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  1. write me: /home/icculus/projects/cogs-linux/src/main.cpp:972Shader compile log for data/effects/TextureBumpCubemap.vsh:
  2. Vertex shader was successfully compiled to run on hardware.
  3.  
  4. Shader compile log for data/effects/TextureBumpCubemap.fsh:
  5. Fragment shader failed to compile with the following errors:
  6. ERROR: 0:41: error(#132) Syntax error: 'smooth' parse error
  7. ERROR: error(#273) 1 compilation errors. No code generated
  8.  
  9. Failed to compile fragment shader data/effects/TextureBumpCubemap.fsh
  10. Shader compile log for data/effects/TextureAlpha.vsh:
  11. Vertex shader was successfully compiled to run on hardware.
  12.  
  13. Shader compile log for data/effects/TextureAlpha.fsh:
  14. Fragment shader was successfully compiled to run on hardware.
  15.  
  16. Shader compile log for data/effects/ShadowMap.vsh:
  17. Vertex shader was successfully compiled to run on hardware.
  18.  
  19. Shader compile log for data/effects/ShadowMap.fsh:
  20. Fragment shader was successfully compiled to run on hardware.
  21.  
  22. Shader compile log for data/effects/Texture.vsh:
  23. Vertex shader was successfully compiled to run on hardware.
  24.  
  25. Shader compile log for data/effects/Texture.fsh:
  26. Fragment shader was successfully compiled to run on hardware.
  27.  
  28. Shader compile log for data/effects/Screen_Copy.vsh:
  29. Vertex shader was successfully compiled to run on hardware.
  30.  
  31. Shader compile log for data/effects/Screen_Copy.fsh:
  32. Fragment shader was successfully compiled to run on hardware.
  33.  
  34. Shader compile log for data/effects/Screen_Combine.vsh:
  35. Vertex shader was successfully compiled to run on hardware.
  36.  
  37. Shader compile log for data/effects/Screen_Combine.fsh:
  38. Fragment shader was successfully compiled to run on hardware.
  39.  
  40. Shader compile log for data/effects/Screen_DownFilter4.vsh:
  41. Vertex shader was successfully compiled to run on hardware.
  42.  
  43. Shader compile log for data/effects/Screen_DownFilter4.fsh:
  44. Fragment shader was successfully compiled to run on hardware.
  45.  
  46. Shader compile log for data/effects/Screen_BlurHorizontal.vsh:
  47. Vertex shader was successfully compiled to run on hardware.
  48.  
  49. Shader compile log for data/effects/Screen_BlurHorizontal.fsh:
  50. Fragment shader was successfully compiled to run on hardware.
  51.  
  52. Shader compile log for data/effects/Screen_BlurVertical.vsh:
  53. Vertex shader was successfully compiled to run on hardware.
  54.  
  55. Shader compile log for data/effects/Screen_BlurVertical.fsh:
  56. Fragment shader was successfully compiled to run on hardware.
  57.  
  58. OpenGL error 0x0502 at Material::useEffect 1.
  59. OpenGL error 0x0502 at Material::useEffect 1.
  60. OpenGL error 0x0502 at Material::useEffect 1.
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