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  1. # ------------------------------ #
  2.  
  3. #
  4.  
  5. # FeatherBoard 3
  6.  
  7. # Runs like a feather on your server
  8.  
  9. # (c) Maxim Van de Wynckel
  10.  
  11. #
  12.  
  13. # ------------------------------ #
  14.  
  15.  
  16.  
  17. # Permissions: To use the action groups give them the permission
  18.  
  19. # featherboard.group.<group>
  20.  
  21. # Make sure to remove them from the other groups
  22.  
  23. # when giving a new permission.
  24.  
  25.  
  26.  
  27. # Variables: These variables can be used in the TEXT section
  28.  
  29. # of both the header as the footer.
  30.  
  31. #
  32.  
  33. # {PLAYER} - Player name
  34.  
  35. # {PLAYERNICK} - Player nickname
  36.  
  37. # {SERVER} - Server name
  38.  
  39. # {PLAYERCOUNT} - Server player count
  40.  
  41. # {BUNGEECOUNT} - Bungee network player count
  42.  
  43. # 4000+ more ... see spigot page
  44.  
  45.  
  46.  
  47. # Formatting: These are formatting tags allowing you to format the animations
  48.  
  49. # or placeholders.
  50.  
  51. #
  52.  
  53. # Substring: This allows you to split a word (even a placeholder) in parts
  54.  
  55. # example: <substring begin=0 end=3>Hello World</substring> = Hel
  56.  
  57. # usage: This can be used to split placeholders when creating a typewriter
  58.  
  59. # or to split the colors in a placeholder.
  60.  
  61. #
  62.  
  63. # Scroll: This creates a scrolling animation of the text inside it. It accepts
  64.  
  65. # two arguments (the length and space between scrolls).
  66.  
  67. # example: <scroll width=20 spaces=20>&2This is a &atest</scroll>
  68.  
  69. #
  70.  
  71. # PLENTY MORE! See spigot page
  72.  
  73.  
  74.  
  75. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  76.  
  77. # GENERAL PLUGIN SETTINGS
  78.  
  79. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  80.  
  81.  
  82.  
  83. ## Config version (DO NOT EDIT)
  84.  
  85. config: 2
  86.  
  87.  
  88.  
  89. ## Language file
  90.  
  91. lang: 'en'
  92.  
  93.  
  94.  
  95. ## Debug mode
  96.  
  97. debug: false
  98.  
  99.  
  100.  
  101. ## Log to file
  102.  
  103. log:
  104.  
  105. enabled: true
  106.  
  107. # Reset log on startup
  108.  
  109. reset: false
  110.  
  111.  
  112.  
  113. ## Update checking
  114.  
  115. update:
  116.  
  117. check: true # RECOMMENDED YOU LEAVE THIS TRUE
  118.  
  119.  
  120.  
  121. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  122.  
  123. # PLUGIN SPECIFIC SETTINGS
  124.  
  125. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  126.  
  127.  
  128.  
  129. # Placeholder settings
  130.  
  131. placeholder:
  132.  
  133. # logs the memory usage of placeholders on startup
  134.  
  135. log-memory: false
  136.  
  137. # Clear unused placeholders that are not enabled.
  138.  
  139. clear-unused: true
  140.  
  141.  
  142.  
  143. # Tweaks to increase performance (Use at own risk)
  144.  
  145. tweaks:
  146.  
  147. # This option does not send scoreboard remove packets
  148.  
  149. # to the client on quit. This can increase performance on servers
  150.  
  151. # where players quit a lot (hubs, ...)
  152.  
  153. #
  154.  
  155. # Removal of the plugin requires you to manually delete the scoreboard.dat in the worlds
  156.  
  157. # /data folder
  158.  
  159. #
  160.  
  161. # Enabling this can cause the scoreboard not to work anymore. Use at your own risk
  162.  
  163. keepScoreboardOnQuit: true
  164.  
  165.  
  166.  
  167. # Toggling allows you to disable the scoreboard
  168.  
  169. database:
  170.  
  171. # If you want the toggle to stay even when your users
  172.  
  173. # log off you can enable this. Keep in mind that this requires a
  174.  
  175. # MySQL or SQLite database.
  176.  
  177. # If you are configuring the plugin for the first time it is advised
  178.  
  179. # to stay away from these settings until you managed the scoreboard
  180.  
  181. # set up.
  182.  
  183. persistent: false
  184.  
  185. # Database configuration is SIMILAR to http://wiki.bukkit.org/Bukkit.yml#database
  186.  
  187. # with isolation, url, driver, ...
  188.  
  189. # Database name
  190.  
  191. database: "featherboard"
  192.  
  193. # Database username
  194.  
  195. username: bukkit
  196.  
  197. # Database isolation type
  198.  
  199. isolation: SERIALIZABLE
  200.  
  201. # Database driver
  202.  
  203. driver: org.sqlite.JDBC
  204.  
  205. # Database password
  206.  
  207. password: walrus
  208.  
  209. # Database driver URL
  210.  
  211. # {DIR} will be replaced with the plugin directory
  212.  
  213. # {NAME} will be replaced wit the plugin name
  214.  
  215. url: jdbc:sqlite:{DIR}{NAME}.db
  216.  
  217. # Save interval in ticks
  218.  
  219. save-interval: 6000
  220.  
  221.  
  222.  
  223. # Disabled worlds. Add your world name in this list to
  224.  
  225. # disable it.
  226.  
  227. disabled-worlds:
  228.  
  229. - 'example_world'
  230.  
  231.  
  232.  
  233. # Show delay on join. Usefull if you wish to let the user
  234.  
  235. # enjoy a Title MOTD without having the scoreboard obstructing
  236.  
  237. # the view.
  238.  
  239. show-delay: 0
  240.  
  241.  
  242.  
  243. # Anti Flicker will use a new engine that will allow you to use fast animations
  244.  
  245. # without any flicker.
  246.  
  247. # You can disable this feature if you do not have fast refresh rates.
  248.  
  249. antiflicker: true
  250.  
  251.  
  252.  
  253. # A list of different scoreboards
  254.  
  255. boards:
  256.  
  257. # Default FeatherBoard comes with a board called "default". All players have the permission
  258.  
  259. # featherboard.group.default (by default) meaning all players should see the scoreboard unless
  260.  
  261. # the permission is negated.
  262.  
  263. #
  264.  
  265. # You can create as many boards as you want as long as the name is unique. It is advised to give logical
  266.  
  267. # names such as "vip-board", "mcmmo-levelup", ...
  268.  
  269. default:
  270.  
  271. # Every section here are different lines. The first section will be used as the title
  272.  
  273. # the following sections will be used as the lines on the scoreboard (max 15)
  274.  
  275. # Just as the scoreboard names you can name these 'lines' whatever you want. But to make
  276.  
  277. # things simple I will use logical names such as "title", "spacer", "header", ...
  278.  
  279. title:
  280.  
  281. # Every line has its own frames. The animation will loop through these frames on intervals
  282.  
  283. # that you configure below.
  284.  
  285. # Put all your frames under 'text:'. You can make as many lines as you want and use
  286.  
  287. # placeholders and preset effects.
  288.  
  289. # Keep in mind that there is a limit in line width!
  290.  
  291. text:
  292.  
  293. # To create cool looking animations you create yourself
  294.  
  295. # you can use the graphical tool AnimationCreator
  296.  
  297. # https://www.spigotmc.org/resources/animationcreator.6001/
  298.  
  299. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  300.  
  301. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  302.  
  303. - '<single><delay times="10">&l><</delay></single>'
  304.  
  305. - '<single>&f&lUltiCraft</single>' # <single> will allow the frame to only run ONCE
  306.  
  307. - '<single>&f&lUltiCraft</single>'
  308.  
  309. - '<single>&f&lUltiCraft</single>'
  310.  
  311. - '<single>&f&lUltiCraft</single>'
  312.  
  313. - '<single>&f&lUltiCraft</single>'
  314.  
  315. - ' <delay times="10">&f&lUltiCraft</delay>' # <delay> will repeat the line X times
  316.  
  317. - '<glow glowsize="5">UltiCraft</glow>'
  318.  
  319. # Interval is the animation interval in TICKS (20 ticks is one second).
  320.  
  321. # Every X ticks the animation goes to the next frame (see above)
  322.  
  323. # Once all frames are finished it will start over from the first one
  324.  
  325. interval: 2
  326.  
  327. # If you don't want a static order of the frames and want to show each frame at random
  328.  
  329. # you can enable this option.
  330.  
  331. random: false
  332.  
  333. # A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text.
  334.  
  335. # that is why it is advised to have something on your scoreboard that is bigger then all other lines.
  336.  
  337. # These lines (usually a header or footer) are also good for decoration.
  338.  
  339. header:
  340.  
  341. text:
  342.  
  343. - '<rainbow>&m-----------------------</rainbow>'
  344.  
  345. interval: 10
  346.  
  347. random: true
  348.  
  349. player-label:
  350.  
  351. text:
  352.  
  353. - '&b&l> &e&lSpiller Info:'
  354.  
  355. interval: 100
  356.  
  357. random: false
  358.  
  359. player-line1:
  360.  
  361. text:
  362.  
  363. - '&b{player}'
  364.  
  365. interval: 2
  366.  
  367. random: false
  368.  
  369. player-line2:
  370.  
  371. text:
  372.  
  373. - '&cDine penge:'
  374.  
  375. interval: 2
  376.  
  377. random: false
  378.  
  379. player-line3:
  380.  
  381. text:
  382.  
  383. - '&c{money_rounded}'
  384.  
  385. interval: 2
  386.  
  387. random: false
  388.  
  389. # For empty lines just add another 'section' but just don't put any text
  390.  
  391. # in it so it acts like an empty line.
  392.  
  393. spacer1:
  394.  
  395. text: []
  396.  
  397. interval: 100
  398.  
  399. random: false
  400.  
  401. news-info:
  402.  
  403. text:
  404.  
  405. - '&b&l> &e&lDit rank:'
  406.  
  407. interval: 100
  408.  
  409. random: false
  410.  
  411. news:
  412.  
  413. # Lets create some animated news
  414.  
  415. # News is something you need to write quick
  416.  
  417. # and usually you don't want to spend ages on creating
  418.  
  419. # some cool effect. That is why FeatherBoard features
  420.  
  421. # several presets you can use.
  422.  
  423. text:
  424.  
  425. - '{prefixcolor}{group}'
  426.  
  427. interval: 2 # When using preset effects. The interval will apply to that effect
  428.  
  429. # Do you want to randomize the animation frames?
  430.  
  431. random: false
  432.  
  433. # For empty lines just add another 'section' but just don't put any text
  434.  
  435. # in it so it acts like an empty line.
  436.  
  437. spacer2:
  438.  
  439. text: []
  440.  
  441. interval: 100
  442.  
  443. random: false
  444.  
  445. timesplayed-label: #Switch between site, times played and health
  446.  
  447. text:
  448.  
  449. - '&b&l> &e&lHjemmeside:'
  450.  
  451. - '&b&l> &e&lKoeb rank:'
  452.  
  453. interval: 100
  454.  
  455. random: false
  456.  
  457. timesplayed: #Switch between site, times played and health
  458.  
  459. text:
  460.  
  461. - '&culticraftdk.enjin.com'
  462.  
  463. - '&c/buy'
  464.  
  465. interval: 100
  466.  
  467. random: false
  468.  
  469. # For empty lines just add another 'section' but just don't put any text
  470.  
  471. # in it so it acts like an empty line.
  472.  
  473. spacer3:
  474.  
  475. text: []
  476.  
  477. interval: 100
  478.  
  479. random: false
  480.  
  481. server-label:
  482.  
  483. text:
  484.  
  485. - '&b&l> &e&lTeamSpeak:'
  486.  
  487. interval: 100
  488.  
  489. random: false
  490.  
  491. server-line1:
  492.  
  493. text:
  494.  
  495. - '&b91.121.55.41:21757'
  496.  
  497. interval: 1
  498.  
  499. random: false
  500.  
  501. server-line2:
  502.  
  503. text:
  504. - ' '
  505.  
  506. interval: 10
  507.  
  508. random: false
  509.  
  510. server-line3:
  511.  
  512. text:
  513. - '&b{onlineplayers} &3online spillere.'
  514.  
  515. interval: 10
  516.  
  517. random: false
  518.  
  519. # This is the same as the header. It is not needed since you already use the header as the longest line
  520.  
  521. # but it looks cleaner having a footer.
  522.  
  523. footer:
  524.  
  525. text:
  526.  
  527. - '<rainbow>&m+---------------------+</rainbow>'
  528.  
  529. interval: 10
  530.  
  531. random: true
  532.  
  533. # This is a combat scoreboard example showing
  534.  
  535. # combat related information.
  536.  
  537. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  538.  
  539. # (Unless you want it to show all the time)
  540.  
  541. # You still need to 'trigger' this scoreboard in the vanilla_combat
  542.  
  543. donater:
  544.  
  545. # Lets just use the title,header and footer from the example above
  546.  
  547. # for in depth configuration look above.
  548.  
  549. #
  550.  
  551. # When designing a board that is used when triggered on an event. You have
  552.  
  553. # to think (before looking at the placeholders) what is relevant.
  554.  
  555. # For example: When I think of combat my first thoughts are:
  556.  
  557. # - Health: To see how much you have left
  558.  
  559. # - Possible cooldown timers
  560.  
  561. # - With who am I in combat?
  562.  
  563. # - Target health
  564.  
  565. # - mcMMO attacking level?
  566.  
  567. #
  568.  
  569. # Next you have to think what is important during that event:
  570.  
  571. # - Combat: not too much distraction (no animations, smaller scoreboard)
  572.  
  573. #
  574.  
  575. # Once you know those things start looking for placeholders. A lot of events such
  576.  
  577. # as mcmmo have placeholders that can only be used in such events.
  578.  
  579. title:
  580.  
  581. text:
  582.  
  583. # To create cool looking animations you create yourself
  584.  
  585. # you can use the graphical tool AnimationCreator
  586.  
  587. # https://www.spigotmc.org/resources/animationcreator.6001/
  588.  
  589. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  590.  
  591. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  592.  
  593. - '<single><delay times="10">&l><</delay></single>'
  594.  
  595. - '<single>&f&lUltiCraft</single>' # <single> will allow the frame to only run ONCE
  596.  
  597. - '<single>&f&lUltiCraft</single>'
  598.  
  599. - '<single>&f&lUltiCraft</single>'
  600.  
  601. - '<single>&f&lUltiCraft</single>'
  602.  
  603. - '<single>&f&lUltiCraft</single>'
  604.  
  605. - ' <delay times="10">&f&lUltiCraft</delay>' # <delay> will repeat the line X times
  606.  
  607. - '<glow glowsize="5">UltiCraft</glow>'
  608.  
  609. # Interval is the animation interval in TICKS (20 ticks is one second).
  610.  
  611. # Every X ticks the animation goes to the next frame (see above)
  612.  
  613. # Once all frames are finished it will start over from the first one
  614.  
  615. interval: 2
  616.  
  617. # If you don't want a static order of the frames and want to show each frame at random
  618.  
  619. # you can enable this option.
  620.  
  621. random: false
  622.  
  623. # A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text.
  624.  
  625. # that is why it is advised to have something on your scoreboard that is bigger then all other lines.
  626.  
  627. # These lines (usually a header or footer) are also good for decoration.
  628.  
  629. header:
  630.  
  631. text:
  632.  
  633. - '<rainbow>&m-----------------------</rainbow>'
  634.  
  635. interval: 10
  636.  
  637. random: true
  638.  
  639. player-label:
  640.  
  641. text:
  642.  
  643. - '&b&l> &e&lSpiller Info:'
  644.  
  645. interval: 100
  646.  
  647. random: false
  648.  
  649. player-line1:
  650.  
  651. text:
  652.  
  653. - '&b{player}'
  654.  
  655. interval: 2
  656.  
  657. random: false
  658.  
  659. player-line2:
  660.  
  661. text:
  662.  
  663. - '&cDine penge:'
  664.  
  665. interval: 2
  666.  
  667. random: false
  668.  
  669. player-line3:
  670.  
  671. text:
  672.  
  673. - '&c{money_rounded}'
  674.  
  675. interval: 2
  676.  
  677. random: false
  678.  
  679. # For empty lines just add another 'section' but just don't put any text
  680.  
  681. # in it so it acts like an empty line.
  682.  
  683. spacer1:
  684.  
  685. text: []
  686.  
  687. interval: 100
  688.  
  689. random: false
  690.  
  691. news-info:
  692.  
  693. text:
  694.  
  695. - '&b&l> &e&lDit rank:'
  696.  
  697. interval: 100
  698.  
  699. random: false
  700.  
  701. news:
  702.  
  703. # Lets create some animated news
  704.  
  705. # News is something you need to write quick
  706.  
  707. # and usually you don't want to spend ages on creating
  708.  
  709. # some cool effect. That is why FeatherBoard features
  710.  
  711. # several presets you can use.
  712.  
  713. text:
  714.  
  715. - '{prefixcolor}{group} &7+ {suffix}'
  716.  
  717. interval: 2 # When using preset effects. The interval will apply to that effect
  718.  
  719. # Do you want to randomize the animation frames?
  720.  
  721. random: false
  722.  
  723. # For empty lines just add another 'section' but just don't put any text
  724.  
  725. # in it so it acts like an empty line.
  726.  
  727. spacer2:
  728.  
  729. text: []
  730.  
  731. interval: 100
  732.  
  733. random: false
  734.  
  735. timesplayed-label: #Switch between site, times played and health
  736.  
  737. text:
  738.  
  739. - '&b&l> &e&lHjemmeside:'
  740.  
  741. - '&b&l> &e&lKoeb rank:'
  742.  
  743. interval: 100
  744.  
  745. random: false
  746.  
  747. timesplayed: #Switch between site, times played and health
  748.  
  749. text:
  750.  
  751. - '&culticraftdk.enjin.com'
  752.  
  753. - '&c/buy'
  754.  
  755. interval: 100
  756.  
  757. random: false
  758.  
  759. # For empty lines just add another 'section' but just don't put any text
  760.  
  761. # in it so it acts like an empty line.
  762.  
  763. spacer3:
  764.  
  765. text: []
  766.  
  767. interval: 100
  768.  
  769. random: false
  770.  
  771. server-label:
  772.  
  773. text:
  774.  
  775. - '&b&l> &e&lTeamSpeak:'
  776.  
  777. interval: 100
  778.  
  779. random: false
  780.  
  781. server-line1:
  782.  
  783. text:
  784.  
  785. - '&b91.121.55.41:21757'
  786.  
  787. interval: 1
  788.  
  789. random: false
  790.  
  791. server-line2:
  792.  
  793. text:
  794. - ' '
  795.  
  796. interval: 10
  797.  
  798. random: false
  799.  
  800. server-line3:
  801.  
  802. text:
  803. - '&b{onlineplayers} &3online spillere.'
  804.  
  805. interval: 10
  806.  
  807. random: false
  808.  
  809. # This is the same as the header. It is not needed since you already use the header as the longest line
  810.  
  811. # but it looks cleaner having a footer.
  812.  
  813. footer:
  814.  
  815. text:
  816.  
  817. - '<rainbow>&m+---------------------+</rainbow>'
  818.  
  819. interval: 10
  820.  
  821. random: true
  822. # This is an example for mcMMO when you level up
  823.  
  824. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  825.  
  826. # (Unless you want it to show all the time)
  827.  
  828. # You still need to 'trigger' this scoreboard in the 'mcmmo-levelup'
  829.  
  830. mcmmo-levelup:
  831.  
  832. title:
  833.  
  834. text:
  835.  
  836. # To create cool looking animations you create yourself
  837.  
  838. # you can use the graphical tool AnimationCreator
  839.  
  840. # https://www.spigotmc.org/resources/animationcreator.6001/
  841.  
  842. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  843.  
  844. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  845.  
  846. - '<single><delay times="10">&l><</delay></single>'
  847.  
  848. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  849.  
  850. - '<single>&f&lherB</single>'
  851.  
  852. - '<single>&f&lherBo</single>'
  853.  
  854. - '<single>&f&latherBoa</single>'
  855.  
  856. - '<single>&f&leatherBoar</single>'
  857.  
  858. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  859.  
  860. interval: 2
  861.  
  862. random: false
  863.  
  864. header:
  865.  
  866. text:
  867.  
  868. - '&a&m+-----------------+'
  869.  
  870. interval: 10
  871.  
  872. random: true
  873.  
  874. info-label:
  875.  
  876. text:
  877.  
  878. # mcMMO-levelup comes with several event specific placeholders
  879.  
  880. - '&bCongrats! Level up: {mcmmo-levelup_levelsgained}'
  881.  
  882. interval: 10
  883.  
  884. spacer1: # This is a spacer an empty line
  885.  
  886. text:
  887.  
  888. - ''
  889.  
  890. interval: 10
  891.  
  892. # Do you want to randomize the animation frames?
  893.  
  894. random: false
  895.  
  896. skill-label: # You can add elements to the group and name them like you want
  897.  
  898. # Lets make a static label
  899.  
  900. text:
  901.  
  902. - '&9&l> &e&lSkill:'
  903.  
  904. interval: 10 # The interval is not important since its just 1 static text.
  905.  
  906. # Do you want to randomize the animation frames?
  907.  
  908. random: false
  909.  
  910. skill:
  911.  
  912. # Lets make a static label
  913.  
  914. text:
  915.  
  916. - '{mcmmo-levelup_skill_name}'
  917.  
  918. interval: 10 # The interval is not important since its just 1 static text.
  919.  
  920. # Do you want to randomize the animation frames?
  921.  
  922. random: false
  923.  
  924. spacer2: # This is a spacer an empty line
  925.  
  926. text:
  927.  
  928. - ''
  929.  
  930. interval: 100
  931.  
  932. # Do you want to randomize the animation frames?
  933.  
  934. random: false
  935.  
  936. skilllevel-label: # You can add elements to the group and name them like you want
  937.  
  938. # Lets make a static label
  939.  
  940. text:
  941.  
  942. - '&b&l> &e&lCurrent level:'
  943.  
  944. interval: 10 # The interval is not important since its just 1 static text.
  945.  
  946. # Do you want to randomize the animation frames?
  947.  
  948. random: false
  949.  
  950. skilllevel:
  951.  
  952. # Lets make a static label
  953.  
  954. text:
  955.  
  956. - '{mcmmo-levelup_skilllevel}'
  957.  
  958. interval: 10 # The interval is not important since its just 1 static text.
  959.  
  960. # Do you want to randomize the animation frames?
  961.  
  962. random: false
  963.  
  964. footer:
  965.  
  966. text:
  967.  
  968. - '&a&m+-----------------+'
  969.  
  970. interval: 10
  971.  
  972. random: true
  973.  
  974. # This is an example for Towny when you enter a town
  975.  
  976. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  977.  
  978. # (Unless you want it to show all the time)
  979.  
  980. # You still need to 'trigger' this scoreboard in the 'towny-town'
  981.  
  982. towny-town-example:
  983.  
  984. # Lets just use the title,header and footer from the example above
  985.  
  986. # for in depth configuration look above.
  987.  
  988. title:
  989.  
  990. text:
  991.  
  992. # To create cool looking animations you create yourself
  993.  
  994. # you can use the graphical tool AnimationCreator
  995.  
  996. # https://www.spigotmc.org/resources/animationcreator.6001/
  997.  
  998. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  999.  
  1000. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  1001.  
  1002. - '<single><delay times="10">&l><</delay></single>'
  1003.  
  1004. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  1005.  
  1006. - '<single>&f&lherB</single>'
  1007.  
  1008. - '<single>&f&lherBo</single>'
  1009.  
  1010. - '<single>&f&latherBoa</single>'
  1011.  
  1012. - '<single>&f&leatherBoar</single>'
  1013.  
  1014. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  1015.  
  1016. interval: 2
  1017.  
  1018. random: false
  1019.  
  1020. header:
  1021.  
  1022. text:
  1023.  
  1024. - '&a&m+-------------------+'
  1025.  
  1026. interval: 10
  1027.  
  1028. random: true
  1029.  
  1030. town-label:
  1031.  
  1032. text:
  1033.  
  1034. - '&bYou are in town:'
  1035.  
  1036. interval: 100
  1037.  
  1038. town-data:
  1039.  
  1040. text:
  1041.  
  1042. - '{towny_currenttown_name}'
  1043.  
  1044. interval: 100
  1045.  
  1046. spacer1:
  1047.  
  1048. text: []
  1049.  
  1050. interval: 100
  1051.  
  1052. townboard-label:
  1053.  
  1054. text:
  1055.  
  1056. - '&bTown board:'
  1057.  
  1058. interval: 100
  1059.  
  1060. townboard:
  1061.  
  1062. text:
  1063.  
  1064. - '&a<scroll minwidth="28" width="30">{towny_currenttown_townboard}</scroll>'
  1065.  
  1066. interval: 3
  1067.  
  1068. spacer2:
  1069.  
  1070. text: []
  1071.  
  1072. interval: 100
  1073.  
  1074. population-label:
  1075.  
  1076. text:
  1077.  
  1078. - '&bPopulation:'
  1079.  
  1080. interval: 100
  1081.  
  1082. poplulation-data:
  1083.  
  1084. text:
  1085.  
  1086. - '{towny_currenttown_residents}'
  1087.  
  1088. interval: 100
  1089.  
  1090. footer:
  1091.  
  1092. text:
  1093.  
  1094. - '&a&m+-------------------+'
  1095.  
  1096. interval: 10
  1097.  
  1098. random: true
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