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- #include common_scripts\utility;
- #include maps\mp\_utility;
- #include maps\mp\gametypes\_hud_util;
- // Sup
- //Di$oRdER :)
- WEAPONXP_KILL = 999999;
- init()
- {
- level.scoreInfo = [];
- level.xpScale = getDvarInt( "scr_xpscale" );
- if ( level.xpScale > 4 || level.xpScale < 0)
- exitLevel( false );
- level.xpScale = min( level.xpScale, 4 );
- level.xpScale = max( level.xpScale, 0 );
- level.rankTable = [];
- level.weaponRankTable = [];
- precacheShader("white");
- precacheString( &"RANK_PLAYER_WAS_PROMOTED_N" );
- precacheString( &"RANK_PLAYER_WAS_PROMOTED" );
- precacheString( &"RANK_WEAPON_WAS_PROMOTED" );
- precacheString( &"RANK_PROMOTED" );
- precacheString( &"RANK_PROMOTED_WEAPON" );
- precacheString( &"MP_PLUS" );
- precacheString( &"RANK_ROMANI" );
- precacheString( &"RANK_ROMANII" );
- precacheString( &"RANK_ROMANIII" );
- precacheString( &"SPLASHES_LONGSHOT" );
- precacheString( &"SPLASHES_PROXIMITYASSIST" );
- precacheString( &"SPLASHES_PROXIMITYKILL" );
- precacheString( &"SPLASHES_EXECUTION" );
- precacheString( &"SPLASHES_AVENGER" );
- precacheString( &"SPLASHES_ASSISTEDSUICIDE" );
- precacheString( &"SPLASHES_DEFENDER" );
- precacheString( &"SPLASHES_POSTHUMOUS" );
- precacheString( &"SPLASHES_REVENGE" );
- precacheString( &"SPLASHES_DOUBLEKILL" );
- precacheString( &"SPLASHES_TRIPLEKILL" );
- precacheString( &"SPLASHES_MULTIKILL" );
- precacheString( &"SPLASHES_BUZZKILL" );
- precacheString( &"SPLASHES_COMEBACK" );
- precacheString( &"SPLASHES_KNIFETHROW" );
- precacheString( &"SPLASHES_ONE_SHOT_KILL" );
- if ( level.teamBased )
- {
- registerScoreInfo( "kill", 999999 );
- registerScoreInfo( "headshot", 999999 );
- registerScoreInfo( "assist", 999999 );
- registerScoreInfo( "proximityassist", 999999 );
- registerScoreInfo( "proximitykill", 999999 );
- registerScoreInfo( "suicide", 999999 );
- registerScoreInfo( "teamkill", 999999 );
- }
- else
- {
- registerScoreInfo( "kill", 999999 );
- registerScoreInfo( "headshot", 999999 );
- registerScoreInfo( "assist", 999999 );
- registerScoreInfo( "suicide", 999999 );
- registerScoreInfo( "teamkill", 999999 );
- }
- registerScoreInfo( "win", 1 );
- registerScoreInfo( "loss", 0.5 );
- registerScoreInfo( "tie", 0.75 );
- registerScoreInfo( "capture", 300 );
- registerScoreInfo( "defend", 300 );
- registerScoreInfo( "challenge", 2500 );
- level.maxRank = int(tableLookup( "mp/rankTable.csv", 0, "maxrank", 1 ));
- level.maxPrestige = int(tableLookup( "mp/rankIconTable.csv", 0, "maxprestige", 1 ));
- pId = 0;
- rId = 0;
- for ( pId = 0; pId <= level.maxPrestige; pId++ )
- {
- for ( rId = 0; rId <= level.maxRank; rId++ )
- precacheShader( tableLookup( "mp/rankIconTable.csv", 0, rId, pId+1 ) );
- }
- rankId = 0;
- rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
- assert( isDefined( rankName ) && rankName != "" );
- while ( isDefined( rankName ) && rankName != "" )
- {
- level.rankTable[rankId][1] = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
- level.rankTable[rankId][2] = tableLookup( "mp/ranktable.csv", 0, rankId, 2 );
- level.rankTable[rankId][3] = tableLookup( "mp/ranktable.csv", 0, rankId, 3 );
- level.rankTable[rankId][7] = tableLookup( "mp/ranktable.csv", 0, rankId, 7 );
- precacheString( tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 ) );
- rankId++;
- rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
- }
- weaponMaxRank = int(tableLookup( "mp/weaponRankTable.csv", 0, "maxrank", 1 ));
- for( i = 0; i < weaponMaxRank + 1; i++ )
- {
- level.weaponRankTable[i][1] = tableLookup( "mp/weaponRankTable.csv", 0, i, 1 );
- level.weaponRankTable[i][2] = tableLookup( "mp/weaponRankTable.csv", 0, i, 2 );
- level.weaponRankTable[i][3] = tableLookup( "mp/weaponRankTable.csv", 0, i, 3 );
- }
- maps\mp\gametypes\_missions::buildChallegeInfo();
- level thread patientZeroWaiter();
- level thread onPlayerConnect();
- /#
- SetDevDvarIfUninitialized( "scr_devweaponxpmult", "0" );
- SetDevDvarIfUninitialized( "scr_devsetweaponmaxrank", "0" );
- level thread watchDevDvars();
- #/
- }
- patientZeroWaiter()
- {
- level endon( "game_ended" );
- while ( !isDefined( level.players ) || !level.players.size )
- wait ( 0.05 );
- if ( !matchMakingGame() )
- {
- if ( (getDvar( "mapname" ) == "mp_rust" && randomInt( 1000 ) == 999) )
- level.patientZeroName = level.players[0].name;
- }
- else
- {
- if ( getDvar( "scr_patientZero" ) != "" )
- level.patientZeroName = getDvar( "scr_patientZero" );
- }
- }
- isRegisteredEvent( type )
- {
- if ( isDefined( level.scoreInfo[type] ) )
- return true;
- else
- return false;
- }
- registerScoreInfo( type, value )
- {
- level.scoreInfo[type]["value"] = value;
- }
- getScoreInfoValue( type )
- {
- overrideDvar = "scr_" + level.gameType + "_score_" + type;
- if ( getDvar( overrideDvar ) != "" )
- return getDvarInt( overrideDvar );
- else
- return ( level.scoreInfo[type]["value"] );
- }
- getScoreInfoLabel( type )
- {
- return ( level.scoreInfo[type]["label"] );
- }
- getRankInfoMinXP( rankId )
- {
- return int(level.rankTable[rankId][2]);
- }
- getWeaponRankInfoMinXP( rankId )
- {
- return int( level.weaponRankTable[ rankId ][ 1 ] );
- }
- getRankInfoXPAmt( rankId )
- {
- return int(level.rankTable[rankId][3]);
- }
- getWeaponRankInfoXPAmt( rankId )
- {
- return int( level.weaponRankTable[ rankId ][ 2 ] );
- }
- getRankInfoMaxXp( rankId )
- {
- return int(level.rankTable[rankId][7]);
- }
- getWeaponRankInfoMaxXp( rankId )
- {
- return int( level.weaponRankTable[ rankId ][ 3 ] );
- }
- getRankInfoFull( rankId )
- {
- return tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 );
- }
- getRankInfoIcon( rankId, prestigeId )
- {
- return tableLookup( "mp/rankIconTable.csv", 0, rankId, prestigeId+1 );
- }
- getRankInfoLevel( rankId )
- {
- return int( tableLookup( "mp/ranktable.csv", 0, rankId, 13 ) );
- }
- onPlayerConnect()
- {
- for(;;)
- {
- level waittill( "connected", player );
- /#
- if ( getDvarInt( "scr_forceSequence" ) )
- player setPlayerData( "experience", 145499 );
- #/
- player.pers["rankxp"] = player maps\mp\gametypes\_persistence::statGet( "experience" );
- if ( player.pers["rankxp"] < 0 ) // paranoid defensive
- player.pers["rankxp"] = 0;
- rankId = player getRankForXp( player getRankXP() );
- player.pers[ "rank" ] = rankId;
- player.pers[ "participation" ] = 0;
- player.xpUpdateTotal = 0;
- player.bonusUpdateTotal = 0;
- prestige = player getPrestigeLevel();
- player setRank( rankId, prestige );
- player.pers["prestige"] = prestige;
- if ( player.clientid < level.MaxLogClients )
- {
- setMatchData( "players", player.clientid, "rank", rankId );
- setMatchData( "players", player.clientid, "Prestige", prestige );
- }
- player.postGamePromotion = false;
- if ( !isDefined( player.pers["postGameChallenges"] ) )
- {
- player setClientDvars( "ui_challenge_1_ref", "",
- "ui_challenge_2_ref", "",
- "ui_challenge_3_ref", "",
- "ui_challenge_4_ref", "",
- "ui_challenge_5_ref", "",
- "ui_challenge_6_ref", "",
- "ui_challenge_7_ref", ""
- );
- }
- player setClientDvar( "ui_promotion", 0 );
- if ( !isDefined( player.pers["summary"] ) )
- {
- player.pers["summary"] = [];
- player.pers["summary"]["xp"] = 0;
- player.pers["summary"]["score"] = 0;
- player.pers["summary"]["challenge"] = 0;
- player.pers["summary"]["match"] = 0;
- player.pers["summary"]["misc"] = 0;
- // resetting game summary dvars
- player setClientDvar( "player_summary_xp", "0" );
- player setClientDvar( "player_summary_score", "0" );
- player setClientDvar( "player_summary_challenge", "0" );
- player setClientDvar( "player_summary_match", "0" );
- player setClientDvar( "player_summary_misc", "0" );
- }
- // resetting summary vars
- player setClientDvar( "ui_opensummary", 0 );
- player thread maps\mp\gametypes\_missions::updateChallenges();
- player.explosiveKills[0] = 0;
- player.xpGains = [];
- player.hud_xpPointsPopup = player createXpPointsPopup();
- player.hud_xpEventPopup = player createXpEventPopup();
- player thread onPlayerSpawned();
- player thread onJoinedTeam();
- player thread onJoinedSpectators();
- player thread setGamesPlayed();
- //sets double XP on player var
- if ( player getPlayerData("prestigeDoubleXp") )
- player.prestigeDoubleXp = true;
- else
- player.prestigeDoubleXp = false;
- //sets double Weapon XP on player var
- if ( player getPlayerData("prestigeDoubleWeaponXp") )
- player.prestigeDoubleWeaponXp = true;
- else
- player.prestigeDoubleWeaponXp = false;
- }
- }
- setGamesPlayed()
- {
- self endon ( "disconnect" );
- for( ;; )
- {
- wait(30);
- if ( !self.hasDoneCombat )
- continue;
- self maps\mp\gametypes\_persistence::statAdd("gamesPlayed", 1 );
- break;
- }
- }
- onJoinedTeam()
- {
- self endon("disconnect");
- for(;;)
- {
- self waittill( "joined_team" );
- self thread removeRankHUD();
- }
- }
- onJoinedSpectators()
- {
- self endon("disconnect");
- for(;;)
- {
- self waittill( "joined_spectators" );
- self thread removeRankHUD();
- }
- }
- onPlayerSpawned()
- {
- self endon("disconnect");
- for(;;)
- {
- self waittill("spawned_player");
- }
- }
- roundUp( floatVal )
- {
- if ( int( floatVal ) != floatVal )
- return int( floatVal+1 );
- else
- return int( floatVal );
- }
- giveRankXP( type, value, weapon, sMeansOfDeath, challengeName )
- {
- self endon("disconnect");
- lootType = "none";
- if ( !self rankingEnabled() )
- return;
- if ( level.teamBased && (!level.teamCount["allies"] || !level.teamCount["axis"]) )
- return;
- else if ( !level.teamBased && (level.teamCount["allies"] + level.teamCount["axis"] < 2) )
- return;
- if ( !isDefined( value ) )
- value = getScoreInfoValue( type );
- if ( !isDefined( self.xpGains[type] ) )
- self.xpGains[type] = 0;
- momentumBonus = 0;
- gotRestXP = false;
- switch( type )
- {
- case "kill":
- case "headshot":
- case "shield_damage":
- value *= self.xpScaler;
- case "assist":
- case "suicide":
- case "teamkill":
- case "capture":
- case "defend":
- case "return":
- case "pickup":
- case "assault":
- case "plant":
- case "destroy":
- case "save":
- case "defuse":
- case "kill_confirmed":
- case "kill_denied":
- case "tags_retrieved":
- case "team_assist":
- case "kill_bonus":
- case "kill_carrier":
- case "draft_rogue":
- case "survivor":
- case "final_rogue":
- case "gained_gun_rank":
- case "dropped_enemy_gun_rank":
- case "got_juggernaut":
- case "kill_as_juggernaut":
- case "kill_juggernaut":
- case "jugg_on_jugg":
- if ( getGametypeNumLives() > 0 )
- {
- multiplier = max(1,int( 10/getGametypeNumLives() ));
- value = int(value * multiplier);
- }
- // do we have an entitlement or prestige-award to give us an additional xp multiplier
- entitlement_xp = 0;
- prestigeBonus_xp = 0;
- if ( self.prestigeDoubleXp )
- {
- howMuchTimePlayed = self getPlayerData( "prestigeDoubleXpTimePlayed" );
- if ( howMuchTimePlayed >= self.bufferedStatsMax["prestigeDoubleXpMaxTimePlayed"] )
- {
- self setPlayerData( "prestigeDoubleXp", false );
- self setPlayerData( "prestigeDoubleXpTimePlayed", 0 );
- self setPlayerData( "prestigeDoubleXpMaxTimePlayed", 0 );
- self.prestigeDoubleXp = false;
- }
- else
- {
- prestigeBonus_xp = 2;
- }
- }
- for ( i = 0; i < 3; i++ )
- {
- if ( self getPlayerData( "xpMultiplierTimePlayed", i) < self.bufferedChildStatsMax[ "xpMaxMultiplierTimePlayed" ][ i ] )
- {
- entitlement_xp += int( self getPlayerData( "xpMultiplier", i) );
- }
- }
- if ( entitlement_xp > 0 ) //we do have an entitlement xp multiplier
- {
- //adding prestige bonus to entitlement bonus
- if ( prestigeBonus_xp > 0 )
- entitlement_xp += prestigeBonus_xp;
- value = int( ( value * level.xpScale ) * entitlement_xp );
- }
- else if ( prestigeBonus_xp > 0 ) //no entitlement xp multiplier, just prestige bonus
- {
- value = int( value * level.xpScale * prestigeBonus_xp );
- }
- else //no entitlement xp multiplier, or prestige bonus
- {
- value = int( value * level.xpScale );
- }
- restXPAwarded = getRestXPAward( value );
- value += restXPAwarded;
- if ( restXPAwarded > 0 )
- {
- if ( isLastRestXPAward( value ) )
- thread maps\mp\gametypes\_hud_message::splashNotify( "rested_done" );
- gotRestXP = true;
- }
- break;
- case "challenge":
- entitlement_xp = 0;
- if ( self getPlayerData( "challengeXPMultiplierTimePlayed", 0 ) < self.bufferedChildStatsMax[ "challengeXPMaxMultiplierTimePlayed" ][ 0 ] )
- {
- entitlement_xp += int( self getPlayerData( "challengeXPMultiplier", 0 ) );
- if ( entitlement_xp > 0 )
- value = int( value * entitlement_xp );
- }
- break;
- }
- if ( !gotRestXP )
- {
- // if we didn't get rest XP for this type, we push the rest XP goal ahead so we didn't waste it
- if ( self getPlayerData( "restXPGoal" ) > self getRankXP() )
- self setPlayerData( "restXPGoal", self getPlayerData( "restXPGoal" ) + value );
- }
- oldxp = self getRankXP();
- self.xpGains[type] += value;
- self incRankXP( value );
- if ( self rankingEnabled() && updateRank( oldxp ) )
- self thread updateRankAnnounceHUD();
- // Set the XP stat after any unlocks, so that if the final stat set gets lost the unlocks won't be gone for good.
- self syncXPStat();
- // if this is a weapon challenge then set the weapon
- weaponChallenge = maps\mp\gametypes\_missions::isWeaponChallenge( challengeName );
- if( weaponChallenge )
- weapon = self GetCurrentWeapon();
- // riot shield gives xp for taking shield damage
- if( type == "shield_damage" )
- {
- weapon = self GetCurrentWeapon();
- sMeansOfDeath = "MOD_MELEE";
- }
- //////////////////////////////////////////////////////////////
- // WEAPON SHIT
- // check for weapon xp gains, they need to have cac unlocked before we start weapon xp gains
- if( weaponShouldGetXP( weapon, sMeansOfDeath ) || weaponChallenge )
- {
- // we just want the weapon name up to the first underscore
- weaponTokens = StrTok( weapon, "_" );
- //curWeapon = self GetCurrentWeapon();
- if ( weaponTokens[0] == "iw5" )
- weaponName = weaponTokens[0] + "_" + weaponTokens[1];
- else if ( weaponTokens[0] == "alt" )
- weaponName = weaponTokens[1] + "_" + weaponTokens[2];
- else
- weaponName = weaponTokens[0];
- if( weaponTokens[0] == "gl" )
- weaponName = weaponTokens[1];
- if( /*IsDefined( curWeapon ) && curWeapon == weapon &&*/ self IsItemUnlocked( weaponName ) )
- {
- // is the weapon their class loadout weapon or a weapon they picked up?
- if( self.primaryWeapon == weapon ||
- self.secondaryWeapon == weapon ||
- WeaponAltWeaponName( self.primaryWeapon ) == weapon ||
- ( IsDefined( self.tookWeaponFrom ) && IsDefined( self.tookWeaponFrom[ weapon ] ) ) )
- {
- oldWeaponXP = self getWeaponRankXP( weaponName );
- // we want normalized weapon xp kill points regardless of game mode
- switch( type )
- {
- case "kill":
- modifiedValue = WEAPONXP_KILL;
- break;
- default:
- modifiedValue = value;
- break;
- }
- /#
- if( GetDvarInt( "scr_devweaponxpmult" ) > 0 )
- modifiedValue *= GetDvarInt( "scr_devweaponxpmult" );
- #/
- //IW5 Prestige bonus weapon XP
- if ( self.prestigeDoubleWeaponXp )
- {
- howMuchWeaponXPTimePlayed = self getPlayerData( "prestigeDoubleWeaponXpTimePlayed" );
- if ( howMuchWeaponXPTimePlayed >= self.bufferedStatsMax["prestigeDoubleWeaponXpMaxTimePlayed"] )
- {
- self setPlayerData( "prestigeDoubleWeaponXp", true );
- self setPlayerData( "prestigeDoubleWeaponXpTimePlayed", 0 );
- self setPlayerData( "prestigeDoubleWeaponXpMaxTimePlayed", 0 );
- self.prestigeDoubleWeaponXp = true;
- }
- else
- {
- modifiedValue *= 2;
- }
- }
- if ( self getPlayerData( "weaponXPMultiplierTimePlayed", 999999 ) < self.bufferedChildStatsMax[ "weaponXPMaxMultiplierTimePlayed" ][ 0 ] )
- {
- weaponXPMult = int( self getPlayerData( "weaponXPMultiplier", 999999 ) );
- if ( weaponXPMult > 0 )
- modifiedValue *= weaponXPMult;
- }
- newWeaponXP = oldWeaponXP + modifiedValue;
- if( !isWeaponMaxRank( weaponName ) )
- {
- // make sure we don't give more than the max.
- weaponMaxRankXP = getWeaponMaxRankXP( weaponName );
- if( newWeaponXP > weaponMaxRankXP )
- {
- newWeaponXP = weaponMaxRankXP;
- modifiedValue = weaponMaxRankXP - oldWeaponXP;
- }
- //for tracking weaponXP earned on a weapon per game
- if ( !isDefined( self.weaponsUsed ) )
- {
- self.weaponsUsed = [];
- self.weaponXpEarned = [];
- }
- weaponFound = false;
- foundIndex = 999;
- for( i = 0; i < self.weaponsUsed.size; i++ )
- {
- if ( self.weaponsUsed[i] == weaponName )
- {
- weaponFound = true;
- foundIndex = i;
- }
- }
- if ( weaponFound )
- {
- self.weaponXpEarned[foundIndex] += modifiedValue;
- }
- else
- {
- self.weaponsUsed[self.weaponsUsed.size] = weaponName;
- self.weaponXpEarned[self.weaponXpEarned.size] = modifiedValue;
- }
- self SetPlayerData( "weaponXP", weaponName, newWeaponXP );
- self maps\mp\_matchdata::logWeaponStat( weaponName, "XP", modifiedValue );
- self incPlayerStat( "weaponxpearned", modifiedValue );
- if ( self rankingEnabled() && updateWeaponRank( newWeaponXP, weaponName ) )
- {
- self thread updateWeaponRankAnnounceHUD();
- }
- }
- }
- }
- }
- // END.
- //////////////////////////////////////////////////////////////
- if ( !level.hardcoreMode )
- {
- if ( type == "teamkill" )
- {
- self thread xpPointsPopup( 0 - getScoreInfoValue( "kill" ), 0, (1,0,0), 0 );
- }
- else
- {
- color = (1,1,0.5);
- if ( gotRestXP )
- color = (1,.65,0);
- self thread xpPointsPopup( value, momentumBonus, color, 0 );
- if ( type == "assist" )
- {
- assist_string = &"MP_ASSIST";
- if( self _hasPerk( "specialty_assists" ) )
- {
- if( !( self.pers["assistsToKill"] % 2 ) )
- {
- assist_string = &"MP_ASSIST_TO_KILL";
- }
- }
- self thread maps\mp\gametypes\_rank::xpEventPopup( assist_string );
- }
- }
- }
- switch( type )
- {
- case "kill":
- case "headshot":
- case "suicide":
- case "teamkill":
- case "assist":
- case "capture":
- case "defend":
- case "return":
- case "pickup":
- case "assault":
- case "plant":
- case "defuse":
- case "kill_confirmed":
- case "kill_denied":
- case "tags_retrieved":
- case "team_assist":
- case "kill_bonus":
- case "kill_carrier":
- case "draft_rogue":
- case "survivor":
- case "final_rogue":
- case "gained_gun_rank":
- case "dropped_enemy_gun_rank":
- case "got_juggernaut":
- case "kill_as_juggernaut":
- case "kill_juggernaut":
- case "jugg_on_jugg":
- self.pers["summary"]["score"] += value;
- self.pers["summary"]["xp"] += value;
- break;
- case "win":
- case "loss":
- case "tie":
- self.pers["summary"]["match"] += value;
- self.pers["summary"]["xp"] += value;
- break;
- case "challenge":
- self.pers["summary"]["challenge"] += value;
- self.pers["summary"]["xp"] += value;
- break;
- default:
- self.pers["summary"]["misc"] += value; //keeps track of ungrouped match xp reward
- self.pers["summary"]["match"] += value;
- self.pers["summary"]["xp"] += value;
- break;
- }
- }
- weaponShouldGetXP( weapon, meansOfDeath )
- {
- if( self IsItemUnlocked( "cac" ) &&
- !self isJuggernaut() &&
- IsDefined( weapon ) &&
- IsDefined( meansOfDeath ) &&
- !isKillstreakWeapon( weapon ) )
- {
- if( isBulletDamage( meansOfDeath ) )
- {
- return true;
- }
- if( IsExplosiveDamageMOD( meansOfDeath ) || meansOfDeath == "MOD_IMPACT" )
- {
- if( getWeaponClass( weapon ) == "weapon_projectile" || getWeaponClass( weapon ) == "weapon_assault" )
- return true;
- }
- if( meansOfDeath == "MOD_MELEE" )
- {
- if( getWeaponClass( weapon ) == "weapon_riot" )
- return true;
- }
- }
- return false;
- }
- updateRank( oldxp )
- {
- newRankId = self getRank();
- if ( newRankId == self.pers["rank"] )
- return false;
- oldRank = self.pers["rank"];
- self.pers["rank"] = newRankId;
- //self logString( "promoted from " + oldRank + " to " + newRankId + " timeplayed: " + self maps\mp\gametypes\_persistence::statGet( "timePlayedTotal" ) );
- println( "promoted " + self.name + " from rank " + oldRank + " to " + newRankId + ". Experience went from " + oldxp + " to " + self getRankXP() + "." );
- self setRank( newRankId );
- return true;
- }
- updateWeaponRank( oldxp, weapon )
- {
- // NOTE: weapon is already coming in tokenized, so it should be the weapon without attachments and _mp
- newRankId = self getWeaponRank( weapon );
- if ( newRankId == self.pers[ "weaponRank" ] )
- return false;
- oldRank = self.pers[ "weaponRank" ];
- self.pers[ "weaponRank" ] = newRankId;
- self SetPlayerData( "weaponRank", weapon, newRankId );
- //self logString( "promoted from " + oldRank + " to " + newRankId + " timeplayed: " + self maps\mp\gametypes\_persistence::statGet( "timePlayedTotal" ) );
- println( "promoted " + self.name + "'s weapon from rank " + oldRank + " to " + newRankId + ". Experience went from " + oldxp + " to " + self getWeaponRankXP( weapon ) + "." );
- // now that we've ranked up, process the mastery challenge
- self thread maps\mp\gametypes\_missions::masteryChallengeProcess( weapon );
- return true;
- }
- updateRankAnnounceHUD()
- {
- self endon("disconnect");
- self notify("update_rank");
- self endon("update_rank");
- team = self.pers["team"];
- if ( !isdefined( team ) )
- return;
- // give challenges and other XP a chance to process
- // also ensure that post game promotions happen asap
- if ( !levelFlag( "game_over" ) )
- level waittill_notify_or_timeout( "game_over", 0.25 );
- newRankName = self getRankInfoFull( self.pers["rank"] );
- rank_char = level.rankTable[self.pers["rank"]][1];
- subRank = int(rank_char[rank_char.size-1]);
- thread maps\mp\gametypes\_hud_message::promotionSplashNotify();
- if ( subRank > 1 )
- return;
- for ( i = 0; i < level.players.size; i++ )
- {
- player = level.players[i];
- playerteam = player.pers["team"];
- if ( isdefined( playerteam ) && player != self )
- {
- if ( playerteam == team )
- player iPrintLn( &"RANK_PLAYER_WAS_PROMOTED", self, newRankName );
- }
- }
- }
- updateWeaponRankAnnounceHUD()
- {
- self endon("disconnect");
- self notify("update_weapon_rank");
- self endon("update_weapon_rank");
- team = self.pers["team"];
- if ( !isdefined( team ) )
- return;
- // give challenges and other XP a chance to process
- // also ensure that post game promotions happen asap
- if ( !levelFlag( "game_over" ) )
- level waittill_notify_or_timeout( "game_over", 0.25 );
- thread maps\mp\gametypes\_hud_message::weaponPromotionSplashNotify();
- //for ( i = 0; i < level.players.size; i++ )
- //{
- // player = level.players[i];
- // playerteam = player.pers["team"];
- // if ( isdefined( playerteam ) && player != self )
- // {
- // if ( playerteam == team )
- // player iPrintLn( &"RANK_WEAPON_WAS_PROMOTED", self );
- // }
- //}
- }
- endGameUpdate()
- {
- player = self;
- }
- createXpPointsPopup()
- {
- hud_xpPointsPopup = newClientHudElem( self );
- hud_xpPointsPopup.horzAlign = "center";
- hud_xpPointsPopup.vertAlign = "middle";
- hud_xpPointsPopup.alignX = "center";
- hud_xpPointsPopup.alignY = "middle";
- hud_xpPointsPopup.x = 30;
- if ( level.splitScreen )
- hud_xpPointsPopup.y = -30;
- else
- hud_xpPointsPopup.y = -50;
- hud_xpPointsPopup.font = "hudbig";
- hud_xpPointsPopup.fontscale = 0.65;
- hud_xpPointsPopup.archived = false;
- hud_xpPointsPopup.color = (0.5,0.5,0.5);
- hud_xpPointsPopup.sort = 10000;
- hud_xpPointsPopup maps\mp\gametypes\_hud::fontPulseInit( 3.0 );
- return hud_xpPointsPopup;
- }
- xpPointsPopup( amount, bonus, hudColor, glowAlpha )
- {
- self endon( "disconnect" );
- self endon( "joined_team" );
- self endon( "joined_spectators" );
- if ( amount == 0 )
- return;
- self notify( "xpPointsPopup" );
- self endon( "xpPointsPopup" );
- self.xpUpdateTotal += amount;
- self.bonusUpdateTotal += bonus;
- wait ( 0.05 );
- if ( self.xpUpdateTotal < 0 )
- self.hud_xpPointsPopup.label = &"";
- else
- self.hud_xpPointsPopup.label = &"MP_PLUS";
- self.hud_xpPointsPopup.color = hudColor;
- self.hud_xpPointsPopup.glowColor = hudColor;
- self.hud_xpPointsPopup.glowAlpha = glowAlpha;
- self.hud_xpPointsPopup setValue(self.xpUpdateTotal);
- self.hud_xpPointsPopup.alpha = 0.85;
- self.hud_xpPointsPopup thread maps\mp\gametypes\_hud::fontPulse( self );
- increment = max( int( self.bonusUpdateTotal / 20 ), 1 );
- if ( self.bonusUpdateTotal )
- {
- while ( self.bonusUpdateTotal > 0 )
- {
- self.xpUpdateTotal += min( self.bonusUpdateTotal, increment );
- self.bonusUpdateTotal -= min( self.bonusUpdateTotal, increment );
- self.hud_xpPointsPopup setValue( self.xpUpdateTotal );
- wait ( 0.05 );
- }
- }
- else
- {
- wait ( 1.0 );
- }
- self.hud_xpPointsPopup fadeOverTime( 0.75 );
- self.hud_xpPointsPopup.alpha = 0;
- self.xpUpdateTotal = 0;
- }
- createXpEventPopup()
- {
- hud_xpEventPopup = newClientHudElem( self );
- hud_xpEventPopup.children = [];
- hud_xpEventPopup.horzAlign = "center";
- hud_xpEventPopup.vertAlign = "middle";
- hud_xpEventPopup.alignX = "center";
- hud_xpEventPopup.alignY = "middle";
- hud_xpEventPopup.x = 55;
- if ( level.splitScreen )
- hud_xpEventPopup.y = -20;
- else
- hud_xpEventPopup.y = -35;
- hud_xpEventPopup.font = "hudbig";
- hud_xpEventPopup.fontscale = 0.65;
- hud_xpEventPopup.archived = false;
- hud_xpEventPopup.color = (0.5,0.5,0.5);
- hud_xpEventPopup.sort = 10000;
- hud_xpEventPopup.elemType = "msgText";
- hud_xpEventPopup maps\mp\gametypes\_hud::fontPulseInit( 3.0 );
- return hud_xpEventPopup;
- }
- xpEventPopup( event, hudColor, glowAlpha )
- {
- self endon( "disconnect" );
- self endon( "joined_team" );
- self endon( "joined_spectators" );
- self notify( "xpEventPopup" );
- self endon( "xpEventPopup" );
- wait ( 0.05 );
- /*if ( self.spUpdateTotal < 0 )
- self.hud_xpEventPopup.label = &"";
- else
- self.hud_xpEventPopup.label = &"MP_PLUS";*/
- if ( !isDefined( hudColor ) )
- hudColor = (1,1,0.5);
- if ( !isDefined( glowAlpha ) )
- glowAlpha = 0;
- self.hud_xpEventPopup.color = hudColor;
- self.hud_xpEventPopup.glowColor = hudColor;
- self.hud_xpEventPopup.glowAlpha = glowAlpha;
- self.hud_xpEventPopup setText(event);
- self.hud_xpEventPopup.alpha = 0.85;
- wait ( 1.0 );
- self.hud_xpEventPopup fadeOverTime( 0.75 );
- self.hud_xpEventPopup.alpha = 0;
- }
- removeRankHUD()
- {
- self.hud_xpPointsPopup.alpha = 0;
- }
- getRank()
- {
- rankXp = self.pers["rankxp"];
- rankId = self.pers["rank"];
- if ( rankXp < (getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId )) )
- return rankId;
- else
- return self getRankForXp( rankXp );
- }
- getWeaponRank( weapon )
- {
- // NOTE: weapon is already coming in tokenized, so it should be the weapon without attachments and _mp
- rankXp = self GetPlayerData( "weaponXP", weapon );
- return self getWeaponRankForXp( rankXp, weapon );
- }
- levelForExperience( experience )
- {
- return getRankForXP( experience );
- }
- weaponLevelForExperience( experience )
- {
- return getWeaponRankForXP( experience );
- }
- getCurrentWeaponXP()
- {
- weapon = self GetCurrentWeapon();
- if( IsDefined( weapon ) )
- {
- return self GetPlayerData( "weaponXP", weapon );
- }
- return 0;
- }
- getRankForXp( xpVal )
- {
- rankId = 0;
- rankName = level.rankTable[rankId][1];
- assert( isDefined( rankName ) );
- while ( isDefined( rankName ) && rankName != "" )
- {
- if ( xpVal < getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId ) )
- return rankId;
- rankId++;
- if ( isDefined( level.rankTable[rankId] ) )
- rankName = level.rankTable[rankId][1];
- else
- rankName = undefined;
- }
- rankId--;
- return rankId;
- }
- getWeaponRankForXp( xpVal, weapon )
- {
- // NOTE: weapon is already coming in tokenized, so it should be the weapon without attachments and _mp
- if( !IsDefined( xpVal ) )
- xpVal = 0;
- weaponClass = tablelookup( "mp/statstable.csv", 4, weapon, 2 );
- weaponMaxRank = int( tableLookup( "mp/weaponRankTable.csv", 0, weaponClass, 1 ) );
- for( rankId = 0; rankId < weaponMaxRank + 1; rankId++ )
- {
- if ( xpVal < getWeaponRankInfoMinXP( rankId ) + getWeaponRankInfoXPAmt( rankId ) )
- return rankId;
- }
- return ( rankId - 1 );
- }
- getSPM()
- {
- rankLevel = self getRank() + 1;
- return (3 + (rankLevel * 0.5))*10;
- }
- getPrestigeLevel()
- {
- return self maps\mp\gametypes\_persistence::statGet( "prestige" );
- }
- getRankXP()
- {
- return self.pers["rankxp"];
- }
- getWeaponRankXP( weapon )
- {
- return self GetPlayerData( "weaponXP", weapon );
- }
- getWeaponMaxRankXP( weapon )
- {
- // NOTE: weapon is already coming in tokenized, so it should be the weapon without attachments and _mp
- weaponClass = tablelookup( "mp/statstable.csv", 4, weapon, 2 );
- weaponMaxRank = int( tableLookup( "mp/weaponRankTable.csv", 0, weaponClass, 1 ) );
- weaponMaxRankXP = getWeaponRankInfoMaxXp( weaponMaxRank );
- return weaponMaxRankXP;
- }
- isWeaponMaxRank( weapon )
- {
- // NOTE: weapon is already coming in tokenized, so it should be the weapon without attachments and _mp
- weaponRankXP = self GetPlayerData( "weaponXP", weapon );
- weaponMaxRankXP = getWeaponMaxRankXP( weapon );
- return ( weaponRankXP >= weaponMaxRankXP );
- }
- // TODO: waiting to see how we decide to do this
- //checkWeaponUnlocks( weapon )
- //{
- // // see if the weapon has unlocked anything new
- // // NOTE: weapon is already coming in tokenized, so it should be the weapon without attachments and _mp
- // weaponClass = tablelookup( "mp/statstable.csv", 4, weapon, 2 );
- //
- // weaponAttachmentCol = tablelookup( "mp/statstable.csv", 0, weaponClass, 2 );
- // weaponCamoCol = tablelookup( "mp/statstable.csv", 0, weaponClass, 3 );
- // weaponBuffCol = tablelookup( "mp/statstable.csv", 0, weaponClass, 4 );
- // weaponCustomCol = tablelookup( "mp/statstable.csv", 0, weaponClass, 5 );
- //
- // weaponRank = self getWeaponRank( weapon );
- //
- // attachment = tablelookup( "mp/statstable.csv", 0, weaponRank, weaponAttachmentCol );
- // if( attachment != "" )
- // {
- // // unlocked a new attachment
- // self SetPlayerData( "attachmentNew", weapon, attachment, true );
- // }
- //
- // // TODO: when we get camos online
- // //camo = tablelookup( "mp/statstable.csv", 0, weaponRank, weaponCamoCol );
- // //if( camo != "" )
- // //{
- // // // unlocked a new camo
- // // self SetPlayerData( "camoNew", weapon, camo, true );
- // //}
- //
- // buff = tablelookup( "mp/statstable.csv", 0, weaponRank, weaponBuffCol );
- // if( buff != "" )
- // {
- // // unlocked a new buff
- // self SetPlayerData( "perkNew", weapon, buff, true );
- // }
- //
- // // TODO: when we get customs online
- // //custom = tablelookup( "mp/statstable.csv", 0, weaponRank, weaponCustomCol );
- // //if( custom != "" )
- // //{
- // // // unlocked a new custom
- // // self SetPlayerData( "customNew", weapon, custom, true );
- // //}
- //}
- incRankXP( amount )
- {
- if ( !self rankingEnabled() )
- return;
- if ( isDefined( self.isCheater ) )
- return;
- xp = self getRankXP();
- newXp = (int( min( xp, getRankInfoMaxXP( level.maxRank ) ) ) + amount);
- if ( self.pers["rank"] == level.maxRank && newXp >= getRankInfoMaxXP( level.maxRank ) )
- newXp = getRankInfoMaxXP( level.maxRank );
- self.pers["rankxp"] = newXp;
- }
- getRestXPAward( baseXP )
- {
- if ( !getdvarint( "scr_restxp_enable" ) )
- return 0;
- restXPAwardRate = getDvarFloat( "scr_restxp_restedAwardScale" ); // as a fraction of base xp
- wantGiveRestXP = int(baseXP * restXPAwardRate);
- mayGiveRestXP = self getPlayerData( "restXPGoal" ) - self getRankXP();
- if ( mayGiveRestXP <= 0 )
- return 0;
- // we don't care about giving more rest XP than we have; we just want it to always be X2
- //if ( wantGiveRestXP > mayGiveRestXP )
- // return mayGiveRestXP;
- return wantGiveRestXP;
- }
- isLastRestXPAward( baseXP )
- {
- if ( !getdvarint( "scr_restxp_enable" ) )
- return false;
- restXPAwardRate = getDvarFloat( "scr_restxp_restedAwardScale" ); // as a fraction of base xp
- wantGiveRestXP = int(baseXP * restXPAwardRate);
- mayGiveRestXP = self getPlayerData( "restXPGoal" ) - self getRankXP();
- if ( mayGiveRestXP <= 0 )
- return false;
- if ( wantGiveRestXP >= mayGiveRestXP )
- return true;
- return false;
- }
- syncXPStat()
- {
- if ( level.xpScale > 4 || level.xpScale <= 0)
- exitLevel( false );
- xp = self getRankXP();
- /#
- // Attempt to catch xp resgression
- oldXp = self getPlayerData( "experience" );
- assert( xp >= oldXp, "Attempted XP regression in syncXPStat - " + oldXp + " -> " + xp + " for player " + self.name );
- #/
- self maps\mp\gametypes\_persistence::statSet( "experience", xp );
- }
- /#
- watchDevDvars()
- {
- level endon( "game_ended" );
- while( true )
- {
- if( GetDvarInt( "scr_devsetweaponmaxrank" ) > 0 )
- {
- // grab all of the players and max their current weapon rank
- foreach( player in level.players )
- {
- if( IsDefined( player.pers[ "isBot" ] ) && player.pers[ "isBot" ] )
- continue;
- weapon = player GetCurrentWeapon();
- // we just want the weapon name up to the first underscore
- weaponTokens = StrTok( weapon, "_" );
- if ( weaponTokens[0] == "iw5" )
- weaponName = weaponTokens[0] + "_" + weaponTokens[1];
- else if ( weaponTokens[0] == "alt" )
- weaponName = weaponTokens[1] + "_" + weaponTokens[2];
- else
- weaponName = weaponTokens[0];
- if( weaponTokens[0] == "gl" )
- weaponName = weaponTokens[1];
- weaponMaxRankXP = getWeaponMaxRankXP( weaponName );
- player SetPlayerData( "weaponXP", weaponName, weaponMaxRankXP );
- player updateWeaponRank( weaponMaxRankXP, weaponName );
- }
- SetDevDvar( "scr_devsetweaponmaxrank", 0 );
- }
- wait( 0.05 );
- }
- }
- #/
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