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  1. Starting a 'Publish - Both' compile.
  2. Starting compilation of jump_Rabbit_b5
  3. Valve Software - vbsp.exe (Sep 23 2019)
  4. 8 threads
  5. materialPath: D:\SteamLibrary\steamapps\common\team fortress 2\tf\materials
  6. Loading D:\SteamLibrary\steamapps\common\team fortress 2\tf\bin\jump_Rabbit_b5.vmf
  7. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  8. Can't find surfaceprop stone for material EGYPT/HYRO_BORDER_BUMP_NEW, using default
  9. Patching WVT material: maps/jump_rabbit_b5/dev/dev_blendmeasure2_wvt_patch
  10. Patching WVT material: maps/jump_rabbit_b5/cp_antiquity/ruins/blendcourtyardtoconcrete001_wvt_patch
  11. Patching WVT material: maps/jump_rabbit_b5/nature/blendgroundtograss011_island_wvt_patch
  12. Patching WVT material: maps/jump_rabbit_b5/nature/blendrockgroundwallforest004_wvt_patch
  13. Patching WVT material: maps/jump_rabbit_b5/harvest/ground_to_green_grass_002_wvt_patch
  14. Patching WVT material: maps/jump_rabbit_b5/nature/blendgroundtograss007_nodetail_wvt_patch
  15. Patching WVT material: maps/jump_rabbit_b5/nature/blendgroundtograss009_wvt_patch
  16. Patching WVT material: maps/jump_rabbit_b5/nature/blendsandgrass008a_wvt_patch
  17. fixing up env_cubemap materials on brush sides...
  18. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  19. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
  20. Processing areas...done (0)
  21. Building Faces...error: material CUSTOMDEV/DEV_MEASUREWALL01RED doesn't have a $bottommaterial
  22. error: material CUSTOMDEV/DEV_MEASUREWALL01RED doesn't have a $bottommaterial
  23. done (0)
  24. Chop Details...done (0)
  25. Find Visible Detail Sides...
  26. Merged 1634 detail faces...done (0)
  27. Merging details...done (0)
  28. FixTjuncs...
  29. PruneNodes...
  30. WriteBSP...
  31. done (1)
  32. writing D:\SteamLibrary\steamapps\common\team fortress 2\tf\bin\jump_Rabbit_b5.prt...Building visibility clusters...
  33. done (0)
  34. *** Error: Skybox vtf files for skybox/sky_DancingNebula weren't compiled with the same size texture and/or same flags!
  35. Can't load skybox file skybox/sky_DancingNebula to build the default cubemap!
  36. *** Error: Skybox vtf files for skybox/sky_DancingNebula weren't compiled with the same size texture and/or same flags!
  37. Can't load skybox file skybox/sky_DancingNebula to build the default cubemap!
  38. Finding displacement neighbors...
  39. Finding lightmap sample positions...
  40. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  41. Building Physics collision data...
  42.  
  43. qhull precision error: Only 4 facets remain. Can not merge another
  44. pair. The convexity constraints may be too strong. Reduce the
  45. magnitude of 'Cn' or increase the magnitude of 'An'. For example,
  46. try 'C-0.001' instead of 'C-0.1' or 'A-0.999' instead of 'A-0.9'.
  47. done (4) (2597706 bytes)
  48. Placing detail props : 0...1...2...3...4...5...6...7..Material NATURE/BLENDGROUNDTOGRASS009 uses unknown detail object type tf_forest_grass!
  49. Material NATURE/BLENDGROUNDTOGRASS009 uses unknown detail object type tf_forest_grass!
  50. Material NATURE/BLENDGROUNDTOGRASS009 uses unknown detail object type tf_forest_grass!
  51. Material NATURE/BLENDGROUNDTOGRASS009 uses unknown detail object type tf_forest_grass!
  52. Material NATURE/BLENDGROUNDTOGRASS009 uses unknown detail object type tf_forest_grass!
  53. Material NATURE/BLENDGROUNDTOGRASS009 uses unknown detail object type tf_forest_grass!
  54. Material NATURE/BLENDGROUNDTOGRASS009 uses unknown detail object type tf_forest_grass!
  55. Material NATURE/BLENDGROUNDTOGRASS009 uses unknown detail object type tf_forest_grass!
  56. Material NATURE/BLENDGROUNDTOGRASS009 uses unknown detail object type tf_forest_grass!
  57. Material NATURE/BLENDGROUNDTOGRASS009 uses unknown detail object type tf_forest_grass!
  58. Material NATURE/BLENDGROUNDTOGRASS009 uses unknown detail object type tf_forest_grass!
  59. Material NATURE/BLENDGROUNDTOGRASS009 uses unknown detail object type tf_forest_grass!
  60. Material NATURE/BLENDGROUNDTOGRASS009 uses unknown detail object type tf_forest_grass!
  61. Material NATURE/BLENDGROUNDTOGRASS009 uses unknown detail object type tf_forest_grass!
  62. Material NATURE/BLENDGROUNDTOGRASS009 uses unknown detail object type tf_forest_grass!
  63. Material NATURE/BLENDGROUNDTOGRASS009 uses unknown detail object type tf_forest_grass!
  64. Material NATURE/BLENDGROUNDTOGRASS009 uses unknown detail object type tf_forest_grass!
  65. Material NATURE/BLENDGROUNDTOGRASS009 uses unknown detail object type tf_forest_grass!
  66. Material NATURE/BLENDGROUNDTOGRASS009 uses unknown detail object type tf_forest_grass!
  67. Material NATURE/BLENDGROUNDTOGRASS009 uses unknown detail object type tf_forest_grass!
  68. Material NATURE/BLENDGROUNDTOGRASS009 uses unknown detail object type tf_forest_grass!
  69. Material NATURE/BLENDGROUNDTOGRASS009 uses unknown detail object type tf_forest_grass!
  70. Material NATURE/BLENDGROUNDTOGRASS009 uses unknown detail object type tf_forest_grass!
  71. Material NATURE/BLENDGROUNDTOGRASS009 uses unknown detail object type tf_forest_grass!
  72. Material NATURE/BLENDGROUNDTOGRASS009 uses unknown detail object type tf_forest_grass!
  73. Material NATURE/BLENDGROUNDTOGRASS009 uses unknown detail object type tf_forest_grass!
  74. Material NATURE/BLENDGROUNDTOGRASS011_ISLAND uses unknown detail object type tf_island_grass!
  75. Material NATURE/BLENDGROUNDTOGRASS011_ISLAND uses unknown detail object type tf_island_grass!
  76. Material NATURE/BLENDGROUNDTOGRASS011_ISLAND uses unknown detail object type tf_island_grass!
  77. Material NATURE/BLENDGROUNDTOGRASS009 uses unknown detail object type tf_forest_grass!
  78. Material NATURE/BLENDGROUNDTOGRASS009 uses unknown detail object type tf_forest_grass!
  79. Material NATURE/BLENDGROUNDTOGRASS009 uses unknown detail object type tf_forest_grass!
  80. Material NATURE/BLENDGROUNDTOGRASS009 uses unknown detail object type tf_forest_grass!
  81. Material NATURE/BLENDGROUNDTOGRASS009 uses unknown detail object type tf_forest_grass!
  82. Material NATURE/BLENDGROUNDTOGRASS009 uses unknown detail object type tf_forest_grass!
  83. Material NATURE/BLENDGROUNDTOGRASS011_ISLAND uses unknown detail object type tf_island_grass!
  84. Material NATURE/BLENDGROUNDTOGRASS011_ISLAND uses unknown detail object type tf_island_grass!
  85. Material NATURE/BLENDGROUNDTOGRASS011_ISLAND uses unknown detail object type tf_island_grass!
  86. Material NATURE/BLENDGROUNDTOGRASS011_ISLAND uses unknown detail object type tf_island_grass!
  87. Material NATURE/BLENDGROUNDTOGRASS011_ISLAND uses unknown detail object type tf_island_grass!
  88. Material NATURE/BLENDGROUNDTOGRASS011_ISLAND uses unknown detail object type tf_island_grass!
  89. Material NATURE/BLENDGROUNDTOGRASS011_ISLAND uses unknown detail object type tf_island_grass!
  90. Material NATURE/BLENDGROUNDTOGRASS011_ISLAND uses unknown detail object type tf_island_grass!
  91. Material NATURE/BLENDGROUNDTOGRASS011_ISLAND uses unknown detail object type tf_island_grass!
  92. Material NATURE/BLENDGROUNDTOGRASS011_ISLAND uses unknown detail object type tf_island_grass!
  93. Material NATURE/BLENDGROUNDTOGRASS011_ISLAND uses unknown detail object type tf_island_grass!
  94. Material NATURE/BLENDGROUNDTOGRASS011_ISLAND uses unknown detail object type tf_island_grass!
  95. Material NATURE/BLENDGROUNDTOGRASS011_ISLAND uses unknown detail object type tf_island_grass!
  96. Material NATURE/BLENDGROUNDTOGRASS011_ISLAND uses unknown detail object type tf_island_grass!
  97. Material NATURE/BLENDGROUNDTOGRASS011_ISLAND uses unknown detail object type tf_island_grass!
  98. Material NATURE/BLENDGROUNDTOGRASS011_ISLAND uses unknown detail object type tf_island_grass!
  99. Material NATURE/BLENDGROUNDTOGRASS011_ISLAND uses unknown detail object type tf_island_grass!
  100. Material NATURE/BLENDGROUNDTOGRASS011_ISLAND uses unknown detail object type tf_island_grass!
  101. Material NATURE/BLENDGROUNDTOGRASS011_ISLAND uses unknown detail object type tf_island_grass!
  102. Material NATURE/BLENDGROUNDTOGRASS011_ISLAND uses unknown detail object type tf_island_grass!
  103. Material NATURE/BLENDGROUNDTOGRASS011_ISLAND uses unknown detail object type tf_island_grass!
  104. Material NATURE/BLENDGROUNDTOGRASS011_ISLAND uses unknown detail object type tf_island_grass!
  105. Material NATURE/BLENDGROUNDTOGRASS011_ISLAND uses unknown detail object type tf_island_grass!
  106. Material NATURE/BLENDGROUNDTOGRASS011_ISLAND uses unknown detail object type tf_island_grass!
  107. Material NATURE/BLENDGROUNDTOGRASS011_ISLAND uses unknown detail object type tf_island_grass!
  108. Material NATURE/BLENDGROUNDTOGRASS011_ISLAND uses unknown detail object type tf_island_grass!
  109. Material NATURE/BLENDGROUNDTOGRASS011_ISLAND uses unknown detail object type tf_island_grass!
  110. Material NATURE/BLENDGROUNDTOGRASS011_ISLAND uses unknown detail object type tf_island_grass!
  111. .8...9...10
  112. Water found with no water_lod_control entity, creating a default one.
  113. Compacting texture/material tables...
  114. Reduced 9952 texinfos to 6115
  115. Reduced 178 texdatas to 142 (5177 bytes to 3473)
  116. Writing D:\SteamLibrary\steamapps\common\team fortress 2\tf\bin\jump_Rabbit_b5.bsp
  117. Wrote ZIP buffer, estimated size 18097, actual size 13193
  118. 10 seconds elapsed
  119. Valve Software - vvis.exe (Sep 23 2019)
  120. 8 threads
  121. reading d:\steamlibrary\steamapps\common\team fortress 2\tf\bin\jump_Rabbit_b5.bsp
  122. reading d:\steamlibrary\steamapps\common\team fortress 2\tf\bin\jump_Rabbit_b5.prt
  123. 3594 portalclusters
  124. 9315 numportals
  125. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  126. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (50)
  127. Optimized: 2197 visible clusters (0.29%)
  128. Total clusters visible: 745324
  129. Average clusters visible: 207
  130. Building PAS...
  131. Average clusters audible: 432
  132. visdatasize:548984 compressed from 3277728
  133. writing d:\steamlibrary\steamapps\common\team fortress 2\tf\bin\jump_Rabbit_b5.bsp
  134. 50 seconds elapsed
  135. Valve Software - vrad.exe SSE (Sep 23 2019)
  136.  
  137. Valve Radiosity Simulator
  138. 8 threads
  139. [Reading texlights from 'lights.rad']
  140. unknown light specifier type - lights
  141.  
  142. [56 texlights parsed from 'lights.rad']
  143.  
  144. Loading d:\steamlibrary\steamapps\common\team fortress 2\tf\bin\jump_Rabbit_b5.bsp
  145. Setting up ray-trace acceleration structure... Done (15.31 seconds)
  146. 26300 faces
  147. 17 degenerate faces
  148. 71039448 square feet [10229680128.00 square inches]
  149. 164 Displacements
  150. 420785 Square Feet [60593040.00 Square Inches]
  151. 26283 patches before subdivision
  152. zero area child patch
  153. 228685 patches after subdivision
  154. 5989 direct lights
  155. BuildFacelights: 0...1...2...
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