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- Starting a 'Publish - Both' compile.
- Starting compilation of jump_Rabbit_b5
- Valve Software - vbsp.exe (Sep 23 2019)
- 8 threads
- materialPath: D:\SteamLibrary\steamapps\common\team fortress 2\tf\materials
- Loading D:\SteamLibrary\steamapps\common\team fortress 2\tf\bin\jump_Rabbit_b5.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Can't find surfaceprop stone for material EGYPT/HYRO_BORDER_BUMP_NEW, using default
- Patching WVT material: maps/jump_rabbit_b5/dev/dev_blendmeasure2_wvt_patch
- Patching WVT material: maps/jump_rabbit_b5/cp_antiquity/ruins/blendcourtyardtoconcrete001_wvt_patch
- Patching WVT material: maps/jump_rabbit_b5/nature/blendgroundtograss011_island_wvt_patch
- Patching WVT material: maps/jump_rabbit_b5/nature/blendrockgroundwallforest004_wvt_patch
- Patching WVT material: maps/jump_rabbit_b5/harvest/ground_to_green_grass_002_wvt_patch
- Patching WVT material: maps/jump_rabbit_b5/nature/blendgroundtograss007_nodetail_wvt_patch
- Patching WVT material: maps/jump_rabbit_b5/nature/blendgroundtograss009_wvt_patch
- Patching WVT material: maps/jump_rabbit_b5/nature/blendsandgrass008a_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Processing areas...done (0)
- Building Faces...error: material CUSTOMDEV/DEV_MEASUREWALL01RED doesn't have a $bottommaterial
- error: material CUSTOMDEV/DEV_MEASUREWALL01RED doesn't have a $bottommaterial
- done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 1634 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (1)
- writing D:\SteamLibrary\steamapps\common\team fortress 2\tf\bin\jump_Rabbit_b5.prt...Building visibility clusters...
- done (0)
- *** Error: Skybox vtf files for skybox/sky_DancingNebula weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_DancingNebula to build the default cubemap!
- *** Error: Skybox vtf files for skybox/sky_DancingNebula weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_DancingNebula to build the default cubemap!
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- qhull precision error: Only 4 facets remain. Can not merge another
- pair. The convexity constraints may be too strong. Reduce the
- magnitude of 'Cn' or increase the magnitude of 'An'. For example,
- try 'C-0.001' instead of 'C-0.1' or 'A-0.999' instead of 'A-0.9'.
- done (4) (2597706 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7..Material NATURE/BLENDGROUNDTOGRASS009 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS009 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS009 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS009 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS009 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS009 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS009 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS009 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS009 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS009 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS009 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS009 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS009 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS009 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS009 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS009 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS009 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS009 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS009 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS009 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS009 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS009 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS009 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS009 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS009 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS009 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS011_ISLAND uses unknown detail object type tf_island_grass!
- Material NATURE/BLENDGROUNDTOGRASS011_ISLAND uses unknown detail object type tf_island_grass!
- Material NATURE/BLENDGROUNDTOGRASS011_ISLAND uses unknown detail object type tf_island_grass!
- Material NATURE/BLENDGROUNDTOGRASS009 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS009 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS009 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS009 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS009 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS009 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDGROUNDTOGRASS011_ISLAND uses unknown detail object type tf_island_grass!
- Material NATURE/BLENDGROUNDTOGRASS011_ISLAND uses unknown detail object type tf_island_grass!
- Material NATURE/BLENDGROUNDTOGRASS011_ISLAND uses unknown detail object type tf_island_grass!
- Material NATURE/BLENDGROUNDTOGRASS011_ISLAND uses unknown detail object type tf_island_grass!
- Material NATURE/BLENDGROUNDTOGRASS011_ISLAND uses unknown detail object type tf_island_grass!
- Material NATURE/BLENDGROUNDTOGRASS011_ISLAND uses unknown detail object type tf_island_grass!
- Material NATURE/BLENDGROUNDTOGRASS011_ISLAND uses unknown detail object type tf_island_grass!
- Material NATURE/BLENDGROUNDTOGRASS011_ISLAND uses unknown detail object type tf_island_grass!
- Material NATURE/BLENDGROUNDTOGRASS011_ISLAND uses unknown detail object type tf_island_grass!
- Material NATURE/BLENDGROUNDTOGRASS011_ISLAND uses unknown detail object type tf_island_grass!
- Material NATURE/BLENDGROUNDTOGRASS011_ISLAND uses unknown detail object type tf_island_grass!
- Material NATURE/BLENDGROUNDTOGRASS011_ISLAND uses unknown detail object type tf_island_grass!
- Material NATURE/BLENDGROUNDTOGRASS011_ISLAND uses unknown detail object type tf_island_grass!
- Material NATURE/BLENDGROUNDTOGRASS011_ISLAND uses unknown detail object type tf_island_grass!
- Material NATURE/BLENDGROUNDTOGRASS011_ISLAND uses unknown detail object type tf_island_grass!
- Material NATURE/BLENDGROUNDTOGRASS011_ISLAND uses unknown detail object type tf_island_grass!
- Material NATURE/BLENDGROUNDTOGRASS011_ISLAND uses unknown detail object type tf_island_grass!
- Material NATURE/BLENDGROUNDTOGRASS011_ISLAND uses unknown detail object type tf_island_grass!
- Material NATURE/BLENDGROUNDTOGRASS011_ISLAND uses unknown detail object type tf_island_grass!
- Material NATURE/BLENDGROUNDTOGRASS011_ISLAND uses unknown detail object type tf_island_grass!
- Material NATURE/BLENDGROUNDTOGRASS011_ISLAND uses unknown detail object type tf_island_grass!
- Material NATURE/BLENDGROUNDTOGRASS011_ISLAND uses unknown detail object type tf_island_grass!
- Material NATURE/BLENDGROUNDTOGRASS011_ISLAND uses unknown detail object type tf_island_grass!
- Material NATURE/BLENDGROUNDTOGRASS011_ISLAND uses unknown detail object type tf_island_grass!
- Material NATURE/BLENDGROUNDTOGRASS011_ISLAND uses unknown detail object type tf_island_grass!
- Material NATURE/BLENDGROUNDTOGRASS011_ISLAND uses unknown detail object type tf_island_grass!
- Material NATURE/BLENDGROUNDTOGRASS011_ISLAND uses unknown detail object type tf_island_grass!
- Material NATURE/BLENDGROUNDTOGRASS011_ISLAND uses unknown detail object type tf_island_grass!
- .8...9...10
- Water found with no water_lod_control entity, creating a default one.
- Compacting texture/material tables...
- Reduced 9952 texinfos to 6115
- Reduced 178 texdatas to 142 (5177 bytes to 3473)
- Writing D:\SteamLibrary\steamapps\common\team fortress 2\tf\bin\jump_Rabbit_b5.bsp
- Wrote ZIP buffer, estimated size 18097, actual size 13193
- 10 seconds elapsed
- Valve Software - vvis.exe (Sep 23 2019)
- 8 threads
- reading d:\steamlibrary\steamapps\common\team fortress 2\tf\bin\jump_Rabbit_b5.bsp
- reading d:\steamlibrary\steamapps\common\team fortress 2\tf\bin\jump_Rabbit_b5.prt
- 3594 portalclusters
- 9315 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (50)
- Optimized: 2197 visible clusters (0.29%)
- Total clusters visible: 745324
- Average clusters visible: 207
- Building PAS...
- Average clusters audible: 432
- visdatasize:548984 compressed from 3277728
- writing d:\steamlibrary\steamapps\common\team fortress 2\tf\bin\jump_Rabbit_b5.bsp
- 50 seconds elapsed
- Valve Software - vrad.exe SSE (Sep 23 2019)
- Valve Radiosity Simulator
- 8 threads
- [Reading texlights from 'lights.rad']
- unknown light specifier type - lights
- [56 texlights parsed from 'lights.rad']
- Loading d:\steamlibrary\steamapps\common\team fortress 2\tf\bin\jump_Rabbit_b5.bsp
- Setting up ray-trace acceleration structure... Done (15.31 seconds)
- 26300 faces
- 17 degenerate faces
- 71039448 square feet [10229680128.00 square inches]
- 164 Displacements
- 420785 Square Feet [60593040.00 Square Inches]
- 26283 patches before subdivision
- zero area child patch
- 228685 patches after subdivision
- 5989 direct lights
- BuildFacelights: 0...1...2...
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