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- /------------------\
- | Mii Brawler |
- \------------------/
- Shot Put This iron ball makes an impact, but it doesn't go very far.
- Ultimate Uppercut A devastating uppercut charged up with all your might.
- Exploding Side Kick A kick so explosive, it'll set the world on fire (or at least your leg).
- Onslaught Rush forward to deliver a flurry of kicks, and then finish with an uppercut.
- Burning Dropkick A fiery dropkick with decent range. Charge it to really turn up the heat!
- Headache Maker Pummel your foes with a swing of your arms as you descend from a jump.
- Soaring Axe Kick Hit 'em on the way up while flipping, and hit 'em on the way down with an axe kick.
- Helicopter Kick A series of spin kicks delivered while soaring diagonally into the air.
- Piston Punch A storm of rising punches, carrying both you and your foes into the air for a high-flying combo.
- Head-On Assault Crash headfirst into the ground, burying any foes standing nearby.
- Feint Jump An invincible leap out of danger that you can combo into a mighty kick.
- Foot Flurry A flurry of kicks. On the ground you'll charge forward, but in the air you'll stay in place.
- /------------------\
- | Mii Swordfighter |
- \------------------/
- Gale Strike A blade technique that sends a tornado hurtling forth.
- Shuriken of Light A small throwing weapon made of light that flies straight forward.
- Blurring Blade A flurry of sword slashes. Charge it longer for extra power.
- Airborne Assault Flip forward to strike a foe, and then rebound off of them.
- Slash Launcher Rush through anyone in your path, and launch them upward.
- Chakram A throwing weapon that you can guide with directional inputs.
- Stone Scabbard A high jump followed by a firm downward strike with your sword.
- Skyward Slash Dash A flurry of slashes that sends you in the direction of your choice.
- Hero's Spin A spinning sword attack that sends you upward if used in the air.
- Blade Counter Counter an enemy attack. The strength of your strike depends on their attack.
- Reversal Slash Creates a rainbow that reflects projectiles. Can also flip foes around if it hits them.
- Power Thrust A high-speed strike that goes forward on the ground and diagonally down in the air.
- /------------------\
- | Mii Gunner |
- \------------------/
- Charge Blast A straight plasma shot. Charge it for extra firepower.
- Laser Blaze A rapid-fire laser beam that will do damage but won't make foes flinch.
- Grenade Launch A grenade thrown in an arc that explodes on impact.
- Flame Pillar Fire a blast diagonally toward the ground, creating a miniature inferno on impact.
- Stealth Burst A stealthy shot that explodes when you release the button.
- Gunner Missile Fires a guided missile. Alternatively, enter the move like a smash attack for a super missile!
- Lunar Launch Shoot downward, and the recoil will rocket you into the air.
- Cannon Uppercut An uppercut powered by a downward blast that can dunk airborne foes.
- Arm Rocket Take to the sky using jet propulsion. The direction of flight can be adjusted left or right.
- Echo Reflector Reflects enemy projectiles, sending them back even stronger than they were before.
- Bomb Drop A thrown bomb that rolls a short distance on the ground.
- Absorbing Vortex Sucks in enemy projectiles, forming a barrier that also heals your damage.
- /------------------\
- | Mario |
- \------------------/
- Fireball Throws a fireball that bounces along the ground.
- Fast Fireball Throws a faster, slightly weaker fireball straight ahead.
- Fire Orb Throws a big ball of fire. Slow, but hits repeatedly before disappearing.
- Cape Whips out a cape to spin opponents around and reflect projectiles.
- Shocking Cape Whips out a cape that zaps opponents. Doesn't reflect projectiles.
- Gust Cape Create a gust of wind with low attack power that can push opponents.
- Super Jump Punch A rising punch that hits repeatedly.
- Super Jump More jump than the Super Jump Punch, but with none of the punch.
- Explosive Punch Less jump than the Super Jump Punch, but with an explosive punch at the top.
- F.L.U.D.D. Blasts opponents with water. It can be charged and aimed at an angle.
- Scalding F.L.U.D.D. Shoots hot water a short distance. Burns opponents on contact.
- High-Pressure F.L.U.D.D. Takes a while to fully charge, but blasts opponents with torrents of water.
- /------------------\
- | Donkey Kong |
- \------------------/
- Giant Punch A mighty punch. Press the button once to wind up, then again to unleash it.
- Lightning Punch Charges up much faster, but isn't quite as mighty. Deals electrical damage.
- Storm Punch A punch that's not very strong, but it pushes opponents away with a gust of wind.
- Headbutt Headbutt opponents in front of you, and bury them if they're on the ground.
- Jumping Headbutt Jump up before headbutting. Buries opponents for a shorter time.
- Stubborn Headbutt A slow but powerful headbutt. Being attacked won't interrupt this move.
- Spinning Kong A whirlwind of punches. You can move left and right while spinning.
- Chopper Kong Spins high into the air like a helicopter. Doesn't deal any damage to opponents.
- Kong Cyclone Suck opponents in as you spin, and then launch them with a single punch.
- Hand Slap Slap the ground to cause shock waves that send opponents into the air.
- Focused Slap Smaller shock waves, but opponents will be stunned and sent flying.
- Hot Slap Creates flame pillars that can hit airborne fighters.
- /------------------\
- | Link |
- \------------------/
- Hero's Bow Fires an arrow. The longer you hold the button, the stronger the shot.
- Power Bow Shorter-range arrows, but if you draw the bow fully, they'll deal a hefty blow.
- Quickfire Bow Rapid-fire arrows that can pass through enemies to hit others.
- Gale Boomerang Deals damage on its way out, and can pull opponents toward you on its way back.
- Boomerang A normal boomerang with good attack power, but it won't pull opponents.
- Ripping Boomerang A short-range boomerang that passes through opponents, dealing multiple hits.
- Spin Attack Strike opponents while spinning. Acts as a jump if used in midair.
- Shocking Spin Strong and electrical, but sideways motion is reduced and it leaves you vulnerable.
- Whirling Leap Sends you soaring high into the air, but doesn't deal any damage to opponents.
- Bomb Pull out a throwable bomb that explodes on impact or when the fuse runs out.
- Giant Bomb Pull out a huge bomb that makes a huge boom. (Where the heck does Link keep these things?!)
- Meteor Bomb Pull out a short-fused bomb that has a meteor effect on airborne foes.
- /------------------\
- | Samus |
- \------------------/
- Charge Shot An energy blast that shoots straight. Can be charged and stored for later.
- Dense Charge Shot A Charge Shot with even more power, but at the expense of range and speed.
- Melee Charge Shot A point-blank Charge Shot that isn't a projectile. Charging expands its range.
- Missile Launch a homing missile. Perform like a smash attack to launch a Super Missile.
- Relentless Missile Launch a slower, more persistent missile. Also, the Super Missiles decelerate after a bit.
- Turbo Missile Launch a missile that takes a second to get going. Its direction can be adjusted.
- Screw Attack Spin into the air. Any opponents caught by the move get hit several times.
- Screw Rush Spin forward through the air, launching opponents sideways.
- Apex Screw Attack Hits at the start and peak of the jump. The force at the peak can launch foes.
- Bomb Drop a bomb in Morph Ball form. You'll fly upward if you're hit by the explosion.
- Slip Bomb Drop a bomb that can knock foes over but does less damage.
- Mega Bomb Drop a stronger bomb with a longer fuse. Only one can exist at a time.
- /------------------\
- | Yoshi |
- \------------------/
- Egg Lay Grab an opponent with your tongue, swallow them, and turn them into an egg.
- Lick Jump forward and attack with your tongue. Surprisingly effective.
- Egg Launch Turn a foe into an egg and launch them. This egg is easier to break out of.
- Egg Roll Turn into an egg and roll into enemies. You can jump once while in the egg.
- Heavy Egg Roll Slow, but deals a lot of damage when you roll into opponents.
- Light Egg Roll A bouncing version of Egg Roll. Doesn't last very long.
- Egg Throw Lob an egg. You can set the angle of the throw with directional inputs.
- High Jump Jump really high. In midair, you can use the move more than once.
- Timed Egg Throw Lob an egg that goes right through opponents as it flies and then explodes.
- Yoshi Bomb Jump up quickly and slam to the ground, shooting stars out left and right.
- Star Bomb Deals less damage with the bombing motion, but the stars are powerful and fly far.
- Crushing Bomb A full-power slam attack. So powerful, in fact, that the stars forget to fly out.
- /------------------\
- | Kirby |
- \------------------/
- Inhale Inhale an opponent. You can then copy one of their abilities or spit them out as a star.
- Ice Breath Breathe cold air to freeze nearby opponents.
- Jumping Inhale Leap forward and inhale an opponent. The star you can spit out won't do damage, though.
- Hammer Flip A powerful hammer attack that can launch foes. Dangerous when fully charged.
- Hammer Bash A hammer swing that sends victims flying skyward. Powerful, but can't be charged.
- Giant Hammer Swing an enormous hammer. It's slow but deals a lot of damage.
- Final Cutter Jump high into the air, striking on the way up and down. Creates a shock wave when landing.
- Wave Cutter Jump high into the air, and then slam down to the ground, sending rocks flying.
- Upper Cutter Strike powerfully as you rise through the air. You can't attack on the way down.
- Stone Turn into a heavy object and plummet. You'll take no damage while transformed.
- Grounding Stone Takes longer to transform, but can bury opponents.
- Meteor Stone Has a meteor effect on foes you hit while falling, but it takes longer to transform back.
- /------------------\
- | Fox |
- \------------------/
- Blaster Rapid-fire lasers that deal damage but don't knock opponents back.
- Impact Blaster Slower lasers that deal damage and knock opponents back.
- Charge Blaster Charge up to fire a single, powerful laser. It's slow but deals a lot of damage.
- Fox Illusion Dash through opponents at great speed to knock them into the air.
- Fox Burst The dash itself deals no damage, but an explosion occurs where you stop.
- Wolf Flash Dash into the air at an angle. When it hits, it sends opponents crashing downward.
- Fire Fox Engulf yourself in flames and rocket skyward. You can change the direction while charging.
- Flying Fox Sends you high into the air at high speed, but deals no damage.
- Twisting Fox Spin to pull opponents in, then rise into the air, hitting multiple times on the way.
- Reflector A shield that reflects projectiles, upping their speed and power.
- Big Reflector A larger reflective shield that doesn't power up reflected projectiles.
- Amplifying Reflector Sends projectiles back with twice the speed and power, but it takes longer to activate.
- /------------------\
- | Pikachu |
- \------------------/
- Thunder Jolt Send a ball of electricity bouncing along the stage.
- Thunder Wave The ball of electricity paralyzes foes but does less damage.
- Thunder Shock Shoot a ball of electricity horizontally. Triggers a small blast as it disappears.
- Skull Bash A flying headbutt that can be charged up.
- Shocking Skull Bash A flying headbutt that deals multiple hits. The last hit has added launch power.
- Heavy Skull Bash Dives sideways. Deals more damage if it hits near the start of the attack.
- Quick Attack A fast attack in any direction. Change direction midmove to move a second time.
- Meteor Quick Attack A Quick Attack with a meteor effect. Potent at the start and when changing direction.
- Quick Feet Doesn't move twice, but moves much farther than Pikachu's other up specials.
- Thunder A lightning strike that deals more damage to opponents if the bolt hits you.
- Thunder Burst An electrical burst around you that sends opponents flying.
- Distant Thunder The thundercloud will appear higher up. Deals more damage near the cloud.
- /------------------\
- | Luigi |
- \------------------/
- Fireball Throw a fireball straight ahead. It will bounce if it hits a wall or the ground.
- Bouncing Fireball Throw a fireball that bounces along the ground. Gradually loses power.
- Iceball Throw a slow-moving, icy ball at your foes.
- Green Missile A sideways dive that can be charged. It's Luigi, so this move can backfire.
- Floating Missile Flies sideways in a straight line. Charges up quickly, but doesn't do a lot of damage.
- Quick Missile Fly faster and farther than normal, sliding across the ground if you miss.
- Super Jump Punch Punch up through the air. Stronger at the start of the move.
- Fiery Jump Punch Easier to get a critical hit at the start, but you don't jump as high.
- Burial Header Can bury opponents on the way down, but no critical hits on the way up.
- Luigi Cyclone A spinning attack that can be moved sideways. Tap the button quickly to rise.
- Mach Cyclone A spin that pushes opponents. Not much sideways movement, but can rise quite far.
- Clothesline Cyclone A slow but powerful whirlwind slap that sends opponents flying sideways.
- /------------------\
- | Captain Falcon |
- \------------------/
- Falcon Punch Charge up for a moment, then strike. The direction can be changed while charging.
- Falcon Dash Punch Dash forward and punch. Slightly weaker, and you're vulnerable just before striking.
- Mighty Falcon Punch A bigger, more powerful Falcon Punch, but the buildup leaves you more open than ever.
- Raptor Boost Dash forward, and uppercut when you reach an opponent.
- Heavy Raptor Boost A dashing punch that's slow but is difficult to interrupt.
- Wind-up Raptor Boost Step back before dashing forward. Charges up faster than the other moves.
- Falcon Dive Jump up and grab a foe. If you connect with your prey, you'll explode off of them.
- Falcon Strike Jump higher than the Falcon Dive, but doesn't grab opponents.
- Explosive Falcon Dive Doesn't jump as high as the Falcon Dive, but it's more explosive.
- Falcon Kick On the ground, does a flying sideways kick. In the air, kicks diagonally downward.
- Falcon Kick Fury A Falcon Kick that hits multiple times and can launch opponents at the end.
- Lightning Falcon Kick A quick, electrical flying kick that goes straight through enemies.
- /------------------\
- | Ness |
- \------------------/
- PK Flash An electrical blast that explodes after a while or when you release the button.
- Rising PK Flash A PK Flash that just keeps rising. Lower on power and sideways motion.
- PK Freeze Like PK Flash, but freezes opponents when it hits.
- PK Fire A ball of light that erupts into a flame pillar when it hits an opponent.
- PK Bonfire The ball of light doesn't travel as far, but the flame pillars stick around longer.
- PK Fire Burst A ball of light that releases a single flame when it hits. Knocks opponents farther.
- PK Thunder Fire a steerable ball of lightning. Hit yourself with it to go flying.
- Lasting PK Thunder Doesn't disappear when it hits an opponent, but deals less damage.
- Rolling PK Thunder A more powerful PK Thunder, but the lightning ball moves more slowly.
- PSI Magnet Absorb projectiles to heal damage. Blows opponents away at the end of the move.
- PSI Vacuum Pull opponents in, and then deal damage at the end of the move. Does not pull projectiles in.
- Forward PSI Magnet The field appears in front of you. It can launch foes when vanishing, as well as absorbing projectiles.
- /------------------\
- | Peach |
- \------------------/
- Toad Use Toad as an unwilling shield. If he gets hit, he spreads spores.
- Sleepy Toad A counter that puts opponents in front of you to sleep. Launches airborne opponents.
- Grumpy Toad Not a counterattack. Releases spores that deal minor damage.
- Peach Bomber Jump sideways and deliver a powerful hip bash.
- Flower Bomber A hip bash that plants flowers on enemies' heads. If you miss, you're left open to attacks.
- Flying Peach Bomber Rise into the air and deliver a hip bash. Harder to land, but it's more powerful.
- Peach Parasol Jump high into the air and open your parasol. Keep it open to slowly float down.
- Parasol High Jump Jump high into the air quickly, but you can't open your parasol.
- Light Parasol The jump isn't very high, but opening the parasol lifts you a little bit higher.
- Vegetable Pluck a veggie if on the ground. The veggie's power depends on its mood.
- Light Veggie Pluck a slow-flying veggie from the ground. Can only be used so many times in a row.
- Heavy Veggie Pluck a heavy veggie that doesn't go far but can launch opponents.
- /------------------\
- | Bowser |
- \------------------/
- Fire Breath Breathe fire. Power decreases if used too much. You can control the angle a little bit.
- Fire Shot Spit out a fireball. Power won't change even if used in rapid succession.
- Fire Roar More powerful than Fire Breath, but it runs out quickly and takes longer to recharge.
- Flying Slam Grab an opponent, jump into the air, and slam them to the ground.
- Dash Slam Dash and grab an opponent. The jump isn't high, but there's more sideways movement.
- Dash Slash Charge and slash opponents with your claws. Low damage, but high launch power.
- Whirling Fortress Duck inside your shell and spin. You can move sideways while spinning.
- Flying Fortress Spins high into the air but doesn't deal damage.
- Sliding Fortress Spin while sliding quickly to send opponents flying. Less vertical range.
- Bowser Bomb Butt-stomp your enemies. On the ground, you can lift opponents with your horns.
- Turbulent Bomb Jump up diagonally, and push opponents with a gust of wind when you land.
- Slip Bomb Drop down and shake the ground, causing nearby opponents to fall over.
- /------------------\
- | Zelda |
- \------------------/
- Nayru's Love Envelop yourself in a crystal that deals damage and reflects projectiles.
- Nayru's Rejection Similar to Nayru's Love, but instead of hitting the opponent, it spins them around.
- Nayru's Passion Spin to pull opponents in, and then deal fire damage. Won't reflect projectiles.
- Din's Fire Fire magic that explodes after a time or when the button is released.
- Din's Flare Travels farther, but can't be aimed up or down. Damage is the same at all distances.
- Din's Blaze A steady fireball that floats in the air and explodes after a bit.
- Farore's Wind Teleport in any direction. Deals damage when disappearing and reappearing.
- Farore's Squall Teleporting doesn't deal damage, but a gust of wind will push foes away.
- Farore's Windfall Will only teleport upward, but foes hit when reappearing are meteor smashed.
- Phantom Slash Summon a Phantom that slashes foes in front of you. Can be charged.
- Phantom Breaker The Phantom travels a set distance and wears down enemy shields rapidly.
- Phantom Strike The summoned Phantom strikes harder than normal but will not move forward much.
- /------------------\
- | Sheik |
- \------------------/
- Needle Storm Throw needles forward if on the ground or diagonally down if in the air. Can be charged.
- Penetrating Needles Throw needles that go through enemies. You can only throw up to three at a time.
- Paralyzing Needle Throw needles that deal slightly less damage but paralyze opponents. Charges more slowly.
- Burst Grenade Throw a stealthy grenade that pulls opponents in before exploding.
- Gravity Grenade Has a smaller explosion radius, but foes hit by the burst will be knocked toward you.
- Skimming Grenade Throw a small, bouncing grenade. The longer it takes to explode, the less damage it deals.
- Vanish Throw a bomb to the ground and warp in any direction. Deals some damage.
- Gale An ultra-swift teleport. No attacking ability at all, but makes up for it in sheer speed.
- Abyss A stealthy leap that has a meteor effect on any opponents in its path.
- Bouncing Fish Flip through the air and strike foes with your heel. If you land the kick, you bounce back.
- Jellyfish Flip higher and slam downward with your heel. Land the kick to bounce straight up.
- Pisces Flip lower and press the button again to kick. Land the kick to bounce forward.
- /------------------\
- | Marth |
- \------------------/
- Shield Breaker Thrust your sword forward. Can be charged. Great for breaking shields.
- Storm Thrust Thrust your sword forward, creating a gust of wind that knocks opponents back.
- Dashing Assault Thrust while dashing forward. Deals slightly less damage than normal.
- Dancing Blade Press repeatedly to unleash a sword combo. Press up or down to change the attacks.
- Effortless Blade You can't change the combo type, but you can wait longer between attacks. Lower damage.
- Heavy Blade Each strike is stronger but launches foes, making it hard to pull off a combo.
- Dolphin Slash Strike upward with your sword as you rise into the air. Deals most damage at the start.
- Crescent Slash Rise in an arc while attacking. Deals most damage at the midpoint. Doesn't go as high.
- Dolphin Jump Jump really high, but you won't deal any damage.
- Counter Prepare for an attack and strike back if hit. The power depends on your enemy's attack.
- Easy Counter Your counter stance lasts longer, but the attack power is lower.
- Iai Counter A successful counter knocks opponents behind you. Faster but does less damage.
- /------------------\
- | Mr. Game & Watch |
- \------------------/
- Chef Fling inedible food from a frying pan. Hold down the button to fling five foods in a row.
- XXL Chef Flings massive food (still inedible). Lower range and slower, but more powerful.
- Short-Order Chef Quickly flings mini bits of food from a frying pan. Lower attack power, but longer range.
- Judge Swing your hammer. The power changes depending on the number displayed.
- Extreme Judge Only "1" or "9" will appear, but the latter isn't quite as devastating as usual.
- Chain Judge The number shown on the card equals the number of continuous hits dealt.
- Fire Launch into the air and open a parachute, allowing you to glide down.
- Heavy Trampoline Lower vertical distance, but you do more damage on the way up.
- Trampoline Launch Launches you and any foes next to you into the air. No parachute included.
- Oil Panic Collect energy-based projectiles in a bucket. Once it's full, do the move again to throw oil.
- Efficient Panic The bucket fills more quickly, but it deals less damage.
- Panic Overload The bucket has a smaller absorption area, but the attack area is larger.
- /------------------\
- | Ganondorf |
- \------------------/
- Warlock Punch Channel dark energy into a devastating punch. Difficult to interrupt.
- Warlock Blade Draw a sword and thrust it forward. The blade's tip deals the most damage.
- Warlock Thrust A faster, explosive Warlock Punch. Make sure your fist hits home for max damage.
- Flame Choke Rush forward to grab an enemy. Grabbed enemies will be thrown straight down.
- Flame Wave Dash forward to grab an enemy and blast them into the air into other enemies.
- Flame Chain Dash forward and strike enemies repeatedly rather than grab them.
- Dark Dive Jump up and grab an enemy, and then shock and launch them.
- Dark Fists Punch opponents into the air, and then hit them in midair to send them higher.
- Dark Vault Jump extra high, but you can only grab at the beginning or end of the attack.
- Wizard's Foot A magic kick that flies straight when on the ground and diagonally down when airborne.
- Wizard's Dropkick Jump low into the air before doing the flying kick.
- Wizard's Assault A faster flying kick that goes through foes. In the air, the kick goes straight down.
- /------------------\
- | Falco |
- \------------------/
- Blaster A blaster shot that can't be fired very rapidly but makes enemies flinch.
- Explosive Blaster Fires a shot that slows down as it travels and explodes just before it stops.
- Burst Blaster Fires faster shots, but the power and range are decreased.
- Falco Phantasm Dash forward with incredible speed, knocking opponents into the air.
- Falco Phase You can't be hit while dashing, but the move doesn't hit opponents, either.
- Falco Charge A shorter dash that hits much harder at the beginning of the move.
- Fire Bird Wrap yourself in flame, and dash through the air in the direction of your choosing.
- Fast Fire Bird Same as Fire Bird, but you can dash instantly. You don't go as far, though.
- Distant Fire Bird Takes longer to charge, but flies farther and hits enemies harder.
- Reflector Kick out an energy shield that reflects projectiles and deals damage.
- Accele-Reflector Only reflects when moving forward, but sends them back stronger than normal.
- Reflector Void Destroys shots rather than reflecting them. The reflector itself does more damage.
- /------------------\
- | Wario |
- \------------------/
- Chomp A big, toothy bite that can be used to eat enemies, projectiles, and items.
- Inhaling Chomp Pull enemies in, and then bite down. Slightly less powerful than normal.
- Garlic Breath Wario's breath is rancid enough to cause enemies to fall over and pass out. Ugh.
- Wario Bike Ride around on a bike and crash into enemies. Takes some time to recharge.
- Speeding Bike The bike is faster and lighter, but it does less damage and falls apart easier.
- Burying Bike The bike is slower and heavier. Run over enemies to bury them.
- Corkscrew Jump while spinning, hitting opponents multiple times.
- Widescrew Less damage and range than Corkscrew, but you can change the angle.
- Corkscrew Leap Takes longer to charge and doesn't deal damage, but goes much higher.
- Wario Waft Release noxious gas from your rear end. It, uh..."charges" automatically.
- Rose-Scented Waft Release noxious gas that makes flowers grow on opponents' heads.
- Quick Waft The noxious gas charges more quickly, but it's less offensive.
- /------------------\
- | Meta Knight |
- \------------------/
- Mach Tornado Twirl and hit enemies multiple times. Press repeatedly to increase spin.
- Entangling Tornado Pull enemies in, and then hit them straight up into the air.
- Dreadful Tornado A more powerful Mach Tornado, but the amount of spins can't be increased.
- Drill Rush Spin into opponents with your sword. You can change the angle a bit.
- High-Speed Drill Faster than Drill Rush, but the angle can't be changed.
- Shieldbreaker Drill A Drill Rush designed to break shields. Attack power and distance are reduced.
- Shuttle Loop Fly into the air and strike, and then strike again after looping.
- Blade Coaster Fly forward instead of up. Enemies hit will be launched at a lower angle.
- Lazy Shuttle Loop Do a slow loop, and then strike hard while rising quickly.
- Dimensional Cape Vanish, teleport in any direction, and then attack when reappearing.
- Shield Piercer The attack penetrates shields, but the power and distance are lower.
- Stealth Smasher Longer travel distance, but you're left vulnerable for longer.
- /------------------\
- | Pit |
- \------------------/
- Palutena Bow Fire a guidable arrow. While charging, you can aim the bow straight up.
- Piercing Bow Fire a stronger arrow that can pierce through foes. Charging takes longer. Can't be guided.
- Guiding Bow Fire an arrow that can be guided much more easily but has less power.
- Upperdash Arm Dash forward and uppercut opponents. Can deflect projectiles.
- Interception Arm Acts as a counter, allowing you to uppercut enemies if they try to hit you. No dash.
- Quickdash Arm A faster, longer dash that continues after the uppercut, making it hard to control.
- Power of Flight Fly high through the air. The flight angle can be changed while charging.
- Striking Flight The angle of flight can't be controlled as much, but you deal damage at takeoff.
- Breezy Flight Doesn't fly as far, but creates a whirlwind around Pit that can push enemies away.
- Guardian Orbitars Shields your front and back and reflects projectiles, but you're vulnerable from above.
- Impact Orbitars The Orbitars damage foes and knock them back. Won't shield you or reflect projectiles.
- Amplifying Orbitars Boosts the power of projectiles it reflects, but the Orbitars can be broken more easily.
- /------------------\
- | Zero Suit Samus |
- \------------------/
- Paralyzer Fire an energy blast that stuns enemies. Can be charged.
- Blast Shot Shoot farther and faster than normal, but it's slightly less powerful and won't stun.
- Electromagnetic Net The energy blast expands after being fired, but it has reduced range.
- Plasma Whip Attack foes with an energy whip. Can also be used to grab on to edges.
- Plasma Dash A dashing strike with your gun. Doesn't use the whip, so it can't grab on to edges.
- Whip Lash Knock foes toward you with the very end of the whip. The rest of the whip does nothing.
- Boost Kick Rise into the air, striking multiple times, and then finish with a spinning kick.
- Impact Kick Kick opponents into the air, and then finish with a powerful spinning kick.
- Lateral Kick Lift opponents into the air at an angle, and then dash forward with a spinning kick.
- Flip Jump Flip through the air. If you land on an opponent, they'll be buried in the ground.
- Shooting Star Flip Kick The flip itself doesn't attack, but press the button again to do a descending kick.
- Low Flip A flip that doesn't go very high but quickly covers a lot of ground.
- /------------------\
- | Olimar / Alph |
- \------------------/
- Pikmin Pluck Pluck a maximum of three Pikmin in this order: red, yellow, blue, white, purple.
- Hardy Pikmin Pluck Pluck Pikmin that have more durability. It takes longer to pluck them, though.
- Explosive Pluck Trigger an explosive effect when you pluck a Pikmin, but Pikmin are less resilient.
- Pikmin Throw Throw your Pikmin. Most colors will stick to opponents, but purple Pikmin will slam them.
- Sticky Pikmin Throw Throw Pikmin that are harder to shake off, but their attacks do less damage.
- Tackle Pikmin Throw All Pikmin will behave like purple Pikmin: they'll slam into opponents instead of sticking.
- Winged Pikmin Summon Winged Pikmin to fly you around. Less effective if you have more Pikmin.
- Winged Pikmin Jump Winged Pikmin pull you straight up very quickly, pushing any opponents aside.
- Mighty Winged Pikmin You can fly just as far with Pikmin in tow as without, but you can't fly as far to begin with.
- Pikmin Order Blow your whistle to recall your Pikmin and change their order.
- Order Tackle Recalled Pikmin will deal damage when returning, but you're left vulnerable.
- Dizzy Whistle Spin nearby opponents around as you recall your Pikmin, but you're left open to attack.
- /------------------\
- | Diddy Kong |
- \------------------/
- Peanut Popgun Diddy's trusty peanut shooter. Don't charge it for too long, or it'll blow up in your face!
- Exploding Popgun Charges quickly and explodes, damaging nearby enemies. Doesn't actually fire any peanuts.
- Jumbo Peanuts Shoot giant peanuts that don't travel as far but pack a real punch.
- Monkey Flip Leap forward to grab whoever you contact, or press the button again to kick.
- Back Flip A backward leap that switches to a flying forward kick if you press the button again.
- Flying Monkey Flip A higher jump with a weaker kick, but the grab attack is stronger.
- Rocketbarrel Boost Rocket through the air and tackle opponents. Can be charged for extra distance.
- Rocketbarrel Attack Hits harder than the Rocketbarrel Boost, but doesn't fly quite as well.
- Rocketbarrel Kaboom Charges faster and steers better, but you'll explode if you hit terrain.
- Banana Peel Throw a banana peel behind you to trip foes. Only one peel can exist at a time.
- Shocking Banana Peel A banana peel that paralyzes foes. More effective if stepped on.
- Battering Banana Peel Throw a banana peel straight up. The peel launches foes straight up, as well.
- /------------------\
- | King Dedede |
- \------------------/
- Inhale Inhale opponents and spit them out as stars.
- Dedede Storm A cyclone from King Dedede's mouth that pulls foes in, hits repeatedly, and launches upward.
- Taste Test Inhale opponents quickly, and spit them out as stars instantly.
- Gordo Throw Throw a Gordo. If opponents attack it with the right timing, they can hit it back.
- Topspin Gordo Throw a Gordo that moves slowly at first, then kicks into high gear after it bounces.
- Bouncing Gordo Throw a Gordo that bounces back and forth. Lasts awhile, but each hit doesn't hurt much.
- Super Dedede Jump A big jump, and then a downward crash. Press up to cancel it.
- Rising Dedede A big jump that attacks on the way up instead of the way down.
- Quick Dedede Jump A jump and crash that's extra fast but doesn't go as high or hit as hard.
- Jet Hammer You can charge it while walking around, but charge for too long and you'll take damage.
- Armored Jet Hammer Charging gives you super armor, but charging fully hurts you more. Also deals less damage.
- Dash Jet Hammer Pushes you backward while charging, and sends you dashing forward when you attack.
- /------------------\
- | Ike |
- \------------------/
- Eruption Plunge your sword into the ground, triggering a fiery burst. Hurts you when fully charged.
- Tempest Plunging the sword into the ground creates a wind gust that pushes opponents away.
- Furious Eruption The eruption covers a wider area the more you charge it, but it also harms you.
- Quick Draw Lunge forward and slash at any foe in your path. Can be charged.
- Close Combat A faster forward lunge that ends with a body blow that launches foes.
- Unyielding Blade Grants super armor during the charge and lunge, but the lunge is slower and shorter.
- Aether Throw your sword up, jump to grab it, and then swing it on the way down.
- Aether Drive Throw your sword diagonally up, jump to grab it, and then swing it on the way down.
- Aether Wave Creates a shock wave when hitting the ground, but it's less powerful than normal.
- Counter Block and counter an enemy attack. The strength of your strike depends on their attack.
- Paralyzing Counter A counter that paralyzes enemies instead of dealing damage.
- Smash Counter Deliver a slower, more powerful attack when countering.
- /------------------\
- | Lucario |
- \------------------/
- Aura Sphere Charge a ball of energy that can damage foes even while powering up. Press again to launch it.
- Snaring Aura Sphere Charge a slow-moving energy ball that draws opponents in and damages them.
- Piercing Aura Sphere Charge a faster, weaker energy ball that passes through foes.
- Force Palm A punch that unleashes concentrated energy. Will grab the enemy if they're close enough.
- Advancing Force Palm Dash forward while using Force Palm. If it doesn't connect, you're left open to attacks.
- Long-Distance Force Palm A Force Palm attack with more range but less damage.
- Extreme Speed A dash through the air that ends in an attack. You can swerve midflight with directional input.
- Ride the Wind Fly through the air longer but slower than Extreme Speed. Doesn't do damage.
- Extreme Speed Attack Leaves you vulnerable at the start, but sends opponents flying at any point during the dash.
- Double Team Prepare for an incoming attack, and counterattack with a sliding kick if struck.
- Glancing Counter Dodge to avoid taking damage, and then immediately strike with a strong punch.
- Stunning Double Team A counter move that can paralyze your opponent if timed correctly.
- /------------------\
- | R.O.B. |
- \------------------/
- Robo Beam Fire a laser beam, but only when the LED on your head is flashing. It can bounce off the floor.
- Wide-Angle Beam A Robo Beam that can be fired at a wider range of angles but doesn't do quite as much damage.
- Infinite Robo Beam Never runs out of charge, but isn't as strong as the standard Robo Beam.
- Arm Rotor Hop forward with an arm-spinning attack. Can also be used to reflect projectiles.
- Reflector Arm A longer arm spin that makes it easier to reflect projectiles. No forward movement.
- Backward Arm Rotor Spin opponents around while knocking them away. Its slow start leaves you open to attacks.
- Robo Burner Use your thrusters to fly or hover in the air. You can also attack while airborne.
- Robo Rocket Quickly sends you high into the air. Unable to hover like Robo Burner.
- High-Speed Burner You can fly around faster, but it burns through your fuel more quickly.
- Gyro Fire a spinning top. You can only have one on the stage at a time. This attack can be charged.
- Fire Gyro Fire a flaming top. Deals more damage, but doesn't travel as far.
- Slip Gyro Fire a slippery top that slides across the ground instead of bouncing.
- /------------------\
- | Toon Link |
- \------------------/
- Hero's Bow Fire an arrow with your bow. Charge it up for more power and range.
- Fire Arrow Sets fire to the ground where the arrow lands, but the range is reduced.
- Piercing Arrow Fire a piercing arrow at high speed. Does less damage than normal arrows.
- Boomerang Deals damage on its way out and on its way back. Can be thrown diagonally.
- Floating Boomerang Throw a boomerang that's slow to return. It'll vanish if it hits anything on its way back.
- High-Speed Boomerang Throw a high-speed boomerang that passes through fighters. Deals less damage than normal.
- Spin Attack Spin with your sword. Can hit opponents more than once and can be charged.
- Sliding Spin Attack Slide forward while spinning. If used in the air, you'll move more sideways than up.
- Flying Spin Attack A spin attack that ends in an upward slash, sending both you and the slashee into the air.
- Bomb Pull out a throwable bomb. It'll explode after a while or when it hits something.
- Time Bomb The bomb only explodes when its fuse runs out. Does less damage but launches foes.
- Short-Fuse Bomb A powerful bomb with a very short fuse. The explosion sends fighters flying upward.
- /------------------\
- | Charizard |
- \------------------/
- Flamethrower Breathe fire on your opponents. Can be aimed slightly. The longer you use it, the weaker it gets.
- Fire Fang A short-range fire-breathing attack. Hits quickly and continuously to rack up damage.
- Fireball Cannon Fires distinct balls of fire that travel far but do less damage than Flamethrower.
- Flare Blitz Hurtle sideways in an explosive assault. Damages both you and your foes.
- Blast Burn Slower but more explosive than Flare Blitz. Deals more damage to both you and your foes.
- Dragon Rush Less powerful than Flare Blitz, but you don't take damage when using it.
- Fly Spiral into the sky. Can hit opponents multiple times while soaring upward.
- Rising Cyclone The movement distance is reduced, but it sucks in enemies and launches them.
- Fly High Your flight distance is increased, but you don't deal any damage.
- Rock Smash Headbutt a rock to send fragments flying. Both the headbutt and the fragments can hurt rivals.
- Sinking Skull Pound an opponent into the ground, where they'll be stuck for a little while.
- Rock Hurl Similar to Rock Smash. The rock shards fly higher, but they cause less damage.
- /------------------\
- | Sonic |
- \------------------/
- Homing Attack Jump into the air, and then home in on the closest fighter (if there's one in range).
- Stomp Jump into the air before slamming straight down with a meteor smash.
- Surprise Attack A faster Homing Attack with less range and power than normal.
- Spin Dash Roll forward at high speed. You can charge it, change the direction, and link to other attacks.
- Hammer Spin Dash Starts with a huge hop that buries any foes it hits. Slightly weaker than Spin Dash.
- Burning Spin Dash A more powerful Spin Dash with no hop at the start. Jumps during the dash are lower.
- Spring Jump Spawns a spring. When used on the ground, it sticks around and can be used by anyone.
- Double Spring Doesn't spring as high, but the move can be used twice in a row without landing.
- Springing Headbutt Spring straight up and deliver a headbutt. The spring doesn't stick around, though.
- Spin Charge A forward dash that can be powered up by rapidly pressing the special-move button.
- Auto-Spin Charge A Spin Charge that can be powered up simply by holding the button.
- Gravitational Charge Foes in front are pulled in while foes behind are pushed. Takes more button presses to power up.
- /------------------\
- | Rosalina & Luma |
- \------------------/
- Luma Shot Fling Luma forward. Press the button again to call Luma back. This attack can be charged.
- Luma Warp Warp Luma forward. What this move lacks in attacking power it makes up for in sheer speed.
- Power Luma Shot Send Luma spinning forward like a drill. He travels slowly but has serious power.
- Star Bits Command Luma to fire three Star Bits forward. Works at any range.
- Floaty Star Bit Luma fires one slower Star Bit that doesn't go far but is good at getting in the way.
- Shooting Star Bit Luma fires a single, high-powered Star Bit in a straight line. Travels far.
- Launch Star Fly into the air at an angle. You can adjust the angle a bit by pressing left and right.
- Launch Star Plus Sends you skyward quicker, but you can't control the angle of ascent.
- Launch Star Attack You travel a shorter distance than normal, but hitting opponents will launch them.
- Gravitational Pull Draw items and projectiles safely toward you. While being drawn in, they can damage foes.
- Catch & Release Pull foes in and damage them. Has no effect on items or projectiles.
- Guardian Luma Causes Luma to grow bigger and protect you from attacks. Also does a bit of damage.
- /------------------\
- | Wii Fit Trainer |
- \------------------/
- Sun Salutation Charge a ball of energy. Press again to launch it. Heals you slightly when fully charged.
- Enriched Sun Salutation Charge a ball of energy that condenses while charging. Press again to launch it. Won't heal.
- Sweeping Sun Salutation The energy ball travels slowly but hits foes multiple times, pushing them away.
- Header Head a soccer ball at opponents. Press the button again to head the ball early.
- Huge Header Head a larger ball that's slightly slower and less powerful but easier to hit with.
- Weighted Header Head a heavy ball that's more powerful but quick to drop to the ground.
- Super Hoop Gyrate into the air, striking opponents. Press rapidly to go higher.
- Jumbo Hoop Gyrate into the air with larger hoops that deal damage over a wider area. Can't go as high.
- Hoop Hurricane Pull in opponents while rising, and then knock them upward with the hoops.
- Deep Breathing Press the button at the right time to heal and boost your launching power.
- Volatile Breathing A forbidden breathing method that causes an explosion. Doesn't heal or power you up.
- Steady Breathing If successful, you're briefly impossible to launch. Takes a while to use again, though.
- /------------------\
- | Little Mac |
- \------------------/
- Straight Lunge Blast forward with a powerful punch. Press once to charge and again to strike.
- Flaming Straight Lunge Blast forward with a flaming punch that hits multiple times before launching opponents.
- Stunning Straight Lunge Blast through opponents at high speed. Will stun and launch at full charge.
- Jolt Haymaker Leap forward, dodging low attacks, and deliver a punch. Press again to punch early.
- Grounding Blow Jump high into the air to whack opponents downward and bury them.
- Guard Breaker A slower but more powerful Jolt Haymaker that can't be blocked by shields.
- Rising Uppercut Punch upward while twisting into the air. Hits opponents multiple times.
- Tornado Uppercut A twisting uppercut that reaches greater heights. Knocks foes away, only hitting them once.
- Rising Smash Pop up foes, and then leap up to deliver an extra-powerful punch. Doesn't go very high.
- Slip Counter Wait for your opponent to attack, and then counter with an uppercut.
- Compact Counter A weaker counterattack that doesn't knock foes very far, allowing for easy follow-up combos.
- Dash Counter The counter window is shorter, but you dash forward to strike, making it useful at range.
- /------------------\
- | Villager |
- \------------------/
- Pocket Pocket an item or projectile to use later. Press the button again to take it back out.
- Garden You can only pocket items in front of you, but it can hit foes and plant flowers on their heads.
- Pocket Plus Stash items and projectiles more easily, but they become slightly less effective.
- Lloid Rocket Fire Lloid forward like a rocket. Hold the button to ride on top of Lloid.
- Liftoff Lloid Fire Lloid forward, but he'll soon shoot up into the air, letting you ride to great heights!
- Pushy Lloid Lloid will hit opponents multiple times, pushing them before exploding.
- Balloon Trip Don a balloon hat and fly around. You have a lot of control, but the balloons can be popped.
- Extreme Balloon Trip Fly using special balloons that don't rise as fast but cause an explosion when they burst.
- Balloon High Jump Rise to an incredible height. Any foes you hit will take damage.
- Timber Plant a seed, water it, and chop the tree down. Each step has a different effect on foes.
- Timber Counter A fresh sprout trips opponents, and the fully grown tree fights back if attacked!
- Super Timber Slower but stronger. Use lots of water to grow a huge tree. The axe has high launching power.
- /------------------\
- | Palutena |
- \------------------/
- Autoreticle Fire energy blasts from your staff directly at an opponent in front of you.
- Explosive Flame Create a blast in front of you that can hit opponents multiple times.
- Heavenly Light Surround yourself in rays of light that damage opponents.
- Reflect Barrier Cast a reflective wall that moves forward for a short distance. Can be used to push rivals.
- Angelic Missile Hurtle forth and collide with enemies to send them flying.
- Super Speed Dash headfirst into opponents. You can even jump and attack while dashing.
- Warp Teleport in any direction. You can't attack or be attacked while warping.
- Jump Glide Jump into the air and glide around. Move faster by pressing left or right.
- Rocket Jump Create an explosion at your feet that blasts you into the air. Also damages opponents.
- Counter Prepare for an opponent's attack, and strike back when struck.
- Lightweight Makes you lighter and significantly faster, but you'll also be easier to launch as a result.
- Celestial Firework Shoot a firework into the air. The firework explodes when hit or after a short time.
- /------------------\
- | Robin |
- \------------------/
- Thunder Lightning magic that can be charged to cast Elthunder, Arcthunder, and Thoron.
- Thunder+ Cast stronger lightning magic. Can't be used as many times in a row as Thunder.
- Speed Thunder Charges and travels faster than Thunder, but it isn't quite as strong.
- Arcfire Cast a spell to throw a ball of fire. When it hits, it triggers a pillar of flames.
- Arcfire+ Cast a spell that causes a large explosion when it lands. Slower to cast than Arcfire.
- Fire Wall Cast a giant flame pillar in front of you that can be used to guard against attacks.
- Elwind Cast wind magic downward, dealing damage and boosting you into the air twice.
- Soaring Elwind The first Elwind will send you higher than the second.
- Gliding Elwind The first shot sends you up at a forward angle, and then the second fires straight down.
- Nosferatu A dark curse that steals the life force of enemies.
- Distant Nosferatu Can ensnare opponents farther away, but it's less powerful than normal.
- Goetia Pulls opponents in before trapping them. No healing effect, but deals more damage.
- /------------------\
- | Duck Hunt |
- \------------------/
- Trick Shot Kick an explosive can. Press the button to shoot it, bouncing it and boosting its power.
- High-Explosive Shot Kick a can into the air more quickly. Explodes as soon as you shoot it.
- Zigzag Shot Kick a can that moves back and forth as you shoot it. The shots knock foes into the air.
- Clay Shooting Toss a clay pigeon. Press the button again to fire a volley of three shots at its position.
- Rising Clay Toss a clay pigeon that can't be shot. The farther it goes, the more it hurts.
- Clay Break Toss a clay pigeon that's harder to shoot, but the shots deal more damage.
- Duck Jump Use the duck's wings to fly. You can control which direction you fly in.
- Duck Jump Snag The duck flies and the dog bites nearby fighters. You can't fly for long, though.
- Super Duck Jump Fly high into the air, causing a gust of wind that pushes opponents aside.
- Wild Gunman Call one of five gunmen who each shoot at different speeds. They can be defeated.
- Quick Draw Aces Call one of five gunmen. They fire more quickly, but their shots don't travel very far.
- Mega Gunman Call a bigger but slower gunman with high defense to aid you.
- /------------------\
- | Bowser Jr. |
- \------------------/
- Clown Cannon Fire a slow, heavy cannonball. Charge it to boost the cannonball's speed and power.
- Piercing Cannon Fire a smaller, less-powerful cannonball that can bash through multiple fighters.
- Air Cannon Blast opponents with wind. In the air, you can also use it to move backward quickly.
- Clown Kart Dash Transform the Junior Clown Car into a kart that speeds forward. Change direction to spin.
- Koopa Drift When spinning, the kart careens forward, hitting opponents multiple times.
- Grounding Dash A Clown Kart Dash that buries foes. Doesn't go far, and ends in an auto spin.
- Abandon Ship Eject from the Junior Clown Car just before it explodes. You can attack while you fall.
- Meteor Ejection Jump out of the Junior Clown Car, and send it crashing to the ground.
- Koopa Meteor Launch high into the air before the Junior Clown Car explodes, firing you downward.
- Mechakoopa Deploy a Mechakoopa that will explode if thrown, attacked, or just left alone.
- Impatient Mechakoopa Launch a Mechakoopa a fair distance. It explodes shortly after landing.
- Big Mechakoopa A large, powerful Mechakoopa. Walks past enemies, so throw it to make it go boom!
- /------------------\
- | Shulk |
- \------------------/
- Monado Arts Activate one of five different Arts, each of which provides a different advantage.
- Decisive Monado Arts Activate stronger Arts that last longer. However, they can't be canceled once used.
- Hyper Monado Arts Your arts are much stronger, but the drawbacks are too. Doesn't last as long.
- Back Slash Leap forward to deliver a powerful slash. Attack from behind for massive damage!
- Back Slash Leap Leap high into the air, and deliver a powerful descending slice.
- Back Slash Charge Leap forward, shrugging off foes' attacks, to deliver a powerful slash.
- Air Slash Lift enemies into the air with a rising slash. Can be followed up with a midair strike.
- Advancing Air Slash Slash upward and launch foes diagonally. Press again to deliver a second strike.
- Mighty Air Slash A more focused version of the standard Air Slash. Sacrifices range for sheer brute force.
- Vision Evade an incoming enemy attack, and deliver a swift counterattack.
- Dash Vision Counter an enemy's incoming attack while moving swiftly past them.
- Power Vision An extra-powerful counter that's much less effective when used repeatedly.
- /------------------\
- | Jigglypuff |
- \------------------/
- Rollout A rolling attack that can be charged to achieve incredible speeds.
- Relentless Rollout An unstoppable rolling attack that keeps going even after bumping into enemies.
- Raging Rollout A rolling attack that can't be turned around. When fully charged, it has serious power.
- Pound Step forward and slap your opponent so hard they fly straight into the air.
- Sideways Pound Stomp opponents with your adorable feet, and launch them sideways.
- Pound Blitz A lunging strike that sends you sliding across the ground. Can hit multiple times.
- Sing A soothing song that causes extreme drowsiness in nearby opponents.
- Hyper Voice A funky tune that sends opponents reeling backward if they get too close.
- Spinphony A thrilling melody that somehow spins enemies around where they stand.
- Rest A well-earned nap. Use it while touching a foe to unleash its hidden power.
- Leaping Rest A well-earned nap...with added altitude. No one will disturb you all the way up there.
- Wakie Wakie A short yet peaceful nap. Oh, and you explode when you wake up. Not so peaceful, I guess.
- /------------------\
- | Lucina |
- \------------------/
- Shield Breaker Thrust the sword forward to pierce through shields. Can be charged.
- Storm Thrust Thrust the sword forward. The tip creates a gust of wind that pushes opponents back.
- Dashing Assault Thrust while dashing forward. Deals slightly less damage than normal.
- Dancing Blade Attack up to four times. Press up or down to change the combo type.
- Effortless Blade You can't change the combo type, but you can wait longer between attacks. Lower damage.
- Heavy Blade Each strike is stronger but launches foes, making it hard to pull off a combo.
- Dolphin Slash Strike upward with your sword as you rise into the air. Deals most damage at the start.
- Crescent Slash Rise in an arc while attacking. Deals most damage at the midpoint. Doesn't go as high.
- Dolphin Jump Jump really high, but you won't deal any damage.
- Counter Prepare for an attack and strike back if hit. The power depends on your enemy's attack.
- Easy Counter Your counter stance lasts longer, but the attack power is lower.
- Iai Counter A successful counter knocks opponents behind you. Faster but does less damage.
- /------------------\
- | Greninja |
- \------------------/
- Water Shuriken Fire a shuriken of water straight ahead. Charge it up to make the shuriken grow!
- Stagnant Shuriken Fires a water shuriken that hovers in place wherever it is created.
- Shifting Shuriken Fire two different types of shuriken depending on whether you tap the button or hold it.
- Shadow Sneak Send a shadow along the ground. Release the button to warp to that point and strike!
- Shadow Strike A slower, more powerful form of Shadow Sneak that delivers a truly decisive blow.
- Shadow Dash Instantly warp a set distance. Less flexible than the standard Shadow Sneak, but more speedy.
- Hydro Pump Fire a powerful water jet, propelling you in whichever direction you have pressed.
- High-Capacity Pump Fire two jets for a bigger boost. Slower than Hydro Pump, but easier to control.
- Single-Shot Pump Rocket skyward with a single short blast. Travels high, but you can't change direction.
- Substitute Evade an incoming enemy attack by summoning a substitute, and then counterattack.
- Exploding Attack Vanish momentarily, and then reappear with a powerful explosion. Not a counterattack.
- Substitute Ambush Evade an enemy attack with a substitute, and then launch a slow but extra-powerful counter.
- /------------------\
- | Dr. Mario |
- \------------------/
- Megavitamins Throw a vitamin capsule that bounces off the ground.
- Fast Capsule Throw a capsule that flies swift and true. Not strong, but easy to use repeatedly.
- Mega Capsule Throws a large, slow-moving capsule. Short ranged, but hits multiple times.
- Super Sheet A sheet that reflects projectiles. Has a short reach but a wide vertical range.
- Shocking Sheet Launch foes with an electrically charged sheet. Can't reflect projectiles, though.
- Breezy Sheet Use your sheet to whip up a gale that damages foes while pushing them back.
- Super Jump Punch This rising punch may have no coins involved, but it's extra powerful at the start of the jump.
- Super Jump A slow jump that travels higher. No attack power, but you can move horizontally.
- Ol' One-Two A burning uppercut. Not much height, but causes a powerful explosion at its peak.
- Dr. Tornado Spins repeatedly. You can move sideways while spinning and press the button repeatedly to rise.
- Soaring Tornado A rapid spin that creates wind and launches foes. Rises high, but can't move very far horizontally.
- Clothesline Tornado A spin that launches opponents you collide with. Slow, but has high launching power.
- /------------------\
- | PAC-MAN |
- \------------------/
- Bonus Fruit Summon a variety of fruit to throw at your foes. Some of them seem a little less edible, though...
- Freaky Fruit Summon fruit that move in strange and unpredictable ways, or even travel farther.
- Lazy Fruit Summon slow-moving fruit that tend to stick around for quite some time.
- Power Pellet Summon a row of Pac-Dots ending in a Power Pellet, and send PAC-MAN on a retro dash.
- Distant Power Pellet Summon Pac-Dots that move faster and farther, but your own movement is slower.
- Enticing Power Pellet Summon a row of Pac-Dots that pull your opponents toward them.
- Pac-Jump Bounce high into the air with a trampoline that sticks around for a little while.
- Power Pac-Jump Summon a trampoline that bounces you higher than usual but doesn't stick around.
- Meteor Trampoline Bounces you less high. When it's red, it has the meteor effect and can bury whoever jumps on it.
- Fire Hydrant Summon a fire hydrant that shoots powerful jets of water that push nearby fighters.
- On-Fire Hydrant Summon a fire hydrant that unleashes fire instead of water. Careful, it'll hurt you too!
- Dire Hydrant Summon a fire hydrant that will explode after a while or when it hits the ground.
- /------------------\
- | Mega Man |
- \------------------/
- Metal Blade Metal Man's spinning saw. It goes through foes. The direction it travels can be chosen.
- Hyper Bomb Bomb Man's weapon. Throw bombs in an arc that explode on contact with an opponent.
- Shadow Blade Shadow Man's spinning blade. It flies a set distance and returns to you.
- Crash Bomber Crash Man's weapon. Fire a bomb that will attach to any opponent in its path and explode.
- Ice Slasher Ice Man's weapon. Fire an ice projectile that will freeze enemies upon contact.
- Danger Wrap Burst Man's weapon. Fire an explosive projectile that arcs steeply upward.
- Rush Coil Summon your faithful dog, Rush, to propel you to new heights.
- Tornado Hold Tengu Man's weapon. A tornado-blowing fan sends you hurtling skyward to damage enemies.
- Beat Summon the bird-type robot Beat to carry you through the air.
- Leaf Shield Wood Man's rotating shield. It hurts foes who get close. Press again to fire the leaves.
- Skull Barrier Skull Man's weapon. A rotating barrier of skulls that reflects enemy projectiles.
- Plant Barrier Plant Man's weapon. The deadly petals provide great protection but don't travel far when fired.
- /------------------\
- | Dark Pit |
- \------------------/
- Silver Bow Fire an arrow of darkness. Stronger than Pit's arrows, but they don't curve as much.
- Piercing Bow Fire a giant arrow that travels through foes. A powerful shot, but leaves you quite open.
- Guiding Bow Fire a mystical arrow that can be easily controlled but is slower and less powerful.
- Electroshock Arm A steadfast forward charge with a weapon that launches foes diagonally upward.
- Electrocut Arm Ready your weapon, and then strike if an enemy comes in range. You won't flinch while readied.
- Quickshock Arm Charge forward with such speed, you won't stop even after delivering an uppercut.
- Power of Flight Soar on shining black wings in any upward direction of your choosing.
- Striking Flight A takeoff that launches opponents. More restricted in direction than Power of Flight.
- Breezy Flight A speedy ascent that causes a gale, pushing back opponents in the vicinity.
- Guardian Orbitars Summon shields that block attacks and reflect projectiles, but only from the sides.
- Impact Orbitars Summon shields that launch enemies but don't reflect projectiles or block attacks.
- Amplifying Orbitars Summon shields that are easily broken but boost the power of reflected projectiles.
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