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  1. Medieval Engineers Log file:
  2.  
  3. 2018-04-08 12:08:02.628> Log Started
  4. 2018-04-08 12:08:02.629> Timezone (local - UTC): 2h
  5. 2018-04-08 12:08:02.629> App Version: 0.6.3.65C29C
  6. 2018-04-08 12:08:02.629> Steam build: Always true
  7. 2018-04-08 12:08:02.629> Is official: True [NO][IS][NAMP]
  8. 2018-04-08 12:08:02.629> Environment.ProcessorCount: 8
  9. 2018-04-08 12:08:02.629> Environment.OSVersion: Microsoft Windows NT 10.0.16299.0
  10. 2018-04-08 12:08:02.629> Environment.CommandLine: E:\Documenten\Steam\steamapps\common\MedievalEngineers\Bin64\MedievalEngineers.exe
  11. 2018-04-08 12:08:02.630> Environment.Version: 4.6.2 or later (461308)
  12. 2018-04-08 12:08:02.630> Environment.CurrentDirectory: E:\Documenten\Steam\steamapps\common\MedievalEngineers\Bin64
  13. 2018-04-08 12:08:02.630> Default Culture: nl-BE
  14. 2018-04-08 12:08:02.630> Default UI Culture: nl-NL
  15. 2018-04-08 12:08:02.630> IsAdmin: False
  16. 2018-04-08 12:08:02.636|Main thread> MyConfig.Load() - START
  17. 2018-04-08 12:08:02.639|Main thread> Path: C:\Users\Navaron\AppData\Roaming\MedievalEngineers\MedievalEngineers.cfg
  18. 2018-04-08 12:08:02.668|Main thread> MusicVolume: 1
  19. 2018-04-08 12:08:02.668|Main thread> GameVolume: 0.4530708
  20. 2018-04-08 12:08:02.668|Main thread> DebugInputs: Sandbox.Engine.Utils.ConfigDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData]
  21. 2018-04-08 12:08:02.668|Main thread> Language: 0
  22. 2018-04-08 12:08:02.668|Main thread> ControlsGeneral: System.Xml.XmlNode[]
  23. 2018-04-08 12:08:02.668|Main thread> ControlsButtons: System.Xml.XmlNode[]
  24. 2018-04-08 12:08:02.668|Main thread> NeedShowTutorialQuestion: False
  25. 2018-04-08 12:08:02.668|Main thread> VideoAdapter: 0
  26. 2018-04-08 12:08:02.668|Main thread> ScreenWidth: 1920
  27. 2018-04-08 12:08:02.668|Main thread> ScreenHeight: 1080
  28. 2018-04-08 12:08:02.668|Main thread> RefreshRate: 60000
  29. 2018-04-08 12:08:02.668|Main thread> WindowMode: 2
  30. 2018-04-08 12:08:02.668|Main thread> VerticalSync: True
  31. 2018-04-08 12:08:02.668|Main thread> HardwareCursor: True
  32. 2018-04-08 12:08:02.668|Main thread> RenderQuality: 0
  33. 2018-04-08 12:08:02.668|Main thread> FieldOfView: 60
  34. 2018-04-08 12:08:02.668|Main thread> RenderInterpolation: True
  35. 2018-04-08 12:08:02.668|Main thread> HudWarnings: True
  36. 2018-04-08 12:08:02.668|Main thread> CubeBuilderBuildingMode: 0
  37. 2018-04-08 12:08:02.668|Main thread> ControlsHints: False
  38. 2018-04-08 12:08:02.668|Main thread> RotationHints: False
  39. 2018-04-08 12:08:02.668|Main thread> ShowCrosshair: True
  40. 2018-04-08 12:08:02.668|Main thread> DisableHeadbob: False
  41. 2018-04-08 12:08:02.668|Main thread> CompressSaveGames: False
  42. 2018-04-08 12:08:02.668|Main thread> ShowPlayerNamesOnHud: True
  43. 2018-04-08 12:08:02.668|Main thread> MinimalHud: False
  44. 2018-04-08 12:08:02.668|Main thread> VoiceChat: True
  45. 2018-04-08 12:08:02.668|Main thread> ScreenshotSizeMultiplier: 1
  46. 2018-04-08 12:08:02.668|Main thread> FirstTimeRun: False
  47. 2018-04-08 12:08:02.668|Main thread> GraphicsRenderer:
  48. 2018-04-08 12:08:02.668|Main thread> ReleasingAltResetsCamera: True
  49. 2018-04-08 12:08:02.668|Main thread> UiTransparency: 1
  50. 2018-04-08 12:08:02.668|Main thread> UiBkTransparency: 0.8461372
  51. 2018-04-08 12:08:02.668|Main thread> GrassDensity: 0.5
  52. 2018-04-08 12:08:02.668|Main thread> VoxelQuality: 0
  53. 2018-04-08 12:08:02.668|Main thread> LowMemSwitchToLow: 0
  54. 2018-04-08 12:08:02.668|Main thread> Skin: Default
  55. 2018-04-08 12:08:02.668|Main thread> VegetationViewDistance: 1000
  56. 2018-04-08 12:08:02.668|Main thread> TextureQuality: 2
  57. 2018-04-08 12:08:02.668|Main thread> AnisotropicFiltering: 4
  58. 2018-04-08 12:08:02.668|Main thread> GameVersion: 0.6.3.463762
  59. 2018-04-08 12:08:02.668|Main thread> MutedPlayers:
  60. 2018-04-08 12:08:02.668|Main thread> VoiceChatVolume: 1
  61. 2018-04-08 12:08:02.668|Main thread> EnableMuteWhenNotInFocus: True
  62. 2018-04-08 12:08:02.668|Main thread> EnableDynamicMusic: True
  63. 2018-04-08 12:08:02.668|Main thread> ControlsJoystickName: Disabled
  64. 2018-04-08 12:08:02.668|Main thread> ControlsMouseInvertX: False
  65. 2018-04-08 12:08:02.668|Main thread> ControlsMouseInvertY: False
  66. 2018-04-08 12:08:02.668|Main thread> ControlsMouseSensitivity: 1.655
  67. 2018-04-08 12:08:02.668|Main thread> ControlsJoystickSensitivity: 0.2
  68. 2018-04-08 12:08:02.668|Main thread> Tutorial: 2
  69. 2018-04-08 12:08:02.668|Main thread> GrassDistance: 150
  70. 2018-04-08 12:08:02.668|Main thread> TerrainLodQuality: 1
  71. 2018-04-08 12:08:02.668|Main thread> ShadingQuality: 1
  72. 2018-04-08 12:08:02.668|Main thread> ModelQuality: 2
  73. 2018-04-08 12:08:02.669|Main thread> MyConfig.Load() - END
  74. 2018-04-08 12:08:03.209|Main thread> AdapterInfo = {
  75. 2018-04-08 12:08:03.209|Main thread> Name = NVIDIA GeForce GTX 1070 + DISPLAY1
  76. 2018-04-08 12:08:03.209|Main thread> Description = dev id: 7041, mem: 8489271296, shared mem: 8547823616, Luid: 34230, rev: 161, subsys id: -2053763005, vendor id: 4318
  77. 2018-04-08 12:08:03.209|Main thread> Driver version = 23.21.13.8813
  78. 2018-04-08 12:08:03.209|Main thread> Driver date = 20171027000000.000000-000
  79. 2018-04-08 12:08:03.209|Main thread> DriverUpdateNecessary = False
  80. 2018-04-08 12:08:03.209|Main thread> Adapter id = 0
  81. 2018-04-08 12:08:03.209|Main thread> Supported = True
  82. 2018-04-08 12:08:03.209|Main thread> RAM = 8489271296
  83. 2018-04-08 12:08:03.209|Main thread> Priority = 2
  84. 2018-04-08 12:08:03.209|Main thread> Multithreaded rendering supported = True
  85. 2018-04-08 12:08:03.209|Main thread> Output is attached = True
  86. 2018-04-08 12:08:03.209|Main thread> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080}
  87. 2018-04-08 12:08:03.209|Main thread> Display modes = {
  88. 2018-04-08 12:08:03.210|Main thread> DXGIOutput id = 0
  89. 2018-04-08 12:08:03.210|Main thread> 640x480@60Hz
  90. 2018-04-08 12:08:03.210|Main thread> 640x480@75Hz
  91. 2018-04-08 12:08:03.210|Main thread> 640x480@72Hz
  92. 2018-04-08 12:08:03.210|Main thread> 640x480@59.94Hz
  93. 2018-04-08 12:08:03.210|Main thread> 720x480@60Hz
  94. 2018-04-08 12:08:03.210|Main thread> 720x480@59.94Hz
  95. 2018-04-08 12:08:03.210|Main thread> 720x576@50Hz
  96. 2018-04-08 12:08:03.210|Main thread> 800x600@75Hz
  97. 2018-04-08 12:08:03.210|Main thread> 800x600@56.25Hz
  98. 2018-04-08 12:08:03.210|Main thread> 800x600@60.317Hz
  99. 2018-04-08 12:08:03.210|Main thread> 800x600@72.188Hz
  100. 2018-04-08 12:08:03.210|Main thread> 1024x768@60.004Hz
  101. 2018-04-08 12:08:03.210|Main thread> 1024x768@70.069Hz
  102. 2018-04-08 12:08:03.210|Main thread> 1024x768@75.029Hz
  103. 2018-04-08 12:08:03.210|Main thread> 1152x864@75Hz
  104. 2018-04-08 12:08:03.210|Main thread> 1176x664@60Hz
  105. 2018-04-08 12:08:03.210|Main thread> 1176x664@60Hz
  106. 2018-04-08 12:08:03.210|Main thread> 1176x664@50Hz
  107. 2018-04-08 12:08:03.210|Main thread> 1176x664@50Hz
  108. 2018-04-08 12:08:03.210|Main thread> 1176x664@59.94Hz
  109. 2018-04-08 12:08:03.210|Main thread> 1176x664@59.94Hz
  110. 2018-04-08 12:08:03.210|Main thread> 1280x720@60Hz
  111. 2018-04-08 12:08:03.210|Main thread> 1280x720@50Hz
  112. 2018-04-08 12:08:03.210|Main thread> 1280x720@59.94Hz
  113. 2018-04-08 12:08:03.210|Main thread> 1280x768@59.81Hz
  114. 2018-04-08 12:08:03.210|Main thread> 1280x768@59.81Hz
  115. 2018-04-08 12:08:03.210|Main thread> 1280x800@59.81Hz
  116. 2018-04-08 12:08:03.210|Main thread> 1280x960@60Hz
  117. 2018-04-08 12:08:03.210|Main thread> 1280x1024@60.02Hz
  118. 2018-04-08 12:08:03.210|Main thread> 1280x1024@75.025Hz
  119. 2018-04-08 12:08:03.210|Main thread> 1360x768@59.887Hz
  120. 2018-04-08 12:08:03.210|Main thread> 1360x768@59.887Hz
  121. 2018-04-08 12:08:03.210|Main thread> 1366x768@59.887Hz
  122. 2018-04-08 12:08:03.210|Main thread> 1366x768@59.887Hz
  123. 2018-04-08 12:08:03.210|Main thread> 1440x900@59.887Hz
  124. 2018-04-08 12:08:03.210|Main thread> 1600x900@59.954Hz
  125. 2018-04-08 12:08:03.210|Main thread> 1600x900@59.954Hz
  126. 2018-04-08 12:08:03.210|Main thread> 1600x1024@59.954Hz
  127. 2018-04-08 12:08:03.210|Main thread> 1600x1024@59.954Hz
  128. 2018-04-08 12:08:03.210|Main thread> 1680x1050@59.954Hz
  129. 2018-04-08 12:08:03.210|Main thread> 1768x992@60Hz
  130. 2018-04-08 12:08:03.210|Main thread> 1768x992@60Hz
  131. 2018-04-08 12:08:03.210|Main thread> 1768x992@50Hz
  132. 2018-04-08 12:08:03.210|Main thread> 1768x992@50Hz
  133. 2018-04-08 12:08:03.210|Main thread> 1768x992@59.94Hz
  134. 2018-04-08 12:08:03.210|Main thread> 1768x992@59.94Hz
  135. 2018-04-08 12:08:03.210|Main thread> 1920x1080@60Hz
  136. 2018-04-08 12:08:03.210|Main thread> 1920x1080@60Hz
  137. 2018-04-08 12:08:03.210|Main thread> 1920x1080@50Hz
  138. 2018-04-08 12:08:03.210|Main thread> 1920x1080@50Hz
  139. 2018-04-08 12:08:03.210|Main thread> 1920x1080@59.94Hz
  140. 2018-04-08 12:08:03.210|Main thread> 1920x1080@59.94006Hz
  141. 2018-04-08 12:08:03.210|Main thread> }
  142. 2018-04-08 12:08:03.210|Main thread> }
  143. 2018-04-08 12:08:03.259|Main thread> Steam.IsActive: True
  144. 2018-04-08 12:08:03.260|Main thread> Steam.IsOnline: True
  145. 2018-04-08 12:08:03.260|Main thread> Steam.OwnsGame: False
  146. 2018-04-08 12:08:03.260|Main thread> Steam.UserId: 76561198091022374
  147. 2018-04-08 12:08:03.260|Main thread> Steam.UserName: SpaceEngy
  148. 2018-04-08 12:08:03.260|Main thread> Steam.Branch: default
  149. 2018-04-08 12:08:03.260|Main thread> Build date: 2018-04-06 04:41
  150. 2018-04-08 12:08:03.260|Main thread> Build version: 0.1.6670.30044
  151. 2018-04-08 12:08:03.305|Main thread> MySandboxGame.Constructor() - START
  152. 2018-04-08 12:08:04.047|Main thread> Game dir: E:\Documenten\Steam\steamapps\common\MedievalEngineers\Bin64
  153. 2018-04-08 12:08:04.047|Main thread> Content dir: E:\Documenten\Steam\steamapps\common\MedievalEngineers\Content
  154. 2018-04-08 12:08:04.048|Main thread> Found processor count: 8
  155. 2018-04-08 12:08:04.048|Main thread> Using processor count: 8
  156. 2018-04-08 12:08:08.313|Main thread> Info: Type metadata loaded in 4.1665273s.
  157. 2018-04-08 12:08:08.314|Main thread> Preallocate - START
  158. 2018-04-08 12:08:08.315|Main thread> MyEntities - START
  159. 2018-04-08 12:08:08.319|Main thread> MyEntities - END
  160. 2018-04-08 12:08:08.319|Main thread> MyObjectBuilder_Base - START
  161. 2018-04-08 12:08:08.319|Main thread> MyObjectBuilder_Base - END
  162. 2018-04-08 12:08:08.319|Main thread> MyTransparentGeometry - START
  163. 2018-04-08 12:08:08.357|Main thread> MyTransparentGeometry - END
  164. 2018-04-08 12:08:08.357|Main thread> MyCubeGridDeformationTables - START
  165. 2018-04-08 12:08:08.363|Main thread> MyCubeGridDeformationTables - END
  166. 2018-04-08 12:08:08.363|Main thread> MyMath - START
  167. 2018-04-08 12:08:08.365|Main thread> MyMath - END
  168. 2018-04-08 12:08:08.365|Main thread> MySimpleObjectDraw - START
  169. 2018-04-08 12:08:08.366|Main thread> MySimpleObjectDraw - END
  170. 2018-04-08 12:08:08.366|Main thread> Preallocate - END
  171. 2018-04-08 12:08:08.423|Main thread> Info: Worker Configuration {
  172. Total: 6,
  173. Default: Logic
  174. Groups: [
  175. Group Background, BelowNormal, 1 Workers,
  176. Group Logic, Normal, 4 Workers,
  177. Group Render, AboveNormal, 1 Workers
  178. ]
  179. }
  180. 2018-04-08 12:08:08.443|Main thread> MySandboxGame.Constructor() - END
  181. 2018-04-08 12:08:08.579|Main thread> Performing start-up memory test...
  182. 2018-04-08 12:08:08.581|Main thread> Physical memory is 17,095,647,232 bytes.
  183. 2018-04-08 12:08:08.581|Main thread> Minimum requirement is 8,000,000,000 bytes.
  184. 2018-04-08 12:08:08.581|Main thread> System meets minimum memory requirements.
  185. 2018-04-08 12:08:08.585|Main thread> MyVideoModeManager.LogApplicationInformation - START
  186. 2018-04-08 12:08:08.586|Main thread> Assembly.GetName: Sandbox.Game, Version=0.1.6670.30044, Culture=neutral, PublicKeyToken=null
  187. 2018-04-08 12:08:08.586|Main thread> Assembly.FullName: Sandbox.Game, Version=0.1.6670.30044, Culture=neutral, PublicKeyToken=null
  188. 2018-04-08 12:08:08.586|Main thread> Assembly.Location: E:\Documenten\Steam\steamapps\common\MedievalEngineers\Bin64\Sandbox.Game.dll
  189. 2018-04-08 12:08:08.586|Main thread> Assembly.ImageRuntimeVersion: v4.0.30319
  190. 2018-04-08 12:08:08.586|Main thread> MyVideoModeManager.LogApplicationInformation - END
  191. 2018-04-08 12:08:08.588|Main thread> MyVideoModeManager.LogEnvironmentInformation - START
  192. 2018-04-08 12:08:08.599|Main thread> Win32_ComputerSystem.Manufacturer: Acer
  193. 2018-04-08 12:08:08.599|Main thread> Win32_ComputerSystem.Model: Predator G3-605
  194. 2018-04-08 12:08:08.599|Main thread> Virtualized: False
  195. 2018-04-08 12:08:08.602|Main thread> Environment.ProcessorName: Intel(R) Core(TM) i7-4790 CPU @ 3.60GHz
  196. 2018-04-08 12:08:08.603|Main thread> ComputerInfo.TotalPhysicalMemory: 17,095,647,232 bytes
  197. 2018-04-08 12:08:08.603|Main thread> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes
  198. 2018-04-08 12:08:08.603|Main thread> ComputerInfo.AvailablePhysicalMemory: 14,110,019,584 bytes
  199. 2018-04-08 12:08:08.603|Main thread> ComputerInfo.AvailableVirtualMemory: 140,736,301,887,488 bytes
  200. 2018-04-08 12:08:08.606|Main thread> Drive C: | Capacity: 126,694,526,976 bytes | Free space: 50,563,072,000 bytes
  201. 2018-04-08 12:08:08.606|Main thread> Drive E: | Capacity: 2,978,042,867,712 bytes | Free space: 2,612,148,781,056 bytes
  202. 2018-04-08 12:08:08.606|Main thread> MyVideoModeManager.LogEnvironmentInformation - END
  203. 2018-04-08 12:08:08.607|Main thread> MySandboxGame.Initialize() - START
  204. 2018-04-08 12:08:08.816|Main thread> Havok: Physics.Init
  205. 2018-04-08 12:08:08.817|Main thread> Havok: Version: Release(0), 1800, [S]
  206. 2018-04-08 12:08:08.821|Main thread> HkGameName: MedievalEngineers Release
  207. 2018-04-08 12:08:08.840|Main thread> MySandboxGame.LoadData() - START
  208. 2018-04-08 12:08:08.845|Main thread> MyDefinitionManager.PreloadDefinitions() - START
  209. 2018-04-08 12:08:08.847|Worker Logic 0> MyDefinitionManager.PrepareBaseDefinitions() - START
  210. 2018-04-08 12:08:08.889|Worker Logic 0> Exception occurred: System.FormatException: Invalid length for a Base-64 char array or string.
  211. at System.Convert.FromBase64_Decode(Char* startInputPtr, Int32 inputLength, Byte* startDestPtr, Int32 destLength)
  212. at System.Convert.FromBase64CharPtr(Char* inputPtr, Int32 inputLength)
  213. at System.Convert.FromBase64String(String s)
  214. at VRage.Library.IO.DataIntegrityChecksum.Deserialize(StreamReader reader)
  215. at Sandbox.Definitions.MyDefinitionManagerSandbox.InitChecksum()
  216. 2018-04-08 12:08:08.889|Worker Logic 0> Warning: Failed to load game data checksums. Data integrity will not be verified.
  217. 2018-04-08 12:08:09.788|Main thread> MyDefinitionManager.LoadScenarios() - START
  218. 2018-04-08 12:08:12.916|Worker Logic 0> MyDefinitionManager.PrepareBaseDefinitions() - END
  219. 2018-04-08 12:08:12.976|Main thread> Loading scenarios
  220. 2018-04-08 12:08:12.979|Main thread> MyDefinitionManager.LoadScenarios() - END
  221. 2018-04-08 12:08:12.979|Main thread> MyDefinitionManager.PreloadDefinitions() - END
  222. 2018-04-08 12:08:12.984|Main thread> MyAudio.LoadData - START
  223. 2018-04-08 12:08:13.031|Main thread> MyAudio.CreateX3DAudio - Device: Speakers (Realtek High Definition Audio) - Channel #: 2
  224. 2018-04-08 12:08:13.067|Main thread> MyAudio.LoadData - END
  225. 2018-04-08 12:08:13.074|Main thread> Warning: Could not find any sound for 'HudUse'
  226. 2018-04-08 12:08:13.074|Main thread> Warning: Could not find any sound for 'HudRotateBlock'
  227. 2018-04-08 12:08:13.074|Main thread> Warning: Could not find any sound for 'HudPlaceBlock'
  228. 2018-04-08 12:08:13.074|Main thread> Warning: Could not find any sound for 'HudDeleteBlock'
  229. 2018-04-08 12:08:13.074|Main thread> Warning: Could not find any sound for 'HudColorBlock'
  230. 2018-04-08 12:08:13.074|Main thread> Warning: Could not find any sound for 'PlayDropItem'
  231. 2018-04-08 12:08:13.074|Main thread> Warning: Could not find any sound for 'HudVocInventoryFull'
  232. 2018-04-08 12:08:13.074|Main thread> Warning: Could not find any sound for 'HudVocMeteorInbound'
  233. 2018-04-08 12:08:13.074|Main thread> Warning: Could not find any sound for 'HudVocHealthLow'
  234. 2018-04-08 12:08:13.074|Main thread> Warning: Could not find any sound for 'HudVocHealthCritical'
  235. 2018-04-08 12:08:13.074|Main thread> Warning: Could not find any sound for 'None'
  236. 2018-04-08 12:08:13.074|Main thread> Warning: Could not find any sound for 'HudVocEnergyLow'
  237. 2018-04-08 12:08:13.074|Main thread> Warning: Could not find any sound for 'HudVocStationFuelLow'
  238. 2018-04-08 12:08:13.074|Main thread> Warning: Could not find any sound for 'HudVocShipFuelLow'
  239. 2018-04-08 12:08:13.074|Main thread> Warning: Could not find any sound for 'HudVocEnergyCrit'
  240. 2018-04-08 12:08:13.074|Main thread> Warning: Could not find any sound for 'HudVocStationFuelCrit'
  241. 2018-04-08 12:08:13.074|Main thread> Warning: Could not find any sound for 'HudVocShipFuelCrit'
  242. 2018-04-08 12:08:13.074|Main thread> Warning: Could not find any sound for 'HudVocEnergyNo'
  243. 2018-04-08 12:08:13.074|Main thread> Warning: Could not find any sound for 'HudVocStationFuelNo'
  244. 2018-04-08 12:08:13.074|Main thread> Warning: Could not find any sound for 'HudVocShipFuelNo'
  245. 2018-04-08 12:08:13.074|Main thread> Warning: Could not find any sound for 'HudCraftBarProgressLoop'
  246. 2018-04-08 12:08:13.074|Main thread> Warning: Could not find any sound for 'HudOpenCraftWin'
  247. 2018-04-08 12:08:13.074|Main thread> Warning: Could not find any sound for 'HudOpenInventory'
  248. 2018-04-08 12:08:13.074|Main thread> Warning: Could not find any sound for 'PlayTakeItem'
  249. 2018-04-08 12:08:13.074|Main thread> Warning: Could not find any sound for 'HudPlaceItem'
  250. 2018-04-08 12:08:13.074|Main thread> Warning: Could not find any sound for 'QuestCompleted'
  251. 2018-04-08 12:08:13.074|Main thread> Warning: Could not find any sound for 'QuestStepCompleted'
  252. 2018-04-08 12:08:13.076|Main thread> MyGuiManager()
  253. 2018-04-08 12:08:13.136|Main thread> MyScreenManager()
  254. 2018-04-08 12:08:13.219|Main thread> MyGuiManager.LoadContent() - START
  255. 2018-04-08 12:08:13.233|Main thread> MyGuiManager.LoadContent() - START
  256. 2018-04-08 12:08:13.233|Main thread> MyGuiManager.LoadContent() - END
  257. 2018-04-08 12:08:13.233|Main thread> MyGuiManager.LoadContent() - END
  258. 2018-04-08 12:08:13.308|Main thread> MySandboxGame.LoadData() - END
  259. 2018-04-08 12:08:14.369|Main thread> Analytics helper process start reported
  260. 2018-04-08 12:08:14.372|Main thread> MySandboxGame.Initialize() - END
  261. 2018-04-08 12:08:14.376|Main thread> Timer Frequency: 3507502
  262. 2018-04-08 12:08:14.376|Main thread> Ticks per frame: 58703
  263. 2018-04-08 12:08:14.425|Worker Logic 0> Loading available saves - START
  264. 2018-04-08 12:08:14.427|Worker Logic 0> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\Navaron\AppData\Roaming\MedievalEngineers\Saves\76561198091022374'
  265. 2018-04-08 12:08:14.438|Worker Logic 0> Loading available saves - END
  266. 2018-04-08 12:08:14.486|Worker Logic 0> Loading available saves - START
  267. 2018-04-08 12:08:14.486|Worker Logic 0> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\Navaron\AppData\Roaming\MedievalEngineers\Saves\76561198091022374'
  268. 2018-04-08 12:08:14.487|Worker Logic 0> Loading available saves - END
  269. 2018-04-08 12:08:20.259|Main thread>
  270. 2018-04-08 12:08:20.259|Main thread> LoadSession() - Start
  271. 2018-04-08 12:08:20.259|Main thread> C:\Users\Navaron\AppData\Roaming\MedievalEngineers\Saves\76561198091022374\Wild Survival
  272. 2018-04-08 12:08:20.317|Main thread> LoadSession() - End
  273. 2018-04-08 12:08:20.598|Main thread> Loading session: C:\Users\Navaron\AppData\Roaming\MedievalEngineers\Saves\76561198091022374\Wild Survival
  274. 2018-04-08 12:08:20.742|Main thread> Process information Session Start:
  275. 2018-04-08 12:08:20.743|Main thread> Managed Memory: 306,851,288 B
  276. 2018-04-08 12:08:20.746|Main thread> Private Memory: 1,450,967,040 B
  277. 2018-04-08 12:08:20.746|Main thread> Nr of Threads: 49
  278. 2018-04-08 12:08:20.746|Main thread> Simulation Speed: 0.01
  279. 2018-04-08 12:08:20.746|Main thread> Current:
  280. 2018-04-08 12:08:20.746|Main thread> Paged Memory: 1,450,967,040 B
  281. 2018-04-08 12:08:20.746|Main thread> Working Set: 817,332,224 B
  282. 2018-04-08 12:08:20.746|Main thread> Virtual Memory: 2,472,407,040 B
  283. 2018-04-08 12:08:20.746|Main thread> Peak:
  284. 2018-04-08 12:08:20.747|Main thread> Paged Memory: 1,608,019,968 B
  285. 2018-04-08 12:08:20.747|Main thread> Working Set: 908,333,056 B
  286. 2018-04-08 12:08:20.747|Main thread> Virtual Memory: 2,783,211,520 B
  287. 2018-04-08 12:08:20.751|Main thread> MyModManager.LoadData() - START
  288. 2018-04-08 12:08:20.762|Main thread> Finished loading mods.
  289. 2018-04-08 12:08:20.762|Main thread> MyModManager.LoadData() - END
  290. 2018-04-08 12:08:21.135|Main thread> Finished loading stage Initializing session, elapsed time: 0.3840149 seconds
  291. 2018-04-08 12:08:25.684|Main thread> MyDefinitionManager.LoadData() - START
  292. 2018-04-08 12:08:25.692|Main thread> List of used mods (0) - START
  293. 2018-04-08 12:08:25.692|Main thread> List of used mods - END
  294. 2018-04-08 12:08:26.565|Main thread> Warning: Cannot find sound cue named
  295. 2018-04-08 12:08:26.566|Main thread> Warning: Cannot find sound cue named
  296. 2018-04-08 12:08:26.566|Main thread> Warning: Cannot find sound cue named
  297. 2018-04-08 12:08:26.566|Main thread> Warning: Cannot find sound cue named
  298. 2018-04-08 12:08:26.566|Main thread> Warning: Cannot find sound cue named
  299. 2018-04-08 12:08:26.566|Main thread> Warning: Cannot find sound cue named
  300. 2018-04-08 12:08:26.567|Main thread> Warning: Cannot find sound cue named
  301. 2018-04-08 12:08:26.813|Main thread> MyAudio.UnloadData - START
  302. 2018-04-08 12:08:26.825|Main thread> MyAudio.UnloadData - END
  303. 2018-04-08 12:08:26.825|Main thread> MyAudio.LoadData - START
  304. 2018-04-08 12:08:26.857|Main thread> MyAudio.CreateX3DAudio - Device: Speakers (Realtek High Definition Audio) - Channel #: 2
  305. 2018-04-08 12:08:26.960|Main thread> MyAudio.LoadData - END
  306. 2018-04-08 12:08:26.960|Main thread> MyDefinitionManager.LoadScenarios() - START
  307. 2018-04-08 12:08:26.985|Main thread> Loading scenarios
  308. 2018-04-08 12:08:26.985|Main thread> MyDefinitionManager.LoadScenarios() - END
  309. 2018-04-08 12:08:26.985|Main thread> MyDefinitionManager.LoadData() - END
  310. 2018-04-08 12:08:26.989|Main thread> Finished loading stage Loading definitions, elapsed time: 1.3071268 seconds
  311. 2018-04-08 12:08:26.990|Main thread> Info: Game Definition: MyObjectBuilder_SessionDefinition/Medieval.Planets
  312. 2018-04-08 12:08:27.141|Main thread> MyTransparentGeometry.LoadData - START
  313. 2018-04-08 12:08:27.207|External Debugging Listener> External debugger: listening...
  314. 2018-04-08 12:08:28.004|Main thread> MyLights.LoadData() - START
  315. 2018-04-08 12:08:28.007|Main thread> MyLights.LoadData() - END
  316. 2018-04-08 12:08:28.067|Main thread> Finished loading stage Loading session components, elapsed time: 1.0782634 seconds
  317. 2018-04-08 12:08:29.600|Main thread> Warning: Model is missing for MyObjectBuilder_CompoundCubeBlock/CompoundBlock
  318. 2018-04-08 12:08:32.521|Main thread> Model Models\Components\GoldIngot.mwm - Unable to load collision geometry from file, default collision will be used !
  319. 2018-04-08 12:08:32.587|Main thread> Model Models\Consumables\Bread.mwm - Unable to load collision geometry from file, default collision will be used !
  320. 2018-04-08 12:08:32.589|Main thread> Model Models\Consumables\MeatRoasted.mwm - Unable to load collision geometry from file, default collision will be used !
  321. 2018-04-08 12:08:32.609|Main thread> Model Models\Consumables\Herbs.mwm - Unable to load collision geometry from file, default collision will be used !
  322. 2018-04-08 12:08:32.609|Main thread> Model Models\Consumables\WoodenRoot.mwm - Unable to load collision geometry from file, default collision will be used !
  323. 2018-04-08 12:08:32.610|Main thread> Model Models\Consumables\Meat.mwm - Unable to load collision geometry from file, default collision will be used !
  324. 2018-04-08 12:08:32.624|Main thread> Finished loading stage Loading models, elapsed time: 4.5548277 seconds
  325. 2018-04-08 12:08:32.624|Main thread> Finished loading stage Loading data, elapsed time: 11.4890333 seconds
  326. 2018-04-08 12:08:32.643|Main thread> Finished loading stage Loading character data, elapsed time: 0.0160088 seconds
  327. 2018-04-08 12:08:32.700|Main thread> Loading voxel storage from file 'C:\Users\Navaron\AppData\Roaming\MedievalEngineers\Saves\76561198091022374\Wild Survival\EarthSecond-1251102759r5000.vx2'
  328. 2018-04-08 12:08:34.404|Worker Logic 2> Models\Cubes\small\PlowBlockChassis.mwm does not have destruction data
  329. 2018-04-08 12:08:34.908|Worker Logic 3> Models\Cubes\small\SpinningWheel.mwm does not have destruction data
  330. 2018-04-08 12:08:37.966|Worker Logic 2> Models\Cubes\small\dead_astronaut.mwm does not have destruction data
  331. 2018-04-08 12:08:39.172|Worker Logic 1> Models\Cubes\large\Mechanical\TransmissionTForwardWithFrame.mwm does not have destruction data
  332. 2018-04-08 12:08:40.901|Worker Logic 3> Models\Cubes\Small\TorchWall.mwm does not have destruction data
  333. 2018-04-08 12:08:47.997|Main thread> Warning: Component 17167DBDF9E6201:MySubpartAnimationComponent redefines event start_mechanical_animation, that was already defined for component 17167DBDF9E6201:Mechanical Power Transmission.
  334. 2018-04-08 12:08:47.999|Main thread> Warning: Component 1808BCA6D95FCD5:MySubpartAnimationComponent redefines event start_mechanical_animation, that was already defined for component 1808BCA6D95FCD5:Mechanical Power Transmission.
  335. 2018-04-08 12:08:48.345|Main thread> Finished loading stage Loading 146 objects, elapsed time: 14.0152558 seconds
  336. 2018-04-08 12:08:49.142|Main thread> Checkpoint.CameraAttach success: entity id142326154342997803, camera subtype DefaultThirdPerson
  337. 2018-04-08 12:08:49.143|Main thread> Finished loading stage Loading final details, elapsed time: 0.7981598 seconds
  338. 2018-04-08 12:08:49.144|Main thread> MySession.Static.LogSettings - START
  339. 2018-04-08 12:08:49.145|Main thread> Name = Wild Survival
  340. 2018-04-08 12:08:49.145|Main thread> Description =
  341. 2018-04-08 12:08:49.145|Main thread> InGameTime = 07/01/1081 07:00:00
  342. 2018-04-08 12:08:49.145|Main thread> Password =
  343. 2018-04-08 12:08:49.145|Main thread> CurrentPath = C:\Users\Navaron\AppData\Roaming\MedievalEngineers\Saves\76561198091022374\Wild Survival
  344. 2018-04-08 12:08:49.145|Main thread> WorkshopId =
  345. 2018-04-08 12:08:49.145|Main thread> CameraController = 1F9A4E21FDC9F2B:Camera 3rd - DefaultThirdPerson
  346. 2018-04-08 12:08:49.145|Main thread> ThumbPath = C:\Users\Navaron\AppData\Roaming\MedievalEngineers\Saves\76561198091022374\Wild Survival\thumb.jpg
  347. 2018-04-08 12:08:49.146|Main thread> Settings:
  348. 2018-04-08 12:08:49.147|Main thread> Auto-Save Time (Minutes) = 15
  349. 2018-04-08 12:08:49.147|Main thread> Cut, Copy and Paste = True
  350. 2018-04-08 12:08:49.147|Main thread> Days per season = 10
  351. 2018-04-08 12:08:49.147|Main thread> Game Mode = Survival
  352. 2018-04-08 12:08:49.147|Main thread> Inventory size multiplier = 1
  353. 2018-04-08 12:08:49.147|Main thread> Maximum Backup Saves = 5
  354. 2018-04-08 12:08:49.147|Main thread> Maximum Floating Objects = 64
  355. 2018-04-08 12:08:49.147|Main thread> Maximum Fracture Pieces = 50
  356. 2018-04-08 12:08:49.147|Main thread> Maximum Players = 4
  357. 2018-04-08 12:08:49.147|Main thread> Maximum Solar Altitude = 0.4101524
  358. 2018-04-08 12:08:49.147|Main thread> Online Mode = PRIVATE
  359. 2018-04-08 12:08:49.147|Main thread> Show player names on HUD = True
  360. 2018-04-08 12:08:49.147|Main thread> Spectator = False
  361. 2018-04-08 12:08:49.147|Main thread> Structural Integrity = True
  362. 2018-04-08 12:08:49.147|Main thread> Sun rotation interval = 120
  363. 2018-04-08 12:08:49.147|Main thread> View distance = 2600
  364. 2018-04-08 12:08:49.147|Main thread> MySession.Static.LogSettings - END
  365. 2018-04-08 12:08:49.147|Main thread> Finished loading stage Loading planet, elapsed time: 16.5227466 seconds
  366. 2018-04-08 12:08:49.149|Main thread> Setting update order on MyPhysicsComponentSystem to AfterSimulation
  367. 2018-04-08 12:08:49.150|Main thread> Setting update order on MySessionComponentExtDebug to BeforeSimulation
  368. 2018-04-08 12:08:49.150|Main thread> Setting update order on MySessionComponentAnimationSystem to BeforeSimulation
  369. 2018-04-08 12:08:49.150|Main thread> Setting update order on MyParticlesManager to AfterSimulation
  370. 2018-04-08 12:08:49.150|Main thread> Setting update order on MySimulatedClientsManager to AfterSimulation
  371. 2018-04-08 12:08:49.150|Main thread> Setting update order on MyDestructionData to AfterSimulation
  372. 2018-04-08 12:08:49.150|Main thread> Setting update order on MyAiTargetManager to AfterSimulation
  373. 2018-04-08 12:08:49.150|Main thread> Setting update order on MyToolbarComponent to BeforeSimulation
  374. 2018-04-08 12:08:49.150|Main thread> Setting update order on MyAIComponent to Simulation, AfterSimulation
  375. 2018-04-08 12:08:49.473|Main thread> Setting update order on MyCubeGrids to NoUpdate
  376. 2018-04-08 12:08:49.473|Main thread> Setting update order on MyEnvironmentBotSpawningSystem to AfterSimulation
  377. 2018-04-08 12:08:49.473|Main thread> Setting update order on MyTrashRemoval to AfterSimulation
  378. 2018-04-08 12:08:49.473|Main thread> Setting update order on MyPlanetEnvironmentSessionComponent to BeforeSimulation
  379. 2018-04-08 12:08:50.395|Main thread> Setting update order on MyPlanets to NoUpdate
  380. 2018-04-08 12:08:50.395|Main thread> Setting update order on MyTimerComponentSystem to AfterSimulation
  381. 2018-04-08 12:08:50.395|Main thread> Setting update order on MyCoordinateSystem to NoUpdate
  382. 2018-04-08 12:08:50.395|Main thread> Setting update order on MyParticleEditorComponent to AfterSimulation
  383. 2018-04-08 12:08:50.395|Main thread> Setting update order on MyEnvironmentItemEditor to AfterSimulation
  384. 2018-04-08 12:08:50.395|Main thread> Setting update order on MyDestructionEffectsComponent to NoUpdate
  385. 2018-04-08 12:08:50.395|Main thread> Setting update order on MyPlayerStorageComponent to NoUpdate
  386. 2018-04-08 12:08:50.398|Main thread> Setting update order on MyPlanetTrackComponent to AfterSimulation
  387. 2018-04-08 12:08:50.398|Main thread> Setting update order on MySessionComponentSpectator to NoUpdate
  388. 2018-04-08 12:08:50.399|Main thread> Setting update order on MySoundSystem to Simulation
  389. 2018-04-08 12:08:50.401|Main thread> Setting update order on MyCubeGridSmallToLargeConnection to NoUpdate
  390. 2018-04-08 12:08:50.401|Main thread> Setting update order on MyDamageSystem to NoUpdate
  391. 2018-04-08 12:08:50.401|Main thread> Setting update order on MyPlaceAreas to NoUpdate
  392. 2018-04-08 12:08:50.401|Main thread> Setting update order on MyChatSystem to AfterSimulation
  393. 2018-04-08 12:08:50.401|Main thread> Setting update order on MyFracturedPiecesManager to AfterSimulation
  394. 2018-04-08 12:08:50.401|Main thread> Setting update order on MyGravityProviderSystem to NoUpdate
  395. 2018-04-08 12:08:50.401|Main thread> Setting update order on MyHeightMapLoadingSystem to AfterSimulation
  396. 2018-04-08 12:08:50.401|Main thread> Setting update order on MyGridPickupComponent to NoUpdate
  397. 2018-04-08 12:08:50.401|Main thread> Setting update order on MyClipboardComponent to BeforeSimulation
  398. 2018-04-08 12:08:50.402|Main thread> Setting update order on MyHitReportingComponent to NoUpdate
  399. 2018-04-08 12:08:50.402|Main thread> Setting update order on MyRopeComponent to BeforeSimulation, AfterSimulation
  400. 2018-04-08 12:08:50.402|Main thread> Setting update order on MyScriptedGroupsSystem to AfterSimulation
  401. 2018-04-08 12:08:50.402|Main thread> Setting update order on MySessionComponentPlanetAmbientSounds to AfterSimulation
  402. 2018-04-08 12:08:50.402|Main thread> Setting update order on MySessionComponentResearch to NoUpdate
  403. 2018-04-08 12:08:50.402|Main thread> Setting update order on MySessionComponentThrower to AfterSimulation
  404. 2018-04-08 12:08:50.402|Main thread> Setting update order on MyVoiceChatSessionComponent to AfterSimulation
  405. 2018-04-08 12:08:50.402|Main thread> Setting update order on MySessionComponentVoxelHand to BeforeSimulation
  406. 2018-04-08 12:08:50.402|Main thread> Setting update order on MyHudWarnings to AfterSimulation
  407. 2018-04-08 12:08:50.402|Main thread> Setting update order on MyFloatingObjects to AfterSimulation
  408. 2018-04-08 12:08:50.402|Main thread> Setting update order on MyHud to BeforeSimulation
  409. 2018-04-08 12:08:50.402|Main thread> Setting update order on MyAudioComponent to BeforeSimulation
  410. 2018-04-08 12:08:50.402|Main thread> Setting update order on MyProjectiles to BeforeSimulation
  411. 2018-04-08 12:08:50.402|Main thread> Setting update order on MyGamePruningStructure to Simulation
  412. 2018-04-08 12:08:50.402|Main thread> Setting update order on MyLights to NoUpdate
  413. 2018-04-08 12:08:50.402|Main thread> Setting update order on MyPhysics to Simulation
  414. 2018-04-08 12:08:50.402|Main thread> Setting update order on MyMaterialPropertiesHelper to NoUpdate
  415. 2018-04-08 12:08:50.402|Main thread> Setting update order on MySector to BeforeSimulation, AfterSimulation
  416. 2018-04-08 12:08:50.402|Main thread> Setting update order on MyCubeBuilderMedieval to BeforeSimulation
  417. 2018-04-08 12:08:50.402|Main thread> Setting update order on MyMedievalBuildComponent to NoUpdate
  418. 2018-04-08 12:08:50.402|Main thread> Setting update order on MyDiplomacyManager to NoUpdate
  419. 2018-04-08 12:08:50.402|Main thread> Setting update order on MyActionTrackingSystem to BeforeSimulation
  420. 2018-04-08 12:08:50.402|Main thread> Setting update order on MyBannerComponent to BeforeSimulation
  421. 2018-04-08 12:08:50.406|Main thread> Setting update order on MyCuttingComponent to AfterSimulation
  422. 2018-04-08 12:08:50.406|Main thread> Setting update order on MyDecaySystem to BeforeSimulation
  423. 2018-04-08 12:08:50.407|Main thread> Setting update order on MyEnvironmentGatheringSystem to AfterSimulation
  424. 2018-04-08 12:08:50.407|Main thread> Setting update order on MyEnvironmentRegrowthSystem to NoUpdate
  425. 2018-04-08 12:08:50.407|Main thread> Setting update order on MyFastTravelSystem to AfterSimulation
  426. 2018-04-08 12:08:50.407|Main thread> Setting update order on MyFactionManager to NoUpdate
  427. 2018-04-08 12:08:50.423|Main thread> Setting update order on MyFarmingSystem to NoUpdate
  428. 2018-04-08 12:08:50.424|Main thread> Setting update order on MyKeychainSystem to NoUpdate
  429. 2018-04-08 12:08:50.424|Main thread> Setting update order on MyManipulationComponent to BeforeSimulation
  430. 2018-04-08 12:08:50.426|Main thread> Setting update order on MyMapSessionComponent to BeforeSimulation
  431. 2018-04-08 12:08:50.426|Main thread> Setting update order on MyMedievalMeasurementsSessionComponent to BeforeSimulation
  432. 2018-04-08 12:08:50.426|Main thread> Setting update order on MyMedievalReachabilityComponent to NoUpdate
  433. 2018-04-08 12:08:50.426|Main thread> Setting update order on MyAreaOwnershipSystem to BeforeSimulation
  434. 2018-04-08 12:08:50.426|Main thread> Setting update order on MyAreaPermissionSystem to NoUpdate
  435. 2018-04-08 12:08:50.426|Main thread> Setting update order on MyAreaUpkeepSystem to BeforeSimulation
  436. 2018-04-08 12:08:50.426|Main thread> Setting update order on MySearchSystem to NoUpdate
  437. 2018-04-08 12:08:50.426|Main thread> Setting update order on MyUniqueEntitySystem to NoUpdate
  438. 2018-04-08 12:08:50.429|Main thread> Setting update order on MyWaypointSystem to NoUpdate
  439. 2018-04-08 12:08:50.430|Main thread> Setting update order on MyMechanicalSmallGridsSystem to BeforeSimulation
  440. 2018-04-08 12:08:50.430|Main thread> Setting update order on MyMedievalPlanetRespawnComponent to BeforeSimulation
  441. 2018-04-08 12:08:50.430|Main thread> Setting update order on MyMapDataComponent to NoUpdate
  442. 2018-04-08 12:08:50.430|Main thread> Finished loading stage Starting Components, elapsed time: 1.2817515 seconds
  443. 2018-04-08 12:08:50.434|Main thread>
  444. 2018-04-08 12:08:50.434|Main thread> Session loaded
  445. 2018-04-08 12:08:50.434|Main thread> Finished loading stage Finished loading, elapsed time: 29.6860147 seconds
  446. 2018-04-08 12:08:50.507|Main thread> Process information Periodic Check:
  447. 2018-04-08 12:08:50.507|Main thread> Managed Memory: 1,628,794,496 B
  448. 2018-04-08 12:08:50.509|Main thread> Private Memory: 4,757,454,848 B
  449. 2018-04-08 12:08:50.509|Main thread> Nr of Threads: 52
  450. 2018-04-08 12:08:50.509|Main thread> Simulation Speed: 0.01
  451. 2018-04-08 12:08:50.509|Main thread> Entity count: 255
  452. 2018-04-08 12:08:50.509|Main thread> Current:
  453. 2018-04-08 12:08:50.510|Main thread> Paged Memory: 4,757,454,848 B
  454. 2018-04-08 12:08:50.510|Main thread> Working Set: 3,126,329,344 B
  455. 2018-04-08 12:08:50.510|Main thread> Virtual Memory: 5,899,870,208 B
  456. 2018-04-08 12:08:50.510|Main thread> Peak:
  457. 2018-04-08 12:08:50.510|Main thread> Paged Memory: 5,036,756,992 B
  458. 2018-04-08 12:08:50.510|Main thread> Working Set: 3,404,795,904 B
  459. 2018-04-08 12:08:50.510|Main thread> Virtual Memory: 6,304,358,400 B
  460. 2018-04-08 12:08:50.511|Main thread> Number of Worlds: 1
  461. 2018-04-08 12:08:50.512|Main thread> 0) RigidBodies: 389, ActiveRigidBodies: 210, CharacterRigidBodies: 11
  462. 2018-04-08 12:08:50.513|Main thread> 0) Constraints: 0
  463. 2018-04-08 12:08:51.477|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
  464. 2018-04-08 12:08:51.477|Main thread> MySessionLoading status:
  465. 2018-04-08 12:08:51.478|Main thread> 0: TerrainWaitStep: 0/1
  466. 2018-04-08 12:08:51.845|Main thread> All voxels loaded, cleaning up hooks.
  467. 2018-04-08 12:08:52.026|Main thread> Loading finished: 99%, IsUpdateReady: True, MySessionLoading: True
  468. 2018-04-08 12:08:52.098|Main thread> Loading completed, starting session.
  469. 2018-04-08 12:09:25.531|Main thread> Error: Attempt to invoke Gather action on item generatedLod:0 count:182 generator:ProceduralGenerator(63:25:0); Seed: 536705179:73 which is not gatherable!
  470. 2018-04-08 12:09:42.849|Main thread> Warning: Could not find any sound for 'PrgConstrPh01Start'
  471. 2018-04-08 12:09:42.849|Main thread> Warning: Could not find any sound for 'PrgConstrPh02Proc'
  472. 2018-04-08 12:09:42.849|Main thread> Warning: Could not find any sound for 'PrgConstrPh03Fin'
  473. 2018-04-08 12:09:42.849|Main thread> Warning: Could not find any sound for 'PrgDeconstrPh01Start'
  474. 2018-04-08 12:09:42.849|Main thread> Warning: Could not find any sound for 'PrgDeconstrPh02Proc'
  475. 2018-04-08 12:09:42.849|Main thread> Warning: Could not find any sound for 'PrgDeconstrPh03Fin'
  476. 2018-04-08 12:09:50.521|Main thread> Process information Periodic Check:
  477. 2018-04-08 12:09:50.522|Main thread> Managed Memory: 2,153,206,568 B
  478. 2018-04-08 12:09:50.523|Main thread> Private Memory: 6,953,312,256 B
  479. 2018-04-08 12:09:50.523|Main thread> Nr of Threads: 44
  480. 2018-04-08 12:09:50.523|Main thread> Simulation Speed: 1.00
  481. 2018-04-08 12:09:50.523|Main thread> Entity count: 258
  482. 2018-04-08 12:09:50.523|Main thread> Current:
  483. 2018-04-08 12:09:50.523|Main thread> Paged Memory: 6,953,312,256 B
  484. 2018-04-08 12:09:50.524|Main thread> Working Set: 3,578,077,184 B
  485. 2018-04-08 12:09:50.524|Main thread> Virtual Memory: 8,326,582,272 B
  486. 2018-04-08 12:09:50.524|Main thread> Peak:
  487. 2018-04-08 12:09:50.524|Main thread> Paged Memory: 7,210,639,360 B
  488. 2018-04-08 12:09:50.524|Main thread> Working Set: 3,792,244,736 B
  489. 2018-04-08 12:09:50.524|Main thread> Virtual Memory: 8,396,201,984 B
  490. 2018-04-08 12:09:50.524|Main thread> Number of Worlds: 1
  491. 2018-04-08 12:09:50.524|Main thread> 0) RigidBodies: 392, ActiveRigidBodies: 24, CharacterRigidBodies: 11
  492. 2018-04-08 12:09:50.524|Main thread> 0) Constraints: 8
  493. 2018-04-08 12:10:50.534|Main thread> Process information Periodic Check:
  494. 2018-04-08 12:10:50.535|Main thread> Managed Memory: 2,597,305,704 B
  495. 2018-04-08 12:10:50.537|Main thread> Private Memory: 7,031,205,888 B
  496. 2018-04-08 12:10:50.537|Main thread> Nr of Threads: 44
  497. 2018-04-08 12:10:50.537|Main thread> Simulation Speed: 1.00
  498. 2018-04-08 12:10:50.537|Main thread> Entity count: 258
  499. 2018-04-08 12:10:50.537|Main thread> Current:
  500. 2018-04-08 12:10:50.537|Main thread> Paged Memory: 7,031,205,888 B
  501. 2018-04-08 12:10:50.537|Main thread> Working Set: 3,658,940,416 B
  502. 2018-04-08 12:10:50.537|Main thread> Virtual Memory: 8,370,057,216 B
  503. 2018-04-08 12:10:50.537|Main thread> Peak:
  504. 2018-04-08 12:10:50.537|Main thread> Paged Memory: 7,210,639,360 B
  505. 2018-04-08 12:10:50.537|Main thread> Working Set: 3,792,244,736 B
  506. 2018-04-08 12:10:50.537|Main thread> Virtual Memory: 8,396,201,984 B
  507. 2018-04-08 12:10:50.537|Main thread> Number of Worlds: 1
  508. 2018-04-08 12:10:50.538|Main thread> 0) RigidBodies: 389, ActiveRigidBodies: 24, CharacterRigidBodies: 11
  509. 2018-04-08 12:10:50.538|Main thread> 0) Constraints: 8
  510. 2018-04-08 12:11:36.077|Main thread> Saving world - START
  511. 2018-04-08 12:11:36.078|Main thread> Making world state snapshot.
  512. 2018-04-08 12:11:36.078|Main thread> Process information Before snapshot.:
  513. 2018-04-08 12:11:36.078|Main thread> Managed Memory: 1,915,454,888 B
  514. 2018-04-08 12:11:36.080|Main thread> Private Memory: 7,000,367,104 B
  515. 2018-04-08 12:11:36.080|Main thread> Nr of Threads: 44
  516. 2018-04-08 12:11:36.080|Main thread> Simulation Speed: 1.00
  517. 2018-04-08 12:11:36.080|Main thread> Entity count: 257
  518. 2018-04-08 12:11:36.080|Main thread> Current:
  519. 2018-04-08 12:11:36.080|Main thread> Paged Memory: 7,000,367,104 B
  520. 2018-04-08 12:11:36.080|Main thread> Working Set: 3,592,327,168 B
  521. 2018-04-08 12:11:36.080|Main thread> Virtual Memory: 8,398,041,088 B
  522. 2018-04-08 12:11:36.080|Main thread> Peak:
  523. 2018-04-08 12:11:36.081|Main thread> Paged Memory: 7,210,639,360 B
  524. 2018-04-08 12:11:36.081|Main thread> Working Set: 3,792,244,736 B
  525. 2018-04-08 12:11:36.081|Main thread> Virtual Memory: 8,402,235,392 B
  526. 2018-04-08 12:11:36.193|Main thread> Process information After snapshot.:
  527. 2018-04-08 12:11:36.193|Main thread> Managed Memory: 1,921,299,312 B
  528. 2018-04-08 12:11:36.195|Main thread> Private Memory: 7,000,752,128 B
  529. 2018-04-08 12:11:36.195|Main thread> Nr of Threads: 44
  530. 2018-04-08 12:11:36.195|Main thread> Simulation Speed: 1.00
  531. 2018-04-08 12:11:36.195|Main thread> Entity count: 257
  532. 2018-04-08 12:11:36.195|Main thread> Current:
  533. 2018-04-08 12:11:36.195|Main thread> Paged Memory: 7,000,752,128 B
  534. 2018-04-08 12:11:36.195|Main thread> Working Set: 3,592,749,056 B
  535. 2018-04-08 12:11:36.195|Main thread> Virtual Memory: 8,398,106,624 B
  536. 2018-04-08 12:11:36.195|Main thread> Peak:
  537. 2018-04-08 12:11:36.196|Main thread> Paged Memory: 7,210,639,360 B
  538. 2018-04-08 12:11:36.196|Main thread> Working Set: 3,792,244,736 B
  539. 2018-04-08 12:11:36.196|Main thread> Virtual Memory: 8,402,235,392 B
  540. 2018-04-08 12:11:36.196|Main thread> Process information Directory cleanup:
  541. 2018-04-08 12:11:36.196|Main thread> Managed Memory: 1,921,723,448 B
  542. 2018-04-08 12:11:36.198|Main thread> Private Memory: 7,001,149,440 B
  543. 2018-04-08 12:11:36.198|Main thread> Nr of Threads: 44
  544. 2018-04-08 12:11:36.198|Main thread> Simulation Speed: 1.00
  545. 2018-04-08 12:11:36.198|Main thread> Entity count: 257
  546. 2018-04-08 12:11:36.198|Main thread> Current:
  547. 2018-04-08 12:11:36.198|Main thread> Paged Memory: 7,001,149,440 B
  548. 2018-04-08 12:11:36.198|Main thread> Working Set: 3,593,179,136 B
  549. 2018-04-08 12:11:36.198|Main thread> Virtual Memory: 8,398,106,624 B
  550. 2018-04-08 12:11:36.198|Main thread> Peak:
  551. 2018-04-08 12:11:36.199|Main thread> Paged Memory: 7,210,639,360 B
  552. 2018-04-08 12:11:36.199|Main thread> Working Set: 3,792,244,736 B
  553. 2018-04-08 12:11:36.199|Main thread> Virtual Memory: 8,402,235,392 B
  554. 2018-04-08 12:11:36.199|Main thread> Saving world - END
  555. 2018-04-08 12:11:36.205|Worker Logic 0> Session snapshot save - START
  556. 2018-04-08 12:11:36.206|Worker Logic 0> Checking file access for files in target dir.
  557. 2018-04-08 12:11:36.208|Worker Logic 0> Cleaning up old save.
  558. 2018-04-08 12:11:36.208|Worker Logic 0> Saving snapshot files to drive.
  559. 2018-04-08 12:11:36.798|Worker Logic 0> Core Data success: True
  560. 2018-04-08 12:11:36.841|Worker Logic 0> Voxel success: True
  561. 2018-04-08 12:11:36.841|Worker Logic 0> SaveLastSessionInfo success: True
  562. 2018-04-08 12:11:36.841|Worker Logic 0> Saving success: True
  563. 2018-04-08 12:11:36.841|Worker Logic 0> Saving succeeded, moving files from .new into save folder.
  564. 2018-04-08 12:11:36.848|Worker Logic 0> Making backup.
  565. 2018-04-08 12:11:36.873|Worker Logic 0> Session snapshot save - END
  566. 2018-04-08 12:11:50.550|Main thread> Process information Periodic Check:
  567. 2018-04-08 12:11:50.551|Main thread> Managed Memory: 2,011,443,024 B
  568. 2018-04-08 12:11:50.554|Main thread> Private Memory: 7,011,794,944 B
  569. 2018-04-08 12:11:50.554|Main thread> Nr of Threads: 44
  570. 2018-04-08 12:11:50.554|Main thread> Simulation Speed: 1.00
  571. 2018-04-08 12:11:50.554|Main thread> Entity count: 257
  572. 2018-04-08 12:11:50.554|Main thread> Current:
  573. 2018-04-08 12:11:50.554|Main thread> Paged Memory: 7,011,794,944 B
  574. 2018-04-08 12:11:50.554|Main thread> Working Set: 3,590,455,296 B
  575. 2018-04-08 12:11:50.554|Main thread> Virtual Memory: 8,429,133,824 B
  576. 2018-04-08 12:11:50.554|Main thread> Peak:
  577. 2018-04-08 12:11:50.555|Main thread> Paged Memory: 7,237,398,528 B
  578. 2018-04-08 12:11:50.555|Main thread> Working Set: 3,792,244,736 B
  579. 2018-04-08 12:11:50.555|Main thread> Virtual Memory: 8,611,360,768 B
  580. 2018-04-08 12:11:50.555|Main thread> Number of Worlds: 1
  581. 2018-04-08 12:11:50.555|Main thread> 0) RigidBodies: 392, ActiveRigidBodies: 24, CharacterRigidBodies: 11
  582. 2018-04-08 12:11:50.555|Main thread> 0) Constraints: 8
  583. 2018-04-08 12:12:50.566|Main thread> Process information Periodic Check:
  584. 2018-04-08 12:12:50.567|Main thread> Managed Memory: 1,810,813,256 B
  585. 2018-04-08 12:12:50.568|Main thread> Private Memory: 7,049,072,640 B
  586. 2018-04-08 12:12:50.568|Main thread> Nr of Threads: 45
  587. 2018-04-08 12:12:50.568|Main thread> Simulation Speed: 1.00
  588. 2018-04-08 12:12:50.568|Main thread> Entity count: 257
  589. 2018-04-08 12:12:50.568|Main thread> Current:
  590. 2018-04-08 12:12:50.569|Main thread> Paged Memory: 7,049,072,640 B
  591. 2018-04-08 12:12:50.569|Main thread> Working Set: 3,612,839,936 B
  592. 2018-04-08 12:12:50.569|Main thread> Virtual Memory: 8,713,195,520 B
  593. 2018-04-08 12:12:50.569|Main thread> Peak:
  594. 2018-04-08 12:12:50.569|Main thread> Paged Memory: 7,237,398,528 B
  595. 2018-04-08 12:12:50.569|Main thread> Working Set: 3,792,244,736 B
  596. 2018-04-08 12:12:50.569|Main thread> Virtual Memory: 8,714,842,112 B
  597. 2018-04-08 12:12:50.569|Main thread> Number of Worlds: 1
  598. 2018-04-08 12:12:50.569|Main thread> 0) RigidBodies: 389, ActiveRigidBodies: 24, CharacterRigidBodies: 11
  599. 2018-04-08 12:12:50.570|Main thread> 0) Constraints: 8
  600. 2018-04-08 12:13:50.575|Main thread> Process information Periodic Check:
  601. 2018-04-08 12:13:50.576|Main thread> Managed Memory: 2,138,276,304 B
  602. 2018-04-08 12:13:50.578|Main thread> Private Memory: 7,064,162,304 B
  603. 2018-04-08 12:13:50.578|Main thread> Nr of Threads: 43
  604. 2018-04-08 12:13:50.578|Main thread> Simulation Speed: 1.00
  605. 2018-04-08 12:13:50.578|Main thread> Entity count: 258
  606. 2018-04-08 12:13:50.578|Main thread> Current:
  607. 2018-04-08 12:13:50.578|Main thread> Paged Memory: 7,064,162,304 B
  608. 2018-04-08 12:13:50.578|Main thread> Working Set: 3,627,548,672 B
  609. 2018-04-08 12:13:50.578|Main thread> Virtual Memory: 8,712,527,872 B
  610. 2018-04-08 12:13:50.578|Main thread> Peak:
  611. 2018-04-08 12:13:50.579|Main thread> Paged Memory: 7,237,398,528 B
  612. 2018-04-08 12:13:50.579|Main thread> Working Set: 3,792,244,736 B
  613. 2018-04-08 12:13:50.579|Main thread> Virtual Memory: 8,714,842,112 B
  614. 2018-04-08 12:13:50.579|Main thread> Number of Worlds: 1
  615. 2018-04-08 12:13:50.579|Main thread> 0) RigidBodies: 391, ActiveRigidBodies: 23, CharacterRigidBodies: 11
  616. 2018-04-08 12:13:50.579|Main thread> 0) Constraints: 8
  617. 2018-04-08 12:14:50.592|Main thread> Process information Periodic Check:
  618. 2018-04-08 12:14:50.593|Main thread> Managed Memory: 1,920,951,768 B
  619. 2018-04-08 12:14:50.595|Main thread> Private Memory: 7,078,633,472 B
  620. 2018-04-08 12:14:50.595|Main thread> Nr of Threads: 43
  621. 2018-04-08 12:14:50.595|Main thread> Simulation Speed: 1.00
  622. 2018-04-08 12:14:50.595|Main thread> Entity count: 260
  623. 2018-04-08 12:14:50.595|Main thread> Current:
  624. 2018-04-08 12:14:50.595|Main thread> Paged Memory: 7,078,633,472 B
  625. 2018-04-08 12:14:50.595|Main thread> Working Set: 3,645,214,720 B
  626. 2018-04-08 12:14:50.595|Main thread> Virtual Memory: 8,723,922,944 B
  627. 2018-04-08 12:14:50.595|Main thread> Peak:
  628. 2018-04-08 12:14:50.595|Main thread> Paged Memory: 7,237,398,528 B
  629. 2018-04-08 12:14:50.595|Main thread> Working Set: 3,792,244,736 B
  630. 2018-04-08 12:14:50.595|Main thread> Virtual Memory: 8,728,117,248 B
  631. 2018-04-08 12:14:50.595|Main thread> Number of Worlds: 1
  632. 2018-04-08 12:14:50.596|Main thread> 0) RigidBodies: 392, ActiveRigidBodies: 23, CharacterRigidBodies: 11
  633. 2018-04-08 12:14:50.596|Main thread> 0) Constraints: 8
  634. 2018-04-08 12:15:50.601|Main thread> Process information Periodic Check:
  635. 2018-04-08 12:15:50.602|Main thread> Managed Memory: 2,095,180,896 B
  636. 2018-04-08 12:15:50.603|Main thread> Private Memory: 7,100,297,216 B
  637. 2018-04-08 12:15:50.603|Main thread> Nr of Threads: 43
  638. 2018-04-08 12:15:50.603|Main thread> Simulation Speed: 1.00
  639. 2018-04-08 12:15:50.603|Main thread> Entity count: 260
  640. 2018-04-08 12:15:50.603|Main thread> Current:
  641. 2018-04-08 12:15:50.604|Main thread> Paged Memory: 7,100,297,216 B
  642. 2018-04-08 12:15:50.604|Main thread> Working Set: 3,667,124,224 B
  643. 2018-04-08 12:15:50.604|Main thread> Virtual Memory: 8,739,233,792 B
  644. 2018-04-08 12:15:50.604|Main thread> Peak:
  645. 2018-04-08 12:15:50.604|Main thread> Paged Memory: 7,237,398,528 B
  646. 2018-04-08 12:15:50.604|Main thread> Working Set: 3,792,244,736 B
  647. 2018-04-08 12:15:50.604|Main thread> Virtual Memory: 8,740,880,384 B
  648. 2018-04-08 12:15:50.604|Main thread> Number of Worlds: 1
  649. 2018-04-08 12:15:50.604|Main thread> 0) RigidBodies: 394, ActiveRigidBodies: 23, CharacterRigidBodies: 11
  650. 2018-04-08 12:15:50.605|Main thread> 0) Constraints: 8
  651. 2018-04-08 12:16:50.618|Main thread> Process information Periodic Check:
  652. 2018-04-08 12:16:50.619|Main thread> Managed Memory: 1,867,633,552 B
  653. 2018-04-08 12:16:50.620|Main thread> Private Memory: 7,112,372,224 B
  654. 2018-04-08 12:16:50.620|Main thread> Nr of Threads: 43
  655. 2018-04-08 12:16:50.620|Main thread> Simulation Speed: 1.00
  656. 2018-04-08 12:16:50.620|Main thread> Entity count: 260
  657. 2018-04-08 12:16:50.620|Main thread> Current:
  658. 2018-04-08 12:16:50.621|Main thread> Paged Memory: 7,112,372,224 B
  659. 2018-04-08 12:16:50.621|Main thread> Working Set: 3,670,175,744 B
  660. 2018-04-08 12:16:50.621|Main thread> Virtual Memory: 8,759,635,968 B
  661. 2018-04-08 12:16:50.621|Main thread> Peak:
  662. 2018-04-08 12:16:50.621|Main thread> Paged Memory: 7,237,398,528 B
  663. 2018-04-08 12:16:50.621|Main thread> Working Set: 3,792,244,736 B
  664. 2018-04-08 12:16:50.621|Main thread> Virtual Memory: 8,761,282,560 B
  665. 2018-04-08 12:16:50.621|Main thread> Number of Worlds: 1
  666. 2018-04-08 12:16:50.621|Main thread> 0) RigidBodies: 395, ActiveRigidBodies: 23, CharacterRigidBodies: 11
  667. 2018-04-08 12:16:50.622|Main thread> 0) Constraints: 8
  668. 2018-04-08 12:17:50.635|Main thread> Process information Periodic Check:
  669. 2018-04-08 12:17:50.635|Main thread> Managed Memory: 1,857,463,856 B
  670. 2018-04-08 12:17:50.637|Main thread> Private Memory: 7,125,569,536 B
  671. 2018-04-08 12:17:50.637|Main thread> Nr of Threads: 44
  672. 2018-04-08 12:17:50.637|Main thread> Simulation Speed: 1.00
  673. 2018-04-08 12:17:50.637|Main thread> Entity count: 258
  674. 2018-04-08 12:17:50.637|Main thread> Current:
  675. 2018-04-08 12:17:50.637|Main thread> Paged Memory: 7,125,569,536 B
  676. 2018-04-08 12:17:50.637|Main thread> Working Set: 3,694,919,680 B
  677. 2018-04-08 12:17:50.637|Main thread> Virtual Memory: 8,779,223,040 B
  678. 2018-04-08 12:17:50.637|Main thread> Peak:
  679. 2018-04-08 12:17:50.638|Main thread> Paged Memory: 7,237,398,528 B
  680. 2018-04-08 12:17:50.638|Main thread> Working Set: 3,792,244,736 B
  681. 2018-04-08 12:17:50.638|Main thread> Virtual Memory: 8,780,869,632 B
  682. 2018-04-08 12:17:50.638|Main thread> Number of Worlds: 1
  683. 2018-04-08 12:17:50.638|Main thread> 0) RigidBodies: 395, ActiveRigidBodies: 23, CharacterRigidBodies: 11
  684. 2018-04-08 12:17:50.638|Main thread> 0) Constraints: 8
  685. 2018-04-08 12:18:50.642|Main thread> Process information Periodic Check:
  686. 2018-04-08 12:18:50.642|Main thread> Managed Memory: 2,060,769,904 B
  687. 2018-04-08 12:18:50.644|Main thread> Private Memory: 7,173,734,400 B
  688. 2018-04-08 12:18:50.644|Main thread> Nr of Threads: 43
  689. 2018-04-08 12:18:50.644|Main thread> Simulation Speed: 1.00
  690. 2018-04-08 12:18:50.644|Main thread> Entity count: 258
  691. 2018-04-08 12:18:50.644|Main thread> Current:
  692. 2018-04-08 12:18:50.645|Main thread> Paged Memory: 7,173,734,400 B
  693. 2018-04-08 12:18:50.645|Main thread> Working Set: 3,750,121,472 B
  694. 2018-04-08 12:18:50.645|Main thread> Virtual Memory: 8,814,682,112 B
  695. 2018-04-08 12:18:50.645|Main thread> Peak:
  696. 2018-04-08 12:18:50.645|Main thread> Paged Memory: 7,237,398,528 B
  697. 2018-04-08 12:18:50.645|Main thread> Working Set: 3,792,244,736 B
  698. 2018-04-08 12:18:50.645|Main thread> Virtual Memory: 8,816,328,704 B
  699. 2018-04-08 12:18:50.645|Main thread> Number of Worlds: 1
  700. 2018-04-08 12:18:50.645|Main thread> 0) RigidBodies: 397, ActiveRigidBodies: 23, CharacterRigidBodies: 11
  701. 2018-04-08 12:18:50.645|Main thread> 0) Constraints: 8
  702. 2018-04-08 12:19:17.755|Main thread> Error: Attempt to invoke Gather action on item generatedLod:0 count:74 generator:ProceduralGenerator(64:25:0); Seed: 536824938:67 which is not gatherable!
  703. 2018-04-08 12:19:29.941|Main thread> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 14CA1DC30A6F3EE
  704. 2018-04-08 12:19:29.964|Main thread> Status: Exists(True) InScene(True)
  705. 2018-04-08 12:19:35.786|Main thread> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 1F37227E0E6815C
  706. 2018-04-08 12:19:35.787|Main thread> Status: Exists(True) InScene(True)
  707. 2018-04-08 12:19:50.651|Main thread> Process information Periodic Check:
  708. 2018-04-08 12:19:50.651|Main thread> Managed Memory: 1,832,369,416 B
  709. 2018-04-08 12:19:50.653|Main thread> Private Memory: 7,212,777,472 B
  710. 2018-04-08 12:19:50.653|Main thread> Nr of Threads: 43
  711. 2018-04-08 12:19:50.653|Main thread> Simulation Speed: 1.00
  712. 2018-04-08 12:19:50.653|Main thread> Entity count: 259
  713. 2018-04-08 12:19:50.653|Main thread> Current:
  714. 2018-04-08 12:19:50.653|Main thread> Paged Memory: 7,212,777,472 B
  715. 2018-04-08 12:19:50.653|Main thread> Working Set: 3,777,781,760 B
  716. 2018-04-08 12:19:50.653|Main thread> Virtual Memory: 8,830,197,760 B
  717. 2018-04-08 12:19:50.653|Main thread> Peak:
  718. 2018-04-08 12:19:50.654|Main thread> Paged Memory: 7,237,398,528 B
  719. 2018-04-08 12:19:50.654|Main thread> Working Set: 3,792,244,736 B
  720. 2018-04-08 12:19:50.654|Main thread> Virtual Memory: 8,834,523,136 B
  721. 2018-04-08 12:19:50.654|Main thread> Number of Worlds: 1
  722. 2018-04-08 12:19:50.654|Main thread> 0) RigidBodies: 395, ActiveRigidBodies: 23, CharacterRigidBodies: 11
  723. 2018-04-08 12:19:50.654|Main thread> 0) Constraints: 8
  724. 2018-04-08 12:20:02.347|Main thread> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 1F92987A2210C63
  725. 2018-04-08 12:20:02.348|Main thread> Status: Exists(True) InScene(True)
  726. 2018-04-08 12:20:05.611|Main thread> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 135E137AF9EDC2A
  727. 2018-04-08 12:20:05.611|Main thread> Status: Exists(True) InScene(True)
  728. 2018-04-08 12:20:29.494|Main thread> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 1AC4AD5E531DCD8
  729. 2018-04-08 12:20:29.494|Main thread> Status: Exists(True) InScene(True)
  730. 2018-04-08 12:20:50.666|Main thread> Process information Periodic Check:
  731. 2018-04-08 12:20:50.667|Main thread> Managed Memory: 1,979,998,680 B
  732. 2018-04-08 12:20:50.668|Main thread> Private Memory: 7,233,929,216 B
  733. 2018-04-08 12:20:50.668|Main thread> Nr of Threads: 43
  734. 2018-04-08 12:20:50.668|Main thread> Simulation Speed: 1.00
  735. 2018-04-08 12:20:50.668|Main thread> Entity count: 258
  736. 2018-04-08 12:20:50.668|Main thread> Current:
  737. 2018-04-08 12:20:50.669|Main thread> Paged Memory: 7,233,929,216 B
  738. 2018-04-08 12:20:50.669|Main thread> Working Set: 3,810,840,576 B
  739. 2018-04-08 12:20:50.669|Main thread> Virtual Memory: 8,862,224,384 B
  740. 2018-04-08 12:20:50.669|Main thread> Peak:
  741. 2018-04-08 12:20:50.669|Main thread> Paged Memory: 7,239,974,912 B
  742. 2018-04-08 12:20:50.669|Main thread> Working Set: 3,814,191,104 B
  743. 2018-04-08 12:20:50.669|Main thread> Virtual Memory: 8,863,870,976 B
  744. 2018-04-08 12:20:50.669|Main thread> Number of Worlds: 1
  745. 2018-04-08 12:20:50.670|Main thread> 0) RigidBodies: 395, ActiveRigidBodies: 23, CharacterRigidBodies: 11
  746. 2018-04-08 12:20:50.670|Main thread> 0) Constraints: 8
  747. 2018-04-08 12:21:00.975|Main thread> Saving world - START
  748. 2018-04-08 12:21:00.975|Main thread> Making world state snapshot.
  749. 2018-04-08 12:21:00.975|Main thread> Process information Before snapshot.:
  750. 2018-04-08 12:21:00.976|Main thread> Managed Memory: 1,985,418,608 B
  751. 2018-04-08 12:21:00.977|Main thread> Private Memory: 7,238,594,560 B
  752. 2018-04-08 12:21:00.977|Main thread> Nr of Threads: 43
  753. 2018-04-08 12:21:00.977|Main thread> Simulation Speed: 1.00
  754. 2018-04-08 12:21:00.977|Main thread> Entity count: 258
  755. 2018-04-08 12:21:00.977|Main thread> Current:
  756. 2018-04-08 12:21:00.977|Main thread> Paged Memory: 7,238,594,560 B
  757. 2018-04-08 12:21:00.977|Main thread> Working Set: 3,815,976,960 B
  758. 2018-04-08 12:21:00.977|Main thread> Virtual Memory: 8,862,224,384 B
  759. 2018-04-08 12:21:00.977|Main thread> Peak:
  760. 2018-04-08 12:21:00.978|Main thread> Paged Memory: 7,240,314,880 B
  761. 2018-04-08 12:21:00.978|Main thread> Working Set: 3,817,766,912 B
  762. 2018-04-08 12:21:00.978|Main thread> Virtual Memory: 8,863,870,976 B
  763. 2018-04-08 12:21:01.003|Main thread> Process information After snapshot.:
  764. 2018-04-08 12:21:01.004|Main thread> Managed Memory: 1,988,449,384 B
  765. 2018-04-08 12:21:01.005|Main thread> Private Memory: 7,239,053,312 B
  766. 2018-04-08 12:21:01.005|Main thread> Nr of Threads: 43
  767. 2018-04-08 12:21:01.005|Main thread> Simulation Speed: 1.00
  768. 2018-04-08 12:21:01.005|Main thread> Entity count: 258
  769. 2018-04-08 12:21:01.005|Main thread> Current:
  770. 2018-04-08 12:21:01.006|Main thread> Paged Memory: 7,239,053,312 B
  771. 2018-04-08 12:21:01.006|Main thread> Working Set: 3,816,435,712 B
  772. 2018-04-08 12:21:01.006|Main thread> Virtual Memory: 8,862,224,384 B
  773. 2018-04-08 12:21:01.006|Main thread> Peak:
  774. 2018-04-08 12:21:01.006|Main thread> Paged Memory: 7,240,314,880 B
  775. 2018-04-08 12:21:01.006|Main thread> Working Set: 3,817,766,912 B
  776. 2018-04-08 12:21:01.006|Main thread> Virtual Memory: 8,863,870,976 B
  777. 2018-04-08 12:21:01.006|Main thread> Process information Directory cleanup:
  778. 2018-04-08 12:21:01.006|Main thread> Managed Memory: 1,988,890,400 B
  779. 2018-04-08 12:21:01.013|Main thread> Private Memory: 7,239,512,064 B
  780. 2018-04-08 12:21:01.013|Main thread> Nr of Threads: 43
  781. 2018-04-08 12:21:01.013|Main thread> Simulation Speed: 1.00
  782. 2018-04-08 12:21:01.013|Main thread> Entity count: 258
  783. 2018-04-08 12:21:01.013|Main thread> Current:
  784. 2018-04-08 12:21:01.013|Main thread> Paged Memory: 7,239,512,064 B
  785. 2018-04-08 12:21:01.013|Main thread> Working Set: 3,816,861,696 B
  786. 2018-04-08 12:21:01.013|Main thread> Virtual Memory: 8,862,224,384 B
  787. 2018-04-08 12:21:01.013|Main thread> Peak:
  788. 2018-04-08 12:21:01.014|Main thread> Paged Memory: 7,240,314,880 B
  789. 2018-04-08 12:21:01.014|Main thread> Working Set: 3,817,766,912 B
  790. 2018-04-08 12:21:01.014|Main thread> Virtual Memory: 8,863,870,976 B
  791. 2018-04-08 12:21:01.014|Main thread> Saving world - END
  792. 2018-04-08 12:21:01.014|Worker Logic 0> Session snapshot save - START
  793. 2018-04-08 12:21:01.015|Worker Logic 0> Checking file access for files in target dir.
  794. 2018-04-08 12:21:01.015|Worker Logic 0> Cleaning up old save.
  795. 2018-04-08 12:21:01.016|Worker Logic 0> Saving snapshot files to drive.
  796. 2018-04-08 12:21:01.447|Worker Logic 0> Core Data success: True
  797. 2018-04-08 12:21:01.459|Worker Logic 0> Voxel success: True
  798. 2018-04-08 12:21:01.459|Worker Logic 0> SaveLastSessionInfo success: True
  799. 2018-04-08 12:21:01.459|Worker Logic 0> Saving success: True
  800. 2018-04-08 12:21:01.459|Worker Logic 0> Saving succeeded, moving files from .new into save folder.
  801. 2018-04-08 12:21:01.465|Worker Logic 0> Making backup.
  802. 2018-04-08 12:21:01.481|Worker Logic 0> Session snapshot save - END
  803. 2018-04-08 12:21:50.683|Main thread> Process information Periodic Check:
  804. 2018-04-08 12:21:50.684|Main thread> Managed Memory: 1,843,327,992 B
  805. 2018-04-08 12:21:50.685|Main thread> Private Memory: 7,287,087,104 B
  806. 2018-04-08 12:21:50.685|Main thread> Nr of Threads: 43
  807. 2018-04-08 12:21:50.685|Main thread> Simulation Speed: 1.00
  808. 2018-04-08 12:21:50.685|Main thread> Entity count: 258
  809. 2018-04-08 12:21:50.685|Main thread> Current:
  810. 2018-04-08 12:21:50.686|Main thread> Paged Memory: 7,287,087,104 B
  811. 2018-04-08 12:21:50.686|Main thread> Working Set: 3,818,504,192 B
  812. 2018-04-08 12:21:50.686|Main thread> Virtual Memory: 8,862,355,456 B
  813. 2018-04-08 12:21:50.686|Main thread> Peak:
  814. 2018-04-08 12:21:50.686|Main thread> Paged Memory: 7,426,994,176 B
  815. 2018-04-08 12:21:50.686|Main thread> Working Set: 3,837,825,024 B
  816. 2018-04-08 12:21:50.686|Main thread> Virtual Memory: 8,989,298,688 B
  817. 2018-04-08 12:21:50.686|Main thread> Number of Worlds: 1
  818. 2018-04-08 12:21:50.686|Main thread> 0) RigidBodies: 392, ActiveRigidBodies: 23, CharacterRigidBodies: 11
  819. 2018-04-08 12:21:50.686|Main thread> 0) Constraints: 8
  820. 2018-04-08 12:22:50.700|Main thread> Process information Periodic Check:
  821. 2018-04-08 12:22:50.701|Main thread> Managed Memory: 1,849,467,808 B
  822. 2018-04-08 12:22:50.702|Main thread> Private Memory: 7,288,856,576 B
  823. 2018-04-08 12:22:50.702|Main thread> Nr of Threads: 44
  824. 2018-04-08 12:22:50.702|Main thread> Simulation Speed: 1.00
  825. 2018-04-08 12:22:50.702|Main thread> Entity count: 258
  826. 2018-04-08 12:22:50.702|Main thread> Current:
  827. 2018-04-08 12:22:50.703|Main thread> Paged Memory: 7,288,856,576 B
  828. 2018-04-08 12:22:50.703|Main thread> Working Set: 3,814,653,952 B
  829. 2018-04-08 12:22:50.703|Main thread> Virtual Memory: 8,866,549,760 B
  830. 2018-04-08 12:22:50.703|Main thread> Peak:
  831. 2018-04-08 12:22:50.703|Main thread> Paged Memory: 7,426,994,176 B
  832. 2018-04-08 12:22:50.703|Main thread> Working Set: 3,837,825,024 B
  833. 2018-04-08 12:22:50.703|Main thread> Virtual Memory: 8,989,298,688 B
  834. 2018-04-08 12:22:50.703|Main thread> Number of Worlds: 1
  835. 2018-04-08 12:22:50.704|Main thread> 0) RigidBodies: 391, ActiveRigidBodies: 23, CharacterRigidBodies: 11
  836. 2018-04-08 12:22:50.704|Main thread> 0) Constraints: 8
  837. 2018-04-08 12:23:20.391|Main thread> Autosave initiated
  838. 2018-04-08 12:23:20.391|Main thread> Character state: True
  839. 2018-04-08 12:23:20.391|Main thread> IsServer: True
  840. 2018-04-08 12:23:20.391|Main thread> MyAsyncSaving.InProgress: False
  841. 2018-04-08 12:23:20.391|Main thread> Autosave
  842. 2018-04-08 12:23:20.391|Main thread> Saving world - START
  843. 2018-04-08 12:23:20.391|Main thread> Making world state snapshot.
  844. 2018-04-08 12:23:20.391|Main thread> Process information Before snapshot.:
  845. 2018-04-08 12:23:20.392|Main thread> Managed Memory: 1,925,394,296 B
  846. 2018-04-08 12:23:20.394|Main thread> Private Memory: 7,295,811,584 B
  847. 2018-04-08 12:23:20.394|Main thread> Nr of Threads: 43
  848. 2018-04-08 12:23:20.394|Main thread> Simulation Speed: 1.00
  849. 2018-04-08 12:23:20.394|Main thread> Entity count: 258
  850. 2018-04-08 12:23:20.394|Main thread> Current:
  851. 2018-04-08 12:23:20.395|Main thread> Paged Memory: 7,295,811,584 B
  852. 2018-04-08 12:23:20.395|Main thread> Working Set: 3,822,469,120 B
  853. 2018-04-08 12:23:20.395|Main thread> Virtual Memory: 8,866,222,080 B
  854. 2018-04-08 12:23:20.395|Main thread> Peak:
  855. 2018-04-08 12:23:20.395|Main thread> Paged Memory: 7,426,994,176 B
  856. 2018-04-08 12:23:20.395|Main thread> Working Set: 3,837,825,024 B
  857. 2018-04-08 12:23:20.395|Main thread> Virtual Memory: 8,989,298,688 B
  858. 2018-04-08 12:23:20.420|Main thread> Process information After snapshot.:
  859. 2018-04-08 12:23:20.421|Main thread> Managed Memory: 1,929,038,520 B
  860. 2018-04-08 12:23:20.422|Main thread> Private Memory: 7,295,811,584 B
  861. 2018-04-08 12:23:20.422|Main thread> Nr of Threads: 43
  862. 2018-04-08 12:23:20.422|Main thread> Simulation Speed: 1.00
  863. 2018-04-08 12:23:20.422|Main thread> Entity count: 258
  864. 2018-04-08 12:23:20.422|Main thread> Current:
  865. 2018-04-08 12:23:20.423|Main thread> Paged Memory: 7,295,811,584 B
  866. 2018-04-08 12:23:20.423|Main thread> Working Set: 3,822,469,120 B
  867. 2018-04-08 12:23:20.423|Main thread> Virtual Memory: 8,866,222,080 B
  868. 2018-04-08 12:23:20.423|Main thread> Peak:
  869. 2018-04-08 12:23:20.423|Main thread> Paged Memory: 7,426,994,176 B
  870. 2018-04-08 12:23:20.423|Main thread> Working Set: 3,837,825,024 B
  871. 2018-04-08 12:23:20.423|Main thread> Virtual Memory: 8,989,298,688 B
  872. 2018-04-08 12:23:20.423|Main thread> Process information Directory cleanup:
  873. 2018-04-08 12:23:20.424|Main thread> Managed Memory: 1,929,665,968 B
  874. 2018-04-08 12:23:20.425|Main thread> Private Memory: 7,296,073,728 B
  875. 2018-04-08 12:23:20.425|Main thread> Nr of Threads: 43
  876. 2018-04-08 12:23:20.425|Main thread> Simulation Speed: 1.00
  877. 2018-04-08 12:23:20.425|Main thread> Entity count: 258
  878. 2018-04-08 12:23:20.425|Main thread> Current:
  879. 2018-04-08 12:23:20.426|Main thread> Paged Memory: 7,296,073,728 B
  880. 2018-04-08 12:23:20.426|Main thread> Working Set: 3,822,698,496 B
  881. 2018-04-08 12:23:20.426|Main thread> Virtual Memory: 8,866,222,080 B
  882. 2018-04-08 12:23:20.426|Main thread> Peak:
  883. 2018-04-08 12:23:20.426|Main thread> Paged Memory: 7,426,994,176 B
  884. 2018-04-08 12:23:20.426|Main thread> Working Set: 3,837,825,024 B
  885. 2018-04-08 12:23:20.426|Main thread> Virtual Memory: 8,989,298,688 B
  886. 2018-04-08 12:23:20.426|Main thread> Saving world - END
  887. 2018-04-08 12:23:20.427|Worker Logic 0> Session snapshot save - START
  888. 2018-04-08 12:23:20.427|Worker Logic 0> Checking file access for files in target dir.
  889. 2018-04-08 12:23:20.428|Worker Logic 0> Cleaning up old save.
  890. 2018-04-08 12:23:20.428|Worker Logic 0> Saving snapshot files to drive.
  891. 2018-04-08 12:23:20.787|Worker Logic 0> Core Data success: True
  892. 2018-04-08 12:23:20.799|Worker Logic 0> Voxel success: True
  893. 2018-04-08 12:23:20.799|Worker Logic 0> SaveLastSessionInfo success: True
  894. 2018-04-08 12:23:20.799|Worker Logic 0> Saving success: True
  895. 2018-04-08 12:23:20.799|Worker Logic 0> Saving succeeded, moving files from .new into save folder.
  896. 2018-04-08 12:23:20.805|Worker Logic 0> Making backup.
  897. 2018-04-08 12:23:20.822|Worker Logic 0> Session snapshot save - END
  898. 2018-04-08 12:23:32.801|Main thread> =============================== FATAL EXCEPTION ================================
  899. 2018-04-08 12:23:32.802|Main thread> Exception occurred: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
  900. at hkpRigidBody.setMotionType(hkpRigidBody* , MotionType , hkpEntityActivation , hkpUpdateCollisionFilterOnEntityMode )
  901. at Sandbox.Game.Entities.Cube.MyGridPhysics.UpdateShape(Int64 deltaFrames)
  902. at VRage.Systems.MyUpdateScheduler.RunTimedUpdates()
  903. at VRage.Systems.MyUpdateScheduler.RunUpdates(TimeSpan currentTime)
  904. at Sandbox.Game.World.MySession.UpdateComponents()
  905. at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
  906. at Sandbox.MySandboxGame.Update()
  907. at Sandbox.Engine.Platform.Game.UpdateInternal()
  908. at Sandbox.Engine.Platform.Game.RunSingleFrame()
  909. at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
  910. at Sandbox.Engine.Platform.Game.RunLoop()
  911. at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
  912. at Medieval.MyProgram.Main(String[] args)
  913. 2018-04-08 12:23:32.802|Main thread> =============================== FATAL EXCEPTION ================================
  914. 2018-04-08 12:23:32.803|Main thread> Hiding window
  915. 2018-04-08 12:23:32.805|External Debugging Listener> External debugger: interrupted.
  916. 2018-04-08 12:23:32.810|Main thread> Network readers disposed
  917. 2018-04-08 12:23:33.974|Main thread> Hiding window done
  918. 2018-04-08 12:23:33.974|Main thread> Showing message
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