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  1. -----------------------
  2. --WhAT ANOTHER ONE????????!--
  3. -------------------------------------------------------
  4. --A script By makhail07
  5.  
  6. -- i dont even fucking know why i editted this
  7. --Discord Creterisk#2958
  8.  
  9.  
  10. --https://cdn.discordapp.com/attachments/424766294303309844/424769047436197888/e41a6cbd-23cb-4553-bd39-1338429743a7.png
  11. -------------------------------------------------------
  12.  
  13. local FavIDs = {
  14.     340106355, --Nefl Crystals
  15.     927529620, --Dimension
  16.     876981900, --Fantasy
  17.     398987889, --Ordinary Days
  18.     1117396305, --Oh wait, it's you.
  19.     885996042, --Action Winter Journey
  20.     919231299, --Sprawling Idiot Effigy
  21.     743466274, --Good Day Sunshine
  22.     727411183, --Knife Fight
  23.     1402748531, --The Earth Is Counting On You!
  24.     595230126 --Robot Language
  25.     }
  26.  
  27.  
  28.  
  29. --The reality of my life isn't real but a Universe -makhail07
  30. wait()
  31. local Player = game.Players.localPlayer
  32. local Character = Player.Character
  33. local plr = game:service'Players'.LocalPlayer
  34. local char = plr.Character
  35. local hum = char.Humanoid
  36. local ra = char["Right Arm"]
  37. local la= char["Left Arm"]
  38. local rl= char["Right Leg"]
  39. local ll = char["Left Leg"]
  40. local hed = char.Head
  41. local root = char.HumanoidRootPart
  42. local rootj = root.RootJoint
  43. local tors = char.Torso
  44. local mouse = plr:GetMouse()
  45. local LeftArm = Character["Left Arm"]
  46. local RightArm = Character["Right Arm"]
  47. local LeftLeg = Character["Left Leg"]
  48. local RightLeg = Character["Right Leg"]
  49. local Head = Character.Head
  50. local Torso = Character.Torso
  51. local cam = game.Workspace.CurrentCamera
  52. local RootPart = Character.HumanoidRootPart
  53. local RootJoint = RootPart.RootJoint
  54. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  55. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  56. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  57. local EdgyMode = false
  58. local Divinity = false
  59. local Fighter = false
  60. local Purity = false
  61. local Destruction = false
  62. local helpme = false
  63. local Planetary = false
  64. local Solar = false
  65. local Lunar = false
  66. local Frost = false
  67. local Ashes = false
  68. local notmenacing = true
  69. local maincolor = BrickColor.new("Institutional white")
  70.  
  71. --do a die
  72.  
  73. -------------------------------------------------------
  74. --Start Good Stuff--
  75. -------------------------------------------------------
  76. CF = CFrame.new
  77. VT = Vector3.new
  78. angles = CFrame.Angles
  79. attack = false
  80. Euler = CFrame.fromEulerAnglesXYZ
  81. Rad = math.rad
  82. IT = Instance.new
  83. BrickC = BrickColor.new
  84. Cos = math.cos
  85. Acos = math.acos
  86. Sin = math.sin
  87. Asin = math.asin
  88. Abs = math.abs
  89. Mrandom = math.random
  90. Floor = math.floor
  91. local cn = CFrame.new
  92. local mr = math.rad
  93. local angles = CFrame.Angles
  94. local ud = UDim2.new
  95. local c3 = Color3.new
  96. -------------------------------------------------------
  97. --End Good Stuff--
  98. -------------------------------------------------------
  99. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  100. RSH, LSH = nil, nil
  101. RW = Instance.new("Weld")
  102. LW = Instance.new("Weld")
  103. RH = tors["Right Hip"]
  104. LH = tors["Left Hip"]
  105. RSH = tors["Right Shoulder"]
  106. LSH = tors["Left Shoulder"]
  107. RSH.Parent = nil
  108. LSH.Parent = nil
  109. RW.Name = "RW"
  110. RW.Part0 = tors
  111. RW.C0 = CF(1.5, 0.5, 0)
  112. RW.C1 = CF(0, 0.5, 0)
  113. RW.Part1 = ra
  114. RW.Parent = tors
  115. LW.Name = "LW"
  116. LW.Part0 = tors
  117. LW.C0 = CF(-1.5, 0.5, 0)
  118. LW.C1 = CF(0, 0.5, 0)
  119. LW.Part1 = la
  120. LW.Parent = tors
  121. Effects = {}
  122.  
  123. -------------------------------------------------------
  124. --Start HeartBeat--
  125. -------------------------------------------------------
  126. ArtificialHB = Instance.new("BindableEvent", script)
  127. ArtificialHB.Name = "Heartbeat"
  128. script:WaitForChild("Heartbeat")
  129.  
  130. frame = 1 / 60
  131. tf = 0
  132. allowframeloss = false
  133. tossremainder = false
  134.  
  135.  
  136. lastframe = tick()
  137. script.Heartbeat:Fire()
  138.  
  139.  
  140. game:GetService("RunService").Heartbeat:connect(function(s, p)
  141.     tf = tf + s
  142.     if tf >= frame then
  143.         if allowframeloss then
  144.             script.Heartbeat:Fire()
  145.             lastframe = tick()
  146.         else
  147.             for i = 1, math.floor(tf / frame) do
  148.                 script.Heartbeat:Fire()
  149.             end
  150.             lastframe = tick()
  151.         end
  152.         if tossremainder then
  153.             tf = 0
  154.         else
  155.             tf = tf - frame * math.floor(tf / frame)
  156.         end
  157.     end
  158. end)
  159.  
  160. -------------------------------------------------------
  161. --End HeartBeat--
  162. -------------------------------------------------------
  163.  
  164. local insanity={"hELPmE","iNsAnItY","iNsAnItY","InsAnITTTTY","InsAnityYyyyy","iNsAnItY","Insane","rUN","sCATTER","bEGoNE","cRAZY","mAD wIth pOWeR","hAHAAA","SanItyyYYYyYy","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","hELP","iNsAnItY","iNsAnItY","dREaD","nIgHTFAll","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY"} --why
  165.  
  166. local NOUSE={"nOUsE","dONT TrYYYYYY","DiE FOr MEEEEE","HAAHHHHHA","BeGONE","UnSTOpPAbLE","WRYYyY","rUN","NoUsE","nO HOPe FOr tHE HoPELEsS","cRAZY","mAD wIth pOWeR","hAHAAA","SanItyyYYYyYy","S o U L S","fEED","hUNgEr","HAHAAAAAAAAHHAHAAHA","aAAAaAAAAaA","bEGoNE sINnERRRR"} --aaaaaaa
  167.  
  168. local insanityface={"843367143","280233855","148988280","859779193","163713156","313921371","304942859","315792941","1684367763","335761015"}
  169.  
  170. -------------------------------------------------------
  171. --Start Important Functions--
  172. -------------------------------------------------------
  173. function swait(num)
  174.     if num == 0 or num == nil then
  175.         game:service("RunService").Stepped:wait(0)
  176.     else
  177.         for i = 0, num do
  178.             game:service("RunService").Stepped:wait(0)
  179.         end
  180.     end
  181. end
  182. function thread(f)
  183.     coroutine.resume(coroutine.create(f))
  184. end
  185. function clerp(a, b, t)
  186.     local qa = {
  187.         QuaternionFromCFrame(a)
  188.     }
  189.     local qb = {
  190.         QuaternionFromCFrame(b)
  191.     }
  192.     local ax, ay, az = a.x, a.y, a.z
  193.     local bx, by, bz = b.x, b.y, b.z
  194.     local _t = 1 - t
  195.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  196. end
  197. function QuaternionFromCFrame(cf)
  198.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  199.     local trace = m00 + m11 + m22
  200.     if trace > 0 then
  201.         local s = math.sqrt(1 + trace)
  202.         local recip = 0.5 / s
  203.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  204.     else
  205.         local i = 0
  206.         if m00 < m11 then
  207.             i = 1
  208.         end
  209.         if m22 > (i == 0 and m00 or m11) then
  210.             i = 2
  211.         end
  212.         if i == 0 then
  213.             local s = math.sqrt(m00 - m11 - m22 + 1)
  214.             local recip = 0.5 / s
  215.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  216.         elseif i == 1 then
  217.             local s = math.sqrt(m11 - m22 - m00 + 1)
  218.             local recip = 0.5 / s
  219.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  220.         elseif i == 2 then
  221.             local s = math.sqrt(m22 - m00 - m11 + 1)
  222.             local recip = 0.5 / s
  223.             return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  224.         end
  225.     end
  226. end
  227. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  228.     local xs, ys, zs = x + x, y + y, z + z
  229.     local wx, wy, wz = w * xs, w * ys, w * zs
  230.     local xx = x * xs
  231.     local xy = x * ys
  232.     local xz = x * zs
  233.     local yy = y * ys
  234.     local yz = y * zs
  235.     local zz = z * zs
  236.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  237. end
  238. function QuaternionSlerp(a, b, t)
  239.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  240.     local startInterp, finishInterp
  241.     if cosTheta >= 1.0E-4 then
  242.         if 1 - cosTheta > 1.0E-4 then
  243.             local theta = math.acos(cosTheta)
  244.             local invSinTheta = 1 / Sin(theta)
  245.             startInterp = Sin((1 - t) * theta) * invSinTheta
  246.             finishInterp = Sin(t * theta) * invSinTheta
  247.         else
  248.             startInterp = 1 - t
  249.             finishInterp = t
  250.         end
  251.     elseif 1 + cosTheta > 1.0E-4 then
  252.         local theta = math.acos(-cosTheta)
  253.         local invSinTheta = 1 / Sin(theta)
  254.         startInterp = Sin((t - 1) * theta) * invSinTheta
  255.         finishInterp = Sin(t * theta) * invSinTheta
  256.     else
  257.         startInterp = t - 1
  258.         finishInterp = t
  259.     end
  260.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  261. end
  262. function rayCast(Position, Direction, Range, Ignore)
  263.     return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  264. end
  265. local RbxUtility = LoadLibrary("RbxUtility")
  266. local Create = RbxUtility.Create
  267.  
  268. warn("I'ma just call dis WhAT ANOTHER ONE V1.5")
  269.  
  270. warn("Please support the original creator, makhail07.")
  271.  
  272. warn("Also, 2003boobear made this edit.")
  273.  
  274.         shirt = Instance.new("Shirt", char)
  275.         shirt.Name = "Shirt"
  276.         pants = Instance.new("Pants", char)
  277.         pants.Name = "Pants"
  278.         char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=276792537"
  279.         char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=276792689"
  280.  
  281. local BC = char["Body Colors"]
  282.     BC.HeadColor = BrickColor.new("Fossil")
  283.     BC.LeftArmColor = BrickColor.new("Fossil")
  284.     BC.LeftLegColor = BrickColor.new("Fossil")
  285.     BC.RightArmColor = BrickColor.new("Smoky grey")
  286.     BC.RightLegColor = BrickColor.new("Fossil")
  287.     BC.TorsoColor = BrickColor.new("Fossil")
  288. -------------------------------------------------------
  289. --Start Damage Function--
  290. -------------------------------------------------------
  291. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  292.     if hit.Parent == nil then
  293.         return
  294.     end
  295.     local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  296.     for _, v in pairs(hit.Parent:children()) do
  297.         if v:IsA("Humanoid") then
  298.             h = v
  299.         end
  300.     end
  301.          if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  302.    
  303.          hit.Parent:FindFirstChild("Head"):BreakJoints()
  304.          end
  305.  
  306.     if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  307.         if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  308.             if hit.Parent.DebounceHit.Value == true then
  309.                 return
  310.             end
  311.         end
  312.          if insta == true then
  313.          hit.Parent:FindFirstChild("Head"):BreakJoints()
  314.          end
  315.         local c = Create("ObjectValue"){
  316.             Name = "creator",
  317.             Value = game:service("Players").LocalPlayer,
  318.             Parent = h,
  319.         }
  320.         game:GetService("Debris"):AddItem(c, .5)
  321.         if HitSound ~= nil and HitPitch ~= nil then
  322.             CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  323.         end
  324.         local Damage = math.random(minim, maxim)
  325.         local blocked = false
  326.         local block = hit.Parent:findFirstChild("Block")
  327.         if block ~= nil then
  328.             if block.className == "IntValue" then
  329.                 if block.Value > 0 then
  330.                     blocked = true
  331.                     block.Value = block.Value - 1
  332.                     print(block.Value)
  333.                 end
  334.             end
  335.         end
  336.         if blocked == false then
  337.             h.Health = h.Health - Damage
  338.             ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, maincolor.Color)
  339.         else
  340.             h.Health = h.Health - (Damage / 2)
  341.             ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, maincolor.Color)
  342.         end
  343.         if Type == "Knockdown" then
  344.             local hum = hit.Parent.Humanoid
  345.             hum.PlatformStand = true
  346.             coroutine.resume(coroutine.create(function(HHumanoid)
  347.                 swait(1)
  348.                 HHumanoid.PlatformStand = false
  349.             end), hum)
  350.             local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  351.             local bodvol = Create("BodyVelocity"){
  352.                 velocity = angle * knockback,
  353.                 P = 5000,
  354.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  355.                 Parent = hit,
  356.             }
  357.             local rl = Create("BodyAngularVelocity"){
  358.                 P = 3000,
  359.                 maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  360.                 angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  361.                 Parent = hit,
  362.             }
  363.             game:GetService("Debris"):AddItem(bodvol, .5)
  364.             game:GetService("Debris"):AddItem(rl, .5)
  365.         elseif Type == "Normal" then
  366.             local vp = Create("BodyVelocity"){
  367.                 P = 500,
  368.                 maxForce = Vector3.new(math.huge, 0, math.huge),
  369.                 velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  370.             }
  371.             if knockback > 0 then
  372.                 vp.Parent = hit.Parent.Torso
  373.             end
  374.             game:GetService("Debris"):AddItem(vp, .5)
  375.         elseif Type == "Up" then
  376.             local bodyVelocity = Create("BodyVelocity"){
  377.                 velocity = Vector3.new(0, 20, 0),
  378.                 P = 5000,
  379.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  380.                 Parent = hit,
  381.             }
  382.             game:GetService("Debris"):AddItem(bodyVelocity, .5)
  383.         elseif Type == "DarkUp" then
  384.             coroutine.resume(coroutine.create(function()
  385.                 for i = 0, 1, 0.1 do
  386.                     swait()
  387.                     Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  388.                 end
  389.             end))
  390.             local bodyVelocity = Create("BodyVelocity"){
  391.                 velocity = Vector3.new(0, 20, 0),
  392.                 P = 5000,
  393.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  394.                 Parent = hit,
  395.             }
  396.             game:GetService("Debris"):AddItem(bodyVelocity, 1)
  397.         elseif Type == "Snare" then
  398.             local bp = Create("BodyPosition"){
  399.                 P = 2000,
  400.                 D = 100,
  401.                 maxForce = Vector3.new(math.huge, math.huge, math.huge),
  402.                 position = hit.Parent.Torso.Position,
  403.                 Parent = hit.Parent.Torso,
  404.             }
  405.             game:GetService("Debris"):AddItem(bp, 1)
  406.         elseif Type == "Freeze" then
  407.             local BodPos = Create("BodyPosition"){
  408.                 P = 50000,
  409.                 D = 1000,
  410.                 maxForce = Vector3.new(math.huge, math.huge, math.huge),
  411.                 position = hit.Parent.Torso.Position,
  412.                 Parent = hit.Parent.Torso,
  413.             }
  414.             local BodGy = Create("BodyGyro") {
  415.                 maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  416.                 P = 20e+003,
  417.                 Parent = hit.Parent.Torso,
  418.                 cframe = hit.Parent.Torso.CFrame,
  419.             }
  420.             hit.Parent.Torso.Anchored = true
  421.             coroutine.resume(coroutine.create(function(Part)
  422.                 swait(1.5)
  423.                 Part.Anchored = false
  424.             end), hit.Parent.Torso)
  425.             game:GetService("Debris"):AddItem(BodPos, 3)
  426.             game:GetService("Debris"):AddItem(BodGy, 3)
  427.         end
  428.         local debounce = Create("BoolValue"){
  429.             Name = "DebounceHit",
  430.             Parent = hit.Parent,
  431.             Value = true,
  432.         }
  433.         game:GetService("Debris"):AddItem(debounce, Delay)
  434.         c = Create("ObjectValue"){
  435.             Name = "creator",
  436.             Value = Player,
  437.             Parent = h,
  438.         }
  439.         game:GetService("Debris"):AddItem(c, .5)
  440.     end
  441. end
  442. -------------------------------------------------------
  443. --End Damage Function--
  444. -------------------------------------------------------
  445. local DColorsArray ={ColorSequenceKeypoint.new(0, Color3.new(1,0,0)),
  446. ColorSequenceKeypoint.new(0.16, Color3.new(1,0,0)),
  447. ColorSequenceKeypoint.new(0.32, Color3.new(1,0,0)),
  448. ColorSequenceKeypoint.new(0.48, Color3.new(1,0,0)),
  449. ColorSequenceKeypoint.new(0.64, Color3.new(1,0,0)),
  450. ColorSequenceKeypoint.new(0.80, Color3.new(0,0,0)),
  451. ColorSequenceKeypoint.new(0.96, Color3.new(0,0,0)),
  452. ColorSequenceKeypoint.new(1, Color3.new(0,0,0))}
  453. local DAtch3 = Instance.new("Attachment",ll)DAtch3.Position = Vector3.new(0,1.1,0)
  454. local DAtch4 = Instance.new("Attachment",ll)DAtch4.Position = Vector3.new(0,-0.6,0)
  455. local DTrail2 = Instance.new("Trail",ll)DTrail2.Attachment0 = DAtch3 DTrail2.Attachment1 = DAtch4
  456. DTrail2.Texture = "rbxassetid://22636887" DTrail2.Lifetime = 0.2 DTrail2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  457. DTrail2.Color = ColorSequence.new(DColorsArray) DTrail2.LightEmission = 1
  458. DTrail2.Enabled = false
  459. local DAtch5 = Instance.new("Attachment",rl)DAtch5.Position = Vector3.new(0,1.1,0)
  460. local DAtch6 = Instance.new("Attachment",rl)DAtch6.Position = Vector3.new(0,-0.6,0)
  461. local DTrail3 = Instance.new("Trail",rl)DTrail3.Attachment0 = DAtch5 DTrail3.Attachment1 = DAtch6
  462. DTrail3.Texture = "rbxassetid://22636887" DTrail3.Lifetime = 0.2 DTrail3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  463. DTrail3.Color = ColorSequence.new(DColorsArray) DTrail3.LightEmission = 1
  464. DTrail3.Enabled = false
  465. local DAtch7 = Instance.new("Attachment",ra)DAtch7.Position = Vector3.new(0,1.1,0)
  466. local DAtch8 = Instance.new("Attachment",ra)DAtch8.Position = Vector3.new(0,-0.6,0)
  467. local DTrail4 = Instance.new("Trail",ra)DTrail4.Attachment0 = DAtch7 DTrail4.Attachment1 = DAtch8
  468. DTrail4.Texture = "rbxassetid://22636887" DTrail4.Lifetime = 0.2 DTrail4.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  469. DTrail4.Color = ColorSequence.new(DColorsArray) DTrail4.LightEmission = 1
  470. DTrail4.Enabled = false
  471. local DAtch9 = Instance.new("Attachment",la)DAtch9.Position = Vector3.new(0,1.1,0)
  472. local DAtch10 = Instance.new("Attachment",la)DAtch10.Position = Vector3.new(0,-0.6,0)
  473. local DTrail5 = Instance.new("Trail",la)DTrail5.Attachment0 = DAtch9 DTrail5.Attachment1 = DAtch10
  474. DTrail5.Texture = "rbxassetid://22636887" DTrail5.Lifetime = 0.2 DTrail5.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  475. DTrail5.Color = ColorSequence.new(DColorsArray) DTrail5.LightEmission = 1
  476. DTrail5.Enabled = false
  477. local DAtch1 = Instance.new("Attachment",Torso)DAtch1.Position = Vector3.new(0,1.1,0)
  478. local DAtch2 = Instance.new("Attachment",Torso)DAtch2.Position = Vector3.new(0,-2.5,0)
  479. local DTrail = Instance.new("Trail",Torso)DTrail.Attachment0 = DAtch1 DTrail.Attachment1 = DAtch2
  480. DTrail.Texture = "rbxassetid://22636887" DTrail.Lifetime = 0.2 DTrail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  481. DTrail.Color = ColorSequence.new(DColorsArray) DTrail.LightEmission = 1
  482. DTrail.Enabled = false
  483. -------------------------------------------------------
  484. --Start Damage Function Customization--
  485. -------------------------------------------------------
  486. function ShowDamage(Pos, Text, Time, Color)
  487.     local Rate = (1 / 30)
  488.     local Pos = (Pos or Vector3.new(0, 0, 0))
  489.     local Text = (Text or "")
  490.     local Time = (Time or 2)
  491.     local Color = (Color or Color3.new(1, 0, 1))
  492.     local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  493.     EffectPart.Anchored = true
  494.     local BillboardGui = Create("BillboardGui"){
  495.         Size = UDim2.new(3, 0, 3, 0),
  496.         Adornee = EffectPart,
  497.         Parent = EffectPart,
  498.     }
  499.     local TextLabel = Create("TextLabel"){
  500.         BackgroundTransparency = 1,
  501.         Size = UDim2.new(1, 0, 1, 0),
  502.         Text = Text,
  503.         Font = "Highway",
  504.         TextColor3 = Color,
  505.         TextScaled = true,
  506.         TextStrokeColor3 = Color3.fromRGB(0,0,0),
  507.         Parent = BillboardGui,
  508.     }
  509.     game.Debris:AddItem(EffectPart, (Time))
  510.     EffectPart.Parent = game:GetService("Workspace")
  511.     delay(0, function()
  512.         local Frames = (Time / Rate)
  513.         for Frame = 1, Frames do
  514.             wait(Rate)
  515.             local Percent = (Frame / Frames)
  516.             EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  517.             TextLabel.TextTransparency = Percent
  518.         end
  519.         if EffectPart and EffectPart.Parent then
  520.             EffectPart:Destroy()
  521.         end
  522.     end)
  523. end
  524. -------------------------------------------------------
  525. --End Damage Function Customization--
  526. -------------------------------------------------------
  527.  
  528. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  529.   for _, c in pairs(workspace:children()) do
  530.     local hum = c:findFirstChild("Humanoid")
  531.     if hum ~= nil then
  532.       local head = c:findFirstChild("Head")
  533.       if head ~= nil then
  534.         local targ = head.Position - Part.Position
  535.         local mag = targ.magnitude
  536.         if magni >= mag and c.Name ~= plr.Name then
  537.           Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  538.         end
  539.       end
  540.     end
  541.   end
  542. end
  543.  
  544. function PlayAnimationFromTable(table, speed, bool) --i didn't make this you fattie
  545.     RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  546.     Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  547.     RW.C0 = clerp(RW.C0, table[3], speed)
  548.     LW.C0 = clerp(LW.C0, table[4], speed)
  549.     RH.C0 = clerp(RH.C0, table[5], speed)
  550.     LH.C0 = clerp(LH.C0, table[6], speed)
  551.     if bool == true then
  552.         if resetc1 == false then
  553.             resetc1 = true
  554.             RootJoint.C1 = RootJoint.C1
  555.             Torso.Neck.C1 = Torso.Neck.C1
  556.             RW.C1 = rarmc1
  557.             LW.C1 = larmc1
  558.             RH.C1 = rlegc1
  559.             LH.C1 = llegc1
  560.         end
  561.     end
  562. end
  563.  
  564. CFuncs = {
  565.     Part = {
  566.         Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  567.             local Part = Create("Part")({
  568.                 Parent = Parent,
  569.                 Reflectance = Reflectance,
  570.                 Transparency = Transparency,
  571.                 CanCollide = false,
  572.                 Locked = true,
  573.                 BrickColor = BrickColor.new(tostring(BColor)),
  574.                 Name = Name,
  575.                 Size = Size,
  576.                 Material = Material
  577.             })
  578.             RemoveOutlines(Part)
  579.             return Part
  580.         end
  581.     },
  582.     Mesh = {
  583.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  584.             local Msh = Create(Mesh)({
  585.                 Parent = Part,
  586.                 Offset = OffSet,
  587.                 Scale = Scale
  588.             })
  589.             if Mesh == "SpecialMesh" then
  590.                 Msh.MeshType = MeshType
  591.                 Msh.MeshId = MeshId
  592.             end
  593.             return Msh
  594.         end
  595.     },
  596.     Mesh = {
  597.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  598.             local Msh = Create(Mesh)({
  599.                 Parent = Part,
  600.                 Offset = OffSet,
  601.                 Scale = Scale
  602.             })
  603.             if Mesh == "SpecialMesh" then
  604.                 Msh.MeshType = MeshType
  605.                 Msh.MeshId = MeshId
  606.             end
  607.             return Msh
  608.         end
  609.     },
  610.     Weld = {
  611.         Create = function(Parent, Part0, Part1, C0, C1)
  612.             local Weld = Create("Weld")({
  613.                 Parent = Parent,
  614.                 Part0 = Part0,
  615.                 Part1 = Part1,
  616.                 C0 = C0,
  617.                 C1 = C1
  618.             })
  619.             return Weld
  620.         end
  621.     },
  622.     Sound = {
  623.         Create = function(id, par, vol, pit)
  624.             coroutine.resume(coroutine.create(function()
  625.                 local S = Create("Sound")({
  626.                     Volume = vol,
  627.                     Pitch = pit or 1,
  628.                     SoundId = id,
  629.                     Parent = par or workspace
  630.                 })
  631.                 wait()
  632.                 S:play()
  633.                 game:GetService("Debris"):AddItem(S, 6)
  634.             end))
  635.         end
  636.     },
  637.     ParticleEmitter = {
  638.         Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  639.             local fp = Create("ParticleEmitter")({
  640.                 Parent = Parent,
  641.                 Color = ColorSequence.new(Color1, Color2),
  642.                 LightEmission = LightEmission,
  643.                 Size = Size,
  644.                 Texture = Texture,
  645.                 Transparency = Transparency,
  646.                 ZOffset = ZOffset,
  647.                 Acceleration = Accel,
  648.                 Drag = Drag,
  649.                 LockedToPart = LockedToPart,
  650.                 VelocityInheritance = VelocityInheritance,
  651.                 EmissionDirection = EmissionDirection,
  652.                 Enabled = Enabled,
  653.                 Lifetime = LifeTime,
  654.                 Rate = Rate,
  655.                 Rotation = Rotation,
  656.                 RotSpeed = RotSpeed,
  657.                 Speed = Speed,
  658.                 VelocitySpread = VelocitySpread
  659.             })
  660.             return fp
  661.         end
  662.     }
  663. }
  664. function RemoveOutlines(part)
  665.     part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  666. end
  667. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  668.     local Part = Create("Part")({
  669.         formFactor = FormFactor,
  670.         Parent = Parent,
  671.         Reflectance = Reflectance,
  672.         Transparency = Transparency,
  673.         CanCollide = false,
  674.         Locked = true,
  675.         BrickColor = BrickColor.new(tostring(BColor)),
  676.         Name = Name,
  677.         Size = Size,
  678.         Material = Material
  679.     })
  680.     RemoveOutlines(Part)
  681.     return Part
  682. end
  683. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  684.     local Msh = Create(Mesh)({
  685.         Parent = Part,
  686.         Offset = OffSet,
  687.         Scale = Scale
  688.     })
  689.     if Mesh == "SpecialMesh" then
  690.         Msh.MeshType = MeshType
  691.         Msh.MeshId = MeshId
  692.     end
  693.     return Msh
  694. end
  695. function CreateWeld(Parent, Part0, Part1, C0, C1)
  696.     local Weld = Create("Weld")({
  697.         Parent = Parent,
  698.         Part0 = Part0,
  699.         Part1 = Part1,
  700.         C0 = C0,
  701.         C1 = C1
  702.     })
  703.     return Weld
  704. end
  705.  
  706.  
  707. -------------------------------------------------------
  708. --Start Effect Function--
  709. -------------------------------------------------------
  710. EffectModel = Instance.new("Model", char)
  711. Effects = {
  712.   Block = {
  713.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  714.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  715.       prt.Anchored = true
  716.       prt.CFrame = cframe
  717.       local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  718.       game:GetService("Debris"):AddItem(prt, 10)
  719.       if Type == 1 or Type == nil then
  720.         table.insert(Effects, {
  721.           prt,
  722.           "Block1",
  723.           delay,
  724.           x3,
  725.           y3,
  726.           z3,
  727.           msh
  728.         })
  729.       elseif Type == 2 then
  730.         table.insert(Effects, {
  731.           prt,
  732.           "Block2",
  733.           delay,
  734.           x3,
  735.           y3,
  736.           z3,
  737.           msh
  738.         })
  739.       else
  740.         table.insert(Effects, {
  741.           prt,
  742.           "Block3",
  743.           delay,
  744.           x3,
  745.           y3,
  746.           z3,
  747.           msh
  748.         })
  749.       end
  750.     end
  751.   },
  752.   Sphere = {
  753.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  754.       local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  755.       prt.Anchored = true
  756.       prt.CFrame = cframe
  757.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  758.       game:GetService("Debris"):AddItem(prt, 10)
  759.       table.insert(Effects, {
  760.         prt,
  761.         "Cylinder",
  762.         delay,
  763.         x3,
  764.         y3,
  765.         z3,
  766.         msh
  767.       })
  768.     end
  769.   },
  770.   Cylinder = {
  771.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  772.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  773.       prt.Anchored = true
  774.       prt.CFrame = cframe
  775.       local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  776.       game:GetService("Debris"):AddItem(prt, 10)
  777.       table.insert(Effects, {
  778.         prt,
  779.         "Cylinder",
  780.         delay,
  781.         x3,
  782.         y3,
  783.         z3,
  784.         msh
  785.       })
  786.     end
  787.   },
  788.   Wave = {
  789.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  790.       local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  791.       prt.Anchored = true
  792.       prt.CFrame = cframe
  793.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  794.       game:GetService("Debris"):AddItem(prt, 10)
  795.       table.insert(Effects, {
  796.         prt,
  797.         "Cylinder",
  798.         delay,
  799.         x3 / 60,
  800.         y3 / 60,
  801.         z3 / 60,
  802.         msh
  803.       })
  804.     end
  805.   },
  806.   Ring = {
  807.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  808.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  809.       prt.Anchored = true
  810.       prt.CFrame = cframe
  811.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  812.       game:GetService("Debris"):AddItem(prt, 10)
  813.       table.insert(Effects, {
  814.         prt,
  815.         "Cylinder",
  816.         delay,
  817.         x3,
  818.         y3,
  819.         z3,
  820.         msh
  821.       })
  822.     end
  823.   },
  824.   Break = {
  825.     Create = function(brickcolor, cframe, x1, y1, z1)
  826.       local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  827.       prt.Anchored = true
  828.       prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  829.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  830.       local num = math.random(10, 50) / 1000
  831.       game:GetService("Debris"):AddItem(prt, 10)
  832.       table.insert(Effects, {
  833.         prt,
  834.         "Shatter",
  835.         num,
  836.         prt.CFrame,
  837.         math.random() - math.random(),
  838.         0,
  839.         math.random(50, 100) / 100
  840.       })
  841.     end
  842.   },
  843. Spiral = {
  844.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  845.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  846.       prt.Anchored = true
  847.       prt.CFrame = cframe
  848.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  849.       game:GetService("Debris"):AddItem(prt, 10)
  850.       table.insert(Effects, {
  851.         prt,
  852.         "Cylinder",
  853.         delay,
  854.         x3,
  855.         y3,
  856.         z3,
  857.         msh
  858.       })
  859.     end
  860.   },
  861. Push = {
  862.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  863.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  864.       prt.Anchored = true
  865.       prt.CFrame = cframe
  866.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  867.       game:GetService("Debris"):AddItem(prt, 10)
  868.       table.insert(Effects, {
  869.         prt,
  870.         "Cylinder",
  871.         delay,
  872.         x3,
  873.         y3,
  874.         z3,
  875.         msh
  876.       })
  877.     end
  878.   }
  879. }
  880. -------------------------------------------------------
  881. --End Effect Function--
  882. -------------------------------------------------------
  883.  
  884. function CreateSound(ID, PARENT, VOLUME, PITCH)
  885.     local NSound = nil
  886.     coroutine.resume(coroutine.create(function()
  887.         NSound = Instance.new("Sound", PARENT)
  888.         NSound.Volume = VOLUME
  889.         NSound.Pitch = PITCH
  890.         NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  891.         swait()
  892.         NSound:play()
  893.         game:GetService("Debris"):AddItem(NSound, 10)
  894.     end))
  895.     return NSound
  896. end
  897.  
  898. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  899.   local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  900.   prt.Anchored = true
  901.   prt.CFrame = cframe
  902.   local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  903.   game:GetService("Debris"):AddItem(prt, 10)
  904.   if Type == 1 or Type == nil then
  905.     table.insert(Effects, {
  906.       prt,
  907.       "Block1",
  908.       delay,
  909.       x3,
  910.       y3,
  911.       z3,
  912.       msh
  913.     })
  914.   elseif Type == 2 then
  915.     table.insert(Effects, {
  916.       prt,
  917.       "Block2",
  918.       delay,
  919.       x3,
  920.       y3,
  921.       z3,
  922.       msh
  923.     })
  924.   elseif Type == 3 then
  925.     table.insert(Effects, {
  926.       prt,
  927.       "Block3",
  928.       delay,
  929.       x3,
  930.       y3,
  931.       z3,
  932.       msh
  933.     })
  934.   end
  935. end
  936.  
  937. function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
  938. local fp=Instance.new("Part")
  939. fp.formFactor=formfactor
  940. fp.Parent=parent
  941. fp.Reflectance=reflectance
  942. fp.Transparency=transparency
  943. fp.CanCollide=false
  944. fp.Locked=true
  945. fp.BrickColor=brickcolor
  946. fp.Name=name
  947. fp.Size=size
  948. fp.Position=tors.Position
  949. RemoveOutlines(fp)
  950. fp.Material="SmoothPlastic"
  951. fp:BreakJoints()
  952. return fp
  953. end
  954.  
  955. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  956. local mesh=Instance.new(Mesh)
  957. mesh.Parent=part
  958. if Mesh=="SpecialMesh" then
  959. mesh.MeshType=meshtype
  960. if meshid~="nil" then
  961. mesh.MeshId="http://www.roblox.com/asset/?id="..meshid
  962. end
  963. end
  964. mesh.Offset=offset
  965. mesh.Scale=scale
  966. return mesh
  967. end
  968.  
  969. function MagicShockTrailAlt2(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, rottype)
  970.     local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  971.     prt.Anchored = true
  972.     prt.Material = "Neon"
  973.     prt.CFrame = cframe
  974. local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  975.     game:GetService("Debris"):AddItem(prt, 5)
  976.     coroutine.resume(coroutine.create(function(Part, Mesh)
  977.         local rtype = rottype
  978.         for i = 0, 1, delay do
  979.             swait()
  980.             if rtype == 1 then
  981.                 prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  982.             elseif rtype == 2 then
  983.                 prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  984.             end
  985.             prt.Transparency = i
  986.             Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  987.         end
  988.         Part.Parent = nil
  989.     end), prt, msh)
  990. end
  991.  
  992.  
  993. function MagicBlock(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  994.     local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  995.     prt.Anchored = true
  996.     prt.Material = "Neon"
  997.     prt.CFrame = cframe
  998.     prt.CFrame = prt.CFrame * Euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  999. local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1000.     game:GetService("Debris"):AddItem(prt, 5)
  1001.     coroutine.resume(coroutine.create(function(Part, Mesh)
  1002.         for i = 0, 1, delay do
  1003.             swait()
  1004.             Part.CFrame = Part.CFrame * Euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1005.             Part.Transparency = i
  1006.             Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  1007.         end
  1008.         Part.Parent = nil
  1009.     end), prt, msh)
  1010. end
  1011.  
  1012.  
  1013. function MagicShockAlt(brickcolor, cframe, x1, y1, x3, y3, delay, rottype)
  1014.     local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1015.     prt.Anchored = true
  1016.     prt.Material = "Neon"
  1017.     prt.CFrame = cframe
  1018. local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, 0.01))
  1019.     game:GetService("Debris"):AddItem(prt, 5)
  1020.     coroutine.resume(coroutine.create(function(Part, Mesh)
  1021.         local rtype = rottype
  1022.         for i = 0, 1, delay do
  1023.             swait()
  1024.             if rtype == 1 then
  1025.                 prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  1026.             elseif rtype == 2 then
  1027.                 prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  1028.             end
  1029.             prt.Transparency = i
  1030.             Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, 0)
  1031.         end
  1032.         Part.Parent = nil
  1033.     end), prt, msh)
  1034. end
  1035.  
  1036. function Eviscerate(dude)
  1037.     if dude.Name ~= char then
  1038.         local bgf = IT("BodyGyro", dude.Head)
  1039.         bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1040.         local val = IT("BoolValue", dude)
  1041.         val.Name = "IsHit"
  1042.         local ds = coroutine.wrap(function()
  1043.             dude:WaitForChild("Head"):BreakJoints()
  1044.             wait(0.5)
  1045.             target = nil
  1046.             coroutine.resume(coroutine.create(function()
  1047.                 for i, v in pairs(dude:GetChildren()) do
  1048.                     if v:IsA("Accessory") then
  1049.                         v:Destroy()
  1050.                     end
  1051.                     if v:IsA("Humanoid") then
  1052.                         v:Destroy()
  1053.                     end
  1054.                     if v:IsA("CharacterMesh") then
  1055.                         v:Destroy()
  1056.                     end
  1057.                     if v:IsA("Model") then
  1058.                         v:Destroy()
  1059.                     end
  1060.                     if v:IsA("Part") or v:IsA("MeshPart") then
  1061.                         for x, o in pairs(v:GetChildren()) do
  1062.                             if o:IsA("Decal") then
  1063.                                 o:Destroy()
  1064.                             end
  1065.                         end
  1066.                         coroutine.resume(coroutine.create(function()
  1067.                             v.Material = "Neon"
  1068.                             v.CanCollide = false
  1069.                             local PartEmmit1 = IT("ParticleEmitter", v)
  1070.                             PartEmmit1.LightEmission = 1
  1071.                             PartEmmit1.Texture = "rbxassetid://284205403"
  1072.                             PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1073.                             PartEmmit1.Rate = 150
  1074.                             PartEmmit1.Lifetime = NumberRange.new(1)
  1075.                             PartEmmit1.Size = NumberSequence.new({
  1076.                                 NumberSequenceKeypoint.new(0, 0.75, 0),
  1077.                                 NumberSequenceKeypoint.new(1, 0, 0)
  1078.                             })
  1079.                             PartEmmit1.Transparency = NumberSequence.new({
  1080.                                 NumberSequenceKeypoint.new(0, 0, 0),
  1081.                                 NumberSequenceKeypoint.new(1, 1, 0)
  1082.                             })
  1083.                             PartEmmit1.Speed = NumberRange.new(0, 0)
  1084.                             PartEmmit1.VelocitySpread = 30000
  1085.                             PartEmmit1.Rotation = NumberRange.new(-500, 500)
  1086.                             PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  1087.                             local BodPoss = IT("BodyPosition", v)
  1088.                             BodPoss.P = 3000
  1089.                             BodPoss.D = 1000
  1090.                             BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1091.                             BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1092.                             v.Color = maincolor.Color
  1093.                             coroutine.resume(coroutine.create(function()
  1094.                                 for i = 0, 49 do
  1095.                                     swait(1)
  1096.                                     v.Transparency = v.Transparency + 0.08
  1097.                                 end
  1098.                                 wait(0.5)
  1099.                                 PartEmmit1.Enabled = false
  1100.                                 wait(3)
  1101.                                 v:Destroy()
  1102.                                 dude:Destroy()
  1103.                             end))
  1104.                         end))
  1105.                     end
  1106.                 end
  1107.             end))
  1108.         end)
  1109.         ds()
  1110.     end
  1111. end
  1112. function FindNearestHead(Position, Distance, SinglePlayer)
  1113.     if SinglePlayer then
  1114.         return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  1115.     end
  1116.     local List = {}
  1117.     for i, v in pairs(workspace:GetChildren()) do
  1118.         if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  1119.             table.insert(List, v)
  1120.         end
  1121.     end
  1122.     return List
  1123. end
  1124. function sphereMK(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
  1125.     local type = type
  1126.     local rng = Instance.new("Part", char)
  1127.     rng.Anchored = true
  1128.     rng.BrickColor = color
  1129.     rng.CanCollide = false
  1130.     rng.FormFactor = 3
  1131.     rng.Name = "Ring"
  1132.     rng.Material = "Neon"
  1133.     rng.Size = Vector3.new(1, 1, 1)
  1134.     rng.Transparency = 0
  1135.     rng.TopSurface = 0
  1136.     rng.BottomSurface = 0
  1137.     rng.CFrame = pos
  1138.     rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1139.     local rngm = Instance.new("SpecialMesh", rng)
  1140.     rngm.MeshType = "Sphere"
  1141.     rngm.Scale = Vector3.new(x1, y1, z1)
  1142.     local scaler2 = 1
  1143.     local speeder = FastSpeed
  1144.     if type == "Add" then
  1145.         scaler2 = 1 * value
  1146.     elseif type == "Divide" then
  1147.         scaler2 = 1 / value
  1148.     end
  1149.     coroutine.resume(coroutine.create(function()
  1150.         for i = 0, 10 / bonuspeed, 0.1 do
  1151.             swait()
  1152.             if type == "Add" then
  1153.                 scaler2 = scaler2 - 0.01 * value / bonuspeed
  1154.             elseif type == "Divide" then
  1155.                 scaler2 = scaler2 - 0.01 / value * bonuspeed
  1156.             end
  1157.             speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1158.             rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1159.             rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1160.             rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1161.         end
  1162.         rng:Destroy()
  1163.     end))
  1164. end
  1165. -------------------------------------------------------
  1166. --End Important Functions--
  1167. -------------------------------------------------------
  1168.  
  1169. --[[
  1170.         Thanks for using Build-To-Lua by jarredbcv.
  1171. ]]--
  1172.  
  1173. New = function(Object, Parent, Name, Data)
  1174.     local Object = Instance.new(Object)
  1175.     for Index, Value in pairs(Data or {}) do
  1176.         Object[Index] = Value
  1177.     end
  1178.     Object.Parent = Parent
  1179.     Object.Name = Name
  1180.     return Object
  1181. end
  1182.  
  1183. NewInstance = function(instance,parent,properties)
  1184.     local inst = Instance.new(instance,parent)
  1185.     if(properties)then
  1186.         for i,v in next, properties do
  1187.             pcall(function() inst[i] = v end)
  1188.         end
  1189.     end
  1190.     return inst;
  1191. end
  1192.    
  1193. Gunty = New("Model",char,"Gunty",{})
  1194. Handle = New("Part",Gunty,"Handle",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.799999952, 0.980000019, 1),CFrame = CFrame.new(-6.17461252, 2.89117765, -81.6553421, 0.999894261, 0.010924357, 0.00963267777, -0.0110270018, 0.999882579, 0.0106679145, -0.00951499958, -0.0107729975, 0.999897003),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1195. Mesh = New("BlockMesh",Handle,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1196. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.449999958, 0.300000012, 1.00999999),CFrame = CFrame.new(-5.79491472, 3.31696463, -81.668541, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1197. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1.14999998, 0.699999988, 1.04999995),})
  1198. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.375087738, 0.43002677, -0.00499725342, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1199. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.400000006, 0.800000012, 1.43999994),CFrame = CFrame.new(-5.77552652, 2.79678607, -81.6581802, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1200. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1201. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.400111198, -0.089990139, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1202. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.50999999, 1.00999999, 1.38),CFrame = CFrame.new(-5.79167271, 2.89196372, -81.6569061, 0.999894142, 0.0109243561, 0.00963267591, -0.0110270008, 0.99988246, 0.0106679127, -0.00951499958, -0.0107729975, 0.999896884),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1203. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1204. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.382905483, 0.00498604774, 0.00213623047, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1205. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.340000033, 0.179999962, 1.27999997),CFrame = CFrame.new(-6.43716383, 3.22691417, -81.656456, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1206. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1207. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.266214848, 0.332840681, -6.10351563e-05, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1208. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.340000033, 0.239999965, 1.27999997),CFrame = CFrame.new(-6.43716383, 2.87691402, -81.6564636, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1209. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1210. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.262355328, -0.0171182156, -0.00379943848, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1211. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.380000025, 0.239999965, 1.27999997),CFrame = CFrame.new(-6.41705704, 2.5166924, -81.6567535, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1212. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1213. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.238276005, -0.37707448, -0.00774383545, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1214. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.080000028, 0.829999983, 1.24000001),CFrame = CFrame.new(-6.28731203, 2.83357024, -81.6548691, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1215. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1216. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.112056732, -0.058836937, -0.00122833252, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1217. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.580000043, 0.209999949, 1.24000001),CFrame = CFrame.new(-6.30723286, 3.2204814, -81.6576462, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1218. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1219. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.136215687, 0.327841043, -6.86645508e-05, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1220. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.580000043, 0.269999951, 1.24000001),CFrame = CFrame.new(-6.30756044, 2.87048483, -81.6573257, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1221. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1222. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.132686615, -0.0221214294, -0.0034866333, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1223. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.580000043, 0.249999955, 1.25),CFrame = CFrame.new(-6.30751181, 2.53053808, -81.6523285, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1224. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1225. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.128937244, -0.362081289, -0.00211334229, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1226. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.600000024, 0.200000003),CFrame = CFrame.new(-5.71910667, 3.10924911, -81.0621643, 0.968651533, -0.24823907, 0.00961919595, 0.248137087, 0.968666732, 0.0106559293, -0.0119630033, -0.007934995, 0.999897361),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1227. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 0.899999976, 0.400000006),})
  1228. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.968651116, 0.248137027, -0.0119630015, -0.248238936, 0.968666434, -0.007934995, 0.00961919129, 0.0106559228, 0.999897003),C1 = CFrame.new(0.447408676, 0.216631651, 0.599830627, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1229. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.600000024, 0.200000003),CFrame = CFrame.new(-5.74061537, 3.09643626, -82.2620392, 0.968651533, -0.24823907, 0.00961919595, 0.248137087, 0.968666732, 0.0106559293, -0.0119630033, -0.007934995, 0.999897361),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1230. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 0.899999976, 0.400000006),})
  1231. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.968651116, 0.248137027, -0.0119630015, -0.248238936, 0.968666434, -0.007934995, 0.00961919129, 0.0106559228, 0.999897003),C1 = CFrame.new(0.437460423, 0.216511488, -0.600265503, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1232. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 1.4000001),CFrame = CFrame.new(-5.66842175, 2.87551188, -81.6588593, 0.699307382, 0.714757025, 0.00962753966, -0.714821219, 0.699226558, 0.0106663266, 0.000891998934, -0.0143409977, 0.999897063),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1233. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.200000003, 0.200000003, 0.930000007),})
  1234. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.699307024, -0.714820981, 0.000891999982, 0.714756727, 0.69922626, -0.0143409977, 0.00962753501, 0.010666322, 0.999896765),C1 = CFrame.new(0.506342888, -0.0100963116, 0.00119018555, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1235. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.320000023, 0.919999957, 1.27999997),CFrame = CFrame.new(-6.08716917, 2.84636235, -81.6569443, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1236. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1237. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.0879435539, -0.0438375473, -0.00123596191, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1238. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.329999983, 0.269999981, 0.860000074),CFrame = CFrame.new(-5.68526602, 2.76024342, -81.6548996, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1239. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1240. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.4907341, -0.125577688, 0.0037612915, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1241. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.279999971, 0.389999986, 1.05000007),CFrame = CFrame.new(-5.67011929, 2.75067925, -81.6596603, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1242. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1243. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.506030083, -0.134924173, -0.000953674316, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1244. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.230000019, 0.0599999875),CFrame = CFrame.new(-5.65182352, 3.14374733, -82.1123657, 1.00000036, -2.32830644e-10, 1.86264515e-09, 2.76486389e-10, 0.945462108, -0.325733244, 2.79396772e-09, 0.325733304, 0.945462048),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1245. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.94546175, 0.325733155, 0, -0.325733155, 0.94546175),C1 = CFrame.new(0.524296761, 0.263174534, -0.449249268, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1246. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.150000021, 0.0599999875),CFrame = CFrame.new(-5.651824, 3.16514564, -82.0512466, 1.00000036, -1.28056854e-09, 1.86264515e-09, 2.76486389e-10, 0.990724444, 0.135888785, 2.79396772e-09, -0.13588877, 0.990724444),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1247. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.990724087, -0.135888726, 0, 0.135888726, 0.990724087),C1 = CFrame.new(0.523478985, 0.283911943, -0.387901306, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1248. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.170000017, 0.0599999875),CFrame = CFrame.new(-5.651824, 3.15523815, -81.9898987, 1.00000036, -9.31322575e-10, 1.86264515e-09, 2.76486389e-10, 0.841228187, -0.540680885, 2.79396772e-09, 0.540680885, 0.841228247),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1249. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.841227949, 0.540680707, 0, -0.540680707, 0.841227949),C1 = CFrame.new(0.523004532, 0.273344755, -0.326667786, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1250. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.230000019, 0.0599999875),CFrame = CFrame.new(-5.65182352, 3.12556744, -81.9521408, 1.00000036, -5.82076609e-10, 9.31322575e-10, 2.76486389e-10, 0.99409467, -0.10851986, 2.79396772e-09, 0.108519867, 0.99409461),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1251. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.994094312, 0.10851983, 0, -0.10851983, 0.994094312),C1 = CFrame.new(0.522972584, 0.243270636, -0.289230347, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1252. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 1.18000007),CFrame = CFrame.new(-6.06842232, 2.94551158, -81.6588593, 0.699307382, 0.714757025, 0.00962753966, -0.714821219, 0.699226558, 0.0106663266, 0.000891998934, -0.0143409977, 0.999897063),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1253. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.200000003, 0.200000003, 0.930000007),})
  1254. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.699307024, -0.714820981, 0.000891999982, 0.714756727, 0.69922626, -0.0143409977, 0.00962753501, 0.010666322, 0.999896765),C1 = CFrame.new(0.105613232, 0.0555255413, -0.00191497803, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1255.  
  1256. local HW = NewInstance('Motor', char, {Part0 = ra, Part1 = Handle, C0 = CF(-.1,-.51,0)})
  1257.  
  1258. for _,v in next, Gunty:children() do
  1259.     v.CanCollide = false
  1260. end
  1261.  
  1262. local all, last = {}, nil
  1263. ArmourParts = {}
  1264. ArmourParts2 = {}
  1265. NeonParts = {}
  1266. function scan(p)
  1267.   for _, v in pairs(p:GetChildren()) do
  1268.     if v:IsA("BasePart") then
  1269.       if v.BrickColor == BrickColor.new("Smoky grey") then
  1270.         table.insert(ArmourParts, v)
  1271.       end
  1272.     if v.BrickColor == BrickColor.new("Fossil") then
  1273.         table.insert(ArmourParts2, v)
  1274.     end
  1275.       if v.BrickColor == BrickColor.new("Institutional white") then
  1276.         table.insert(NeonParts, v)
  1277.       end
  1278.       if last then
  1279.         local w = Instance.new("Weld")
  1280.         w.Part0, w.Part1 = last, v
  1281.         w.C0 = v.CFrame:toObjectSpace(last.CFrame):inverse()
  1282.         w.Parent = last
  1283.       end
  1284.       table.insert(all, v)
  1285.       last = v
  1286.     end
  1287.     scan(v)
  1288.   end
  1289. end
  1290. scan(Gunty)
  1291. for _, v in pairs(all) do
  1292.   v.Anchored = false
  1293.   v.CanCollide = false
  1294. end
  1295. function resetmode()
  1296.   for i, v in pairs(ArmourParts) do
  1297.     v.BrickColor = BrickColor.new("Smoky grey")
  1298.   end
  1299.     for i, v in pairs(ArmourParts2) do
  1300.     v.BrickColor = BrickColor.new("Fossil")
  1301.   end
  1302.   for i, v in pairs(NeonParts) do
  1303.     v.BrickColor = BrickColor.new("Institutional white")
  1304.   end
  1305.     maincolor = BrickColor.new("Institutional white")
  1306. char.Head.face.Texture = "http://www.roblox.com/asset/?id=843367143"
  1307. end
  1308. -------------------------------------------------------
  1309. --Start Music Option--
  1310. -------------------------------------------------------
  1311. local Music = Instance.new("Sound",tors)
  1312. Music.Volume = 7.5
  1313. Music.SoundId = "rbxassetid://1117396305"
  1314. Music.Looped = true
  1315. Music.Pitch = 1 --Pitcher
  1316. Music:Play()
  1317. -------------------------------------------------------
  1318. --End Music Option--
  1319. -------------------------------------------------------
  1320.  
  1321. local naeeym2 = Instance.new("BillboardGui",char)
  1322. naeeym2.AlwaysOnTop = true
  1323. naeeym2.Size = UDim2.new(5,35,2,35)
  1324. naeeym2.StudsOffset = Vector3.new(0,2,0)
  1325. naeeym2.Adornee = hed
  1326. naeeym2.Name = "Name"
  1327.  
  1328. local tecks2 = Instance.new("TextLabel",naeeym2)
  1329. tecks2.BackgroundTransparency = 1
  1330. tecks2.TextScaled = true
  1331. tecks2.BorderSizePixel = 0
  1332. tecks2.Text = "The idiot"
  1333. tecks2.Font = "Code"
  1334. tecks2.TextSize = 30
  1335. tecks2.TextStrokeTransparency = 0
  1336. tecks2.TextColor3 = Color3.new(0,0,0)
  1337. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  1338. tecks2.Size = UDim2.new(1,0,0.5,0)
  1339. tecks2.Rotation = 0
  1340. tecks2.Parent = naeeym2
  1341.  
  1342. -------------------------------------------------------
  1343. --Start Attacks N Stuff--
  1344. -------------------------------------------------------
  1345. local sine=0
  1346. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  1347.   local Hitboxpart = Instance.new("Part", EffectModel)
  1348.   RemoveOutlines(Hitboxpart)
  1349.   Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  1350.   Hitboxpart.CanCollide = false
  1351.   Hitboxpart.Transparency = 1
  1352.   Hitboxpart.Anchored = true
  1353.   Hitboxpart.CFrame = Pose
  1354.   game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  1355.   MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  1356. end
  1357. wait2 = false
  1358. combo = 1
  1359. mouse.Button1Down:connect(function(key)
  1360.   if attack == false then
  1361.     attack = true
  1362.     hum.WalkSpeed = 3.01
  1363.     if combo == 1 and wait2 == false then
  1364.       wait2 = true
  1365.         for i = 0, 1.2, 0.1 do
  1366.         swait()
  1367.         rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-35)), 0.3)
  1368.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  1369.         RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1)
  1370.         LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1371.         RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3)
  1372.         LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3)
  1373.           end
  1374.         CreateSound("138097048", ra, 3, .8)
  1375.         HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 6, 9, 3, "Normal")
  1376.       for i = 0, 1.2, 0.1 do
  1377.         swait()
  1378.     BlockEffect(maincolor, Handle.CFrame, 21, 41, 21, -2, -3, -2, 0.08, 2)
  1379.         rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(55)), 0.3)
  1380.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1381.         RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(95), math.rad(0), math.rad(40)), 0.1)
  1382.         LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1383.         RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-17)), 0.3)
  1384.         LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  1385.       end
  1386.       combo = 2
  1387.     end
  1388.     if combo == 2 and wait2 == false then
  1389.       wait2 = true
  1390.    for i = 0, 1.2, 0.1 do
  1391.         swait()
  1392.         rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-25), math.rad(10), math.rad(-65)), 0.3)
  1393.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1394.         RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
  1395.         LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1396.         RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-25)), 0.3)
  1397.         LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(-20)), 0.3)
  1398.       end
  1399.     CreateSound("138097048", rl, 3, 1)
  1400.     HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 3, "Normal")
  1401.     for i = 0, 1.6, 0.1 do
  1402.         swait()
  1403.         rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-15), math.rad(0), math.rad(65+255.45*i)), 0.3)
  1404.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1405.         RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(54), math.rad(0), math.rad(35)), 0.1)
  1406.         LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-34), math.rad(0), math.rad(-35)), 0.3)
  1407.         RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(95)), 0.3)
  1408.         LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-4.5), math.rad(-30), math.rad(0)), 0.3)
  1409.       end
  1410.       combo = 3
  1411.     end
  1412.    if combo == 3 and wait2 == false then
  1413.     for i = 0, 1.2, 0.1 do
  1414.         swait()
  1415.         rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-35)), 0.3)
  1416.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  1417.         RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1)
  1418.         LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1419.         RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3)
  1420.         LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3)
  1421.       end
  1422.     CreateSound("138097048", ra, 3, .8)
  1423.       HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 24, 36, 3, "Normal")
  1424.       for i = 0, 1.2, 0.1 do
  1425.         swait()
  1426.         rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(35)), 0.3)
  1427.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1428.         RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(96), math.rad(0), math.rad(10)), 0.1)
  1429.         LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1430.         RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-0)), 0.3)
  1431.         LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  1432.       end
  1433.         Effects.Sphere.Create(maincolor, ra.CFrame * CFrame.new(0,-2,0) , 85, 85, 85, 0.1, 0.1, 0.1, 0.03)
  1434.         Effects.Ring.Create(maincolor, ra.CFrame * CFrame.new(0,-2,0) , 2, 2, 2, 0.1, 0.1, 0.1, 0.03)
  1435.         HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 24, 36, 3, "Normal")
  1436.     for i = 0, 1.2, 0.1 do
  1437.         swait()
  1438.         rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(-35)), 0.3)
  1439.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1440.         RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(25), math.rad(0), math.rad(10)), 0.1)
  1441.         LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1442.         RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-0)), 0.3)
  1443.         LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  1444.       end
  1445.       combo = 1
  1446.     end
  1447.     hum.WalkSpeed = 200
  1448.     wait2 = false
  1449.     attack = false
  1450.     end
  1451. end)
  1452. function Decapitate()
  1453.     local target = nil
  1454.     local targettorso = nil
  1455.     if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  1456.         if mouse.Target.Parent.Humanoid.PlatformStand == false then
  1457.             target = mouse.Target.Parent.Humanoid
  1458.             targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  1459.             targethead = mouse.Target.Parent:FindFirstChild("Head")
  1460.         end
  1461.     end
  1462.     if target ~= nil then
  1463.         targettorso.Anchored = true
  1464.         attack = true
  1465.         hum.WalkSpeed = 0
  1466.         root.CFrame = targettorso.CFrame * CF(0,0,2.6)
  1467.         for i = 0,4.2,0.1 do
  1468.             swait()
  1469.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  1470.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  1471.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1472.         LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1473.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(0), Rad(35)), 0.1)
  1474.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  1475.         end
  1476.         local ModelHead01 = New("Model", char, "", {})
  1477.         local Humanoid01 = New("Humanoid", ModelHead01, "Humanoid", {})
  1478.         local Head01 = targethead:Clone()
  1479.         targethead.Transparency = 1
  1480.         Head01.Parent = ModelHead01
  1481.         local weldHead01 = Instance.new("Weld")
  1482.         weldHead01.Parent = Head01
  1483.         weldHead01.Part0 = targethead
  1484.         weldHead01.Part1 = Head01
  1485.         weldHead01.C1 = CFrame.new(0, 0, 0)
  1486.         targethead.face:Remove()
  1487.         weldHead01.Part0 = ra
  1488.         weldHead01.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  1489.         targettorso:BreakJoints()
  1490.         CreateSound("314390675", targettorso, 5, .7)
  1491.         for i = 0,3.2,0.1 do
  1492.             swait()
  1493.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  1494.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1495.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1496.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(50)), 0.15)
  1497.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(20), Rad(90)), 0.1)
  1498.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  1499.         end
  1500.         for i = 0,4.2,0.1 do
  1501.             swait()
  1502.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  1503.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  1504.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1505.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1506.         RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(185), Rad(0), Rad(15)), 0.1)
  1507.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  1508.         end
  1509.         CreateSound("541909763", targettorso, 5, .8)
  1510.         weldHead01:Destroy()
  1511.         Head01.CanCollide = true
  1512.         local bodyVelocity2 = Create("BodyVelocity")({
  1513.           velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  1514.           P = 5000,
  1515.           maxForce = Vector3.new(8000, 8000, 8000),
  1516.           Parent = Head01
  1517.         })
  1518.         game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
  1519.         for i = 0,6.2,0.1 do
  1520.             swait()
  1521.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(40)), 0.15)
  1522.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.3)
  1523.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1524.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1525.         RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-15)), 0.1)
  1526.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  1527.         end
  1528.         targettorso.Anchored = false
  1529.         attack = false
  1530.         hum.WalkSpeed = 8
  1531.         root.CFrame = targettorso.CFrame * CF(0,0,3.4)
  1532.     end
  1533. end
  1534. function Laugh()
  1535.     attack = true
  1536.     hum.WalkSpeed = 0
  1537.     CreateSound("300208779", hed, 10, 1)
  1538.     for i = 0,9,0.1 do
  1539.         swait()
  1540.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  1541.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  1542.         if Mrandom(1,15) == 1 then
  1543.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  1544.         end
  1545.         RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  1546.         LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  1547.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  1548.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  1549.     end
  1550.     attack = false
  1551.     hum.WalkSpeed = 10
  1552. end
  1553. function Flying_Kick()
  1554.     attack = true
  1555.     hum.WalkSpeed = 0
  1556.     for i = 0,2.7,0.1 do
  1557.         swait()
  1558.     rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -.7 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  1559.     tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  1560.     RH.C0 = clerp(RH.C0, CF(1, -0.3 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1561.     LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(30)), 0.15)
  1562.     RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(15)), 0.1)
  1563.     LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(-15)), 0.1)
  1564.     end
  1565.     local bodyVelocity = Create("BodyVelocity")({
  1566.           velocity = Vector3.new(0, 0, 0) + root.CFrame.lookVector * 250,
  1567.           P = 5000,
  1568.           maxForce = Vector3.new(9e99, 9e99, 9e99),
  1569.           Parent = root
  1570.         })
  1571.       game:GetService("Debris"):AddItem(bodyVelocity, 0.05)
  1572. CreateSound("138097048", rl, 3, 1)
  1573.     for i = 0,2.1,0.1 do
  1574.         swait()
  1575.         HitboxFunction(rl.CFrame, 0.01, 1, 1, 1, 7, 6, 8, 3, "Knockdown")
  1576.     rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, .6 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(90)), 0.15)
  1577.     tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1578.     RH.C0 = clerp(RH.C0, CF(.4, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-125), Rad(0), Rad(0)), 0.15)
  1579.     LH.C0 = clerp(LH.C0, CF(-1.3, -1.3 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(35), Rad(0), Rad(0)), 0.15)
  1580.     RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1581.     LW.C0 = clerp(LW.C0, CF(-1.9, 0.8 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-215)), 0.1)
  1582.     end
  1583.     attack = false
  1584.     hum.WalkSpeed = 8
  1585. end
  1586. function UpperCut()
  1587.     attack = true
  1588.     hum.WalkSpeed = 0
  1589.     for i = 0,2.3,0.1 do
  1590.         swait()
  1591.     rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -.7 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  1592.     tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1593.     RH.C0 = clerp(RH.C0, CF(1, -0.3 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1594.     LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(30)), 0.15)
  1595.     RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 30), -.8 + 0.025 * Cos(sine / 20)) * angles(Rad(165), Rad(0), Rad(0)), 0.1)
  1596.     LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 30), -1 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(75)), 0.1)
  1597.     end
  1598.     CreateSound("138097048", ra, 3, .8)
  1599.     HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 6, 8, 3, "Knockdown")
  1600.     for i = 0,2.8,0.1 do
  1601.         swait()
  1602.     rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-35), Rad(0), Rad(10)), 0.15)
  1603.     tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  1604.     RH.C0 = clerp(RH.C0, CF(1, -1.2 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-55)), 0.15)
  1605.     LH.C0 = clerp(LH.C0, CF(-1, -1.2 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(35)), 0.15)
  1606.     RW.C0 = clerp(RW.C0, CF(1.3, .8 + 0.05 * Sin(sine / 30), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(125), Rad(0), Rad(0)), 0.1)
  1607.     LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-10)), 0.1)
  1608.     end
  1609.     attack = false
  1610.     hum.WalkSpeed = 8
  1611. end
  1612. function Spinning_Kick()
  1613.     attack = true
  1614.     hum.WalkSpeed = 3.01
  1615.     for i = 0, 1.2, 0.1 do
  1616.         swait()
  1617.         rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-25), math.rad(10), math.rad(-65)), 0.3)
  1618.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1619.         RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
  1620.         LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1621.         RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-25)), 0.3)
  1622.         LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(-20)), 0.3)
  1623.       end
  1624.     for i = 0, 4.6, 0.1 do
  1625.         swait()
  1626.     CreateSound("138097048", rl, 3, 1)
  1627.     HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 3, "Normal")
  1628.         rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-15), math.rad(0), math.rad(65 + 255.45 * i)), 0.3)
  1629.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1630.         RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-54), math.rad(0), math.rad(47)), 0.1)
  1631.         LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-34), math.rad(0), math.rad(-47)), 0.3)
  1632.         RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(95)), 0.3)
  1633.         LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-4.5), math.rad(-30), math.rad(30)), 0.3)
  1634.       end
  1635.     attack = false
  1636.     hum.WalkSpeed = 8
  1637. end
  1638. function Beam_Of_Light()
  1639.    
  1640. end
  1641. function Blast_Of_God()
  1642.     attack = true
  1643.     hum.WalkSpeed = 3.01
  1644.     for i = 0,6.3,0.1 do
  1645.         swait()
  1646.         Effects.Sphere.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1647.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(90)), 0.15)
  1648.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-90)), 0.3)
  1649.         RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  1650.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  1651.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1652.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-13 + 2.5 * Sin(sine / 20))), 0.1)
  1653.     end
  1654.     Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.05)
  1655.     Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.03)
  1656.     Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.05)
  1657.     Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.05)
  1658.     Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 10.5, 10.5, 10.5, 0.05)
  1659.     Effects.Ring.Create(BrickC("New Yeller"), ra.CFrame * angles(Rad(90),0,0) * CF(0, -1, 0), 2, 2, 2, 7.6, 7.6, 7.6, 0.03)
  1660.     CreateSound("142070127", tors, 10, 1)
  1661.     MagniDamage(ra, 700000000, 635462, 523523524, 70000000000000, "Normal")
  1662.     for i = 0,2.6,0.1 do
  1663.         swait()
  1664.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(90)), 0.15)
  1665.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-90)), 0.3)
  1666.         RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-16 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  1667.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-25 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  1668.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(195 - 2.5 * Sin(sine / 20))), 0.1)
  1669.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-35 + 2.5 * Sin(sine / 20))), 0.1)
  1670.     end
  1671.     attack = false
  1672.     hum.WalkSpeed = 8
  1673. end
  1674. function Diablo_Explosion()
  1675.     attack = true
  1676.     hum.WalkSpeed = 3.01
  1677.     for i = 0,6.3,0.1 do
  1678.         swait()
  1679.         Effects.Block.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1680.         Effects.Block.Create(BrickC("Really red"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1681.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1682.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1683.         RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1684.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  1685.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1686.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  1687.     end
  1688.     Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 14, 14, 14, 0.05)
  1689.     Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 11, 11, 11, 0.03)
  1690.     Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 8, 8, 8, 0.05)
  1691.     Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 6, 6, 6, 0.05)
  1692.     Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 10.5, 10.5, 10.5, 0.05)
  1693.     Effects.Ring.Create(BrickC("Really red"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3.6, 3.6, 3.6, 0.03)
  1694.     CreateSound("142070127", tors, 10, 1)
  1695.     MagniDamage(tors, 12, 34, 54, 10, "DarkUp")
  1696.     for i = 0,4.6,0.1 do
  1697.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1698.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1699.         RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1700.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1701.         RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  1702.         LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  1703.     end
  1704.     wait(.6)
  1705.     attack = false
  1706.     hum.WalkSpeed = 8
  1707. end
  1708. function Multi_Bombs()
  1709.     attack = true
  1710.     hum.WalkSpeed = 3.01
  1711.     for i = 0,3,0.1 do
  1712.         swait()
  1713.         Effects.Block.Create(BrickC("Dark indigo"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1714.         Effects.Block.Create(BrickC("Dark indigo"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1715.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1716.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1717.         RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1718.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  1719.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1720.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  1721.     end
  1722.     Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  1723.     Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  1724.     Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  1725.     Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  1726.     Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  1727.     Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  1728.     Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  1729.     CreateSound("142070127", tors, 10, 1)
  1730.     MagniDamage(tors, 17, 15, 35, 10, "Normal")
  1731.     for i = 0,1,0.1 do
  1732.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1733.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1734.         RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1735.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1736.         RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  1737.         LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  1738.     end
  1739.     for i = 0,2,0.1 do
  1740.         swait()
  1741.         Effects.Block.Create(BrickC("Dark indigo"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1742.         Effects.Block.Create(BrickC("Dark indigo"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1743.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1744.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1745.         RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1746.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  1747.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1748.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  1749.     end
  1750.     Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  1751.     Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  1752.     Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  1753.     Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  1754.     Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  1755.     Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  1756.     Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  1757.     CreateSound("142070127", tors, 10, 1)
  1758.     MagniDamage(tors, 17, 15, 35, 10, "Normal")
  1759.     for i = 0,1,0.1 do
  1760.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1761.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1762.         RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1763.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1764.         RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  1765.         LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  1766.     end
  1767.     for i = 0,2,0.1 do
  1768.         swait()
  1769.         Effects.Block.Create(BrickC("Dark indigo"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1770.         Effects.Block.Create(BrickC("Dark indigo"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1771.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1772.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1773.         RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1774.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  1775.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1776.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  1777.     end
  1778.     Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  1779.     Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  1780.     Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  1781.     Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  1782.     Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  1783.     Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  1784.     Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  1785.     CreateSound("142070127", tors, 10, 1)
  1786.     MagniDamage(tors, 17, 15, 35, 10, "Normal")
  1787.     for i = 0,1,0.1 do
  1788.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1789.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1790.         RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1791.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1792.         RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  1793.         LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  1794.     end
  1795.     wait(.6)
  1796.     attack = false
  1797.     hum.WalkSpeed = 8
  1798. end
  1799. function Hell_From_Above()
  1800.     local UhhhhThing = New("Part",EffectModel,"ref",{Transparency = 1,Size = Vector3.new(.2,.2,.2),CFrame = tors.CFrame,Anchored = true,CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1801.     attack = true
  1802.     hum.WalkSpeed = 3.01
  1803.     for i = 0,6.3,0.1 do
  1804.         swait()
  1805.         Effects.Block.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1806.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1807.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1808.         RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1809.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1810.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  1811.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  1812.     end
  1813.     CreateSound("142070127", tors, 10, 1)
  1814.     Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  1815.     Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  1816.     Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  1817.     Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  1818.     for i = 0,3.8,0.1 do
  1819.         swait()
  1820.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1821.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1822.         RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1823.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1824.         RW.C0 = clerp(RW.C0, CF(1.5, .2 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  1825.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  1826.     end
  1827.     CreateSound("224339201", tors, 10, 0.5)
  1828.     for i = 1, 3 do
  1829.     MagniDamage(UhhhhThing, 12, 34, 54, 10, "DarkUp")
  1830.     UhhhhThing.CFrame = mouse.Hit
  1831.     Effects.Cylinder.Create(BrickColor.new("Really red"), UhhhhThing.CFrame, .5, 9999, .5, 10, 0, 10, 0.05)
  1832.     Effects.Block.Create(BrickColor.new("Really red"), UhhhhThing.CFrame, 1, 1, 1, 10, 10, 10, 0.05)
  1833.     end
  1834.     UhhhhThing:Destroy()
  1835.     attack = false
  1836.     hum.WalkSpeed = 8
  1837. end
  1838. function Spinning_Below()
  1839.     attack = true
  1840.     hum.WalkSpeed = 3.01
  1841.     CreateSound("649634100", tors, 10, 0.5)
  1842.     for i = 0,6.3,0.1 do
  1843.         swait()
  1844.         Effects.Block.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1845.         Effects.Block.Create(BrickC("Really red"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1846.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0 + 255.45 * i)), 0.15)
  1847.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1848.         RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1849.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1850.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1851.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  1852.     end
  1853.     attack = false
  1854.     hum.WalkSpeed = 8
  1855. end
  1856. function Blizzard()
  1857.     attack = true
  1858.     hum.WalkSpeed = 2
  1859.         hum.JumpPower = 0
  1860.     for i = 0,70,0.1 do
  1861.             MagniDamage(tors, 41, 1, 3, 1, "Normal")
  1862.             Effects.Block.Create(BrickC("Institutional white"), tors.CFrame * CF(Mrandom(-40,40),Mrandom(-40,40),Mrandom(-40,40)), 2, 2, 2, 4, 4, 4, 0.03)
  1863.         swait()
  1864.         Effects.Block.Create(BrickC("Institutional white"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1865.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  1866.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1867.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1868.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1869.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  1870.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1)
  1871.     end
  1872.     hum.WalkSpeed = 16
  1873.         hum.JumpPower = 50
  1874.     attack = false
  1875. end
  1876.  
  1877. function Cryo_Freeze()
  1878.     attack = true
  1879.     for i = 0,5.2,0.03 do
  1880.         swait()
  1881.         Effects.Block.Create(BrickC("Cyan"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1882.         Effects.Block.Create(BrickC("White"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1883.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1884.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1885.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  1886.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  1887.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  1888.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  1889.     end
  1890.     CreateSound("331666100", tors, 10, 1)
  1891.     Effects.Ring.Create(BrickC("Cyan"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 27, 27, 27, 0.01)
  1892.     for i = 1,3,0.1 do
  1893.     hum.WalkSpeed = 0.10
  1894.     MagniDamage(tors, 400, 1, 10, 0, "Normal")
  1895.     rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  1896.     tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  1897.     RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  1898.     LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1899.     RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  1900.     LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  1901.     end
  1902.     for i = 1,10,0.1 do
  1903.         swait(10)
  1904.     hum.WalkSpeed = 0.10
  1905.     MagniDamage(tors, 400, 1, 1, 0, "Normal")
  1906.     Effects.Ring.Create(BrickC("Cyan"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 27, 27, 1, 0.02)
  1907.     rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  1908.     tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  1909.     RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  1910.     LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1911.     RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  1912.     LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  1913.     end
  1914.     wait(.6)
  1915.     attack = false
  1916. end
  1917. function Menacing_Aura()
  1918.     attack = true
  1919.         notmenacing = false
  1920.     for i = 0,2,0.1 do
  1921.         swait()
  1922.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1923.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1924.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  1925.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  1926.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  1927.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  1928.     end
  1929.     CreateSound("331666100", tors, 10, 1)
  1930.     coroutine.resume(coroutine.create(function()
  1931.         for i = 0,25,0.1 do
  1932.             swait(10)
  1933.             MagniDamage(tors, 6.5, 1, 2, 0, "Normal")
  1934.                 Effects.Ring.Create(maincolor, root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.05, 0.05, 0.05, 0.20, 0.20, 0.05, 0.02)
  1935.         end
  1936.                 notmenacing = true
  1937.     end))
  1938.     wait(.6)
  1939.     attack = false
  1940. end
  1941. local alternatecooldownbecausewhynotdood = false
  1942. function Heat_Stroke()--This was NOT MADE BY ME! It's from Ruin II. Credit goes to When_kun, NoobyGames12, Injectioneer and Salvo_Starly!
  1943.     attack = true
  1944.     alternatecooldownbecausewhynotdood = true
  1945.     for i = 0,2,0.1 do
  1946.         swait()
  1947.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1948.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1949.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  1950.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  1951.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  1952.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  1953.     end
  1954. Effects.Block.Create(BrickColor.new("Bright red"), RightArm.CFrame * CFrame.new(0, -1.5, 0), 5, 5, 5, 4, 4, 4, .06)
  1955. ref = New("Part",m,"ref",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
  1956.       coroutine.resume(coroutine.create(function()
  1957.             for i = 1,150,0.1 do
  1958.             swait()
  1959.             MagniDamage(ref, 23.3, 3, 9, 0, "Normal")
  1960.             Effects.Block.Create(BrickColor.new("Bright red"), ref.CFrame * CFrame.new(math.random(-20,20), math.random(-20,20), math.random(-20,20)), 5, 5, 5, 2, 2, 2, 0.05)
  1961.             Effects.Block.Create(BrickColor.new("Black"), ref.CFrame * CFrame.new(math.random(-20,20), math.random(-20,20), math.random(-20,20)), 5, 5, 5, 2, 2, 2, 0.05)
  1962.             Effects.Block.Create(BrickColor.new("Bright red"), ref.CFrame * CFrame.new(math.random(-20,20), math.random(-20,20), math.random(-20,20)), 5, 5, 5, 2, 2, 2, 0.05)
  1963.             end
  1964.             swait(50)
  1965.             alternatecooldownbecausewhynotdood = false
  1966.             ref:Remove() -- still lazy to use debris
  1967.       end))
  1968. attack = false 
  1969. end
  1970. function Eruption()
  1971.     attack = true
  1972.     hum.WalkSpeed = 2
  1973.         hum.JumpPower = 0
  1974.     for i = 0,7,0.1 do
  1975.             HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 1, "Normal")
  1976.         swait()
  1977.         Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1978.         Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1979.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  1980.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1981.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1982.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1983.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  1984.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  1985.     end
  1986.     CreateSound("144699494", tors, 10, 1)
  1987.     Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 1.6, 1.6, 1.6, 0.02)
  1988.     Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 3.6, 3.6, 3.6, 0.02)
  1989.     Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 5.6, 5.6, 5.6, 0.02)
  1990.     Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 8.6, 8, 8, 0.03)
  1991.     MagniDamage(tors, 30, 40, 75, 7, "DarkUp")
  1992.     coroutine.resume(coroutine.create(function()
  1993.         for i = 0,1.8,0.1 do
  1994.             swait()
  1995.             hum.CameraOffset = Vector3.new(Mrandom(-4,4),Mrandom(-4,4),Mrandom(-4,4))
  1996.         end
  1997.         for i = 0,1.8,0.1 do
  1998.             swait()
  1999.         hum.CameraOffset = Vector3.new(0,0,0)
  2000.         end
  2001.     end))
  2002.         local vel2 = Instance.new("BodyVelocity",tors)
  2003.         vel2.Velocity = Vector3.new(0,55,0)
  2004.         vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  2005.     for i = 0,4,0.1 do
  2006.             HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 20, 35, 3, "Normal")
  2007.         swait()
  2008.         Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2009.         Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2010.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  2011.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2012.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2013.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2014.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  2015.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  2016.     end
  2017.     hum.WalkSpeed = 16
  2018.         vel2:Destroy()
  2019.         hum.JumpPower = 50
  2020.     attack = false
  2021. end
  2022. function Solar_Flare()
  2023.     attack = true
  2024.     hum.WalkSpeed = 2
  2025.         hum.JumpPower = 75
  2026.         hum.Jump = true
  2027.         wait(0.4)
  2028.     CreateSound("144699494", tors, 10, 1)
  2029.         hum.JumpPower = 0
  2030.     Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, .6, .6, .6, 0.02)
  2031.     Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 1.6, 1.6, 1.6, 0.02)
  2032.     Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 2.6, 2.6, 2.6, 0.02)
  2033.     for i = 0,20,0.1 do
  2034.                 root.Velocity = root.CFrame.lookVector * 60
  2035.             HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 14, 25, 35, 0, "Freeze")
  2036.         swait()
  2037.         Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  2038.         Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  2039.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(90), Rad(0), Rad(0-255.45*i)), 0.15)
  2040.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2041.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2042.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2043.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2044.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  2045.     end
  2046.     hum.WalkSpeed = 16
  2047.         hum.JumpPower = 50
  2048.     attack = false
  2049. end
  2050. function ShadowWarp()
  2051.     MagniDamage(tors, 5, 5, 10, 0, "Normal")
  2052.     Effects.Ring.Create(BrickC("Dark blue"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.2, 0.2, 0.2, 0.6, 0.6, 0.6, 0.03)
  2053.     Effects.Ring.Create(BrickC("Steel blue"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.1, 0.1, 0.1, 0.3, 0.3, 0.3, 0.02)
  2054.         Effects.Block.Create(BrickC("Steel blue"), tors.CFrame * CF(0, 0, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2055.         local pos = root.Position
  2056.         root.CFrame = CF(mouse.Hit.p+VT(0,3,0),pos)
  2057.         CreateSound("769380905", tors, 10, 1)
  2058.     MagniDamage(tors, 5, 15, 20, 0, "DarkUp")
  2059.         Effects.Block.Create(BrickC("Dark blue"), tors.CFrame * CF(0, 0, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2060.     Effects.Ring.Create(BrickC("Dark blue"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.2, 0.2, 0.2, 0.6, 0.6, 0.6, 0.03)
  2061.     Effects.Ring.Create(BrickC("Steel blue"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.1, 0.1, 0.1, 0.3, 0.3, 0.3, 0.02)
  2062. end
  2063. function Shade()
  2064.     hum.WalkSpeed = 3
  2065.     attack = true
  2066.     for i = 0,2,0.1 do
  2067.         swait()
  2068.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2069.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2070.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2071.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2072.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2073.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2074.     end
  2075.     hum.WalkSpeed = 3
  2076.     CreateSound("588736969", tors, 10, 1)
  2077.     Effects.Block.Create(BrickC("Deep blue"), tors.CFrame * CF(0, 0, 0), 80, 80, 80, 40, 40, 40, 0.05)
  2078.     MagniDamage(tors, 27, 12, 24, 2, "Normal")
  2079.     for i = 0,3,0.1 do
  2080.         swait()
  2081.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2082.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2083.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2084.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2085.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2086.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2087.         end
  2088.     hum.WalkSpeed = 3
  2089.     CreateSound("588736969", tors, 10, 1)
  2090.     Effects.Block.Create(BrickC("Deep blue"), tors.CFrame * CF(0, 0, 0), 80, 80, 80, 40, 40, 40, 0.05)
  2091.     MagniDamage(tors, 27, 12, 24, 2, "Normal")
  2092.     for i = 0,3,0.1 do
  2093.         swait()
  2094.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2095.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2096.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2097.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2098.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2099.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2100.         end
  2101.     CreateSound("588736969", tors, 10, 1)
  2102.     Effects.Block.Create(BrickC("Deep blue"), tors.CFrame * CF(0, 0, 0), 80, 80, 80, 40, 40, 40, 0.05)
  2103.     MagniDamage(tors, 27, 12, 24, 2, "Normal")
  2104.     hum.WalkSpeed = 3
  2105.     wait(.6)
  2106.     hum.WalkSpeed = 16
  2107.     attack = false
  2108. end
  2109. function Purity_Slam()
  2110.     attack = true
  2111.     for i = 0,5.2,0.1 do
  2112.         swait()
  2113.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2114.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2115.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2116.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2117.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2118.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2119.     end
  2120.     CreateSound("331666100", tors, 10, 1)
  2121.     Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 3.6, 3.6, 3.6, 0.03)
  2122.     Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 5.6, 5.6, 5.6, 0.03)
  2123.     Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  2124.     Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 10.6, 10, 10, 0.03)
  2125.     MagniDamage(tors, 12, 40, 60, 10, "Normal")
  2126.     coroutine.resume(coroutine.create(function()
  2127.         for i = 0,1.8,0.1 do
  2128.             swait()
  2129.             hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  2130.         end
  2131.         for i = 0,1.8,0.1 do
  2132.             swait()
  2133.         hum.CameraOffset = Vector3.new(0,0,0)
  2134.         end
  2135.     end))
  2136.     for i = 1,4.7,0.1 do
  2137.     rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2138.     tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2139.     RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2140.     LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2141.     RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  2142.     LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  2143.     end
  2144.     wait(.6)
  2145.     attack = false
  2146. end
  2147. function Universal_Crush()
  2148.     attack = true
  2149.     for i = 0,5.2,0.05 do
  2150.         swait()
  2151.         Effects.Block.Create(BrickC("Dark indigo"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2152.         Effects.Block.Create(BrickC("Dark indigo"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2153.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2154.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2155.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2156.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2157.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2158.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2159.     end
  2160.     CreateSound("331666100", tors, 10, 1)
  2161.     Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 16.6, 16.6, 16.6, 0.01)
  2162.     Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 16, 16, 16, 19.6, 19.6, 19.6, 0.01)
  2163.     Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 18, 18, 18, 22.6, 22.6, 22.6, 0.01)
  2164.     Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 20, 20, 20, 25.6, 25, 25, 0.01)
  2165.     MagniDamage(tors, 48324824, 2734634, 73564, 363453, "DarkUp")
  2166.     coroutine.resume(coroutine.create(function()
  2167.         for i = 0,1.8,0.1 do
  2168.             swait()
  2169.             hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  2170.         end
  2171.         for i = 0,1.8,0.1 do
  2172.             swait()
  2173.         hum.CameraOffset = Vector3.new(0,0,0)
  2174.         end
  2175.     end))
  2176.     for i = 1,4.7,0.1 do
  2177.     rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2178.     tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2179.     RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2180.     LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2181.     RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  2182.     LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  2183.     end
  2184.     wait(.6)
  2185.     attack = false
  2186. end
  2187. function Painful_Stomp()
  2188.     attack = true
  2189.     for i = 0,5.2,0.1 do
  2190.         swait()
  2191.         tecks2.Rotation = math.random(-20, 20)
  2192.                 tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)]
  2193.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2194.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2195.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2196.         LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2197.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
  2198.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
  2199.     end
  2200.     CreateSound("331666100", char, 10, 1)
  2201.     Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  2202.     Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  2203.     Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  2204.     Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  2205.     Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
  2206.     Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
  2207.     Effects.Ring.Create(BrickColor.Random(), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  2208.     for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  2209.         if v:FindFirstChild("Head") then
  2210.             Eviscerate(v)
  2211.         end
  2212.     end
  2213.     coroutine.resume(coroutine.create(function()
  2214.         for i = 0,2.8,0.1 do
  2215.             swait()
  2216.             hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  2217.         end
  2218.         for i = 0,1.8,0.1 do
  2219.             swait()
  2220.         hum.CameraOffset = Vector3.new(0,0,0)
  2221.         end
  2222.     end))
  2223.     for i = 0,3.7,0.1 do
  2224.         tecks2.Rotation = math.random(-20, 20)
  2225.                 tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)]
  2226.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2227.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2228.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  2229.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  2230.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2231.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2232.     end
  2233.     wait(.6)
  2234.     attack = false
  2235. end
  2236. function Ending()
  2237.     local target = nil
  2238.     local targettorso = nil
  2239.     if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  2240.         if mouse.Target.Parent.Humanoid.PlatformStand == false then
  2241.             targetT  = mouse.Target.Parent
  2242.             target = mouse.Target.Parent.Humanoid
  2243.             targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  2244.             targethead = mouse.Target.Parent:FindFirstChild("Head")
  2245.         end
  2246.     end
  2247.     if target ~= nil then
  2248.         targettorso.Anchored = true
  2249.         attack = true
  2250.         hum.WalkSpeed = 20
  2251.         local originalpos = root.CFrame
  2252.         root.CFrame = targettorso.CFrame * CF(0,0,2.6)
  2253.         for i = 0,1.8,0.1 do
  2254.         tecks2.Rotation = math.random(-20, 20)
  2255.             swait()
  2256.                 tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)]
  2257.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-65)), 0.15)
  2258.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(65)), 0.3)
  2259.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  2260.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  2261.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(35)), 0.1)
  2262.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  2263.         end
  2264.         Eviscerate(targetT)
  2265.         CreateSound("331666100", ra, 4, 1)
  2266.         CreateSound("180083286", targettorso, 10, 1)
  2267.         coroutine.resume(coroutine.create(function()
  2268.         for i = 0,1.8,0.1 do
  2269.             swait()
  2270.             hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  2271.         end
  2272.         for i = 0,1.8,0.1 do
  2273.             swait()
  2274.         hum.CameraOffset = Vector3.new(0,0,0)
  2275.         end
  2276.     end))
  2277.         for i = 0,4.6,0.1 do
  2278.                 tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)]
  2279.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  2280.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  2281.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  2282.         LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  2283.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2284.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  2285.         end
  2286.         wait(.6)
  2287.         root.CFrame = originalpos
  2288.         attack = false
  2289.     hum.WalkSpeed = 100
  2290.     end
  2291. end
  2292.  
  2293. --[[I don't take ANY credit for this attack,
  2294.     this was all nooby's hard work and the only reason i uhhh "used" it
  2295.     is cause I i didn't have attack ideas at the time so yeah,
  2296.     100% nooby's credit <3]]
  2297. function Ende_der_Weld()
  2298.     attack = true
  2299.     hum.WalkSpeed = 0
  2300.     for i = 0,4.6,0.1 do
  2301.             swait()
  2302.         tecks2.Rotation = math.random(-20, 20)
  2303.                 tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)]
  2304.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  2305.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  2306.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  2307.         LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  2308.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2309.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  2310.         end
  2311.         local a = Instance.new("Part",char)
  2312.         a.BrickColor = BrickColor.random()
  2313.     a.Name = "Lazer"   
  2314.     a.Anchored = true
  2315. a.Material = "Neon"
  2316. a.Transparency = 1
  2317.     a.CanCollide = false
  2318.     local hitbox = Instance.new("Part",char)
  2319.     hitbox.Size = Vector3.new(5,5,5)
  2320.     hitbox.CFrame = mouse.hit
  2321.     hitbox.Anchored = true
  2322.     hitbox.Transparency = 1
  2323.     hitbox.CanCollide = false
  2324.     local ray = Ray.new(
  2325.         ra.CFrame.p,                           -- origin
  2326.         (mouse.Hit.p - ra.CFrame.p).unit * 500 -- direction
  2327.     )
  2328.     local ignore = char
  2329.     local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  2330.     if hit then
  2331.         local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
  2332.      
  2333.         if not humanoid then
  2334.             humanoid = hit.Parent.Parent:FindFirstChildOfClass("Humanoid")
  2335.         end
  2336.         if humanoid then
  2337.             if humanoid.Parent:IsA"Model" then
  2338.             end
  2339.         end
  2340.     end
  2341.     a.BottomSurface = 10
  2342.     a.TopSurface = 10
  2343.     local distance = (ra.CFrame.p - position).magnitude
  2344.     a.Size = Vector3.new(0.1, 0.1, 0.1)
  2345.     a.CFrame = CFrame.new(ra.CFrame.p, position) * CFrame.new(0, 0, 0)
  2346.     game:GetService("Debris"):AddItem(a, 5)
  2347.     game:GetService("Debris"):AddItem(hitbox, 1)
  2348. local newmesh = Instance.new("BlockMesh",a)
  2349. MagicBlock(BrickColor.Random(),ra.CFrame,5,5,5,0.25,0.25,0.25,0.025)
  2350. MagicShockAlt(BrickColor.Random(),a.CFrame,5,5,1.5,1.5,0.015,1)
  2351. MagicShockAlt(BrickColor.Random(),a.CFrame,5,5,1.25,1.25,0.015,2)
  2352. MagicShockAlt(BrickColor.Random(),a.CFrame,5,5,1,1,0.015,1)
  2353.              local lbs = Instance.new("Part")
  2354.   lbs.Parent = char
  2355. CreateSound("929619479", lbs, 10, 1)
  2356.    lbs.Material = "Neon"
  2357.     lbs.Color = BrickColor.Random().Color
  2358.      lbs.CanCollide = false
  2359.      lbs.Shape = "Ball"
  2360.      lbs.Anchored = true
  2361.      lbs.Transparency = 0
  2362.      lbs.Size = Vector3.new(20,20,20)
  2363.      lbs.CFrame = a.CFrame
  2364.      local thing = Instance.new("SpecialMesh",lbs)
  2365.      thing.MeshType = "Sphere"
  2366. lbs.Anchored = false
  2367.   local bvs = Instance.new("BodyVelocity")
  2368.   bvs.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2369.   bvs.velocity = a.CFrame.lookVector*75
  2370.   bvs.Parent = lbs
  2371. lbs.Touched:connect(function(hit)
  2372.     MagniDamage(hit, 325253252, 7263563, 6457624562346234, 364823452, "Normal")
  2373. end)
  2374. attack = false
  2375. game:GetService("Debris"):AddItem(lbs, 10)
  2376. for x = 0, 4 do
  2377.     local bulletgos = IT("Model",char)
  2378.     local bulletgos2 = IT("Model",char)
  2379. for z = 0, 24 do
  2380.              local lb = Instance.new("Part")
  2381.   lb.Parent = bulletgos
  2382.    lb.Material = "Neon"
  2383.     lb.Color = BrickColor.Random().Color
  2384.      lb.CanCollide = false
  2385.      lb.Anchored = true
  2386.      lb.Transparency = 0
  2387.      lb.Size = Vector3.new(2,2,2)
  2388. local thing = Instance.new("SpecialMesh",lb)
  2389.      thing.MeshType = "Sphere"
  2390.      thing.Scale = Vector3.new(0.5,0.5,1.5)
  2391.      lb.CFrame = lbs.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  2392.      lb.CFrame = lb.CFrame + lb.CFrame.lookVector*15
  2393.              local lb2 = Instance.new("Part")
  2394.   lb2.Parent = bulletgos2
  2395.    lb2.Material = "Neon"
  2396.     lb2.Color = lb.Color
  2397.      lb2.CanCollide = false
  2398.      lb2.Anchored = true
  2399.      lb2.Transparency = 0
  2400.      lb2.Size = Vector3.new(2,2,2)
  2401.      lb2.CFrame = lbs.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  2402.      lb2.CFrame = lb2.CFrame + lb.CFrame.lookVector*15
  2403.      local thing2 = Instance.new("SpecialMesh",lb2)
  2404.      thing2.MeshType = "Sphere"
  2405.      thing2.Scale = Vector3.new(0.5,0.5,1.5)
  2406. lb.Touched:connect(function(hit)
  2407.     MagniDamage(hit, 41232513, 3462645, 5452754353525, 56346534, "Normal")
  2408. end)
  2409. lb2.Touched:connect(function(hit)
  2410.     MagniDamage(hit, 10525345325, 90000000000, 100000, 500000, "Normal")
  2411. end)
  2412. end
  2413. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,-0.1,-0.1,-0.1,0.025)
  2414. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,-0.1,-0.1,-0.1,0.025)
  2415. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,0.5,0.5,0.5,0.025)
  2416. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,0.5,0.5,0.5,0.025)
  2417. CreateSound("925629856", lbs, 5, 1)
  2418. game:GetService("Debris"):AddItem(bulletgos, 7)
  2419. game:GetService("Debris"):AddItem(bulletgos2, 7)
  2420. for i,v in pairs(bulletgos:children()) do
  2421.     if v:IsA("Part") then
  2422.     v.Anchored = false
  2423.     MagicBlock(v.BrickColor,v.CFrame,1,1,1,0.25,0.25,0.25,0.025)
  2424.   local bv = Instance.new("BodyVelocity")
  2425.   bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2426.   bv.velocity = v.CFrame.lookVector*25
  2427.   bv.Parent = v
  2428. game:GetService("Debris"):AddItem(v, 5)
  2429.     end
  2430. end
  2431. for i,v in pairs(bulletgos2:children()) do
  2432.     if v:IsA("Part") then
  2433.     v.Anchored = false
  2434.     MagicBlock(v.BrickColor,v.CFrame,1,1,1,0.25,0.25,0.25,0.025)
  2435.   local bv = Instance.new("BodyVelocity")
  2436.   bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2437.   bv.velocity = v.CFrame.lookVector*-25
  2438.   bv.Parent = v
  2439. game:GetService("Debris"):AddItem(v, 5)
  2440.     end
  2441. end
  2442. wait(1)
  2443. end
  2444. attack = false
  2445. hum.WalkSpeed = 8
  2446. end
  2447. -------------------------------------------------------
  2448. --End Attacks N Stuff--
  2449. -------------------------------------------------------
  2450. mouse.KeyDown:connect(function(key)
  2451.     if string.byte(key) == 48 then
  2452.         Swing = 2
  2453.         hum.WalkSpeed = 38.82
  2454.     end
  2455. end)
  2456. mouse.KeyUp:connect(function(key)
  2457.     if string.byte(key) == 48 then
  2458.         Swing = 1
  2459.         hum.WalkSpeed = 8
  2460.     end
  2461. end)
  2462. mouse.KeyDown:connect(function(key)
  2463.     if attack == false then
  2464.         if key == 'q' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2465.         DTrail5.Enabled = false
  2466.         DTrail4.Enabled = false
  2467.         DTrail3.Enabled = false
  2468.         DTrail2.Enabled = false
  2469.         DTrail.Enabled = false
  2470.             EdgyMode = true
  2471.             tecks2.Text = "memey"
  2472.             tecks2.TextColor3 = Color3.new(0, 0, 0)
  2473.             tecks2.TextStrokeColor3 = Color3.fromRGB(98, 37, 209)
  2474.         for i, v in pairs(ArmourParts) do
  2475.             v.BrickColor = BrickColor.new("Black")
  2476.                     end
  2477.         for i, v in pairs(ArmourParts2) do
  2478.             v.BrickColor = BrickColor.new("Really black")
  2479.                     end
  2480.         for i, v in pairs(NeonParts) do
  2481.             v.BrickColor = BrickColor.new("Royal purple")
  2482.                     end
  2483.         char.Head.face.Texture = "http://www.roblox.com/asset/?id=457729356"
  2484.     maincolor = BrickColor.new("Royal purple")
  2485.     BC.HeadColor = BrickColor.new("Black")
  2486.     BC.LeftArmColor = BrickColor.new("Black")
  2487.     BC.LeftLegColor = BrickColor.new("Black")
  2488.     BC.RightArmColor = BrickColor.new("Royal purple")
  2489.     BC.RightLegColor = BrickColor.new("Black")
  2490.     BC.TorsoColor = BrickColor.new("Black")
  2491.                         Music.TimePosition = 0
  2492.             Music.SoundId = "rbxassetid://1693948941"
  2493.             Music.Parent = tors
  2494.             Music:Play()
  2495.         elseif key == 'q' and EdgyMode == true and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2496.         DTrail5.Enabled = false
  2497.         DTrail4.Enabled = false
  2498.         DTrail3.Enabled = false
  2499.         DTrail2.Enabled = false
  2500.         DTrail.Enabled = false
  2501.             EdgyMode = false
  2502.             tecks2.Text = "Neutral"
  2503.                         tecks2.Rotation = 0
  2504.             tecks2.TextColor3 = Color3.new(0, 0, 0)
  2505.             tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2506.             resetmode()
  2507.                         Music.TimePosition = 0
  2508.             Music.SoundId = "rbxassetid://1117396305"
  2509.             Music.Parent = tors
  2510.             Music:Play()
  2511.     BC.HeadColor = BrickColor.new("Fossil")
  2512.     BC.LeftArmColor = BrickColor.new("Fossil")
  2513.     BC.LeftLegColor = BrickColor.new("Fossil")
  2514.     BC.RightArmColor = BrickColor.new("Smoky grey")
  2515.     BC.RightLegColor = BrickColor.new("Fossil")
  2516.     BC.TorsoColor = BrickColor.new("Fossil")
  2517.         elseif key == 'e' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2518.         DTrail5.Enabled = false
  2519.         DTrail4.Enabled = false
  2520.         DTrail3.Enabled = false
  2521.         DTrail2.Enabled = false
  2522.         DTrail.Enabled = false
  2523.             Divinity = true
  2524.             tecks2.Text = "Yellow justice"
  2525.                         tecks2.Rotation = 0
  2526.             tecks2.TextColor3 = Color3.new(1, 1, 1)
  2527.             tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 0)
  2528.         for i, v in pairs(ArmourParts) do
  2529.             v.BrickColor = BrickColor.new("Institutional white")
  2530.                     end
  2531.         for i, v in pairs(ArmourParts2) do
  2532.             v.BrickColor = BrickColor.new("White")
  2533.                     end
  2534.         for i, v in pairs(NeonParts) do
  2535.             v.BrickColor = BrickColor.new("New Yeller")
  2536.                     end
  2537.         maincolor = BrickColor.new("New Yeller")
  2538.     BC.HeadColor = BrickColor.new("White")
  2539.     BC.LeftArmColor = BrickColor.new("White")
  2540.     BC.LeftLegColor = BrickColor.new("White")
  2541.     BC.RightArmColor = BrickColor.new("New Yeller")
  2542.     BC.RightLegColor = BrickColor.new("White")
  2543.     BC.TorsoColor = BrickColor.new("White")
  2544.         char.Head.face.Texture = "http://www.roblox.com/asset/?id=329945268"
  2545.                         Music.TimePosition = 0
  2546.             Music.SoundId = "rbxassetid://595800581"
  2547.             Music.Parent = tors
  2548.             Music:Play()
  2549.         elseif key == 'e' and EdgyMode == false and Divinity == true and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2550.         DTrail5.Enabled = false
  2551.         DTrail4.Enabled = false
  2552.         DTrail3.Enabled = false
  2553.         DTrail2.Enabled = false
  2554.         DTrail.Enabled = false
  2555.             Divinity = false
  2556.             tecks2.Text = "ZA IDIOT"
  2557.                         tecks2.Rotation = 0
  2558.             tecks2.TextColor3 = Color3.new(0, 0, 0)
  2559.             tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2560.             resetmode()
  2561.     BC.HeadColor = BrickColor.new("Fossil")
  2562.     BC.LeftArmColor = BrickColor.new("Fossil")
  2563.     BC.LeftLegColor = BrickColor.new("Fossil")
  2564.     BC.RightArmColor = BrickColor.new("Smoky grey")
  2565.     BC.RightLegColor = BrickColor.new("Fossil")
  2566.     BC.TorsoColor = BrickColor.new("Fossil")
  2567.                         Music.TimePosition = 0
  2568.             Music.SoundId = "rbxassetid://1117396305"
  2569.             Music.Parent = tors
  2570.             Music:Play()
  2571.         elseif key == 'r' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2572.         DTrail5.Enabled = false
  2573.         DTrail4.Enabled = false
  2574.         DTrail3.Enabled = false
  2575.         DTrail2.Enabled = false
  2576.         DTrail.Enabled = false
  2577.             Fighter = true
  2578.             tecks2.Text = "yeeee"
  2579.                         tecks2.Rotation = 0
  2580.             tecks2.TextColor3 = Color3.new(0, 0, 0)
  2581.             tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
  2582.         for i, v in pairs(ArmourParts) do
  2583.             v.BrickColor = BrickColor.new("Cyan")
  2584.                     end
  2585.         for i, v in pairs(ArmourParts2) do
  2586.             v.BrickColor = BrickColor.new("Really black")
  2587.                     end
  2588.         for i, v in pairs(NeonParts) do
  2589.             v.BrickColor = BrickColor.new("Institutional white")
  2590.                     end
  2591.         char.Head.face.Texture = "http://www.roblox.com/asset/?id=300139178"
  2592.         maincolor = BrickColor.new("Institutional white")
  2593.     BC.HeadColor = BrickColor.new("Really black")
  2594.     BC.LeftArmColor = BrickColor.new("Really black")
  2595.     BC.LeftLegColor = BrickColor.new("Really black")
  2596.     BC.RightArmColor = BrickColor.new("Institutional white")
  2597.     BC.RightLegColor = BrickColor.new("Really black")
  2598.     BC.TorsoColor = BrickColor.new("Really black")
  2599.             Music.SoundId = "rbxassetid://207375545"
  2600.             Music.Parent = tors
  2601.                         Music.TimePosition = 8.3
  2602.             Music:Play()
  2603.         elseif key == 'r' and EdgyMode == false and Divinity == false and Fighter == true and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2604.         DTrail5.Enabled = false
  2605.         DTrail4.Enabled = false
  2606.         DTrail3.Enabled = false
  2607.         DTrail2.Enabled = false
  2608.         DTrail.Enabled = false
  2609.             Fighter = false
  2610.             tecks2.Text = "Neutral"
  2611.                         tecks2.Rotation = 0
  2612.             tecks2.TextColor3 = Color3.new(0, 0, 0)
  2613.             tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2614.             resetmode()
  2615.     BC.HeadColor = BrickColor.new("Fossil")
  2616.     BC.LeftArmColor = BrickColor.new("Fossil")
  2617.     BC.LeftLegColor = BrickColor.new("Fossil")
  2618.     BC.RightArmColor = BrickColor.new("Smoky grey")
  2619.     BC.RightLegColor = BrickColor.new("Fossil")
  2620.     BC.TorsoColor = BrickColor.new("Fossil")
  2621.                         Music.TimePosition = 0
  2622.             Music.SoundId = "rbxassetid://1117396305"
  2623.             Music.Parent = tors
  2624.             Music:Play()
  2625.         elseif key == 't' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2626.         DTrail5.Enabled = false
  2627.         DTrail4.Enabled = false
  2628.         DTrail3.Enabled = false
  2629.         DTrail2.Enabled = false
  2630.         DTrail.Enabled = false
  2631.             Purity = true
  2632.             tecks2.Text = "ok"
  2633.                         tecks2.Rotation = 0
  2634.             tecks2.TextColor3 = Color3.new(1, 1, 1)
  2635.             tecks2.TextStrokeColor3 = Color3.fromRGB(0, 255, 255)
  2636.         for i, v in pairs(ArmourParts) do
  2637.             v.BrickColor = BrickColor.new("Institutional white")
  2638.                     end
  2639.         for i, v in pairs(ArmourParts2) do
  2640.             v.BrickColor = BrickColor.new("Institutional white")
  2641.                     end
  2642.         for i, v in pairs(NeonParts) do
  2643.             v.BrickColor = BrickColor.new("Crimson")
  2644.                     end
  2645.         char.Head.face.Texture = "http://www.roblox.com/asset/?id=155195214"
  2646.         maincolor = BrickColor.new("Toothpaste")
  2647.     BC.HeadColor = BrickColor.new("Institutional white")
  2648.     BC.LeftArmColor = BrickColor.new("Institutional white")
  2649.     BC.LeftLegColor = BrickColor.new("Institutional white")
  2650.     BC.RightArmColor = BrickColor.new("Toothpaste")
  2651.     BC.RightLegColor = BrickColor.new("Institutional white")
  2652.     BC.TorsoColor = BrickColor.new("Institutional white")
  2653.                         Music.TimePosition = 0
  2654.             Music.SoundId = "rbxassetid://174212509"
  2655.             Music.Parent = tors
  2656.             Music:Play()
  2657.         elseif key == 't' and EdgyMode == false and Divinity == false and Fighter == false and Purity == true and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2658.         DTrail5.Enabled = false
  2659.         DTrail4.Enabled = false
  2660.         DTrail3.Enabled = false
  2661.         DTrail2.Enabled = false
  2662.         DTrail.Enabled = false
  2663.             Purity = false
  2664.             tecks2.Text = "dadadadada"
  2665.                         tecks2.Rotation = 0
  2666.             tecks2.TextColor3 = Color3.new(0, 0, 0)
  2667.             tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2668.             resetmode()
  2669.                         Music.TimePosition = 0
  2670.             Music.SoundId = "rbxassetid://1117396305"
  2671.             Music.Parent = tors
  2672.             Music:Play()
  2673.     BC.HeadColor = BrickColor.new("Fossil")
  2674.     BC.LeftArmColor = BrickColor.new("Fossil")
  2675.     BC.LeftLegColor = BrickColor.new("Fossil")
  2676.     BC.RightArmColor = BrickColor.new("Smoky grey")
  2677.     BC.RightLegColor = BrickColor.new("Fossil")
  2678.     BC.TorsoColor = BrickColor.new("Fossil")
  2679.         elseif key == 'p' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2680.         DTrail5.Enabled = false
  2681.         DTrail4.Enabled = false
  2682.         DTrail3.Enabled = false
  2683.         DTrail2.Enabled = false
  2684.         DTrail.Enabled = false
  2685.             Solar = true
  2686.             tecks2.Text = "kamehameha"
  2687.                         tecks2.Rotation = 0
  2688.             tecks2.TextColor3 = Color3.new(1, 1, 0)
  2689.             tecks2.TextStrokeColor3 = Color3.fromRGB(255, 170, 0)
  2690.         for i, v in pairs(ArmourParts) do
  2691.             v.BrickColor = BrickColor.new("Dark indigo")
  2692.                     end
  2693.         for i, v in pairs(ArmourParts2) do
  2694.             v.BrickColor = BrickColor.new("Really Red")
  2695.                     end
  2696.         for i, v in pairs(NeonParts) do
  2697.             v.BrickColor = BrickColor.new("Dark blue")
  2698.                     end
  2699.         char.Head.face.Texture = "http://www.roblox.com/asset/?id=246991049"
  2700.         maincolor = BrickColor.new("Cobblestone")
  2701.     BC.HeadColor = BrickColor.new("Crimson")
  2702.     BC.LeftArmColor = BrickColor.new("Royal purple")
  2703.     BC.LeftLegColor = BrickColor.new("Dark blue")
  2704.     BC.RightArmColor = BrickColor.new("Lime green")
  2705.     BC.RightLegColor = BrickColor.new("Deep orange")
  2706.     BC.TorsoColor = BrickColor.new("New Yeller")
  2707.                         Music.TimePosition = 5
  2708.             Music.SoundId = "rbxassetid://1167066393"
  2709.             Music.Parent = tors
  2710.             Music:Play()
  2711.         elseif key == 'p' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == true and Lunar == false and Frost == false and Ashes == false then
  2712.         DTrail5.Enabled = false
  2713.         DTrail4.Enabled = false
  2714.         DTrail3.Enabled = false
  2715.         DTrail2.Enabled = false
  2716.         DTrail.Enabled = false
  2717.             Solar = false
  2718.             tecks2.Text = "Neutral"
  2719.                         tecks2.Rotation = 0
  2720.             tecks2.TextColor3 = Color3.new(0, 0, 0)
  2721.             tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2722.             resetmode()
  2723.                         Music.TimePosition = 0
  2724.             Music.SoundId = "rbxassetid://1117396305"
  2725.             Music.Parent = tors
  2726.             Music:Play()
  2727.     BC.HeadColor = BrickColor.new("Fossil")
  2728.     BC.LeftArmColor = BrickColor.new("Fossil")
  2729.     BC.LeftLegColor = BrickColor.new("Fossil")
  2730.     BC.RightArmColor = BrickColor.new("Smoky grey")
  2731.     BC.RightLegColor = BrickColor.new("Fossil")
  2732.     BC.TorsoColor = BrickColor.new("Fossil")
  2733.         elseif key == 'g' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2734.         DTrail5.Enabled = false
  2735.         DTrail4.Enabled = false
  2736.         DTrail3.Enabled = false
  2737.         DTrail2.Enabled = false
  2738.         DTrail.Enabled = false
  2739.             Lunar = true
  2740.             tecks2.Text = "Darkened Seriousness"
  2741.                         tecks2.Rotation = 0
  2742.             tecks2.TextColor3 = Color3.new(0, 0, 1)
  2743.             tecks2.TextStrokeColor3 = Color3.fromRGB(170, 255, 255)
  2744.         for i, v in pairs(ArmourParts) do
  2745.             v.BrickColor = BrickColor.new("Really Black")
  2746.                     end
  2747.         for i, v in pairs(ArmourParts2) do
  2748.             v.BrickColor = BrickColor.new("Toothpaste")
  2749.                     end
  2750.         for i, v in pairs(NeonParts) do
  2751.             v.BrickColor = BrickColor.new("Steel blue")
  2752.                     end
  2753.         char.Head.face.Texture = "http://www.roblox.com/asset/?id=231432333"
  2754.         maincolor = BrickColor.new("Steel blue")
  2755.     BC.HeadColor = BrickColor.new("Dark blue")
  2756.     BC.LeftArmColor = BrickColor.new("Dark blue")
  2757.     BC.LeftLegColor = BrickColor.new("Dark blue")
  2758.     BC.RightArmColor = BrickColor.new("Steel blue")
  2759.     BC.RightLegColor = BrickColor.new("Dark blue")
  2760.     BC.TorsoColor = BrickColor.new("Dark blue")
  2761.                         Music.TimePosition = 0.5
  2762.             Music.SoundId = "rbxassetid://1574603917"
  2763.             Music.Parent = tors
  2764.             Music:Play()
  2765.         elseif key == 'g' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == true and Frost == false and Ashes == false then
  2766.         DTrail5.Enabled = false
  2767.         DTrail4.Enabled = false
  2768.         DTrail3.Enabled = false
  2769.         DTrail2.Enabled = false
  2770.         DTrail.Enabled = false
  2771.             Lunar = false
  2772.             tecks2.Text = "Neutral"
  2773.                         tecks2.Rotation = 0
  2774.             tecks2.TextColor3 = Color3.new(0, 0, 0)
  2775.             tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2776.             resetmode()
  2777.                         Music.TimePosition = 0
  2778.             Music.SoundId = "rbxassetid://1117396305"
  2779.             Music.Parent = tors
  2780.             Music:Play()
  2781.     BC.HeadColor = BrickColor.new("Fossil")
  2782.     BC.LeftArmColor = BrickColor.new("Fossil")
  2783.     BC.LeftLegColor = BrickColor.new("Fossil")
  2784.     BC.RightArmColor = BrickColor.new("Smoky grey")
  2785.     BC.RightLegColor = BrickColor.new("Fossil")
  2786.     BC.TorsoColor = BrickColor.new("Fossil")
  2787.         elseif key == 'y' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2788.             Destruction = true
  2789.             tecks2.Text = "Destruction"
  2790.                         tecks2.Rotation = 0
  2791.             tecks2.TextColor3 = Color3.new(0, 0, 0)
  2792.             tecks2.TextStrokeColor3 = Color3.fromRGB(255, 0, 0)
  2793.         for i, v in pairs(ArmourParts) do
  2794.             v.BrickColor = BrickColor.new("Really black")
  2795.                     end
  2796.         for i, v in pairs(ArmourParts2) do
  2797.             v.BrickColor = BrickColor.new("Royal purple")
  2798.                     end
  2799.         for i, v in pairs(NeonParts) do
  2800.             v.BrickColor = BrickColor.new("Deep orange")
  2801.                     end
  2802.         char.Head.face.Texture = "http://www.roblox.com/asset/?id=201400785"
  2803.         DTrail5.Enabled = true
  2804.         DTrail4.Enabled = true
  2805.         DTrail3.Enabled = true
  2806.         DTrail2.Enabled = true
  2807.         DTrail.Enabled = true
  2808.         maincolor = BrickColor.new("Really red")
  2809.     BC.HeadColor = BrickColor.new("Really black")
  2810.     BC.LeftArmColor = BrickColor.new("Dark blue")
  2811.     BC.LeftLegColor = BrickColor.new("Lime green")
  2812.     BC.RightArmColor = BrickColor.new("Really red")
  2813.     BC.RightLegColor = BrickColor.new("Black")
  2814.     BC.TorsoColor = BrickColor.new("Black")
  2815.                         Music.TimePosition = 2
  2816.             Music.SoundId = "rbxassetid://1703475948"
  2817.             Music.Parent = tors
  2818.             Music:Play()
  2819.         elseif key == 'y' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == true and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2820.         DTrail5.Enabled = false
  2821.         DTrail4.Enabled = false
  2822.         DTrail3.Enabled = false
  2823.         DTrail2.Enabled = false
  2824.         DTrail.Enabled = false
  2825.             Destruction = false
  2826.             tecks2.Text = "Neutral"
  2827.                         tecks2.Rotation = 0
  2828.             tecks2.TextColor3 = Color3.new(0, 0, 0)
  2829.             tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2830.             resetmode()
  2831.                         Music.TimePosition = 0
  2832.             Music.SoundId = "rbxassetid://1117396305"
  2833.             Music.Parent = tors
  2834.             Music:Play()
  2835.     BC.HeadColor = BrickColor.new("Fossil")
  2836.     BC.LeftArmColor = BrickColor.new("Fossil")
  2837.     BC.LeftLegColor = BrickColor.new("Fossil")
  2838.     BC.RightArmColor = BrickColor.new("Smoky grey")
  2839.     BC.RightLegColor = BrickColor.new("Fossil")
  2840.     BC.TorsoColor = BrickColor.new("Fossil")
  2841.         elseif key == 'u' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2842.             helpme = true
  2843.         DTrail5.Enabled = false
  2844.         DTrail4.Enabled = false
  2845.         DTrail3.Enabled = false
  2846.         DTrail2.Enabled = false
  2847.         DTrail.Enabled = false
  2848.                         Music.TimePosition = 1
  2849.             tecks2.Text = "Blood bath"
  2850.             Music.SoundId = "rbxassetid://943961217"
  2851.             Music.Parent = tors
  2852.             Music:Play()
  2853.     BC.HeadColor = BrickColor.Really red()
  2854.     BC.LeftArmColor = BrickColor.Crimson()
  2855.     BC.LeftLegColor = BrickColor.Really red()
  2856.     BC.RightArmColor = BrickColor.Really red()
  2857.     BC.RightLegColor = BrickColor.Crimson()
  2858.     BC.TorsoColor = BrickColor.random()
  2859.         elseif key == 'u' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == true and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2860.         DTrail5.Enabled = false
  2861.         DTrail4.Enabled = false
  2862.         DTrail3.Enabled = false
  2863.         DTrail2.Enabled = false
  2864.         DTrail.Enabled = false
  2865.             helpme = false
  2866.             tecks2.Text = "Neutral"
  2867.                         tecks2.Rotation = 0
  2868.             tecks2.TextColor3 = Color3.new(0, 0, 0)
  2869.             tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2870.             resetmode()
  2871.                         Music.TimePosition = 0
  2872.             Music.SoundId = "rbxassetid://1117396305"
  2873.             Music.Parent = tors
  2874.             Music:Play()
  2875.     BC.HeadColor = BrickColor.new("Fossil")
  2876.     BC.LeftArmColor = BrickColor.new("Fossil")
  2877.     BC.LeftLegColor = BrickColor.new("Fossil")
  2878.     BC.RightArmColor = BrickColor.new("Smoky grey")
  2879.     BC.RightLegColor = BrickColor.new("Fossil")
  2880.     BC.TorsoColor = BrickColor.new("Fossil")
  2881.         elseif key == 'h' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2882.             Frost = true
  2883.         DTrail5.Enabled = false
  2884.         DTrail4.Enabled = false
  2885.         DTrail3.Enabled = false
  2886.         DTrail2.Enabled = false
  2887.         DTrail.Enabled = false
  2888.             tecks2.Text = "Frost"
  2889.                         tecks2.Rotation = 0
  2890.             tecks2.TextColor3 = Color3.new(1, 1, 1)
  2891.             tecks2.TextStrokeColor3 = Color3.fromRGB(170, 255, 255)
  2892.         for i, v in pairs(ArmourParts) do
  2893.             v.BrickColor = BrickColor.new("Cyan")
  2894.                     end
  2895.         for i, v in pairs(ArmourParts2) do
  2896.             v.BrickColor = BrickColor.new("White")
  2897.                     end
  2898.         for i, v in pairs(NeonParts) do
  2899.             v.BrickColor = BrickColor.new("Teal")
  2900.                     end
  2901.         char.Head.face.Texture = "5"
  2902.         maincolor = BrickColor.new("Teal")
  2903.     BC.HeadColor = BrickColor.new("Cyan")
  2904.     BC.LeftArmColor = BrickColor.new("Cyan")
  2905.     BC.LeftLegColor = BrickColor.new("Cyan")
  2906.     BC.RightArmColor = BrickColor.new("Teal")
  2907.     BC.RightLegColor = BrickColor.new("Cyan")
  2908.     BC.TorsoColor = BrickColor.new("Cyan")
  2909.                         Music.TimePosition = 1
  2910.             Music.SoundId = "rbxassetid://1579308042"
  2911.             Music.Parent = tors
  2912.             Music:Play()
  2913.         elseif key == 'h' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == true and Ashes == false then
  2914.         DTrail5.Enabled = false
  2915.         DTrail4.Enabled = false
  2916.         DTrail3.Enabled = false
  2917.         DTrail2.Enabled = false
  2918.         DTrail.Enabled = false
  2919.             Frost = false
  2920.             tecks2.Text = "Neutral"
  2921.                         tecks2.Rotation = 0
  2922.             tecks2.TextColor3 = Color3.new(0, 0, 0)
  2923.             tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2924.             resetmode()
  2925.                         Music.TimePosition = 0
  2926.             Music.SoundId = "rbxassetid://1117396305"
  2927.             Music.Parent = tors
  2928.             Music:Play()
  2929.     BC.HeadColor = BrickColor.new("Fossil")
  2930.     BC.LeftArmColor = BrickColor.new("Fossil")
  2931.     BC.LeftLegColor = BrickColor.new("Fossil")
  2932.     BC.RightArmColor = BrickColor.new("Smoky grey")
  2933.     BC.RightLegColor = BrickColor.new("Fossil")
  2934.     BC.TorsoColor = BrickColor.new("Fossil")
  2935.         elseif key == 'j' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2936.             Ashes = true
  2937.         DTrail5.Enabled = false
  2938.         DTrail4.Enabled = false
  2939.         DTrail3.Enabled = false
  2940.         DTrail2.Enabled = false
  2941.         DTrail.Enabled = false
  2942.             tecks2.Text = "Ash"
  2943.                         tecks2.Rotation = 0
  2944.             tecks2.TextColor3 = Color3.new(0, 0, 0)
  2945.             tecks2.TextStrokeColor3 = Color3.fromRGB(91, 93, 105)
  2946.         for i, v in pairs(ArmourParts) do
  2947.             v.BrickColor = BrickColor.new("Smoky grey")
  2948.                     end
  2949.         for i, v in pairs(ArmourParts2) do
  2950.             v.BrickColor = BrickColor.new("Black")
  2951.                     end
  2952.         for i, v in pairs(NeonParts) do
  2953.             v.BrickColor = BrickColor.new("Really black")
  2954.                     end
  2955.         char.Head.face.Texture = "http://www.roblox.com/asset/?id=300139178"
  2956.         maincolor = BrickColor.new("Really black")
  2957.     BC.HeadColor = BrickColor.new("Smoky grey")
  2958.     BC.LeftArmColor = BrickColor.new("Smoky grey")
  2959.     BC.LeftLegColor = BrickColor.new("Smoky grey")
  2960.     BC.RightArmColor = BrickColor.new("Really black")
  2961.     BC.RightLegColor = BrickColor.new("Smoky grey")
  2962.     BC.TorsoColor = BrickColor.new("Smoky grey")
  2963.                         Music.TimePosition = 2
  2964.             Music.SoundId = "rbxassetid://1514078310"
  2965.             Music.Parent = tors
  2966.             Music:Play()
  2967.         elseif key == 'j' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == true then
  2968.         DTrail5.Enabled = false
  2969.         DTrail4.Enabled = false
  2970.         DTrail3.Enabled = false
  2971.         DTrail2.Enabled = false
  2972.         DTrail.Enabled = false
  2973.             Ashes = false
  2974.             tecks2.Text = "Neutral"
  2975.                         tecks2.Rotation = 0
  2976.             tecks2.TextColor3 = Color3.new(0, 0, 0)
  2977.             tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2978.             resetmode()
  2979.                         Music.TimePosition = 0
  2980.             Music.SoundId = "rbxassetid://1117396305"
  2981.             Music.Parent = tors
  2982.             Music:Play()
  2983.     BC.HeadColor = BrickColor.new("Fossil")
  2984.     BC.LeftArmColor = BrickColor.new("Fossil")
  2985.     BC.LeftLegColor = BrickColor.new("Fossil")
  2986.     BC.RightArmColor = BrickColor.new("Smoky grey")
  2987.     BC.RightLegColor = BrickColor.new("Fossil")
  2988.     BC.TorsoColor = BrickColor.new("Fossil")
  2989.         elseif key == 'n' and tecks2.TextTransparency == 1 and tecks2.TextStrokeTransparency == 1  then
  2990.             tecks2.TextTransparency = 0
  2991.             tecks2.TextStrokeTransparency = 0
  2992.         elseif key == 'n' and tecks2.TextTransparency == 0 and tecks2.TextStrokeTransparency == 0  then
  2993.             tecks2.TextTransparency = 1
  2994.             tecks2.TextStrokeTransparency = 1
  2995.         elseif key == 'f' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2996.         DTrail5.Enabled = false
  2997.         DTrail4.Enabled = false
  2998.         DTrail3.Enabled = false
  2999.         DTrail2.Enabled = false
  3000.         DTrail.Enabled = false
  3001.             Planetary = true
  3002.             tecks2.Text = "SUPER SAYIAN PURPLE"
  3003.                         tecks2.Rotation = 0
  3004.             tecks2.TextColor3 = Color3.fromRGB(61, 21, 133)
  3005.             tecks2.TextStrokeColor3 = Color3.fromRGB(61, 21, 133)
  3006.         for i, v in pairs(ArmourParts) do
  3007.             v.BrickColor = BrickColor.new("Dark indigo")
  3008.                     end
  3009.         for i, v in pairs(ArmourParts2) do
  3010.             v.BrickColor = BrickColor.new("Dark indigo")
  3011.                     end
  3012.         for i, v in pairs(NeonParts) do
  3013.             v.BrickColor = BrickColor.new("Dark indigo")
  3014.                     end
  3015.         char.Head.face.Texture = "http://www.roblox.com/asset/?id=148988280"
  3016.         maincolor = BrickColor.new("Dark indigo")
  3017.     BC.HeadColor = BrickColor.new("Dark indigo")
  3018.     BC.LeftArmColor = BrickColor.new("Dark indigo")
  3019.     BC.LeftLegColor = BrickColor.new("Dark indigo")
  3020.     BC.RightArmColor = BrickColor.new("Dark indigo")
  3021.     BC.RightLegColor = BrickColor.new("Dark indigo")
  3022.     BC.TorsoColor = BrickColor.new("Dark indigo")
  3023.                         Music.TimePosition = 0
  3024.             Music.SoundId = "rbxassetid://609934004"
  3025.             Music.Parent = tors
  3026.             Music:Play()
  3027.         elseif key == 'f' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == true and Solar == false and Lunar == false and Frost == false and Ashes == false then
  3028.             Planetary = false
  3029.         DTrail5.Enabled = false
  3030.         DTrail4.Enabled = false
  3031.         DTrail3.Enabled = false
  3032.         DTrail2.Enabled = false
  3033.         DTrail.Enabled = false
  3034.             tecks2.Text = "Neutral"
  3035.                         tecks2.Rotation = 0
  3036.             tecks2.TextColor3 = Color3.new(0, 0, 0)
  3037.             tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  3038.             resetmode()
  3039.                         Music.TimePosition = 0
  3040.             Music.SoundId = "rbxassetid://1117396305"
  3041.             Music.Parent = tors
  3042.             Music:Play()
  3043.                     BC.HeadColor = BrickColor.new("Fossil")
  3044.                     BC.LeftArmColor = BrickColor.new("Fossil")
  3045.                     BC.LeftLegColor = BrickColor.new("Fossil")
  3046.                     BC.RightArmColor = BrickColor.new("Smoky grey")
  3047.                     BC.RightLegColor = BrickColor.new("Fossil")
  3048.                     BC.TorsoColor = BrickColor.new("Fossil")
  3049.         end
  3050.     end
  3051. end)
  3052. mouse.KeyDown:connect(function(key)
  3053.     if attack == false then
  3054.         if EdgyMode == true then
  3055.             if key == 'r' then
  3056.             Decapitate()
  3057.             elseif key == 'e' then
  3058.                 Laugh()
  3059.             end
  3060.         end
  3061.         if Divinity == true then
  3062.             if key == 'r' then
  3063.                 Beam_Of_Light()
  3064.             elseif key == 'f' then
  3065.                 Blast_Of_God()
  3066.             end
  3067.         end
  3068.         if Fighter == true then
  3069.             if key == 'e' then
  3070.                 Flying_Kick()
  3071.             elseif key == 'f' then
  3072.                 UpperCut()
  3073.             elseif key == 't' then
  3074.                 Spinning_Kick()
  3075.             end
  3076.         end
  3077.         if Purity == true then
  3078.             if key == 'r' then
  3079.                 Purity_Slam()
  3080.             end
  3081.         end
  3082.         if Solar == true then
  3083.             if key == 'r' then
  3084.                 Eruption()
  3085.             elseif key == 't' then
  3086.                 Solar_Flare()
  3087.                         end
  3088.         end
  3089.         if Frost == true then
  3090.             if key == 'r' then
  3091.                 Blizzard()
  3092.             elseif key == 't' then
  3093.                 Cryo_Freeze()
  3094.             end
  3095.         end
  3096.         if Ashes == true then
  3097.             if key == 't' and notmenacing then
  3098.                 Menacing_Aura()
  3099.             elseif key == 'r' and alternatecooldownbecausewhynotdood == false then
  3100.                 idiot noob()
  3101.             end
  3102.         end
  3103.         if Lunar == true then
  3104.             if key == 't' then
  3105.                 ShadowWarp()
  3106.             elseif key == 'r' then
  3107.                 Shade()
  3108.             end
  3109.         end
  3110.         if Destruction == true then
  3111.             if key == 'r' then
  3112.                 Diablo_Explosion()
  3113.             elseif key == 'f' then
  3114.                 Hell_From_Above()
  3115.             elseif key == 't' then
  3116.                 Spinning_Below()
  3117.             end
  3118.         end
  3119.         if Planetary == true then
  3120.             if key == 'r' then
  3121.                                 Multi_Bombs()
  3122.             elseif key == 't' then
  3123.                 Universal_Crush()
  3124.             end
  3125.         end
  3126.         if helpme == true then
  3127.             if key == 'r' then
  3128.                 Painful_Stomp()
  3129.             elseif key == 'f' then
  3130.                 Ending()
  3131.             elseif key == 't' then
  3132.                 Ende_der_Weld()
  3133.             end
  3134.         end
  3135.     end
  3136.  end)
  3137.  
  3138.  
  3139. coroutine.resume(coroutine.create(function()
  3140.     while true do
  3141.         swait(8)
  3142.         if Solar == true then
  3143.             sphereMK(5, 0.12, "Add", root.CFrame * CFrame.new(math.random(-6, 6), -10, math.random(-6, 6)) * CFrame.Angles(math.rad(90 + math.random(-15, 15)), math.rad(math.random(-15, 15)), 0), 1, 1, 15, -0.01, maincolor, 0)
  3144.         end
  3145.     end
  3146. end))
  3147. coroutine.resume(coroutine.create(function()
  3148.     while true do
  3149.         swait(4)
  3150.         if Frost == true then
  3151.                 Effects.Block.Create(BrickC("Institutional white"), tors.CFrame * CF(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3)), 2, 2, 2, 0.5, 0.5, 0.5, 0.03)
  3152.                     Effects.Ring.Create(BrickC("Teal"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.05, 0.05, 0.05, 0.15, 0.15, 0.15, 0.02)
  3153.         end
  3154.     end
  3155. end))
  3156. coroutine.resume(coroutine.create(function()
  3157.     while true do
  3158.         swait(4)
  3159.         if Lunar == true then
  3160.                 Effects.Block.Create(BrickC("Dark blue"), tors.CFrame * CF(Mrandom(-4,4),Mrandom(-4,4),Mrandom(-4,4)), 2, 2, 2, 0.5, 0.5, 0.5, 0.03)
  3161.         end
  3162.     end
  3163. end))
  3164.  
  3165.  
  3166.  
  3167. -------------------------------------------------------
  3168. --Start Animations--
  3169. -------------------------------------------------------
  3170. local equipped = false
  3171. local idle = 0
  3172. local change = 1
  3173. local val = 0
  3174. local toim = 0
  3175. local idleanim = 0.4
  3176. hum.WalkSpeed = 8
  3177. hum.Animator.Parent = nil
  3178. while true do
  3179.     swait()
  3180.     Music.Parent = tors
  3181.     if helpme == true then
  3182.         for i, v in pairs(ArmourParts) do
  3183.                 v.BrickColor = BrickColor.random()
  3184.             end
  3185.                 for i, v in pairs(ArmourParts2) do
  3186.             v.BrickColor = BrickColor.random()
  3187.             end
  3188.                 for i, v in pairs(NeonParts) do
  3189.             v.BrickColor = BrickColor.random()
  3190.             end
  3191.                 maincolor = BrickColor.random()
  3192.                                 char.Head.face.Texture = "http://www.roblox.com/asset/?id="..insanityface[math.random(1,#insanityface)]
  3193.                                 tecks2.Text = ""..insanity[math.random(1,#insanity)]
  3194.                 tecks2.TextColor3 = maincolor.Color
  3195.                 tecks2.TextStrokeColor3 = maincolor.Color
  3196.                 tecks2.Rotation = math.random(-11, 11)
  3197.                             BC.HeadColor = BrickColor.random()
  3198.                             BC.LeftArmColor = BrickColor.random()
  3199.                             BC.LeftLegColor = BrickColor.random()
  3200.                             BC.RightArmColor = BrickColor.random()
  3201.                             BC.RightLegColor = BrickColor.random()
  3202.                             BC.TorsoColor = BrickColor.random()
  3203.             MagicShockTrailAlt2(maincolor, root.CFrame * CF(Mrandom(-15,15),-3,Mrandom(-15,15)) * angles(Rad(90 + Mrandom(-25, 25)),Rad(0),Rad(0)),1,.5,.5,-0.01,-0.01,7,0.1,Mrandom(1,2))
  3204.     end
  3205.     if EdgyMode == true then
  3206.         tecks2.Rotation = math.random(-2, 2)
  3207.     end
  3208.     if Planetary == true then
  3209.         MagicShockTrailAlt2(maincolor, root.CFrame * CF(Mrandom(-25,25),-3,Mrandom(-25,25)) * angles(Rad(90 + Mrandom(-15, 15)),Rad(0),Rad(0)),1,.5,.5,-0.01,-0.01,7,0.1,2)
  3210.         tecks2.Rotation = math.random(-4, 4)
  3211.     end
  3212.     sine = sine + change
  3213.     local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  3214.     local velderp = root.Velocity.y
  3215.     hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
  3216.     if equipped == true or equipped == false then
  3217.         if attack == false then
  3218.             idle = idle + 1
  3219.         else
  3220.             idle = 0
  3221.         end
  3222.         if 1 < root.Velocity.y and hitfloor == nil then
  3223.             Anim = "Jump"
  3224.             change = 1
  3225.             if attack == false then
  3226.                 rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  3227.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(0)), 0.3)
  3228.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(15)),0.3)
  3229.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-15)),0.3)
  3230.                 LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  3231.                 RH.C0=clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  3232.             end
  3233.         elseif -1 > root.Velocity.y and hitfloor == nil then
  3234.             Anim = "Fall"
  3235.             change = 1
  3236.             if attack == false then
  3237.                 rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  3238.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(0), Rad(0)), 0.3)
  3239.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(90)),0.3)
  3240.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-90)),0.3)
  3241.                 LH.C0 = clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  3242.                 RH.C0 = clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  3243.             end
  3244.         elseif torvel < 1 and hitfloor ~= nil then
  3245.             Anim = "Idle"
  3246.             change = 1
  3247.             if attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false then
  3248.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3249.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3250.                 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  3251.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3252.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1)
  3253.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-5 + 2.5 * Sin(sine / 20))), 0.1)
  3254.             elseif attack == false and EdgyMode == true and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Frost == false then
  3255.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  3256.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3257.                 if Mrandom(1,15) == 1 then
  3258.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  3259.                 end
  3260.                 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(10)), 0.15)
  3261.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15)
  3262.                 RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
  3263.                 LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  3264.             elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == true and Frost == false then
  3265.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3266.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3267.                 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  3268.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3269.         RW.C0 = clerp(RW.C0, CF(1.1, 0.4 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(-0), Rad(-30)), 0.1)
  3270.         LW.C0 = clerp(LW.C0, CF(-1.1, 0.4 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(30)), 0.1)
  3271.             elseif attack == false and EdgyMode == false and Divinity == true and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false then
  3272.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(10)), 0.15)
  3273.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  3274.                 RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  3275.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  3276.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(13 - 2.5 * Sin(sine / 20))), 0.1)
  3277.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-13 + 2.5 * Sin(sine / 20))), 0.1)
  3278.             elseif attack == false and EdgyMode == false and Divinity == false and Fighter == true and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Frost == false then
  3279.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.4 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(85)), 0.15)
  3280.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-7.5 * Sin(sine / 20)), Rad(0), Rad(-85)), 0.3)
  3281.                 RH.C0 = clerp(RH.C0, CF(.6, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-70), Rad(0), Rad(0)), 0.15)
  3282.                 LH.C0 = clerp(LH.C0, CF(-1, -0.7 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-16.5), Rad(0), Rad(0)), 0.15)
  3283.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  3284.                 LW.C0 = clerp(LW.C0, CF(-1, 0.3 + 0.05 * Sin(sine / 20), .4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  3285.             elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == true and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false then
  3286.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  3287.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3288.                 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-10)), 0.15)
  3289.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(6)), 0.15)
  3290.                 RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(21), Rad(11), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  3291.                 LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(5), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  3292.             elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == true then
  3293.                                 rootj.C0 = clerp(rootj.C0, RootCF * cn(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
  3294.                                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
  3295.                                 RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
  3296.                                 LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
  3297.                                 RH.C0 = clerp(RH.C0, cn(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  3298.           LH.C0 = clerp(LH.C0, cn(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
  3299.             elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == true and Lunar == false and Frost == false then
  3300.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  3301.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3302.                 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-10)), 0.15)
  3303.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(6)), 0.15)
  3304.                 RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(21), Rad(11), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  3305.                 LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(5), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  3306.             elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == true and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false then
  3307.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  3308.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3)
  3309.                 RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  3310.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  3311.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1)
  3312.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  3313.             elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == true and Planetary == false and Solar == false and Lunar == false and Frost == false then
  3314.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2 + 0.1 * Cos(sine / 7)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  3315.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(45), Rad(0), Rad(-20)), 0.3)
  3316.                 if math.random(1,1) == 1 then
  3317.                     rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 7)) * angles(Rad(10 + Mrandom(-6,6)), Rad(0), Rad(Mrandom(-6,6))), 0.15)
  3318.                     tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(45 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(-20 + Mrandom(-4,4))), 1)
  3319.                     RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(180 + Mrandom(-35,35)), Rad(35 + Mrandom(-35,35)), Rad(-50 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  3320.                     LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(15 + Mrandom(-35,35)), Rad(Mrandom(-35,35)), Rad(-15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  3321.                     RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 +  0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(10 + Mrandom(-6,6))), 0.15)
  3322.                     LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(-10 + Mrandom(-6,6))), 0.15)
  3323.                 end
  3324.                 for i, v in pairs(ArmourParts) do
  3325.                 v.BrickColor = BrickColor.random()
  3326.             end
  3327.                 for i, v in pairs(ArmourParts2) do
  3328.             v.BrickColor = BrickColor.random()
  3329.             end
  3330.                 for i, v in pairs(NeonParts) do
  3331.             v.BrickColor = BrickColor.random()
  3332.             end
  3333.                 maincolor = BrickColor.random()
  3334.                 tecks2.TextColor3 = maincolor.Color
  3335.                 tecks2.TextStrokeColor3 = maincolor.Color
  3336.                 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  3337.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
  3338.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-50)), 0.1)
  3339.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  3340.             elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == true and Solar == false and Lunar == false and Frost == false then
  3341.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(10)), 0.15)
  3342.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  3343.                 RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  3344.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  3345.                 RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  3346.                 LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(0), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  3347.             end
  3348.         elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  3349.             Anim = "Walk"
  3350.             change = .6
  3351.             if attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == false and Planetary == false and Lunar == false then
  3352.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
  3353.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  3354.                 RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3355.                 LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3356.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.15 * Cos(sine / 7)) * angles(Rad(45)  * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  3357.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), -0.15 * Cos(sine / 7)) * angles(Rad(-45)  * Cos(sine / 7) , Rad(0) ,  Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  3358.             elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == true then
  3359.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
  3360.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  3361.                 RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3362.                 LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3363.         RW.C0 = clerp(RW.C0, CF(1.1, 0.4 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(-0), Rad(-30)), 0.1)
  3364.         LW.C0 = clerp(LW.C0, CF(-1.1, 0.4 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(30)), 0.1)
  3365.             elseif attack == false and EdgyMode == false and Divinity == true and Destruction == false and helpme == false and Planetary == false and Lunar == false then
  3366.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.15)
  3367.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3368.                 RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  3369.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  3370.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
  3371.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
  3372.             elseif attack == false and EdgyMode == false and Divinity == false and Destruction == true and helpme == false and Planetary == false and Lunar == false then
  3373.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  3374.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3375.                 RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  3376.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  3377.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  3378.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  3379.             elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == true and Planetary == false and Lunar == false then
  3380.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2 + 0.1 * Cos(sine / 7)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  3381.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(45), Rad(0), Rad(-20)), 0.3)
  3382.                 if math.random(1,1) == 1 then
  3383.                     rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 7)) * angles(Rad(10 + Mrandom(-6,6)), Rad(0), Rad(Mrandom(-6,6))), 0.15)
  3384.                     tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(45 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(-20 + Mrandom(-4,4))), 1)
  3385.                     RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(180 + Mrandom(-35,35)), Rad(35 + Mrandom(-35,35)), Rad(-50 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  3386.                     LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(15 + Mrandom(-35,35)), Rad(Mrandom(-35,35)), Rad(-15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  3387.                     RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3388.                 LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3389.                 end
  3390.                 for i, v in pairs(ArmourParts) do
  3391.                 v.BrickColor = BrickColor.random()
  3392.             end
  3393.                 for i, v in pairs(ArmourParts2) do
  3394.             v.BrickColor = BrickColor.random()
  3395.             end
  3396.                 for i, v in pairs(NeonParts) do
  3397.             v.BrickColor = BrickColor.random()
  3398.             end
  3399.                 maincolor = BrickColor.random()
  3400.                 tecks2.TextColor3 = maincolor.Color
  3401.                 tecks2.TextStrokeColor3 = maincolor.Color
  3402.                 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  3403.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
  3404.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-50)), 0.1)
  3405.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  3406.             elseif attack == false and EdgyMode == true and Divinity == false and Destruction == false and helpme == false and Planetary == false then
  3407.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
  3408.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3409.                 if Mrandom(1,15) == 1 then
  3410.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  3411.                 end
  3412.                 RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3413.                 LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3414.                 RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
  3415.                 LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  3416.             elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == false and Planetary == true and Lunar == false then
  3417.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 2 + 0.3 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(0)), 0.15)
  3418.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3419.                 RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  3420.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  3421.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3422.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3423.             end
  3424.         elseif torvel >= 25 and hitfloor ~= nil then
  3425.             Anim = "Sprint"
  3426.             change = 1.35
  3427.             if attack == false and Divinity == false and Destruction == false and helpme == false and Planetary == false then
  3428.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  3429.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  3430.                 RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 - 35 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3431.                 LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 + 35 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3432.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.34 * Cos(sine / 7)) * angles(Rad(110)  * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  3433.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -0.34 * Cos(sine / 7)) * angles(Rad(-110)  * Cos(sine / 7) , Rad(0) ,    Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  3434.             elseif attack == false and EdgyMode == false and Divinity == true and Destruction == false and helpme == false and Planetary == false then
  3435.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  3436.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3437.                 RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-34 + 2.5 * Sin(sine / 20))), 0.15)
  3438.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(34 + 2.5 * Sin(sine / 20))), 0.15)
  3439.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
  3440.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
  3441.             elseif attack == false and EdgyMode == false and Divinity == false and Destruction == true and helpme == false and Planetary == false then
  3442.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(0)), 0.15)
  3443.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-25 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3444.                 RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-14.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-35 + 3 * Sin(sine / 20))), 0.15)
  3445.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-16.5 + 3 * Sin(sine / 20)), Rad(0), Rad(35 + 3 * Sin(sine / 20))), 0.15)
  3446.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(-10 * Cos(sine / 20)), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3447.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(10 * Cos(sine / 20)), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3448.             elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == true and Planetary == false then
  3449.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  3450.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  3451.                 if math.random(1,1) == 1 then
  3452.                     rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15)
  3453.                     tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-25,25)), Rad(Mrandom(-25,25)), Rad(Mrandom(-25,25))), 1)
  3454.                     RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.1)
  3455.                     LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.1)
  3456.                     RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15)
  3457.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15)
  3458.                 end
  3459.                 for i, v in pairs(ArmourParts) do
  3460.                 v.BrickColor = BrickColor.random()
  3461.             end
  3462.                 for i, v in pairs(ArmourParts2) do
  3463.             v.BrickColor = BrickColor.random()
  3464.             end
  3465.                 for i, v in pairs(NeonParts) do
  3466.             v.BrickColor = BrickColor.random()
  3467.             end
  3468.                 maincolor = BrickColor.random()
  3469.                 tecks2.TextColor3 = maincolor.Color
  3470.                 tecks2.TextStrokeColor3 = maincolor.Color
  3471.                 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  3472.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(16)), 0.15)
  3473.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(10), Rad(10), Rad(15)), 0.1)
  3474.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(-15)), 0.1)
  3475.             elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == false and Planetary == true then
  3476.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 2 + 0.3 * Cos(sine / 20)) * angles(Rad(75), Rad(0), Rad(10)), 0.15)
  3477.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40 - 4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  3478.                 RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  3479.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  3480.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-15 - 2.5 * Sin(sine / 20))), 0.1)
  3481.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-35 + 2.5 * Sin(sine / 20))), 0.1)
  3482.             end
  3483.         end
  3484.     end
  3485.     if 0 < #Effects then
  3486.         for e = 1, #Effects do
  3487.             if Effects[e] ~= nil then
  3488.                 local Thing = Effects[e]
  3489.                 if Thing ~= nil then
  3490.                     local Part = Thing[1]
  3491.                     local Mode = Thing[2]
  3492.                     local Delay = Thing[3]
  3493.                     local IncX = Thing[4]
  3494.                     local IncY = Thing[5]
  3495.                     local IncZ = Thing[6]
  3496.                     if 1 >= Thing[1].Transparency then
  3497.                         if Thing[2] == "Block1" then
  3498.                             Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  3499.                             local Mesh = Thing[1].Mesh
  3500.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3501.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3502.                         elseif Thing[2] == "Block2" then
  3503.                             Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  3504.                             local Mesh = Thing[7]
  3505.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3506.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3507.                         elseif Thing[2] == "Block3" then
  3508.                             Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  3509.                             local Mesh = Thing[7]
  3510.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3511.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3512.                         elseif Thing[2] == "Cylinder" then
  3513.                             local Mesh = Thing[1].Mesh
  3514.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3515.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3516.                         elseif Thing[2] == "Blood" then
  3517.                             local Mesh = Thing[7]
  3518.                             Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  3519.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3520.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3521.                         elseif Thing[2] == "Elec" then
  3522.                             local Mesh = Thing[1].Mesh
  3523.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  3524.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3525.                         elseif Thing[2] == "Disappear" then
  3526.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3527.                         elseif Thing[2] == "Shatter" then
  3528.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3529.                             Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  3530.                             Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  3531.                             Thing[6] = Thing[6] + Thing[5]
  3532.                         end
  3533.                     else
  3534.                         Part.Parent = nil
  3535.                         table.remove(Effects, e)
  3536.                     end
  3537.                 end
  3538.             end
  3539.         end
  3540.     end
  3541. end
  3542. -------------------------------------------------------
  3543. --End Animations And Script---------------------------------------------------------
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