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  1. ///////////////////////////////////////////////////////////////////////////////
  2. // Server Settings - Modify at will
  3. ///////////////////////////////////////////////////////////////////////////////
  4. author = "Exile Mod Team";
  5. onLoadName = "***************";
  6. onLoadMission= "Brought to you by www.exilemod.com";
  7. loadScreen = "exile_assets\texture\mod\logo.paa";
  8. disableChannels[] = {0, 2};
  9. OnLoadIntro = "";
  10. OnLoadIntroTime = false;
  11. OnLoadMissionTime = false;
  12.  
  13. class Header
  14. {
  15.     gameType = Survive; // Do NOT change this
  16.     minPlayers = 1;
  17.     maxPlayers = 100;
  18. };
  19.  
  20. ///////////////////////////////////////////////////////////////////////////////
  21. // Exile Settings - Do not change these!
  22. ///////////////////////////////////////////////////////////////////////////////
  23. forceRotorLibSimulation = 2;
  24. skipLobby = 1;
  25. joinUnassigned = 1;
  26. respawn = "BASE";
  27. respawnDelay = 120;
  28. respawnDialog = 0;
  29. respawnOnStart = 0;
  30. respawnButton = 1;
  31. respawnTemplates[] = {"Exile"};
  32. corpseManagerMode = 0;
  33. corpseLimit = 20;
  34. corpseRemovalMinTime = 1800;
  35. corpseRemovalMaxTime = 3600;
  36. wreckManagerMode = 0;
  37. wreckLimit = 2;
  38. wreckRemovalMinTime = 60;
  39. wreckRemovalMaxTime = 360;
  40. scriptedPlayer = 1;
  41. disabledAI = 1;
  42. enableItemsDropping = 0;
  43. briefing = 0;
  44. debriefing = 0;
  45. allowFunctionsLog = 1;
  46. enableDebugConsole = 0;
  47. allowFunctionsRecompile = 0;
  48. showSquadRadar = 0;
  49. showUAVFeed = 0;
  50. reviveDelay = 6;
  51. reviveForceRespawnDelay = 3;
  52. reviveBleedOutDelay = 120;
  53.  
  54. showHUD[]=
  55.     {
  56.         true,   // Scripted HUD (same as showHUD command)
  57.         true,   // Vehicle + soldier info
  58.         true,   // Vehicle radar
  59.         true,   // Vehicle compass
  60.         true,   // Tank direction indicator
  61.         false,  // Commanding menu
  62.         false,  // Group Bar
  63.         true,   // HUD Weapon Cursors
  64.         false   // Squad Radar
  65.     };
  66.    
  67. #include "config.cpp"
  68. #include "infiSTAR_AdminMenu.hpp"
  69. #include "CfgRemoteExec.hpp"
  70. //#include "ExAdClient\ExAd.cpp
  71.  
  72. class CfgFunctions
  73. {
  74.     #include "ExAdClient\CfgFunctions.cpp"
  75. };
  76. class RscTitles
  77. {
  78.     #include "ExAdClient\RscTitles.cpp"
  79. };
  80. class CfgHints
  81. {
  82.     #include "ExAdClient\CfgHints.cpp"
  83. };
  84. class CfgNetworkMessages
  85. {
  86.     #include "ExAdClient\CfgNetworkMessages.cpp"
  87. };
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