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MegoZ_

Damage Pause

Aug 7th, 2022
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Lua 0.50 KB | None | 0 0
  1. local damagePause = {}
  2.  
  3. function damagePause.onInitAPI()
  4.     registerEvent(damagePause, "onTick", "onTick")
  5. end
  6.  
  7. function damagePause.onTick()
  8.     for kp,p in ipairs(Player.get()) do
  9.         if p.forcedTimer ~= 0 then
  10.             if #Player.get() == 2 then
  11.                 if kp == 1 then
  12.                     player2.forcedState = FORCEDSTATE_ONTONGUE
  13.                 elseif kp == 2 then
  14.                     player.forcedState = FORCEDSTATE_ONTONGUE
  15.                 end
  16.             end
  17.             Defines.levelFreeze = true
  18.         else
  19.             Defines.levelFreeze = false
  20.         end
  21.     end
  22. end
  23.  
  24.  
  25. return damagePause
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