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- local find_first_child = game.FindFirstChild
- local replicated_storage = game:GetService("ReplicatedStorage")
- local modules = find_first_child(replicated_storage, "Modules")
- local core = modules and find_first_child(modules, "Core")
- local networking = core and find_first_child(core, "Networking")
- networking = networking and require(networking)
- local response = networking and networking:InvokeServer("GetCode")
- if (response) then
- if (not response.success and response.message) then
- rconsoleerr(response.message)
- else
- rconsoleinfo(response)
- end
- end
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