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- #include <amxmodx>
- #include <engine>
- #include <fakemeta>
- #include <fakemeta_util>
- #include <hamsandwich>
- #include <cstrike>
- #include <zombieplague>
- #define PLUGIN "[CSO] PlasmaGun"
- #define VERSION "1.0"
- #define AUTHOR "Dias Leon"
- // ================= Config =================
- // ZP Config
- #define COST 40
- // Level 1 Config
- #define V_MODEL "models/hvz_extras/v_plasmagun.mdl"
- #define P_MODEL "models/hvz_extras/p_plasmagun.mdl"
- #define W_MODEL "models/hvz_extras/w_plasmagun.mdl"
- new const WeaponSounds[7][] =
- {
- "weapons/plasmagun-1.wav",
- "weapons/plasmagun_exp.wav",
- "weapons/plasmagun_idle.wav",
- "weapons/plasmagun_draw.wav",
- "weapons/plasmagun_clipin1.wav",
- "weapons/plasmagun_clipin2.wav",
- "weapons/plasmagun_clipout.wav"
- }
- new const WeaponResources[3][] =
- {
- "sprites/weapon_plasmagun.txt",
- "sprites/640hud3_2.spr",
- "sprites/640hud91_2.spr"
- }
- new const WeaponFiles[2][] =
- {
- "sprites/plasmaball.spr",
- "sprites/plasmabomb.spr"
- }
- new const MuzzleFlash[] = "sprites/muzzleflash27.spr"
- // Level 2 Config
- #define DAMAGE 50
- #define CLIP 45
- #define BPAMMO 250
- #define SPEED 1.5
- #define RECOIL 0.75
- #define PLASMA_SPEED 1000.0
- #define PLASMA_RADIUS 100.0
- // Level 3 Config
- #define CSW_PLASMA CSW_AK47
- #define weapon_plasma "weapon_ak47"
- #define WEAPON_EVENT "events/ak47.sc"
- #define WEAPON_ANIMEXT "carbine"
- #define WEAPON_OLD_WMODEL "models/w_ak47.mdl"
- #define WEAPON_SECRETCODE 1946
- #define WEAPONANIM_SHOOT random_num(3, 5)
- #define WEAPONANIM_RELOAD 1
- #define WEAPONTIME_DRAW 0.75
- #define WEAPONTIME_RELOAD 3.5
- // Level 4 Config
- #define PLASMABALL_CLASSNAME "plasmaball"
- // ============== End of Config ==============
- // MACROS
- #define Get_BitVar(%1,%2) (%1 & (1 << (%2 & 31)))
- #define Set_BitVar(%1,%2) %1 |= (1 << (%2 & 31))
- #define UnSet_BitVar(%1,%2) %1 &= ~(1 << (%2 & 31))
- enum
- {
- TEAM_T = 1,
- TEAM_CT
- }
- // Vars
- new g_PlasmaGun
- new g_Had_Plasma, g_WeaponClip[33], Float:g_WeaponRecoil[33][3]
- new g_Msg_WeaponList, g_Msg_CurWeapon, g_Msg_AmmoX
- new g_MuzzleFlash_SprId, g_PlasmaExp_SprId, g_weapon_event, g_HamBot, g_MaxPlayers
- public plugin_init()
- {
- register_plugin(PLUGIN, VERSION, AUTHOR)
- register_event("HLTV", "Event_NewRound", "a", "1=0", "2=0")
- register_forward(FM_UpdateClientData, "fw_UpdateClientData_Post", 1)
- register_forward(FM_PlaybackEvent, "fw_PlaybackEvent")
- register_forward(FM_SetModel, "fw_SetModel")
- register_think(PLASMABALL_CLASSNAME, "fw_Think_Plasma")
- register_touch(PLASMABALL_CLASSNAME, "*", "fw_Touch_Plasma")
- RegisterHam(Ham_TraceAttack, "worldspawn", "fw_TraceAttack_World")
- RegisterHam(Ham_TraceAttack, "player", "fw_TraceAttack_Player")
- RegisterHam(Ham_Weapon_PrimaryAttack, weapon_plasma, "fw_Weapon_PrimaryAttack")
- RegisterHam(Ham_Weapon_PrimaryAttack, weapon_plasma, "fw_Weapon_PrimaryAttack_Post", 1)
- RegisterHam(Ham_Item_Deploy, weapon_plasma, "fw_Item_Deploy_Post", 1)
- RegisterHam(Ham_Item_PostFrame, weapon_plasma, "fw_Item_PostFrame")
- RegisterHam(Ham_Weapon_Reload, weapon_plasma, "fw_Weapon_Reload")
- RegisterHam(Ham_Weapon_Reload, weapon_plasma, "fw_Weapon_Reload_Post", 1)
- RegisterHam(Ham_Item_AddToPlayer, weapon_plasma, "fw_Item_AddToPlayer_Post", 1)
- g_Msg_WeaponList = get_user_msgid("WeaponList")
- g_Msg_CurWeapon = get_user_msgid("CurWeapon")
- g_Msg_AmmoX = get_user_msgid("AmmoX")
- g_MaxPlayers = get_maxplayers()
- g_PlasmaGun = zp_register_extra_item("Винтовка Plasma Gun", COST, ZP_TEAM_HUMAN)
- //register_clcmd("admin_get_plasmagun", "Get_Plasma", ADMIN_KICK)
- register_clcmd("weapon_plasmagun", "Hook_WeaponHud")
- RegisterHam(Ham_Spawn,"player","abc",true);
- }
- public plugin_precache()
- {
- engfunc(EngFunc_PrecacheModel, V_MODEL)
- engfunc(EngFunc_PrecacheModel, P_MODEL)
- engfunc(EngFunc_PrecacheModel, W_MODEL)
- new i
- for(i = 0; i < sizeof(WeaponSounds); i++)
- engfunc(EngFunc_PrecacheSound, WeaponSounds[i])
- for(i = 0; i < sizeof(WeaponResources); i++)
- {
- if(i == 0) engfunc(EngFunc_PrecacheGeneric, WeaponResources[i])
- else engfunc(EngFunc_PrecacheModel, WeaponResources[i])
- }
- for(i = 0; i < sizeof(WeaponFiles); i++)
- {
- if(i == 1) g_PlasmaExp_SprId = engfunc(EngFunc_PrecacheModel, WeaponFiles[i])
- else engfunc(EngFunc_PrecacheModel, WeaponFiles[i])
- }
- g_MuzzleFlash_SprId = engfunc(EngFunc_PrecacheModel, MuzzleFlash)
- register_forward(FM_PrecacheEvent, "fw_PrecacheEvent_Post", 1)
- }
- public fw_PrecacheEvent_Post(type, const name[])
- {
- if(equal(WEAPON_EVENT, name)) g_weapon_event = get_orig_retval()
- }
- public client_putinserver(id)
- {
- if(!g_HamBot && is_user_bot(id))
- {
- g_HamBot = 1
- set_task(0.1, "Do_RegisterHam", id)
- }
- Remove_Plasma(id);
- }
- public Do_RegisterHam(id)
- {
- RegisterHamFromEntity(Ham_TraceAttack, id, "fw_TraceAttack_Player")
- }
- public zp_extra_item_selected(id, ItemID)
- {
- if(ItemID == g_PlasmaGun) Get_Plasma(id)
- }
- public zp_user_infected_post(id) Remove_Plasma(id)
- //public zp_user_humanized_post(id) Remove_Plasma(id)
- public Get_Plasma(id)
- {
- if(!is_user_alive(id))
- return
- drop_user_slot(id, 1);
- Set_BitVar(g_Had_Plasma, id)
- fm_give_item(id, weapon_plasma)
- // Set Weapon
- engclient_cmd(id, weapon_plasma)
- set_pev(id, pev_viewmodel2, V_MODEL)
- set_pev(id, pev_weaponmodel2, P_MODEL)
- set_pdata_string(id, (492) * 4, WEAPON_ANIMEXT, -1 , 20)
- // Set Weapon Base
- static Ent; Ent = fm_get_user_weapon_entity(id, CSW_PLASMA)
- if(!pev_valid(Ent)) return
- cs_set_weapon_ammo(Ent, CLIP)
- cs_set_user_bpammo(id, CSW_PLASMA, BPAMMO)
- Update_AmmoHud(id, CSW_PLASMA, CLIP, BPAMMO)
- }
- public Remove_Plasma(id)
- {
- UnSet_BitVar(g_Had_Plasma, id)
- }
- public Hook_WeaponHud(id)
- {
- engclient_cmd(id, weapon_plasma)
- return PLUGIN_HANDLED
- }
- public Event_NewRound() remove_entity_name(PLASMABALL_CLASSNAME)
- public fw_Think_Plasma(Ent)
- {
- if(!pev_valid(Ent))
- return
- static Float:RenderAmt; pev(Ent, pev_renderamt, RenderAmt)
- RenderAmt += 50.0
- RenderAmt = float(clamp(floatround(RenderAmt), 0, 255))
- set_pev(Ent, pev_renderamt, RenderAmt)
- set_pev(Ent, pev_nextthink, halflife_time() + 0.1)
- }
- public fw_Touch_Plasma(Ent, Id)
- {
- if(!pev_valid(Ent))
- return
- if(pev(Ent, pev_movetype) == MOVETYPE_NONE)
- return
- // Exp Sprite
- static Float:Origin[3], TE_FLAG
- pev(Ent, pev_origin, Origin)
- TE_FLAG |= TE_EXPLFLAG_NODLIGHTS
- TE_FLAG |= TE_EXPLFLAG_NOSOUND
- TE_FLAG |= TE_EXPLFLAG_NOPARTICLES
- message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
- write_byte(TE_EXPLOSION)
- engfunc(EngFunc_WriteCoord, Origin[0])
- engfunc(EngFunc_WriteCoord, Origin[1])
- engfunc(EngFunc_WriteCoord, Origin[2])
- write_short(g_PlasmaExp_SprId)
- write_byte(7)
- write_byte(30)
- write_byte(TE_FLAG)
- message_end()
- // Exp Sound
- emit_sound(Ent, CHAN_BODY, WeaponSounds[1], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
- // Damage
- Damage_Plasma(Ent, Id)
- // Remove Ent
- set_pev(Ent, pev_movetype, MOVETYPE_NONE)
- set_task(0.1, "Remove_PlasmaBall", Ent)
- }
- public Damage_Plasma(Ent, Id)
- {
- static Owner; Owner = pev(Ent, pev_iuser1)
- set_pev(Ent,pev_classname,"weapon_ump45")
- static Attacker;
- if(!is_user_alive(Owner))
- {
- Attacker = 0
- return
- } else Attacker = Owner
- if(is_user_alive(Id) && zp_get_user_zombie(Id))
- ExecuteHamB(Ham_TakeDamage, Id, Ent, Attacker, float(DAMAGE), DMG_ACID)
- for(new i = 1; i <= g_MaxPlayers; i++)
- {
- if(i==Id)continue;
- if(!is_user_alive(i))
- continue
- if(entity_range(i, Ent) > PLASMA_RADIUS)
- continue
- if(!zp_get_user_zombie(i))
- continue
- ExecuteHamB(Ham_TakeDamage, i, Ent, Attacker, float(DAMAGE) / random_float(1.25, 1.5), DMG_ACID)
- }
- }
- public Remove_PlasmaBall(Ent)
- {
- if(!pev_valid(Ent)) return
- engfunc(EngFunc_RemoveEntity, Ent)
- }
- public fw_UpdateClientData_Post(id, sendweapons, cd_handle)
- {
- if(!is_user_alive(id))
- return FMRES_IGNORED
- if(get_user_weapon(id) == CSW_PLASMA && Get_BitVar(g_Had_Plasma, id))
- set_cd(cd_handle, CD_flNextAttack, get_gametime() + 0.001)
- return FMRES_HANDLED
- }
- public fw_PlaybackEvent(flags, invoker, eventid, Float:delay, Float:origin[3], Float:angles[3], Float:fparam1, Float:fparam2, iParam1, iParam2, bParam1, bParam2)
- {
- if (!is_user_connected(invoker))
- return FMRES_IGNORED
- if(get_user_weapon(invoker) != CSW_PLASMA || !Get_BitVar(g_Had_Plasma, invoker))
- return FMRES_IGNORED
- if(eventid != g_weapon_event)
- return FMRES_IGNORED
- engfunc(EngFunc_PlaybackEvent, flags | FEV_HOSTONLY, invoker, eventid, delay, origin, angles, fparam1, fparam2, iParam1, iParam2, bParam1, bParam2)
- return FMRES_SUPERCEDE
- }
- public fw_SetModel(entity, model[])
- {
- if(!pev_valid(entity))
- return FMRES_IGNORED
- static Classname[32]
- pev(entity, pev_classname, Classname, sizeof(Classname))
- if(!equal(Classname, "weaponbox"))
- return FMRES_IGNORED
- static iOwner
- iOwner = pev(entity, pev_owner)
- if(equal(model, WEAPON_OLD_WMODEL))
- {
- static weapon; weapon = fm_find_ent_by_owner(-1, weapon_plasma, entity)
- if(!pev_valid(weapon))
- return FMRES_IGNORED;
- if(Get_BitVar(g_Had_Plasma, iOwner))
- {
- Remove_Plasma(iOwner)
- set_pev(weapon, pev_impulse, WEAPON_SECRETCODE)
- engfunc(EngFunc_SetModel, entity, W_MODEL)
- return FMRES_SUPERCEDE
- }
- }
- return FMRES_IGNORED;
- }
- public fw_TraceAttack_World(Victim, Attacker, Float:Damage, Float:Direction[3], Ptr, DamageBits)
- {
- if(!is_user_connected(Attacker))
- return HAM_IGNORED
- if(get_user_weapon(Attacker) != CSW_PLASMA || !Get_BitVar(g_Had_Plasma, Attacker))
- return HAM_IGNORED
- return HAM_SUPERCEDE
- }
- public fw_TraceAttack_Player(Victim, Attacker, Float:Damage, Float:Direction[3], Ptr, DamageBits)
- {
- if(!is_user_connected(Attacker))
- return HAM_IGNORED
- if(get_user_weapon(Attacker) != CSW_PLASMA || !Get_BitVar(g_Had_Plasma, Attacker))
- return HAM_IGNORED
- return HAM_SUPERCEDE
- }
- public fw_Weapon_PrimaryAttack(Ent)
- {
- if(!pev_valid(Ent))
- return
- static Id; Id = pev(Ent, pev_owner)
- if(!Get_BitVar(g_Had_Plasma, Id))
- return
- static Ammo; Ammo = cs_get_weapon_ammo(Ent)
- if(Ammo <= 0) return
- // Weapon Shoot
- Set_Weapon_Anim(Id, WEAPONANIM_SHOOT)
- emit_sound(Id, CHAN_WEAPON, WeaponSounds[0], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
- // MuzzleFlash & Effect
- Make_Muzzleflash(Id)
- // Create Plasma Effect
- Create_PlasmaBall(Id)
- // Speed & Recoil
- pev(Ent, pev_punchangle, g_WeaponRecoil[Id])
- }
- public fw_Weapon_PrimaryAttack_Post(Ent)
- {
- if(!pev_valid(Ent))
- return
- static Id; Id = pev(Ent, pev_owner)
- if(!Get_BitVar(g_Had_Plasma, Id))
- return
- static Ammo; Ammo = cs_get_weapon_ammo(Ent)
- if(Ammo <= 0) return
- // Speed & Recoil
- set_pdata_float(Ent, 46, get_pdata_float(Ent, 46, 4) * SPEED, 4)
- static Float:Push[3]; pev(Id, pev_punchangle, Push)
- xs_vec_sub(Push, g_WeaponRecoil[Id], Push)
- xs_vec_mul_scalar(Push, RECOIL, Push)
- xs_vec_add(Push, g_WeaponRecoil[Id], Push)
- set_pev(Id, pev_punchangle, Push)
- }
- public fw_Item_Deploy_Post(Ent)
- {
- if(!pev_valid(Ent))
- return
- static Id; Id = pev(Ent, pev_owner)
- if(!Get_BitVar(g_Had_Plasma, Id))
- return
- set_pev(Id, pev_viewmodel2, V_MODEL)
- set_pev(Id, pev_weaponmodel2, P_MODEL)
- set_pdata_string(Id, (492) * 4, WEAPON_ANIMEXT, -1 , 20)
- // Set Draw
- Set_Player_NextAttack(Id, WEAPONTIME_DRAW)
- Set_Weapon_TimeIdle(Id, CSW_PLASMA, WEAPONTIME_DRAW)
- }
- public fw_Item_PostFrame(Ent)
- {
- if(!pev_valid(Ent))
- return
- static Id; Id = pev(Ent, pev_owner)
- if(!Get_BitVar(g_Had_Plasma, Id))
- return
- static Float:flNextAttack; flNextAttack = get_pdata_float(Id, 83, 5)
- static bpammo; bpammo = cs_get_user_bpammo(Id, CSW_PLASMA)
- static iClip; iClip = get_pdata_int(Ent, 51, 4)
- if(get_pdata_int(Ent, 54, 4) && flNextAttack <= 0.0)
- {
- static temp1; temp1 = min(CLIP - iClip, bpammo)
- set_pdata_int(Ent, 51, iClip + temp1, 4)
- cs_set_user_bpammo(Id, CSW_PLASMA, bpammo - temp1)
- set_pdata_int(Ent, 54, 0, 4)
- }
- }
- public fw_Weapon_Reload(Ent)
- {
- if(!pev_valid(Ent))
- return HAM_IGNORED
- static Id; Id = pev(Ent, pev_owner)
- if(!Get_BitVar(g_Had_Plasma, Id))
- return HAM_IGNORED
- g_WeaponClip[Id] = -1
- static bpammo; bpammo = cs_get_user_bpammo(Id, CSW_PLASMA)
- static iClip; iClip = get_pdata_int(Ent, 51, 4)
- if(bpammo <= 0) return HAM_SUPERCEDE
- if(iClip >= CLIP) return HAM_SUPERCEDE
- g_WeaponClip[Id] = iClip
- return HAM_IGNORED
- }
- public fw_Weapon_Reload_Post(Ent)
- {
- if(!pev_valid(Ent))
- return
- static Id; Id = pev(Ent, pev_owner)
- if(!Get_BitVar(g_Had_Plasma, Id))
- return
- if(g_WeaponClip[Id] == -1)
- return
- set_pdata_int(Ent, 51, g_WeaponClip[Id], 4)
- set_pdata_int(Ent, 54, 1, 4)
- Set_Weapon_Anim(Id, WEAPONANIM_RELOAD)
- set_pdata_float(Id, 83, WEAPONTIME_RELOAD, 5)
- }
- public fw_Item_AddToPlayer_Post(Ent, Id)
- {
- if(!pev_valid(Ent))
- return
- if(pev(Ent, pev_impulse) == WEAPON_SECRETCODE)
- {
- Set_BitVar(g_Had_Plasma, Id)
- set_pev(Ent, pev_impulse, 0)
- set_task(0.01, "AddToPlayer_Delay", Id)
- message_begin(MSG_ONE_UNRELIABLE, g_Msg_WeaponList, _, Id)
- write_string(Get_BitVar(g_Had_Plasma, Id) ? "weapon_plasmagun" : "weapon_ak47")
- write_byte(2)
- write_byte(Get_BitVar(g_Had_Plasma, Id) ? 200 : 90)
- write_byte(-1)
- write_byte(-1)
- write_byte(0)
- write_byte(1)
- write_byte(Get_BitVar(g_Had_Plasma, Id) ? CSW_PLASMA : CSW_AK47)
- write_byte(0)
- message_end()
- }
- else if(pev(Ent, pev_impulse) == 0)
- {
- message_begin(MSG_ONE_UNRELIABLE, g_Msg_WeaponList, _, Id)
- write_string(Get_BitVar(g_Had_Plasma, Id) ? "weapon_plasmagun" : "weapon_ak47")
- write_byte(2)
- write_byte(Get_BitVar(g_Had_Plasma, Id) ? 200 : 90)
- write_byte(-1)
- write_byte(-1)
- write_byte(0)
- write_byte(1)
- write_byte(Get_BitVar(g_Had_Plasma, Id) ? CSW_PLASMA : CSW_AK47)
- write_byte(0)
- message_end()
- }
- return
- }
- public AddToPlayer_Delay(Id)
- {
- set_pev(Id, pev_viewmodel2, V_MODEL)
- set_pev(Id, pev_weaponmodel2, P_MODEL)
- set_pdata_string(Id, (492) * 4, WEAPON_ANIMEXT, -1 , 20)
- Update_AmmoHud(id, CSW_PLASMA, CLIP, BPAMMO)
- }
- public Create_PlasmaBall(id)
- {
- static Float:StartOrigin[3], Float:TargetOrigin[3], Float:MyVelocity[3], Float:VecLength
- get_position(id, 48.0, 10.0, -5.0, StartOrigin)
- get_position(id, 1024.0, 0.0, 0.0, TargetOrigin)
- pev(id, pev_velocity, MyVelocity)
- VecLength = vector_length(MyVelocity)
- if(VecLength)
- {
- TargetOrigin[0] += random_float(-16.0, 16.0); TargetOrigin[1] += random_float(-16.0, 16.0); TargetOrigin[2] += random_float(-16.0, 16.0)
- } else {
- TargetOrigin[0] += random_float(-8.0, 8.0); TargetOrigin[1] += random_float(-8.0, 8.0); TargetOrigin[2] += random_float(-8.0, 8.0)
- }
- static Ent; Ent = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "env_sprite"))
- if(!pev_valid(Ent)) return
- // Set info for ent
- set_pev(Ent, pev_movetype, MOVETYPE_FLY)
- set_pev(Ent, pev_rendermode, kRenderTransAdd)
- set_pev(Ent, pev_renderamt, 10.0)
- set_pev(Ent, pev_iuser1, id) // Better than pev_owner
- set_pev(Ent, pev_iuser2, Get_SpecialTeam(id, cs_get_user_team(id)))
- set_pev(Ent, pev_fuser1, get_gametime() + 3.0)
- set_pev(Ent, pev_scale, random_float(0.1, 0.25))
- set_pev(Ent, pev_nextthink, halflife_time() + 0.1)
- entity_set_string(Ent, EV_SZ_classname, PLASMABALL_CLASSNAME)
- engfunc(EngFunc_SetModel, Ent, WeaponFiles[0])
- set_pev(Ent, pev_mins, Float:{-1.0, -1.0, -1.0})
- set_pev(Ent, pev_maxs, Float:{1.0, 1.0, 1.0})
- set_pev(Ent, pev_origin, StartOrigin)
- set_pev(Ent, pev_gravity, 0.01)
- set_pev(Ent, pev_solid, SOLID_TRIGGER)
- set_pev(Ent, pev_frame, 0.0)
- static Float:Velocity[3]
- get_speed_vector(StartOrigin, TargetOrigin, PLASMA_SPEED, Velocity)
- set_pev(Ent, pev_velocity, Velocity)
- }
- public Make_Muzzleflash(id)
- {
- static Float:Origin[3], TE_FLAG
- get_position(id, 32.0, 6.0, -15.0, Origin)
- TE_FLAG |= TE_EXPLFLAG_NODLIGHTS
- TE_FLAG |= TE_EXPLFLAG_NOSOUND
- TE_FLAG |= TE_EXPLFLAG_NOPARTICLES
- engfunc(EngFunc_MessageBegin, MSG_ONE_UNRELIABLE, SVC_TEMPENTITY, Origin, id)
- write_byte(TE_EXPLOSION)
- engfunc(EngFunc_WriteCoord, Origin[0])
- engfunc(EngFunc_WriteCoord, Origin[1])
- engfunc(EngFunc_WriteCoord, Origin[2])
- write_short(g_MuzzleFlash_SprId)
- write_byte(2)
- write_byte(30)
- write_byte(TE_FLAG)
- message_end()
- }
- public Update_AmmoHud(id, CSWID, Ammo, BpAmmo)
- {
- message_begin(MSG_ONE_UNRELIABLE, g_Msg_CurWeapon, _, id)
- write_byte(1)
- write_byte(CSWID)
- write_byte(Ammo)
- message_end()
- message_begin(MSG_ONE_UNRELIABLE, g_Msg_AmmoX, _, id)
- write_byte(10)
- write_byte(BpAmmo)
- message_end()
- }
- public Get_SpecialTeam(Ent, CsTeams:Team)
- {
- if(Team == CS_TEAM_T) return TEAM_T
- else if(Team == CS_TEAM_CT) return TEAM_CT
- return 0
- }
- public CsTeams:Get_PlasmaTeam(Ent)
- {
- if(pev(Ent, pev_iuser2) == TEAM_T) return CS_TEAM_T
- else if(pev(Ent, pev_iuser2) == TEAM_CT) return CS_TEAM_CT
- return CS_TEAM_UNASSIGNED
- }
- stock get_speed_vector(const Float:origin1[3],const Float:origin2[3],Float:speed, Float:new_velocity[3])
- {
- new_velocity[0] = origin2[0] - origin1[0]
- new_velocity[1] = origin2[1] - origin1[1]
- new_velocity[2] = origin2[2] - origin1[2]
- static Float:num; num = floatsqroot(speed*speed / (new_velocity[0]*new_velocity[0] + new_velocity[1]*new_velocity[1] + new_velocity[2]*new_velocity[2]))
- new_velocity[0] *= num
- new_velocity[1] *= num
- new_velocity[2] *= num
- return 1;
- }
- stock Set_Weapon_TimeIdle(id, WeaponId, Float:TimeIdle)
- {
- static Ent; Ent = fm_get_user_weapon_entity(id, WeaponId)
- if(!pev_valid(Ent)) return
- set_pdata_float(Ent, 46, TimeIdle, 4)
- set_pdata_float(Ent, 47, TimeIdle, 4)
- set_pdata_float(Ent, 48, TimeIdle + 0.5, 4)
- }
- stock Set_Player_NextAttack(id, Float:nexttime)
- {
- set_pdata_float(id, 83, nexttime, 5)
- }
- stock Set_Weapon_Anim(id, WeaponAnim)
- {
- set_pev(id, pev_weaponanim, WeaponAnim)
- message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, {0, 0, 0}, id)
- write_byte(WeaponAnim)
- write_byte(pev(id, pev_body))
- message_end()
- }
- stock get_position(id,Float:forw, Float:right, Float:up, Float:vStart[])
- {
- static Float:vOrigin[3], Float:vAngle[3], Float:vForward[3], Float:vRight[3], Float:vUp[3]
- pev(id, pev_origin, vOrigin)
- pev(id, pev_view_ofs, vUp) //for player
- xs_vec_add(vOrigin, vUp, vOrigin)
- pev(id, pev_v_angle, vAngle) // if normal entity ,use pev_angles
- angle_vector(vAngle, ANGLEVECTOR_FORWARD, vForward) //or use EngFunc_AngleVectors
- angle_vector(vAngle, ANGLEVECTOR_RIGHT, vRight)
- angle_vector(vAngle, ANGLEVECTOR_UP, vUp)
- vStart[0] = vOrigin[0] + vForward[0] * forw + vRight[0] * right + vUp[0] * up
- vStart[1] = vOrigin[1] + vForward[1] * forw + vRight[1] * right + vUp[1] * up
- vStart[2] = vOrigin[2] + vForward[2] * forw + vRight[2] * right + vUp[2] * up
- }
- // CBasePlayerItem
- #define m_pPlayer 41
- #define m_pNext 42
- #define m_iId 43
- #define m_rgpPlayerItems_CBasePlayer 367
- stock drop_user_slot(const iPlayer, const iSlot) {
- new iEntity, iNext, szWeaponName[32];
- iEntity = get_pdata_cbase(iPlayer, m_rgpPlayerItems_CBasePlayer + iSlot, 5);
- if(iEntity > 0) {
- do{
- iNext = get_pdata_cbase(iEntity, m_pNext, 4);
- if(get_weaponname(get_pdata_int(iEntity, m_iId, 4), szWeaponName, charsmax(szWeaponName))) {
- engclient_cmd(iPlayer, "drop", szWeaponName);
- }
- } while(( iEntity = iNext) > 0);
- }
- }
- stock hasweapon(const iPlayer, const iSlot,const iCSW) {
- new iEntity, iNext, szWeaponName[32];
- iEntity = get_pdata_cbase(iPlayer, m_rgpPlayerItems_CBasePlayer + iSlot, 5);
- if(iEntity > 0) {
- do{
- iNext = get_pdata_cbase(iEntity, m_pNext, 4);
- if(get_pdata_int(iEntity, m_iId, 4)==iCSW) {
- return true;
- }
- } while(( iEntity = iNext) > 0);
- }
- return false
- }
- public abc(id){
- if(Get_BitVar(g_Had_Plasma, id)&&!hasweapon(id,1,CSW_PLASMA))
- UnSet_BitVar(g_Had_Plasma, id)
- }
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