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  1.  
  2.  
  3.  
  4. materialPath: c:\program files (x86)\steam\steamapps\segomel\team fortress 2\tf\materials
  5. Loading c:\users\insignia_inc\desktop\tf2 server\maps\cp\cp_patio\cp_patio_soccer_night_beta_x1.vmf
  6. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  7. fixing up env_cubemap materials on brush sides...
  8. env_cubemap pointing at deleted brushside near (0, 1644, 116)
  9. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10
  10. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1318.1 2459.6 155.9)
  11. Leaf 0 contents: CONTENTS_SOLID
  12. Leaf 1 contents:
  13. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  14. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  15. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  16. Candidate brush IDs: Brush 11733:
  17.  
  18.  
  19. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1323.4 2464.9 153.7)
  20. Leaf 0 contents: CONTENTS_SOLID
  21. Leaf 1 contents:
  22. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  23. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  24. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  25. Candidate brush IDs: Brush 11733:
  26.  
  27.  
  28. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1323.9 2464.6 153.5)
  29. Leaf 0 contents: CONTENTS_SOLID
  30. Leaf 1 contents:
  31. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  32. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  33. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  34. Candidate brush IDs: Brush 11733:
  35.  
  36.  
  37. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1320.8 2457.1 154.8)
  38. Leaf 0 contents: CONTENTS_SOLID
  39. Leaf 1 contents:
  40. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  41. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  42. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  43. Candidate brush IDs: Brush 11733:
  44.  
  45.  
  46. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1320.2 2457.3 155.1)
  47. Leaf 0 contents: CONTENTS_SOLID
  48. Leaf 1 contents:
  49. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  50. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  51. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  52. Candidate brush IDs: Brush 11733:
  53.  
  54.  
  55. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1325.5 2463.1 161.2)
  56. Leaf 0 contents:
  57. Leaf 1 contents: CONTENTS_SOLID
  58. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  59. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  60. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  61. Candidate brush IDs: Brush 11733:
  62.  
  63.  
  64. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1325.7 2462.7 161.2)
  65. Leaf 0 contents:
  66. Leaf 1 contents: CONTENTS_SOLID
  67. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  68. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  69. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  70. Candidate brush IDs: Brush 11733:
  71.  
  72.  
  73. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1318.4 2459.1 156.9)
  74. Leaf 0 contents: CONTENTS_SOLID
  75. Leaf 1 contents:
  76. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  77. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  78. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  79. Candidate brush IDs: Brush 11733:
  80.  
  81. *** Suppressing further FindPortalSide errors.... ***
  82. Processing areas...done (0)
  83. Building Faces...done (0)
  84. Chop Details...done (0)
  85. Find Visible Detail Sides...
  86. Merged 6 detail faces...done (0)
  87. Merging details...done (0)
  88. FixTjuncs...
  89. PruneNodes...
  90. WriteBSP...
  91. done (1)
  92. writing c:\users\insignia_inc\desktop\tf2 server\maps\cp\cp_patio\cp_patio_soccer_night_beta_x1.prt...Building visibility clusters...
  93. done (0)
  94. Brush 85581: WARNING, microbrush
  95. Brush 85584: WARNING, microbrush
  96. Brush 85587: WARNING, microbrush
  97. Brush 85590: WARNING, microbrush
  98. Brush 85593: WARNING, microbrush
  99. Brush 85596: WARNING, microbrush
  100. Brush 85599: WARNING, microbrush
  101. Brush 85602: WARNING, microbrush
  102. Brush 85605: WARNING, microbrush
  103. Creating default LDR cubemaps for env_cubemap using skybox materials:
  104. skybox/sky_day01_09*.vmt
  105. ! Run buildcubemaps in the engine to get the correct cube maps.
  106. Creating default HDR cubemaps for env_cubemap using skybox materials:
  107. skybox/sky_day01_09*.vmt
  108. ! Run buildcubemaps in the engine to get the correct cube maps.
  109. Finding displacement neighbors...
  110. Finding lightmap sample positions...
  111. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  112. Building Physics collision data...
  113. done (0) (470205 bytes)
  114. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  115. Compacting texture/material tables...
  116. Reduced 2499 texinfos to 1395
  117. Reduced 150 texdatas to 113 (6178 bytes to 4205)
  118. Writing c:\users\insignia_inc\desktop\tf2 server\maps\cp\cp_patio\cp_patio_soccer_night_beta_x1.bsp
  119. 7 seconds elapsed
  120.  
  121.  
  122.  
  123. 8 threads
  124. reading c:\users\insignia_inc\desktop\tf2 server\maps\cp\cp_patio\cp_patio_soccer_night_beta_x1.bsp
  125. reading c:\users\insignia_inc\desktop\tf2 server\maps\cp\cp_patio\cp_patio_soccer_night_beta_x1.prt
  126. 2049 portalclusters
  127. 6167 numportals
  128. 0...1...2...3...4...5...6...7...8...9...10Optimized: 198863 visible clusters (0.00%)
  129. Total clusters visible: 2678568
  130. Average clusters visible: 1307
  131. Building PAS...
  132. Average clusters audible: 1629
  133. visdatasize:819301 compressed from 1081872
  134. writing c:\users\insignia_inc\desktop\tf2 server\maps\cp\cp_patio\cp_patio_soccer_night_beta_x1.bsp
  135. 2 seconds elapsed
  136.  
  137.  
  138.  
  139. [Reading texlights from 'lights.rad']
  140. [34 texlights parsed from 'lights.rad']
  141.  
  142. Loading c:\users\insignia_inc\desktop\tf2 server\maps\cp\cp_patio\cp_patio_soccer_night_beta_x1.bsp
  143. 10395 faces
  144. 138 degenerate faces
  145. 1480727 square feet [213224800.00 square inches]
  146. 0 Displacements
  147. 0 Square Feet [0.00 Square Inches]
  148. 10257 patches before subdivision
  149. 318597 patches after subdivision
  150. light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
  151. light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
  152. light has _fifty_percent_distance of 189.000000 but _zero_percent_distance of 0.000000
  153. light has _fifty_percent_distance of 941.000000 but _zero_percent_distance of 0.000000
  154. light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
  155. light has _fifty_percent_distance of 941.000000 but _zero_percent_distance of 0.000000
  156. light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
  157. light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
  158. light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
  159. light has _fifty_percent_distance of 941.000000 but _zero_percent_distance of 0.000000
  160. light has _fifty_percent_distance of 941.000000 but _zero_percent_distance of 0.000000
  161. light has _fifty_percent_distance of 941.000000 but _zero_percent_distance of 0.000000
  162. light has _fifty_percent_distance of 189.000000 but _zero_percent_distance of 0.000000
  163. light has _fifty_percent_distance of 189.000000 but _zero_percent_distance of 0.000000
  164. light has _fifty_percent_distance of 189.000000 but _zero_percent_distance of 0.000000
  165. light has _fifty_percent_distance of 941.000000 but _zero_percent_distance of 0.000000
  166. light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
  167. light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
  168. light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
  169. light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
  170. light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
  171. light has _fifty_percent_distance of 189.000000 but _zero_percent_distance of 0.000000
  172. light has _fifty_percent_distance of 189.000000 but _zero_percent_distance of 0.000000
  173. light has _fifty_percent_distance of 941.000000 but _zero_percent_distance of 0.000000
  174. light has _fifty_percent_distance of 941.000000 but _zero_percent_distance of 0.000000
  175. light has _fifty_percent_distance of 941.000000 but _zero_percent_distance of 0.000000
  176. light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
  177. light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
  178. 57 direct lights
  179. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8
  180.  
  181.  
  182. materialPath: c:\program files (x86)\steam\steamapps\segomel\team fortress 2\tf\materials
  183. Loading C:\Users\Insignia_Inc\Desktop\TF2 Server\Maps\cp\cp_patio\cp_patio_soccer_night_beta_x1.vmf
  184. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  185. fixing up env_cubemap materials on brush sides...
  186. env_cubemap pointing at deleted brushside near (0, 1644, 116)
  187. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10
  188. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1318.1 2459.6 155.9)
  189. Leaf 0 contents: CONTENTS_SOLID
  190. Leaf 1 contents:
  191. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  192. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  193. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  194. Candidate brush IDs: Brush 11733:
  195.  
  196.  
  197. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1323.4 2464.9 153.7)
  198. Leaf 0 contents: CONTENTS_SOLID
  199. Leaf 1 contents:
  200. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  201. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  202. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  203. Candidate brush IDs: Brush 11733:
  204.  
  205.  
  206. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1323.9 2464.6 153.5)
  207. Leaf 0 contents: CONTENTS_SOLID
  208. Leaf 1 contents:
  209. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  210. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  211. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  212. Candidate brush IDs: Brush 11733:
  213.  
  214.  
  215. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1320.8 2457.1 154.8)
  216. Leaf 0 contents: CONTENTS_SOLID
  217. Leaf 1 contents:
  218. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  219. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  220. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  221. Candidate brush IDs: Brush 11733:
  222.  
  223.  
  224. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1320.2 2457.3 155.1)
  225. Leaf 0 contents: CONTENTS_SOLID
  226. Leaf 1 contents:
  227. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  228. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  229. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  230. Candidate brush IDs: Brush 11733:
  231.  
  232.  
  233. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1325.5 2463.1 161.2)
  234. Leaf 0 contents:
  235. Leaf 1 contents: CONTENTS_SOLID
  236. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  237. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  238. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  239. Candidate brush IDs: Brush 11733:
  240.  
  241.  
  242. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1325.7 2462.7 161.2)
  243. Leaf 0 contents:
  244. Leaf 1 contents: CONTENTS_SOLID
  245. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  246. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  247. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  248. Candidate brush IDs: Brush 11733:
  249.  
  250.  
  251. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1318.4 2459.1 156.9)
  252. Leaf 0 contents: CONTENTS_SOLID
  253. Leaf 1 contents:
  254. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  255. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  256. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  257. Candidate brush IDs: Brush 11733:
  258.  
  259. *** Suppressing further FindPortalSide errors.... ***
  260. Processing areas...done (0)
  261. Building Faces...done (1)
  262. Chop Details...done (0)
  263. Find Visible Detail Sides...
  264. Merged 6 detail faces...done (0)
  265. Merging details...done (0)
  266. FixTjuncs...
  267. PruneNodes...
  268. WriteBSP...
  269. done (0)
  270. writing C:\Users\Insignia_Inc\Desktop\TF2 Server\Maps\cp\cp_patio\cp_patio_soccer_night_beta_x1.prt...Building visibility clusters...
  271. done (0)
  272. Brush 85581: WARNING, microbrush
  273. Brush 85584: WARNING, microbrush
  274. Brush 85587: WARNING, microbrush
  275. Brush 85590: WARNING, microbrush
  276. Brush 85593: WARNING, microbrush
  277. Brush 85596: WARNING, microbrush
  278. Brush 85599: WARNING, microbrush
  279. Brush 85602: WARNING, microbrush
  280. Brush 85605: WARNING, microbrush
  281. Creating default LDR cubemaps for env_cubemap using skybox materials:
  282. skybox/sky_day01_09*.vmt
  283. ! Run buildcubemaps in the engine to get the correct cube maps.
  284. Creating default HDR cubemaps for env_cubemap using skybox materials:
  285. skybox/sky_day01_09*.vmt
  286. ! Run buildcubemaps in the engine to get the correct cube maps.
  287. Finding displacement neighbors...
  288. Finding lightmap sample positions...
  289. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  290. Building Physics collision data...
  291. done (0) (475519 bytes)
  292. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  293. Compacting texture/material tables...
  294. Reduced 2559 texinfos to 1423
  295. Reduced 152 texdatas to 115 (6324 bytes to 4351)
  296. Writing C:\Users\Insignia_Inc\Desktop\TF2 Server\Maps\cp\cp_patio\cp_patio_soccer_night_beta_x1.bsp
  297. 6 seconds elapsed
  298.  
  299.  
  300.  
  301. 8 threads
  302. reading c:\users\insignia_inc\desktop\tf2 server\maps\cp\cp_patio\cp_patio_soccer_night_beta_x1.bsp
  303. reading c:\users\insignia_inc\desktop\tf2 server\maps\cp\cp_patio\cp_patio_soccer_night_beta_x1.prt
  304. 2069 portalclusters
  305. 6206 numportals
  306. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6..
  307.  
  308.  
  309. materialPath: c:\program files (x86)\steam\steamapps\segomel\team fortress 2\tf\materials
  310. Loading C:\Users\Insignia_Inc\Desktop\TF2 Server\Maps\cp\cp_patio\cp_patio_soccer_night_beta_x1.vmf
  311. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  312. fixing up env_cubemap materials on brush sides...
  313. env_cubemap pointing at deleted brushside near (0, 1644, 116)
  314. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10
  315. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1318.1 2459.6 155.9)
  316. Leaf 0 contents: CONTENTS_SOLID
  317. Leaf 1 contents:
  318. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  319. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  320. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  321. Candidate brush IDs: Brush 11733:
  322.  
  323.  
  324. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1323.4 2464.9 153.7)
  325. Leaf 0 contents: CONTENTS_SOLID
  326. Leaf 1 contents:
  327. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  328. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  329. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  330. Candidate brush IDs: Brush 11733:
  331.  
  332.  
  333. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1323.9 2464.6 153.5)
  334. Leaf 0 contents: CONTENTS_SOLID
  335. Leaf 1 contents:
  336. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  337. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  338. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  339. Candidate brush IDs: Brush 11733:
  340.  
  341.  
  342. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1320.8 2457.1 154.8)
  343. Leaf 0 contents: CONTENTS_SOLID
  344. Leaf 1 contents:
  345. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  346. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  347. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  348. Candidate brush IDs: Brush 11733:
  349.  
  350.  
  351. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1320.2 2457.3 155.1)
  352. Leaf 0 contents: CONTENTS_SOLID
  353. Leaf 1 contents:
  354. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  355. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  356. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  357. Candidate brush IDs: Brush 11733:
  358.  
  359.  
  360. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1325.5 2463.1 161.2)
  361. Leaf 0 contents:
  362. Leaf 1 contents: CONTENTS_SOLID
  363. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  364. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  365. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  366. Candidate brush IDs: Brush 11733:
  367.  
  368.  
  369. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1325.7 2462.7 161.2)
  370. Leaf 0 contents:
  371. Leaf 1 contents: CONTENTS_SOLID
  372. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  373. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  374. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  375. Candidate brush IDs: Brush 11733:
  376.  
  377.  
  378. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1318.4 2459.1 156.9)
  379. Leaf 0 contents: CONTENTS_SOLID
  380. Leaf 1 contents:
  381. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  382. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  383. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  384. Candidate brush IDs: Brush 11733:
  385.  
  386. *** Suppressing further FindPortalSide errors.... ***
  387. Processing areas...done (0)
  388. Building Faces...done (0)
  389. Chop Details...done (0)
  390. Find Visible Detail Sides...
  391. Merged 6 detail faces...done (0)
  392. Merging details...done (0)
  393. FixTjuncs...
  394. PruneNodes...
  395. WriteBSP...
  396. done (1)
  397. writing C:\Users\Insignia_Inc\Desktop\TF2 Server\Maps\cp\cp_patio\cp_patio_soccer_night_beta_x1.prt...Building visibility clusters...
  398. done (0)
  399. Brush 85581: WARNING, microbrush
  400. Brush 85584: WARNING, microbrush
  401. Brush 85587: WARNING, microbrush
  402. Brush 85590: WARNING, microbrush
  403. Brush 85593: WARNING, microbrush
  404. Brush 85596: WARNING, microbrush
  405. Brush 85599: WARNING, microbrush
  406. Brush 85602: WARNING, microbrush
  407. Brush 85605: WARNING, microbrush
  408. Creating default LDR cubemaps for env_cubemap using skybox materials:
  409. skybox/sky_day01_09*.vmt
  410. ! Run buildcubemaps in the engine to get the correct cube maps.
  411. Creating default HDR cubemaps for env_cubemap using skybox materials:
  412. skybox/sky_day01_09*.vmt
  413. ! Run buildcubemaps in the engine to get the correct cube maps.
  414. Finding displacement neighbors...
  415. Finding lightmap sample positions...
  416. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  417. Building Physics collision data...
  418. done (2) (475519 bytes)
  419. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  420. Compacting texture/material tables...
  421. Reduced 2559 texinfos to 1423
  422. Reduced 152 texdatas to 115 (6324 bytes to 4351)
  423. Writing C:\Users\Insignia_Inc\Desktop\TF2 Server\Maps\cp\cp_patio\cp_patio_soccer_night_beta_x1.bsp
  424. 17 seconds elapsed
  425.  
  426.  
  427.  
  428. 8 threads
  429. reading c:\users\insignia_inc\desktop\tf2 server\maps\cp\cp_patio\cp_patio_soccer_night_beta_x1.bsp
  430. reading c:\users\insignia_inc\desktop\tf2 server\maps\cp\cp_patio\cp_patio_soccer_night_beta_x1.prt
  431. 2071 portalclusters
  432. 6213 numportals
  433. 0...1...2...3...4...5...6...7...8...9...100...1...2...3....4...75.....6...8.7...
  434.  
  435.  
  436. materialPath: c:\program files (x86)\steam\steamapps\segomel\team fortress 2\tf\materials
  437. Loading C:\Users\Insignia_Inc\Desktop\TF2 Server\Maps\cp\cp_patio\cp_patio_soccer_night_beta_x1.vmf
  438. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  439. fixing up env_cubemap materials on brush sides...
  440. env_cubemap pointing at deleted brushside near (0, 1644, 116)
  441. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10
  442. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1318.1 2459.6 155.9)
  443. Leaf 0 contents: CONTENTS_SOLID
  444. Leaf 1 contents:
  445. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  446. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  447. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  448. Candidate brush IDs: Brush 11733:
  449.  
  450.  
  451. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1323.4 2464.9 153.7)
  452. Leaf 0 contents: CONTENTS_SOLID
  453. Leaf 1 contents:
  454. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  455. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  456. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  457. Candidate brush IDs: Brush 11733:
  458.  
  459.  
  460. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1323.9 2464.6 153.5)
  461. Leaf 0 contents: CONTENTS_SOLID
  462. Leaf 1 contents:
  463. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  464. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  465. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  466. Candidate brush IDs: Brush 11733:
  467.  
  468.  
  469. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1320.8 2457.1 154.8)
  470. Leaf 0 contents: CONTENTS_SOLID
  471. Leaf 1 contents:
  472. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  473. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  474. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  475. Candidate brush IDs: Brush 11733:
  476.  
  477.  
  478. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1320.2 2457.3 155.1)
  479. Leaf 0 contents: CONTENTS_SOLID
  480. Leaf 1 contents:
  481. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  482. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  483. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  484. Candidate brush IDs: Brush 11733:
  485.  
  486.  
  487. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1325.5 2463.1 161.2)
  488. Leaf 0 contents:
  489. Leaf 1 contents: CONTENTS_SOLID
  490. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  491. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  492. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  493. Candidate brush IDs: Brush 11733:
  494.  
  495.  
  496. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1325.7 2462.7 161.2)
  497. Leaf 0 contents:
  498. Leaf 1 contents: CONTENTS_SOLID
  499. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  500. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  501. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  502. Candidate brush IDs: Brush 11733:
  503.  
  504.  
  505. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1318.4 2459.1 156.9)
  506. Leaf 0 contents: CONTENTS_SOLID
  507. Leaf 1 contents:
  508. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  509. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  510. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  511. Candidate brush IDs: Brush 11733:
  512.  
  513. *** Suppressing further FindPortalSide errors.... ***
  514. Processing areas...done (0)
  515. Building Faces...done (1)
  516. Chop Details...done (0)
  517. Find Visible Detail Sides...
  518. Merged 6 detail faces...done (0)
  519. Merging details...done (0)
  520. FixTjuncs...
  521. PruneNodes...
  522. WriteBSP...
  523. done (0)
  524. writing C:\Users\Insignia_Inc\Desktop\TF2 Server\Maps\cp\cp_patio\cp_patio_soccer_night_beta_x1.prt...Building visibility clusters...
  525. done (0)
  526. Brush 85581: WARNING, microbrush
  527. Brush 85584: WARNING, microbrush
  528. Brush 85587: WARNING, microbrush
  529. Brush 85590: WARNING, microbrush
  530. Brush 85593: WARNING, microbrush
  531. Brush 85596: WARNING, microbrush
  532. Brush 85599: WARNING, microbrush
  533. Brush 85602: WARNING, microbrush
  534. Brush 85605: WARNING, microbrush
  535. Creating default LDR cubemaps for env_cubemap using skybox materials:
  536. skybox/sky_day01_09*.vmt
  537. ! Run buildcubemaps in the engine to get the correct cube maps.
  538. Creating default HDR cubemaps for env_cubemap using skybox materials:
  539. skybox/sky_day01_09*.vmt
  540. ! Run buildcubemaps in the engine to get the correct cube maps.
  541. Finding displacement neighbors...
  542. Finding lightmap sample positions...
  543. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  544. Building Physics collision data...
  545. done (0) (475519 bytes)
  546. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  547. Compacting texture/material tables...
  548. Reduced 2559 texinfos to 1423
  549. Reduced 152 texdatas to 115 (6324 bytes to 4351)
  550. Writing C:\Users\Insignia_Inc\Desktop\TF2 Server\Maps\cp\cp_patio\cp_patio_soccer_night_beta_x1.bsp
  551. 6 seconds elapsed
  552.  
  553.  
  554.  
  555. 8 threads
  556. reading c:\users\insignia_inc\desktop\tf2 server\maps\cp\cp_patio\cp_patio_soccer_night_beta_x1.bsp
  557. reading c:\users\insignia_inc\desktop\tf2 server\maps\cp\cp_patio\cp_patio_soccer_night_beta_x1.prt
  558. 2071 portalclusters
  559. 6213 numportals
  560. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...
  561.  
  562.  
  563. materialPath: c:\program files (x86)\steam\steamapps\segomel\team fortress 2\tf\materials
  564. Loading C:\Users\Insignia_Inc\Desktop\TF2 Server\Maps\cp\cp_patio\cp_patio_soccer_night_beta_x1.vmf
  565. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  566. fixing up env_cubemap materials on brush sides...
  567. env_cubemap pointing at deleted brushside near (0, 1644, 116)
  568. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10
  569. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1318.1 2459.6 155.9)
  570. Leaf 0 contents: CONTENTS_SOLID
  571. Leaf 1 contents:
  572. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  573. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  574. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  575. Candidate brush IDs: Brush 11733:
  576.  
  577.  
  578. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1323.4 2464.9 153.7)
  579. Leaf 0 contents: CONTENTS_SOLID
  580. Leaf 1 contents:
  581. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  582. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  583. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  584. Candidate brush IDs: Brush 11733:
  585.  
  586.  
  587. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1323.9 2464.6 153.5)
  588. Leaf 0 contents: CONTENTS_SOLID
  589. Leaf 1 contents:
  590. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  591. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  592. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  593. Candidate brush IDs: Brush 11733:
  594.  
  595.  
  596. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1320.8 2457.1 154.8)
  597. Leaf 0 contents: CONTENTS_SOLID
  598. Leaf 1 contents:
  599. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  600. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  601. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  602. Candidate brush IDs: Brush 11733:
  603.  
  604.  
  605. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1320.2 2457.3 155.1)
  606. Leaf 0 contents: CONTENTS_SOLID
  607. Leaf 1 contents:
  608. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  609. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  610. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  611. Candidate brush IDs: Brush 11733:
  612.  
  613.  
  614. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1325.5 2463.1 161.2)
  615. Leaf 0 contents:
  616. Leaf 1 contents: CONTENTS_SOLID
  617. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  618. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  619. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  620. Candidate brush IDs: Brush 11733:
  621.  
  622.  
  623. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1325.7 2462.7 161.2)
  624. Leaf 0 contents:
  625. Leaf 1 contents: CONTENTS_SOLID
  626. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  627. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  628. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  629. Candidate brush IDs: Brush 11733:
  630.  
  631.  
  632. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1318.4 2459.1 156.9)
  633. Leaf 0 contents: CONTENTS_SOLID
  634. Leaf 1 contents:
  635. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  636. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  637. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  638. Candidate brush IDs: Brush 11733:
  639.  
  640. *** Suppressing further FindPortalSide errors.... ***
  641. Processing areas...done (0)
  642. Building Faces...done (0)
  643. Chop Details...done (0)
  644. Find Visible Detail Sides...
  645. Merged 6 detail faces...done (0)
  646. Merging details...done (0)
  647. FixTjuncs...
  648. PruneNodes...
  649. WriteBSP...
  650. done (0)
  651. writing C:\Users\Insignia_Inc\Desktop\TF2 Server\Maps\cp\cp_patio\cp_patio_soccer_night_beta_x1.prt...Building visibility clusters...
  652. done (0)
  653. Brush 85581: WARNING, microbrush
  654. Brush 85584: WARNING, microbrush
  655. Brush 85587: WARNING, microbrush
  656. Brush 85590: WARNING, microbrush
  657. Brush 85593: WARNING, microbrush
  658. Brush 85596: WARNING, microbrush
  659. Brush 85599: WARNING, microbrush
  660. Brush 85602: WARNING, microbrush
  661. Brush 85605: WARNING, microbrush
  662. Creating default LDR cubemaps for env_cubemap using skybox materials:
  663. skybox/sky_day01_09*.vmt
  664. ! Run buildcubemaps in the engine to get the correct cube maps.
  665. Creating default HDR cubemaps for env_cubemap using skybox materials:
  666. skybox/sky_day01_09*.vmt
  667. ! Run buildcubemaps in the engine to get the correct cube maps.
  668. Finding displacement neighbors...
  669. Finding lightmap sample positions...
  670. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  671. Building Physics collision data...
  672. done (1) (475519 bytes)
  673. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  674. Compacting texture/material tables...
  675. Reduced 2559 texinfos to 1423
  676. Reduced 152 texdatas to 115 (6324 bytes to 4351)
  677. Writing C:\Users\Insignia_Inc\Desktop\TF2 Server\Maps\cp\cp_patio\cp_patio_soccer_night_beta_x1.bsp
  678. 6 seconds elapsed
  679.  
  680.  
  681.  
  682. 8 threads
  683. reading c:\users\insignia_inc\desktop\tf2 server\maps\cp\cp_patio\cp_patio_soccer_night_beta_x1.bsp
  684. reading c:\users\insignia_inc\desktop\tf2 server\maps\cp\cp_patio\cp_patio_soccer_night_beta_x1.prt
  685. 2071 portalclusters
  686. 6213 numportals
  687. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 9371 visible clusters (0.00%)
  688. Total clusters visible: 1380098
  689. Average clusters visible: 666
  690. Building PAS...
  691. Average clusters audible: 1510
  692. visdatasize:730769 compressed from 1093488
  693. writing c:\users\insignia_inc\desktop\tf2 server\maps\cp\cp_patio\cp_patio_soccer_night_beta_x1.bsp
  694. 5 hours, 55 minutes, 45 seconds elapsed
  695.  
  696.  
  697.  
  698. [Reading texlights from 'lights.rad']
  699. [34 texlights parsed from 'lights.rad']
  700.  
  701. Loading c:\users\insignia_inc\desktop\tf2 server\maps\cp\cp_patio\cp_patio_soccer_night_beta_x1.bsp
  702. 10465 faces
  703. 138 degenerate faces
  704. 1480728 square feet [213224896.00 square inches]
  705. 0 Displacements
  706. 0 Square Feet [0.00 Square Inches]
  707. 10327 patches before subdivision
  708. 318667 patches after subdivision
  709. light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
  710. light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
  711. light has _fifty_percent_distance of 189.000000 but _zero_percent_distance of 0.000000
  712. light has _fifty_percent_distance of 941.000000 but _zero_percent_distance of 0.000000
  713. light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
  714. light has _fifty_percent_distance of 941.000000 but _zero_percent_distance of 0.000000
  715. light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
  716. light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
  717. light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
  718. light has _fifty_percent_distance of 941.000000 but _zero_percent_distance of 0.000000
  719. light has _fifty_percent_distance of 941.000000 but _zero_percent_distance of 0.000000
  720. light has _fifty_percent_distance of 941.000000 but _zero_percent_distance of 0.000000
  721. light has _fifty_percent_distance of 189.000000 but _zero_percent_distance of 0.000000
  722. light has _fifty_percent_distance of 189.000000 but _zero_percent_distance of 0.000000
  723. light has _fifty_percent_distance of 189.000000 but _zero_percent_distance of 0.000000
  724. light has _fifty_percent_distance of 941.000000 but _zero_percent_distance of 0.000000
  725. light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
  726. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  727. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  728. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  729. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  730. light has _fifty_percent_distance of 189.000000 but _zero_percent_distance of 0.000000
  731. light has _fifty_percent_distance of 189.000000 but _zero_percent_distance of 0.000000
  732. light has _fifty_percent_distance of 1500.000000 but _zero_percent_distance of 0.000000
  733. light has _fifty_percent_distance of 1500.000000 but _zero_percent_distance of 0.000000
  734. light has _fifty_percent_distance of 941.000000 but _zero_percent_distance of 0.000000
  735. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  736. light has _fifty_percent_distance of 50.000000 but _zero_percent_distance of 0.000000
  737. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  738. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  739. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  740. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  741. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  742. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  743. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  744. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  745. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  746. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  747. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  748. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  749. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  750. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  751. light has _fifty_percent_distance of 941.000000 but _zero_percent_distance of 0.000000
  752. light has _fifty_percent_distance of 189.000000 but _zero_percent_distance of 0.000000
  753. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  754. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  755. 77 direct lights
  756. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...
  757.  
  758.  
  759. materialPath: c:\program files (x86)\steam\steamapps\segomel\team fortress 2\tf\materials
  760. Loading C:\Users\Insignia_Inc\Desktop\TF2 Server\Maps\cp\cp_patio\cp_patio_soccer_night_beta_x1.vmf
  761. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  762. fixing up env_cubemap materials on brush sides...
  763. env_cubemap pointing at deleted brushside near (0, 1644, 116)
  764. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10
  765. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1318.1 2459.6 155.9)
  766. Leaf 0 contents: CONTENTS_SOLID
  767. Leaf 1 contents:
  768. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  769. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  770. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  771. Candidate brush IDs: Brush 11733:
  772.  
  773.  
  774. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1323.4 2464.9 153.7)
  775. Leaf 0 contents: CONTENTS_SOLID
  776. Leaf 1 contents:
  777. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  778. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  779. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  780. Candidate brush IDs: Brush 11733:
  781.  
  782.  
  783. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1323.9 2464.6 153.5)
  784. Leaf 0 contents: CONTENTS_SOLID
  785. Leaf 1 contents:
  786. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  787. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  788. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  789. Candidate brush IDs: Brush 11733:
  790.  
  791.  
  792. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1320.8 2457.1 154.8)
  793. Leaf 0 contents: CONTENTS_SOLID
  794. Leaf 1 contents:
  795. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  796. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  797. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  798. Candidate brush IDs: Brush 11733:
  799.  
  800.  
  801. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1320.2 2457.3 155.1)
  802. Leaf 0 contents: CONTENTS_SOLID
  803. Leaf 1 contents:
  804. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  805. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  806. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  807. Candidate brush IDs: Brush 11733:
  808.  
  809.  
  810. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1325.5 2463.1 161.2)
  811. Leaf 0 contents:
  812. Leaf 1 contents: CONTENTS_SOLID
  813. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  814. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  815. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  816. Candidate brush IDs: Brush 11733:
  817.  
  818.  
  819. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1325.7 2462.7 161.2)
  820. Leaf 0 contents:
  821. Leaf 1 contents: CONTENTS_SOLID
  822. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  823. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  824. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  825. Candidate brush IDs: Brush 11733:
  826.  
  827.  
  828. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1318.4 2459.1 156.9)
  829. Leaf 0 contents: CONTENTS_SOLID
  830. Leaf 1 contents:
  831. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  832. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  833. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  834. Candidate brush IDs: Brush 11733:
  835.  
  836. *** Suppressing further FindPortalSide errors.... ***
  837. Processing areas...done (0)
  838. Building Faces...done (0)
  839. Chop Details...done (0)
  840. Find Visible Detail Sides...
  841. Merged 6 detail faces...done (0)
  842. Merging details...done (0)
  843. FixTjuncs...
  844. PruneNodes...
  845. WriteBSP...
  846. done (1)
  847. writing C:\Users\Insignia_Inc\Desktop\TF2 Server\Maps\cp\cp_patio\cp_patio_soccer_night_beta_x1.prt...Building visibility clusters...
  848. done (0)
  849. Brush 85581: WARNING, microbrush
  850. Brush 85584: WARNING, microbrush
  851. Brush 85587: WARNING, microbrush
  852. Brush 85590: WARNING, microbrush
  853. Brush 85593: WARNING, microbrush
  854. Brush 85596: WARNING, microbrush
  855. Brush 85599: WARNING, microbrush
  856. Brush 85602: WARNING, microbrush
  857. Brush 85605: WARNING, microbrush
  858. Creating default LDR cubemaps for env_cubemap using skybox materials:
  859. skybox/sky_day01_09*.vmt
  860. ! Run buildcubemaps in the engine to get the correct cube maps.
  861. Creating default HDR cubemaps for env_cubemap using skybox materials:
  862. skybox/sky_day01_09*.vmt
  863. ! Run buildcubemaps in the engine to get the correct cube maps.
  864. Finding displacement neighbors...
  865. Finding lightmap sample positions...
  866. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  867. Building Physics collision data...
  868. done (0) (475519 bytes)
  869. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  870. Compacting texture/material tables...
  871. Reduced 2559 texinfos to 1423
  872. Reduced 152 texdatas to 115 (6324 bytes to 4351)
  873. Writing C:\Users\Insignia_Inc\Desktop\TF2 Server\Maps\cp\cp_patio\cp_patio_soccer_night_beta_x1.bsp
  874. 6 seconds elapsed
  875.  
  876.  
  877.  
  878. 8 threads
  879. reading c:\users\insignia_inc\desktop\tf2 server\maps\cp\cp_patio\cp_patio_soccer_night_beta_x1.bsp
  880. reading c:\users\insignia_inc\desktop\tf2 server\maps\cp\cp_patio\cp_patio_soccer_night_beta_x1.prt
  881. 2071 portalclusters
  882. 6213 numportals
  883. 0...1...2...3...4...5...6...7...8...9...10Optimized: 216996 visible clusters (0.00%)
  884. Total clusters visible: 2724951
  885. Average clusters visible: 1315
  886. Building PAS...
  887. Average clusters audible: 1649
  888. visdatasize:833861 compressed from 1093488
  889. writing c:\users\insignia_inc\desktop\tf2 server\maps\cp\cp_patio\cp_patio_soccer_night_beta_x1.bsp
  890. 2 seconds elapsed
  891.  
  892.  
  893.  
  894. [Reading texlights from 'lights.rad']
  895. [34 texlights parsed from 'lights.rad']
  896.  
  897. Loading c:\users\insignia_inc\desktop\tf2 server\maps\cp\cp_patio\cp_patio_soccer_night_beta_x1.bsp
  898. 10465 faces
  899. 138 degenerate faces
  900. 1480728 square feet [213224896.00 square inches]
  901. 0 Displacements
  902. 0 Square Feet [0.00 Square Inches]
  903. 10327 patches before subdivision
  904. 318667 patches after subdivision
  905. light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
  906. light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
  907. light has _fifty_percent_distance of 189.000000 but _zero_percent_distance of 0.000000
  908. light has _fifty_percent_distance of 941.000000 but _zero_percent_distance of 0.000000
  909. light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
  910. light has _fifty_percent_distance of 941.000000 but _zero_percent_distance of 0.000000
  911. light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
  912. light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
  913. light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
  914. light has _fifty_percent_distance of 941.000000 but _zero_percent_distance of 0.000000
  915. light has _fifty_percent_distance of 941.000000 but _zero_percent_distance of 0.000000
  916. light has _fifty_percent_distance of 941.000000 but _zero_percent_distance of 0.000000
  917. light has _fifty_percent_distance of 189.000000 but _zero_percent_distance of 0.000000
  918. light has _fifty_percent_distance of 189.000000 but _zero_percent_distance of 0.000000
  919. light has _fifty_percent_distance of 189.000000 but _zero_percent_distance of 0.000000
  920. light has _fifty_percent_distance of 941.000000 but _zero_percent_distance of 0.000000
  921. light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
  922. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  923. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  924. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  925. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  926. light has _fifty_percent_distance of 189.000000 but _zero_percent_distance of 0.000000
  927. light has _fifty_percent_distance of 189.000000 but _zero_percent_distance of 0.000000
  928. light has _fifty_percent_distance of 1500.000000 but _zero_percent_distance of 0.000000
  929. light has _fifty_percent_distance of 1500.000000 but _zero_percent_distance of 0.000000
  930. light has _fifty_percent_distance of 941.000000 but _zero_percent_distance of 0.000000
  931. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  932. light has _fifty_percent_distance of 50.000000 but _zero_percent_distance of 0.000000
  933. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  934. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  935. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  936. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  937. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  938. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  939. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  940. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  941. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  942. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  943. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  944. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  945. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  946. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  947. light has _fifty_percent_distance of 941.000000 but _zero_percent_distance of 0.000000
  948. light has _fifty_percent_distance of 189.000000 but _zero_percent_distance of 0.000000
  949. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  950. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  951. 77 direct lights
  952. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8
  953.  
  954.  
  955. materialPath: c:\program files (x86)\steam\steamapps\segomel\team fortress 2\tf\materials
  956. Loading c:\users\insignia_inc\desktop\tf2 server\maps\cp\cp_patio\cp_patio_soccer_night_beta_x1.vmf
  957. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  958. fixing up env_cubemap materials on brush sides...
  959. env_cubemap pointing at deleted brushside near (0, 1644, 116)
  960. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10
  961. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1318.1 2459.6 155.9)
  962. Leaf 0 contents: CONTENTS_SOLID
  963. Leaf 1 contents:
  964. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  965. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  966. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  967. Candidate brush IDs: Brush 11733:
  968.  
  969.  
  970. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1323.4 2464.9 153.7)
  971. Leaf 0 contents: CONTENTS_SOLID
  972. Leaf 1 contents:
  973. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  974. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  975. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  976. Candidate brush IDs: Brush 11733:
  977.  
  978.  
  979. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1323.9 2464.6 153.5)
  980. Leaf 0 contents: CONTENTS_SOLID
  981. Leaf 1 contents:
  982. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  983. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  984. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  985. Candidate brush IDs: Brush 11733:
  986.  
  987.  
  988. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1320.8 2457.1 154.8)
  989. Leaf 0 contents: CONTENTS_SOLID
  990. Leaf 1 contents:
  991. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  992. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  993. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  994. Candidate brush IDs: Brush 11733:
  995.  
  996.  
  997. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1320.2 2457.3 155.1)
  998. Leaf 0 contents: CONTENTS_SOLID
  999. Leaf 1 contents:
  1000. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  1001. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  1002. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  1003. Candidate brush IDs: Brush 11733:
  1004.  
  1005.  
  1006. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1325.5 2463.1 161.2)
  1007. Leaf 0 contents:
  1008. Leaf 1 contents: CONTENTS_SOLID
  1009. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  1010. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  1011. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  1012. Candidate brush IDs: Brush 11733:
  1013.  
  1014.  
  1015. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1325.7 2462.7 161.2)
  1016. Leaf 0 contents:
  1017. Leaf 1 contents: CONTENTS_SOLID
  1018. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  1019. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  1020. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  1021. Candidate brush IDs: Brush 11733:
  1022.  
  1023.  
  1024. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1318.4 2459.1 156.9)
  1025. Leaf 0 contents: CONTENTS_SOLID
  1026. Leaf 1 contents:
  1027. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  1028. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  1029. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  1030. Candidate brush IDs: Brush 11733:
  1031.  
  1032. *** Suppressing further FindPortalSide errors.... ***
  1033. Processing areas...done (0)
  1034. Building Faces...done (0)
  1035. Chop Details...done (0)
  1036. Find Visible Detail Sides...
  1037. Merged 6 detail faces...done (0)
  1038. Merging details...done (0)
  1039. FixTjuncs...
  1040. PruneNodes...
  1041. WriteBSP...
  1042. done (1)
  1043. writing c:\users\insignia_inc\desktop\tf2 server\maps\cp\cp_patio\cp_patio_soccer_night_beta_x1.prt...Building visibility clusters...
  1044. done (0)
  1045. Brush 85581: WARNING, microbrush
  1046. Brush 85584: WARNING, microbrush
  1047. Brush 85587: WARNING, microbrush
  1048. Brush 85590: WARNING, microbrush
  1049. Brush 85593: WARNING, microbrush
  1050. Brush 85596: WARNING, microbrush
  1051. Brush 85599: WARNING, microbrush
  1052. Brush 85602: WARNING, microbrush
  1053. Brush 85605: WARNING, microbrush
  1054. Creating default LDR cubemaps for env_cubemap using skybox materials:
  1055. skybox/sky_day01_09*.vmt
  1056. ! Run buildcubemaps in the engine to get the correct cube maps.
  1057. Creating default HDR cubemaps for env_cubemap using skybox materials:
  1058. skybox/sky_day01_09*.vmt
  1059. ! Run buildcubemaps in the engine to get the correct cube maps.
  1060. Finding displacement neighbors...
  1061. Finding lightmap sample positions...
  1062. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  1063. Building Physics collision data...
  1064. done (0) (475519 bytes)
  1065. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  1066. Compacting texture/material tables...
  1067. Reduced 2559 texinfos to 1423
  1068. Reduced 152 texdatas to 115 (6324 bytes to 4351)
  1069. Writing c:\users\insignia_inc\desktop\tf2 server\maps\cp\cp_patio\cp_patio_soccer_night_beta_x1.bsp
  1070. 6 seconds elapsed
  1071.  
  1072.  
  1073.  
  1074. 8 threads
  1075. reading c:\users\insignia_inc\desktop\tf2 server\maps\cp\cp_patio\cp_patio_soccer_night_beta_x1.bsp
  1076. reading c:\users\insignia_inc\desktop\tf2 server\maps\cp\cp_patio\cp_patio_soccer_night_beta_x1.prt
  1077. 2071 portalclusters
  1078. 6213 numportals
  1079. 0...1...2...3...4...5...6...7...8...9...10Optimized: 216996 visible clusters (0.00%)
  1080. Total clusters visible: 2724951
  1081. Average clusters visible: 1315
  1082. Building PAS...
  1083. Average clusters audible: 1649
  1084. visdatasize:833861 compressed from 1093488
  1085. writing c:\users\insignia_inc\desktop\tf2 server\maps\cp\cp_patio\cp_patio_soccer_night_beta_x1.bsp
  1086. 2 seconds elapsed
  1087.  
  1088.  
  1089.  
  1090. [Reading texlights from 'lights.rad']
  1091. [34 texlights parsed from 'lights.rad']
  1092.  
  1093. Loading c:\users\insignia_inc\desktop\tf2 server\maps\cp\cp_patio\cp_patio_soccer_night_beta_x1.bsp
  1094. 10465 faces
  1095. 138 degenerate faces
  1096. 1480728 square feet [213224896.00 square inches]
  1097. 0 Displacements
  1098. 0 Square Feet [0.00 Square Inches]
  1099. 10327 patches before subdivision
  1100. 318667 patches after subdivision
  1101. light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
  1102. light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
  1103. light has _fifty_percent_distance of 189.000000 but _zero_percent_distance of 0.000000
  1104. light has _fifty_percent_distance of 941.000000 but _zero_percent_distance of 0.000000
  1105. light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
  1106. light has _fifty_percent_distance of 941.000000 but _zero_percent_distance of 0.000000
  1107. light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
  1108. light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
  1109. light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
  1110. light has _fifty_percent_distance of 941.000000 but _zero_percent_distance of 0.000000
  1111. light has _fifty_percent_distance of 941.000000 but _zero_percent_distance of 0.000000
  1112. light has _fifty_percent_distance of 941.000000 but _zero_percent_distance of 0.000000
  1113. light has _fifty_percent_distance of 189.000000 but _zero_percent_distance of 0.000000
  1114. light has _fifty_percent_distance of 189.000000 but _zero_percent_distance of 0.000000
  1115. light has _fifty_percent_distance of 189.000000 but _zero_percent_distance of 0.000000
  1116. light has _fifty_percent_distance of 941.000000 but _zero_percent_distance of 0.000000
  1117. light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
  1118. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  1119. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  1120. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  1121. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  1122. light has _fifty_percent_distance of 189.000000 but _zero_percent_distance of 0.000000
  1123. light has _fifty_percent_distance of 189.000000 but _zero_percent_distance of 0.000000
  1124. light has _fifty_percent_distance of 1500.000000 but _zero_percent_distance of 0.000000
  1125. light has _fifty_percent_distance of 1500.000000 but _zero_percent_distance of 0.000000
  1126. light has _fifty_percent_distance of 941.000000 but _zero_percent_distance of 0.000000
  1127. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  1128. light has _fifty_percent_distance of 50.000000 but _zero_percent_distance of 0.000000
  1129. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  1130. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  1131. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  1132. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  1133. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  1134. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  1135. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  1136. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  1137. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  1138. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  1139. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  1140. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  1141. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  1142. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  1143. light has _fifty_percent_distance of 941.000000 but _zero_percent_distance of 0.000000
  1144. light has _fifty_percent_distance of 189.000000 but _zero_percent_distance of 0.000000
  1145. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  1146. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  1147. 75 direct lights
  1148. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8
  1149.  
  1150.  
  1151. materialPath: c:\program files (x86)\steam\steamapps\segomel\team fortress 2\tf\materials
  1152. Loading c:\users\insignia_inc\desktop\tf2 server\maps\cp\cp_patio\cp_patio_soccer_night_beta_x1.vmf
  1153. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  1154. fixing up env_cubemap materials on brush sides...
  1155. env_cubemap pointing at deleted brushside near (0, 1644, 116)
  1156. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10
  1157. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1323.4 2464.9 153.7)
  1158. Leaf 0 contents: CONTENTS_SOLID
  1159. Leaf 1 contents:
  1160. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  1161. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  1162. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  1163. Candidate brush IDs: Brush 11733:
  1164.  
  1165.  
  1166. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1323.9 2464.6 153.5)
  1167. Leaf 0 contents: CONTENTS_SOLID
  1168. Leaf 1 contents:
  1169. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  1170. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  1171. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  1172. Candidate brush IDs: Brush 11733:
  1173.  
  1174.  
  1175. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1325.6 2462.9 161.2)
  1176. Leaf 0 contents:
  1177. Leaf 1 contents: CONTENTS_SOLID
  1178. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  1179. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  1180. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  1181. Candidate brush IDs: Brush 11733:
  1182.  
  1183.  
  1184. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1323.7 2464.6 153.6)
  1185. Leaf 0 contents:
  1186. Leaf 1 contents: CONTENTS_SOLID
  1187. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  1188. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  1189. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  1190. Candidate brush IDs: Brush 11733:
  1191.  
  1192.  
  1193. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1502.1 -2365.4 423.3)
  1194. Leaf 0 contents: CONTENTS_SOLID
  1195. Leaf 1 contents:
  1196. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  1197. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  1198. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  1199. Candidate brush IDs: Brush 12380:
  1200.  
  1201.  
  1202. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1509.9 -2362.6 420.1)
  1203. Leaf 0 contents: CONTENTS_SOLID
  1204. Leaf 1 contents:
  1205. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  1206. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  1207. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  1208. Candidate brush IDs: Brush 12380:
  1209.  
  1210.  
  1211. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1531.4 -2360.2 165.9)
  1212. Leaf 0 contents:
  1213. Leaf 1 contents: CONTENTS_SOLID
  1214. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  1215. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  1216. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  1217. Candidate brush IDs: Brush 12366:
  1218.  
  1219.  
  1220. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1533.5 -2361.9 166.5)
  1221. Leaf 0 contents:
  1222. Leaf 1 contents: CONTENTS_SOLID
  1223. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  1224. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  1225. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  1226. Candidate brush IDs: Brush 12366:
  1227.  
  1228. *** Suppressing further FindPortalSide errors.... ***
  1229. Processing areas...done (0)
  1230. Building Faces...done (0)
  1231. Chop Details...done (0)
  1232. Find Visible Detail Sides...
  1233. Merged 6 detail faces...done (0)
  1234. Merging details...done (0)
  1235. FixTjuncs...
  1236. PruneNodes...
  1237. WriteBSP...
  1238. done (1)
  1239. writing c:\users\insignia_inc\desktop\tf2 server\maps\cp\cp_patio\cp_patio_soccer_night_beta_x1.prt...Building visibility clusters...
  1240. done (0)
  1241. Brush 85581: WARNING, microbrush
  1242. Brush 85584: WARNING, microbrush
  1243. Brush 85587: WARNING, microbrush
  1244. Brush 85590: WARNING, microbrush
  1245. Brush 85593: WARNING, microbrush
  1246. Brush 85596: WARNING, microbrush
  1247. Brush 85599: WARNING, microbrush
  1248. Brush 85602: WARNING, microbrush
  1249. Brush 85605: WARNING, microbrush
  1250. Creating default LDR cubemaps for env_cubemap using skybox materials:
  1251. skybox/sky_day01_09*.vmt
  1252. ! Run buildcubemaps in the engine to get the correct cube maps.
  1253. Creating default HDR cubemaps for env_cubemap using skybox materials:
  1254. skybox/sky_day01_09*.vmt
  1255. ! Run buildcubemaps in the engine to get the correct cube maps.
  1256. Finding displacement neighbors...
  1257. Finding lightmap sample positions...
  1258. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  1259. Building Physics collision data...
  1260. done (0) (475095 bytes)
  1261. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  1262. Compacting texture/material tables...
  1263. Reduced 2586 texinfos to 1437
  1264. Reduced 156 texdatas to 117 (6547 bytes to 4493)
  1265. Writing c:\users\insignia_inc\desktop\tf2 server\maps\cp\cp_patio\cp_patio_soccer_night_beta_x1.bsp
  1266. 6 seconds elapsed
  1267.  
  1268.  
  1269.  
  1270. 8 threads
  1271. reading c:\users\insignia_inc\desktop\tf2 server\maps\cp\cp_patio\cp_patio_soccer_night_beta_x1.bsp
  1272. reading c:\users\insignia_inc\desktop\tf2 server\maps\cp\cp_patio\cp_patio_soccer_night_beta_x1.prt
  1273. 2117 portalclusters
  1274. 6452 numportals
  1275. 0...1...2...3...4...5...6...7...8...9...10Optimized: 289739 visible clusters (0.00%)
  1276. Total clusters visible: 2777514
  1277. Average clusters visible: 1312
  1278. Building PAS...
  1279. Average clusters audible: 1694
  1280. visdatasize:870095 compressed from 1151648
  1281. writing c:\users\insignia_inc\desktop\tf2 server\maps\cp\cp_patio\cp_patio_soccer_night_beta_x1.bsp
  1282. 2 seconds elapsed
  1283.  
  1284.  
  1285.  
  1286. [Reading texlights from 'lights.rad']
  1287. [34 texlights parsed from 'lights.rad']
  1288.  
  1289. Loading c:\users\insignia_inc\desktop\tf2 server\maps\cp\cp_patio\cp_patio_soccer_night_beta_x1.bsp
  1290. 10600 faces
  1291. 138 degenerate faces
  1292. 1526431 square feet [219806112.00 square inches]
  1293. 0 Displacements
  1294. 0 Square Feet [0.00 Square Inches]
  1295. 10462 patches before subdivision
  1296. 324490 patches after subdivision
  1297. light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
  1298. light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
  1299. light has _fifty_percent_distance of 189.000000 but _zero_percent_distance of 0.000000
  1300. light has _fifty_percent_distance of 941.000000 but _zero_percent_distance of 0.000000
  1301. light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
  1302. light has _fifty_percent_distance of 941.000000 but _zero_percent_distance of 0.000000
  1303. light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
  1304. light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
  1305. light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
  1306. light has _fifty_percent_distance of 941.000000 but _zero_percent_distance of 0.000000
  1307. light has _fifty_percent_distance of 941.000000 but _zero_percent_distance of 0.000000
  1308. light has _fifty_percent_distance of 941.000000 but _zero_percent_distance of 0.000000
  1309. light has _fifty_percent_distance of 189.000000 but _zero_percent_distance of 0.000000
  1310. light has _fifty_percent_distance of 189.000000 but _zero_percent_distance of 0.000000
  1311. light has _fifty_percent_distance of 189.000000 but _zero_percent_distance of 0.000000
  1312. light has _fifty_percent_distance of 941.000000 but _zero_percent_distance of 0.000000
  1313. light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
  1314. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  1315. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  1316. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  1317. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  1318. light has _fifty_percent_distance of 189.000000 but _zero_percent_distance of 0.000000
  1319. light has _fifty_percent_distance of 189.000000 but _zero_percent_distance of 0.000000
  1320. light has _fifty_percent_distance of 1500.000000 but _zero_percent_distance of 0.000000
  1321. light has _fifty_percent_distance of 1500.000000 but _zero_percent_distance of 0.000000
  1322. light has _fifty_percent_distance of 941.000000 but _zero_percent_distance of 0.000000
  1323. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  1324. light has _fifty_percent_distance of 50.000000 but _zero_percent_distance of 0.000000
  1325. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  1326. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  1327. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  1328. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  1329. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  1330. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  1331. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  1332. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  1333. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  1334. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  1335. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  1336. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  1337. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  1338. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  1339. light has _fifty_percent_distance of 941.000000 but _zero_percent_distance of 0.000000
  1340. light has _fifty_percent_distance of 189.000000 but _zero_percent_distance of 0.000000
  1341. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  1342. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  1343. 75 direct lights
  1344. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...
  1345.  
  1346.  
  1347. materialPath: c:\program files (x86)\steam\steamapps\segomel\team fortress 2\tf\materials
  1348. Loading c:\users\insignia_inc\desktop\tf2 server\maps\cp\cp_patio\cp_patio_soccer_night_beta_x1.vmf
  1349. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  1350. fixing up env_cubemap materials on brush sides...
  1351. env_cubemap pointing at deleted brushside near (0, 1644, 116)
  1352. 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
  1353. Entity trigger_hurt (-1903.50 0.00 58.00) leaked!
  1354.  
  1355. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1389.9 3324.0 276.7)
  1356. Leaf 0 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT
  1357. Leaf 1 contents: CONTENTS_SOLID
  1358. viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER
  1359. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER
  1360. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER
  1361. Candidate brush IDs: Brush 30863:
  1362.  
  1363.  
  1364. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1482.9 3324.0 144.8)
  1365. Leaf 0 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT
  1366. Leaf 1 contents: CONTENTS_SOLID
  1367. viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER
  1368. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER
  1369. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER
  1370. Candidate brush IDs: Brush 30863:
  1371.  
  1372.  
  1373. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1470.1 3324.0 128.4)
  1374. Leaf 0 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT
  1375. Leaf 1 contents: CONTENTS_SOLID
  1376. viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER
  1377. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER
  1378. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER
  1379. Candidate brush IDs: Brush 30863:
  1380.  
  1381.  
  1382. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1432.5 3324.0 105.5)
  1383. Leaf 0 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT
  1384. Leaf 1 contents: CONTENTS_SOLID
  1385. viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER
  1386. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER
  1387. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER
  1388. Candidate brush IDs: Brush 30863:
  1389.  
  1390.  
  1391. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1456.4 3324.0 113.7)
  1392. Leaf 0 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT
  1393. Leaf 1 contents: CONTENTS_SOLID
  1394. viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER
  1395. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER
  1396. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER
  1397. Candidate brush IDs: Brush 30863:
  1398.  
  1399.  
  1400. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1398.6 3324.0 277.4)
  1401. Leaf 0 contents: CONTENTS_SOLID
  1402. Leaf 1 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT
  1403. viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER
  1404. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER
  1405. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER
  1406. Candidate brush IDs: Brush 30863:
  1407.  
  1408.  
  1409. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1409.4 3324.0 279.7)
  1410. Leaf 0 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT
  1411. Leaf 1 contents: CONTENTS_SOLID
  1412. viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER
  1413. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER
  1414. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER
  1415. Candidate brush IDs: Brush 30863:
  1416.  
  1417.  
  1418. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1409.4 3324.0 277.4)
  1419. Leaf 0 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT
  1420. Leaf 1 contents: CONTENTS_SOLID
  1421. viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER
  1422. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER
  1423. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER
  1424. Candidate brush IDs: Brush 30863:
  1425.  
  1426. *** Suppressing further FindPortalSide errors.... ***
  1427. Processing areas...done (0)
  1428. Building Faces...done (0)
  1429. Chop Details...done (0)
  1430. Find Visible Detail Sides...
  1431. Merged 6 detail faces...done (0)
  1432. Merging details...done (0)
  1433. FixTjuncs...
  1434. PruneNodes...
  1435. WriteBSP...
  1436. done (1)
  1437. Brush 85581: WARNING, microbrush
  1438. Brush 85584: WARNING, microbrush
  1439. Brush 85587: WARNING, microbrush
  1440. Brush 85590: WARNING, microbrush
  1441. Brush 85593: WARNING, microbrush
  1442. Brush 85596: WARNING, microbrush
  1443. Brush 85599: WARNING, microbrush
  1444. Brush 85602: WARNING, microbrush
  1445. Brush 85605: WARNING, microbrush
  1446. Creating default LDR cubemaps for env_cubemap using skybox materials:
  1447. skybox/sky_day01_09*.vmt
  1448. ! Run buildcubemaps in the engine to get the correct cube maps.
  1449. Creating default HDR cubemaps for env_cubemap using skybox materials:
  1450. skybox/sky_day01_09*.vmt
  1451. ! Run buildcubemaps in the engine to get the correct cube maps.
  1452. Finding displacement neighbors...
  1453. Finding lightmap sample positions...
  1454. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  1455. Building Physics collision data...
  1456. done (0) (474579 bytes)
  1457. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  1458. Compacting texture/material tables...
  1459. Reduced 2614 texinfos to 1515
  1460. Reduced 157 texdatas to 117 (6625 bytes to 4493)
  1461. Writing c:\users\insignia_inc\desktop\tf2 server\maps\cp\cp_patio\cp_patio_soccer_night_beta_x1.bsp
  1462. 10 seconds elapsed
  1463.  
  1464.  
  1465.  
  1466. 8 threads
  1467. reading c:\users\insignia_inc\desktop\tf2 server\maps\cp\cp_patio\cp_patio_soccer_night_beta_x1.bsp
  1468. reading c:\users\insignia_inc\desktop\tf2 server\maps\cp\cp_patio\cp_patio_soccer_night_beta_x1.prt
  1469. LoadPortals: couldn't read c:\users\insignia_inc\desktop\tf2 server\maps\cp\cp_patio\cp_patio_soccer_night_beta_x1.prt
  1470.  
  1471.  
  1472.  
  1473. [Reading texlights from 'lights.rad']
  1474. [34 texlights parsed from 'lights.rad']
  1475.  
  1476. Loading c:\users\insignia_inc\desktop\tf2 server\maps\cp\cp_patio\cp_patio_soccer_night_beta_x1.bsp
  1477. No vis information, direct lighting only.
  1478. 19230 faces
  1479. 164 degenerate faces
  1480. 3359641 square feet [483788416.00 square inches]
  1481. 0 Displacements
  1482. 0 Square Feet [0.00 Square Inches]
  1483. light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
  1484. light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
  1485. light has _fifty_percent_distance of 189.000000 but _zero_percent_distance of 0.000000
  1486. light has _fifty_percent_distance of 941.000000 but _zero_percent_distance of 0.000000
  1487. light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
  1488. light has _fifty_percent_distance of 941.000000 but _zero_percent_distance of 0.000000
  1489. light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
  1490. light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
  1491. light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
  1492. light has _fifty_percent_distance of 941.000000 but _zero_percent_distance of 0.000000
  1493. light has _fifty_percent_distance of 941.000000 but _zero_percent_distance of 0.000000
  1494. light has _fifty_percent_distance of 941.000000 but _zero_percent_distance of 0.000000
  1495. light has _fifty_percent_distance of 189.000000 but _zero_percent_distance of 0.000000
  1496. light has _fifty_percent_distance of 189.000000 but _zero_percent_distance of 0.000000
  1497. light has _fifty_percent_distance of 189.000000 but _zero_percent_distance of 0.000000
  1498. light has _fifty_percent_distance of 941.000000 but _zero_percent_distance of 0.000000
  1499. light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
  1500. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  1501. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  1502. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  1503. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  1504. light has _fifty_percent_distance of 189.000000 but _zero_percent_distance of 0.000000
  1505. light has _fifty_percent_distance of 189.000000 but _zero_percent_distance of 0.000000
  1506. light has _fifty_percent_distance of 1500.000000 but _zero_percent_distance of 0.000000
  1507. light has _fifty_percent_distance of 1500.000000 but _zero_percent_distance of 0.000000
  1508. light has _fifty_percent_distance of 941.000000 but _zero_percent_distance of 0.000000
  1509. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  1510. light has _fifty_percent_distance of 50.000000 but _zero_percent_distance of 0.000000
  1511. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  1512. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  1513. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  1514. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  1515. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  1516. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  1517. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  1518. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  1519. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  1520. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  1521. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  1522. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  1523. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  1524. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  1525. light has _fifty_percent_distance of 941.000000 but _zero_percent_distance of 0.000000
  1526. light has _fifty_percent_distance of 189.000000 but _zero_percent_distance of 0.000000
  1527. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  1528. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  1529. 77 direct lights
  1530. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.5316 sec>
  1531. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  1532. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  1533. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  1534. Ready to Finish
  1535.  
  1536. Object names Objects/Maxobjs Memory / Maxmem Fullness
  1537. ------------ --------------- --------------- --------
  1538. models 128/1024 6144/49152 (12.5%)
  1539. brushes 1016/8192 12192/98304 (12.4%)
  1540. brushsides 10406/65536 83248/524288 (15.9%)
  1541. planes 12742/65536 254840/1310720 (19.4%)
  1542. vertexes 27150/65536 325800/786432 (41.4%)
  1543. nodes 7018/65536 224576/2097152 (10.7%)
  1544. texinfos 1515/12288 109080/884736 (12.3%)
  1545. texdata 117/2048 3744/65536 ( 5.7%)
  1546. dispinfos 0/0 0/0 ( 0.0%)
  1547. disp_verts 0/0 0/0 ( 0.0%)
  1548. disp_tris 0/0 0/0 ( 0.0%)
  1549. disp_lmsamples 0/0 0/0 ( 0.0%)
  1550. faces 19230/65536 1076880/3670016 (29.3%)
  1551. hdr faces 0/65536 0/3670016 ( 0.0%)
  1552. origfaces 4804/65536 269024/3670016 ( 7.3%)
  1553. leaves 7147/65536 228704/2097152 (10.9%)
  1554. leaffaces 21955/65536 43910/131072 (33.5%)
  1555. leafbrushes 3848/65536 7696/131072 ( 5.9%)
  1556. areas 4/256 32/2048 ( 1.6%)
  1557. surfedges 109313/512000 437252/2048000 (21.4%)
  1558. edges 58110/256000 232440/1024000 (22.7%)
  1559. LDR worldlights 77/8192 6776/720896 ( 0.9%)
  1560. HDR worldlights 0/8192 0/720896 ( 0.0%)
  1561. leafwaterdata 4/32768 48/393216 ( 0.0%)
  1562. waterstrips 1679/32768 16790/327680 ( 5.1%)
  1563. waterverts 0/65536 0/786432 ( 0.0%)
  1564. waterindices 24084/65536 48168/131072 (36.7%)
  1565. cubemapsamples 9/1024 144/16384 ( 0.9%)
  1566. overlays 0/512 0/180224 ( 0.0%)
  1567. LDR lightdata [variable] 123896596/0 ( 0.0%)
  1568. HDR lightdata [variable] 0/0 ( 0.0%)
  1569. visdata [variable] 0/16777216 ( 0.0%)
  1570. entdata [variable] 137031/393216 (34.8%)
  1571. LDR ambient table 7147/65536 28588/262144 (10.9%)
  1572. HDR ambient table 7147/65536 28588/262144 (10.9%)
  1573. LDR leaf ambient 17636/65536 493808/1835008 (26.9%)
  1574. HDR leaf ambient 7147/65536 200116/1835008 (10.9%)
  1575. occluders 0/0 0/0 ( 0.0%)
  1576. occluder polygons 0/0 0/0 ( 0.0%)
  1577. occluder vert ind 0/0 0/0 ( 0.0%)
  1578. detail props [variable] 1/12 ( 8.3%)
  1579. static props [variable] 1/16358 ( 0.0%)
  1580. pakfile [variable] 1084144/0 ( 0.0%)
  1581. physics [variable] 474579/4194304 (11.3%)
  1582. physics terrain [variable] 2/1048576 ( 0.0%)
  1583.  
  1584. Level flags = 0
  1585.  
  1586. Total triangle count: 51090
  1587. Writing c:\users\insignia_inc\desktop\tf2 server\maps\cp\cp_patio\cp_patio_soccer_night_beta_x1.bsp
  1588. 1 minute, 40 seconds elapsed
  1589.  
  1590.  
  1591.  
  1592. materialPath: c:\program files (x86)\steam\steamapps\segomel\team fortress 2\tf\materials
  1593. Loading c:\users\insignia_inc\desktop\tf2 server\maps\cp\cp_patio\cp_patio_soccer_night_beta_x1.vmf
  1594. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  1595. fixing up env_cubemap materials on brush sides...
  1596. env_cubemap pointing at deleted brushside near (0, 1644, 116)
  1597. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10
  1598. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1323.4 2464.9 153.7)
  1599. Leaf 0 contents: CONTENTS_SOLID
  1600. Leaf 1 contents:
  1601. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  1602. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  1603. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  1604. Candidate brush IDs: Brush 11733:
  1605.  
  1606.  
  1607. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1323.9 2464.6 153.5)
  1608. Leaf 0 contents: CONTENTS_SOLID
  1609. Leaf 1 contents:
  1610. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  1611. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  1612. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  1613. Candidate brush IDs: Brush 11733:
  1614.  
  1615.  
  1616. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1325.6 2462.9 161.2)
  1617. Leaf 0 contents:
  1618. Leaf 1 contents: CONTENTS_SOLID
  1619. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  1620. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  1621. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  1622. Candidate brush IDs: Brush 11733:
  1623.  
  1624.  
  1625. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1323.7 2464.6 153.6)
  1626. Leaf 0 contents:
  1627. Leaf 1 contents: CONTENTS_SOLID
  1628. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  1629. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  1630. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  1631. Candidate brush IDs: Brush 11733:
  1632.  
  1633.  
  1634. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1502.1 -2365.4 423.3)
  1635. Leaf 0 contents: CONTENTS_SOLID
  1636. Leaf 1 contents:
  1637. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  1638. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  1639. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  1640. Candidate brush IDs: Brush 12380:
  1641.  
  1642.  
  1643. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1509.9 -2362.6 420.1)
  1644. Leaf 0 contents: CONTENTS_SOLID
  1645. Leaf 1 contents:
  1646. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  1647. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  1648. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  1649. Candidate brush IDs: Brush 12380:
  1650.  
  1651.  
  1652. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1531.4 -2360.2 165.9)
  1653. Leaf 0 contents:
  1654. Leaf 1 contents: CONTENTS_SOLID
  1655. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  1656. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  1657. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  1658. Candidate brush IDs: Brush 12366:
  1659.  
  1660.  
  1661. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1533.5 -2361.9 166.5)
  1662. Leaf 0 contents:
  1663. Leaf 1 contents: CONTENTS_SOLID
  1664. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  1665. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  1666. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  1667. Candidate brush IDs: Brush 12366:
  1668.  
  1669. *** Suppressing further FindPortalSide errors.... ***
  1670. Processing areas...done (0)
  1671. Building Faces...done (1)
  1672. Chop Details...done (0)
  1673. Find Visible Detail Sides...
  1674. Merged 6 detail faces...done (0)
  1675. Merging details...done (0)
  1676. FixTjuncs...
  1677. PruneNodes...
  1678. WriteBSP...
  1679. done (0)
  1680. writing c:\users\insignia_inc\desktop\tf2 server\maps\cp\cp_patio\cp_patio_soccer_night_beta_x1.prt...Building visibility clusters...
  1681. done (0)
  1682. Brush 85581: WARNING, microbrush
  1683. Brush 85584: WARNING, microbrush
  1684. Brush 85587: WARNING, microbrush
  1685. Brush 85590: WARNING, microbrush
  1686. Brush 85593: WARNING, microbrush
  1687. Brush 85596: WARNING, microbrush
  1688. Brush 85599: WARNING, microbrush
  1689. Brush 85602: WARNING, microbrush
  1690. Brush 85605: WARNING, microbrush
  1691. Creating default LDR cubemaps for env_cubemap using skybox materials:
  1692. skybox/sky_day01_09*.vmt
  1693. ! Run buildcubemaps in the engine to get the correct cube maps.
  1694. Creating default HDR cubemaps for env_cubemap using skybox materials:
  1695. skybox/sky_day01_09*.vmt
  1696. ! Run buildcubemaps in the engine to get the correct cube maps.
  1697. Finding displacement neighbors...
  1698. Finding lightmap sample positions...
  1699. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  1700. Building Physics collision data...
  1701. done (0) (472709 bytes)
  1702. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  1703. Compacting texture/material tables...
  1704. Reduced 2610 texinfos to 1477
  1705. Reduced 156 texdatas to 117 (6547 bytes to 4493)
  1706. Writing c:\users\insignia_inc\desktop\tf2 server\maps\cp\cp_patio\cp_patio_soccer_night_beta_x1.bsp
  1707. 8 seconds elapsed
  1708.  
  1709.  
  1710.  
  1711. 8 threads
  1712. reading c:\users\insignia_inc\desktop\tf2 server\maps\cp\cp_patio\cp_patio_soccer_night_beta_x1.bsp
  1713. reading c:\users\insignia_inc\desktop\tf2 server\maps\cp\cp_patio\cp_patio_soccer_night_beta_x1.prt
  1714. 2340 portalclusters
  1715. 6936 numportals
  1716. 0...1...2...3...4...5...6...7...8...9...10Optimized: 244319 visible clusters (0.00%)
  1717. Total clusters visible: 3002873
  1718. Average clusters visible: 1283
  1719. Building PAS...
  1720. Average clusters audible: 1664
  1721. visdatasize:1050729 compressed from 1385280
  1722. writing c:\users\insignia_inc\desktop\tf2 server\maps\cp\cp_patio\cp_patio_soccer_night_beta_x1.bsp
  1723. 2 seconds elapsed
  1724.  
  1725.  
  1726.  
  1727. [Reading texlights from 'lights.rad']
  1728. [34 texlights parsed from 'lights.rad']
  1729.  
  1730. Loading c:\users\insignia_inc\desktop\tf2 server\maps\cp\cp_patio\cp_patio_soccer_night_beta_x1.bsp
  1731. 14307 faces
  1732. 136 degenerate faces
  1733. 1993469 square feet [287059648.00 square inches]
  1734. 0 Displacements
  1735. 0 Square Feet [0.00 Square Inches]
  1736. 14171 patches before subdivision
  1737. 684947 patches after subdivision
  1738. light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
  1739. light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
  1740. light has _fifty_percent_distance of 189.000000 but _zero_percent_distance of 0.000000
  1741. light has _fifty_percent_distance of 941.000000 but _zero_percent_distance of 0.000000
  1742. light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
  1743. light has _fifty_percent_distance of 941.000000 but _zero_percent_distance of 0.000000
  1744. light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
  1745. light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
  1746. light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
  1747. light has _fifty_percent_distance of 941.000000 but _zero_percent_distance of 0.000000
  1748. light has _fifty_percent_distance of 941.000000 but _zero_percent_distance of 0.000000
  1749. light has _fifty_percent_distance of 941.000000 but _zero_percent_distance of 0.000000
  1750. light has _fifty_percent_distance of 189.000000 but _zero_percent_distance of 0.000000
  1751. light has _fifty_percent_distance of 189.000000 but _zero_percent_distance of 0.000000
  1752. light has _fifty_percent_distance of 189.000000 but _zero_percent_distance of 0.000000
  1753. light has _fifty_percent_distance of 941.000000 but _zero_percent_distance of 0.000000
  1754. light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
  1755. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  1756. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  1757. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  1758. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  1759. light has _fifty_percent_distance of 189.000000 but _zero_percent_distance of 0.000000
  1760. light has _fifty_percent_distance of 189.000000 but _zero_percent_distance of 0.000000
  1761. light has _fifty_percent_distance of 1500.000000 but _zero_percent_distance of 0.000000
  1762. light has _fifty_percent_distance of 1500.000000 but _zero_percent_distance of 0.000000
  1763. light has _fifty_percent_distance of 941.000000 but _zero_percent_distance of 0.000000
  1764. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  1765. light has _fifty_percent_distance of 50.000000 but _zero_percent_distance of 0.000000
  1766. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  1767. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  1768. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  1769. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  1770. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  1771. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  1772. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  1773. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  1774. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  1775. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  1776. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  1777. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  1778. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  1779. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  1780. light has _fifty_percent_distance of 941.000000 but _zero_percent_distance of 0.000000
  1781. light has _fifty_percent_distance of 189.000000 but _zero_percent_distance of 0.000000
  1782. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  1783. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  1784. 77 direct lights
  1785. 0...1...2...3...4...5...6...7...8...9...100...1...
  1786.  
  1787.  
  1788. materialPath: c:\program files (x86)\steam\steamapps\segomel\team fortress 2\tf\materials
  1789. Loading c:\users\insignia_inc\desktop\tf2 server\maps\cp\cp_patio\cp_patio_soccer_night_beta_x1.vmf
  1790. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  1791. fixing up env_cubemap materials on brush sides...
  1792. env_cubemap pointing at deleted brushside near (0, 1644, 116)
  1793. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10
  1794. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1323.4 2464.9 153.7)
  1795. Leaf 0 contents: CONTENTS_SOLID
  1796. Leaf 1 contents:
  1797. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  1798. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  1799. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  1800. Candidate brush IDs: Brush 11733:
  1801.  
  1802.  
  1803. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1323.9 2464.6 153.5)
  1804. Leaf 0 contents: CONTENTS_SOLID
  1805. Leaf 1 contents:
  1806. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  1807. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  1808. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  1809. Candidate brush IDs: Brush 11733:
  1810.  
  1811.  
  1812. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1325.6 2462.9 161.2)
  1813. Leaf 0 contents:
  1814. Leaf 1 contents: CONTENTS_SOLID
  1815. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  1816. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  1817. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  1818. Candidate brush IDs: Brush 11733:
  1819.  
  1820.  
  1821. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1323.7 2464.6 153.6)
  1822. Leaf 0 contents:
  1823. Leaf 1 contents: CONTENTS_SOLID
  1824. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  1825. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  1826. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  1827. Candidate brush IDs: Brush 11733:
  1828.  
  1829.  
  1830. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1502.1 -2365.4 423.3)
  1831. Leaf 0 contents: CONTENTS_SOLID
  1832. Leaf 1 contents:
  1833. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  1834. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  1835. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  1836. Candidate brush IDs: Brush 12380:
  1837.  
  1838.  
  1839. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1509.9 -2362.6 420.1)
  1840. Leaf 0 contents: CONTENTS_SOLID
  1841. Leaf 1 contents:
  1842. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  1843. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  1844. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  1845. Candidate brush IDs: Brush 12380:
  1846.  
  1847.  
  1848. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1531.4 -2360.2 165.9)
  1849. Leaf 0 contents:
  1850. Leaf 1 contents: CONTENTS_SOLID
  1851. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  1852. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  1853. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  1854. Candidate brush IDs: Brush 12366:
  1855.  
  1856.  
  1857. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1533.5 -2361.9 166.5)
  1858. Leaf 0 contents:
  1859. Leaf 1 contents: CONTENTS_SOLID
  1860. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  1861. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  1862. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  1863. Candidate brush IDs: Brush 12366:
  1864.  
  1865. *** Suppressing further FindPortalSide errors.... ***
  1866. Processing areas...done (0)
  1867. Building Faces...done (0)
  1868. Chop Details...done (0)
  1869. Find Visible Detail Sides...
  1870. Merged 6 detail faces...done (0)
  1871. Merging details...done (0)
  1872. FixTjuncs...
  1873. PruneNodes...
  1874. WriteBSP...
  1875. done (1)
  1876. writing c:\users\insignia_inc\desktop\tf2 server\maps\cp\cp_patio\cp_patio_soccer_night_beta_x1.prt...Building visibility clusters...
  1877. done (0)
  1878. Brush 85581: WARNING, microbrush
  1879. Brush 85584: WARNING, microbrush
  1880. Brush 85587: WARNING, microbrush
  1881. Brush 85590: WARNING, microbrush
  1882. Brush 85593: WARNING, microbrush
  1883. Brush 85596: WARNING, microbrush
  1884. Brush 85599: WARNING, microbrush
  1885. Brush 85602: WARNING, microbrush
  1886. Brush 85605: WARNING, microbrush
  1887. Creating default LDR cubemaps for env_cubemap using skybox materials:
  1888. skybox/sky_day01_09*.vmt
  1889. ! Run buildcubemaps in the engine to get the correct cube maps.
  1890. Creating default HDR cubemaps for env_cubemap using skybox materials:
  1891. skybox/sky_day01_09*.vmt
  1892. ! Run buildcubemaps in the engine to get the correct cube maps.
  1893. Finding displacement neighbors...
  1894. Finding lightmap sample positions...
  1895. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  1896. Building Physics collision data...
  1897. done (0) (473200 bytes)
  1898. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  1899. Compacting texture/material tables...
  1900. Reduced 2611 texinfos to 1477
  1901. Reduced 152 texdatas to 117 (6196 bytes to 4493)
  1902. Writing c:\users\insignia_inc\desktop\tf2 server\maps\cp\cp_patio\cp_patio_soccer_night_beta_x1.bsp
  1903. 8 seconds elapsed
  1904.  
  1905.  
  1906.  
  1907. 8 threads
  1908. reading c:\users\insignia_inc\desktop\tf2 server\maps\cp\cp_patio\cp_patio_soccer_night_beta_x1.bsp
  1909. reading c:\users\insignia_inc\desktop\tf2 server\maps\cp\cp_patio\cp_patio_soccer_night_beta_x1.prt
  1910. 2340 portalclusters
  1911. 6936 numportals
  1912. 0...1...2...3...4...5...6...7...8...9...10Optimized: 244319 visible clusters (0.00%)
  1913. Total clusters visible: 3002873
  1914. Average clusters visible: 1283
  1915. Building PAS...
  1916. Average clusters audible: 1664
  1917. visdatasize:1050729 compressed from 1385280
  1918. writing c:\users\insignia_inc\desktop\tf2 server\maps\cp\cp_patio\cp_patio_soccer_night_beta_x1.bsp
  1919. 2 seconds elapsed
  1920.  
  1921.  
  1922.  
  1923. [Reading texlights from 'lights.rad']
  1924. [34 texlights parsed from 'lights.rad']
  1925.  
  1926. Loading c:\users\insignia_inc\desktop\tf2 server\maps\cp\cp_patio\cp_patio_soccer_night_beta_x1.bsp
  1927. 14307 faces
  1928. 136 degenerate faces
  1929. 1993469 square feet [287059648.00 square inches]
  1930. 0 Displacements
  1931. 0 Square Feet [0.00 Square Inches]
  1932. 14171 patches before subdivision
  1933. 684947 patches after subdivision
  1934. light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
  1935. light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
  1936. light has _fifty_percent_distance of 189.000000 but _zero_percent_distance of 0.000000
  1937. light has _fifty_percent_distance of 941.000000 but _zero_percent_distance of 0.000000
  1938. light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
  1939. light has _fifty_percent_distance of 941.000000 but _zero_percent_distance of 0.000000
  1940. light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
  1941. light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
  1942. light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
  1943. light has _fifty_percent_distance of 941.000000 but _zero_percent_distance of 0.000000
  1944. light has _fifty_percent_distance of 941.000000 but _zero_percent_distance of 0.000000
  1945. light has _fifty_percent_distance of 941.000000 but _zero_percent_distance of 0.000000
  1946. light has _fifty_percent_distance of 189.000000 but _zero_percent_distance of 0.000000
  1947. light has _fifty_percent_distance of 189.000000 but _zero_percent_distance of 0.000000
  1948. light has _fifty_percent_distance of 189.000000 but _zero_percent_distance of 0.000000
  1949. light has _fifty_percent_distance of 941.000000 but _zero_percent_distance of 0.000000
  1950. light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
  1951. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  1952. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  1953. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  1954. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  1955. light has _fifty_percent_distance of 189.000000 but _zero_percent_distance of 0.000000
  1956. light has _fifty_percent_distance of 189.000000 but _zero_percent_distance of 0.000000
  1957. light has _fifty_percent_distance of 1500.000000 but _zero_percent_distance of 0.000000
  1958. light has _fifty_percent_distance of 1500.000000 but _zero_percent_distance of 0.000000
  1959. light has _fifty_percent_distance of 941.000000 but _zero_percent_distance of 0.000000
  1960. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  1961. light has _fifty_percent_distance of 50.000000 but _zero_percent_distance of 0.000000
  1962. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  1963. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  1964. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  1965. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  1966. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  1967. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  1968. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  1969. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  1970. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  1971. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  1972. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  1973. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  1974. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  1975. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  1976. light has _fifty_percent_distance of 941.000000 but _zero_percent_distance of 0.000000
  1977. light has _fifty_percent_distance of 189.000000 but _zero_percent_distance of 0.000000
  1978. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  1979. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  1980. 77 direct lights
  1981. 0...1...2...3...4...5...6...7...8...9...100...1...
  1982.  
  1983.  
  1984. materialPath: c:\program files (x86)\steam\steamapps\segomel\team fortress 2\tf\materials
  1985. Loading C:\Users\Insignia_Inc\Desktop\TF2 Server\Maps\cp\cp_patio\cp_patio_soccer_night_beta_x1.vmf
  1986. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  1987. fixing up env_cubemap materials on brush sides...
  1988. env_cubemap pointing at deleted brushside near (0, 1644, 116)
  1989. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10
  1990. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1323.4 2464.9 153.7)
  1991. Leaf 0 contents: CONTENTS_SOLID
  1992. Leaf 1 contents:
  1993. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  1994. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  1995. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  1996. Candidate brush IDs: Brush 11733:
  1997.  
  1998.  
  1999. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1323.9 2464.6 153.5)
  2000. Leaf 0 contents: CONTENTS_SOLID
  2001. Leaf 1 contents:
  2002. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  2003. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  2004. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  2005. Candidate brush IDs: Brush 11733:
  2006.  
  2007.  
  2008. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1325.6 2462.9 161.2)
  2009. Leaf 0 contents:
  2010. Leaf 1 contents: CONTENTS_SOLID
  2011. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  2012. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  2013. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  2014. Candidate brush IDs: Brush 11733:
  2015.  
  2016.  
  2017. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1323.7 2464.6 153.6)
  2018. Leaf 0 contents:
  2019. Leaf 1 contents: CONTENTS_SOLID
  2020. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  2021. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  2022. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  2023. Candidate brush IDs: Brush 11733:
  2024.  
  2025.  
  2026. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1502.1 -2365.4 423.3)
  2027. Leaf 0 contents: CONTENTS_SOLID
  2028. Leaf 1 contents:
  2029. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  2030. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  2031. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  2032. Candidate brush IDs: Brush 12380:
  2033.  
  2034.  
  2035. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1509.9 -2362.6 420.1)
  2036. Leaf 0 contents: CONTENTS_SOLID
  2037. Leaf 1 contents:
  2038. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  2039. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  2040. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  2041. Candidate brush IDs: Brush 12380:
  2042.  
  2043.  
  2044. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1531.4 -2360.2 165.9)
  2045. Leaf 0 contents:
  2046. Leaf 1 contents: CONTENTS_SOLID
  2047. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  2048. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  2049. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  2050. Candidate brush IDs: Brush 12366:
  2051.  
  2052.  
  2053. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1533.5 -2361.9 166.5)
  2054. Leaf 0 contents:
  2055. Leaf 1 contents: CONTENTS_SOLID
  2056. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  2057. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  2058. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  2059. Candidate brush IDs: Brush 12366:
  2060.  
  2061. *** Suppressing further FindPortalSide errors.... ***
  2062. Processing areas...done (0)
  2063. Building Faces...done (0)
  2064. Chop Details...done (0)
  2065. Find Visible Detail Sides...
  2066. Merged 6 detail faces...done (0)
  2067. Merging details...done (0)
  2068. FixTjuncs...
  2069. PruneNodes...
  2070. WriteBSP...
  2071. done (0)
  2072. writing C:\Users\Insignia_Inc\Desktop\TF2 Server\Maps\cp\cp_patio\cp_patio_soccer_night_beta_x1.prt...Building visibility clusters...
  2073. done (0)
  2074. Brush 85581: WARNING, microbrush
  2075. Brush 85584: WARNING, microbrush
  2076. Brush 85587: WARNING, microbrush
  2077. Brush 85590: WARNING, microbrush
  2078. Brush 85593: WARNING, microbrush
  2079. Brush 85596: WARNING, microbrush
  2080. Brush 85599: WARNING, microbrush
  2081. Brush 85602: WARNING, microbrush
  2082. Brush 85605: WARNING, microbrush
  2083. Creating default LDR cubemaps for env_cubemap using skybox materials:
  2084. skybox/sky_day01_09*.vmt
  2085. ! Run buildcubemaps in the engine to get the correct cube maps.
  2086. Creating default HDR cubemaps for env_cubemap using skybox materials:
  2087. skybox/sky_day01_09*.vmt
  2088. ! Run buildcubemaps in the engine to get the correct cube maps.
  2089. Finding displacement neighbors...
  2090. Finding lightmap sample positions...
  2091. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  2092. Building Physics collision data...
  2093. done (1) (473200 bytes)
  2094. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  2095. Compacting texture/material tables...
  2096. Reduced 2611 texinfos to 1477
  2097. Reduced 152 texdatas to 117 (6196 bytes to 4493)
  2098. Writing C:\Users\Insignia_Inc\Desktop\TF2 Server\Maps\cp\cp_patio\cp_patio_soccer_night_beta_x1.bsp
  2099. 8 seconds elapsed
  2100.  
  2101.  
  2102.  
  2103. 8 threads
  2104. reading c:\users\insignia_inc\desktop\tf2 server\maps\cp\cp_patio\cp_patio_soccer_night_beta_x1.bsp
  2105. reading c:\users\insignia_inc\desktop\tf2 server\maps\cp\cp_patio\cp_patio_soccer_night_beta_x1.prt
  2106. 2340 portalclusters
  2107. 6936 numportals
  2108. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5.
  2109.  
  2110.  
  2111. materialPath: c:\program files (x86)\steam\steamapps\segomel\team fortress 2\tf\materials
  2112. Loading c:\users\insignia_inc\desktop\tf2 server\maps\cp\cp_patio\cp_patio_soccer_night_beta_x1.vmf
  2113. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  2114. fixing up env_cubemap materials on brush sides...
  2115. env_cubemap pointing at deleted brushside near (0, 1644, 116)
  2116. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10
  2117. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1323.4 2464.9 153.7)
  2118. Leaf 0 contents: CONTENTS_SOLID
  2119. Leaf 1 contents:
  2120. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  2121. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  2122. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  2123. Candidate brush IDs: Brush 11733:
  2124.  
  2125.  
  2126. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1323.9 2464.6 153.5)
  2127. Leaf 0 contents: CONTENTS_SOLID
  2128. Leaf 1 contents:
  2129. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  2130. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  2131. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  2132. Candidate brush IDs: Brush 11733:
  2133.  
  2134.  
  2135. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1325.6 2462.9 161.2)
  2136. Leaf 0 contents:
  2137. Leaf 1 contents: CONTENTS_SOLID
  2138. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  2139. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  2140. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  2141. Candidate brush IDs: Brush 11733:
  2142.  
  2143.  
  2144. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1323.7 2464.6 153.6)
  2145. Leaf 0 contents:
  2146. Leaf 1 contents: CONTENTS_SOLID
  2147. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  2148. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  2149. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  2150. Candidate brush IDs: Brush 11733:
  2151.  
  2152.  
  2153. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1502.1 -2365.4 423.3)
  2154. Leaf 0 contents: CONTENTS_SOLID
  2155. Leaf 1 contents:
  2156. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  2157. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  2158. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  2159. Candidate brush IDs: Brush 12380:
  2160.  
  2161.  
  2162. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1509.9 -2362.6 420.1)
  2163. Leaf 0 contents: CONTENTS_SOLID
  2164. Leaf 1 contents:
  2165. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  2166. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  2167. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  2168. Candidate brush IDs: Brush 12380:
  2169.  
  2170.  
  2171. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1531.4 -2360.2 165.9)
  2172. Leaf 0 contents:
  2173. Leaf 1 contents: CONTENTS_SOLID
  2174. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  2175. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  2176. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  2177. Candidate brush IDs: Brush 12366:
  2178.  
  2179.  
  2180. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1533.5 -2361.9 166.5)
  2181. Leaf 0 contents:
  2182. Leaf 1 contents: CONTENTS_SOLID
  2183. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  2184. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  2185. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  2186. Candidate brush IDs: Brush 12366:
  2187.  
  2188. *** Suppressing further FindPortalSide errors.... ***
  2189. Processing areas...done (0)
  2190. Building Faces...done (1)
  2191. Chop Details...done (0)
  2192. Find Visible Detail Sides...
  2193. Merged 6 detail faces...done (0)
  2194. Merging details...done (0)
  2195. FixTjuncs...
  2196. PruneNodes...
  2197. WriteBSP...
  2198. done (0)
  2199. writing c:\users\insignia_inc\desktop\tf2 server\maps\cp\cp_patio\cp_patio_soccer_night_beta_x1.prt...Building visibility clusters...
  2200. done (0)
  2201. Brush 85581: WARNING, microbrush
  2202. Brush 85584: WARNING, microbrush
  2203. Brush 85587: WARNING, microbrush
  2204. Brush 85590: WARNING, microbrush
  2205. Brush 85593: WARNING, microbrush
  2206. Brush 85596: WARNING, microbrush
  2207. Brush 85599: WARNING, microbrush
  2208. Brush 85602: WARNING, microbrush
  2209. Brush 85605: WARNING, microbrush
  2210. Creating default LDR cubemaps for env_cubemap using skybox materials:
  2211. skybox/sky_day01_09*.vmt
  2212. ! Run buildcubemaps in the engine to get the correct cube maps.
  2213. Creating default HDR cubemaps for env_cubemap using skybox materials:
  2214. skybox/sky_day01_09*.vmt
  2215. ! Run buildcubemaps in the engine to get the correct cube maps.
  2216. Finding displacement neighbors...
  2217. Finding lightmap sample positions...
  2218. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  2219. Building Physics collision data...
  2220. done (1) (471656 bytes)
  2221. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  2222. Compacting texture/material tables...
  2223. Reduced 2609 texinfos to 1466
  2224. Reduced 158 texdatas to 118 (6773 bytes to 4738)
  2225. Writing c:\users\insignia_inc\desktop\tf2 server\maps\cp\cp_patio\cp_patio_soccer_night_beta_x1.bsp
  2226. 10 seconds elapsed
  2227.  
  2228.  
  2229.  
  2230. 8 threads
  2231. reading c:\users\insignia_inc\desktop\tf2 server\maps\cp\cp_patio\cp_patio_soccer_night_beta_x1.bsp
  2232. reading c:\users\insignia_inc\desktop\tf2 server\maps\cp\cp_patio\cp_patio_soccer_night_beta_x1.prt
  2233. 2313 portalclusters
  2234. 6810 numportals
  2235. 0...1...2...3...4...5...6...7...8...9...10Optimized: 240609 visible clusters (0.00%)
  2236. Total clusters visible: 2903048
  2237. Average clusters visible: 1255
  2238. Building PAS...
  2239. Average clusters audible: 1637
  2240. visdatasize:1021588 compressed from 1369296
  2241. writing c:\users\insignia_inc\desktop\tf2 server\maps\cp\cp_patio\cp_patio_soccer_night_beta_x1.bsp
  2242. 2 seconds elapsed
  2243.  
  2244.  
  2245.  
  2246. [Reading texlights from 'lights.rad']
  2247. [34 texlights parsed from 'lights.rad']
  2248.  
  2249. Loading c:\users\insignia_inc\desktop\tf2 server\maps\cp\cp_patio\cp_patio_soccer_night_beta_x1.bsp
  2250. 19059 faces
  2251. 136 degenerate faces
  2252. 1692729 square feet [243753088.00 square inches]
  2253. 0 Displacements
  2254. 0 Square Feet [0.00 Square Inches]
  2255. 18923 patches before subdivision
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