You search the vela'tohr bloodvine.
  1394. The bloodvine was carrying a tiny rust-colored quartz, 7 copper coins (Kronars), and 9 bronze coins (Dokoras)!
  1395.  
  1396. >
  1397. *** Ritual.critter: bloodvine
  1398. perform preserve on bloodvine
  1399. Lacking your knife, you cannot perform any rituals.
  1400. >
  1401. A motionless vela'tohr bloodvine shrivels into red-tinged ashes that blow away on an unseen wind.
  1402.  
  1403. >
  1404. *** MISSING MATCH IN PRESERVE! ***
  1405. perform consume on bloodvine
  1406. Lacking your knife, you cannot perform any rituals.
  1407. > loot
  1408. I could not find what you were referring to.
  1409. >
  1410. You feel fully attuned to the mana streams again.
  1411. > [ubercombat]: loot
  1412. I could not find what you were referring to.
  1413. > health
  1414.  
  1415. Your body feels at full strength.
  1416. Your spirit feels full of life.
  1417. You have some minor abrasions to the head, some tiny scratches to the right arm, some minor abrasions to the left arm, some tiny scratches to the chest, minor swelling and bruising in the back compounded by cuts and bruises about the back.
  1418.  
  1419. > [ubercombat]: look
  1420. encumbrance
  1421. [Vela'Tohr Outskirts, An Abandoned Field]
  1422. Stunted and withered stalks of wheat are strangled by thick greenish-brown vines armed with cruel thorns. Running parallel to the weathered stone wall at the edge of the field, a broad swathe of bare, scorched earth cuts across the untended rows. The scent of smoke lingers unpleasantly in the night air.
  1423. You also see some bronze coins, some copper coins, a tiny rust-colored quartz, some silver coins, a bronze coin, some copper coins, a tiny turquoise, a tiny turquoise, some silver coins, some bronze coins, a silver coin, some bronze coins, some copper coins, a tiny blue tanzanite, a small purple kunzite, some silver coins, some bronze coins, some copper coins, some silver coins, some bronze coins, some silver coins, some bronze coins, some copper coins, some silver coins, some bronze coins, a tiny clear kunzite, a silver coin, some copper coins, a tiny peach quartz and some junk.
  1424. Obvious paths: east, west.
  1425. >
  1426. Encumbrance : None
  1427. >
  1428. ================
  1429. * NO MONSTER DETECTED!
  1430. * ~BORED ROUTINE~
  1431. ================
  1432. =============
  1433. *** MOVING ROOMS!
  1434. =============
  1435. *** 0
  1436. [Script loaded: automapper.cmd]
  1437. east
  1438. You go east.
  1439.  
  1440. [Vela'Tohr Outskirts, An Abandoned Field]
  1441. A gate constructed from mismatched planks of wood is firmly wedged shut where two stone walls bordering the field converge. The walls are pocked with deep gouges and blackened with streaks of soot. Remnants of burnt vegetation crunch underfoot, although hints of green skirt the scorched tract to the north and west.
  1442. You also see some copper coins, a tiny spotted olive chrysoprase, some silver coins, a tiny moss-green bloodstone, some bronze coins, some copper coins, a tiny cerise beryl, a tiny pink kunzite, a silver coin, some bronze coins, some copper coins, some silver coins, some bronze coins, a blood-red thorn, some bronze coins, a tiny red-orange sunstone and some copper coins.
  1443. Obvious paths: north, west.
  1444.  
  1445. >
  1446. Mapped exits: climb wooden gateway
  1447.  
  1448. [Script finished (In 0.5388091 seconds): automapper.cmd(183)]
  1449. ==============
  1450. ** FOUND NEW ROOM
  1451. ===============
  1452. [ubercombat]: look
  1453. [Vela'Tohr Outskirts, An Abandoned Field]
  1454. A gate constructed from mismatched planks of wood is firmly wedged shut where two stone walls bordering the field converge. The walls are pocked with deep gouges and blackened with streaks of soot. Remnants of burnt vegetation crunch underfoot, although hints of green skirt the scorched tract to the north and west.
  1455. You also see some copper coins, a tiny spotted olive chrysoprase, some silver coins, a tiny moss-green bloodstone, some bronze coins, some copper coins, a tiny cerise beryl, a tiny pink kunzite, a silver coin, some bronze coins, some copper coins, some silver coins, some bronze coins, a blood-red thorn, some bronze coins, a tiny red-orange sunstone and some copper coins.
  1456. Obvious paths: north, west.
  1457. > health
  1458.  
  1459. Your body feels at full strength.
  1460. Your spirit feels full of life.
  1461. You have some minor abrasions to the head, some tiny scratches to the right arm, some minor abrasions to the left arm, some tiny scratches to the chest, minor swelling and bruising in the back compounded by cuts and bruises about the back.
  1462.  
  1463. >
  1464. ******** BUFF CHECK
  1465. encumbrance
  1466. [ubercombat]: look
  1467. Encumbrance : None
  1468. >
  1469. [Vela'Tohr Outskirts, An Abandoned Field]
  1470. A gate constructed from mismatched planks of wood is firmly wedged shut where two stone walls bordering the field converge. The walls are pocked with deep gouges and blackened with streaks of soot. Remnants of burnt vegetation crunch underfoot, although hints of green skirt the scorched tract to the north and west.
  1471. You also see some copper coins, a tiny spotted olive chrysoprase, some silver coins, a tiny moss-green bloodstone, some bronze coins, some copper coins, a tiny cerise beryl, a tiny pink kunzite, a silver coin, some bronze coins, some copper coins, some silver coins, some bronze coins, a blood-red thorn, some bronze coins, a tiny red-orange sunstone and some copper coins.
  1472. Obvious paths: north, west.
  1473. >
  1474. ================
  1475. * NO MONSTER DETECTED!
  1476. * ~BORED ROUTINE~
  1477. ================
  1478. A desiccated vela'tohr bloodvine bursts from the ground below, thrashing with excitement!
  1479.  
  1480. >
  1481. The vela'tohr bloodvine begins to advance on you!
  1482. The vela'tohr bloodvine is still a distance away from you and is closing steadily.
  1483. >
  1484. ******** BUFF CHECK
  1485. [ubercombat]: look
  1486. [Vela'Tohr Outskirts, An Abandoned Field]
  1487. A gate constructed from mismatched planks of wood is firmly wedged shut where two stone walls bordering the field converge. The walls are pocked with deep gouges and blackened with streaks of soot. Remnants of burnt vegetation crunch underfoot, although hints of green skirt the scorched tract to the north and west.
  1488. You also see a desiccated vela'tohr bloodvine, some copper coins, a tiny spotted olive chrysoprase, some silver coins, a tiny moss-green bloodstone, some bronze coins, some copper coins, a tiny cerise beryl, a tiny pink kunzite, a silver coin, some bronze coins, some copper coins, some silver coins, some bronze coins, a blood-red thorn, some bronze coins, a tiny red-orange sunstone and some copper coins.
  1489. Obvious paths: north, west.
  1490. > health
  1491.  
  1492. Your body feels at full strength.
  1493. Your spirit feels full of life.
  1494. You have some minor abrasions to the head, some tiny scratches to the right arm, some minor abrasions to the left arm, some tiny scratches to the chest, minor swelling and bruising in the back compounded by cuts and bruises about the back.
  1495.  
  1496. >
  1497. ******** BUFF CHECK
  1498.  
  1499. >
  1500. Critters: desiccated vela'tohr bloodvine
  1501. Total Critters: 1
  1502. [ubercombat]: assess
  1503. encumbrance
  1504. You assess your combat situation...
  1505.  
  1506. You (solidly balanced) are facing a desiccated vela'tohr bloodvine (1) at missile range.
  1507. A desiccated vela'tohr bloodvine (1: solidly balanced) is advancing on you at missile range.
  1508.  
  1509. >
  1510. Encumbrance : None
  1511. > encumbrance
  1512. perceive
  1513. Encumbrance : None
  1514. >
  1515. You reach out with your senses and see pale (7/21) streams of black Necromantic mana oozing through the area.
  1516. Letting your senses extend further, you feel there is lambent (12/21) mana to the west, and pulsating (10/21) mana to the north.
  1517. You sense the Rite of Contrition spell upon you, which will last until you fail to provide 10 mana for it.
  1518. Roundtime: 3 sec.
  1519. R>
  1520. Learned: Attunement
  1521.  
  1522. The vela'tohr bloodvine closes to pole weapon range on you!
  1523. > health
  1524.  
  1525. Your body feels at full strength.
  1526. Your spirit feels full of life.
  1527. You have some minor abrasions to the head, some tiny scratches to the right arm, some minor abrasions to the left arm, some tiny scratches to the chest, minor swelling and bruising in the back compounded by cuts and bruises about the back.
  1528.  
  1529. > encumbrance
  1530. stalk
  1531. Encumbrance : None
  1532. >
  1533. Stalking is an inherently stealthy endeavor, try being out of sight.
  1534. > attack
  1535.  
  1536. >
  1537. You aren't close enough to attack.
  1538. You begin to advance on a desiccated vela'tohr bloodvine.
  1539. > [ubercombat]: advance
  1540. You are already advancing on a desiccated vela'tohr bloodvine.
  1541. >
  1542. The vela'tohr bloodvine closes to melee range on you!
  1543. The vela'tohr bloodvine stops you from advancing any farther!
  1544. > attack
  1545.  
  1546. < Moving with amazing force and guile, you gouge your fingers at a desiccated vela'tohr bloodvine. A desiccated vela'tohr bloodvine attempts to evade, mis-stepping and blundering into the blow.
  1547. The fingers lands a good strike to the bloodvine's body.
  1548. [You're nimbly balanced and in strong position.]
  1549. [Roundtime 1 sec.]
  1550. R>
  1551. RT with no EXP.
  1552.  
  1553. attack
  1554. < Driving in with an overwhelming assault, you gouge your fingers at a desiccated vela'tohr bloodvine. A desiccated vela'tohr bloodvine fails to evade, failing miserably.
  1555. The fingers lands a hard hit to the bloodvine's body.
  1556. [You're adeptly balanced and in very strong position.]
  1557. [Roundtime 1 sec.]
  1558. R>
  1559. RT with no EXP.
  1560.  
  1561. > analyze
  1562. You reveal a moderate weakness in a desiccated vela'tohr bloodvine's defense.
  1563. Balance reduction can be inflicted upon the enemy by landing a kick, a slap, a claw and a kick.
  1564. Roundtime: 2 sec.
  1565. R>
  1566. RT with no EXP.
  1567.  
  1568. R>
  1569. You feel fully rested.
  1570.  
  1571. > kick
  1572.  
  1573. < Moving with dominating grace, you kick your foot at a desiccated vela'tohr bloodvine. A desiccated vela'tohr bloodvine attempts to dodge, mis-stepping and blundering into the blow.
  1574. The foot lands an awesome strike to the bloodvine's body.
  1575. [You're adeptly balanced and overwhelming opponent.]
  1576. [Roundtime 3 sec.]
  1577.  
  1578. R>
  1579. RT with no EXP.
  1580.  
  1581. slap
  1582. < With the precision and elegance of a plunging goshawk, you slap your hand at a desiccated vela'tohr bloodvine. A desiccated vela'tohr bloodvine fails to dodge, mis-stepping and blundering into the blow.
  1583. The hand lands a strong hit to the bloodvine's body.
  1584. [You're adeptly balanced and overwhelming opponent.]
  1585. [Roundtime 2 sec.]
  1586. R>
  1587. RT with no EXP.
  1588.  
  1589. A desiccated vela'tohr bloodvine spasms helplessly on the ground, thorns rattling with each shiver wracking its body.
  1590. R> claw
  1591.  
  1592. < Moving with dominating grace, you claw your fingers at a desiccated vela'tohr bloodvine. A desiccated vela'tohr bloodvine fails to evade, moving directly into the blow.
  1593. The fingers lands an earth-shaking strike to the bloodvine's body.
  1594. A desiccated vela'tohr bloodvine spasms violently before going still.
  1595. [You're nimbly balanced]
  1596. [Roundtime 2 sec.]
  1597.  
  1598. R>
  1599. RT with no EXP.
  1600.  
  1601. > health
  1602.  
  1603. Your body feels at full strength.
  1604. Your spirit feels full of life.
  1605. You are slightly fatigued.
  1606. You have some minor abrasions to the head, some tiny scratches to the right arm, some minor abrasions to the left arm, some tiny scratches to the chest, minor swelling and bruising in the back compounded by cuts and bruises about the back.
  1607.  
  1608. >
  1609. *** Ritual.critter: bloodvine
  1610. encumbrance
  1611. perform preserve on bloodvine
  1612.  
  1613. >
  1614. Encumbrance : None
  1615. >
  1616. Lacking your knife, you cannot perform any rituals.
  1617. >
  1618. You feel fully rested.
  1619.  
  1620. >
  1621. You feel fully attuned to the mana streams again.
  1622.  
  1623. >
  1624. *** MISSING MATCH IN PRESERVE! ***
  1625. perform consume on bloodvine
  1626. Lacking your knife, you cannot perform any rituals.
  1627. >
  1628. You feel fully attuned to the mana streams again.
  1629.  
  1630. > loot
  1631. You search the vela'tohr bloodvine.
  1632. The bloodvine was carrying 5 copper coins (Dokoras) and 3 silver coins (Dokoras)!
  1633.  
  1634. >
  1635. *** Ritual.critter: bloodvine
  1636. perform preserve on bloodvine
  1637. Lacking your knife, you cannot perform any rituals.
  1638. >
  1639. You feel fully attuned to the mana streams again.
  1640.  
  1641. >
  1642. A motionless vela'tohr bloodvine shrivels into red-tinged ashes that blow away on an unseen wind.
  1643.  
  1644. >
  1645. *** MISSING MATCH IN PRESERVE! ***
  1646. perform consume on bloodvine
  1647. Lacking your knife, you cannot perform any rituals.
  1648. >
  1649. You feel fully attuned to the mana streams again.
  1650. > loot
  1651. I could not find what you were referring to.
  1652. > [ubercombat]: loot
  1653. I could not find what you were referring to.
  1654. > health
  1655.  
  1656. Your body feels at full strength.
  1657. Your spirit feels full of life.
  1658. You have some minor abrasions to the head, some tiny scratches to the right arm, some minor abrasions to the left arm, some tiny scratches to the chest, minor swelling and bruising in the back compounded by cuts and bruises about the back.
  1659.  
  1660. >
  1661. ===============================
  1662. *** CHECKING FOR WEAPONS/ITEMS ON GROUND
  1663. ===============================
  1664. [ubercombat]: inv weapon
  1665. You aren't wearing anything like that.
  1666. [Use INVENTORY HELP for more options.]
  1667. > [ubercombat]: exp mods
  1668.  
  1669. > encumbrance
  1670. The following skills are currently under the influence of a modifier:
  1671.  
  1672. None
  1673.  
  1674. >
  1675. Encumbrance : None
  1676. >
  1677. [Checking for Bleeders]
  1678. health
  1679.  
  1680. Your body feels at full strength.
  1681. Your spirit feels full of life.
  1682. You have some minor abrasions to the head, some tiny scratches to the right arm, some minor abrasions to the left arm, some tiny scratches to the chest, minor swelling and bruising in the back compounded by cuts and bruises about the back.
  1683.  
  1684. > think
  1685. The THINK verb allows you to communicate with other adventurers from a distance. It requires a proper gwethdesuan, albredine ring or other tool to function.
  1686.  
  1687. Syntax:
  1688. THINK <MESSAGE>
  1689. SEND <PLAYER> <MESSAGE>
  1690. PROJECT <MESSAGE>
  1691.  
  1692. Related verbs: ASK, COMMAND, PROJECT, SAY, SEND, TALK and TELL
  1693. > health
  1694.  
  1695. Your body feels at full strength.
  1696. Your spirit feels full of life.
  1697. You have some minor abrasions to the head, some tiny scratches to the right arm, some minor abrasions to the left arm, some tiny scratches to the chest, minor swelling and bruising in the back compounded by cuts and bruises about the back.
  1698.  
  1699. >
  1700. =====================
  1701. *** Resetting Combat Loop
  1702. =====================
  1703. *** NEW MAX.LEARNINGRATE = 28
  1704. ===============================
  1705. *** CHECKING FOR WEAPONS/ITEMS ON GROUND
  1706. ===============================
  1707. [ubercombat]: inv weapon
  1708. You aren't wearing anything like that.
  1709. [Use INVENTORY HELP for more options.]
  1710. > [ubercombat]: exp mods
  1711. encumbrance
  1712. The following skills are currently under the influence of a modifier:
  1713.  
  1714. None
  1715.  
  1716. >
  1717. Encumbrance : None
  1718. >
  1719. [Checking for Bleeders]
  1720. health
  1721.  
  1722. Your body feels at full strength.
  1723. Your spirit feels full of life.
  1724. You have some minor abrasions to the head, some tiny scratches to the right arm, some minor abrasions to the left arm, some tiny scratches to the chest, minor swelling and bruising in the back compounded by cuts and bruises about the back.
  1725.  
  1726. > think
  1727. The THINK verb allows you to communicate with other adventurers from a distance. It requires a proper gwethdesuan, albredine ring or other tool to function.
  1728.  
  1729. Syntax:
  1730. THINK <MESSAGE>
  1731. SEND <PLAYER> <MESSAGE>
  1732. PROJECT <MESSAGE>
  1733.  
  1734. Related verbs: ASK, COMMAND, PROJECT, SAY, SEND, TALK and TELL
  1735. > health
  1736.  
  1737. >
  1738. Your body feels at full strength.
  1739. Your spirit feels full of life.
  1740. You have some minor abrasions to the head, some tiny scratches to the right arm, some minor abrasions to the left arm, some tiny scratches to the chest, minor swelling and bruising in the back compounded by cuts and bruises about the back.
  1741.  
  1742. >
  1743.  
  1744. =================
  1745. *** WEAPON SWAP ***
  1746. =================
  1747.  
  1748. encumbrance
  1749. LastTrained: Staves|Twohanded_Blunt|Staves|Polearms|Heavy_Thrown|Small_Edged|Large_Blunt|Light_Thrown|Large_Edged|Brawling|Small_Blunt
  1750. Encumbrance : None
  1751. >
  1752. ======================
  1753. **** Training Staves
  1754. **** Weapon: nightstick
  1755. ======================
  1756. wield my nightstick
  1757. Wield what?
  1758. Type "WIELD HELP" for syntax!
  1759. > get my nightstick
  1760.  
  1761. >
  1762. What were you referring to?
  1763. > remove my nightstick
  1764. Remove what?
  1765. > untie my nightstick
  1766. Untie what?
  1767. >
  1768.  
  1769. ===================================
  1770. *** NO WEAPON FOUND!! WHERE IS YOUR WEAPON??
  1771. *** CHECK TO MAKE SURE YOUR WEAPON VARIABLES ARE PROPERLY SETUP!
  1772. *** SET ANY WEAPON YOU AREN'T USING TO NULL
  1773. ===================================
  1774.  
  1775. ===============================
  1776. *** CHECKING FOR WEAPONS/ITEMS ON GROUND
  1777. ===============================
  1778. [ubercombat]: inv weapon
  1779. You aren't wearing anything like that.
  1780. [Use INVENTORY HELP for more options.]
  1781. > [ubercombat]: exp mods
  1782. The following skills are currently under the influence of a modifier:
  1783.  
  1784. None
  1785.  
  1786. >
  1787. [Checking for Bleeders]
  1788. health
  1789.  
  1790. Your body feels at full strength.
  1791. Your spirit feels full of life.
  1792. You have some minor abrasions to the head, some tiny scratches to the right arm, some minor abrasions to the left arm, some tiny scratches to the chest, minor swelling and bruising in the back compounded by cuts and bruises about the back.
  1793.  
  1794. > think
  1795.  
  1796. >
  1797. The THINK verb allows you to communicate with other adventurers from a distance. It requires a proper gwethdesuan, albredine ring or other tool to function.
  1798.  
  1799. Syntax:
  1800. THINK <MESSAGE>
  1801. SEND <PLAYER> <MESSAGE>
  1802. PROJECT <MESSAGE>
  1803.  
  1804. Related verbs: ASK, COMMAND, PROJECT, SAY, SEND, TALK and TELL
  1805. > health
  1806.  
  1807. Your body feels at full strength.
  1808. Your spirit feels full of life.
  1809. You have some minor abrasions to the head, some tiny scratches to the right arm, some minor abrasions to the left arm, some tiny scratches to the chest, minor swelling and bruising in the back compounded by cuts and bruises about the back.
  1810.  
  1811. >
  1812.  
  1813. =================
  1814. *** WEAPON SWAP ***
  1815. =================
  1816.  
  1817. encumbrance
  1818. LastTrained: Polearms|Staves|Twohanded_Blunt|Staves|Polearms|Heavy_Thrown|Small_Edged|Large_Blunt|Light_Thrown|Large_Edged|Brawling
  1819. Encumbrance : None
  1820. >
  1821. ======================
  1822. **** Training Polearms
  1823. **** Weapon: allarh
  1824. ======================
  1825. wield my allarh
  1826. Wield what?
  1827. Type "WIELD HELP" for syntax!
  1828. > get my allarh
  1829. What were you referring to?
  1830. > remove my allarh
  1831. Remove what?
  1832. > untie my allarh
  1833. Untie what?
  1834. >
  1835.  
  1836. ===================================
  1837. *** NO WEAPON FOUND!! WHERE IS YOUR WEAPON??
  1838. *** CHECK TO MAKE SURE YOUR WEAPON VARIABLES ARE PROPERLY SETUP!
  1839. *** SET ANY WEAPON YOU AREN'T USING TO NULL
  1840. ===================================
  1841.  
  1842. ===============================
  1843. *** CHECKING FOR WEAPONS/ITEMS ON GROUND
  1844. ===============================
  1845. [ubercombat]: inv weapon
  1846. You aren't wearing anything like that.
  1847. [Use INVENTORY HELP for more options.]
  1848. > [ubercombat]: exp mods
  1849. The following skills are currently under the influence of a modifier:
  1850.  
  1851. None
  1852.  
  1853. >
  1854. [Checking for Bleeders]
  1855. health
  1856.  
  1857. Your body feels at full strength.
  1858. Your spirit feels full of life.
  1859. You have some minor abrasions to the head, some tiny scratches to the right arm, some minor abrasions to the left arm, some tiny scratches to the chest, minor swelling and bruising in the back compounded by cuts and bruises about the back.
  1860.  
  1861. >
  1862. You feel fully attuned to the mana streams again.
  1863. > think
  1864. The THINK verb allows you to communicate with other adventurers from a distance. It requires a proper gwethdesuan, albredine ring or other tool to function.
  1865.  
  1866. Syntax:
  1867. THINK <MESSAGE>
  1868. SEND <PLAYER> <MESSAGE>
  1869. PROJECT <MESSAGE>
  1870.  
  1871. Related verbs: ASK, COMMAND, PROJECT, SAY, SEND, TALK and TELL
  1872. > health
  1873.  
  1874. Your body feels at full strength.
  1875. Your spirit feels full of life.
  1876. You have some minor abrasions to the head, some tiny scratches to the right arm, some minor abrasions to the left arm, some tiny scratches to the chest, minor swelling and bruising in the back compounded by cuts and bruises about the back.
  1877.  
  1878. >
  1879.  
  1880. =================
  1881. *** WEAPON SWAP ***
  1882. =================
  1883.  
  1884. encumbrance
  1885. Encumbrance : None
  1886. LastTrained: Large_Edged|Polearms|Staves|Twohanded_Blunt|Staves|Polearms|Heavy_Thrown|Small_Edged|Large_Blunt|Light_Thrown|Large_Edged
  1887. >
  1888. ======================
  1889. **** Training Large_Edged
  1890. **** Weapon: bastard sword
  1891. ======================
  1892. wield my bastard sword
  1893. Wield what?
  1894. Type "WIELD HELP" for syntax!
  1895. > get my bastard sword
  1896. What were you referring to?
  1897. > remove my bastard sword
  1898. Remove what?
  1899. > untie my bastard sword
  1900. Untie what?
  1901. >
  1902.  
  1903. ===================================
  1904. *** NO WEAPON FOUND!! WHERE IS YOUR WEAPON??
  1905. *** CHECK TO MAKE SURE YOUR WEAPON VARIABLES ARE PROPERLY SETUP!
  1906. *** SET ANY WEAPON YOU AREN'T USING TO NULL
  1907. ===================================
  1908.  
  1909. ===============================
  1910. *** CHECKING FOR WEAPONS/ITEMS ON GROUND
  1911. ===============================
  1912. [ubercombat]: inv weapon
  1913. You aren't wearing anything like that.
  1914. [Use INVENTORY HELP for more options.]
  1915. > [ubercombat]: exp mods
  1916. The following skills are currently under the influence of a modifier:
  1917.  
  1918. None
  1919.  
  1920. >
  1921. [Checking for Bleeders]
  1922. health
  1923.  
  1924. Your body feels at full strength.
  1925. Your spirit feels full of life.
  1926. You have some minor abrasions to the head, some tiny scratches to the right arm, some minor abrasions to the left arm, some tiny scratches to the chest, minor swelling and bruising in the back compounded by cuts and bruises about the back.
  1927.  
  1928. >
  1929. A withered vela'tohr bloodvine emerges from the ground below, writhing with hunger!
  1930.  
  1931. >
  1932. The vela'tohr bloodvine begins to advance on you!
  1933. The vela'tohr bloodvine is still a distance away from you and is closing steadily.
  1934. > think
  1935. The THINK verb allows you to communicate with other adventurers from a distance. It requires a proper gwethdesuan, albredine ring or other tool to function.
  1936.  
  1937. Syntax:
  1938. THINK <MESSAGE>
  1939. SEND <PLAYER> <MESSAGE>
  1940. PROJECT <MESSAGE>
  1941.  
  1942. Related verbs: ASK, COMMAND, PROJECT, SAY, SEND, TALK and TELL
  1943. > health
  1944.  
  1945. Your body feels at full strength.
  1946. Your spirit feels full of life.
  1947. You have some minor abrasions to the head, some tiny scratches to the right arm, some minor abrasions to the left arm, some tiny scratches to the chest, minor swelling and bruising in the back compounded by cuts and bruises about the back.
  1948.  
  1949. >
  1950.  
  1951. =================
  1952. *** WEAPON SWAP ***
  1953. =================
  1954.  
  1955. encumbrance
  1956. Encumbrance : None
  1957. >
  1958. LastTrained: Twohanded_Edged|Large_Edged|Polearms|Staves|Twohanded_Blunt|Staves|Polearms|Heavy_Thrown|Small_Edged|Large_Blunt|Light_Thrown
  1959. ======================
  1960. **** Training Twohanded_Edged
  1961. **** Weapon: bastard sword
  1962. ======================
  1963. wield my bastard sword
  1964.  
  1965. >
  1966. Wield what?
  1967. Type "WIELD HELP" for syntax!
  1968. > get my bastard sword
  1969. What were you referring to?
  1970. > remove my bastard sword
  1971. Remove what?
  1972. > untie my bastard sword
  1973. Untie what?
  1974. >
  1975.  
  1976. ===================================
  1977. *** NO WEAPON FOUND!! WHERE IS YOUR WEAPON??
  1978. *** CHECK TO MAKE SURE YOUR WEAPON VARIABLES ARE PROPERLY SETUP!
  1979. *** SET ANY WEAPON YOU AREN'T USING TO NULL
  1980. ===================================
  1981.  
  1982. ===============================
  1983. *** CHECKING FOR WEAPONS/ITEMS ON GROUND
  1984. ===============================
  1985. [ubercombat]: inv weapon
  1986.  
  1987. You feel fully attuned to the mana streams again.
  1988. >
  1989. You aren't wearing anything like that.
  1990. [Use INVENTORY HELP for more options.]
  1991. > [ubercombat]: exp mods
  1992. The following skills are currently under the influence of a modifier:
  1993.  
  1994. None
  1995.  
  1996. >
  1997. [Checking for Bleeders]
  1998. health
  1999.  
  2000. Your body feels at full strength.
  2001. Your spirit feels full of life.
  2002. You have some minor abrasions to the head, some tiny scratches to the right arm, some minor abrasions to the left arm, some tiny scratches to the chest, minor swelling and bruising in the back compounded by cuts and bruises about the back.
  2003.  
  2004. > think
  2005. The vela'tohr bloodvine closes to pole weapon range on you!
  2006. >
  2007. The THINK verb allows you to communicate with other adventurers from a distance. It requires a proper gwethdesuan, albredine ring or other tool to function.
  2008.  
  2009. Syntax:
  2010. THINK <MESSAGE>
  2011. SEND <PLAYER> <MESSAGE>
  2012. PROJECT <MESSAGE>
  2013.  
  2014. Related verbs: ASK, COMMAND, PROJECT, SAY, SEND, TALK and TELL
  2015. > health
  2016.  
  2017. Your body feels at full strength.
  2018. Your spirit feels full of life.
  2019. You have some minor abrasions to the head, some tiny scratches to the right arm, some minor abrasions to the left arm, some tiny scratches to the chest, minor swelling and bruising in the back compounded by cuts and bruises about the back.
  2020.  
  2021. >
  2022.  
  2023. =================
  2024. *** WEAPON SWAP ***
  2025. =================
  2026.  
  2027. encumbrance
  2028.  
  2029. >
  2030. LastTrained: Large_Blunt|Twohanded_Edged|Large_Edged|Polearms|Staves|Twohanded_Blunt|Staves|Polearms|Heavy_Thrown|Small_Edged|Large_Blunt
  2031. Encumbrance : None
  2032. >
  2033. ======================
  2034. **** Training Large_Blunt
  2035. **** Weapon: bar mace
  2036. ======================
  2037. wield my bar mace
  2038. Wield what?
  2039. Type "WIELD HELP" for syntax!
  2040. > get my bar mace
  2041. What were you referring to?
  2042. >
  2043. The vela'tohr bloodvine closes to melee range on you!
  2044. > remove my bar mace
  2045. Remove what?
  2046. > untie my bar mace
  2047. Untie what?
  2048. >
  2049.  
  2050. ===================================
  2051. *** NO WEAPON FOUND!! WHERE IS YOUR WEAPON??
  2052. *** CHECK TO MAKE SURE YOUR WEAPON VARIABLES ARE PROPERLY SETUP!
  2053. *** SET ANY WEAPON YOU AREN'T USING TO NULL
  2054. ===================================
  2055.  
  2056.  
  2057. >
  2058. ===============================
  2059. *** CHECKING FOR WEAPONS/ITEMS ON GROUND
  2060. ===============================
  2061. [ubercombat]: inv weapon
  2062. You aren't wearing anything like that.
  2063. [Use INVENTORY HELP for more options.]
  2064. > [ubercombat]: exp mods
  2065. The following skills are currently under the influence of a modifier:
  2066.  
  2067. None
  2068.  
  2069. >
  2070. [Checking for Bleeders]
  2071. health
  2072.  
  2073. Your body feels at full strength.
  2074. Your spirit feels full of life.
  2075. You have some minor abrasions to the head, some tiny scratches to the right arm, some minor abrasions to the left arm, some tiny scratches to the chest, minor swelling and bruising in the back compounded by cuts and bruises about the back.
  2076.  
  2077. > think
  2078. The THINK verb allows you to communicate with other adventurers from a distance. It requires a proper gwethdesuan, albredine ring or other tool to function.
  2079.  
  2080. Syntax:
  2081. THINK <MESSAGE>
  2082. SEND <PLAYER> <MESSAGE>
  2083. PROJECT <MESSAGE>
  2084.  
  2085. Related verbs: ASK, COMMAND, PROJECT, SAY, SEND, TALK and TELL
  2086. > health
  2087.  
  2088. Your body feels at full strength.
  2089. Your spirit feels full of life.
  2090. You have some minor abrasions to the head, some tiny scratches to the right arm, some minor abrasions to the left arm, some tiny scratches to the chest, minor swelling and bruising in the back compounded by cuts and bruises about the back.
  2091.  
  2092. >
  2093.  
  2094. =================
  2095. *** WEAPON SWAP ***
  2096. =================
  2097.  
  2098. encumbrance
  2099. Encumbrance : None
  2100. >
  2101. LastTrained: Twohanded_Blunt|Large_Blunt|Twohanded_Edged|Large_Edged|Polearms|Staves|Twohanded_Blunt|Staves|Polearms|Heavy_Thrown|Small_Edged
  2102. ======================
  2103. **** Training Twohanded_Blunt
  2104. **** Weapon: bar mace
  2105. ======================
  2106. wield my bar mace
  2107. Wield what?
  2108. Type "WIELD HELP" for syntax!
  2109. > get my bar mace
  2110. What were you referring to?
  2111. > remove my bar mace
  2112. Remove what?
  2113. > untie my bar mace
  2114.  
  2115. You feel fully attuned to the mana streams again.
  2116. > stance parry
  2117. Untie what?
  2118. >
  2119. You are now set to use your parry stance:
  2120.  
  2121. Attack : 100%
  2122. Evade : 100%
  2123. Parry : 64%
  2124. Block : 20%
  2125.  
  2126. > hunt
  2127. You take note of all the tracks in the area, so that you can hunt anything nearby down.
  2128.  
  2129. To the west:
  2130. 1) a withered vela'tohr bloodvine
  2131.  
  2132. To the north, west, west:
  2133. 2) a shriveled vela'tohr bloodvine
  2134.  
  2135. To the west, west, west:
  2136. 3) a desiccated vela'tohr bloodvine
  2137.  
  2138. To the north, north, west, west:
  2139. 4) a withered vela'tohr bloodvine
  2140.  
  2141. To the north, north, west, west, west:
  2142. 5) a desiccated vela'tohr bloodvine
  2143.  
  2144. Roundtime: 8 sec.
  2145. R>
  2146. RT with no EXP.
  2147.  
  2148. * As if effort and skill were a bad thing, a withered vela'tohr bloodvine coils up and lashes out suddenly at you. You evade, twisting easily away from the blow.
  2149. [You're solidly balanced and have slight advantage.]
  2150. R>
  2151. * As if fumbling muscle flab were natural, a withered vela'tohr bloodvine coils up and lashes out suddenly at you. You evade.
  2152. [You're solidly balanced and in strong position.]
  2153. > health
  2154.  
  2155. Your body feels at full strength.
  2156. Your spirit feels full of life.
  2157. You have some minor abrasions to the head, some tiny scratches to the right arm, some minor abrasions to the left arm, some tiny scratches to the chest, minor swelling and bruising in the back compounded by cuts and bruises about the back.
  2158.  
  2159. > encumbrance
  2160. wield my bar mace
  2161. Encumbrance : None
  2162. >
  2163. Wield what?
  2164. Type "WIELD HELP" for syntax!
  2165. > get my bar mace
  2166. What were you referring to?
  2167. > remove my bar mace
  2168. Remove what?
  2169. > untie my bar mace
  2170. Untie what?
  2171. >
  2172.  
  2173. ===================================
  2174. *** NO WEAPON FOUND!! WHERE IS YOUR WEAPON??
  2175. *** CHECK TO MAKE SURE YOUR WEAPON VARIABLES ARE PROPERLY SETUP!
  2176. *** SET ANY WEAPON YOU AREN'T USING TO NULL
  2177. ===================================
  2178.  
  2179. ===============================
  2180. *** CHECKING FOR WEAPONS/ITEMS ON GROUND
  2181. ===============================
  2182. [ubercombat]: inv weapon
  2183. You aren't wearing anything like that.
  2184. [Use INVENTORY HELP for more options.]
  2185. > [ubercombat]: exp mods
  2186. The following skills are currently under the influence of a modifier:
  2187.  
  2188. None
  2189.  
  2190. >
  2191. [Checking for Bleeders]
  2192. health
  2193.  
  2194. Your body feels at full strength.
  2195. Your spirit feels full of life.
  2196. You have some minor abrasions to the head, some tiny scratches to the right arm, some minor abrasions to the left arm, some tiny scratches to the chest, minor swelling and bruising in the back compounded by cuts and bruises about the back.
  2197.  
  2198. > think
  2199. The THINK verb allows you to communicate with other adventurers from a distance. It requires a proper gwethdesuan, albredine ring or other tool to function.
  2200.  
  2201. Syntax:
  2202. THINK <MESSAGE>
  2203. SEND <PLAYER> <MESSAGE>
  2204. PROJECT <MESSAGE>
  2205.  
  2206. Related verbs: ASK, COMMAND, PROJECT, SAY, SEND, TALK and TELL
  2207. > health
  2208.  
  2209. >
  2210. Your body feels at full strength.
  2211. Your spirit feels full of life.
  2212. You have some minor abrasions to the head, some tiny scratches to the right arm, some minor abrasions to the left arm, some tiny scratches to the chest, minor swelling and bruising in the back compounded by cuts and bruises about the back.
  2213.  
  2214. >
  2215.  
  2216. =================
  2217. *** WEAPON SWAP ***
  2218. =================
  2219.  
  2220. encumbrance
  2221.  
  2222. >
  2223. Encumbrance : None
  2224. >
  2225. LastTrained: Heavy_Thrown|Twohanded_Blunt|Large_Blunt|Twohanded_Edged|Large_Edged|Polearms|Staves|Twohanded_Blunt|Staves|Polearms|Heavy_Thrown
  2226. ======================
  2227. **** Training Heavy_Thrown
  2228. **** Weapon: allarh
  2229. ======================
  2230. wield my allarh
  2231. Wield what?
  2232. Type "WIELD HELP" for syntax!
  2233. > get my allarh
  2234. What were you referring to?
  2235. > remove my allarh
  2236. Remove what?
  2237. > untie my allarh
  2238. Untie what?
  2239. >
  2240.  
  2241. ===================================
  2242. *** NO WEAPON FOUND!! WHERE IS YOUR WEAPON??
  2243. *** CHECK TO MAKE SURE YOUR WEAPON VARIABLES ARE PROPERLY SETUP!
  2244. *** SET ANY WEAPON YOU AREN'T USING TO NULL
  2245. ===================================
  2246.  
  2247.  
  2248. >
  2249. ===============================
  2250. *** CHECKING FOR WEAPONS/ITEMS ON GROUND
  2251. ===============================
  2252. [ubercombat]: inv weapon
  2253. You aren't wearing anything like that.
  2254. [Use INVENTORY HELP for more options.]
  2255. > [ubercombat]: exp mods
  2256. The following skills are currently under the influence of a modifier:
  2257.  
  2258. None
  2259.  
  2260. >
  2261. [Checking for Bleeders]
  2262. health
  2263.  
  2264. Your body feels at full strength.
  2265. Your spirit feels full of life.
  2266. You have some minor abrasions to the head, some tiny scratches to the right arm, some minor abrasions to the left arm, some tiny scratches to the chest, minor swelling and bruising in the back compounded by cuts and bruises about the back.
  2267.  
  2268. > think
  2269. The THINK verb allows you to communicate with other adventurers from a distance. It requires a proper gwethdesuan, albredine ring or other tool to function.
  2270.  
  2271. Syntax:
  2272. THINK <MESSAGE>
  2273. SEND <PLAYER> <MESSAGE>
  2274. PROJECT <MESSAGE>
  2275.  
  2276. Related verbs: ASK, COMMAND, PROJECT, SAY, SEND, TALK and TELL
  2277. > health
  2278.  
  2279. Your body feels at full strength.
  2280. Your spirit feels full of life.
  2281. You have some minor abrasions to the head, some tiny scratches to the right arm, some minor abrasions to the left arm, some tiny scratches to the chest, minor swelling and bruising in the back compounded by cuts and bruises about the back.
  2282.  
  2283. >
  2284.  
  2285. =================
  2286. *** WEAPON SWAP ***
  2287. =================
  2288.  
  2289. * With pathetic timing, a withered vela'tohr bloodvine lashes at you. You dodge.
  2290. [You're solidly balanced and have slight advantage.]
  2291. > encumbrance
  2292. Encumbrance : None
  2293. >
  2294. LastTrained: Offhand_Weapon|Heavy_Thrown|Twohanded_Blunt|Large_Blunt|Twohanded_Edged|Large_Edged|Polearms|Staves|Twohanded_Blunt|Staves|Polearms
  2295. ======================
  2296. **** Training Offhand_Weapon
  2297. **** Weapon: triple-weighted bola
  2298. ======================
  2299. wield my triple-weighted bola
  2300. Wield what?
  2301. Type "WIELD HELP" for syntax!
  2302. > get my triple-weighted bola
  2303.  
  2304. >
  2305. What were you referring to?
  2306. > remove my triple-weighted bola
  2307. Remove what?
  2308. > untie my triple-weighted bola
  2309. Untie what?
  2310. >
  2311.  
  2312. ===================================
  2313. *** NO WEAPON FOUND!! WHERE IS YOUR WEAPON??
  2314. *** CHECK TO MAKE SURE YOUR WEAPON VARIABLES ARE PROPERLY SETUP!
  2315. *** SET ANY WEAPON YOU AREN'T USING TO NULL
  2316. ===================================
  2317.  
  2318. ===============================
  2319. *** CHECKING FOR WEAPONS/ITEMS ON GROUND
  2320. ===============================
  2321. [ubercombat]: inv weapon
  2322.  
  2323. >
  2324. You aren't wearing anything like that.
  2325. [Use INVENTORY HELP for more options.]
  2326. > [ubercombat]: exp mods
  2327. The following skills are currently under the influence of a modifier:
  2328.  
  2329. None
  2330.  
  2331. >
  2332. [Checking for Bleeders]
  2333. health
  2334.  
  2335. >
  2336. Your body feels at full strength.
  2337. Your spirit feels full of life.
  2338. You have some minor abrasions to the head, some tiny scratches to the right arm, some minor abrasions to the left arm, some tiny scratches to the chest, minor swelling and bruising in the back compounded by cuts and bruises about the back.
  2339.  
  2340. > think
  2341. The THINK verb allows you to communicate with other adventurers from a distance. It requires a proper gwethdesuan, albredine ring or other tool to function.
  2342.  
  2343. Syntax:
  2344. THINK <MESSAGE>
  2345. SEND <PLAYER> <MESSAGE>
  2346. PROJECT <MESSAGE>
  2347.  
  2348. Related verbs: ASK, COMMAND, PROJECT, SAY, SEND, TALK and TELL
  2349. > health
  2350.  
  2351. Your body feels at full strength.
  2352. Your spirit feels full of life.
  2353. You have some minor abrasions to the head, some tiny scratches to the right arm, some minor abrasions to the left arm, some tiny scratches to the chest, minor swelling and bruising in the back compounded by cuts and bruises about the back.
  2354.  
  2355. >
  2356.  
  2357. =================
  2358. *** WEAPON SWAP ***
  2359. =================
  2360.  
  2361. encumbrance
  2362. * Moving in like a timid schoolboy, a withered vela'tohr bloodvine lashes at you. You evade.
  2363. [You're solidly balanced and have slight advantage.]
  2364. >
  2365. Encumbrance : None
  2366. >
  2367. LastTrained: Small_Blunt|Offhand_Weapon|Heavy_Thrown|Twohanded_Blunt|Large_Blunt|Twohanded_Edged|Large_Edged|Polearms|Staves|Twohanded_Blunt|Staves
  2368. ======================
  2369. **** Training Small_Blunt
  2370. **** Weapon: copper-inlaid mace
  2371. ======================
  2372. wield my copper-inlaid mace
  2373. Wield what?
  2374. Type "WIELD HELP" for syntax!
  2375. > get my copper-inlaid mace
  2376. What were you referring to?
  2377. > remove my copper-inlaid mace
  2378. Remove what?
  2379. > untie my copper-inlaid mace
  2380. Untie what?
  2381. >
  2382.  
  2383. ===================================
  2384. *** NO WEAPON FOUND!! WHERE IS YOUR WEAPON??
  2385. *** CHECK TO MAKE SURE YOUR WEAPON VARIABLES ARE PROPERLY SETUP!
  2386. *** SET ANY WEAPON YOU AREN'T USING TO NULL
  2387. ===================================
  2388.  
  2389.  
  2390. >
  2391. ===============================
  2392. *** CHECKING FOR WEAPONS/ITEMS ON GROUND
  2393. ===============================
  2394. [ubercombat]: inv weapon
  2395.  
  2396. >
  2397. You aren't wearing anything like that.
  2398. [Use INVENTORY HELP for more options.]
  2399. > [ubercombat]: exp mods
  2400. The following skills are currently under the influence of a modifier:
  2401.  
  2402. None
  2403.  
  2404. >
  2405. [Checking for Bleeders]
  2406. health
  2407.  
  2408. Your body feels at full strength.
  2409. Your spirit feels full of life.
  2410. You have some minor abrasions to the head, some tiny scratches to the right arm, some minor abrasions to the left arm, some tiny scratches to the chest, minor swelling and bruising in the back compounded by cuts and bruises about the back.
  2411.  
  2412. > think
  2413. The THINK verb allows you to communicate with other adventurers from a distance. It requires a proper gwethdesuan, albredine ring or other tool to function.
  2414.  
  2415. Syntax:
  2416. THINK <MESSAGE>
  2417. SEND <PLAYER> <MESSAGE>
  2418. PROJECT <MESSAGE>
  2419.  
  2420. Related verbs: ASK, COMMAND, PROJECT, SAY, SEND, TALK and TELL
  2421. > health
  2422. * In a weak and directionless display of aggression, a withered vela'tohr bloodvine coils up and lashes out suddenly at you. You evade.
  2423. [You're solidly balanced and in better position.]
  2424. >
  2425. Your body feels at full strength.
  2426. Your spirit feels full of life.
  2427. You have some minor abrasions to the head, some tiny scratches to the right arm, some minor abrasions to the left arm, some tiny scratches to the chest, minor swelling and bruising in the back compounded by cuts and bruises about the back.
  2428.  
  2429. >
  2430. You feel fully attuned to the mana streams again.
  2431. >
  2432.  
  2433. =================
  2434. *** WEAPON SWAP ***
  2435. =================
  2436.  
  2437. encumbrance
  2438. Encumbrance : None
  2439. >
  2440. LastTrained: Brawling|Small_Blunt|Offhand_Weapon|Heavy_Thrown|Twohanded_Blunt|Large_Blunt|Twohanded_Edged|Large_Edged|Polearms|Staves|Twohanded_Blunt
  2441. >
  2442. ======================
  2443. **** Training Brawling
  2444. **** Weapon: ethic
  2445. ======================
  2446. stance shield
  2447.  
  2448. You are now set to use your shield stance:
  2449.  
  2450. Attack : 100%
  2451. Evade : 100%
  2452. Parry : 20%
  2453. Block : 64%
  2454.  
  2455. > perceive
  2456.  
  2457. You reach out with your senses and see pale (7/21) streams of black Necromantic mana oozing through the area.
  2458. Letting your senses extend further, you feel there is lambent (12/21) mana to the west, and pulsating (10/21) mana to the north.
  2459. You sense the Rite of Contrition spell upon you, which will last until you fail to provide 10 mana for it.
  2460. Roundtime: 3 sec.
  2461. R>
  2462. Learned: Attunement
  2463.  
  2464. R> health
  2465.  
  2466. Your body feels at full strength.
  2467. Your spirit feels full of life.
  2468. You have some minor abrasions to the head, some tiny scratches to the right arm, some minor abrasions to the left arm, some tiny scratches to the chest, minor swelling and bruising in the back compounded by cuts and bruises about the back.
  2469.  
  2470. > [ubercombat]: look
  2471. [Vela'Tohr Outskirts, An Abandoned Field]
  2472. A gate constructed from mismatched planks of wood is firmly wedged shut where two stone walls bordering the field converge. The walls are pocked with deep gouges and blackened with streaks of soot. Remnants of burnt vegetation crunch underfoot, although hints of green skirt the scorched tract to the north and west.
  2473. You also see a withered vela'tohr bloodvine, some silver coins, some copper coins, some copper coins, a tiny spotted olive chrysoprase, some silver coins, a tiny moss-green bloodstone, some bronze coins, some copper coins, a tiny cerise beryl, a tiny pink kunzite, a silver coin, some bronze coins, some copper coins, some silver coins, some bronze coins, a blood-red thorn, some bronze coins, a tiny red-orange sunstone and some copper coins.
  2474. Obvious paths: north, west.
  2475. > encumbrance
  2476. health
  2477. Encumbrance : None
  2478. >
  2479. Your body feels at full strength.
  2480. Your spirit feels full of life.
  2481. You have some minor abrasions to the head, some tiny scratches to the right arm, some minor abrasions to the left arm, some tiny scratches to the chest, minor swelling and bruising in the back compounded by cuts and bruises about the back.
  2482.  
  2483. >
  2484. ******** BUFF CHECK
  2485.  
  2486. Critters: withered vela'tohr bloodvine
  2487. Total Critters: 1
  2488. [ubercombat]: assess
  2489. You assess your combat situation...
  2490.  
  2491. You (solidly balanced) are facing a withered vela'tohr bloodvine (1) at melee range.
  2492. A withered vela'tohr bloodvine (1: off balance) is facing you at melee range.
  2493. > encumbrance
  2494. Encumbrance : None
  2495. > encumbrance
  2496. health
  2497. Encumbrance : None
  2498. >
  2499. Your body feels at full strength.
  2500. Your spirit feels full of life.
  2501. You have some minor abrasions to the head, some tiny scratches to the right arm, some minor abrasions to the left arm, some tiny scratches to the chest, minor swelling and bruising in the back compounded by cuts and bruises about the back.
  2502.  
  2503. > encumbrance
  2504. stalk
  2505. Encumbrance : None
  2506. >
  2507. Stalking is an inherently stealthy endeavor, try being out of sight.
  2508. > attack
  2509.  
  2510. < Driving in like a master combatant, you claw your fingers at a withered vela'tohr bloodvine. A withered vela'tohr bloodvine fails to dodge, taking the full blow.
  2511. The fingers lands an extremely heavy hit to the bloodvine's body.
  2512. [You're solidly balanced and have slight advantage.]
  2513. [Roundtime 2 sec.]
  2514. R>
  2515. RT with no EXP.
  2516.  
  2517. > attack
  2518.  
  2519. You bob suddenly, lowering yourself into a smaller target.
  2520. [You're nimbly balanced and in strong position.]
  2521. Roundtime: 3 sec.
  2522. R>
  2523. RT with no EXP.
  2524.  
  2525. You feel fully attuned to the mana streams again.
  2526.  
  2527. R>
  2528. * Apparently without direction or thought, a withered vela'tohr bloodvine lashes at you. You evade.
  2529. [You're nimbly balanced and in excellent position.]
  2530. > analyze
  2531. You reveal a moderate weakness in a withered vela'tohr bloodvine's defense.
  2532. A chance for a stun can be inflicted upon the enemy by landing a slap and a kick.
  2533. Roundtime: 1 sec.
  2534. R>
  2535. RT with no EXP.
  2536.  
  2537. > slap
  2538. A withered vela'tohr bloodvine slithers into view.
  2539.  
  2540. >
  2541. A desiccated vela'tohr bloodvine slithers into view.
  2542.  
  2543. >
  2544. < Moving with the precision of a mongoose, you slap your hand at a withered vela'tohr bloodvine. A withered vela'tohr bloodvine fails to evade, moving directly into the blow.
  2545. The hand lands a hard hit to the bloodvine's body.
  2546. [You're nimbly balanced and in dominating position.]
  2547. [Roundtime 2 sec.]
  2548. R>
  2549. RT with no EXP.
  2550.  
  2551. You feel fully rested.
  2552.  
  2553. R> kick
  2554.  
  2555. < Driving in with an overwhelming assault, you kick your foot at a withered vela'tohr bloodvine. A withered vela'tohr bloodvine fails to evade, taking the full blow.
  2556. The foot lands a very heavy hit to the bloodvine's body.
  2557. Utilizing good tactics you outmaneuver the bloodvine and reduce its resistance to debilitation and stuns.
  2558. [You're nimbly balanced and in superior position.]
  2559. [Roundtime 3 sec.]
  2560.  
  2561. R>
  2562. RT with no EXP.
  2563.  
  2564. A withered vela'tohr bloodvine spasms helplessly on the ground, thorns rattling with each shiver wracking its body.
  2565. R> claw
  2566.  
  2567. < Moving with indomitable grace, you claw your fingers at a withered vela'tohr bloodvine. A withered vela'tohr bloodvine attempts to dodge, mis-stepping and blundering into the blow.
  2568. The fingers lands a heavy strike to the bloodvine's body.
  2569. [You're nimbly balanced and in dominating position.]
  2570. [Roundtime 2 sec.]
  2571. R>
  2572. RT with no EXP.
  2573.  
  2574. You feel fully attuned to the mana streams again.
  2575.  
  2576. > kick
  2577.  
  2578. < With the precision and elegance of a plunging goshawk, you kick your foot at a withered vela'tohr bloodvine. A withered vela'tohr bloodvine fails to dodge, mis-stepping and blundering into the blow.
  2579. The foot lands a devastating hit (That'll leave a mark!) to the bloodvine's body.
  2580. A withered vela'tohr bloodvine flexes several times, then flops to the ground.
  2581. [You're solidly balanced]
  2582. [Roundtime 3 sec.]
  2583.  
  2584. R>
  2585. RT with no EXP.
  2586.  
  2587. The vela'tohr bloodvine begins to advance on you!
  2588. The vela'tohr bloodvine is still a distance away from you and is closing steadily.
  2589. >
  2590. The vela'tohr bloodvine begins to advance on you!
  2591. The vela'tohr bloodvine is still a distance away from you and is closing steadily.
  2592. > health
  2593.  
  2594. Your body feels at full strength.
  2595. Your spirit feels full of life.
  2596. You are slightly fatigued.
  2597. You have some minor abrasions to the head, some tiny scratches to the right arm, some minor abrasions to the left arm, some tiny scratches to the chest, minor swelling and bruising in the back compounded by cuts and bruises about the back.
  2598.  
  2599. >
  2600. *** Ritual.critter: bloodvine
  2601.  
  2602. > encumbrance
  2603. perform preserve on bloodvine
  2604. Encumbrance : None
  2605. >
  2606. Lacking your knife, you cannot perform any rituals.
  2607. >
  2608. The vela'tohr bloodvine closes to pole weapon range on you!
  2609. >
  2610. The vela'tohr bloodvine closes to pole weapon range on you!
  2611. >
  2612. You feel fully rested.
  2613. >
  2614. The vela'tohr bloodvine closes to melee range on you!
  2615. >
  2616. The vela'tohr bloodvine closes to melee range on you!
  2617. >
  2618. *** MISSING MATCH IN PRESERVE! ***
  2619. perform consume on bloodvine
  2620. Lacking your knife, you cannot perform any rituals.
  2621. >
  2622. You feel fully attuned to the mana streams again.
  2623. >
  2624. * In a weak and directionless display of aggression, a withered vela'tohr bloodvine raises up and snaps forward with lightning speed at you. You evade, with a practiced hand.
  2625. [You're solidly balanced with opponent in better position.]
  2626. >
  2627. * Awkwardly, a desiccated vela'tohr bloodvine coils up and lashes out suddenly at you. You evade, stepping aside with ease.
  2628. [You're solidly balanced with no advantage.]
  2629. >
  2630. * Tentatively, a withered vela'tohr bloodvine lashes at you. You dodge, stepping aside with ease.
  2631. [You're solidly balanced and opponent has slight advantage.]
  2632. >
  2633. * As if fumbling muscle flab were natural, a desiccated vela'tohr bloodvine lashes at you. You evade, moving cleanly out of the way.
  2634. [You're solidly balanced and in good position.]
  2635. >
  2636. You feel fully attuned to the mana streams again.
  2637. > [Trigger]: skills
  2638. You've gained a new rank in using melee weapons.
  2639. >
  2640. Circle: 103
  2641. Showing all skills with field experience.
  2642.  
  2643. SKILL: Rank/Percent towards next rank/Amount learning/Mindstate Fraction
  2644. Light Armor: 425 53% understanding (14/34) Defending: 420 22% perusing (2/34)
  2645. Melee Mastery: 440 00% thinking (5/34) Attunement: 561 91% dabbling (1/34)
  2646.  
  2647. Total Ranks Displayed: 1846
  2648. Time Development Points: 785 Favors: 0 Deaths: 39 Departs: 20
  2649. Rested EXP Stored: 1:57 hour Usable This Cycle: 2:16 hours Cycle Refreshes: 18:18 hours
  2650. Overall state of mind: clear
  2651. EXP HELP for more information
  2652.  
  2653. >
  2654. * With pathetic timing, a withered vela'tohr bloodvine coils up and lashes out suddenly at you. You evade, stepping aside with ease.
  2655. loot
  2656. [You're solidly balanced and have slight advantage.]
  2657. >
  2658. * As if fumbling muscle flab were natural, a desiccated vela'tohr bloodvine whips in a frenzy at you. You evade.
  2659. [You're solidly balanced and in strong position.]
  2660. >
  2661. You search the vela'tohr bloodvine.
  2662. The bloodvine was carrying a large banded purple-blue jade!
  2663.  
  2664. > advance
  2665. You are already at melee with a withered vela'tohr bloodvine.
  2666. >
  2667. *** Ritual.critter: bloodvine
  2668. perform preserve on bloodvine
  2669. * Moving in like a timid schoolboy, a withered vela'tohr bloodvine raises up and snaps forward with lightning speed at you. You dodge.
  2670. [You're solidly balanced and in superior position.]
  2671. >
  2672. Lacking your knife, you cannot perform any rituals.
  2673. >
  2674. * Tentatively, a desiccated vela'tohr bloodvine lashes at you. You evade.
  2675. [You're solidly balanced and in strong position.]
  2676. >
  2677. * Awkwardly, a withered vela'tohr bloodvine whips in a frenzy at you. You evade.
  2678. [You're solidly balanced and in strong position.]
  2679. >
  2680. A motionless vela'tohr bloodvine shrivels into red-tinged ashes that blow away on an unseen wind.
  2681.  
  2682. >
  2683. *** MISSING MATCH IN PRESERVE! ***
  2684. perform consume on bloodvine
  2685. Lacking your knife, you cannot perform any rituals.
  2686. >
  2687. * Tentatively, a withered vela'tohr bloodvine raises up and snaps forward with lightning speed at you. You evade.
  2688. [You're solidly balanced and in dominating position.]
  2689. >
  2690. * As if effort and skill were a bad thing, a withered vela'tohr bloodvine raises up and snaps forward with lightning speed at you. You evade.
  2691. [You're solidly balanced and in good position.]
  2692. >
  2693. * Looking as if this were a bad idea, a desiccated vela'tohr bloodvine lashes at you. You evade.
  2694. [You're solidly balanced and in strong position.]
  2695. >
  2696. * Looking as if this were a bad idea, a withered vela'tohr bloodvine whips in a frenzy at you. You dodge.
  2697. [You're solidly balanced and in strong position.]
  2698. >
  2699. * Moving in like a timid schoolboy, a desiccated vela'tohr bloodvine whips in a frenzy at you. You dodge.
  2700. [You're solidly balanced and in superior position.]
  2701. >
  2702. * Apparently without direction or thought, a withered vela'tohr bloodvine coils up and lashes out suddenly at you. You evade.
  2703. [You're solidly balanced and in strong position.]
  2704. > loot
  2705. I could not find what you were referring to.
  2706. >
  2707. * Moving well, a desiccated vela'tohr bloodvine coils up and lashes out suddenly at you. You fail to dodge.
  2708. The bloodvine lands a good strike to your right hand.
  2709. [You're bruised, solidly balanced and in strong position.]
  2710. > advance
  2711. You are already at melee with a withered vela'tohr bloodvine.
  2712. > advance
  2713. You are already at melee with a withered vela'tohr bloodvine.
  2714. > advance
  2715. You are already at melee with a withered vela'tohr bloodvine.
  2716. >
  2717. * In a weak and directionless display of aggression, a desiccated vela'tohr bloodvine lashes at you. You dodge.
  2718. [You're bruised, solidly balanced and in superior position.]
  2719. >
  2720. * Apparently without direction or thought, a withered vela'tohr bloodvine raises up and snaps forward with lightning speed at you. You evade.
  2721. [You're bruised, solidly balanced and in dominating position.]
  2722. > advance
  2723. You are already at melee with a withered vela'tohr bloodvine.
  2724. > advance
  2725. You are already at melee with a withered vela'tohr bloodvine.
  2726. > advance
  2727. You are already at melee with a withered vela'tohr bloodvine.
  2728. >
  2729. * Moving in like a timid schoolboy, a withered vela'tohr bloodvine whips in a frenzy at you. You dodge.
  2730. [You're bruised, solidly balanced and in dominating position.]
  2731. > [ubercombat]: loot
  2732. I could not find what you were referring to.
  2733. > health
  2734.  
  2735. Your body feels slightly battered.
  2736. Your spirit feels full of life.
  2737. You have some minor abrasions to the head, some tiny scratches to the right arm, some minor abrasions to the left arm, some minor abrasions to the right hand, some tiny scratches to the chest, minor swelling and bruising in the back compounded by cuts and bruises about the back.
  2738.  
  2739. >
  2740. * As if fumbling muscle flab were natural, a desiccated vela'tohr bloodvine whips in a frenzy at you. You evade.
  2741. [You're bruised, solidly balanced and in strong position.]
  2742. > [ubercombat]: look
  2743. [Vela'Tohr Outskirts, An Abandoned Field]
  2744. A gate constructed from mismatched planks of wood is firmly wedged shut where two stone walls bordering the field converge. The walls are pocked with deep gouges and blackened with streaks of soot. Remnants of burnt vegetation crunch underfoot, although hints of green skirt the scorched tract to the north and west.
  2745. You also see a large banded purple-blue jade, some silver coins, some copper coins, some copper coins, a tiny spotted olive chrysoprase, some silver coins, a tiny moss-green bloodstone, some bronze coins, some copper coins, a tiny cerise beryl, a tiny pink kunzite, a silver coin, some bronze coins, some copper coins, some silver coins, some bronze coins, a blood-red thorn, some bronze coins, a tiny red-orange sunstone, some copper coins, a withered vela'tohr bloodvine and a desiccated vela'tohr bloodvine.
  2746. Obvious paths: north, west.
  2747. > encumbrance
  2748. health
  2749. Encumbrance : None
  2750. >
  2751. ******** BUFF CHECK
  2752.  
  2753. Your body feels slightly battered.
  2754. Your spirit feels full of life.
  2755. You have some minor abrasions to the head, some tiny scratches to the right arm, some minor abrasions to the left arm, some minor abrasions to the right hand, some tiny scratches to the chest, minor swelling and bruising in the back compounded by cuts and bruises about the back.
  2756.  
  2757. >
  2758. Critters: withered vela'tohr bloodvine|desiccated vela'tohr bloodvine
  2759. Total Critters: 2
  2760. [ubercombat]: assess
  2761. You assess your combat situation...
  2762.  
  2763. You (solidly balanced) are facing a withered vela'tohr bloodvine (1) at melee range.
  2764. A withered vela'tohr bloodvine (1: extremely imbalanced) is facing you at melee range.
  2765. A desiccated vela'tohr bloodvine (2: badly balanced) is flanking you at melee range.
  2766.  
  2767. (You are also defending against a desiccated vela'tohr bloodvine.)
  2768.  
  2769. > [ubercombat]: face next
  2770. encumbrance
  2771. You turn to face a desiccated vela'tohr bloodvine, leaving the vela'tohr bloodvine on your flank at melee!
  2772. >
  2773. Encumbrance : None
  2774. > encumbrance
  2775. health
  2776. Encumbrance : None
  2777. >
  2778. Your body feels slightly battered.
  2779. Your spirit feels full of life.
  2780. You have some minor abrasions to the head, some tiny scratches to the right arm, some minor abrasions to the left arm, some minor abrasions to the right hand, some tiny scratches to the chest, minor swelling and bruising in the back compounded by cuts and bruises about the back.
  2781.  
  2782. > encumbrance
  2783. stalk
  2784. * Ineptly, a withered vela'tohr bloodvine lashes at you. You evade.
  2785. [You're bruised, solidly balanced and in dominating position.]
  2786. >
  2787. Encumbrance : None
  2788. >
  2789. Stalking is an inherently stealthy endeavor, try being out of sight.
  2790. > attack
  2791.  
  2792. < Moving with the precision of a mongoose, you gouge your fingers at a desiccated vela'tohr bloodvine. A desiccated vela'tohr bloodvine fails to dodge, taking the full blow.
  2793. The fingers lands a strong hit to the bloodvine's body.
  2794. [You're bruised, solidly balanced and in strong position.]
  2795. [Roundtime 1 sec.]
  2796.  
  2797. R>
  2798. RT with no EXP.
  2799.  
  2800. attack
  2801. A desiccated vela'tohr bloodvine spasms helplessly on the ground, thorns rattling with each shiver wracking its body.
  2802. >
  2803. < Moving as a single sinuous force, you punch your fist at a desiccated vela'tohr bloodvine. A desiccated vela'tohr bloodvine fails to dodge, moving directly into the blow.
  2804. The fist lands a massive strike to the bloodvine's body.
  2805. [You're bruised, nimbly balanced and in superior position.]
  2806. [Roundtime 2 sec.]
  2807. R>
  2808. RT with no EXP.
  2809.  
  2810. R>
  2811. You feel fully rested.
  2812.  
  2813. R> analyze
  2814. You reveal a moderate weakness in a desiccated vela'tohr bloodvine's defense.
  2815. Balance reduction can be inflicted upon the enemy by landing a gouge, a gouge and a punch.
  2816. Roundtime: 2 sec.
  2817. R>
  2818. RT with no EXP.
  2819.  
  2820. * In a weak and directionless display of aggression, a withered vela'tohr bloodvine lashes at you. You dodge.
  2821. [You're bruised, nimbly balanced and overwhelming your opponent.]
  2822. > gouge
  2823.  
  2824. < Moving with amazing force and guile, you gouge your fingers at a desiccated vela'tohr bloodvine. A desiccated vela'tohr bloodvine fails to evade, failing miserably.
  2825. The fingers lands an extremely heavy hit to the bloodvine's body.
  2826. [You're bruised, nimbly balanced and in superior position.]
  2827. [Roundtime 1 sec.]
  2828. R>
  2829. RT with no EXP.
  2830.  
  2831. gouge
  2832. < Driving in with an overwhelming assault, you gouge your fingers at a desiccated vela'tohr bloodvine. A desiccated vela'tohr bloodvine fails to dodge, mis-stepping and blundering into the blow.
  2833. The fingers lands a heavy strike to the bloodvine's body.
  2834. [You're bruised, adeptly balanced and overwhelming opponent.]
  2835. [Roundtime 1 sec.]
  2836.  
  2837. R>
  2838. RT with no EXP.
  2839.  
  2840. You feel fully rested.
  2841. You feel fully attuned to the mana streams again.
  2842.  
  2843. > punch
  2844.  
  2845. >
  2846. < With the precision and elegance of a plunging goshawk, you punch your fist at a desiccated vela'tohr bloodvine. A desiccated vela'tohr bloodvine attempts to dodge, taking the full blow.
  2847. The fist lands a solid hit to the bloodvine's body.
  2848. Utilizing good tactics you outmaneuver the bloodvine and cripple its ability to maintain position.
  2849. [You're bruised, adeptly balanced and overwhelming opponent.]
  2850. [Roundtime 2 sec.]
  2851. R>
  2852. RT with no EXP.
  2853.  
  2854. * Ineptly, a withered vela'tohr bloodvine whips in a frenzy at you. You evade.
  2855. [You're bruised, adeptly balanced and overwhelming your opponent.]
  2856. R>
  2857. A desiccated vela'tohr bloodvine spasms helplessly on the ground, thorns rattling with each shiver wracking its body.
  2858. > kick
  2859.  
  2860. < You kick your foot at a desiccated vela'tohr bloodvine. A desiccated vela'tohr bloodvine dodges, leaning to one side with no room to spare.
  2861. [You're bruised, adeptly balanced and overwhelming opponent.]
  2862. [Roundtime 3 sec.]
  2863. R>
  2864. RT with no EXP.
  2865.  
  2866. > attack
  2867.  
  2868. >
  2869. < Driving in with exacting precision, you claw your fingers at a desiccated vela'tohr bloodvine. A desiccated vela'tohr bloodvine fails to dodge, mis-stepping and blundering into the blow.
  2870. The fingers lands a massive strike to the bloodvine's body.
  2871. A desiccated vela'tohr bloodvine coils and uncoils spasmodically before lying motionless.
  2872. [You're adeptly balanced]
  2873. [Roundtime 2 sec.]
  2874.  
  2875. R>
  2876. RT with no EXP.
  2877.  
  2878. * Looking as if this were a bad idea, a withered vela'tohr bloodvine lashes at you. You dodge.
  2879. [You're bruised, adeptly balanced and overwhelming your opponent.]
  2880. R> health
  2881.  
  2882. Your body feels slightly battered.
  2883. Your spirit feels full of life.
  2884. You are slightly fatigued.
  2885. You have some minor abrasions to the head, some tiny scratches to the right arm, some minor abrasions to the left arm, some minor abrasions to the right hand, some tiny scratches to the chest, minor swelling and bruising in the back compounded by cuts and bruises about the back.
  2886.  
  2887. >
  2888. *** Ritual.critter: bloodvine
  2889. encumbrance
  2890. perform preserve on bloodvine
  2891. Encumbrance : None
  2892. >
  2893. Lacking your knife, you cannot perform any rituals.
  2894. >
  2895. You feel fully attuned to the mana streams again.
  2896.  
  2897. >
  2898. * Ineptly, a withered vela'tohr bloodvine whips in a frenzy at you. You evade.
  2899. [You're bruised, adeptly balanced and overwhelming your opponent.]
  2900. >
  2901. You feel fully rested.
  2902.  
  2903. >
  2904. *** MISSING MATCH IN PRESERVE! ***
  2905. perform consume on bloodvine
  2906. Lacking your knife, you cannot perform any rituals.
  2907. >
  2908. * Moving in like a timid schoolboy, a withered vela'tohr bloodvine whips in a frenzy at you. You dodge.
  2909. [You're bruised, adeptly balanced and overwhelming your opponent.]
  2910. >
  2911. * As if fumbling muscle flab were natural, a withered vela'tohr bloodvine coils up and lashes out suddenly at you. You dodge.
  2912. [You're nimbly balanced and overwhelming your opponent.]
  2913. >
  2914. You feel fully attuned to the mana streams again.
  2915.  
  2916. >
  2917. * Ineptly, a withered vela'tohr bloodvine coils up and lashes out suddenly at you. You evade.
  2918. [You're nimbly balanced and overwhelming your opponent.]
  2919. >
  2920. * Apparently without direction or thought, a withered vela'tohr bloodvine coils up and lashes out suddenly at you. You evade.
  2921. [You're nimbly balanced and in excellent position.]
  2922. > loot
  2923. You search the vela'tohr bloodvine.
  2924. The bloodvine was carrying 7 copper coins (Kronars), 6 bronze coins (Dokoras), and 2 silver coins (Kronars)!
  2925.  
  2926. > advance
  2927. What do you want to advance towards?
  2928. >
  2929. *** Ritual.critter: bloodvine
  2930. perform preserve on bloodvine
  2931.  
  2932. You feel fully attuned to the mana streams again.
  2933.  
  2934. >
  2935. Lacking your knife, you cannot perform any rituals.
  2936. >
  2937. * A withered vela'tohr bloodvine rears back, flexing in a manner that causes its thorns to flare wide. The vela'tohr bloodvine suddenly hurls a blood-red thorn at you!
  2938. You manage to dodge aside as the thorn hurtles past you!
  2939. [You're nimbly balanced and in superior position.]
  2940.  
  2941. >
  2942. A motionless vela'tohr bloodvine shrivels into red-tinged ashes that blow away on an unseen wind.
  2943.  
  2944. >
  2945. *** MISSING MATCH IN PRESERVE! ***
  2946. perform consume on bloodvine
  2947. Lacking your knife, you cannot perform any rituals.
  2948. >
  2949. * Apparently without direction or thought, a withered vela'tohr bloodvine raises up and snaps forward with lightning speed at you. You dodge.
  2950. [You're nimbly balanced and in excellent position.]
  2951. >
  2952. You feel fully attuned to the mana streams again.
  2953.  
  2954. >
  2955. * As if effort and skill were a bad thing, a withered vela'tohr bloodvine whips in a frenzy at you. You evade.
  2956. [You're solidly balanced and in superior position.]
  2957. >
  2958. * In a weak and directionless display of aggression, a withered vela'tohr bloodvine lashes at you. You evade.
  2959. [You're solidly balanced and in strong position.]
  2960. >
  2961. * With pathetic timing, a withered vela'tohr bloodvine coils up and lashes out suddenly at you. You dodge.
  2962. [You're solidly balanced and in good position.]
  2963. > loot
  2964. I could not find what you were referring to.
  2965. > advance
  2966. What do you want to advance towards?
  2967. > advance
  2968. What do you want to advance towards?
  2969. >
  2970. * With pathetic timing, a withered vela'tohr bloodvine coils up and lashes out suddenly at you. You dodge.
  2971. [You're solidly balanced and in good position.]
  2972. > advance
  2973. What do you want to advance towards?
  2974. > advance
  2975. What do you want to advance towards?
  2976. >
  2977. * As if fumbling muscle flab were natural, a withered vela'tohr bloodvine coils up and lashes out suddenly at you. You evade.
  2978. [You're solidly balanced and in very strong position.]
  2979. > advance
  2980. What do you want to advance towards?
  2981. > advance
  2982. What do you want to advance towards?
  2983. > [ubercombat]: loot
  2984.  
  2985. >
  2986. I could not find what you were referring to.
  2987. > health
  2988.  
  2989. Your body feels at full strength.
  2990. Your spirit feels full of life.
  2991. You have some minor abrasions to the head, some tiny scratches to the right arm, some minor abrasions to the left arm, some minor abrasions to the right hand, some tiny scratches to the chest, minor swelling and bruising in the back compounded by cuts and bruises about the back.
  2992.  
  2993. > [ubercombat]: look
  2994. [Vela'Tohr Outskirts, An Abandoned Field]
  2995. A gate constructed from mismatched planks of wood is firmly wedged shut where two stone walls bordering the field converge. The walls are pocked with deep gouges and blackened with streaks of soot. Remnants of burnt vegetation crunch underfoot, although hints of green skirt the scorched tract to the north and west.
  2996. You also see some silver coins, some bronze coins, some copper coins, a large banded purple-blue jade, some silver coins, some copper coins, some copper coins, a tiny spotted olive chrysoprase, some silver coins, a tiny moss-green bloodstone, some bronze coins, some copper coins, a tiny cerise beryl, a tiny pink kunzite, a silver coin, some bronze coins, some copper coins, some silver coins, some bronze coins, a blood-red thorn, some bronze coins, a tiny red-orange sunstone, some copper coins, a withered vela'tohr bloodvine and some junk.
  2997. Obvious paths: north, west.
  2998. > encumbrance
  2999. health
  3000. Encumbrance : None
  3001. >
  3002. Your body feels at full strength.
  3003. Your spirit feels full of life.
  3004. ******** BUFF CHECK
  3005. You have some minor abrasions to the head, some tiny scratches to the right arm, some minor abrasions to the left arm, some minor abrasions to the right hand, some tiny scratches to the chest, minor swelling and bruising in the back compounded by cuts and bruises about the back.
  3006.  
  3007. >
  3008. * In a weak and directionless display of aggression, a withered vela'tohr bloodvine lashes at you. You dodge.
  3009. [You're solidly balanced and in very strong position.]
  3010. >
  3011. Critters: withered vela'tohr bloodvine
  3012. Total Critters: 1
  3013. [ubercombat]: assess
  3014.  
  3015. >
  3016. You assess your combat situation...
  3017.  
  3018. A withered vela'tohr bloodvine (1: badly balanced) is flanking you at melee range.
  3019.  
  3020. (You are also defending against a withered vela'tohr bloodvine.)
  3021.  
  3022. > encumbrance
  3023. Encumbrance : None
  3024. > encumbrance
  3025. hunt
  3026. Encumbrance : None
  3027. >
  3028. You take note of all the tracks in the area, so that you can hunt anything nearby down.
  3029.  
  3030. To the north:
  3031. 1) a shriveled vela'tohr bloodvine
  3032.  
  3033. To the north, west:
  3034. 2) a desiccated vela'tohr bloodvine
  3035.  
  3036. To the north, north, west:
  3037. 3) a shriveled vela'tohr bloodvine
  3038.  
  3039. To the west, west, west:
  3040. 4) a shriveled vela'tohr bloodvine
  3041.  
  3042. To the north, west, west, west:
  3043. 5) a twisted vela'tohr bloodvine
  3044.  
  3045. Roundtime: 8 sec.
  3046. R>
  3047. RT with no EXP.
  3048.  
  3049. R>
  3050. * As if effort and skill were a bad thing, a withered vela'tohr bloodvine lashes at you. You dodge.
  3051. [You're solidly balanced and in dominating position.]
  3052. R> perceive
  3053.  
  3054. You reach out with your senses and see pale (7/21) streams of black Necromantic mana oozing through the area.
  3055. Letting your senses extend further, you feel there is lambent (12/21) mana to the west, and pulsating (10/21) mana to the north.
  3056. You sense the Rite of Contrition spell upon you, which will last until you fail to provide 10 mana for it.
  3057. Roundtime: 3 sec.
  3058. R>
  3059. Learned: Attunement
  3060.  
  3061. * In a weak and directionless display of aggression, a withered vela'tohr bloodvine lashes at you. You evade.
  3062. [You're solidly balanced and in excellent position.]
  3063. R> health
  3064.  
  3065. Your body feels at full strength.
  3066. Your spirit feels full of life.
  3067. You have some minor abrasions to the head, some tiny scratches to the right arm, some minor abrasions to the left arm, some minor abrasions to the right hand, some tiny scratches to the chest, minor swelling and bruising in the back compounded by cuts and bruises about the back.
  3068.  
  3069. > encumbrance
  3070. stalk
  3071. Encumbrance : None
  3072. >
  3073. You turn to face a withered vela'tohr bloodvine.
  3074. Stalking is an inherently stealthy endeavor, try being out of sight.
  3075. > attack
  3076.  
  3077. < Moving with amazing force and guile, you claw your fingers at a withered vela'tohr bloodvine. A withered vela'tohr bloodvine fails to dodge, mis-stepping and blundering into the blow.
  3078. The fingers lands an extremely heavy hit to the bloodvine's body.
  3079. [You're solidly balanced and in dominating position.]
  3080. [Roundtime 2 sec.]
  3081. R>
  3082. RT with no EXP.
  3083.  
  3084. attack
  3085. < Driving in like a master combatant, you claw your fingers at a withered vela'tohr bloodvine. A withered vela'tohr bloodvine fails to dodge, mis-stepping and blundering into the blow.
  3086. The fingers lands a very heavy hit to the bloodvine's body.
  3087. [You're solidly balanced and in dominating position.]
  3088. [Roundtime 2 sec.]
  3089. R>
  3090. RT with no EXP.
  3091.  
  3092. R>
  3093. * As if effort and skill were a bad thing, a withered vela'tohr bloodvine coils up and lashes out suddenly at you. You dodge.
  3094. [You're solidly balanced and in dominating position.]
  3095. > analyze
  3096. You reveal a moderate weakness in a withered vela'tohr bloodvine's defense.
  3097. Balance reduction can be inflicted upon the enemy by landing a punch, a gouge and a claw.
  3098. Roundtime: 1 sec.
  3099. R>
  3100. RT with no EXP.
  3101.  
  3102. > punch
  3103.  
  3104. >
  3105. < Moving with the precision of a mongoose, you punch your fist at a withered vela'tohr bloodvine. A withered vela'tohr bloodvine fails to dodge, mis-stepping and blundering into the blow.
  3106. The fist lands a very heavy hit to the bloodvine's body.
  3107. [You're nimbly balanced and in dominating position.]
  3108. [Roundtime 2 sec.]
  3109.  
  3110. R>
  3111. RT with no EXP.
  3112.  
  3113. gouge
  3114. < Driving in with an overwhelming assault, you gouge your fingers at a withered vela'tohr bloodvine. A withered vela'tohr bloodvine attempts to evade, taking the full blow.
  3115. The fingers lands an extremely heavy hit to the bloodvine's body.
  3116. [You're adeptly balanced and overwhelming opponent.]
  3117. [Roundtime 1 sec.]
  3118. R>
  3119. RT with no EXP.
  3120.  
  3121. >
  3122. You feel fully rested.
  3123.  
  3124. > claw
  3125. A withered vela'tohr bloodvine spasms helplessly on the ground, thorns rattling with each shiver wracking its body.
  3126. >
  3127. < Driving in like the overwhelming force of a hurricane, you claw your fingers at a withered vela'tohr bloodvine. A withered vela'tohr bloodvine attempts to dodge, leaning wrong and blundering into the blow.
  3128. The fingers lands a devastating hit to the bloodvine's body.
  3129. A withered vela'tohr bloodvine spasms violently before going still.
  3130. [You're nimbly balanced]
  3131. [Roundtime 2 sec.]
  3132.  
  3133. R>
  3134. RT with no EXP.
  3135.  
  3136. health
  3137. Your body feels at full strength.
  3138. Your spirit feels full of life.
  3139. You are slightly fatigued.
  3140. You have some minor abrasions to the head, some tiny scratches to the right arm, some minor abrasions to the left arm, some minor abrasions to the right hand, some tiny scratches to the chest, minor swelling and bruising in the back compounded by cuts and bruises about the back.
  3141.  
  3142. >
  3143. *** Ritual.critter: bloodvine
  3144. encumbrance
  3145. perform preserve on bloodvine
  3146.  
  3147. >
  3148. Encumbrance : None
  3149. >
  3150. Lacking your knife, you cannot perform any rituals.
  3151. >
  3152. You feel fully rested.
  3153.  
  3154. >
  3155. You feel fully attuned to the mana streams again.
  3156.  
  3157. >
  3158. *** MISSING MATCH IN PRESERVE! ***
  3159. perform consume on bloodvine
  3160. Lacking your knife, you cannot perform any rituals.
  3161. >
  3162. You feel fully attuned to the mana streams again.
  3163.  
  3164. > loot
  3165. You search the vela'tohr bloodvine.
  3166. The bloodvine was carrying a small blue iolite!
  3167.  
  3168. >
  3169. *** Ritual.critter: bloodvine
  3170. perform preserve on bloodvine
  3171.  
  3172. >
  3173. You feel fully attuned to the mana streams again.
  3174.  
  3175. >
  3176. Lacking your knife, you cannot perform any rituals.
  3177. >
  3178. A motionless vela'tohr bloodvine shrivels into red-tinged ashes that blow away on an unseen wind.
  3179.  
  3180. >
  3181. *** MISSING MATCH IN PRESERVE! ***
  3182.  
  3183. > perform consume on bloodvine
  3184. Lacking your knife, you cannot perform any rituals.
  3185. > loot
  3186. I could not find what you were referring to.
  3187. >
  3188. You feel fully attuned to the mana streams again.
  3189. > [ubercombat]: loot
  3190. I could not find what you were referring to.
  3191. > health
  3192.  
  3193. Your body feels at full strength.
  3194. Your spirit feels full of life.
  3195. You have some minor abrasions to the head, some tiny scratches to the right arm, some minor abrasions to the left arm, some minor abrasions to the right hand, some tiny scratches to the chest, minor swelling and bruising in the back compounded by cuts and bruises about the back.
  3196.  
  3197. > [ubercombat]: look
  3198. encumbrance
  3199. [Vela'Tohr Outskirts, An Abandoned Field]
  3200. A gate constructed from mismatched planks of wood is firmly wedged shut where two stone walls bordering the field converge. The walls are pocked with deep gouges and blackened with streaks of soot. Remnants of burnt vegetation crunch underfoot, although hints of green skirt the scorched tract to the north and west.
  3201. You also see a small blue iolite, some silver coins, some bronze coins, some copper coins, a large banded purple-blue jade, some silver coins, some copper coins, some copper coins, a tiny spotted olive chrysoprase, some silver coins, a tiny moss-green bloodstone, some bronze coins, some copper coins, a tiny cerise beryl, a tiny pink kunzite, a silver coin, some bronze coins, some copper coins, some silver coins, some bronze coins, a blood-red thorn, some bronze coins, a tiny red-orange sunstone, some copper coins and some junk.
  3202. Obvious paths: north, west.
  3203. >
  3204. Encumbrance : None
  3205. >
  3206. ================
  3207. * NO MONSTER DETECTED!
  3208. * ~BORED ROUTINE~
  3209. ================
  3210.  
  3211. >
  3212. =============
  3213. *** MOVING ROOMS!
  3214. =============
  3215. *** 0
  3216. *** 0
  3217. [Script loaded: automapper.cmd]
  3218. west
  3219. You go west.
  3220.  
  3221. [Vela'Tohr Outskirts, An Abandoned Field]
  3222. Stunted and withered stalks of wheat are strangled by thick greenish-brown vines armed with cruel thorns. Running parallel to the weathered stone wall at the edge of the field, a broad swathe of bare, scorched earth cuts across the untended rows. The scent of smoke lingers unpleasantly in the night air.
  3223. You also see some bronze coins, some copper coins, a tiny rust-colored quartz, some silver coins, a bronze coin, some copper coins, a tiny turquoise, a tiny turquoise, some silver coins, some bronze coins, a silver coin, some bronze coins, some copper coins, a tiny blue tanzanite, a small purple kunzite, some silver coins, some bronze coins, some copper coins, some silver coins, some bronze coins, some silver coins, some bronze coins, some copper coins, some silver coins, some bronze coins and a silver coin.
  3224. Obvious paths: east, west.
  3225.  
  3226. >
  3227. [Script finished (In 0.7482995 seconds): automapper.cmd(183)]
  3228. ==============
  3229. ** FOUND NEW ROOM
  3230. ===============
  3231. [ubercombat]: look
  3232. [Vela'Tohr Outskirts, An Abandoned Field]
  3233. Stunted and withered stalks of wheat are strangled by thick greenish-brown vines armed with cruel thorns. Running parallel to the weathered stone wall at the edge of the field, a broad swathe of bare, scorched earth cuts across the untended rows. The scent of smoke lingers unpleasantly in the night air.
  3234. You also see some bronze coins, some copper coins, a tiny rust-colored quartz, some silver coins, a bronze coin, some copper coins, a tiny turquoise, a tiny turquoise, some silver coins, some bronze coins, a silver coin, some bronze coins, some copper coins, a tiny blue tanzanite, a small purple kunzite, some silver coins, some bronze coins, some copper coins, some silver coins, some bronze coins, some silver coins, some bronze coins, some copper coins, some silver coins, some bronze coins and a silver coin.
  3235. Obvious paths: east, west.
  3236. > health
  3237.  
  3238. Your body feels at full strength.
  3239. Your spirit feels full of life.
  3240. You have some minor abrasions to the head, some tiny scratches to the right arm, some minor abrasions to the left arm, some minor abrasions to the right hand, some tiny scratches to the chest, minor swelling and bruising in the back compounded by cuts and bruises about the back.
  3241.  
  3242. >
  3243. ******** BUFF CHECK
  3244.  
  3245. > encumbrance
  3246. [ubercombat]: look
  3247. Encumbrance : None
  3248. >
  3249. [Vela'Tohr Outskirts, An Abandoned Field]
  3250. Stunted and withered stalks of wheat are strangled by thick greenish-brown vines armed with cruel thorns. Running parallel to the weathered stone wall at the edge of the field, a broad swathe of bare, scorched earth cuts across the untended rows. The scent of smoke lingers unpleasantly in the night air.
  3251. You also see some bronze coins, some copper coins, a tiny rust-colored quartz, some silver coins, a bronze coin, some copper coins, a tiny turquoise, a tiny turquoise, some silver coins, some bronze coins, a silver coin, some bronze coins, some copper coins, a tiny blue tanzanite, a small purple kunzite, some silver coins, some bronze coins, some copper coins, some silver coins, some bronze coins, some silver coins, some bronze coins, some copper coins, some silver coins, some bronze coins and a silver coin.
  3252. Obvious paths: east, west.
  3253. >
  3254. ================
  3255. * NO MONSTER DETECTED!
  3256. * ~BORED ROUTINE~
  3257. ================
  3258. A shriveled vela'tohr bloodvine emerges from the ground below, writhing with hunger!
  3259. A twisted vela'tohr bloodvine burrows up from the ground below, lashing in agitation!
  3260. A withered vela'tohr bloodvine bursts from the ground below, thrashing with excitement!
  3261.  
  3262. >
  3263. The vela'tohr bloodvine begins to advance on you!
  3264. The vela'tohr bloodvine is still a distance away from you and is closing steadily.
  3265. >
  3266. The vela'tohr bloodvine begins to advance on you!
  3267. The vela'tohr bloodvine is still a distance away from you and is closing steadily.
  3268. >
  3269. The vela'tohr bloodvine begins to advance on you!
  3270. The vela'tohr bloodvine is still a distance away from you and is closing steadily.
  3271. >
  3272. ******** BUFF CHECK
  3273. [ubercombat]: look
  3274. [Vela'Tohr Outskirts, An Abandoned Field]
  3275. Stunted and withered stalks of wheat are strangled by thick greenish-brown vines armed with cruel thorns. Running parallel to the weathered stone wall at the edge of the field, a broad swathe of bare, scorched earth cuts across the untended rows. The scent of smoke lingers unpleasantly in the night air.
  3276. You also see a shriveled vela'tohr bloodvine, some bronze coins, some copper coins, a tiny rust-colored quartz, some silver coins, a bronze coin, some copper coins, a tiny turquoise, a tiny turquoise, some silver coins, some bronze coins, a silver coin, some bronze coins, some copper coins, a tiny blue tanzanite, a small purple kunzite, some silver coins, some bronze coins, some copper coins, some silver coins, some bronze coins, some silver coins, some bronze coins, some copper coins, some silver coins, some bronze coins, a silver coin, a twisted vela'tohr bloodvine and a withered vela'tohr bloodvine.
  3277. Obvious paths: east, west.
  3278. > health
  3279.  
  3280. Your body feels at full strength.
  3281. Your spirit feels full of life.
  3282. You have some minor abrasions to the head, some tiny scratches to the right arm, some minor abrasions to the left arm, some minor abrasions to the right hand, some tiny scratches to the chest, minor swelling and bruising in the back compounded by cuts and bruises about the back.
  3283.  
  3284. >
  3285. ******** BUFF CHECK
  3286. Critters: shriveled vela'tohr bloodvine
  3287. Total Critters: 1
  3288. [ubercombat]: assess
  3289. You assess your combat situation...
  3290.  
  3291. You (solidly balanced) are facing a shriveled vela'tohr bloodvine (1) at missile range.
  3292. A shriveled vela'tohr bloodvine (1: solidly balanced) is advancing on you at missile range.
  3293. A twisted vela'tohr bloodvine (2: solidly balanced) is moving to flank you at missile range.
  3294. encumbrance
  3295. A withered vela'tohr bloodvine (3: solidly balanced) is moving behind you at missile range.
  3296.  
  3297. (You are also defending against a twisted vela'tohr bloodvine.)
  3298.  
  3299. >
  3300. Encumbrance : None
  3301. > encumbrance
  3302. health
  3303. Encumbrance : None
  3304. >
  3305. Your body feels at full strength.
  3306. Your spirit feels full of life.
  3307. You have some minor abrasions to the head, some tiny scratches to the right arm, some minor abrasions to the left arm, some minor abrasions to the right hand, some tiny scratches to the chest, minor swelling and bruising in the back compounded by cuts and bruises about the back.
  3308.  
  3309. > encumbrance
  3310. stalk
  3311. Encumbrance : None
  3312. >
  3313. Stalking is an inherently stealthy endeavor, try being out of sight.
  3314. >
  3315. You feel fully attuned to the mana streams again.
  3316. attack
  3317. >
  3318. You aren't close enough to attack.
  3319. You begin to advance on a shriveled vela'tohr bloodvine.
  3320. > [ubercombat]: advance
  3321. You are already advancing on a shriveled vela'tohr bloodvine.
  3322. >
  3323. The vela'tohr bloodvine closes to pole weapon range on you!
  3324. >
  3325. The vela'tohr bloodvine closes to pole weapon range on you!
  3326. The vela'tohr bloodvine stops you from advancing any farther!
  3327. >
  3328. The vela'tohr bloodvine closes to pole weapon range on you!
  3329. > attack
  3330. You aren't close enough to attack.
  3331. You begin to advance on a shriveled vela'tohr bloodvine.
  3332. > [ubercombat]: advance
  3333. You are already advancing on a shriveled vela'tohr bloodvine.
  3334. >
  3335. You close to melee range on a shriveled vela'tohr bloodvine.
  3336. You stop a shriveled vela'tohr bloodvine from advancing any farther.
  3337. >
  3338. The vela'tohr bloodvine closes to melee range on you!
  3339. > attack
  3340.  
  3341. < Moving with dominating grace, you punch your fist at a shriveled vela'tohr bloodvine. A shriveled vela'tohr bloodvine fails to evade, moving directly into the blow.
  3342. The fist lands a solid hit to the bloodvine's body.
  3343. [You're nimbly balanced and have slight advantage.]
  3344. [Roundtime 2 sec.]
  3345. R>
  3346. RT with no EXP.
  3347.  
  3348. You feel fully rested.
  3349.  
  3350. R> attack
  3351.  
  3352. You bob suddenly, lowering yourself into a smaller target.
  3353. [You're nimbly balanced and in good position.]
  3354. Roundtime: 3 sec.
  3355. R>
  3356. RT with no EXP.
  3357.  
  3358. The vela'tohr bloodvine closes to melee range on you!
  3359. R> analyze
  3360. You reveal a moderate weakness in a shriveled vela'tohr bloodvine's defense.
  3361. Armor reduction can be inflicted upon the enemy by landing a slap and a kick.
  3362. Roundtime: 1 sec.
  3363. R>
  3364. RT with no EXP.
  3365.  
  3366. slap
  3367. < Driving in with exacting precision, you slap your hand at a shriveled vela'tohr bloodvine. A shriveled vela'tohr bloodvine attempts to evade, moving directly into the blow.
  3368. The hand lands a solid hit to the bloodvine's body.
  3369. [You're nimbly balanced and in strong position.]
  3370. [Roundtime 2 sec.]
  3371. R>
  3372. RT with no EXP.
  3373.  
  3374. You feel fully rested.
  3375. You feel fully attuned to the mana streams again.
  3376.  
  3377. R> kick
  3378.  
  3379. < Moving with the precision of a mongoose, you kick your foot at a shriveled vela'tohr bloodvine. A shriveled vela'tohr bloodvine fails to dodge, taking the full blow.
  3380. The foot lands a heavy strike to the bloodvine's body.
  3381. Utilizing good tactics you outmaneuver the bloodvine and expose weaknesses in its armor.
  3382. [You're nimbly balanced and in good position.]
  3383. [Roundtime 3 sec.]
  3384. R>
  3385. RT with no EXP.
  3386.  
  3387. * As if effort and skill were a bad thing, a shriveled vela'tohr bloodvine coils up and lashes out suddenly at you. You dodge, bending aside easily.
  3388. [You're nimbly balanced and in strong position.]
  3389. R>
  3390. * As if fumbling muscle flab were natural, a twisted vela'tohr bloodvine coils up and lashes out suddenly at you. You evade, bending aside easily.
  3391. [You're nimbly balanced with no advantage.]
  3392. R>
  3393. * As if effort and skill were a bad thing, a withered vela'tohr bloodvine whips in a frenzy at you. You dodge, leaping aside like a cunning cat.
  3394. [You're nimbly balanced and in better position.]
  3395. R> claw
  3396.  
  3397. < Driving in like a master combatant, you claw your fingers at a shriveled vela'tohr bloodvine. A shriveled vela'tohr bloodvine attempts to evade, moving directly into the blow.
  3398. The fingers lands a very heavy hit to the bloodvine's body.
  3399. [You're nimbly balanced and in very strong position.]
  3400. [Roundtime 2 sec.]
  3401. R>
  3402. RT with no EXP.
  3403.  
  3404. R> attack
  3405.  
  3406. You bob suddenly, lowering yourself into a smaller target.
  3407. [You're nimbly balanced and in dominating position.]
  3408. Roundtime: 4 sec.
  3409. R>
  3410. RT with no EXP.
  3411.  
  3412. * With pathetic timing, a shriveled vela'tohr bloodvine coils up and lashes out suddenly at you. You dodge, stepping aside with ease.
  3413. [You're nimbly balanced and overwhelming your opponent.]
  3414. R>
  3415. * In a weak and directionless display of aggression, a twisted vela'tohr bloodvine whips in a frenzy at you. You evade, with a practiced hand.
  3416. [You're nimbly balanced and in strong position.]
  3417. R>
  3418. * Apparently without direction or thought, a withered vela'tohr bloodvine lashes at you. You dodge, stepping aside with ease.
  3419. [You're nimbly balanced and in superior position.]
  3420. R> attack
  3421.  
  3422. < You gouge your fingers at a shriveled vela'tohr bloodvine. A shriveled vela'tohr bloodvine dodges, barely leaning out of harm's reach.
  3423. [You're adeptly balanced and in dominating position.]
  3424. [Roundtime 1 sec.]
  3425. R>
  3426. RT with no EXP.
  3427.  
  3428. You feel fully rested.
  3429.  
  3430. > attack
  3431.  
  3432. < Driving in like the overwhelming force of a hurricane, you gouge your fingers at a shriveled vela'tohr bloodvine. A shriveled vela'tohr bloodvine fails to dodge, mis-stepping and blundering into the blow.
  3433. The fingers lands a hard hit to the bloodvine's body.
  3434. [You're adeptly balanced and overwhelming opponent.]
  3435. [Roundtime 1 sec.]
  3436. R>
  3437. RT with no EXP.
  3438.  
  3439. * With pathetic timing, a shriveled vela'tohr bloodvine raises up and snaps forward with lightning speed at you. You dodge, ducking casually.
  3440. [You're adeptly balanced and overwhelming your opponent.]
  3441. >
  3442. * Ineptly, a twisted vela'tohr bloodvine coils up and lashes out suddenly at you. You dodge, ducking casually.
  3443. [You're adeptly balanced and in dominating position.]
  3444. > health
  3445. * A withered vela'tohr bloodvine rears back, flexing in a manner that causes its thorns to flare wide. The vela'tohr bloodvine suddenly hurls a blood-red thorn at you!
  3446. You manage to dodge aside as the thorn hurtles past you!
  3447. [You're adeptly balanced and in dominating position.]
  3448.  
  3449. >
  3450. Your body feels at full strength.
  3451. Your spirit feels full of life.
  3452. You are slightly fatigued.
  3453. You have some minor abrasions to the head, some tiny scratches to the right arm, some minor abrasions to the left arm, some minor abrasions to the right hand, some tiny scratches to the chest, minor swelling and bruising in the back compounded by cuts and bruises about the back.
  3454.  
  3455. >
  3456. ===============================
  3457. *** CHECKING FOR WEAPONS/ITEMS ON GROUND
  3458. ===============================
  3459. [ubercombat]: inv weapon
  3460. You aren't wearing anything like that.
  3461. [Use INVENTORY HELP for more options.]
  3462. > [ubercombat]: exp mods
  3463. encumbrance
  3464. The following skills are currently under the influence of a modifier:
  3465.  
  3466. None
  3467.  
  3468. >
  3469. Encumbrance : None
  3470. >
  3471. [Checking for Bleeders]
  3472. health
  3473.  
  3474. Your body feels at full strength.
  3475. Your spirit feels full of life.
  3476. You have some minor abrasions to the head, some tiny scratches to the right arm, some minor abrasions to the left arm, some minor abrasions to the right hand, some tiny scratches to the chest, minor swelling and bruising in the back compounded by cuts and bruises about the back.
  3477.  
  3478. > think
  3479. The THINK verb allows you to communicate with other adventurers from a distance. It requires a proper gwethdesuan, albredine ring or other tool to function.
  3480.  
  3481. Syntax:
  3482. THINK <MESSAGE>
  3483. SEND <PLAYER> <MESSAGE>
  3484. PROJECT <MESSAGE>
  3485.  
  3486. Related verbs: ASK, COMMAND, PROJECT, SAY, SEND, TALK and TELL
  3487. > health
  3488.  
  3489. You feel fully attuned to the mana streams again.
  3490.  
  3491. >
  3492. Your body feels at full strength.
  3493. Your spirit feels full of life.
  3494. You have some minor abrasions to the head, some tiny scratches to the right arm, some minor abrasions to the left arm, some minor abrasions to the right hand, some tiny scratches to the chest, minor swelling and bruising in the back compounded by cuts and bruises about the back.
  3495.  
  3496. >
  3497.  
  3498. =================
  3499. *** WEAPON SWAP ***
  3500. =================
  3501.  
  3502. * As if effort and skill were a bad thing, a shriveled vela'tohr bloodvine lashes at you. You dodge.
  3503. [You're adeptly balanced and overwhelming your opponent.]
  3504. >
  3505. * With pathetic timing, a twisted vela'tohr bloodvine lashes at you. You evade.
  3506. [You're adeptly balanced and in excellent position.]
  3507. > encumbrance
  3508. LastTrained: Light_Thrown|Brawling|Small_Blunt|Offhand_Weapon|Heavy_Thrown|Twohanded_Blunt|Large_Blunt|Twohanded_Edged|Large_Edged|Polearms|Staves
  3509. Encumbrance : None
  3510. >
  3511. ======================
  3512. **** Training Light_Thrown
  3513. **** Weapon: triple-weighted bola
  3514. ======================
  3515. wield my triple-weighted bola
  3516. Wield what?
  3517. Type "WIELD HELP" for syntax!
  3518. > get my triple-weighted bola
  3519. What were you referring to?
  3520. > remove my triple-weighted bola
  3521. Remove what?
  3522. > untie my triple-weighted bola
  3523.  
  3524. >
  3525. Untie what?
  3526. >
  3527.  
  3528. ===================================
  3529. *** NO WEAPON FOUND!! WHERE IS YOUR WEAPON??
  3530. *** CHECK TO MAKE SURE YOUR WEAPON VARIABLES ARE PROPERLY SETUP!
  3531. *** SET ANY WEAPON YOU AREN'T USING TO NULL
  3532. ===================================
  3533.  
  3534.  
  3535. >
  3536. ===============================
  3537. *** CHECKING FOR WEAPONS/ITEMS ON GROUND
  3538. ===============================
  3539. [ubercombat]: inv weapon
  3540. You aren't wearing anything like that.
  3541. [Use INVENTORY HELP for more options.]
  3542. > [ubercombat]: exp mods
  3543. The following skills are currently under the influence of a modifier:
  3544.  
  3545. None
  3546.  
  3547. >
  3548. [Checking for Bleeders]
  3549. health
  3550.  
  3551. Your body feels at full strength.
  3552. Your spirit feels full of life.
  3553. You have some minor abrasions to the head, some tiny scratches to the right arm, some minor abrasions to the left arm, some minor abrasions to the right hand, some tiny scratches to the chest, minor swelling and bruising in the back compounded by cuts and bruises about the back.
  3554.  
  3555. >
  3556. * Tentatively, a shriveled vela'tohr bloodvine lashes at you. You dodge.
  3557. [You're adeptly balanced and overwhelming your opponent.]
  3558. > think
  3559. The THINK verb allows you to communicate with other adventurers from a distance. It requires a proper gwethdesuan, albredine ring or other tool to function.
  3560.  
  3561. Syntax:
  3562. THINK <MESSAGE>
  3563. SEND <PLAYER> <MESSAGE>
  3564. PROJECT <MESSAGE>
  3565.  
  3566. Related verbs: ASK, COMMAND, PROJECT, SAY, SEND, TALK and TELL
  3567. >
  3568. * With pathetic timing, a withered vela'tohr bloodvine lashes at you. You evade, jumping to one side with little effort.
  3569. [You're nimbly balanced and in good position.]
  3570. > health
  3571.  
  3572. Your body feels at full strength.
  3573. Your spirit feels full of life.
  3574. You have some minor abrasions to the head, some tiny scratches to the right arm, some minor abrasions to the left arm, some minor abrasions to the right hand, some tiny scratches to the chest, minor swelling and bruising in the back compounded by cuts and bruises about the back.
  3575.  
  3576. >
  3577.  
  3578. =================
  3579. *** WEAPON SWAP ***
  3580. =================
  3581.  
  3582. * Apparently without direction or thought, a twisted vela'tohr bloodvine coils up and lashes out suddenly at you. You evade.
  3583. [You're nimbly balanced and in very strong position.]
  3584. > encumbrance
  3585. LastTrained: Small_Edged|Light_Thrown|Brawling|Small_Blunt|Offhand_Weapon|Heavy_Thrown|Twohanded_Blunt|Large_Blunt|Twohanded_Edged|Large_Edged|Polearms
  3586. Encumbrance : None
  3587. >
  3588. ======================
  3589. **** Training Small_Edged
  3590. **** Weapon: glaes pasabas
  3591. ======================
  3592. wield my glaes pasabas
  3593. Wield what?
  3594. Type "WIELD HELP" for syntax!
  3595. > get my glaes pasabas
  3596.  
  3597. >
  3598. What were you referring to?
  3599. > remove my glaes pasabas
  3600. Remove what?
  3601. > untie my glaes pasabas
  3602. Untie what?
  3603. >
  3604.  
  3605. ===================================
  3606. *** NO WEAPON FOUND!! WHERE IS YOUR WEAPON??
  3607. *** CHECK TO MAKE SURE YOUR WEAPON VARIABLES ARE PROPERLY SETUP!
  3608. *** SET ANY WEAPON YOU AREN'T USING TO NULL
  3609. ===================================
  3610.  
  3611.  
  3612. >
  3613. ===============================
  3614. *** CHECKING FOR WEAPONS/ITEMS ON GROUND
  3615. ===============================
  3616. [ubercombat]: inv weapon
  3617. You aren't wearing anything like that.
  3618. [Use INVENTORY HELP for more options.]
  3619. > [ubercombat]: exp mods
  3620. The following skills are currently under the influence of a modifier:
  3621.  
  3622. None
  3623.  
  3624. >
  3625. * As if fumbling muscle flab were natural, a withered vela'tohr bloodvine coils up and lashes out suddenly at you. You dodge, with a practiced hand.
  3626. [You're nimbly balanced and in strong position.]
  3627. >
  3628. Coiling its long body, a shriveled vela'tohr bloodvine rustles about restlessly.
  3629. >
  3630. [Checking for Bleeders]
  3631. health
  3632.  
  3633. You feel fully attuned to the mana streams again.
  3634.  
  3635. >
  3636. Your body feels at full strength.
  3637. Your spirit feels full of life.
  3638. You have some minor abrasions to the head, some tiny scratches to the right arm, some minor abrasions to the left arm, some minor abrasions to the right hand, some tiny scratches to the chest, minor swelling and bruising in the back compounded by cuts and bruises about the back.
  3639.  
  3640. >
  3641. * Tentatively, a twisted vela'tohr bloodvine coils up and lashes out suddenly at you. You dodge.
  3642. [You're nimbly balanced and in superior position.]
  3643. > think
  3644. The THINK verb allows you to communicate with other adventurers from a distance. It requires a proper gwethdesuan, albredine ring or other tool to function.
  3645.  
  3646. Syntax:
  3647. THINK <MESSAGE>
  3648. SEND <PLAYER> <MESSAGE>
  3649. PROJECT <MESSAGE>
  3650.  
  3651. Related verbs: ASK, COMMAND, PROJECT, SAY, SEND, TALK and TELL
  3652. > health
  3653.  
  3654. Your body feels at full strength.
  3655. Your spirit feels full of life.
  3656. You have some minor abrasions to the head, some tiny scratches to the right arm, some minor abrasions to the left arm, some minor abrasions to the right hand, some tiny scratches to the chest, minor swelling and bruising in the back compounded by cuts and bruises about the back.
  3657.  
  3658. >
  3659.  
  3660. =================
  3661. *** WEAPON SWAP ***
  3662. =================
  3663.  
  3664. encumbrance
  3665. ============================================
  3666. *** TrainLowest OVERRIDE - Switching to lowest learning rate, lowest skill weapon
  3667. ============================================
  3668. ==========================
  3669. **** TRAINING LOWEST WEAPON: Staves
  3670. ==========================
  3671. LastTrained - Small_Edged|Light_Thrown|Brawling|Small_Blunt|Offhand_Weapon|Heavy_Thrown|Twohanded_Blunt|Large_Blunt|Twohanded_Edged|Large_Edged|Polearms
  3672. Encumbrance : None
  3673. >
  3674. ======================
  3675. **** Training Brawling
  3676. **** Weapon: ethic
  3677. ======================
  3678. stance shield
  3679.  
  3680. You are now set to use your shield stance:
  3681.  
  3682. Attack : 100%
  3683. Evade : 100%
  3684. Parry : 20%
  3685. Block : 64%
  3686.  
  3687. > hunt
  3688. You take note of all the tracks in the area, so that you can hunt anything nearby down.
  3689.  
  3690. To the west, west, north:
  3691. 1) a shriveled vela'tohr bloodvine
  3692.  
  3693. To the east, north, west, west:
  3694. 2) a shriveled vela'tohr bloodvine
  3695.  
  3696. To the west, west, north, north:
  3697. 3) a desiccated vela'tohr bloodvine
  3698.  
  3699. Roundtime: 8 sec.
  3700. R>
  3701. RT with no EXP.
  3702.  
  3703. * Awkwardly, a withered vela'tohr bloodvine raises up and snaps forward with lightning speed at you. You evade.
  3704. [You're nimbly balanced and in dominating position.]
  3705. R>
  3706. * Awkwardly, a twisted vela'tohr bloodvine lashes at you. You evade.
  3707. [You're nimbly balanced and in excellent position.]
  3708. R>
  3709. * As if fumbling muscle flab were natural, a shriveled vela'tohr bloodvine whips in a frenzy at you. You evade.
  3710. [You're nimbly balanced and in dominating position.]
  3711. R>
  3712. * As if effort and skill were a bad thing, a withered vela'tohr bloodvine coils up and lashes out suddenly at you. You evade.
  3713. [You're nimbly balanced and in dominating position.]
  3714. > health
  3715.  
  3716. Your body feels at full strength.
  3717. Your spirit feels full of life.
  3718. You have some minor abrasions to the head, some tiny scratches to the right arm, some minor abrasions to the left arm, some minor abrasions to the right hand, some tiny scratches to the chest, minor swelling and bruising in the back compounded by cuts and bruises about the back.
  3719.  
  3720. >
  3721. * As if effort and skill were a bad thing, a twisted vela'tohr bloodvine raises up and snaps forward with lightning speed at you. You evade.
  3722. [You're nimbly balanced and overwhelming your opponent.]
  3723. > [ubercombat]: look
  3724. [Vela'Tohr Outskirts, An Abandoned Field]
  3725. Stunted and withered stalks of wheat are strangled by thick greenish-brown vines armed with cruel thorns. Running parallel to the weathered stone wall at the edge of the field, a broad swathe of bare, scorched earth cuts across the untended rows. The scent of smoke lingers unpleasantly in the night air.
  3726. You also see a shriveled vela'tohr bloodvine, some bronze coins, some copper coins, a tiny rust-colored quartz, some silver coins, a bronze coin, some copper coins, a tiny turquoise, a tiny turquoise, some silver coins, some bronze coins, a silver coin, some bronze coins, some copper coins, a tiny blue tanzanite, a small purple kunzite, some silver coins, some bronze coins, some copper coins, some silver coins, some bronze coins, some silver coins, some bronze coins, some copper coins, some silver coins, some bronze coins, a silver coin, a twisted vela'tohr bloodvine, a withered vela'tohr bloodvine and some junk.
  3727. Obvious paths: east, west.
  3728. > encumbrance
  3729. Encumbrance : None
  3730. > health
  3731.  
  3732. Your body feels at full strength.
  3733. Your spirit feels full of life.
  3734. You have some minor abrasions to the head, some tiny scratches to the right arm, some minor abrasions to the left arm, some minor abrasions to the right hand, some tiny scratches to the chest, minor swelling and bruising in the back compounded by cuts and bruises about the back.
  3735.  
  3736. >
  3737. ******** BUFF CHECK
  3738. encumbrance
  3739. health
  3740. Encumbrance : None
  3741. >
  3742. Your body feels at full strength.
  3743. Your spirit feels full of life.
  3744. You have some minor abrasions to the head, some tiny scratches to the right arm, some minor abrasions to the left arm, some minor abrasions to the right hand, some tiny scratches to the chest, minor swelling and bruising in the back compounded by cuts and bruises about the back.
  3745.  
  3746. > encumbrance
  3747. stalk
  3748. Encumbrance : None
  3749. >
  3750. Stalking is an inherently stealthy endeavor, try being out of sight.
  3751. > attack
  3752.  
  3753. < With the precision and elegance of a plunging goshawk, you punch your fist at a shriveled vela'tohr bloodvine. A shriveled vela'tohr bloodvine attempts to evade, mis-stepping and blundering into the blow.
  3754. The fist lands an awesome strike to the bloodvine's body.
  3755. [You're nimbly balanced and in dominating position.]
  3756. [Roundtime 2 sec.]
  3757.  
  3758. R>
  3759. RT with no EXP.
  3760.  
  3761. * Tentatively, a twisted vela'tohr bloodvine raises up and snaps forward with lightning speed at you. You evade.
  3762. [You're nimbly balanced and overwhelming your opponent.]
  3763. >
  3764. * Awkwardly, a withered vela'tohr bloodvine raises up and snaps forward with lightning speed at you. You evade.
  3765. [You're nimbly balanced and in dominating position.]
  3766. >
  3767. A shriveled vela'tohr bloodvine spasms helplessly on the ground, thorns rattling with each shiver wracking its body.
  3768. > attack
  3769.  
  3770. You feel fully rested.
  3771. You feel fully attuned to the mana streams again.
  3772.  
  3773. >
  3774. < Driving in with exacting precision, you punch your fist at a shriveled vela'tohr bloodvine. A shriveled vela'tohr bloodvine attempts to evade, failing miserably.
  3775. The fist lands a very heavy hit to the bloodvine's body.
  3776. A shriveled vela'tohr bloodvine twists into a tight knot before relaxing in death.
  3777. [You're nimbly balanced]
  3778. [Roundtime 2 sec.]
  3779. analyze
  3780.  
  3781. R>
  3782. RT with no EXP.
  3783.  
  3784. ...wait 2 seconds.
  3785. R> analyze
  3786. Analyze what?
  3787. > health
  3788.  
  3789. Your body feels at full strength.
  3790. Your spirit feels full of life.
  3791. You are slightly fatigued.
  3792. You have some minor abrasions to the head, some tiny scratches to the right arm, some minor abrasions to the left arm, some minor abrasions to the right hand, some tiny scratches to the chest, minor swelling and bruising in the back compounded by cuts and bruises about the back.
  3793.  
  3794. >
  3795. * Awkwardly, a twisted vela'tohr bloodvine coils up and lashes out suddenly at you. You dodge.
  3796. [You're nimbly balanced and overwhelming your opponent.]
  3797. >
  3798. * A withered vela'tohr bloodvine rears back, flexing in a manner that causes its thorns to flare wide. The vela'tohr bloodvine suddenly hurls a blood-red thorn at you!
  3799. You manage to dodge aside as the thorn hurtles past you!
  3800. [You're nimbly balanced and in dominating position.]
  3801.  
  3802. >
  3803. *** Ritual.critter: bloodvine
  3804. encumbrance
  3805. perform preserve on bloodvine
  3806. Encumbrance : None
  3807. >
  3808. Lacking your knife, you cannot perform any rituals.
  3809. >
  3810. You feel fully rested.
  3811.  
  3812. >
  3813. * Moving in like a timid schoolboy, a twisted vela'tohr bloodvine whips in a frenzy at you. You dodge.
  3814. [You're nimbly balanced and in dominating position.]
  3815. >
  3816. You feel fully attuned to the mana streams again.
  3817.  
  3818. >
  3819. *** MISSING MATCH IN PRESERVE! ***
  3820. perform consume on bloodvine
  3821. Lacking your knife, you cannot perform any rituals.
  3822. >
  3823. * Apparently without direction or thought, a withered vela'tohr bloodvine lashes at you. You evade.
  3824. [You're nimbly balanced and in superior position.]
  3825. >
  3826. * Looking as if this were a bad idea, a twisted vela'tohr bloodvine lashes at you. You dodge.
  3827. [You're nimbly balanced and overwhelming your opponent.]
  3828. >
  3829. * As if effort and skill were a bad thing, a withered vela'tohr bloodvine whips in a frenzy at you. You evade.
  3830. [You're nimbly balanced and in superior position.]
  3831. >
  3832. * Awkwardly, a twisted vela'tohr bloodvine whips in a frenzy at you. You dodge.
  3833. [You're nimbly balanced and in excellent position.]
  3834. >
  3835. * As if fumbling muscle flab were natural, a withered vela'tohr bloodvine lashes at you. You evade.
  3836. [You're solidly balanced and in good position.]
  3837. >
  3838. You feel fully attuned to the mana streams again.
  3839. >
  3840. * Tentatively, a twisted vela'tohr bloodvine lashes at you. You dodge.
  3841. [You're solidly balanced and in very strong position.]
  3842. >
  3843. * Looking as if this were a bad idea, a withered vela'tohr bloodvine lashes at you. You dodge, stepping aside with ease.
  3844. [You're solidly balanced and in strong position.]
  3845. > loot
  3846. You search the vela'tohr bloodvine.
  3847. The bloodvine was carrying 1 copper coin (Kronar), 9 bronze coins (Kronars), and 1 silver coin (Lirum)!
  3848.  
  3849. >
  3850. *** Ritual.critter: bloodvine
  3851. perform preserve on bloodvine
  3852. Lacking your knife, you cannot perform any rituals.
  3853. >
  3854. * Awkwardly, a twisted vela'tohr bloodvine whips in a frenzy at you. You evade.
  3855. [You're solidly balanced and in superior position.]
  3856. >
  3857. * Moving in like a timid schoolboy, a withered vela'tohr bloodvine coils up and lashes out suddenly at you. You dodge.
  3858. [You're solidly balanced and in excellent position.]
  3859. >
  3860. You feel fully attuned to the mana streams again.
  3861. >
  3862. * As if fumbling muscle flab were natural, a withered vela'tohr bloodvine lashes at you. You dodge.
  3863. [You're solidly balanced and in superior position.]
  3864. >
  3865. * Tentatively, a twisted vela'tohr bloodvine coils up and lashes out suddenly at you. You evade.
  3866. [You're solidly balanced and in very strong position.]
  3867. >
  3868. A motionless vela'tohr bloodvine shrivels into red-tinged ashes that blow away on an unseen wind.
  3869.  
  3870. >
  3871. *** MISSING MATCH IN PRESERVE! ***
  3872. perform consume on bloodvine
  3873. Lacking your knife, you cannot perform any rituals.
  3874. >
  3875. * Apparently without direction or thought, a withered vela'tohr bloodvine lashes at you. You evade.
  3876. [You're solidly balanced and in dominating position.]
  3877. >
  3878. * As if fumbling muscle flab were natural, a twisted vela'tohr bloodvine coils up and lashes out suddenly at you. You evade.
  3879. [You're solidly balanced and in excellent position.]
  3880. >
  3881. * Moving in like a timid schoolboy, a twisted vela'tohr bloodvine lashes at you. You dodge.
  3882. [You're solidly balanced and in excellent position.]
  3883. >
  3884. * Looking as if this were a bad idea, a withered vela'tohr bloodvine lashes at you. You dodge.
  3885. [You're solidly balanced and in dominating position.]
  3886. >
  3887. A twisted vela'tohr bloodvine burrows up from the ground below, lashing in agitation!
  3888. A desiccated vela'tohr bloodvine bursts from the ground below, thrashing with excitement!
  3889.  
  3890. >
  3891. The vela'tohr bloodvine begins to advance on you!
  3892. The vela'tohr bloodvine is still a distance away from you and is closing steadily.
  3893. >
  3894. The vela'tohr bloodvine begins to advance on you!
  3895. The vela'tohr bloodvine is still a distance away from you and is closing steadily.
  3896. >
  3897. * Tentatively, a twisted vela'tohr bloodvine whips in a frenzy at you. You evade.
  3898. [You're solidly balanced and in dominating position.]
  3899. >
  3900. * Tentatively, a withered vela'tohr bloodvine coils up and lashes out suddenly at you. You evade.
  3901. [You're solidly balanced and in dominating position.]
  3902. >
  3903. The vela'tohr bloodvine closes to pole weapon range on you!
  3904. >
  3905. The vela'tohr bloodvine closes to pole weapon range on you!
  3906. >
  3907. * Apparently without direction or thought, a twisted vela'tohr bloodvine coils up and lashes out suddenly at you. You evade.
  3908. [You're solidly balanced and in dominating position.]
  3909. >
  3910. * Looking as if this were a bad idea, a withered vela'tohr bloodvine whips in a frenzy at you. You evade.
  3911. [You're solidly balanced and in dominating position.]
  3912. > loot
  3913. The vela'tohr bloodvine closes to melee range on you!
  3914. >
  3915. The vela'tohr bloodvine closes to melee range on you!
  3916. >
  3917. I could not find what you were referring to.
  3918. > advance
  3919. You are already at melee with a twisted vela'tohr bloodvine.
  3920. > advance
  3921. You are already at melee with a twisted vela'tohr bloodvine.
  3922. >
  3923. * Apparently without direction or thought, a withered vela'tohr bloodvine raises up and snaps forward with lightning speed at you. You evade.
  3924. [You're solidly balanced and in dominating position.]
  3925. > advance
  3926. * Awkwardly, a twisted vela'tohr bloodvine coils up and lashes out suddenly at you. You dodge.
  3927. [You're solidly balanced and in dominating position.]
  3928. >
  3929. You are already at melee with a twisted vela'tohr bloodvine.
  3930. > advance
  3931. You are already at melee with a twisted vela'tohr bloodvine.
  3932. > advance
  3933. You are already at melee with a twisted vela'tohr bloodvine.
  3934. >
  3935. * As if fumbling muscle flab were natural, a withered vela'tohr bloodvine charges wide at you. You evade.
  3936. [You're solidly balanced and in dominating position.]
  3937. >
  3938. * Awkwardly, a twisted vela'tohr bloodvine coils up and lashes out suddenly at you. You evade, ducking casually.
  3939. [You're solidly balanced and opponent has slight advantage.]
  3940. >
  3941. * Ineptly, a desiccated vela'tohr bloodvine lashes at you. You dodge, bending aside easily.
  3942. [You're solidly balanced and have slight advantage.]
  3943. > advance
  3944. You are already at melee with a twisted vela'tohr bloodvine.
  3945. >
  3946. * Looking as if this were a bad idea, a twisted vela'tohr bloodvine whips in a frenzy at you. You dodge.
  3947. [You're solidly balanced and in dominating position.]
  3948. > [ubercombat]: loot
  3949.  
  3950. ======================
  3951. **** COMBAT TIMER COMPLETE!
  3952. ======================
  3953.  
  3954. I could not find what you were referring to.
  3955. west
  3956. >
  3957. You are engaged to a twisted vela'tohr bloodvine at melee range!
  3958. > [ubercombat]: look
  3959. [Vela'Tohr Outskirts, An Abandoned Field]
  3960. Stunted and withered stalks of wheat are strangled by thick greenish-brown vines armed with cruel thorns. Running parallel to the weathered stone wall at the edge of the field, a broad swathe of bare, scorched earth cuts across the untended rows. The scent of smoke lingers unpleasantly in the night air.
  3961. You also see a twisted vela'tohr bloodvine, a withered vela'tohr bloodvine, a twisted vela'tohr bloodvine, a silver coin, some bronze coins, a copper coin, some bronze coins, some copper coins, a tiny rust-colored quartz, some silver coins, a bronze coin, some copper coins, a tiny turquoise, a tiny turquoise, some silver coins, some bronze coins, a silver coin, some bronze coins, some copper coins, a tiny blue tanzanite, a small purple kunzite, some silver coins, some bronze coins, some copper coins, some silver coins, some bronze coins, some silver coins, some bronze coins, some copper coins, some silver coins, some bronze coins, a silver coin, a desiccated vela'tohr bloodvine and some junk.
  3962. Obvious paths: east, west.
  3963. > west
  3964. You are engaged to a twisted vela'tohr bloodvine at melee range!
  3965. > retreat
  3966. You retreat back to pole range.
  3967. > retreat
  3968. You retreat from combat.
  3969. > west
  3970.  
  3971. >
  3972. You go west.
  3973.  
  3974. [Vela'Tohr Outskirts, An Abandoned Field]
  3975. Stunted and withered stalks of wheat are strangled by thick greenish-brown vines armed with cruel thorns. Running parallel to the weathered stone wall at the edge of the field, a broad swathe of bare, scorched earth cuts across the untended rows. The scent of smoke lingers unpleasantly in the night air.
  3976. Obvious paths: east, west.
  3977.  
  3978. > west
  3979. You go west.
  3980.  
  3981. [Vela'Tohr Outskirts, An Abandoned Field]
  3982. Stunted and withered stalks of wheat are strangled by thick greenish-brown vines armed with cruel thorns. Running parallel to the weathered stone wall at the edge of the field, a broad swathe of bare, scorched earth cuts across the untended rows. The scent of smoke lingers unpleasantly in the night air.
  3983. You also see a desiccated vela'tohr bloodvine.
  3984. Obvious paths: north, east.
  3985.  
  3986. > stance evasion
  3987.  
  3988. You are now set to use your evasion stance:
  3989.  
  3990. Attack : 100%
  3991. Evade : 100%
  3992. Parry : 84%
  3993. Block : 0%
  3994.  
  3995. >
  3996. ===============================
  3997. *** CHECKING FOR WEAPONS/ITEMS ON GROUND
  3998. ===============================
  3999. [ubercombat]: inv weapon
  4000. You aren't wearing anything like that.
  4001. [Use INVENTORY HELP for more options.]
  4002. > [ubercombat]: retreat
  4003. You are already as far away as you can get!
  4004. >
  4005.  
  4006. =========================================
  4007. **** ESCAPING FROM COMBAT!! - Total Time: 31.88 minutes
  4008. **** Saving location - Zoneid: 127 Roomid: 234
  4009. =========================================
  4010.  
  4011. =========================
  4012. ** SEARCHING FOR THE NEAREST TOWN!
  4013. =========================
  4014. release cyclic
  4015. release mana
  4016. The Rite of Contrition matrix loses cohesion, leaving your aura naked.
  4017. >
  4018. You aren't harnessing any mana.
  4019. > command zombie leave
  4020. You do not have a zombie to command!
  4021. >
  4022. [AutoMapper] Goto: Hibarnhvidar
  4023. [Script loaded: automapper.cmd]
  4024. east
  4025. You go east.
  4026.  
  4027. [Vela'Tohr Outskirts, An Abandoned Field]
  4028. Stunted and withered stalks of wheat are strangled by thick greenish-brown vines armed with cruel thorns. Running parallel to the weathered stone wall at the edge of the field, a broad swathe of bare, scorched earth cuts across the untended rows. The scent of smoke lingers unpleasantly in the night air.
  4029. Next move: east
  4030. Obvious paths: east, west.
  4031. east
  4032.  
  4033. >
  4034. You go east.
  4035.  
  4036. [Vela'Tohr Outskirts, An Abandoned Field]
  4037. Stunted and withered stalks of wheat are strangled by thick greenish-brown vines armed with cruel thorns. Running parallel to the weathered stone wall at the edge of the field, a broad swathe of bare, scorched earth cuts across the untended rows. The scent of smoke lingers unpleasantly in the night air.
  4038. You also see a twisted vela'tohr bloodvine, a withered vela'tohr bloodvine, a twisted vela'tohr bloodvine, a silver coin, some bronze coins, a copper coin, some bronze coins, some copper coins, a tiny rust-colored quartz, some silver coins, a bronze coin, some copper coins, a tiny turquoise, a tiny turquoise, some silver coins, some bronze coins, a silver coin, some bronze coins, some copper coins, a tiny blue tanzanite, a small purple kunzite, some silver coins, some bronze coins, some copper coins, some silver coins, some bronze coins, some silver coins, some bronze coins, some copper coins, some silver coins, some bronze coins, a silver coin, a desiccated vela'tohr bloodvine and some junk.
  4039. Next move: climb wooden gateway
  4040. Obvious paths: east, west.
  4041. east
  4042.  
  4043. >
  4044. You go east.
  4045.  
  4046. [Vela'Tohr Outskirts, An Abandoned Field]
  4047. A gate constructed from mismatched planks of wood is firmly wedged shut where two stone walls bordering the field converge. The walls are pocked with deep gouges and blackened with streaks of soot. Remnants of burnt vegetation crunch underfoot, although hints of green skirt the scorched tract to the north and west.
  4048. You also see a small blue iolite, some bronze coins, some copper coins, a large banded purple-blue jade, some silver coins, some copper coins, some copper coins, a tiny spotted olive chrysoprase, some silver coins, a tiny moss-green bloodstone, some bronze coins, some copper coins, a tiny cerise beryl, a tiny pink kunzite, a silver coin, some bronze coins, some copper coins, some silver coins, some bronze coins, a blood-red thorn, some bronze coins, a tiny red-orange sunstone and some copper coins.
  4049. Next move: south
  4050. Obvious paths: north, west.
  4051.  
  4052. >
  4053. Mapped exits: climb wooden gateway
  4054. [automapper]: climb wooden gateway
  4055.  
  4056. [Pilgrimage Trail, Vela'Tohr Valley]
  4057. Dry grasses whisper in supplication as they bow beneath the frigid breezes, punctuated by the sounds of scree crunching underfoot. Looming out of the darkness, a smooth stone wall is broken by a wooden gate which offers access to one of the plots of terraced farmland.
  4058. Next move: south
  4059. Obvious paths: north, south.
  4060.  
  4061. >
  4062. Mapped exits: climb wooden gateway
  4063. Learned: Athletics
  4064.  
  4065. south
  4066. >
  4067. You go south.
  4068.  
  4069. [Pilgrimage Trail, Vela'Tohr Valley]
  4070. A high wall along the dirt road prevents goats from wandering into the monastery's fields. The intermittent, brisk snap of cloth fluttering in wind emanates from somewhere in the night off the west side of the track.
  4071. Next move: southeast
  4072. Obvious paths: north, south.
  4073.  
  4074. > south
  4075. You go south.
  4076.  
  4077. [Pilgrimage Trail, Trade Outpost]
  4078. Most of the buildings crowding around the square are closed against the night, waiting stoically for the coming of dawn. Flickering lantern light escapes through the wooden shutters of some of the shops, providing scant illumination and proving not all business halted with the setting of the sun.
  4079. You also see a sturdy log cabin.
  4080. Next move: east
  4081. Obvious paths: north, southeast.
  4082.  
  4083. >
  4084. Mapped exits: go brick building
  4085.  
  4086. southeast
  4087. You go southeast.
  4088.  
  4089. [Pilgrimage Trail, Vela'Tohr Valley]
  4090. A faint orange glow rises above the dark wall from the torches and lamps of the buildings within. Chill breezes mutter through the dry grass, carrying a faintly disturbing scent of decay and ash.
  4091. Next move: east
  4092. Obvious paths: east, northwest.
  4093.  
  4094. > east
  4095. You go east.
  4096.  
  4097. [Pilgrimage Trail, Vela'Tohr Valley]
  4098. Flickers of golden lantern light can be glimpsed between the stakes surmounting the high, thick wall running alongside the road. Low mounds of blackberry brambles cover the rocky slope on the opposite side of the track.
  4099. Next move: east
  4100. Obvious paths: east, west.
  4101.  
  4102. > east
  4103. You run east.
  4104.  
  4105. [Pilgrimage Trail, Outside the Monastery]
  4106. Rising to intimidating heights, the fortified wall enclosing the compound is broken only by a stout ironwood gate. A lit torch at the gate brightens the bronze fittings and a plaque which is clearly marked with the crest of the Clerics' Guild.
  4107. Next move: southeast
  4108. Obvious paths: east, west.
  4109.  
  4110. >
  4111. Mapped exits: go ironwood gate
  4112.  
  4113. east
  4114. You run east.
  4115.  
  4116. [Pilgrimage Trail, Vela'Tohr Valley]
  4117. Making for treacherous footing in the dark, an uneven jumble of cobblestones paves the way down the rocky slope. Intermittent gusts of wind swirl through the area, carrying the faint crisp scent of ice.
  4118. Next move: south
  4119. Obvious paths: southeast, west.
  4120.  
  4121. > southeast
  4122.  
  4123. You run southeast.
  4124.  
  4125. [Pilgrimage Trail, Vela'Tohr Valley]
  4126. Stones shift alarmingly underfoot, requiring extra care while traversing the road in the dark. Birds twitter sleepily from the tree branches overhead.
  4127. Next move: south
  4128. Obvious paths: south, northwest.
  4129.  
  4130. > south
  4131. You run south.
  4132.  
  4133. [Pilgrimage Trail, Overlook]
  4134. The trees thin to the north, exposing a warm twinkle of lights indicating a small settlement down slope. Occasionally a small, rodent-like creature scurries out of the concealing vegetation beside the road to disappear into the thick grass on the other side.
  4135. Next move: southwest
  4136. Obvious paths: north, south.
  4137.  
  4138. south
  4139. >
  4140. You run south.
  4141.  
  4142. [Pilgrimage Trail, Forest]
  4143. Thick tree trunks crowd close together while twisted branches weave a dense canopy overhead, all but blocking the view of the night sky and enshrouding the road in velvety darkness. A fickle breeze sporadically rustles through the branches, cutting the scent of damp earth and decay hanging in the air.
  4144. Next move: southwest
  4145. Obvious paths: north, southwest.
  4146.  
  4147. > southwest
  4148. You run southwest.
  4149.  
  4150. [Pilgrimage Trail, Forest]
  4151. Fresh gouges bleed yellow sap where something has sharpened its claws on a giant pine. The glistening sap-glazed bark contrasts with the muted grey-green moss mottling the trunks of the other trees. Providing shelter to a family of bushy-tailed woodrats, a thick tangle of red currant bushes adds a bright splash of color. The occasional shriek of a hawk brings about a temporary cessation of rustling in the undergrowth.
  4152. Next move: southwest
  4153. Obvious paths: northeast, southwest.
  4154.  
  4155. southwest
  4156. >
  4157. You run southwest.
  4158.  
  4159. [Pilgrimage Trail, Forest]
  4160. The rustle of twigs and needles is constant as the pine trees move with the slightest disturbance in the air. The rugged trail continues its meandering way through the wooded foothills.
  4161. Next move: west
  4162. Obvious paths: northeast, southwest.
  4163.  
  4164. > southwest
  4165. You run southwest.
  4166.  
  4167. [Pilgrimage Trail, Forest]
  4168. Cattails and bulrushes cluster thickly along the shores of a small pond nestled in a dip in the terrain. The forest itself is quiet, the stillness broken by a sporadic breeze rustling through the pine boughs.
  4169. You also see a stony-faced Asketian monk.
  4170. Next move: southwest
  4171. Obvious paths: northeast, west.
  4172.  
  4173. > west
  4174.  
  4175. You run west.
  4176.  
  4177. [Pilgrimage Trail, Forest]
  4178. Showing tell-tale signs of foot traffic, the narrow path creeps between the boles of ancient pines. Many years' accumulation of rusty-brown needles and splintering pinecones carpet the ground, providing ample forage for squirrels and birds.
  4179. Next move: go faint trail
  4180. Obvious paths: east, southwest.
  4181.  
  4182. > southwest
  4183.  
  4184. You feel fully rested.
  4185. >
  4186. You go southwest.
  4187.  
  4188. [Pilgrimage Trail, Forest]
  4189. Partially obscured by fallen pine needles, the soft earth holds the small paw prints of a fox. Matted tufts of grey fur, the remains of some rodent, are strewn before a hollow between gnarled tree roots. The faint scent of decay mingles with the sharp smell of pine sap.
  4190. You also see a faint trail.
  4191. Next move: southwest
  4192. Obvious paths: northeast.
  4193.  
  4194. >
  4195. Mapped exits: go faint trail
  4196.  
  4197. go faint trail
  4198. [Hunter's Glade, Northern Tract]
  4199. A mature felenok pine reaches majestically skyward and seems to hold the heavens in its outstretched limbs. Large cones burden the ends of each branch, making them arc slightly downward. Few felenok seeds survive to fulfill their purpose, as they are sweet to the palate of local squirrels that eagerly pry them from their cones before they drop to the ground.
  4200. You also see a zipline and a faint trail.
  4201. Next move: southeast
  4202. Obvious paths: southwest, northwest.
  4203. southwest
  4204.  
  4205. >
  4206. Mapped exits: go faint trail, climb pine tree
  4207.  
  4208. You go southwest.
  4209.  
  4210. [Hunter's Glade, Northern Tract]
  4211. Twin maple seedlings grow in a depression atop a very large basalt boulder. A passing bird must have deposited the seeds, as there are no other maple trees in the glade. Birds enjoy the rock because the shallow wells in its surface hold water high enough from the ground that they can drink and bathe here without being menaced by the glade's larger inhabitants.
  4212. Next move: south
  4213. Obvious paths: north, northeast, southeast, southwest, northwest.
  4214.  
  4215. > southeast
  4216. You go southeast.
  4217.  
  4218. [Hunter's Glade, Northern Tract]
  4219. Heather grows in wispy clumps between the widely spaced trees. Its feathery texture contrasts with the stiff and dark-leafed boxwood growing nearby, and it celebrates each thaw with blooming sprays of purple and lavender.
  4220. Next move: southwest
  4221. Obvious paths: south, northwest.
  4222.  
  4223. > south
  4224. You go south.
  4225.  
  4226. [Hunter's Glade, Northern Tract]
  4227. Bristly spruce limbs cast filigree shadows that frolic over the ground as the trees sway in breezes scented with the clean smell of heather and pine. The trees stand far enough apart that their branches do not overlap, and scrubby bunches of grass peek through the thin layer of pine needles covering the ground between the trees' canopy.
  4228. Next move: southwest
  4229. Obvious paths: north, southwest.
  4230.  
  4231. > southwest
  4232. You run southwest.
  4233.  
  4234. [Hunter's Glade, Southern Tract]
  4235. A dead pine's skeletal branches knock together in the wind, and the dry rapping noises travel down the limbs into the trunk, sounding like a heart beating somewhere deep within. The coarse, black bark clings to the weather-silvered tree only in ragged patches that crumble off easily, and in the crook of a low branch, the wood bears the lacy scars of a termite infestation.
  4236. Next move: southeast
  4237. Obvious paths: northeast, southwest, west, northwest.
  4238.  
  4239. southwest
  4240. >
  4241. You run southwest.
  4242.  
  4243. [Hunter's Glade, Southern Tract]
  4244. Beneath many of the shrubs and low tree branches are large saucer-shaped depressions. The leaf-lined hollows evidence the forest's boar population. In the day, the nests are filled with several boars piled together in sleep, but in the evening, all the nests are empty as entire drifts of boars roam the glade.
  4245. Next move: southwest
  4246. Obvious paths: northeast, southeast, southwest, northwest.
  4247.  
  4248. > southeast
  4249. You run southeast.
  4250.  
  4251. [Hunter's Glade, Southern Tract]
  4252. A line of ashen birches looks ghostly pale against the darker pines that surround them, like the spirits of fallen trees floating amid the living. Their leafy limbs sway gracefully with each breath of wind and rustle a soft accompaniment to the river's song.
  4253. Next move: south
  4254. Obvious paths: southwest, northwest.
  4255.  
  4256. > southwest
  4257. You run southwest.
  4258.  
  4259. [Hunter's Glade, Southern Tract]
  4260. A stand of pale slender-trunked paper birches grows along a ridge to the northeast. Their bark is thin, white and smooth, separating into diaphanous strips that curl back from the trunk. Skinny saplings growing amid the taller elders are reddish-brown but share the same delicate pointed-oval leaves that turn golden in autumn.
  4261. Next move: southwest
  4262. Obvious paths: northeast, south, west.
  4263.  
  4264. > south
  4265. You go south.
  4266.  
  4267. [Hunter's Glade, Southern Tract]
  4268. A weeping hemlock droops over a weathered lunat log to shelter a patch of spindly puffball mushrooms that grow tall and top-heavy so that they bend over slightly beneath the weight of their pale caps. From somewhere close comes the sound of grunting and something trundling through the underbrush.
  4269. Next move: south
  4270. Obvious paths: north, southwest.
  4271.  
  4272. > southwest
  4273. You go southwest.
  4274.  
  4275. [Hunter's Glade, Southern Tract]
  4276. The thick, scaly bark of a nearby sikka tree secretes golden sap that wells in the cracks and crevices. Unlucky insects become entombed in the gooey traps.
  4277. Next move: go narrow trail
  4278. Obvious paths: northeast, south, northwest.
  4279.  
  4280. >
  4281. Mapped exits: climb sikka tree
  4282. south
  4283.  
  4284. You go south.
  4285.  
  4286. [Hunter's Glade, Southern Tract]
  4287. The trees of the forest grow tall and thin with branches that begin several stories overhead. Most trees have had their bark rubbed and gouged off about a Dwarf's height from the ground. Stuck into a thick thorn-covered fir is a long yellowed splinter of boar tusk.
  4288. You also see a narrow trail.
  4289. Next move: south
  4290. Obvious paths: north, southwest.
  4291.  
  4292. >
  4293. Mapped exits: go narrow trail
  4294.  
  4295. go narrow trail
  4296. [Hawstkaal Road, Terminus]
  4297. A sense of quiet and peace dominates the area, though birdsongs filter in from all directions. The narrow dirt road that began as a thriving thoroughfare far to the south meets a wall of foliage and dwindles off further into the woods as a faint trail.
  4298. Next move: south
  4299. Obvious paths: south.
  4300.  
  4301. >
  4302. Mapped exits: go narrow trail
  4303.  
  4304. south
  4305. You go south.
  4306.  
  4307. [Hawstkaal Road, Dense Forest]
  4308. Clusters of hosta form a border at the edge of the thicker underbrush. Their wide, deep green leaves are splotched with white, and in summer they send up tall shoots that bloom in decadent shades of purple and orange. Occasionally, they rustle with movement, and a small grey coney or brown chipmunk emerges to see what visitors have come to its domain.
  4309. Next move: southeast
  4310. Obvious paths: north, south.
  4311.  
  4312. > south
  4313.  
  4314. You go south.
  4315.  
  4316. [Hawstkaal Road, Dense Forest]
  4317. The road is very narrow and uneven here, the forest leaning in from the sides and the craggy earth pushing up from below. Gnarled tree roots snake through the stone-clotted soil close to the surface. In places, they have been worn flat from years of accumulated foot traffic.
  4318. Next move: southeast
  4319. Obvious paths: north, southeast.
  4320.  
  4321. > southeast
  4322. You go southeast.
  4323.  
  4324. [Hawstkaal Road, Dense Forest]
  4325. Thrusting up from the thick underbrush flanking the road, tall fingers of timeworn stone loom like phantoms that watch life pass by with the cold and detached gaze of eternity.
  4326. Next move: south
  4327. Obvious paths: southeast, northwest.
  4328.  
  4329. > southeast
  4330. You go southeast.
  4331.  
  4332. [Hawstkaal Road, Dense Forest]
  4333. Amid the lushness of the evergreen forest stands the skeletal frame of a dead bristlecone pine. The pine's bare branches knock and scrape against each other with each breath of wind, sending down a shower of splintered wood. The tree's dry, brittle bark clings to the trunk only in small ragged spots that are host to conferences of termites.
  4334. Next move: south
  4335. Obvious paths: south, northwest.
  4336.  
  4337. > south
  4338. You go south.
  4339.  
  4340. [Hawstkaal Road, Dense Forest]
  4341. A break in the forest canopy reveals an inky patch of the night sky. Below it, a swath of grass sprawls out across the roadway, softening the sounds of footfalls and wagon wheels alike. Along the edge of the roadway bordering the woods are wispy sprays of heather.
  4342. Next move: south
  4343. Obvious paths: north, south.
  4344.  
  4345. > south
  4346.  
  4347. You go south.
  4348.  
  4349. [Hawstkaal Road, Dense Forest]
  4350. To one side of the road grows a copse of dogwood, its pebbly bark and meandering growing habit distinct from its evergreen neighbors. In the springtime, the copse celebrates with vibrant pink and white flowers.
  4351. Next move: east
  4352. Obvious paths: north, south.
  4353.  
  4354. > south
  4355.  
  4356. You go south.
  4357.  
  4358. [Hawstkaal Road, Dense Forest]
  4359. Tangles of vines twine through the understory and twist up tree trunks. Eventually, they cloak so much of a tree's greenery that its arboreal host browns and dies from lack of sunlight. The vines reach their leafy tendrils out across the roadway, seeking unwary travelers to trip.
  4360. Next move: southeast
  4361. Obvious paths: north, east.
  4362. east
  4363.  
  4364. >
  4365. You feel fully attuned to the mana streams again.
  4366. >
  4367. You run east.
  4368.  
  4369. [Hawstkaal Road, Dense Forest]
  4370. The road bends around a massive basalt boulder clad in a monochrome palette of green lichen. Vines climb from out of the crowd of shrubs surrounding the base of the rock, as though the ground were trying in vain to reclaim its former tenant.
  4371. Next move: south
  4372. Obvious paths: southeast, west.
  4373.  
  4374. > southeast
  4375. You run southeast.
  4376.  
  4377. [Hawstkaal Road, Dense Forest]
  4378. Long pine boughs reach down from above to brush the pates of the road's taller travelers. The wind plays in the branches and releases their clean, crisp scent. Occasionally, the trees' movement will liberate sap-sugared pinecones that fall to the ground with a dense "thud."
  4379. Next move: south
  4380. Obvious paths: south, northwest.
  4381.  
  4382. > south
  4383. You run south.
  4384.  
  4385. [Hawstkaal Road, Dense Forest]
  4386. The land dips down here in a small, damp valley where rainwater drains, and the dense woods keep it from evaporating too quickly. Mosses of all varieties thrive in the moisture, with thick blankets of it cloaking rocks and tree trunks. Patches of it spot the roadway, especially at the edges, making the ground slippery even for the sure-footed.
  4387. Next move: southwest
  4388. Obvious paths: north, south.
  4389.  
  4390. > south
  4391. You run south.
  4392.  
  4393. [Hawstkaal Road, Dense Forest]
  4394. The evergreens flanking the thoroughfare are tall and straight with high crowns of thickly needled branches. Tight clusters of shiny-leaved azalea dot the understory amid sprawling groups of feathery fern.
  4395. Next move: southwest
  4396. Obvious paths: north, southwest.
  4397.  
  4398. > southwest
  4399. You run southwest.
  4400.  
  4401. [Hawstkaal Road, Dense Forest]
  4402. The road is lonesome here, with few birds or other feral visitors. Diminutive blue flowers sprawl along the roadside and provide cheerful company in the warmer months, but in the winter there is only the stark white pall of snow playing counterpoint to the deep shadows of the woods.
  4403. Next move: southeast
  4404. Obvious paths: northeast, southwest.
  4405.  
  4406. > southwest
  4407. You run southwest.
  4408.  
  4409. [Hawstkaal Road, Boar Clan Bridge]
  4410. Meeting the road at a right angle, a moss-clad stone bridge leads over a shallow chasm through which a thin creek flows. The road narrows substantially as it continues to the northeast, becoming little more than a path and showing far fewer signs of passage than the wider, well-trodden section leading southeast.
  4411. Obvious paths: northeast, southeast.
  4412.  
  4413. >
  4414. Mapped exits: go stone bridge
  4415.  
  4416. southeast
  4417. You run southeast.
  4418.  
  4419. [Hawstkaal Road, Dense Forest]
  4420. The reek of skunk cabbage wafts from a clump of thick leaves growing at the edge of a tiny creek that trickles from the north. From a distance, the smell isn't very strong, but when the leaves are bruised, crushed, or otherwise damaged, they release an intense odor that attracts insects and may cause eyes to water.
  4421. Obvious paths: southeast, northwest.
  4422.  
  4423. >
  4424. [Script finished (In 14.0174409 seconds): automapper.cmd(183)]
  4425. [Script loaded: automapper.cmd]
  4426. southeast
  4427. You run southeast.
  4428.  
  4429. [Hawstkaal Road, Dense Forest]
  4430. Far from large cities or towns, animals in this forest have little fear of passersby. Here and there, one can see deer browsing shoots of grass unconcernedly or a hare twitching its nose in curiosity. A sound in the distance is more likely to be the growl of a prowling bear than a hammer striking an anvil.
  4431. Next move: southeast
  4432. Obvious paths: southeast, northwest.
  4433.  
  4434. > southeast
  4435.  
  4436. You run southeast.
  4437.  
  4438. [Hawstkaal Road, Dense Forest]
  4439. A fresh scent of pine greets one's nostrils upon passing through these dense woods. The air in this unspoiled region is clean, though often brisk, and there is seldom a sound other than those made by animals, birds, the wind, or cones crunching underfoot.
  4440. Next move: southeast
  4441. Obvious paths: southeast, northwest.
  4442.  
  4443. > southeast
  4444. You run southeast.
  4445.  
  4446. [Hawstkaal Road, Dense Forest]
  4447. Situated at the peak of its steady, gradual climb from the Biiskbowr River, the land is relatively level here but begins to descend to the southeast. A ring of firs circles a small clearing, which houses a stone bench upon which weary travelers can rest.
  4448. Next move: southeast
  4449. Obvious paths: southeast, northwest.
  4450.  
  4451. > southeast
  4452. You go southeast.
  4453.  
  4454. [Hawstkaal Road, Dense Forest]
  4455. The roadway cuts its way through the woods, continuing its gradual climb. Alongside it is a peculiar stairway that appears to lead just down the road a bit. Near the head of the stairs is a roundish rock with a bit of paint on it.
  4456. Next move: south
  4457. Obvious paths: southeast, northwest.
  4458.  
  4459. >
  4460. Mapped exits: climb log stairway
  4461. southeast
  4462.  
  4463. You go southeast.
  4464.  
  4465. [Hawstkaal Road, Dense Forest]
  4466. Although there is packed dirt sufficiently wide to accommodate a caravan proceeding smoothly up the slope to the northwest, next to it there is a rough log stairway that leads the same way. The reason for this is not apparent. Perhaps someone was bored.
  4467. You also see a squarish rock.
  4468. Next move: south
  4469. Obvious paths: south, northwest.
  4470.  
  4471. >
  4472. Mapped exits: climb log stairway
  4473.  
  4474. south
  4475. You go south.
  4476.  
  4477. [Hawstkaal Road, Dense Forest]
  4478. The road appears to be blocked by a clump of cedars however, it merely loops around to either side. Evidently, the Gor'Togs in the region were unwilling to cut the fragrant trees down, which they prize because "they smell nice."
  4479. Next move: south
  4480. Obvious paths: north, south.
  4481.  
  4482. > south
  4483. You go south.
  4484.  
  4485. [Hawstkaal Road, Dense Forest]
  4486. A few night birds call down from the trees, while insects buzz and hum from the undergrowth. Vague shadows shift amid the vegetation as barely seen denizens of the night dart about.
  4487. Next move: south
  4488. Obvious paths: north, south.
  4489.  
  4490. > south
  4491. You run south.
  4492.  
  4493. [Hawstkaal Road, Dense Forest]
  4494. Stones battle tenacious roots for supremacy as the land climbs northward. The evergreens of the forest persist here, but the mountains that rise to the east make their presence known.
  4495. Next move: south
  4496. Obvious paths: north, south.
  4497.  
  4498. > south
  4499. You run south.
  4500.  
  4501. [Hawstkaal Road, Dense Forest]
  4502. A wooden signpost, bearing two carved arms pointing in opposite directions, is planted solidly in the ground by the side of the road. Puffs of dust are kicked up as travelers pass over the crumbly surface of crushed stone mixed with dried pine needles.
  4503. Next move: south
  4504. Obvious paths: north, south.
  4505.  
  4506. > south
  4507. You run south.
  4508.  
  4509. [Hawstkaal Road, Dense Forest]
  4510. A jagged ridge rises to the east as the road climbs northward. The trees give way to chunks of stone as they approach the edge. As it passes, the road leans slightly away to the west as if it were leery of a fall.
  4511. Next move: southeast
  4512. Obvious paths: north, south.
  4513.  
  4514. > south
  4515. You run south.
  4516.  
  4517. [Hawstkaal Road, Dense Forest]
  4518. A clump of firs stands at the top of a short rise. One tree in particular is marked with a yellow blaze, perhaps put there by one of the local trackers. Nearby is a pair of flat-topped stumps, cut off at an ideal height for them to serve as stools.
  4519. Next move: east
  4520. Obvious paths: north, southeast.
  4521.  
  4522. > southeast
  4523. You run southeast.
  4524.  
  4525. [Hawstkaal Road, Dense Forest]
  4526. From far above the treetops, an occasional hawk sounds its harsh cry as it soars down from the northern heights. The undergrowth rustles as small land-bound creatures scurry for cover.
  4527. Next move: east
  4528. Obvious paths: east, northwest.
  4529.  
  4530. > east
  4531. You run east.
  4532.  
  4533. [Hawstkaal Road, Dense Forest]
  4534. A small pool with vegetation floating on its surface is situated within sight of the road. Varied hoof and paw prints lead up to the water's edge, suggesting that the local fauna come here often to drink. On the far side, there are occasional stirrings and flashes of movement from creatures too wary of travelers to come out into the open.
  4535. Next move: southeast
  4536. Obvious paths: east, west.
  4537.  
  4538. > east
  4539.  
  4540. You run east.
  4541.  
  4542. [Hawstkaal Road, Dense Forest]
  4543. Tiny pale blue and white wildflowers dot the roadside, poking intrepidly between fallen pine needles. A fringe of small mushrooms circles a tall larch. Sheltered beneath the tree's branches is a flat, moss-covered rock, which looks to be an ideal location for a summer picnic.
  4544. Next move: east
  4545. Obvious paths: southeast, west.
  4546.  
  4547. > southeast
  4548. You run southeast.
  4549.  
  4550. [Hawstkaal Road, Dense Forest]
  4551. As it winds its way upward, the roadway crosses over slabs of rock, which serve as a reminder that, although the region is forested, it also abuts a mountain range. The remains of a small campfire can be seen on one such piece of stone, a handy spot on which to cook, devoid of flammable vegetation.
  4552. Next move: east
  4553. Obvious paths: east, northwest.
  4554.  
  4555. > east
  4556. You run east.
  4557.  
  4558. [Hawstkaal Road, Dense Forest]
  4559. An enormous spruce lies fallen across the packed-dirt road. In what must have been a heroic effort, some hardy soul has chopped a slice several feet wide through it. Although it looks to be a tight squeeze for a caravan, passage is once again possible.
  4560. Next move: east
  4561. Obvious paths: east, west.
  4562.  
  4563. > east
  4564.  
  4565. You run east.
  4566.  
  4567. [Hawstkaal Road, Dense Forest]
  4568. A spiky canopy shelters the lush forest, seemingly enforcing a hush upon all within it. Even the insects feasting upon the remains of a rotten tree trunk observe a certain degree of decorum, and the occasional snap of a twig caused by some passing animal has a curious muted quality.
  4569. Next move: southeast
  4570. Obvious paths: east, west.
  4571.  
  4572. > east
  4573. You run east.
  4574.  
  4575. [Hawstkaal Road, Dense Forest]
  4576. Downhill to the southeast, the gurgle of the Biiskbowr River, or as the local Gor'Togs call it, "The Wet River," can be heard. That sound seems to wrap a soft blanket around the area, rendering it otherwise silent save for a barely-heard birdsong every now and then.
  4577. Next move: south
  4578. Obvious paths: southeast, west.
  4579.  
  4580. > southeast
  4581. You run southeast.
  4582.  
  4583. [Hawstkaal Road, Dense Forest]
  4584. The packed earth underfoot bears a bit of moisture, making it soft enough that many of the fallen pine needles have been stamped into it so that they have become more than merely a covering but rather a part of the road itself. On this green carpet, even heavy boots and hooves pass as quietly as slippers.
  4585. Next move: southeast
  4586. Obvious paths: south, northwest.
  4587. south
  4588.  
  4589. >
  4590. You run south.
  4591.  
  4592. [Hawstkaal Road, Dense Forest]
  4593. The evergreens begin to close in again as the road marches northward away from Archer's Ford and the river to the southeast. A rush of water splashing over stones is audible in the distance.
  4594. Next move: southeast
  4595. Obvious paths: north, southeast.
  4596.  
  4597. > southeast
  4598. You run southeast.
  4599.  
  4600. [Hawstkaal Road, Riverbank]
  4601. A wide, smooth portion of road leads down to the northern bank of the Biiskbowr, which flows at a stately pace just to the southeast. The tracks from numerous wheels, hooves and boots indicate that much of the local traffic passes this way.
  4602. Next move: swim southeast
  4603. Obvious paths: southeast, northwest.
  4604.  
  4605. > southeast
  4606. You run southeast.
  4607.  
  4608. [Hawstkaal Road, Archer's Ford]
  4609. Occasional small twigs and pine needles float lazily toward the southwest, indicating the river's direction of passage. Shallow enough that one can see one's own feet on the bottom in the crystal clear water, this is an ideal spot at which to make a crossing. Some of the broad, tall trees that crowd nearby are riddled with ancient arrows, giving a hint to the origin of the name, "Archer's Ford."
  4610. Next move: swim southeast
  4611. Obvious paths: southeast, northwest.
  4612.  
  4613. > southeast
  4614.  
  4615. Roundtime: 1 sec.
  4616. You wade southeast, moving sideways to the current.
  4617.  
  4618. [Hawstkaal Road, Archer's Ford]
  4619. Even toward the center of the river, the water is shallow enough to remain below the heads of the shorter races. A combination of silt, twigs, and stone makes the bottom a tad slippery but still navigable.
  4620. Next move: swim southeast
  4621. Obvious paths: southeast, northwest.
  4622.  
  4623. R>
  4624. RT with no EXP.
  4625.  
  4626. southeast
  4627. Roundtime: 1 sec.
  4628. You swim southeast, moving sideways to the current.
  4629.  
  4630. [Hawstkaal Road, Archer's Ford]
  4631. Jutting just a bit above the surface, a partially submerged tree causes the flow to split and go around either side. Away from the banks, the river is beyond the reach of the forest's green canopy, leaving a clear opening to the sky.
  4632. Next move: swim southeast
  4633. Obvious paths: southeast, northwest.
  4634.  
  4635. R>
  4636. RT with no EXP.
  4637.  
  4638. southeast
  4639. Roundtime: 1 sec.
  4640. You swim southeast, moving sideways to the current.
  4641.  
  4642. [Hawstkaal Road, Archer's Ford]
  4643. Burbling softly, the river flows placidly on its leisurely journey to the southwest. Fallen debris from the overhanging greenery cushions the flat rocks beneath the surface, making this shallow section a promising choice for a crossing.
  4644. Next move: south
  4645. Obvious paths: southeast, northwest.
  4646. southeast
  4647.  
  4648. R>
  4649. RT with no EXP.
  4650.  
  4651. ...wait 1 seconds.
  4652. R>
  4653.  
  4654. *** Retry movement
  4655.  
  4656. southeast
  4657.  
  4658. Roundtime: 1 sec.
  4659. You wade southeast, moving sideways to the current.
  4660.  
  4661. [Hawstkaal Road, Riverbank]
  4662. Flowing gently at this point, the Biiskbowr River meanders down from the Journelai Range to the east, eventually emptying into the multi-armed Sawstwar Lake. The trees seem to have been trimmed back from the road sometime in the past, leaving a wide staging area for a group crossing.
  4663. Next move: southeast
  4664. Obvious paths: south, northwest.
  4665.  
  4666. R>
  4667. RT with no EXP.
  4668.  
  4669. >
  4670. You feel fully rested.
  4671. > south
  4672. You go south.
  4673.  
  4674. [Hawstkaal Road, Through the Forest]
  4675. Sloping down toward the north, the ground is a mixture of damp moss and stone with a smattering of pine needles on top. The trees to either side seem a trifle further apart than they do to the south.
  4676. Next move: south
  4677. Obvious paths: north, southeast.
  4678. southeast
  4679.  
  4680. >
  4681. You go southeast.
  4682.  
  4683. [Hawstkaal Road, Through the Forest]
  4684. Muddy patches make the footing somewhat slippery as the road inclines slightly on its way toward the nearby river. A few small sticks caked with dirt lean against an old tree stump, which appears to be a popular place for travelers to rest and clean their boots.
  4685. Next move: southwest
  4686. Obvious paths: south, northwest.
  4687.  
  4688. > south
  4689. You go south.
  4690.  
  4691. [Hawstkaal Road, Through the Forest]
  4692. Lying a bit lower than the land to either side, the hard-packed dirt that passes for paved road has slowly become a morass of black goop. Ruts of varying description run at odd angles, indicating many a wagon has been caught unaware of the depth of the quagmire. Black bugs of various sizes swarm up into the air or scurry off into the underbrush with alarming regularity.
  4693. Next move: southwest
  4694. Obvious paths: north, southwest.
  4695.  
  4696. > southwest
  4697. You go southwest.
  4698.  
  4699. [Hawstkaal Road, Through the Forest]
  4700. An upended tree rests on the surrounding foliage, parallel to the forest floor. Bits of grass and soil surround the exposed roots, and the hollow beneath appears to have been usurped as home to a burrowing animal.
  4701. Next move: southeast
  4702. Obvious paths: northeast, southwest.
  4703.  
  4704. > southwest
  4705. You go southwest.
  4706.  
  4707. [Hawstkaal Road, Through the Forest]
  4708. The road skirts the edge of a hillside with a faint path splitting off to trail down the slope. A deep rut in the road at the fork looks as if a wagon may have turned around in the rain.
  4709. Next move: southeast
  4710. Obvious paths: north, southeast, southwest.
  4711.  
  4712. > southeast
  4713.  
  4714. You go southeast.
  4715.  
  4716. [Hawstkaal Road, Through the Forest]
  4717. Majestic pines have deposited their needles over this area, spreading it with a pungent cloak. Pebbles, pushed off to the sides, blend with the green and brown covering to mask the road's boundaries. Beneath the carpet of needles lie small, abrupt gradients that can trip unwary travelers.
  4718. Next move: southeast
  4719. Obvious paths: southeast, northwest.
  4720.  
  4721. > southeast
  4722. You go southeast.
  4723.  
  4724. [Hawstkaal Road, Through the Forest]
  4725. A multitude of branches form a thick canopy that envelops the road, giving it a close, protected ambience. The limbs, thickly covered with lush needles, interlock like praying hands.
  4726. Next move: southwest
  4727. Obvious paths: southeast, northwest.
  4728.  
  4729. > southeast
  4730.  
  4731. You go southeast.
  4732.  
  4733. [Hawstkaal Road, Through the Forest]
  4734. Interspersed between the trees are stacks of rocks and excavations that give the land a pimpled appearance. The piles appear orderly, as if someone had a purpose in mind at the time they did the digging. A few holes encroach upon the road, presenting a tripping hazard for the unwary.
  4735. Next move: southwest
  4736. Obvious paths: southwest, northwest.
  4737.  
  4738. > southwest
  4739. You go southwest.
  4740.  
  4741. [Hawstkaal Road, Through the Forest]
  4742. Heavy foliage surrounds the road and creates the illusion of impediments as it curves slightly. To the northeast, it appears to dead-end at a group of tree trunks, and the southwest appears blocked by pines as it angles to the horizon.
  4743. Next move: southwest
  4744. Obvious paths: northeast, southwest.
  4745.  
  4746. > southwest
  4747. You go southwest.
  4748.  
  4749. [Hawstkaal Road, Through the Forest]
  4750. Terrain changes are subtle, but the foliage and ground cover are a more varied mix of pine and the local Ke'nag tree. A sparse cover of fallen needles is interspersed with straggly grass. Distant enough from the edge of a nearby cliff to ensure the integrity of the surface in foul weather, the road consists of packed dirt and vegetation.
  4751. Next move: south
  4752. Obvious paths: northeast, southwest.
  4753. southwest
  4754.  
  4755. >
  4756. You go southwest.
  4757.  
  4758. [Hawstkaal Road, Through the Forest]
  4759. Pungent pine needles form a thick carpet that freshens the air with fragrance while muffling all sounds to a dull crunch. A venerable pine that has survived years of buffeting winds spreads its two remaining branches in an encompassing embrace around a much younger tree.
  4760. Next move: southwest
  4761. Obvious paths: northeast, south, northwest.
  4762. south
  4763.  
  4764. >
  4765. You go south.
  4766.  
  4767. [Hawstkaal Road, Through the Forest]
  4768. The air hangs heavily, and the only noise is that of nature pursuing its business of life and death. A distant rustle in the pines could be a forest denizen or merely a pinecone as it comes to rest on the well-padded ground.
  4769. Next move: south
  4770. Obvious paths: north, southwest.
  4771.  
  4772. > southwest
  4773.  
  4774. You go southwest.
  4775.  
  4776. [Hawstkaal Road, Through the Forest]
  4777. Bare, stony patches interrupt the green expanse of the forest here and there as the foothills of the Journelai Range encroach on the soft tranquility of the evergreens.
  4778. Next move: southeast
  4779. Obvious paths: northeast, south.
  4780.  
  4781. > south
  4782. You go south.
  4783.  
  4784. [Hawstkaal Road, Through the Forest]
  4785. Cresting a short hill, the road curls around a granite tor to the east. The trees nearby seem to shy away from the rock as if it might reach out and crush them.
  4786. Next move: southwest
  4787. Obvious paths: north, southeast.
  4788.  
  4789. > southeast
  4790. You go southeast.
  4791.  
  4792. [Hawstkaal Road, Through the Forest]
  4793. The site of a many years old lightning strike can be seen to the east. Dark green moss crawls over the edge of a deep gash in the stony forest floor. Mangled trees, a few still resolutely clinging to life, protrude at awkward angles from the ground near the opening.
  4794. Next move: south
  4795. Obvious paths: southwest, northwest.
  4796.  
  4797. > southwest
  4798. You go southwest.
  4799.  
  4800. [Hawstkaal Road, Through the Forest]
  4801. Gaps in the greenery allow celestial bodies in the night sky to shine faint patches of light amid the shadows. An occasional soft hoot emanates from an unseen owl, likely searching for a meal.
  4802. Next move: south
  4803. Obvious paths: northeast, south.
  4804.  
  4805. > south
  4806. You run south.
  4807.  
  4808. [Hawstkaal Road, Through the Forest]
  4809. Sparse clusters of pine and spruce line the way to either side. Jagged chunks of rock jut among the needles lining the path as the mountains begin to encroach upon the peaceful woods.
  4810. Next move: southwest
  4811. Obvious paths: north, south.
  4812.  
  4813. > south
  4814.  
  4815. You run south.
  4816.  
  4817. [Hawstkaal Road, A Clearing]
  4818. There is a small clearing among the trees here. At its center is a simple grey pedestal upon which stand marble figures of a Dwarf and a Gor'Tog, their hands clasped in friendship. A small bronze plaque is mounted at its base.
  4819. Next move: southwest
  4820. Obvious paths: north, southwest.
  4821.  
  4822. > southwest
  4823. You run southwest.
  4824.  
  4825. [Hawstkaal Road, Through the Forest]
  4826. The woods are interrupted by a huge boulder, forcing the road to veer to the west on its way southward. Scattered elsewhere along the ground are small chunks of rock, possibly pieces that broke off when the huge stone fell.
  4827. Next move: south
  4828. Obvious paths: northeast, southwest.
  4829. southwest
  4830.  
  4831. >
  4832. You run southwest.
  4833.  
  4834. [Hawstkaal Road, Through the Forest]
  4835. Chunks of rock are interspersed among the moss and pine needles. Trees begin to give way to stone among the foothills of the mountains to the east.
  4836. Next move: south
  4837. Obvious paths: northeast, south.
  4838.  
  4839. > south
  4840. You run south.
  4841.  
  4842. [Hawstkaal Road, Through the Forest]
  4843. A boulder, perhaps dislodged from the mountains to the east, blocks off passage on the eastern side, where there are traces of what appears to be an old path. A more freshly blazed passage goes around it to the other side, providing continued smooth travel for those not adept at rock climbing.
  4844. Next move: south
  4845. Obvious paths: north, south.
  4846.  
  4847. > south
  4848. You go south.
  4849.  
  4850. [Hawstkaal Road, Through the Forest]
  4851. A layer of pine needles lies fallen from the firs on either side of the road. Passage is nearly silent except for the occasional crunch of a breaking twig under foot, hoof, or wheel.
  4852. Next move: southeast
  4853. Obvious paths: north, south.
  4854.  
  4855. > south
  4856. You go south.
  4857.  
  4858. [Hawstkaal Road, Through the Forest]
  4859. Many of the trees here have the bark stripped away from the trunks near ground level. Now and then, a rustling can be heard from deeper in the woods. It seems likely that some gnawing creatures live nearby.
  4860. Next move: southeast
  4861. Obvious paths: north, southeast.
  4862.  
  4863. > southeast
  4864. You go southeast.
  4865.  
  4866. [Hawstkaal Road, Through the Forest]
  4867. Intermittent breezes blow across the path as the road goes over a small hill. The trees are somewhat sparser here, leaving more chance of exposure to the elements.
  4868. Next move: south
  4869. Obvious paths: southeast, northwest.
  4870.  
  4871. > southeast
  4872. You go southeast.
  4873.  
  4874. [Hawstkaal Road, Through the Forest]
  4875. A bald spot in the springy forest floor of moss and evergreen needles has become moist enough to turn to mud, making the going a bit slippery. The divots here and there may indicate awkward landings by the unwary.
  4876. Next move: south
  4877. Obvious paths: south, northwest.
  4878.  
  4879. > south
  4880. You go south.
  4881.  
  4882. [Hawstkaal Road, Through the Forest]
  4883. There is a wide ditch in the middle of the road. Several heavy wooden planks have been placed across it to allow passage, but they seem a bit wobbly.
  4884. Next move: south
  4885. Obvious paths: north, south.
  4886.  
  4887. > south
  4888. You go south.
  4889.  
  4890. [Hawstkaal Road, Through the Forest]
  4891. The trees are particularly dense in the part of the woods. One large pine near the roadway's edge is apparently home to a woodpecker, based on the intermittent hammering sounds coming from it.
  4892. Next move: southeast
  4893. Obvious paths: north, south.
  4894.  
  4895. > south
  4896.  
  4897. >
  4898. You go south.
  4899.  
  4900. [Hawstkaal Road, Through the Forest]
  4901. A layer of moss along the road adds spring to the traveler's steps and muffles the sounds of footfalls. Beneath the canopy of trees veiling the area, an almost palpable sense of peace seems to hover in the air, enticing many a sojourner to tarry in this green sanctuary.
  4902. Next move: southeast
  4903. Obvious paths: north, southeast.
  4904.  
  4905. > southeast
  4906. You go southeast.
  4907.  
  4908. [Hawstkaal Road, Through the Forest]
  4909. A bed of pine needles cushions the forest floor on either side of the packed dirt road. Little can be heard save for the rush of the river as it passes to the south.
  4910. Next move: south
  4911. Obvious paths: southeast, northwest.
  4912.  
  4913. > southeast
  4914. You go southeast.
  4915.  
  4916. [Hawstkaal Road, Through the Forest]
  4917. The foothills of the Himeneldar Shel Mountains fade into a patchy forest on this side of the Segoltha. Off to the south, the Chedik Bridge, with the city and mountains beyond it, is still visible through gaps in the trees.
  4918. Next move: south
  4919. Obvious paths: south, northwest.
  4920.  
  4921. > south
  4922. You go south.
  4923.  
  4924. [Hawstkaal Road, North River Bank]
  4925. The impressive Chedik bridge spans the Segoltha to the south, rising in a sturdy granite arch above the rapids. To the north, the Dwarven-laid paving stones end abruptly, and the road becomes packed dirt, still navigable but more subject to the whims of nature.
  4926. Next move: south
  4927. Obvious paths: north, south.
  4928.  
  4929. > south
  4930. You go south.
  4931.  
  4932. [Hawstkaal Road, Chedik Bridge]
  4933. At this end of the span, there is little sense of being in an urban region. The road to the north leads into a densely wooded area, while the view to south is that of the mountains only, with Hibarnhvidar hidden behind the rise of the bridge's surface. Upon reaching the riverbank, the paving stones fade to dirt, perhaps signaling the boundary of Dwarven influence on the land.
  4934. Next move: south
  4935. Obvious paths: north, south.
  4936.  
  4937. > south
  4938. You go south.
  4939.  
  4940. [Hawstkaal Road, Chedik Bridge]
  4941. Beginning its downward slope to the north, the bridge is bracketed by a pair of impressive granite towers, twins to those on the south side. Serving as stanchions, which, along with the heavy iron chains, support this marvel of Dwarven engineering, they rise up from the Segoltha, seemingly immune to the ravages of nature. A heavy steel door is set into each of them, although the rust on the locks and hinges suggests that they have not seen any use in quite a while.
  4942. Next move: south
  4943. Obvious paths: north, south.
  4944.  
  4945. > south
  4946. You go south.
  4947.  
  4948. [Hawstkaal Road, Chedik Bridge]
  4949. Cresting above the thundering rapids, the bridge affords the traveler a panoramic vista of the entire region. To the north, the forests of northern Forfedhdar extend as far as the eye can see. Southward lies the great walled city of Hibarnhvidar, backed by the mountains rising in the distance. The river rushes onward to the west, where it empties into the many-armed Sawstwar Lake.
  4950. Next move: south
  4951. Obvious paths: north, south.
  4952.  
  4953. > south
  4954. You go south.
  4955.  
  4956. [Hawstkaal Road, Chedik Bridge]
  4957. The bridge arcs upward to the north, flanked on either side by massive granite towers to which the bridge is anchored by thick iron chains. Heavy steel doors lead into the huge structures, although they look anything but inviting. Looking to the south, one can see Hibarnhvidar's water wheel, endlessly turning in the mighty Segoltha.
  4958. Next move: south
  4959. Obvious paths: north, south.
  4960.  
  4961. >
  4962. Mapped exits: script hibintelligence
  4963.  
  4964. south
  4965. You go south.
  4966.  
  4967. [Hawstkaal Road, Chedik Bridge]
  4968. The stone paving continues, grading slightly upward as it meshes nearly seamlessly into the beginning of the Chedik Bridge, which exhibits the same high standard of Dwarven craftsmanship as the road that approaches it. Below, rapids thunder against jagged rocks protruding from the river, providing a severe hazard to travel by water but an excellent source of power for the nearby city. Gazing southward, one can see the walls of Hibarnhvidar looming against the backdrop of the mountains in the distance.
  4969. Next move: south
  4970. Obvious paths: north, south.
  4971.  
  4972. > south
  4973. You go south.
  4974.  
  4975. [Hawstkaal Road, Approach to Hibarnhvidar]
  4976. A steady stream of visitors tromps to and from Hibarnhvidar's Northwest Gate just to the south. Belying the diminutive stature of its Dwarven builders, the hulking portal of iron and stone makes even the Gor'Togs among the pedestrians seem small as they pass beneath its arch. The rush of the nearby Segoltha River mutes the hubbub of feet, hooves, and wheels passing alone the stone road.
  4977. Obvious paths: north, south.
  4978.  
  4979. > south
  4980. You go south.
  4981.  
  4982. [Gate to Hibarnhvidar]
  4983. Nestled against a steep incline, a massive stone gate stands between the road proper and the city of Hibarnhvidar. Slight movement can be seen high atop the platforms that flank the gate's entrance. Carefully laid stonework provides a broad area just before the gate, and narrows into the path leading away from the city. Brushed and smoothed, the stones are evenly spaced, all traces of weed or loose gravel removed. A multi-pointed star marks the stone at the center of the entryway.
  4984. Obvious paths: north, west.
  4985.  
  4986. >
  4987. Mapped exits: go gate
  4988.  
  4989. [Script finished (In 26.5743882 seconds): automapper.cmd(183)]
  4990. >
  4991. Alwyn came through the Hibarnhvidar gate.
  4992.  
  4993. > release cyclic
  4994. release mana
  4995. You have no cyclic spell active to release.
  4996. >
  4997. You aren't harnessing any mana.
  4998. >
  4999. Alwyn goes north.
  5000.  
  5001. > command zombie leave
  5002. You do not have a zombie to command!
  5003. >
  5004. **** Prepping ROC ****
  5005. search
  5006. You search around for a moment.
  5007. Roundtime: 2 sec.
  5008. You don't find anything of interest here.
  5009. R>
  5010. RT with no EXP.
  5011.  
  5012. **** FOUND EMPTY ROOM! ***
  5013. prepare ROC 10
  5014. You mutter a foul-sounding phrase to yourself while preparing the Rite of Contrition spell.
  5015. > cast
  5016.  
  5017. You gesture.
  5018. You weave a field of sublime corruption, concealing the scars in your aura under a layer of magical pretense.
  5019.  
  5020. > release spell
  5021. release mana
  5022. You aren't preparing a spell.
  5023. >
  5024. You aren't harnessing any mana.
  5025. > release cambrinth bracer
  5026. Release what?
  5027. [Check RELEASE HELP for more information.]
  5028. > [ubercombat]: look Ethic
  5029. You are Criminal Ethic, a S'Kra Mur.
  5030. You have a shallow-featured face, tilted slitted hazel eyes and an elegant snout, white scales, a straight tail and a slender build.
  5031. You are slightly under average height for a S'Kra Mur.
  5032. You are an adult.
  5033.  
  5034. You have faint scuffing to the head, tiny scratches to the right arm, faint scuffing to the left arm, faint scuffing to the right hand, tiny scratches to the chest, minor swelling and bruising in the back compounded by cuts and bruises about the back.
  5035.  
  5036. You are wearing a miasmic spherical black stone hanging from a nightsilk cord.
  5037. > justice
  5038. You're fairly certain this area is lawless and unsafe.
  5039. >
  5040. You feel fully rested.
  5041. >
  5042. * NOT KNOWN AS A NECRO
  5043. [AutoMapper] Goto: Hibarnhvidar
  5044. [Script loaded: automapper.cmd]
  5045. go gate
  5046.  
  5047. [Outer Hibarnhvidar, Market Road]
  5048. Almost invisible in the darkness, the massive stones of the Northwest Gate rise up in the night to mark the end of Market Road. The outline of guards walking their rounds on the platforms high above can be seen as they pass near torches. A few tired travelers still stagger in from the wilderness beyond, obviously anxious to be done with the day's business.
  5049. Obvious paths: east.
  5050.  
  5051. >
  5052. Mapped exits: go northwest gate
  5053.  
  5054. [Script finished (In 0.6237497 seconds): automapper.cmd(183)]
  5055. > east
  5056. You go east.
  5057.  
  5058. [Outer Hibarnhvidar, Market Road]
  5059. The local stables, a low structure that sits at the corner of Market and West Valley Roads, shows less activity by night but remains open for late travelers. Traffic through the intersection is minimal in the evening hours, leaving those few that wander through able to hear sentries calling out the hours from the nearby Northwest Gate.
  5060. Obvious paths: east, southeast, west.
  5061.  
  5062. >
  5063. Mapped exits: go low stable
  5064.  
  5065. [Script error in ubercombat.cmd(20313): RETURN command failed. There are no more gosub bookmarks to return to!]
  5066. Trace follows:
  5067.  
  5068. passing label RELEASE_1 (14965)
  5069. match return
  5070. passing label RETURN (38977)
  5071. return (38979)
  5072. gosub release_camb (14185)
  5073. return (14980)
  5074. return (14208)
  5075. match roc_return
  5076. passing label ROC_RETURN (10446)
  5077. return (10449)
  5078. gosub justice_check (20242)
  5079. matchwait timeout
  5080. goto necro_unknown (10392)
  5081. return (10400)
  5082. passing label ESCAPE_NOW_3 (20277)
  5083. gosub automove (20282)
  5084. passing label AUTOMOVE_GO (30668)
  5085. match automove_return
  5086. passing label AUTOMOVE_RETURN (30717)
  5087. return (30721)
  5088.  
  5089. [Script aborted! (Run time: 11037 seconds): ubercombat.cmd]
  5090. >
  5091. Your body below the waist is dripping with water. Pools of it are forming all around you.
  5092. >
  5093. You feel fully attuned to the mana streams again.
  5094. >
  5095. You feel fully attuned to the mana streams again.
  5096. >
  5097. Your body below the waist is continuing to drip water everywhere.
  5098. >
  5099. You feel fully attuned to the mana streams again.
  5100. >
  5101. You feel fully attuned to the mana streams again.
  5102. >
  5103. Your body below the waist is still soaked.
  5104. >
  5105. You feel fully attuned to the mana streams again.
  5106. >
  5107. You feel fully attuned to the mana streams again.
  5108. >
  5109. You feel fully attuned to the mana streams again.
  5110. >
  5111. You feel fully attuned to the mana streams again.
  5112. >
  5113. You feel fully attuned to the mana streams again.
  5114. >
  5115. You feel fully attuned to the mana streams again.
  5116. >
  5117. You feel fully attuned to the mana streams again.
  5118. >
  5119. You are still rather wet, but drying off nicely.
  5120. >
  5121. You feel fully attuned to the mana streams again.
  5122. >
  5123. Alwyn just arrived.
  5124.  
  5125. >
  5126. Alwyn begins a spritely polka on her copper zills with only the slightest hint of difficulty.
  5127. >
  5128. You feel fully attuned to the mana streams again.
  5129. >
  5130. Alwyn goes east.
  5131.  
  5132. >
  5133. You feel fully attuned to the mana streams again.
  5134. >
  5135. You feel fully attuned to the mana streams again.
  5136. >
  5137. You feel fully attuned to the mana streams again.
  5138. >
  5139. Alwyn just arrived.
  5140.  
  5141. >
  5142. Alwyn runs west.
  5143.  
  5144. >
  5145. You feel fully attuned to the mana streams again.
  5146. >
  5147. You feel fully attuned to the mana streams again.
  5148. >
  5149. You feel fully attuned to the mana streams again.
  5150. >
  5151. You feel fully attuned to the mana streams again.
  5152. >
  5153. Alwyn just arrived.
  5154.  
  5155. >
  5156. Alwyn goes east.
  5157.  
  5158. >
  5159. You feel fully attuned to the mana streams again.
  5160. >
  5161. You feel fully attuned to the mana streams again.
  5162. >
  5163. Most of the clouds drift away to reveal a fine expanse of stars.
  5164. >
  5165. You feel fully attuned to the mana streams again.
  5166. >
  5167. You feel fully attuned to the mana streams again.
  5168. >
  5169. You feel fully attuned to the mana streams again.
  5170. >
  5171. You feel fully attuned to the mana streams again.
  5172. >
  5173. Your body below the waist is mostly dry now.
  5174. >
  5175. You feel fully attuned to the mana streams again.
  5176. >
  5177. Mist Wisp just arrived.
  5178.  
  5179. >
  5180. Mist Wisp goes east.
  5181.  
  5182. >
  5183. You feel fully attuned to the mana streams again.
  5184. >
  5185. You feel fully attuned to the mana streams again.
  5186. >
  5187. You feel fully attuned to the mana streams again.
  5188. >
  5189. You feel fully attuned to the mana streams again.
  5190. >
  5191. You feel fully attuned to the mana streams again.
  5192. >
  5193. You feel fully attuned to the mana streams again.
  5194. >
  5195. You feel fully attuned to the mana streams again.
  5196. >
  5197. You feel fully attuned to the mana streams again.
  5198. >
  5199. You feel fully attuned to the mana streams again.
  5200. >
  5201. Alwyn just arrived.
  5202.  
  5203. >
  5204. Alwyn runs west.
  5205.  
  5206. >
  5207. You feel fully attuned to the mana streams again.
  5208. >
  5209. You feel fully attuned to the mana streams again.
  5210. >
  5211. You feel fully attuned to the mana streams again.
  5212. >
  5213. You feel fully attuned to the mana streams again.
  5214. >
  5215. You feel fully attuned to the mana streams again.
  5216. >
  5217. You feel fully attuned to the mana streams again.
  5218. >
  5219. You feel fully attuned to the mana streams again.
  5220. >
  5221. You feel fully attuned to the mana streams again.
  5222. >
  5223. You feel fully attuned to the mana streams again.
  5224. >
  5225. You feel fully attuned to the mana streams again.
  5226. >
  5227. You feel fully attuned to the mana streams again.
  5228. >
  5229. You feel fully attuned to the mana streams again.
  5230. >
  5231. You feel fully attuned to the mana streams again.
  5232. >
  5233. You feel fully attuned to the mana streams again.
  5234. >
  5235. You feel fully attuned to the mana streams again.
  5236. >
  5237. You feel fully attuned to the mana streams again.
  5238. >
  5239. Your body below the waist is finally dry.
  5240. >
  5241. You feel fully attuned to the mana streams again.
  5242. >
  5243. You feel fully attuned to the mana streams again.
  5244. >
  5245. You feel fully attuned to the mana streams again.
  5246. >
  5247. Mist Wisp just arrived.
  5248.  
  5249. >
  5250. Mist Wisp runs west.
  5251.  
  5252. >
  5253. You feel fully attuned to the mana streams again.
  5254. >
  5255. You feel fully attuned to the mana streams again.
  5256. >
  5257. You feel fully attuned to the mana streams again.
  5258. >
  5259. You feel fully attuned to the mana streams again.
  5260. >
  5261. You feel fully attuned to the mana streams again.
  5262. >
  5263. You feel fully attuned to the mana streams again.
  5264. >
  5265. The last few clouds drift away, leaving a fine expanse of stars.
  5266. >
  5267. You feel fully attuned to the mana streams again.
  5268. >
  5269. You feel fully attuned to the mana streams again.
  5270. >
  5271. You feel fully attuned to the mana streams again.
  5272. >
  5273. You feel fully attuned to the mana streams again.
  5274. >
  5275. You feel fully attuned to the mana streams again.
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