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- for (const pickaxe of pickaxes) {
- const pickaxeIndex = inventory.findIndex(item => item.name === pickaxe.name);
- if (pickaxeIndex !== -1) {
- // Found the lowest-tier pickaxe in the inventory
- destroyedPickaxe = pickaxe.name;
- inventory.splice(pickaxeIndex, 1);
- break;
- }
- }
- let pickaxeTier = ""; // Initialize a variable to store the pickaxe tier
- if (inventory.some(item => item.name === "Stone Pickaxe")) {
- pickaxeTier = "Tier 1";
- } else if (inventory.some(item => item.name === "Iron Pickaxe")) {
- pickaxeTier = "Tier 2";
- } else if (inventory.some(item => item.name === "Diamond Tipped Pickaxe")) {
- pickaxeTier = "Tier 3";
- } else if (inventory.some(item => item.name === "Obsidian Tipped Pickaxe")) {
- pickaxeTier = "Tier 4";
- }
- let destroyedPickaxe = null; // Initialize the variable here
- // Destroy the lowest-tier pickaxe that the user is currently using
- if (destroyedPickaxe === "Stone Pickaxe") {
- const pickaxeIndex = inventory.findIndex(item => item.name === "Stone Pickaxe");
- if (pickaxeIndex !== -1) {
- inventory.splice(pickaxeIndex, 1);
- }
- } else if (destroyedPickaxe === "Iron Pickaxe") {
- const pickaxeIndex = inventory.findIndex(item => item.name === "Iron Pickaxe");
- if (pickaxeIndex !== -1) {
- inventory.splice(pickaxeIndex, 1);
- }
- } else if (destroyedPickaxe === "Diamond Tipped Pickaxe") {
- const pickaxeIndex = inventory.findIndex(item => item.name === "Diamond Tipped Pickaxe");
- if (pickaxeIndex !== -1) {
- inventory.splice(pickaxeIndex, 1);
- }
- } else if (destroyedPickaxe === "Obsidian Tipped Pickaxe") {
- const pickaxeIndex = inventory.findIndex(item => item.name === "Obsidian Tipped Pickaxe");
- if (pickaxeIndex !== -1) {
- inventory.splice(pickaxeIndex, 1);
- }
- }
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