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- command /ExplosiveShop [<text>]:
- trigger:
- if arg-1 is not set:
- wait 3 ticks
- open chest with 3 rows named "&8[&aM&8] &cExplosions" to player
- wait 3 ticks
- format slot 12 of player with tnt named "&cExplosion &7I" with lore "&7Click to purchase the &cExplosion &7Enchant||&b100 Shards" to close then run [make player execute "explosive"]
- format slot 13 of player with tnt named "&cExplosion &7II" with lore "&7Click to purchase the &cExplosion &7Enchant||&b1500 Shards" to close then run [make player execute "explosive2"]
- format slot 14 of player with tnt named "&cExplosion &7III" with lore "&7Click to purchase the &cExplosion &7Enchant||&b5000 Shards" to close then run [make player execute "explosive3"]
- command /Shop [<text>]:
- trigger:
- if arg-1 is not set:
- wait 3 ticks
- open chest with 3 rows named "&c≫ &7Shop" to player
- wait 3 ticks
- format slot 0 of player with wood pickaxe named "&c≫ &7Efficiency I" with lore "||&c≫ &7Click to purchase the Efficency Enchant|| || &a$100" to close then run [make player execute "eff1"]
- format slot 1 of player with wood pickaxe named "&c≫ &7Efficiency II" with lore "||&c≫ &7Click to purchase the Efficency Enchant|| || &a$125" to close then run [make player execute "eff2"]
- format slot 2 of player with wood pickaxe named "&c≫ &7Efficiency III" with lore "||&c≫ &7Click to purchase the Efficency Enchant|| || &a$250" to close then run [make player execute "eff3"]
- format slot 3 of player with wood pickaxe named "&c≫ &7Efficiency IV" with lore "||&c≫ &7Click to purchase the Efficency Enchant|| || &a$400" to close then run [make player execute "eff4"]
- format slot 4 of player with wood pickaxe named "&c≫ &7Efficiency V" with lore "||&c≫ &7Click to purchase the Efficency Enchant|| || &a$500" to close then run [make player execute "eff5"]
- format slot 5 of player with wood pickaxe named "&c≫ &7Efficiency VI" with lore "||&c≫ &7Click to purchase the Efficency Enchant|| || &a$750" to close then run [make player execute "eff6"]
- format slot 6 of player with wood pickaxe named "&c≫ &7Efficiency VII" with lore "||&c≫ &7Click to purchase the Efficency Enchant|| || &a$1000" to close then run [make player execute "eff7"]
- format slot 7 of player with wood pickaxe named "&c≫ &7Efficiency VIII" with lore "||&c≫ &7Click to purchase the Efficency Enchant|| || &a$1250" to close then run [make player execute "eff8"]
- format slot 8 of player with wood pickaxe named "&c≫ &7Efficiency IX" with lore "||&c≫ &7Click to purchase the Efficency Enchant|| || &a$1400" to close then run [make player execute "eff9"]
- format slot 9 of player with wood pickaxe named "&c≫ &7Efficiency X" with lore "||&c≫ &7Click to purchase the Efficency Enchant|| || &a$2000" to close then run [make player execute "eff10"]
- format slot 25 of player with coal ore named "&c≫ &7Mines" with lore "||&c≫ &7Click to open the mines shop||" to close then run [make player execute "mines"]
- format slot 26 of player with emerald named "&c≫ &7Custom Enchants" with lore "||&c≫ &7Click to open the Custom Enchant shop||" to close then run [make player execute "explosiveshop"]
- command /mines [<text>]:
- trigger:
- if arg-1 is not set:
- wait 3 ticks
- open chest with 3 rows named "&c≫ &7Mines" to player
- wait 3 ticks
- format slot 11 of player with coal ore named "&c≫ &7Coal Mine" with lore "&7Click to warp to the &cCoal Mine||&aUnlocked" to close then run [make player execute "warp coal"]
- format slot 12 of player with iron ore named "&c≫ &7Iron Mine" with lore "&7Click to purchase the &cIron Mine||&a$2500" to close then run [make player execute "minei"]
- format slot 13 of player with gold ore named "&c≫ &7Gold Mine" with lore "&7Click to purchase the &cGold Mine||&cDevelopment" to close then run [make player execute "mineg"]
- format slot 14 of player with diamond ore named "&c≫ &7Diamond Mine" with lore "&7Click to purchase the &cDiamond Mine||&cDevelopment" to close then run [make player execute "mined"]
- format slot 15 of player with emerald ore named "&c≫ &7Emerald Mine" with lore "&7Click to purchase the &cEmerald Mine||&cDevelopment" to close then run [make player execute "minee"]
- command /eff1:
- trigger:
- if player's balance is greater than 99:
- enchant the player's tool with efficiency 1
- remove 100 from player's balance
- send "&c≫ &7Bought Efficiency 1"
- stop
- else:
- send "&c≫ &7Not enough money"
- command /eff2:
- trigger:
- if player's balance is greater than 124:
- enchant the player's tool with efficiency 2
- remove 125 from player's balance
- send "&c≫ &7Bought Efficiency 2"
- stop
- else:
- send "&c≫ &7Not enough money"
- command /eff3:
- trigger:
- if player's balance is greater than 249:
- enchant the player's tool with efficiency 3
- remove 250 from player's balance
- send "&c≫ &7Bought Efficiency 3"
- stop
- else:
- send "&c≫ &7Not enough money"
- command /eff4:
- trigger:
- if player's balance is greater than 399:
- enchant the player's tool with efficiency 4
- remove 400 from player's balance
- send "&c≫ &7Bought Efficiency 4"
- stop
- else:
- send "&c≫ &7Not enough money"
- command /eff5:
- trigger:
- if player's balance is greater than 499:
- enchant the player's tool with efficiency 5
- remove 500 from player's balance
- send "&c≫ &7Bought Efficiency 5"
- stop
- else:
- send "&c≫ &7Not enough money"
- command /eff6:
- trigger:
- if player's balance is greater than 749:
- enchant the player's tool with efficiency 6
- remove 750 from player's balance
- send "&c≫ &7Bought Efficiency 6"
- stop
- else:
- send "&c≫ &7Not enough money"
- command /eff7:
- trigger:
- if player's balance is greater than 999:
- enchant the player's tool with efficiency 7
- remove 1000 from player's balance
- send "&c≫ &7Bought Efficiency 7"
- stop
- else:
- send "&c≫ &7Not enough money"
- command /eff8:
- trigger:
- if player's balance is greater than 1249:
- enchant the player's tool with efficiency 8
- remove 1250 from player's balance
- send "&c≫ &7Bought Efficiency 8"
- stop
- else:
- send "&c≫ &7Not enough money"
- command /eff9:
- trigger:
- if player's balance is greater than 1399:
- enchant the player's tool with efficiency 9
- remove 1400 from player's balance
- send "&c≫ &7Bought Efficiency 9"
- stop
- else:
- send "&c≫ &7Not enough money"
- command /eff10:
- trigger:
- if player's balance is greater than 1999:
- enchant the player's tool with efficiency 10
- remove 2000 from player's balance
- send "&c≫ &7Bought Efficiency 10"
- stop
- else:
- send "&c≫ &7Not enough money"
- command /minei:
- trigger:
- if player's balance is greater than 2499
- execute console command "pex user %player% add warp.iron"
- send "&c≫ &7Bought Iron Mine."
- else:
- send "&c≫ &7Not enough money"
- command /explosive1:
- trigger:
- if player is not holding diamond pickaxe:
- send "&c≫ &7You must be holding a diamond pickaxe"
- stop
- if {shards::%player%} is less than 99:
- send "&c≫ &7You do not have enough shards to buy explosive 1"
- if {shards::%player%} is more than 99:
- send "&c≫ &7Successfully add explosive 1 to your pickaxe"
- remove 100 from {shards::%player%}
- set lore of player's tool to "&cExplosive I"
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