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- local damagePause = {}
- function damagePause.onInitAPI()
- registerEvent(damagePause, "onTick", "onTick")
- end
- function damagePause.onTick()
- for kp,p in ipairs(Player.get()) do
- if p.forcedTimer ~= 0 then
- if #Player.get() == 2 then
- if kp == 1 then
- player2.forcedState = FORCEDSTATE_ONTONGUE
- elseif kp == 2 then
- player.forcedState = FORCEDSTATE_ONTONGUE
- end
- end
- Defines.levelFreeze = true
- else
- Defines.levelFreeze = false
- end
- end
- end
- return damagePause
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