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- options:
- count: 10
- on rightclick with stick:
- if {heal.%player%} is not set:
- set {heal.%player%} to 0
- {heal.%player%} is 0
- push the player forwards at speed 1.5
- set {heal.%player%} to 5
- while {heal.%player%} is not 0:
- wait 1 second
- subtract 1 from {heal.%player%}
- if player's tool is Blaze Rod:
- send action bar from "<lime>%{heal.%player%}%" to player
- if {heal.%player%} is 0:
- send "再使用可能!"
- on drop:
- if event-item is iron pickaxe:
- cancel event
- else if event-item is clock:
- cancel event
- on death of player:
- wait 1 tick
- loop items in victim's inventory:
- chance of 30%:
- drop loop-item at location of victim
- remove loop-item from victim's inventory
- on break of emerald ore:
- block under the event-block is bedrock
- cancel event
- add 5 to {money::%player%}
- play sound "BLOCK_NOTE_HARP" to player with volume 0.8 and pitch 5
- every second:
- loop all players:
- set action bar of loop-players to "&c<money>:%{money::%loop-player%}% &a<所持株数>:%{kabu::%loop-player%}%"
- on join:
- if {kabu::%player%} is not set:
- set {kabu::%player%} to 0
- if {money::%player%} is not set:
- set {money::%player%} to 0
- give iron pickaxe named "&dエメラルド採掘用ピッケル" to player
- give clock named "&aMenu" to player
- broadcast "&d&l[FirtsJoin]:%player%"
- stop
- set the join message to "&c&l[Join]:%player%"
- loop all players:
- play sound "ENTITY_CAT_PURR" to loop-player with volume 0.5 and pitch 3
- on quit:
- set the quit message to "&b&l[Leave]:%player%"
- on rightclick with clock:
- if clicked block is crafting table:
- cancel event
- else if clicked block is ender chest:
- cancel event
- else if clicked block is furnace:
- cancel event
- else if clicked block is ender chest:
- cancel event
- else if clicked block is chest:
- cancel event
- else if clicked block is dispenser:
- cancel event
- else if clicked block is hopper:
- cancel event
- else if clicked block is dropper:
- cancel event
- else if clicked block is chest:
- cancel event
- on right click with clock:
- name of held item contains "&aMenu"
- open chest with 3 rows named "&5Sky Block Menu" to player
- wait 1 tick
- set slot 0 of player's current inventory to emerald block named "&dITEM SHOP"
- set slot 2 of player's current inventory to gold block named "&d&l暇つぶし株"
- set slot 4 of player's current inventory to glowing emerald named "&d&lmoneyランキング"
- set slot 8 of player's current inventory to glowing gold nugget named "&e所持金確認" with lore "&eYou have &c%{money::%player%}% money"
- set slot 18 of player's current inventory to glowing iron pickaxe named "&eピッケル購入"
- set slot 6 of player's current inventory to potion of healing named "&d&l投票" with lore "&e投票すると10分間採掘速度が上昇します!"
- on inventory click:
- if name of player's current inventory contains "&5Sky Block Menu":
- if clicked slot is 0:
- cancel event
- shop(player)
- if clicked slot is 2:
- cancel event
- kabumenu(player)
- if clicked slot is 4:
- cancel event
- set {_high} to 0
- loop {money::*}:
- set {_list::%loop-index%} to loop-value
- loop {@count} times:
- loop {_list::*}:
- loop-value-2 > {_high}
- set {_high} to loop-value-2
- set {_highplayer} to loop-index
- message "&d%loop-number%位&l&e%{_highplayer}%:&r&a%{_high}%money" to player
- set {_high} to 0
- delete {_list::%{_highplayer}%}
- if clicked slot is 6:
- cancel event
- execute player command "/prvote"
- if clicked slot is 8:
- cancel event
- if clicked slot is 18:
- cancel event
- function shop(p: player):
- open chest with 6 rows named "&5SHOP <資源>" to {_p}
- wait 1 tick
- set slot 0 of {_p}'s current inventory to glowing gold nugget named "&e&l所持金確認" with lore "&eYou have &c%{money::%{_p}%}% money!"
- set slot 1 of {_p}'s current inventory to iron bars named " "
- set slot 2 of {_p}'s current inventory to iron bars named " "
- set slot 3 of {_p}'s current inventory to iron bars named " "
- set slot 4 of {_p}'s current inventory to iron bars named " "
- set slot 5 of {_p}'s current inventory to iron bars named " "
- set slot 6 of {_p}'s current inventory to iron bars named " "
- set slot 7 of {_p}'s current inventory to iron bars named " "
- set slot 8 of {_p}'s current inventory to iron bars named " "
- set slot 9 of {_p}'s current inventory to dirt named "&d&l土" with lore "&e32個&f/&c100money"
- set slot 10 of {_p}'s current inventory to oak log named "&d&lオークの原木" with lore "&e16個&f/&c200money"
- set slot 11 of {_p}'s current inventory to oak sapling named "&d&lオークの苗木" with lore "&e16個&f/&c200money"
- set slot 12 of {_p}'s current inventory to cobblestone named "&d&l丸石" with lore "&e32個&f/&c200money"
- set slot 13 of {_p}'s current inventory to coal named "&d&l石炭" with lore "&e16個&f/&c150money"
- set slot 14 of {_p}'s current inventory to iron ingot named "&d&l鉄" with lore "&e16個&f/&c300money"
- set slot 15 of {_p}'s current inventory to gold ingot named "&d&l金" with lore "&e8個&f/&c400money"
- set slot 16 of {_p}'s current inventory to redstone named "&d&lレッドストーン" with lore "&e16個&f/&c400money"
- set slot 17 of {_p}'s current inventory to lapis lazuli named "&d&lラピスラズリ" with lore "&e16個&f/&c400money"
- set slot 18 of {_p}'s current inventory to water bucket named "&d&l水入りバケツ" with lore "&e1個&f/&c400money"
- set slot 19 of {_p}'s current inventory to clay named "&d&l粘土" with lore "&e16個&f/&c200money"
- set slot 20 of {_p}'s current inventory to nether quartz named "&d&lネザークオーツ" with lore "&e16個&f/&c200money"
- set slot 21 of {_p}'s current inventory to white wool named "&d&l羊毛" with lore "&e16個&f/&c200money"
- set slot 22 of {_p}'s current inventory to sand named "&d&l砂" with lore "&e16個&f/&c300money"
- set slot 53 of {_p}'s current inventory to arrow named "次のページへ<食料>"
- on inventory click:
- if name of player's current inventory contains "&5SHOP <資源>":
- if clicked slot is 0:
- cancel event
- if clicked slot is 1:
- cancel event
- if clicked slot is 2:
- cancel event
- if clicked slot is 3:
- cancel event
- if clicked slot is 4:
- cancel event
- if clicked slot is 5:
- cancel event
- if clicked slot is 6:
- cancel event
- if clicked slot is 7:
- cancel event
- if clicked slot is 8:
- cancel event
- if clicked slot is 9:
- cancel event
- buy(player,dirt,32,100)
- shop(player)
- if clicked slot is 10:
- cancel event
- buy(player,oak log,16,200)
- shop(player)
- if clicked slot is 11:
- cancel event
- buy(player,oak saplings,16,200)
- shop(player)
- if clicked slot is 12:
- cancel event
- buy(player,cobblestone,32,200)
- shop(player)
- if clicked slot is 13:
- cancel event
- buy(player,coal,16,150)
- shop(player)
- if clicked slot is 14:
- cancel event
- buy(player,iron ingot,16,300)
- shop(player)
- if clicked slot is 15:
- cancel event
- buy(player,gold ingot,16,300)
- shop(player)
- if clicked slot is 16:
- cancel event
- buy(player,redstone,16,400)
- shop(player)
- if clicked slot is 17:
- cancel event
- buy(player,lapis lazuli,16,400)
- shop(player)
- if clicked slot is 18:
- cancel event
- buy(player,water bucket,1,400)
- shop(player)
- if clicked slot is 19:
- cancel event
- buy(player,clay,16,200)
- if clicked slot is 20:
- cancel event
- buy(player,nether quartz,16,200)
- shop(player)
- if clicked slot is 21:
- cancel event
- buy(player,white wool,16,200)
- shop(player)
- if clicked slot is 22:
- cancel event
- buy(player,sand,16,300)
- shop(player)
- if clicked slot is 53:
- cancel event
- buy1(player)
- function buy1(p: player):
- open chest with 6 rows named "&5SHOP <食料>" to {_p}
- wait 1 tick
- set slot 0 of {_p}'s current inventory to glowing gold nugget named "&e&l所持金確認" with lore "&eYou have &c%{money::%{_p}%}% money!"
- set slot 1 of {_p}'s current inventory to iron bars named " "
- set slot 2 of {_p}'s current inventory to iron bars named " "
- set slot 3 of {_p}'s current inventory to iron bars named " "
- set slot 4 of {_p}'s current inventory to iron bars named " "
- set slot 5 of {_p}'s current inventory to iron bars named " "
- set slot 6 of {_p}'s current inventory to iron bars named " "
- set slot 7 of {_p}'s current inventory to iron bars named " "
- set slot 8 of {_p}'s current inventory to iron bars named " "
- set slot 9 of {_p}'s current inventory to apple named "&d&lリンゴ" with lore "&e16個&f/&c100money"
- set slot 10 of {_p}'s current inventory to seeds named "&d&l種" with lore "&e16個&f/&c300money"
- set slot 11 of {_p}'s current inventory to melon seeds named "&d&lスイカの種" with lore "&e4個&f/&c300money"
- set slot 12 of {_p}'s current inventory to pumpkin seeds named "&d&lかぼちゃの種" with lore "&e4個&f/&c300money"
- set slot 45 of {_p}'s current inventory to arrow named "&d&l前のページに戻る<資源>"
- on inventory click:
- if name of player's current inventory contains "&5SHOP <食料>":
- if clicked slot is 0:
- cancel event
- if clicked slot is 1:
- cancel event
- if clicked slot is 2:
- cancel event
- if clicked slot is 3:
- cancel event
- if clicked slot is 4:
- cancel event
- if clicked slot is 5:
- cancel event
- if clicked slot is 6:
- cancel event
- if clicked slot is 7:
- cancel event
- if clicked slot is 8:
- cancel event
- if clicked slot is 9:
- cancel event
- buy(player,apple,16,100)
- buy1(player)
- if clicked slot is 10:
- cancel event
- buy(player,seeds,16,300)
- buy1(player)
- if clicked slot is 11:
- cancel event
- buy(player,melon seeds,4,300)
- buy1(player)
- if clicked slot is 12:
- cancel event
- buy(player,pumpkin seeds,4,300)
- buy1(player)
- if clicked slot is 45:
- cancel event
- shop(player)
- function buy(p: player, item: ItemType, kosuu: number, price:number):
- if {money::%{_p}%} >= {_price}:
- evaluate "give %{_kosuu}% %{_item}% to {_p}"
- remove {_price} from {money::%{_p}%}
- send "&c%{_item}%を%{_kosuu}%個買いました!" to {_p}
- else:
- send "%{_price}-{money::%{_p}%}%円足りません!" to {_p}
- on inventory click:
- if name of player's current inventory contains "&5株トレードメニュー":
- if clicked slot is 0:
- cancel event
- if clicked slot is 2:
- cancel event
- command /Kit:
- permission:owner
- trigger:
- give clock named "&aMenu" to player
- function kabumenu(p: player):
- open chest with 1 rows named "&5株トレードメニュー" to {_p}
- set slot 0 of {_p}'s current inventory to glowing gold nugget named "&e所持金確認" with lore "&eYou have %{money::%{_p}%}% money"
- set slot 3 of {_p}'s current inventory to green wool named "&a左クリックで一株|右クリックで10株" with lore "&a株を購入する" and "&a現在の株価:%{kabuka}%"
- set slot 4 of {_p}'s current inventory to gold block named "&c現在の株価:%{kabuka}%"
- set slot 5 of {_p}'s current inventory to red wool named "&a左クリックで一株|右クリックで10株" with lore "&a株を売却する" and "&a現在の株価:%{kabuka}%"
- set slot 8 of {_p}'s current inventory to beetroot named "&c所持株数:%{kabu::%{_p}%}%"
- on inventory click:
- if name of player's current inventory contains "&5株トレードメニュー":
- if clicked slot is 0:
- cancel event
- if clicked slot is 3:
- cancel event
- kabu(player)
- kabumenu(player)
- if clicked slot is 4:
- cancel event
- if clicked slot is 5:
- cancel event
- urikabu(player)
- kabumenu(player)
- if clicked slot is 8:
- cancel event
- on sign change:
- line 1 is "一株買う"
- set line 1 to "&2&l===一株買う==="
- on sign change:
- line 1 is "一株売る"
- set line 1 to "&c&l===一株売る==="
- on right click:
- clicked block is sign
- line 1 is "&2&l===一株買う==="
- kabu(player)
- on right click:
- clicked block is sign
- line 1 is "&c&l===一株売る==="
- urikabu(player)
- on sign change:
- line 1 is "株確認"
- set line 1 to "&c&l===現在の株価==="
- on right click:
- clicked block is sign
- line 1 is "&c&l===現在の株価==="
- send "&e[株価]現在の株価は[&a%{kabuka}%&e]です"
- on sign change:
- line 1 is "メニュー"
- set line 1 to "&c&l===メニュー獲得==="
- on sign change:
- line 1 is "ピッケル"
- set line 1 to "&c&l===ピッケル獲得==="
- on right click:
- clicked block is sign
- line 1 is "&c&l===メニュー獲得==="
- if player has clock:
- send "&cメニューをすでに持っているので与えられません!"
- else:
- give player clock named "&aMenu"
- on right click:
- clicked block is sign
- line 1 is "&c&l===ピッケル獲得==="
- if player has iron pickaxe:
- send "&cピッケルをすでに持っているので与えられません!"
- else:
- give player iron pickaxe named "&b採掘用ピッケル"
- every 60 second:
- broadcast "&a更新内容確認や提案したい場合はこちらへどうぞ→https://discord.gg/6SKcEpp"
- on right click:
- clicked block is anvil
- block under the event-block is bedrock
- cancel event
- if player has 10 brick named "&b修復キット":
- repair tool of player
- else:
- send "修復したいアイテムを手にもって、ショップから修復キットを1個購入してください"
- cancel event
- command /money <player>:
- trigger:
- if {money::%arg-1%} is not set:
- send "指定されたプレイヤーは存在しません"
- else:
- send "&c%arg-1%さんは&a%{money::%arg-1%}%money持っています!"
- command /dice:
- trigger:
- set {_dice} to random integer between 1 and 6
- send "%{_dice}%が出ました!"
- command /itemname <text> <text>:
- permission:sk
- trigger:
- set name of player's tool to "%coloured arg-1%"
- set lore of player's tool to "%coloured arg-2%"
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