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- void DrawBoneGui()
- {
- for (int ax = 1; ax <= g_Engine.GetMaxClients(); ax++)
- {
- if (cvar.onlyidhook_skeleton? idhook.FirstKillPlayer[ax] : 1)
- {
- if(GetHead(ax))
- {
- if (isEnemy(ax) || cvar.gui_visual_team)
- {
- ColorEntry *colorbone = PlayerColor(ax);
- ColorEntry *black = colorList.get(5);
- ColorEntry *white = colorList.get(4);
- vec3_t EntBone[53], EntHitbox[8];
- if (BuildInfo.Build != 3266 && BuildInfo.Build != 4554)
- {
- if (g_pEngine->pfnGetCvarPointer("_sethdmodels")->value == 1)
- {
- GetVector(ax, EntBone, EntHitbox);
- if (ModelGuerilla(ax) || ModelArctic(ax) || ModelLeet(ax) || ModelSas(ax) || ModelUrban(ax))
- {
- if (cvar.gui_skeleton)DrawBonePatterSteam0Gui(ax, EntBone, colorbone, black);
- if (cvar.gui_skeleton == 2)DrawHitBoxPatternSteamGui(ax, colorbone, black);
- }
- if (ModelTerror(ax))
- {
- if (cvar.gui_skeleton)DrawBonePatterSteam1Gui(ax, EntBone, colorbone, black);
- if (cvar.gui_skeleton == 2)DrawHitBoxPatternSteamGui(ax, colorbone, black);
- }
- if (ModelGign(ax))
- {
- if (cvar.gui_skeleton)DrawBonePatterSteam2Gui(ax, EntBone, colorbone, black);
- if (cvar.gui_skeleton == 2)DrawHitBoxPatternSteamGui(ax, colorbone, black);
- }
- if (ModelGsg9(ax))
- {
- if (cvar.gui_skeleton)DrawBonePatterSteam3Gui(ax, EntBone, colorbone, black);
- if (cvar.gui_skeleton == 2)DrawHitBoxPatternSteamGui(ax, colorbone, black);
- }
- }
- else
- {
- GetVector(ax, EntBone, EntHitbox);
- if (ModelArctic(ax) || ModelLeet(ax) || ModelSas(ax))
- {
- if (cvar.gui_skeleton)DrawBonePatter0Gui(ax, EntBone, colorbone, black);
- if (cvar.gui_skeleton == 2)DrawHitBoxPatternGui(ax, EntHitbox, colorbone, black);
- }
- if (ModelGuerilla(ax) || ModelUrban(ax) || ModelTerror(ax) || ModelGign(ax) || ModelGsg9(ax) || ModelUrban(ax))
- {
- if (cvar.gui_skeleton)DrawBonePatter1Gui(ax, EntBone, colorbone, black);
- if (cvar.gui_skeleton == 2)DrawHitBoxPatternGui(ax, EntHitbox, colorbone, black);
- }
- }
- }
- if (BuildInfo.Build == 3266 || BuildInfo.Build == 4554)
- {
- GetVector(ax, EntBone, EntHitbox);
- if (ModelArctic(ax) || ModelLeet(ax) || ModelSas(ax))
- {
- if (cvar.gui_skeleton)DrawBonePatter0Gui(ax, EntBone, colorbone, black);
- if (cvar.gui_skeleton == 2)DrawHitBoxPatternGui(ax, EntHitbox, colorbone, black);
- }
- if (ModelGuerilla(ax) || ModelUrban(ax) || ModelTerror(ax) || ModelGign(ax) || ModelGsg9(ax) || ModelUrban(ax))
- {
- if (cvar.gui_skeleton)DrawBonePatter1Gui(ax, EntBone, colorbone, black);
- if (cvar.gui_skeleton == 2)DrawHitBoxPatternGui(ax, EntHitbox, colorbone, black);
- }
- }
- }
- g_Player[ax].bGotHead = false;
- }
- if (GetHeadLocal(ax))
- {
- ColorEntry *black = colorList.get(5);
- ColorEntry *white = colorList.get(4);
- vec3_t EntBone[53], EntHitbox[8];
- if (BuildInfo.Build != 3266 && BuildInfo.Build != 4554)
- {
- if (g_pEngine->pfnGetCvarPointer("_sethdmodels")->value == 1)
- {
- GetVector(ax, EntBone, EntHitbox);
- if (ModelGuerilla(ax) || ModelArctic(ax) || ModelLeet(ax) || ModelSas(ax) || ModelUrban(ax))
- {
- if (cvar.gui_skeletonlocal)DrawBonePatterSteam0Gui2(ax, EntBone, cvar.color_green, cvar.color_blue, cvar.color_red, black);
- if (cvar.gui_skeletonlocal == 2)DrawHitBoxPatternSteamGui2(ax, cvar.color_green, cvar.color_blue, cvar.color_red, black);
- }
- if (ModelTerror(ax))
- {
- if (cvar.gui_skeletonlocal)DrawBonePatterSteam1Gui2(ax, EntBone, cvar.color_green, cvar.color_blue, cvar.color_red, black);
- if (cvar.gui_skeletonlocal == 2)DrawHitBoxPatternSteamGui2(ax, cvar.color_green, cvar.color_blue, cvar.color_red, black);
- }
- if (ModelGign(ax))
- {
- if (cvar.gui_skeletonlocal)DrawBonePatterSteam2Gui2(ax, EntBone, cvar.color_green, cvar.color_blue, cvar.color_red, black);
- if (cvar.gui_skeletonlocal == 2)DrawHitBoxPatternSteamGui2(ax, cvar.color_green, cvar.color_blue, cvar.color_red, black);
- }
- if (ModelGsg9(ax))
- {
- if (cvar.gui_skeletonlocal)DrawBonePatterSteam3Gui2(ax, EntBone, cvar.color_green, cvar.color_blue, cvar.color_red, black);
- if (cvar.gui_skeletonlocal == 2)DrawHitBoxPatternSteamGui2(ax, cvar.color_green, cvar.color_blue, cvar.color_red, black);
- }
- }
- else
- {
- GetVector(ax, EntBone, EntHitbox);
- if (ModelArctic(ax) || ModelLeet(ax) || ModelSas(ax))
- {
- if (cvar.gui_skeletonlocal)DrawBonePatter0Gui2(ax, EntBone, cvar.color_green, cvar.color_blue, cvar.color_red, black);
- if (cvar.gui_skeletonlocal == 2)DrawHitBoxPatternGui2(ax, EntHitbox, cvar.color_green, cvar.color_blue, cvar.color_red, black);
- }
- if (ModelGuerilla(ax) || ModelUrban(ax) || ModelTerror(ax) || ModelGign(ax) || ModelGsg9(ax) || ModelUrban(ax))
- {
- if (cvar.gui_skeletonlocal)DrawBonePatter1Gui2(ax, EntBone, cvar.color_green, cvar.color_blue, cvar.color_red, black);
- if (cvar.gui_skeletonlocal == 2)DrawHitBoxPatternGui2(ax, EntHitbox, cvar.color_green, cvar.color_blue, cvar.color_red, black);
- }
- }
- }
- if (BuildInfo.Build == 3266 || BuildInfo.Build == 4554)
- {
- GetVector(ax, EntBone, EntHitbox);
- if (ModelArctic(ax) || ModelLeet(ax) || ModelSas(ax))
- {
- if (cvar.gui_skeletonlocal)DrawBonePatter0Gui2(ax, EntBone, cvar.color_green, cvar.color_blue, cvar.color_red, black);
- if (cvar.gui_skeletonlocal == 2)DrawHitBoxPatternGui2(ax, EntHitbox, cvar.color_green, cvar.color_blue, cvar.color_red, black);
- }
- if (ModelGuerilla(ax) || ModelUrban(ax) || ModelTerror(ax) || ModelGign(ax) || ModelGsg9(ax) || ModelUrban(ax))
- {
- if (cvar.gui_skeletonlocal)DrawBonePatter1Gui2(ax, EntBone, cvar.color_green, cvar.color_blue, cvar.color_red, black);
- if (cvar.gui_skeletonlocal == 2)DrawHitBoxPatternGui2(ax, EntHitbox, cvar.color_green, cvar.color_blue, cvar.color_red, black);
- }
- }
- g_Player[ax].bGotHead = false;
- }
- }
- }
- }
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