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- Mob::DoBuffTic
- case SE_BardAEDot:
- {
- if (invulnerable || /*effect_value > 0 ||*/ DivineAura())
- break;
- // Moved this below invuln check
- effect_value = CalcSpellEffectValue(spell_id, i, caster_level);
- // Kings & Bandits - BardAE Instrument fix
- if ( caster && caster->IsClient() )
- {
- int mod = caster->GetInstrumentMod(spell_id);
- effect_value = effect_value * mod / 10;
- }
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