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- materialPath: c:\program files (x86)\steam\steamapps\segomel\team fortress 2\tf\materials
- Loading c:\users\insignia_inc\desktop\tf2 server\maps\cp\cp_patio\cp_patio_soccer_night_beta_x1.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- fixing up env_cubemap materials on brush sides...
- env_cubemap pointing at deleted brushside near (0, 1644, 116)
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1318.1 2459.6 155.9)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 11733:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1323.4 2464.9 153.7)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 11733:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1323.9 2464.6 153.5)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 11733:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1320.8 2457.1 154.8)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 11733:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1320.2 2457.3 155.1)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 11733:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1325.5 2463.1 161.2)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 11733:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1325.7 2462.7 161.2)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 11733:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1318.4 2459.1 156.9)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 11733:
- *** Suppressing further FindPortalSide errors.... ***
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 6 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (1)
- writing c:\users\insignia_inc\desktop\tf2 server\maps\cp\cp_patio\cp_patio_soccer_night_beta_x1.prt...Building visibility clusters...
- done (0)
- Brush 85581: WARNING, microbrush
- Brush 85584: WARNING, microbrush
- Brush 85587: WARNING, microbrush
- Brush 85590: WARNING, microbrush
- Brush 85593: WARNING, microbrush
- Brush 85596: WARNING, microbrush
- Brush 85599: WARNING, microbrush
- Brush 85602: WARNING, microbrush
- Brush 85605: WARNING, microbrush
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_09*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_09*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (470205 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 2499 texinfos to 1395
- Reduced 150 texdatas to 113 (6178 bytes to 4205)
- Writing c:\users\insignia_inc\desktop\tf2 server\maps\cp\cp_patio\cp_patio_soccer_night_beta_x1.bsp
- 7 seconds elapsed
- 8 threads
- reading c:\users\insignia_inc\desktop\tf2 server\maps\cp\cp_patio\cp_patio_soccer_night_beta_x1.bsp
- reading c:\users\insignia_inc\desktop\tf2 server\maps\cp\cp_patio\cp_patio_soccer_night_beta_x1.prt
- 2049 portalclusters
- 6167 numportals
- 0...1...2...3...4...5...6...7...8...9...10Optimized: 198863 visible clusters (0.00%)
- Total clusters visible: 2678568
- Average clusters visible: 1307
- Building PAS...
- Average clusters audible: 1629
- visdatasize:819301 compressed from 1081872
- writing c:\users\insignia_inc\desktop\tf2 server\maps\cp\cp_patio\cp_patio_soccer_night_beta_x1.bsp
- 2 seconds elapsed
- [Reading texlights from 'lights.rad']
- [34 texlights parsed from 'lights.rad']
- Loading c:\users\insignia_inc\desktop\tf2 server\maps\cp\cp_patio\cp_patio_soccer_night_beta_x1.bsp
- 10395 faces
- 138 degenerate faces
- 1480727 square feet [213224800.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 10257 patches before subdivision
- 318597 patches after subdivision
- light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 189.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 941.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 941.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 941.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 941.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 941.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 189.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 189.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 189.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 941.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 189.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 189.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 941.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 941.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 941.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
- 57 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8
- materialPath: c:\program files (x86)\steam\steamapps\segomel\team fortress 2\tf\materials
- Loading C:\Users\Insignia_Inc\Desktop\TF2 Server\Maps\cp\cp_patio\cp_patio_soccer_night_beta_x1.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- fixing up env_cubemap materials on brush sides...
- env_cubemap pointing at deleted brushside near (0, 1644, 116)
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1318.1 2459.6 155.9)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 11733:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1323.4 2464.9 153.7)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 11733:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1323.9 2464.6 153.5)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 11733:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1320.8 2457.1 154.8)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 11733:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1320.2 2457.3 155.1)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 11733:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1325.5 2463.1 161.2)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 11733:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1325.7 2462.7 161.2)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 11733:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1318.4 2459.1 156.9)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 11733:
- *** Suppressing further FindPortalSide errors.... ***
- Processing areas...done (0)
- Building Faces...done (1)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 6 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Users\Insignia_Inc\Desktop\TF2 Server\Maps\cp\cp_patio\cp_patio_soccer_night_beta_x1.prt...Building visibility clusters...
- done (0)
- Brush 85581: WARNING, microbrush
- Brush 85584: WARNING, microbrush
- Brush 85587: WARNING, microbrush
- Brush 85590: WARNING, microbrush
- Brush 85593: WARNING, microbrush
- Brush 85596: WARNING, microbrush
- Brush 85599: WARNING, microbrush
- Brush 85602: WARNING, microbrush
- Brush 85605: WARNING, microbrush
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_09*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_09*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (475519 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 2559 texinfos to 1423
- Reduced 152 texdatas to 115 (6324 bytes to 4351)
- Writing C:\Users\Insignia_Inc\Desktop\TF2 Server\Maps\cp\cp_patio\cp_patio_soccer_night_beta_x1.bsp
- 6 seconds elapsed
- 8 threads
- reading c:\users\insignia_inc\desktop\tf2 server\maps\cp\cp_patio\cp_patio_soccer_night_beta_x1.bsp
- reading c:\users\insignia_inc\desktop\tf2 server\maps\cp\cp_patio\cp_patio_soccer_night_beta_x1.prt
- 2069 portalclusters
- 6206 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6..
- materialPath: c:\program files (x86)\steam\steamapps\segomel\team fortress 2\tf\materials
- Loading C:\Users\Insignia_Inc\Desktop\TF2 Server\Maps\cp\cp_patio\cp_patio_soccer_night_beta_x1.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- fixing up env_cubemap materials on brush sides...
- env_cubemap pointing at deleted brushside near (0, 1644, 116)
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1318.1 2459.6 155.9)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 11733:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1323.4 2464.9 153.7)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 11733:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1323.9 2464.6 153.5)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 11733:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1320.8 2457.1 154.8)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 11733:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1320.2 2457.3 155.1)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 11733:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1325.5 2463.1 161.2)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 11733:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1325.7 2462.7 161.2)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 11733:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1318.4 2459.1 156.9)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 11733:
- *** Suppressing further FindPortalSide errors.... ***
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 6 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (1)
- writing C:\Users\Insignia_Inc\Desktop\TF2 Server\Maps\cp\cp_patio\cp_patio_soccer_night_beta_x1.prt...Building visibility clusters...
- done (0)
- Brush 85581: WARNING, microbrush
- Brush 85584: WARNING, microbrush
- Brush 85587: WARNING, microbrush
- Brush 85590: WARNING, microbrush
- Brush 85593: WARNING, microbrush
- Brush 85596: WARNING, microbrush
- Brush 85599: WARNING, microbrush
- Brush 85602: WARNING, microbrush
- Brush 85605: WARNING, microbrush
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_09*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_09*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (2) (475519 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 2559 texinfos to 1423
- Reduced 152 texdatas to 115 (6324 bytes to 4351)
- Writing C:\Users\Insignia_Inc\Desktop\TF2 Server\Maps\cp\cp_patio\cp_patio_soccer_night_beta_x1.bsp
- 17 seconds elapsed
- 8 threads
- reading c:\users\insignia_inc\desktop\tf2 server\maps\cp\cp_patio\cp_patio_soccer_night_beta_x1.bsp
- reading c:\users\insignia_inc\desktop\tf2 server\maps\cp\cp_patio\cp_patio_soccer_night_beta_x1.prt
- 2071 portalclusters
- 6213 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3....4...75.....6...8.7...
- materialPath: c:\program files (x86)\steam\steamapps\segomel\team fortress 2\tf\materials
- Loading C:\Users\Insignia_Inc\Desktop\TF2 Server\Maps\cp\cp_patio\cp_patio_soccer_night_beta_x1.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- fixing up env_cubemap materials on brush sides...
- env_cubemap pointing at deleted brushside near (0, 1644, 116)
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1318.1 2459.6 155.9)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 11733:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1323.4 2464.9 153.7)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 11733:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1323.9 2464.6 153.5)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 11733:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1320.8 2457.1 154.8)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 11733:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1320.2 2457.3 155.1)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 11733:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1325.5 2463.1 161.2)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 11733:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1325.7 2462.7 161.2)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 11733:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1318.4 2459.1 156.9)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 11733:
- *** Suppressing further FindPortalSide errors.... ***
- Processing areas...done (0)
- Building Faces...done (1)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 6 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Users\Insignia_Inc\Desktop\TF2 Server\Maps\cp\cp_patio\cp_patio_soccer_night_beta_x1.prt...Building visibility clusters...
- done (0)
- Brush 85581: WARNING, microbrush
- Brush 85584: WARNING, microbrush
- Brush 85587: WARNING, microbrush
- Brush 85590: WARNING, microbrush
- Brush 85593: WARNING, microbrush
- Brush 85596: WARNING, microbrush
- Brush 85599: WARNING, microbrush
- Brush 85602: WARNING, microbrush
- Brush 85605: WARNING, microbrush
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_09*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_09*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (475519 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 2559 texinfos to 1423
- Reduced 152 texdatas to 115 (6324 bytes to 4351)
- Writing C:\Users\Insignia_Inc\Desktop\TF2 Server\Maps\cp\cp_patio\cp_patio_soccer_night_beta_x1.bsp
- 6 seconds elapsed
- 8 threads
- reading c:\users\insignia_inc\desktop\tf2 server\maps\cp\cp_patio\cp_patio_soccer_night_beta_x1.bsp
- reading c:\users\insignia_inc\desktop\tf2 server\maps\cp\cp_patio\cp_patio_soccer_night_beta_x1.prt
- 2071 portalclusters
- 6213 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...
- materialPath: c:\program files (x86)\steam\steamapps\segomel\team fortress 2\tf\materials
- Loading C:\Users\Insignia_Inc\Desktop\TF2 Server\Maps\cp\cp_patio\cp_patio_soccer_night_beta_x1.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- fixing up env_cubemap materials on brush sides...
- env_cubemap pointing at deleted brushside near (0, 1644, 116)
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1318.1 2459.6 155.9)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 11733:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1323.4 2464.9 153.7)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 11733:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1323.9 2464.6 153.5)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 11733:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1320.8 2457.1 154.8)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 11733:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1320.2 2457.3 155.1)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 11733:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1325.5 2463.1 161.2)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 11733:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1325.7 2462.7 161.2)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 11733:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1318.4 2459.1 156.9)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 11733:
- *** Suppressing further FindPortalSide errors.... ***
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 6 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Users\Insignia_Inc\Desktop\TF2 Server\Maps\cp\cp_patio\cp_patio_soccer_night_beta_x1.prt...Building visibility clusters...
- done (0)
- Brush 85581: WARNING, microbrush
- Brush 85584: WARNING, microbrush
- Brush 85587: WARNING, microbrush
- Brush 85590: WARNING, microbrush
- Brush 85593: WARNING, microbrush
- Brush 85596: WARNING, microbrush
- Brush 85599: WARNING, microbrush
- Brush 85602: WARNING, microbrush
- Brush 85605: WARNING, microbrush
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_09*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_09*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (1) (475519 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 2559 texinfos to 1423
- Reduced 152 texdatas to 115 (6324 bytes to 4351)
- Writing C:\Users\Insignia_Inc\Desktop\TF2 Server\Maps\cp\cp_patio\cp_patio_soccer_night_beta_x1.bsp
- 6 seconds elapsed
- 8 threads
- reading c:\users\insignia_inc\desktop\tf2 server\maps\cp\cp_patio\cp_patio_soccer_night_beta_x1.bsp
- reading c:\users\insignia_inc\desktop\tf2 server\maps\cp\cp_patio\cp_patio_soccer_night_beta_x1.prt
- 2071 portalclusters
- 6213 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 9371 visible clusters (0.00%)
- Total clusters visible: 1380098
- Average clusters visible: 666
- Building PAS...
- Average clusters audible: 1510
- visdatasize:730769 compressed from 1093488
- writing c:\users\insignia_inc\desktop\tf2 server\maps\cp\cp_patio\cp_patio_soccer_night_beta_x1.bsp
- 5 hours, 55 minutes, 45 seconds elapsed
- [Reading texlights from 'lights.rad']
- [34 texlights parsed from 'lights.rad']
- Loading c:\users\insignia_inc\desktop\tf2 server\maps\cp\cp_patio\cp_patio_soccer_night_beta_x1.bsp
- 10465 faces
- 138 degenerate faces
- 1480728 square feet [213224896.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 10327 patches before subdivision
- 318667 patches after subdivision
- light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 189.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 941.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 941.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 941.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 941.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 941.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 189.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 189.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 189.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 941.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 189.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 189.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 1500.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 1500.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 941.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 50.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 941.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 189.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- 77 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...
- materialPath: c:\program files (x86)\steam\steamapps\segomel\team fortress 2\tf\materials
- Loading C:\Users\Insignia_Inc\Desktop\TF2 Server\Maps\cp\cp_patio\cp_patio_soccer_night_beta_x1.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- fixing up env_cubemap materials on brush sides...
- env_cubemap pointing at deleted brushside near (0, 1644, 116)
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1318.1 2459.6 155.9)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 11733:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1323.4 2464.9 153.7)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 11733:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1323.9 2464.6 153.5)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 11733:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1320.8 2457.1 154.8)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 11733:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1320.2 2457.3 155.1)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 11733:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1325.5 2463.1 161.2)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 11733:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1325.7 2462.7 161.2)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 11733:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1318.4 2459.1 156.9)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 11733:
- *** Suppressing further FindPortalSide errors.... ***
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 6 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (1)
- writing C:\Users\Insignia_Inc\Desktop\TF2 Server\Maps\cp\cp_patio\cp_patio_soccer_night_beta_x1.prt...Building visibility clusters...
- done (0)
- Brush 85581: WARNING, microbrush
- Brush 85584: WARNING, microbrush
- Brush 85587: WARNING, microbrush
- Brush 85590: WARNING, microbrush
- Brush 85593: WARNING, microbrush
- Brush 85596: WARNING, microbrush
- Brush 85599: WARNING, microbrush
- Brush 85602: WARNING, microbrush
- Brush 85605: WARNING, microbrush
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_09*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_09*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (475519 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 2559 texinfos to 1423
- Reduced 152 texdatas to 115 (6324 bytes to 4351)
- Writing C:\Users\Insignia_Inc\Desktop\TF2 Server\Maps\cp\cp_patio\cp_patio_soccer_night_beta_x1.bsp
- 6 seconds elapsed
- 8 threads
- reading c:\users\insignia_inc\desktop\tf2 server\maps\cp\cp_patio\cp_patio_soccer_night_beta_x1.bsp
- reading c:\users\insignia_inc\desktop\tf2 server\maps\cp\cp_patio\cp_patio_soccer_night_beta_x1.prt
- 2071 portalclusters
- 6213 numportals
- 0...1...2...3...4...5...6...7...8...9...10Optimized: 216996 visible clusters (0.00%)
- Total clusters visible: 2724951
- Average clusters visible: 1315
- Building PAS...
- Average clusters audible: 1649
- visdatasize:833861 compressed from 1093488
- writing c:\users\insignia_inc\desktop\tf2 server\maps\cp\cp_patio\cp_patio_soccer_night_beta_x1.bsp
- 2 seconds elapsed
- [Reading texlights from 'lights.rad']
- [34 texlights parsed from 'lights.rad']
- Loading c:\users\insignia_inc\desktop\tf2 server\maps\cp\cp_patio\cp_patio_soccer_night_beta_x1.bsp
- 10465 faces
- 138 degenerate faces
- 1480728 square feet [213224896.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 10327 patches before subdivision
- 318667 patches after subdivision
- light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 189.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 941.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 941.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 941.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 941.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 941.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 189.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 189.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 189.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 941.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 189.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 189.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 1500.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 1500.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 941.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 50.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 941.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 189.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- 77 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8
- materialPath: c:\program files (x86)\steam\steamapps\segomel\team fortress 2\tf\materials
- Loading c:\users\insignia_inc\desktop\tf2 server\maps\cp\cp_patio\cp_patio_soccer_night_beta_x1.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- fixing up env_cubemap materials on brush sides...
- env_cubemap pointing at deleted brushside near (0, 1644, 116)
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1318.1 2459.6 155.9)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 11733:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1323.4 2464.9 153.7)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 11733:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1323.9 2464.6 153.5)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 11733:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1320.8 2457.1 154.8)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 11733:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1320.2 2457.3 155.1)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 11733:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1325.5 2463.1 161.2)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 11733:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1325.7 2462.7 161.2)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 11733:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1318.4 2459.1 156.9)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 11733:
- *** Suppressing further FindPortalSide errors.... ***
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 6 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (1)
- writing c:\users\insignia_inc\desktop\tf2 server\maps\cp\cp_patio\cp_patio_soccer_night_beta_x1.prt...Building visibility clusters...
- done (0)
- Brush 85581: WARNING, microbrush
- Brush 85584: WARNING, microbrush
- Brush 85587: WARNING, microbrush
- Brush 85590: WARNING, microbrush
- Brush 85593: WARNING, microbrush
- Brush 85596: WARNING, microbrush
- Brush 85599: WARNING, microbrush
- Brush 85602: WARNING, microbrush
- Brush 85605: WARNING, microbrush
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_09*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_09*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (475519 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 2559 texinfos to 1423
- Reduced 152 texdatas to 115 (6324 bytes to 4351)
- Writing c:\users\insignia_inc\desktop\tf2 server\maps\cp\cp_patio\cp_patio_soccer_night_beta_x1.bsp
- 6 seconds elapsed
- 8 threads
- reading c:\users\insignia_inc\desktop\tf2 server\maps\cp\cp_patio\cp_patio_soccer_night_beta_x1.bsp
- reading c:\users\insignia_inc\desktop\tf2 server\maps\cp\cp_patio\cp_patio_soccer_night_beta_x1.prt
- 2071 portalclusters
- 6213 numportals
- 0...1...2...3...4...5...6...7...8...9...10Optimized: 216996 visible clusters (0.00%)
- Total clusters visible: 2724951
- Average clusters visible: 1315
- Building PAS...
- Average clusters audible: 1649
- visdatasize:833861 compressed from 1093488
- writing c:\users\insignia_inc\desktop\tf2 server\maps\cp\cp_patio\cp_patio_soccer_night_beta_x1.bsp
- 2 seconds elapsed
- [Reading texlights from 'lights.rad']
- [34 texlights parsed from 'lights.rad']
- Loading c:\users\insignia_inc\desktop\tf2 server\maps\cp\cp_patio\cp_patio_soccer_night_beta_x1.bsp
- 10465 faces
- 138 degenerate faces
- 1480728 square feet [213224896.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 10327 patches before subdivision
- 318667 patches after subdivision
- light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 189.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 941.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 941.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 941.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 941.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 941.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 189.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 189.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 189.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 941.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 189.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 189.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 1500.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 1500.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 941.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 50.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 941.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 189.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- 75 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8
- materialPath: c:\program files (x86)\steam\steamapps\segomel\team fortress 2\tf\materials
- Loading c:\users\insignia_inc\desktop\tf2 server\maps\cp\cp_patio\cp_patio_soccer_night_beta_x1.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- fixing up env_cubemap materials on brush sides...
- env_cubemap pointing at deleted brushside near (0, 1644, 116)
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1323.4 2464.9 153.7)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 11733:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1323.9 2464.6 153.5)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 11733:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1325.6 2462.9 161.2)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 11733:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1323.7 2464.6 153.6)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 11733:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1502.1 -2365.4 423.3)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 12380:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1509.9 -2362.6 420.1)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 12380:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1531.4 -2360.2 165.9)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 12366:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1533.5 -2361.9 166.5)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 12366:
- *** Suppressing further FindPortalSide errors.... ***
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 6 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (1)
- writing c:\users\insignia_inc\desktop\tf2 server\maps\cp\cp_patio\cp_patio_soccer_night_beta_x1.prt...Building visibility clusters...
- done (0)
- Brush 85581: WARNING, microbrush
- Brush 85584: WARNING, microbrush
- Brush 85587: WARNING, microbrush
- Brush 85590: WARNING, microbrush
- Brush 85593: WARNING, microbrush
- Brush 85596: WARNING, microbrush
- Brush 85599: WARNING, microbrush
- Brush 85602: WARNING, microbrush
- Brush 85605: WARNING, microbrush
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_09*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_09*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (475095 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 2586 texinfos to 1437
- Reduced 156 texdatas to 117 (6547 bytes to 4493)
- Writing c:\users\insignia_inc\desktop\tf2 server\maps\cp\cp_patio\cp_patio_soccer_night_beta_x1.bsp
- 6 seconds elapsed
- 8 threads
- reading c:\users\insignia_inc\desktop\tf2 server\maps\cp\cp_patio\cp_patio_soccer_night_beta_x1.bsp
- reading c:\users\insignia_inc\desktop\tf2 server\maps\cp\cp_patio\cp_patio_soccer_night_beta_x1.prt
- 2117 portalclusters
- 6452 numportals
- 0...1...2...3...4...5...6...7...8...9...10Optimized: 289739 visible clusters (0.00%)
- Total clusters visible: 2777514
- Average clusters visible: 1312
- Building PAS...
- Average clusters audible: 1694
- visdatasize:870095 compressed from 1151648
- writing c:\users\insignia_inc\desktop\tf2 server\maps\cp\cp_patio\cp_patio_soccer_night_beta_x1.bsp
- 2 seconds elapsed
- [Reading texlights from 'lights.rad']
- [34 texlights parsed from 'lights.rad']
- Loading c:\users\insignia_inc\desktop\tf2 server\maps\cp\cp_patio\cp_patio_soccer_night_beta_x1.bsp
- 10600 faces
- 138 degenerate faces
- 1526431 square feet [219806112.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 10462 patches before subdivision
- 324490 patches after subdivision
- light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 189.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 941.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 941.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 941.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 941.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 941.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 189.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 189.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 189.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 941.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 189.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 189.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 1500.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 1500.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 941.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 50.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 941.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 189.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- 75 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...
- materialPath: c:\program files (x86)\steam\steamapps\segomel\team fortress 2\tf\materials
- Loading c:\users\insignia_inc\desktop\tf2 server\maps\cp\cp_patio\cp_patio_soccer_night_beta_x1.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- fixing up env_cubemap materials on brush sides...
- env_cubemap pointing at deleted brushside near (0, 1644, 116)
- 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
- Entity trigger_hurt (-1903.50 0.00 58.00) leaked!
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1389.9 3324.0 276.7)
- Leaf 0 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER
- Candidate brush IDs: Brush 30863:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1482.9 3324.0 144.8)
- Leaf 0 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER
- Candidate brush IDs: Brush 30863:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1470.1 3324.0 128.4)
- Leaf 0 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER
- Candidate brush IDs: Brush 30863:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1432.5 3324.0 105.5)
- Leaf 0 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER
- Candidate brush IDs: Brush 30863:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1456.4 3324.0 113.7)
- Leaf 0 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER
- Candidate brush IDs: Brush 30863:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1398.6 3324.0 277.4)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER
- Candidate brush IDs: Brush 30863:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1409.4 3324.0 279.7)
- Leaf 0 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER
- Candidate brush IDs: Brush 30863:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1409.4 3324.0 277.4)
- Leaf 0 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER
- Candidate brush IDs: Brush 30863:
- *** Suppressing further FindPortalSide errors.... ***
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 6 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (1)
- Brush 85581: WARNING, microbrush
- Brush 85584: WARNING, microbrush
- Brush 85587: WARNING, microbrush
- Brush 85590: WARNING, microbrush
- Brush 85593: WARNING, microbrush
- Brush 85596: WARNING, microbrush
- Brush 85599: WARNING, microbrush
- Brush 85602: WARNING, microbrush
- Brush 85605: WARNING, microbrush
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_09*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_09*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (474579 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 2614 texinfos to 1515
- Reduced 157 texdatas to 117 (6625 bytes to 4493)
- Writing c:\users\insignia_inc\desktop\tf2 server\maps\cp\cp_patio\cp_patio_soccer_night_beta_x1.bsp
- 10 seconds elapsed
- 8 threads
- reading c:\users\insignia_inc\desktop\tf2 server\maps\cp\cp_patio\cp_patio_soccer_night_beta_x1.bsp
- reading c:\users\insignia_inc\desktop\tf2 server\maps\cp\cp_patio\cp_patio_soccer_night_beta_x1.prt
- LoadPortals: couldn't read c:\users\insignia_inc\desktop\tf2 server\maps\cp\cp_patio\cp_patio_soccer_night_beta_x1.prt
- [Reading texlights from 'lights.rad']
- [34 texlights parsed from 'lights.rad']
- Loading c:\users\insignia_inc\desktop\tf2 server\maps\cp\cp_patio\cp_patio_soccer_night_beta_x1.bsp
- No vis information, direct lighting only.
- 19230 faces
- 164 degenerate faces
- 3359641 square feet [483788416.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 189.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 941.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 941.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 941.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 941.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 941.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 189.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 189.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 189.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 941.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 189.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 189.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 1500.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 1500.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 941.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 50.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 941.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 189.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- 77 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.5316 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 128/1024 6144/49152 (12.5%)
- brushes 1016/8192 12192/98304 (12.4%)
- brushsides 10406/65536 83248/524288 (15.9%)
- planes 12742/65536 254840/1310720 (19.4%)
- vertexes 27150/65536 325800/786432 (41.4%)
- nodes 7018/65536 224576/2097152 (10.7%)
- texinfos 1515/12288 109080/884736 (12.3%)
- texdata 117/2048 3744/65536 ( 5.7%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 19230/65536 1076880/3670016 (29.3%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 4804/65536 269024/3670016 ( 7.3%)
- leaves 7147/65536 228704/2097152 (10.9%)
- leaffaces 21955/65536 43910/131072 (33.5%)
- leafbrushes 3848/65536 7696/131072 ( 5.9%)
- areas 4/256 32/2048 ( 1.6%)
- surfedges 109313/512000 437252/2048000 (21.4%)
- edges 58110/256000 232440/1024000 (22.7%)
- LDR worldlights 77/8192 6776/720896 ( 0.9%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 4/32768 48/393216 ( 0.0%)
- waterstrips 1679/32768 16790/327680 ( 5.1%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 24084/65536 48168/131072 (36.7%)
- cubemapsamples 9/1024 144/16384 ( 0.9%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 123896596/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 137031/393216 (34.8%)
- LDR ambient table 7147/65536 28588/262144 (10.9%)
- HDR ambient table 7147/65536 28588/262144 (10.9%)
- LDR leaf ambient 17636/65536 493808/1835008 (26.9%)
- HDR leaf ambient 7147/65536 200116/1835008 (10.9%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/16358 ( 0.0%)
- pakfile [variable] 1084144/0 ( 0.0%)
- physics [variable] 474579/4194304 (11.3%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 51090
- Writing c:\users\insignia_inc\desktop\tf2 server\maps\cp\cp_patio\cp_patio_soccer_night_beta_x1.bsp
- 1 minute, 40 seconds elapsed
- materialPath: c:\program files (x86)\steam\steamapps\segomel\team fortress 2\tf\materials
- Loading c:\users\insignia_inc\desktop\tf2 server\maps\cp\cp_patio\cp_patio_soccer_night_beta_x1.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- fixing up env_cubemap materials on brush sides...
- env_cubemap pointing at deleted brushside near (0, 1644, 116)
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1323.4 2464.9 153.7)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 11733:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1323.9 2464.6 153.5)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 11733:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1325.6 2462.9 161.2)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 11733:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1323.7 2464.6 153.6)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 11733:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1502.1 -2365.4 423.3)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 12380:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1509.9 -2362.6 420.1)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 12380:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1531.4 -2360.2 165.9)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 12366:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1533.5 -2361.9 166.5)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 12366:
- *** Suppressing further FindPortalSide errors.... ***
- Processing areas...done (0)
- Building Faces...done (1)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 6 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing c:\users\insignia_inc\desktop\tf2 server\maps\cp\cp_patio\cp_patio_soccer_night_beta_x1.prt...Building visibility clusters...
- done (0)
- Brush 85581: WARNING, microbrush
- Brush 85584: WARNING, microbrush
- Brush 85587: WARNING, microbrush
- Brush 85590: WARNING, microbrush
- Brush 85593: WARNING, microbrush
- Brush 85596: WARNING, microbrush
- Brush 85599: WARNING, microbrush
- Brush 85602: WARNING, microbrush
- Brush 85605: WARNING, microbrush
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_09*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_09*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (472709 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 2610 texinfos to 1477
- Reduced 156 texdatas to 117 (6547 bytes to 4493)
- Writing c:\users\insignia_inc\desktop\tf2 server\maps\cp\cp_patio\cp_patio_soccer_night_beta_x1.bsp
- 8 seconds elapsed
- 8 threads
- reading c:\users\insignia_inc\desktop\tf2 server\maps\cp\cp_patio\cp_patio_soccer_night_beta_x1.bsp
- reading c:\users\insignia_inc\desktop\tf2 server\maps\cp\cp_patio\cp_patio_soccer_night_beta_x1.prt
- 2340 portalclusters
- 6936 numportals
- 0...1...2...3...4...5...6...7...8...9...10Optimized: 244319 visible clusters (0.00%)
- Total clusters visible: 3002873
- Average clusters visible: 1283
- Building PAS...
- Average clusters audible: 1664
- visdatasize:1050729 compressed from 1385280
- writing c:\users\insignia_inc\desktop\tf2 server\maps\cp\cp_patio\cp_patio_soccer_night_beta_x1.bsp
- 2 seconds elapsed
- [Reading texlights from 'lights.rad']
- [34 texlights parsed from 'lights.rad']
- Loading c:\users\insignia_inc\desktop\tf2 server\maps\cp\cp_patio\cp_patio_soccer_night_beta_x1.bsp
- 14307 faces
- 136 degenerate faces
- 1993469 square feet [287059648.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 14171 patches before subdivision
- 684947 patches after subdivision
- light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 189.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 941.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 941.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 941.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 941.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 941.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 189.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 189.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 189.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 941.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 189.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 189.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 1500.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 1500.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 941.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 50.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 941.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 189.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- 77 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...
- materialPath: c:\program files (x86)\steam\steamapps\segomel\team fortress 2\tf\materials
- Loading c:\users\insignia_inc\desktop\tf2 server\maps\cp\cp_patio\cp_patio_soccer_night_beta_x1.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- fixing up env_cubemap materials on brush sides...
- env_cubemap pointing at deleted brushside near (0, 1644, 116)
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1323.4 2464.9 153.7)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 11733:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1323.9 2464.6 153.5)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 11733:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1325.6 2462.9 161.2)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 11733:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1323.7 2464.6 153.6)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 11733:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1502.1 -2365.4 423.3)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 12380:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1509.9 -2362.6 420.1)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 12380:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1531.4 -2360.2 165.9)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 12366:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1533.5 -2361.9 166.5)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 12366:
- *** Suppressing further FindPortalSide errors.... ***
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 6 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (1)
- writing c:\users\insignia_inc\desktop\tf2 server\maps\cp\cp_patio\cp_patio_soccer_night_beta_x1.prt...Building visibility clusters...
- done (0)
- Brush 85581: WARNING, microbrush
- Brush 85584: WARNING, microbrush
- Brush 85587: WARNING, microbrush
- Brush 85590: WARNING, microbrush
- Brush 85593: WARNING, microbrush
- Brush 85596: WARNING, microbrush
- Brush 85599: WARNING, microbrush
- Brush 85602: WARNING, microbrush
- Brush 85605: WARNING, microbrush
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_09*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_09*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (473200 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 2611 texinfos to 1477
- Reduced 152 texdatas to 117 (6196 bytes to 4493)
- Writing c:\users\insignia_inc\desktop\tf2 server\maps\cp\cp_patio\cp_patio_soccer_night_beta_x1.bsp
- 8 seconds elapsed
- 8 threads
- reading c:\users\insignia_inc\desktop\tf2 server\maps\cp\cp_patio\cp_patio_soccer_night_beta_x1.bsp
- reading c:\users\insignia_inc\desktop\tf2 server\maps\cp\cp_patio\cp_patio_soccer_night_beta_x1.prt
- 2340 portalclusters
- 6936 numportals
- 0...1...2...3...4...5...6...7...8...9...10Optimized: 244319 visible clusters (0.00%)
- Total clusters visible: 3002873
- Average clusters visible: 1283
- Building PAS...
- Average clusters audible: 1664
- visdatasize:1050729 compressed from 1385280
- writing c:\users\insignia_inc\desktop\tf2 server\maps\cp\cp_patio\cp_patio_soccer_night_beta_x1.bsp
- 2 seconds elapsed
- [Reading texlights from 'lights.rad']
- [34 texlights parsed from 'lights.rad']
- Loading c:\users\insignia_inc\desktop\tf2 server\maps\cp\cp_patio\cp_patio_soccer_night_beta_x1.bsp
- 14307 faces
- 136 degenerate faces
- 1993469 square feet [287059648.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 14171 patches before subdivision
- 684947 patches after subdivision
- light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 189.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 941.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 941.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 941.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 941.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 941.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 189.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 189.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 189.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 941.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 189.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 189.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 1500.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 1500.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 941.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 50.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 941.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 189.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- 77 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...
- materialPath: c:\program files (x86)\steam\steamapps\segomel\team fortress 2\tf\materials
- Loading C:\Users\Insignia_Inc\Desktop\TF2 Server\Maps\cp\cp_patio\cp_patio_soccer_night_beta_x1.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- fixing up env_cubemap materials on brush sides...
- env_cubemap pointing at deleted brushside near (0, 1644, 116)
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1323.4 2464.9 153.7)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 11733:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1323.9 2464.6 153.5)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 11733:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1325.6 2462.9 161.2)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 11733:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1323.7 2464.6 153.6)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 11733:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1502.1 -2365.4 423.3)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 12380:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1509.9 -2362.6 420.1)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 12380:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1531.4 -2360.2 165.9)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 12366:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1533.5 -2361.9 166.5)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 12366:
- *** Suppressing further FindPortalSide errors.... ***
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 6 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Users\Insignia_Inc\Desktop\TF2 Server\Maps\cp\cp_patio\cp_patio_soccer_night_beta_x1.prt...Building visibility clusters...
- done (0)
- Brush 85581: WARNING, microbrush
- Brush 85584: WARNING, microbrush
- Brush 85587: WARNING, microbrush
- Brush 85590: WARNING, microbrush
- Brush 85593: WARNING, microbrush
- Brush 85596: WARNING, microbrush
- Brush 85599: WARNING, microbrush
- Brush 85602: WARNING, microbrush
- Brush 85605: WARNING, microbrush
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_09*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_09*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (1) (473200 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 2611 texinfos to 1477
- Reduced 152 texdatas to 117 (6196 bytes to 4493)
- Writing C:\Users\Insignia_Inc\Desktop\TF2 Server\Maps\cp\cp_patio\cp_patio_soccer_night_beta_x1.bsp
- 8 seconds elapsed
- 8 threads
- reading c:\users\insignia_inc\desktop\tf2 server\maps\cp\cp_patio\cp_patio_soccer_night_beta_x1.bsp
- reading c:\users\insignia_inc\desktop\tf2 server\maps\cp\cp_patio\cp_patio_soccer_night_beta_x1.prt
- 2340 portalclusters
- 6936 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5.
- materialPath: c:\program files (x86)\steam\steamapps\segomel\team fortress 2\tf\materials
- Loading c:\users\insignia_inc\desktop\tf2 server\maps\cp\cp_patio\cp_patio_soccer_night_beta_x1.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- fixing up env_cubemap materials on brush sides...
- env_cubemap pointing at deleted brushside near (0, 1644, 116)
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1323.4 2464.9 153.7)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 11733:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1323.9 2464.6 153.5)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 11733:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1325.6 2462.9 161.2)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 11733:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1323.7 2464.6 153.6)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 11733:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1502.1 -2365.4 423.3)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 12380:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1509.9 -2362.6 420.1)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 12380:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1531.4 -2360.2 165.9)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 12366:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1533.5 -2361.9 166.5)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 12366:
- *** Suppressing further FindPortalSide errors.... ***
- Processing areas...done (0)
- Building Faces...done (1)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 6 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing c:\users\insignia_inc\desktop\tf2 server\maps\cp\cp_patio\cp_patio_soccer_night_beta_x1.prt...Building visibility clusters...
- done (0)
- Brush 85581: WARNING, microbrush
- Brush 85584: WARNING, microbrush
- Brush 85587: WARNING, microbrush
- Brush 85590: WARNING, microbrush
- Brush 85593: WARNING, microbrush
- Brush 85596: WARNING, microbrush
- Brush 85599: WARNING, microbrush
- Brush 85602: WARNING, microbrush
- Brush 85605: WARNING, microbrush
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_09*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_09*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (1) (471656 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 2609 texinfos to 1466
- Reduced 158 texdatas to 118 (6773 bytes to 4738)
- Writing c:\users\insignia_inc\desktop\tf2 server\maps\cp\cp_patio\cp_patio_soccer_night_beta_x1.bsp
- 10 seconds elapsed
- 8 threads
- reading c:\users\insignia_inc\desktop\tf2 server\maps\cp\cp_patio\cp_patio_soccer_night_beta_x1.bsp
- reading c:\users\insignia_inc\desktop\tf2 server\maps\cp\cp_patio\cp_patio_soccer_night_beta_x1.prt
- 2313 portalclusters
- 6810 numportals
- 0...1...2...3...4...5...6...7...8...9...10Optimized: 240609 visible clusters (0.00%)
- Total clusters visible: 2903048
- Average clusters visible: 1255
- Building PAS...
- Average clusters audible: 1637
- visdatasize:1021588 compressed from 1369296
- writing c:\users\insignia_inc\desktop\tf2 server\maps\cp\cp_patio\cp_patio_soccer_night_beta_x1.bsp
- 2 seconds elapsed
- [Reading texlights from 'lights.rad']
- [34 texlights parsed from 'lights.rad']
- Loading c:\users\insignia_inc\desktop\tf2 server\maps\cp\cp_patio\cp_patio_soccer_night_beta_x1.bsp
- 19059 faces
- 136 degenerate faces
- 1692729 square feet [243753088.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 18923 patches before subdivision
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