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- write me: /home/icculus/projects/cogs-linux/src/main.cpp:972Shader compile log for data/effects/TextureBumpCubemap.vsh:
- Vertex shader was successfully compiled to run on hardware.
- Shader compile log for data/effects/TextureBumpCubemap.fsh:
- Fragment shader failed to compile with the following errors:
- ERROR: 0:41: error(#132) Syntax error: 'smooth' parse error
- ERROR: error(#273) 1 compilation errors. No code generated
- Failed to compile fragment shader data/effects/TextureBumpCubemap.fsh
- Shader compile log for data/effects/TextureAlpha.vsh:
- Vertex shader was successfully compiled to run on hardware.
- Shader compile log for data/effects/TextureAlpha.fsh:
- Fragment shader was successfully compiled to run on hardware.
- Shader compile log for data/effects/ShadowMap.vsh:
- Vertex shader was successfully compiled to run on hardware.
- Shader compile log for data/effects/ShadowMap.fsh:
- Fragment shader was successfully compiled to run on hardware.
- Shader compile log for data/effects/Texture.vsh:
- Vertex shader was successfully compiled to run on hardware.
- Shader compile log for data/effects/Texture.fsh:
- Fragment shader was successfully compiled to run on hardware.
- Shader compile log for data/effects/Screen_Copy.vsh:
- Vertex shader was successfully compiled to run on hardware.
- Shader compile log for data/effects/Screen_Copy.fsh:
- Fragment shader was successfully compiled to run on hardware.
- Shader compile log for data/effects/Screen_Combine.vsh:
- Vertex shader was successfully compiled to run on hardware.
- Shader compile log for data/effects/Screen_Combine.fsh:
- Fragment shader was successfully compiled to run on hardware.
- Shader compile log for data/effects/Screen_DownFilter4.vsh:
- Vertex shader was successfully compiled to run on hardware.
- Shader compile log for data/effects/Screen_DownFilter4.fsh:
- Fragment shader was successfully compiled to run on hardware.
- Shader compile log for data/effects/Screen_BlurHorizontal.vsh:
- Vertex shader was successfully compiled to run on hardware.
- Shader compile log for data/effects/Screen_BlurHorizontal.fsh:
- Fragment shader was successfully compiled to run on hardware.
- Shader compile log for data/effects/Screen_BlurVertical.vsh:
- Vertex shader was successfully compiled to run on hardware.
- Shader compile log for data/effects/Screen_BlurVertical.fsh:
- Fragment shader was successfully compiled to run on hardware.
- OpenGL error 0x0502 at Material::useEffect 1.
- OpenGL error 0x0502 at Material::useEffect 1.
- OpenGL error 0x0502 at Material::useEffect 1.
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