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- on spawn:
- if entity is zombie:
- chance of 0.1%:
- set name of entity to "&a&lフシ・ビー"
- broadcast "&6&l伝説のボケモソが出現しました!"
- else:
- chance of 1%:
- set name of entity to "&aゾンデッド"
- else:
- set name of entity to "&aゾン・ビー"
- else if entity is skeleton:
- chance of 0.1%:
- set name of entity to "&f&lスケスケ"
- broadcast "&6&l伝説のボケモソが出現しました!"
- else:
- chance of 1%:
- set name of entity to "&fスケ・ルトン"
- else:
- set name of entity to "&fスケルスケ"
- else if entity is spider:
- chance of 0.1%:
- set name of entity to "&0&lモックダー"
- broadcast "&6&l伝説のボケモソが出現しました!"
- else:
- chance of 1%:
- set name of entity to "&0スクモ"
- else:
- set name of entity to "&0ククモ"
- else if entity is creeper:
- chance of 0.1%:
- set name of entity to "&2&lエクスリーパー"
- broadcast "&6&l伝説のボケモソが出現しました!"
- else:
- chance of 1%:
- set name of entity to "&2パー・クリ"
- else:
- set name of entity to "&2クリッパー"
- else if entity is witch:
- chance of 0.1%:
- set name of entity to "&5&lマジョッチ"
- broadcast "&6&l伝説のボケモソが出現しました!"
- else:
- chance of 1%:
- set name of entity to "&5ウェマポ"
- else:
- set name of entity to "&5マウィ"
- else if entity is stray:
- chance of 0.1%:
- set name of entity to "&f&lスケ・コールド"
- broadcast "&6&l伝説のボケモソが出現しました!"
- else:
- chance of 1%:
- set name of entity to "&fスト・レイン"
- else:
- set name of entity to "&fストストレ"
- else if entity is zombie pigman:
- chance of 0.1%:
- set name of entity to "&c&lトンカ"
- broadcast "&6&l伝説のボケモソが出現しました!"
- else:
- chance of 1%:
- set name of entity to "&cピッグピッグ"
- else:
- set name of entity to "&cブタブタ"
- else if entity is zombie villager:
- chance of 0.1%:
- set name of entity to "&2&lムゾラ"
- broadcast "&6&l伝説のボケモソが出現しました!"
- else:
- chance of 1%:
- set name of entity to "&2ビレゾ"
- else:
- set name of entity to "&2ムラゾビト"
- else if entity is wither skeleton:
- chance of 0.1%:
- set name of entity to "&0&lウィスク"
- broadcast "&6&l伝説のボケモソが出現しました!"
- else:
- chance of 1%:
- set name of entity to "&0スー"
- else:
- set name of entity to "&0クロ"
- else if entity is villager:
- chance of 0.1%:
- set name of entity to "&6&lム・ラムラ"
- broadcast "&6&l伝説のボケモソが出現しました!"
- else:
- chance of 1%:
- set name of entity to "&6ラハァン"
- else:
- set name of entity to "&6ムハラァビント"
- else if entity is blaze:
- chance of 0.1%:
- set name of entity to "&4&l炎芋"
- broadcast "&6&l伝説のボケモソが出現しました!"
- else:
- chance of 1%:
- set name of entity to "&4ポテト"
- else:
- set name of entity to "&4ファブイ"
- else if entity is squid:
- chance of 0.1%:
- set name of entity to "&8&lイカドス"
- broadcast "&6&l伝説のボケモソが出現しました!"
- else:
- chance of 1%:
- set name of entity to "&8イカクイーン"
- else:
- set name of entity to "&8イカキング"
- else if entity is enderman:
- chance of 0.1%:
- set name of entity to "&0&lワープマン"
- broadcast "&6&l伝説のボケモソが出現しました!"
- else:
- chance of 1%:
- set name of entity to "&0エマダ"
- else:
- set name of entity to "&0クロワテ"
- else if entity is pig:
- chance of 0.1%:
- set name of entity to "&d&lブッタ"
- broadcast "&6&l伝説のボケモソが出現しました!"
- else:
- chance of 1%:
- set name of entity to "&dトカツン"
- else:
- set name of entity to "&dピトタブ"
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