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- Medieval Engineers Log file:
- 2018-04-08 12:08:02.628> Log Started
- 2018-04-08 12:08:02.629> Timezone (local - UTC): 2h
- 2018-04-08 12:08:02.629> App Version: 0.6.3.65C29C
- 2018-04-08 12:08:02.629> Steam build: Always true
- 2018-04-08 12:08:02.629> Is official: True [NO][IS][NAMP]
- 2018-04-08 12:08:02.629> Environment.ProcessorCount: 8
- 2018-04-08 12:08:02.629> Environment.OSVersion: Microsoft Windows NT 10.0.16299.0
- 2018-04-08 12:08:02.629> Environment.CommandLine: E:\Documenten\Steam\steamapps\common\MedievalEngineers\Bin64\MedievalEngineers.exe
- 2018-04-08 12:08:02.630> Environment.Version: 4.6.2 or later (461308)
- 2018-04-08 12:08:02.630> Environment.CurrentDirectory: E:\Documenten\Steam\steamapps\common\MedievalEngineers\Bin64
- 2018-04-08 12:08:02.630> Default Culture: nl-BE
- 2018-04-08 12:08:02.630> Default UI Culture: nl-NL
- 2018-04-08 12:08:02.630> IsAdmin: False
- 2018-04-08 12:08:02.636|Main thread> MyConfig.Load() - START
- 2018-04-08 12:08:02.639|Main thread> Path: C:\Users\Navaron\AppData\Roaming\MedievalEngineers\MedievalEngineers.cfg
- 2018-04-08 12:08:02.668|Main thread> MusicVolume: 1
- 2018-04-08 12:08:02.668|Main thread> GameVolume: 0.4530708
- 2018-04-08 12:08:02.668|Main thread> DebugInputs: Sandbox.Engine.Utils.ConfigDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData]
- 2018-04-08 12:08:02.668|Main thread> Language: 0
- 2018-04-08 12:08:02.668|Main thread> ControlsGeneral: System.Xml.XmlNode[]
- 2018-04-08 12:08:02.668|Main thread> ControlsButtons: System.Xml.XmlNode[]
- 2018-04-08 12:08:02.668|Main thread> NeedShowTutorialQuestion: False
- 2018-04-08 12:08:02.668|Main thread> VideoAdapter: 0
- 2018-04-08 12:08:02.668|Main thread> ScreenWidth: 1920
- 2018-04-08 12:08:02.668|Main thread> ScreenHeight: 1080
- 2018-04-08 12:08:02.668|Main thread> RefreshRate: 60000
- 2018-04-08 12:08:02.668|Main thread> WindowMode: 2
- 2018-04-08 12:08:02.668|Main thread> VerticalSync: True
- 2018-04-08 12:08:02.668|Main thread> HardwareCursor: True
- 2018-04-08 12:08:02.668|Main thread> RenderQuality: 0
- 2018-04-08 12:08:02.668|Main thread> FieldOfView: 60
- 2018-04-08 12:08:02.668|Main thread> RenderInterpolation: True
- 2018-04-08 12:08:02.668|Main thread> HudWarnings: True
- 2018-04-08 12:08:02.668|Main thread> CubeBuilderBuildingMode: 0
- 2018-04-08 12:08:02.668|Main thread> ControlsHints: False
- 2018-04-08 12:08:02.668|Main thread> RotationHints: False
- 2018-04-08 12:08:02.668|Main thread> ShowCrosshair: True
- 2018-04-08 12:08:02.668|Main thread> DisableHeadbob: False
- 2018-04-08 12:08:02.668|Main thread> CompressSaveGames: False
- 2018-04-08 12:08:02.668|Main thread> ShowPlayerNamesOnHud: True
- 2018-04-08 12:08:02.668|Main thread> MinimalHud: False
- 2018-04-08 12:08:02.668|Main thread> VoiceChat: True
- 2018-04-08 12:08:02.668|Main thread> ScreenshotSizeMultiplier: 1
- 2018-04-08 12:08:02.668|Main thread> FirstTimeRun: False
- 2018-04-08 12:08:02.668|Main thread> GraphicsRenderer:
- 2018-04-08 12:08:02.668|Main thread> ReleasingAltResetsCamera: True
- 2018-04-08 12:08:02.668|Main thread> UiTransparency: 1
- 2018-04-08 12:08:02.668|Main thread> UiBkTransparency: 0.8461372
- 2018-04-08 12:08:02.668|Main thread> GrassDensity: 0.5
- 2018-04-08 12:08:02.668|Main thread> VoxelQuality: 0
- 2018-04-08 12:08:02.668|Main thread> LowMemSwitchToLow: 0
- 2018-04-08 12:08:02.668|Main thread> Skin: Default
- 2018-04-08 12:08:02.668|Main thread> VegetationViewDistance: 1000
- 2018-04-08 12:08:02.668|Main thread> TextureQuality: 2
- 2018-04-08 12:08:02.668|Main thread> AnisotropicFiltering: 4
- 2018-04-08 12:08:02.668|Main thread> GameVersion: 0.6.3.463762
- 2018-04-08 12:08:02.668|Main thread> MutedPlayers:
- 2018-04-08 12:08:02.668|Main thread> VoiceChatVolume: 1
- 2018-04-08 12:08:02.668|Main thread> EnableMuteWhenNotInFocus: True
- 2018-04-08 12:08:02.668|Main thread> EnableDynamicMusic: True
- 2018-04-08 12:08:02.668|Main thread> ControlsJoystickName: Disabled
- 2018-04-08 12:08:02.668|Main thread> ControlsMouseInvertX: False
- 2018-04-08 12:08:02.668|Main thread> ControlsMouseInvertY: False
- 2018-04-08 12:08:02.668|Main thread> ControlsMouseSensitivity: 1.655
- 2018-04-08 12:08:02.668|Main thread> ControlsJoystickSensitivity: 0.2
- 2018-04-08 12:08:02.668|Main thread> Tutorial: 2
- 2018-04-08 12:08:02.668|Main thread> GrassDistance: 150
- 2018-04-08 12:08:02.668|Main thread> TerrainLodQuality: 1
- 2018-04-08 12:08:02.668|Main thread> ShadingQuality: 1
- 2018-04-08 12:08:02.668|Main thread> ModelQuality: 2
- 2018-04-08 12:08:02.669|Main thread> MyConfig.Load() - END
- 2018-04-08 12:08:03.209|Main thread> AdapterInfo = {
- 2018-04-08 12:08:03.209|Main thread> Name = NVIDIA GeForce GTX 1070 + DISPLAY1
- 2018-04-08 12:08:03.209|Main thread> Description = dev id: 7041, mem: 8489271296, shared mem: 8547823616, Luid: 34230, rev: 161, subsys id: -2053763005, vendor id: 4318
- 2018-04-08 12:08:03.209|Main thread> Driver version = 23.21.13.8813
- 2018-04-08 12:08:03.209|Main thread> Driver date = 20171027000000.000000-000
- 2018-04-08 12:08:03.209|Main thread> DriverUpdateNecessary = False
- 2018-04-08 12:08:03.209|Main thread> Adapter id = 0
- 2018-04-08 12:08:03.209|Main thread> Supported = True
- 2018-04-08 12:08:03.209|Main thread> RAM = 8489271296
- 2018-04-08 12:08:03.209|Main thread> Priority = 2
- 2018-04-08 12:08:03.209|Main thread> Multithreaded rendering supported = True
- 2018-04-08 12:08:03.209|Main thread> Output is attached = True
- 2018-04-08 12:08:03.209|Main thread> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080}
- 2018-04-08 12:08:03.209|Main thread> Display modes = {
- 2018-04-08 12:08:03.210|Main thread> DXGIOutput id = 0
- 2018-04-08 12:08:03.210|Main thread> 640x480@60Hz
- 2018-04-08 12:08:03.210|Main thread> 640x480@75Hz
- 2018-04-08 12:08:03.210|Main thread> 640x480@72Hz
- 2018-04-08 12:08:03.210|Main thread> 640x480@59.94Hz
- 2018-04-08 12:08:03.210|Main thread> 720x480@60Hz
- 2018-04-08 12:08:03.210|Main thread> 720x480@59.94Hz
- 2018-04-08 12:08:03.210|Main thread> 720x576@50Hz
- 2018-04-08 12:08:03.210|Main thread> 800x600@75Hz
- 2018-04-08 12:08:03.210|Main thread> 800x600@56.25Hz
- 2018-04-08 12:08:03.210|Main thread> 800x600@60.317Hz
- 2018-04-08 12:08:03.210|Main thread> 800x600@72.188Hz
- 2018-04-08 12:08:03.210|Main thread> 1024x768@60.004Hz
- 2018-04-08 12:08:03.210|Main thread> 1024x768@70.069Hz
- 2018-04-08 12:08:03.210|Main thread> 1024x768@75.029Hz
- 2018-04-08 12:08:03.210|Main thread> 1152x864@75Hz
- 2018-04-08 12:08:03.210|Main thread> 1176x664@60Hz
- 2018-04-08 12:08:03.210|Main thread> 1176x664@60Hz
- 2018-04-08 12:08:03.210|Main thread> 1176x664@50Hz
- 2018-04-08 12:08:03.210|Main thread> 1176x664@50Hz
- 2018-04-08 12:08:03.210|Main thread> 1176x664@59.94Hz
- 2018-04-08 12:08:03.210|Main thread> 1176x664@59.94Hz
- 2018-04-08 12:08:03.210|Main thread> 1280x720@60Hz
- 2018-04-08 12:08:03.210|Main thread> 1280x720@50Hz
- 2018-04-08 12:08:03.210|Main thread> 1280x720@59.94Hz
- 2018-04-08 12:08:03.210|Main thread> 1280x768@59.81Hz
- 2018-04-08 12:08:03.210|Main thread> 1280x768@59.81Hz
- 2018-04-08 12:08:03.210|Main thread> 1280x800@59.81Hz
- 2018-04-08 12:08:03.210|Main thread> 1280x960@60Hz
- 2018-04-08 12:08:03.210|Main thread> 1280x1024@60.02Hz
- 2018-04-08 12:08:03.210|Main thread> 1280x1024@75.025Hz
- 2018-04-08 12:08:03.210|Main thread> 1360x768@59.887Hz
- 2018-04-08 12:08:03.210|Main thread> 1360x768@59.887Hz
- 2018-04-08 12:08:03.210|Main thread> 1366x768@59.887Hz
- 2018-04-08 12:08:03.210|Main thread> 1366x768@59.887Hz
- 2018-04-08 12:08:03.210|Main thread> 1440x900@59.887Hz
- 2018-04-08 12:08:03.210|Main thread> 1600x900@59.954Hz
- 2018-04-08 12:08:03.210|Main thread> 1600x900@59.954Hz
- 2018-04-08 12:08:03.210|Main thread> 1600x1024@59.954Hz
- 2018-04-08 12:08:03.210|Main thread> 1600x1024@59.954Hz
- 2018-04-08 12:08:03.210|Main thread> 1680x1050@59.954Hz
- 2018-04-08 12:08:03.210|Main thread> 1768x992@60Hz
- 2018-04-08 12:08:03.210|Main thread> 1768x992@60Hz
- 2018-04-08 12:08:03.210|Main thread> 1768x992@50Hz
- 2018-04-08 12:08:03.210|Main thread> 1768x992@50Hz
- 2018-04-08 12:08:03.210|Main thread> 1768x992@59.94Hz
- 2018-04-08 12:08:03.210|Main thread> 1768x992@59.94Hz
- 2018-04-08 12:08:03.210|Main thread> 1920x1080@60Hz
- 2018-04-08 12:08:03.210|Main thread> 1920x1080@60Hz
- 2018-04-08 12:08:03.210|Main thread> 1920x1080@50Hz
- 2018-04-08 12:08:03.210|Main thread> 1920x1080@50Hz
- 2018-04-08 12:08:03.210|Main thread> 1920x1080@59.94Hz
- 2018-04-08 12:08:03.210|Main thread> 1920x1080@59.94006Hz
- 2018-04-08 12:08:03.210|Main thread> }
- 2018-04-08 12:08:03.210|Main thread> }
- 2018-04-08 12:08:03.259|Main thread> Steam.IsActive: True
- 2018-04-08 12:08:03.260|Main thread> Steam.IsOnline: True
- 2018-04-08 12:08:03.260|Main thread> Steam.OwnsGame: False
- 2018-04-08 12:08:03.260|Main thread> Steam.UserId: 76561198091022374
- 2018-04-08 12:08:03.260|Main thread> Steam.UserName: SpaceEngy
- 2018-04-08 12:08:03.260|Main thread> Steam.Branch: default
- 2018-04-08 12:08:03.260|Main thread> Build date: 2018-04-06 04:41
- 2018-04-08 12:08:03.260|Main thread> Build version: 0.1.6670.30044
- 2018-04-08 12:08:03.305|Main thread> MySandboxGame.Constructor() - START
- 2018-04-08 12:08:04.047|Main thread> Game dir: E:\Documenten\Steam\steamapps\common\MedievalEngineers\Bin64
- 2018-04-08 12:08:04.047|Main thread> Content dir: E:\Documenten\Steam\steamapps\common\MedievalEngineers\Content
- 2018-04-08 12:08:04.048|Main thread> Found processor count: 8
- 2018-04-08 12:08:04.048|Main thread> Using processor count: 8
- 2018-04-08 12:08:08.313|Main thread> Info: Type metadata loaded in 4.1665273s.
- 2018-04-08 12:08:08.314|Main thread> Preallocate - START
- 2018-04-08 12:08:08.315|Main thread> MyEntities - START
- 2018-04-08 12:08:08.319|Main thread> MyEntities - END
- 2018-04-08 12:08:08.319|Main thread> MyObjectBuilder_Base - START
- 2018-04-08 12:08:08.319|Main thread> MyObjectBuilder_Base - END
- 2018-04-08 12:08:08.319|Main thread> MyTransparentGeometry - START
- 2018-04-08 12:08:08.357|Main thread> MyTransparentGeometry - END
- 2018-04-08 12:08:08.357|Main thread> MyCubeGridDeformationTables - START
- 2018-04-08 12:08:08.363|Main thread> MyCubeGridDeformationTables - END
- 2018-04-08 12:08:08.363|Main thread> MyMath - START
- 2018-04-08 12:08:08.365|Main thread> MyMath - END
- 2018-04-08 12:08:08.365|Main thread> MySimpleObjectDraw - START
- 2018-04-08 12:08:08.366|Main thread> MySimpleObjectDraw - END
- 2018-04-08 12:08:08.366|Main thread> Preallocate - END
- 2018-04-08 12:08:08.423|Main thread> Info: Worker Configuration {
- Total: 6,
- Default: Logic
- Groups: [
- Group Background, BelowNormal, 1 Workers,
- Group Logic, Normal, 4 Workers,
- Group Render, AboveNormal, 1 Workers
- ]
- }
- 2018-04-08 12:08:08.443|Main thread> MySandboxGame.Constructor() - END
- 2018-04-08 12:08:08.579|Main thread> Performing start-up memory test...
- 2018-04-08 12:08:08.581|Main thread> Physical memory is 17,095,647,232 bytes.
- 2018-04-08 12:08:08.581|Main thread> Minimum requirement is 8,000,000,000 bytes.
- 2018-04-08 12:08:08.581|Main thread> System meets minimum memory requirements.
- 2018-04-08 12:08:08.585|Main thread> MyVideoModeManager.LogApplicationInformation - START
- 2018-04-08 12:08:08.586|Main thread> Assembly.GetName: Sandbox.Game, Version=0.1.6670.30044, Culture=neutral, PublicKeyToken=null
- 2018-04-08 12:08:08.586|Main thread> Assembly.FullName: Sandbox.Game, Version=0.1.6670.30044, Culture=neutral, PublicKeyToken=null
- 2018-04-08 12:08:08.586|Main thread> Assembly.Location: E:\Documenten\Steam\steamapps\common\MedievalEngineers\Bin64\Sandbox.Game.dll
- 2018-04-08 12:08:08.586|Main thread> Assembly.ImageRuntimeVersion: v4.0.30319
- 2018-04-08 12:08:08.586|Main thread> MyVideoModeManager.LogApplicationInformation - END
- 2018-04-08 12:08:08.588|Main thread> MyVideoModeManager.LogEnvironmentInformation - START
- 2018-04-08 12:08:08.599|Main thread> Win32_ComputerSystem.Manufacturer: Acer
- 2018-04-08 12:08:08.599|Main thread> Win32_ComputerSystem.Model: Predator G3-605
- 2018-04-08 12:08:08.599|Main thread> Virtualized: False
- 2018-04-08 12:08:08.602|Main thread> Environment.ProcessorName: Intel(R) Core(TM) i7-4790 CPU @ 3.60GHz
- 2018-04-08 12:08:08.603|Main thread> ComputerInfo.TotalPhysicalMemory: 17,095,647,232 bytes
- 2018-04-08 12:08:08.603|Main thread> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes
- 2018-04-08 12:08:08.603|Main thread> ComputerInfo.AvailablePhysicalMemory: 14,110,019,584 bytes
- 2018-04-08 12:08:08.603|Main thread> ComputerInfo.AvailableVirtualMemory: 140,736,301,887,488 bytes
- 2018-04-08 12:08:08.606|Main thread> Drive C: | Capacity: 126,694,526,976 bytes | Free space: 50,563,072,000 bytes
- 2018-04-08 12:08:08.606|Main thread> Drive E: | Capacity: 2,978,042,867,712 bytes | Free space: 2,612,148,781,056 bytes
- 2018-04-08 12:08:08.606|Main thread> MyVideoModeManager.LogEnvironmentInformation - END
- 2018-04-08 12:08:08.607|Main thread> MySandboxGame.Initialize() - START
- 2018-04-08 12:08:08.816|Main thread> Havok: Physics.Init
- 2018-04-08 12:08:08.817|Main thread> Havok: Version: Release(0), 1800, [S]
- 2018-04-08 12:08:08.821|Main thread> HkGameName: MedievalEngineers Release
- 2018-04-08 12:08:08.840|Main thread> MySandboxGame.LoadData() - START
- 2018-04-08 12:08:08.845|Main thread> MyDefinitionManager.PreloadDefinitions() - START
- 2018-04-08 12:08:08.847|Worker Logic 0> MyDefinitionManager.PrepareBaseDefinitions() - START
- 2018-04-08 12:08:08.889|Worker Logic 0> Exception occurred: System.FormatException: Invalid length for a Base-64 char array or string.
- at System.Convert.FromBase64_Decode(Char* startInputPtr, Int32 inputLength, Byte* startDestPtr, Int32 destLength)
- at System.Convert.FromBase64CharPtr(Char* inputPtr, Int32 inputLength)
- at System.Convert.FromBase64String(String s)
- at VRage.Library.IO.DataIntegrityChecksum.Deserialize(StreamReader reader)
- at Sandbox.Definitions.MyDefinitionManagerSandbox.InitChecksum()
- 2018-04-08 12:08:08.889|Worker Logic 0> Warning: Failed to load game data checksums. Data integrity will not be verified.
- 2018-04-08 12:08:09.788|Main thread> MyDefinitionManager.LoadScenarios() - START
- 2018-04-08 12:08:12.916|Worker Logic 0> MyDefinitionManager.PrepareBaseDefinitions() - END
- 2018-04-08 12:08:12.976|Main thread> Loading scenarios
- 2018-04-08 12:08:12.979|Main thread> MyDefinitionManager.LoadScenarios() - END
- 2018-04-08 12:08:12.979|Main thread> MyDefinitionManager.PreloadDefinitions() - END
- 2018-04-08 12:08:12.984|Main thread> MyAudio.LoadData - START
- 2018-04-08 12:08:13.031|Main thread> MyAudio.CreateX3DAudio - Device: Speakers (Realtek High Definition Audio) - Channel #: 2
- 2018-04-08 12:08:13.067|Main thread> MyAudio.LoadData - END
- 2018-04-08 12:08:13.074|Main thread> Warning: Could not find any sound for 'HudUse'
- 2018-04-08 12:08:13.074|Main thread> Warning: Could not find any sound for 'HudRotateBlock'
- 2018-04-08 12:08:13.074|Main thread> Warning: Could not find any sound for 'HudPlaceBlock'
- 2018-04-08 12:08:13.074|Main thread> Warning: Could not find any sound for 'HudDeleteBlock'
- 2018-04-08 12:08:13.074|Main thread> Warning: Could not find any sound for 'HudColorBlock'
- 2018-04-08 12:08:13.074|Main thread> Warning: Could not find any sound for 'PlayDropItem'
- 2018-04-08 12:08:13.074|Main thread> Warning: Could not find any sound for 'HudVocInventoryFull'
- 2018-04-08 12:08:13.074|Main thread> Warning: Could not find any sound for 'HudVocMeteorInbound'
- 2018-04-08 12:08:13.074|Main thread> Warning: Could not find any sound for 'HudVocHealthLow'
- 2018-04-08 12:08:13.074|Main thread> Warning: Could not find any sound for 'HudVocHealthCritical'
- 2018-04-08 12:08:13.074|Main thread> Warning: Could not find any sound for 'None'
- 2018-04-08 12:08:13.074|Main thread> Warning: Could not find any sound for 'HudVocEnergyLow'
- 2018-04-08 12:08:13.074|Main thread> Warning: Could not find any sound for 'HudVocStationFuelLow'
- 2018-04-08 12:08:13.074|Main thread> Warning: Could not find any sound for 'HudVocShipFuelLow'
- 2018-04-08 12:08:13.074|Main thread> Warning: Could not find any sound for 'HudVocEnergyCrit'
- 2018-04-08 12:08:13.074|Main thread> Warning: Could not find any sound for 'HudVocStationFuelCrit'
- 2018-04-08 12:08:13.074|Main thread> Warning: Could not find any sound for 'HudVocShipFuelCrit'
- 2018-04-08 12:08:13.074|Main thread> Warning: Could not find any sound for 'HudVocEnergyNo'
- 2018-04-08 12:08:13.074|Main thread> Warning: Could not find any sound for 'HudVocStationFuelNo'
- 2018-04-08 12:08:13.074|Main thread> Warning: Could not find any sound for 'HudVocShipFuelNo'
- 2018-04-08 12:08:13.074|Main thread> Warning: Could not find any sound for 'HudCraftBarProgressLoop'
- 2018-04-08 12:08:13.074|Main thread> Warning: Could not find any sound for 'HudOpenCraftWin'
- 2018-04-08 12:08:13.074|Main thread> Warning: Could not find any sound for 'HudOpenInventory'
- 2018-04-08 12:08:13.074|Main thread> Warning: Could not find any sound for 'PlayTakeItem'
- 2018-04-08 12:08:13.074|Main thread> Warning: Could not find any sound for 'HudPlaceItem'
- 2018-04-08 12:08:13.074|Main thread> Warning: Could not find any sound for 'QuestCompleted'
- 2018-04-08 12:08:13.074|Main thread> Warning: Could not find any sound for 'QuestStepCompleted'
- 2018-04-08 12:08:13.076|Main thread> MyGuiManager()
- 2018-04-08 12:08:13.136|Main thread> MyScreenManager()
- 2018-04-08 12:08:13.219|Main thread> MyGuiManager.LoadContent() - START
- 2018-04-08 12:08:13.233|Main thread> MyGuiManager.LoadContent() - START
- 2018-04-08 12:08:13.233|Main thread> MyGuiManager.LoadContent() - END
- 2018-04-08 12:08:13.233|Main thread> MyGuiManager.LoadContent() - END
- 2018-04-08 12:08:13.308|Main thread> MySandboxGame.LoadData() - END
- 2018-04-08 12:08:14.369|Main thread> Analytics helper process start reported
- 2018-04-08 12:08:14.372|Main thread> MySandboxGame.Initialize() - END
- 2018-04-08 12:08:14.376|Main thread> Timer Frequency: 3507502
- 2018-04-08 12:08:14.376|Main thread> Ticks per frame: 58703
- 2018-04-08 12:08:14.425|Worker Logic 0> Loading available saves - START
- 2018-04-08 12:08:14.427|Worker Logic 0> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\Navaron\AppData\Roaming\MedievalEngineers\Saves\76561198091022374'
- 2018-04-08 12:08:14.438|Worker Logic 0> Loading available saves - END
- 2018-04-08 12:08:14.486|Worker Logic 0> Loading available saves - START
- 2018-04-08 12:08:14.486|Worker Logic 0> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\Navaron\AppData\Roaming\MedievalEngineers\Saves\76561198091022374'
- 2018-04-08 12:08:14.487|Worker Logic 0> Loading available saves - END
- 2018-04-08 12:08:20.259|Main thread>
- 2018-04-08 12:08:20.259|Main thread> LoadSession() - Start
- 2018-04-08 12:08:20.259|Main thread> C:\Users\Navaron\AppData\Roaming\MedievalEngineers\Saves\76561198091022374\Wild Survival
- 2018-04-08 12:08:20.317|Main thread> LoadSession() - End
- 2018-04-08 12:08:20.598|Main thread> Loading session: C:\Users\Navaron\AppData\Roaming\MedievalEngineers\Saves\76561198091022374\Wild Survival
- 2018-04-08 12:08:20.742|Main thread> Process information Session Start:
- 2018-04-08 12:08:20.743|Main thread> Managed Memory: 306,851,288 B
- 2018-04-08 12:08:20.746|Main thread> Private Memory: 1,450,967,040 B
- 2018-04-08 12:08:20.746|Main thread> Nr of Threads: 49
- 2018-04-08 12:08:20.746|Main thread> Simulation Speed: 0.01
- 2018-04-08 12:08:20.746|Main thread> Current:
- 2018-04-08 12:08:20.746|Main thread> Paged Memory: 1,450,967,040 B
- 2018-04-08 12:08:20.746|Main thread> Working Set: 817,332,224 B
- 2018-04-08 12:08:20.746|Main thread> Virtual Memory: 2,472,407,040 B
- 2018-04-08 12:08:20.746|Main thread> Peak:
- 2018-04-08 12:08:20.747|Main thread> Paged Memory: 1,608,019,968 B
- 2018-04-08 12:08:20.747|Main thread> Working Set: 908,333,056 B
- 2018-04-08 12:08:20.747|Main thread> Virtual Memory: 2,783,211,520 B
- 2018-04-08 12:08:20.751|Main thread> MyModManager.LoadData() - START
- 2018-04-08 12:08:20.762|Main thread> Finished loading mods.
- 2018-04-08 12:08:20.762|Main thread> MyModManager.LoadData() - END
- 2018-04-08 12:08:21.135|Main thread> Finished loading stage Initializing session, elapsed time: 0.3840149 seconds
- 2018-04-08 12:08:25.684|Main thread> MyDefinitionManager.LoadData() - START
- 2018-04-08 12:08:25.692|Main thread> List of used mods (0) - START
- 2018-04-08 12:08:25.692|Main thread> List of used mods - END
- 2018-04-08 12:08:26.565|Main thread> Warning: Cannot find sound cue named
- 2018-04-08 12:08:26.566|Main thread> Warning: Cannot find sound cue named
- 2018-04-08 12:08:26.566|Main thread> Warning: Cannot find sound cue named
- 2018-04-08 12:08:26.566|Main thread> Warning: Cannot find sound cue named
- 2018-04-08 12:08:26.566|Main thread> Warning: Cannot find sound cue named
- 2018-04-08 12:08:26.566|Main thread> Warning: Cannot find sound cue named
- 2018-04-08 12:08:26.567|Main thread> Warning: Cannot find sound cue named
- 2018-04-08 12:08:26.813|Main thread> MyAudio.UnloadData - START
- 2018-04-08 12:08:26.825|Main thread> MyAudio.UnloadData - END
- 2018-04-08 12:08:26.825|Main thread> MyAudio.LoadData - START
- 2018-04-08 12:08:26.857|Main thread> MyAudio.CreateX3DAudio - Device: Speakers (Realtek High Definition Audio) - Channel #: 2
- 2018-04-08 12:08:26.960|Main thread> MyAudio.LoadData - END
- 2018-04-08 12:08:26.960|Main thread> MyDefinitionManager.LoadScenarios() - START
- 2018-04-08 12:08:26.985|Main thread> Loading scenarios
- 2018-04-08 12:08:26.985|Main thread> MyDefinitionManager.LoadScenarios() - END
- 2018-04-08 12:08:26.985|Main thread> MyDefinitionManager.LoadData() - END
- 2018-04-08 12:08:26.989|Main thread> Finished loading stage Loading definitions, elapsed time: 1.3071268 seconds
- 2018-04-08 12:08:26.990|Main thread> Info: Game Definition: MyObjectBuilder_SessionDefinition/Medieval.Planets
- 2018-04-08 12:08:27.141|Main thread> MyTransparentGeometry.LoadData - START
- 2018-04-08 12:08:27.207|External Debugging Listener> External debugger: listening...
- 2018-04-08 12:08:28.004|Main thread> MyLights.LoadData() - START
- 2018-04-08 12:08:28.007|Main thread> MyLights.LoadData() - END
- 2018-04-08 12:08:28.067|Main thread> Finished loading stage Loading session components, elapsed time: 1.0782634 seconds
- 2018-04-08 12:08:29.600|Main thread> Warning: Model is missing for MyObjectBuilder_CompoundCubeBlock/CompoundBlock
- 2018-04-08 12:08:32.521|Main thread> Model Models\Components\GoldIngot.mwm - Unable to load collision geometry from file, default collision will be used !
- 2018-04-08 12:08:32.587|Main thread> Model Models\Consumables\Bread.mwm - Unable to load collision geometry from file, default collision will be used !
- 2018-04-08 12:08:32.589|Main thread> Model Models\Consumables\MeatRoasted.mwm - Unable to load collision geometry from file, default collision will be used !
- 2018-04-08 12:08:32.609|Main thread> Model Models\Consumables\Herbs.mwm - Unable to load collision geometry from file, default collision will be used !
- 2018-04-08 12:08:32.609|Main thread> Model Models\Consumables\WoodenRoot.mwm - Unable to load collision geometry from file, default collision will be used !
- 2018-04-08 12:08:32.610|Main thread> Model Models\Consumables\Meat.mwm - Unable to load collision geometry from file, default collision will be used !
- 2018-04-08 12:08:32.624|Main thread> Finished loading stage Loading models, elapsed time: 4.5548277 seconds
- 2018-04-08 12:08:32.624|Main thread> Finished loading stage Loading data, elapsed time: 11.4890333 seconds
- 2018-04-08 12:08:32.643|Main thread> Finished loading stage Loading character data, elapsed time: 0.0160088 seconds
- 2018-04-08 12:08:32.700|Main thread> Loading voxel storage from file 'C:\Users\Navaron\AppData\Roaming\MedievalEngineers\Saves\76561198091022374\Wild Survival\EarthSecond-1251102759r5000.vx2'
- 2018-04-08 12:08:34.404|Worker Logic 2> Models\Cubes\small\PlowBlockChassis.mwm does not have destruction data
- 2018-04-08 12:08:34.908|Worker Logic 3> Models\Cubes\small\SpinningWheel.mwm does not have destruction data
- 2018-04-08 12:08:37.966|Worker Logic 2> Models\Cubes\small\dead_astronaut.mwm does not have destruction data
- 2018-04-08 12:08:39.172|Worker Logic 1> Models\Cubes\large\Mechanical\TransmissionTForwardWithFrame.mwm does not have destruction data
- 2018-04-08 12:08:40.901|Worker Logic 3> Models\Cubes\Small\TorchWall.mwm does not have destruction data
- 2018-04-08 12:08:47.997|Main thread> Warning: Component 17167DBDF9E6201:MySubpartAnimationComponent redefines event start_mechanical_animation, that was already defined for component 17167DBDF9E6201:Mechanical Power Transmission.
- 2018-04-08 12:08:47.999|Main thread> Warning: Component 1808BCA6D95FCD5:MySubpartAnimationComponent redefines event start_mechanical_animation, that was already defined for component 1808BCA6D95FCD5:Mechanical Power Transmission.
- 2018-04-08 12:08:48.345|Main thread> Finished loading stage Loading 146 objects, elapsed time: 14.0152558 seconds
- 2018-04-08 12:08:49.142|Main thread> Checkpoint.CameraAttach success: entity id142326154342997803, camera subtype DefaultThirdPerson
- 2018-04-08 12:08:49.143|Main thread> Finished loading stage Loading final details, elapsed time: 0.7981598 seconds
- 2018-04-08 12:08:49.144|Main thread> MySession.Static.LogSettings - START
- 2018-04-08 12:08:49.145|Main thread> Name = Wild Survival
- 2018-04-08 12:08:49.145|Main thread> Description =
- 2018-04-08 12:08:49.145|Main thread> InGameTime = 07/01/1081 07:00:00
- 2018-04-08 12:08:49.145|Main thread> Password =
- 2018-04-08 12:08:49.145|Main thread> CurrentPath = C:\Users\Navaron\AppData\Roaming\MedievalEngineers\Saves\76561198091022374\Wild Survival
- 2018-04-08 12:08:49.145|Main thread> WorkshopId =
- 2018-04-08 12:08:49.145|Main thread> CameraController = 1F9A4E21FDC9F2B:Camera 3rd - DefaultThirdPerson
- 2018-04-08 12:08:49.145|Main thread> ThumbPath = C:\Users\Navaron\AppData\Roaming\MedievalEngineers\Saves\76561198091022374\Wild Survival\thumb.jpg
- 2018-04-08 12:08:49.146|Main thread> Settings:
- 2018-04-08 12:08:49.147|Main thread> Auto-Save Time (Minutes) = 15
- 2018-04-08 12:08:49.147|Main thread> Cut, Copy and Paste = True
- 2018-04-08 12:08:49.147|Main thread> Days per season = 10
- 2018-04-08 12:08:49.147|Main thread> Game Mode = Survival
- 2018-04-08 12:08:49.147|Main thread> Inventory size multiplier = 1
- 2018-04-08 12:08:49.147|Main thread> Maximum Backup Saves = 5
- 2018-04-08 12:08:49.147|Main thread> Maximum Floating Objects = 64
- 2018-04-08 12:08:49.147|Main thread> Maximum Fracture Pieces = 50
- 2018-04-08 12:08:49.147|Main thread> Maximum Players = 4
- 2018-04-08 12:08:49.147|Main thread> Maximum Solar Altitude = 0.4101524
- 2018-04-08 12:08:49.147|Main thread> Online Mode = PRIVATE
- 2018-04-08 12:08:49.147|Main thread> Show player names on HUD = True
- 2018-04-08 12:08:49.147|Main thread> Spectator = False
- 2018-04-08 12:08:49.147|Main thread> Structural Integrity = True
- 2018-04-08 12:08:49.147|Main thread> Sun rotation interval = 120
- 2018-04-08 12:08:49.147|Main thread> View distance = 2600
- 2018-04-08 12:08:49.147|Main thread> MySession.Static.LogSettings - END
- 2018-04-08 12:08:49.147|Main thread> Finished loading stage Loading planet, elapsed time: 16.5227466 seconds
- 2018-04-08 12:08:49.149|Main thread> Setting update order on MyPhysicsComponentSystem to AfterSimulation
- 2018-04-08 12:08:49.150|Main thread> Setting update order on MySessionComponentExtDebug to BeforeSimulation
- 2018-04-08 12:08:49.150|Main thread> Setting update order on MySessionComponentAnimationSystem to BeforeSimulation
- 2018-04-08 12:08:49.150|Main thread> Setting update order on MyParticlesManager to AfterSimulation
- 2018-04-08 12:08:49.150|Main thread> Setting update order on MySimulatedClientsManager to AfterSimulation
- 2018-04-08 12:08:49.150|Main thread> Setting update order on MyDestructionData to AfterSimulation
- 2018-04-08 12:08:49.150|Main thread> Setting update order on MyAiTargetManager to AfterSimulation
- 2018-04-08 12:08:49.150|Main thread> Setting update order on MyToolbarComponent to BeforeSimulation
- 2018-04-08 12:08:49.150|Main thread> Setting update order on MyAIComponent to Simulation, AfterSimulation
- 2018-04-08 12:08:49.473|Main thread> Setting update order on MyCubeGrids to NoUpdate
- 2018-04-08 12:08:49.473|Main thread> Setting update order on MyEnvironmentBotSpawningSystem to AfterSimulation
- 2018-04-08 12:08:49.473|Main thread> Setting update order on MyTrashRemoval to AfterSimulation
- 2018-04-08 12:08:49.473|Main thread> Setting update order on MyPlanetEnvironmentSessionComponent to BeforeSimulation
- 2018-04-08 12:08:50.395|Main thread> Setting update order on MyPlanets to NoUpdate
- 2018-04-08 12:08:50.395|Main thread> Setting update order on MyTimerComponentSystem to AfterSimulation
- 2018-04-08 12:08:50.395|Main thread> Setting update order on MyCoordinateSystem to NoUpdate
- 2018-04-08 12:08:50.395|Main thread> Setting update order on MyParticleEditorComponent to AfterSimulation
- 2018-04-08 12:08:50.395|Main thread> Setting update order on MyEnvironmentItemEditor to AfterSimulation
- 2018-04-08 12:08:50.395|Main thread> Setting update order on MyDestructionEffectsComponent to NoUpdate
- 2018-04-08 12:08:50.395|Main thread> Setting update order on MyPlayerStorageComponent to NoUpdate
- 2018-04-08 12:08:50.398|Main thread> Setting update order on MyPlanetTrackComponent to AfterSimulation
- 2018-04-08 12:08:50.398|Main thread> Setting update order on MySessionComponentSpectator to NoUpdate
- 2018-04-08 12:08:50.399|Main thread> Setting update order on MySoundSystem to Simulation
- 2018-04-08 12:08:50.401|Main thread> Setting update order on MyCubeGridSmallToLargeConnection to NoUpdate
- 2018-04-08 12:08:50.401|Main thread> Setting update order on MyDamageSystem to NoUpdate
- 2018-04-08 12:08:50.401|Main thread> Setting update order on MyPlaceAreas to NoUpdate
- 2018-04-08 12:08:50.401|Main thread> Setting update order on MyChatSystem to AfterSimulation
- 2018-04-08 12:08:50.401|Main thread> Setting update order on MyFracturedPiecesManager to AfterSimulation
- 2018-04-08 12:08:50.401|Main thread> Setting update order on MyGravityProviderSystem to NoUpdate
- 2018-04-08 12:08:50.401|Main thread> Setting update order on MyHeightMapLoadingSystem to AfterSimulation
- 2018-04-08 12:08:50.401|Main thread> Setting update order on MyGridPickupComponent to NoUpdate
- 2018-04-08 12:08:50.401|Main thread> Setting update order on MyClipboardComponent to BeforeSimulation
- 2018-04-08 12:08:50.402|Main thread> Setting update order on MyHitReportingComponent to NoUpdate
- 2018-04-08 12:08:50.402|Main thread> Setting update order on MyRopeComponent to BeforeSimulation, AfterSimulation
- 2018-04-08 12:08:50.402|Main thread> Setting update order on MyScriptedGroupsSystem to AfterSimulation
- 2018-04-08 12:08:50.402|Main thread> Setting update order on MySessionComponentPlanetAmbientSounds to AfterSimulation
- 2018-04-08 12:08:50.402|Main thread> Setting update order on MySessionComponentResearch to NoUpdate
- 2018-04-08 12:08:50.402|Main thread> Setting update order on MySessionComponentThrower to AfterSimulation
- 2018-04-08 12:08:50.402|Main thread> Setting update order on MyVoiceChatSessionComponent to AfterSimulation
- 2018-04-08 12:08:50.402|Main thread> Setting update order on MySessionComponentVoxelHand to BeforeSimulation
- 2018-04-08 12:08:50.402|Main thread> Setting update order on MyHudWarnings to AfterSimulation
- 2018-04-08 12:08:50.402|Main thread> Setting update order on MyFloatingObjects to AfterSimulation
- 2018-04-08 12:08:50.402|Main thread> Setting update order on MyHud to BeforeSimulation
- 2018-04-08 12:08:50.402|Main thread> Setting update order on MyAudioComponent to BeforeSimulation
- 2018-04-08 12:08:50.402|Main thread> Setting update order on MyProjectiles to BeforeSimulation
- 2018-04-08 12:08:50.402|Main thread> Setting update order on MyGamePruningStructure to Simulation
- 2018-04-08 12:08:50.402|Main thread> Setting update order on MyLights to NoUpdate
- 2018-04-08 12:08:50.402|Main thread> Setting update order on MyPhysics to Simulation
- 2018-04-08 12:08:50.402|Main thread> Setting update order on MyMaterialPropertiesHelper to NoUpdate
- 2018-04-08 12:08:50.402|Main thread> Setting update order on MySector to BeforeSimulation, AfterSimulation
- 2018-04-08 12:08:50.402|Main thread> Setting update order on MyCubeBuilderMedieval to BeforeSimulation
- 2018-04-08 12:08:50.402|Main thread> Setting update order on MyMedievalBuildComponent to NoUpdate
- 2018-04-08 12:08:50.402|Main thread> Setting update order on MyDiplomacyManager to NoUpdate
- 2018-04-08 12:08:50.402|Main thread> Setting update order on MyActionTrackingSystem to BeforeSimulation
- 2018-04-08 12:08:50.402|Main thread> Setting update order on MyBannerComponent to BeforeSimulation
- 2018-04-08 12:08:50.406|Main thread> Setting update order on MyCuttingComponent to AfterSimulation
- 2018-04-08 12:08:50.406|Main thread> Setting update order on MyDecaySystem to BeforeSimulation
- 2018-04-08 12:08:50.407|Main thread> Setting update order on MyEnvironmentGatheringSystem to AfterSimulation
- 2018-04-08 12:08:50.407|Main thread> Setting update order on MyEnvironmentRegrowthSystem to NoUpdate
- 2018-04-08 12:08:50.407|Main thread> Setting update order on MyFastTravelSystem to AfterSimulation
- 2018-04-08 12:08:50.407|Main thread> Setting update order on MyFactionManager to NoUpdate
- 2018-04-08 12:08:50.423|Main thread> Setting update order on MyFarmingSystem to NoUpdate
- 2018-04-08 12:08:50.424|Main thread> Setting update order on MyKeychainSystem to NoUpdate
- 2018-04-08 12:08:50.424|Main thread> Setting update order on MyManipulationComponent to BeforeSimulation
- 2018-04-08 12:08:50.426|Main thread> Setting update order on MyMapSessionComponent to BeforeSimulation
- 2018-04-08 12:08:50.426|Main thread> Setting update order on MyMedievalMeasurementsSessionComponent to BeforeSimulation
- 2018-04-08 12:08:50.426|Main thread> Setting update order on MyMedievalReachabilityComponent to NoUpdate
- 2018-04-08 12:08:50.426|Main thread> Setting update order on MyAreaOwnershipSystem to BeforeSimulation
- 2018-04-08 12:08:50.426|Main thread> Setting update order on MyAreaPermissionSystem to NoUpdate
- 2018-04-08 12:08:50.426|Main thread> Setting update order on MyAreaUpkeepSystem to BeforeSimulation
- 2018-04-08 12:08:50.426|Main thread> Setting update order on MySearchSystem to NoUpdate
- 2018-04-08 12:08:50.426|Main thread> Setting update order on MyUniqueEntitySystem to NoUpdate
- 2018-04-08 12:08:50.429|Main thread> Setting update order on MyWaypointSystem to NoUpdate
- 2018-04-08 12:08:50.430|Main thread> Setting update order on MyMechanicalSmallGridsSystem to BeforeSimulation
- 2018-04-08 12:08:50.430|Main thread> Setting update order on MyMedievalPlanetRespawnComponent to BeforeSimulation
- 2018-04-08 12:08:50.430|Main thread> Setting update order on MyMapDataComponent to NoUpdate
- 2018-04-08 12:08:50.430|Main thread> Finished loading stage Starting Components, elapsed time: 1.2817515 seconds
- 2018-04-08 12:08:50.434|Main thread>
- 2018-04-08 12:08:50.434|Main thread> Session loaded
- 2018-04-08 12:08:50.434|Main thread> Finished loading stage Finished loading, elapsed time: 29.6860147 seconds
- 2018-04-08 12:08:50.507|Main thread> Process information Periodic Check:
- 2018-04-08 12:08:50.507|Main thread> Managed Memory: 1,628,794,496 B
- 2018-04-08 12:08:50.509|Main thread> Private Memory: 4,757,454,848 B
- 2018-04-08 12:08:50.509|Main thread> Nr of Threads: 52
- 2018-04-08 12:08:50.509|Main thread> Simulation Speed: 0.01
- 2018-04-08 12:08:50.509|Main thread> Entity count: 255
- 2018-04-08 12:08:50.509|Main thread> Current:
- 2018-04-08 12:08:50.510|Main thread> Paged Memory: 4,757,454,848 B
- 2018-04-08 12:08:50.510|Main thread> Working Set: 3,126,329,344 B
- 2018-04-08 12:08:50.510|Main thread> Virtual Memory: 5,899,870,208 B
- 2018-04-08 12:08:50.510|Main thread> Peak:
- 2018-04-08 12:08:50.510|Main thread> Paged Memory: 5,036,756,992 B
- 2018-04-08 12:08:50.510|Main thread> Working Set: 3,404,795,904 B
- 2018-04-08 12:08:50.510|Main thread> Virtual Memory: 6,304,358,400 B
- 2018-04-08 12:08:50.511|Main thread> Number of Worlds: 1
- 2018-04-08 12:08:50.512|Main thread> 0) RigidBodies: 389, ActiveRigidBodies: 210, CharacterRigidBodies: 11
- 2018-04-08 12:08:50.513|Main thread> 0) Constraints: 0
- 2018-04-08 12:08:51.477|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
- 2018-04-08 12:08:51.477|Main thread> MySessionLoading status:
- 2018-04-08 12:08:51.478|Main thread> 0: TerrainWaitStep: 0/1
- 2018-04-08 12:08:51.845|Main thread> All voxels loaded, cleaning up hooks.
- 2018-04-08 12:08:52.026|Main thread> Loading finished: 99%, IsUpdateReady: True, MySessionLoading: True
- 2018-04-08 12:08:52.098|Main thread> Loading completed, starting session.
- 2018-04-08 12:09:25.531|Main thread> Error: Attempt to invoke Gather action on item generatedLod:0 count:182 generator:ProceduralGenerator(63:25:0); Seed: 536705179:73 which is not gatherable!
- 2018-04-08 12:09:42.849|Main thread> Warning: Could not find any sound for 'PrgConstrPh01Start'
- 2018-04-08 12:09:42.849|Main thread> Warning: Could not find any sound for 'PrgConstrPh02Proc'
- 2018-04-08 12:09:42.849|Main thread> Warning: Could not find any sound for 'PrgConstrPh03Fin'
- 2018-04-08 12:09:42.849|Main thread> Warning: Could not find any sound for 'PrgDeconstrPh01Start'
- 2018-04-08 12:09:42.849|Main thread> Warning: Could not find any sound for 'PrgDeconstrPh02Proc'
- 2018-04-08 12:09:42.849|Main thread> Warning: Could not find any sound for 'PrgDeconstrPh03Fin'
- 2018-04-08 12:09:50.521|Main thread> Process information Periodic Check:
- 2018-04-08 12:09:50.522|Main thread> Managed Memory: 2,153,206,568 B
- 2018-04-08 12:09:50.523|Main thread> Private Memory: 6,953,312,256 B
- 2018-04-08 12:09:50.523|Main thread> Nr of Threads: 44
- 2018-04-08 12:09:50.523|Main thread> Simulation Speed: 1.00
- 2018-04-08 12:09:50.523|Main thread> Entity count: 258
- 2018-04-08 12:09:50.523|Main thread> Current:
- 2018-04-08 12:09:50.523|Main thread> Paged Memory: 6,953,312,256 B
- 2018-04-08 12:09:50.524|Main thread> Working Set: 3,578,077,184 B
- 2018-04-08 12:09:50.524|Main thread> Virtual Memory: 8,326,582,272 B
- 2018-04-08 12:09:50.524|Main thread> Peak:
- 2018-04-08 12:09:50.524|Main thread> Paged Memory: 7,210,639,360 B
- 2018-04-08 12:09:50.524|Main thread> Working Set: 3,792,244,736 B
- 2018-04-08 12:09:50.524|Main thread> Virtual Memory: 8,396,201,984 B
- 2018-04-08 12:09:50.524|Main thread> Number of Worlds: 1
- 2018-04-08 12:09:50.524|Main thread> 0) RigidBodies: 392, ActiveRigidBodies: 24, CharacterRigidBodies: 11
- 2018-04-08 12:09:50.524|Main thread> 0) Constraints: 8
- 2018-04-08 12:10:50.534|Main thread> Process information Periodic Check:
- 2018-04-08 12:10:50.535|Main thread> Managed Memory: 2,597,305,704 B
- 2018-04-08 12:10:50.537|Main thread> Private Memory: 7,031,205,888 B
- 2018-04-08 12:10:50.537|Main thread> Nr of Threads: 44
- 2018-04-08 12:10:50.537|Main thread> Simulation Speed: 1.00
- 2018-04-08 12:10:50.537|Main thread> Entity count: 258
- 2018-04-08 12:10:50.537|Main thread> Current:
- 2018-04-08 12:10:50.537|Main thread> Paged Memory: 7,031,205,888 B
- 2018-04-08 12:10:50.537|Main thread> Working Set: 3,658,940,416 B
- 2018-04-08 12:10:50.537|Main thread> Virtual Memory: 8,370,057,216 B
- 2018-04-08 12:10:50.537|Main thread> Peak:
- 2018-04-08 12:10:50.537|Main thread> Paged Memory: 7,210,639,360 B
- 2018-04-08 12:10:50.537|Main thread> Working Set: 3,792,244,736 B
- 2018-04-08 12:10:50.537|Main thread> Virtual Memory: 8,396,201,984 B
- 2018-04-08 12:10:50.537|Main thread> Number of Worlds: 1
- 2018-04-08 12:10:50.538|Main thread> 0) RigidBodies: 389, ActiveRigidBodies: 24, CharacterRigidBodies: 11
- 2018-04-08 12:10:50.538|Main thread> 0) Constraints: 8
- 2018-04-08 12:11:36.077|Main thread> Saving world - START
- 2018-04-08 12:11:36.078|Main thread> Making world state snapshot.
- 2018-04-08 12:11:36.078|Main thread> Process information Before snapshot.:
- 2018-04-08 12:11:36.078|Main thread> Managed Memory: 1,915,454,888 B
- 2018-04-08 12:11:36.080|Main thread> Private Memory: 7,000,367,104 B
- 2018-04-08 12:11:36.080|Main thread> Nr of Threads: 44
- 2018-04-08 12:11:36.080|Main thread> Simulation Speed: 1.00
- 2018-04-08 12:11:36.080|Main thread> Entity count: 257
- 2018-04-08 12:11:36.080|Main thread> Current:
- 2018-04-08 12:11:36.080|Main thread> Paged Memory: 7,000,367,104 B
- 2018-04-08 12:11:36.080|Main thread> Working Set: 3,592,327,168 B
- 2018-04-08 12:11:36.080|Main thread> Virtual Memory: 8,398,041,088 B
- 2018-04-08 12:11:36.080|Main thread> Peak:
- 2018-04-08 12:11:36.081|Main thread> Paged Memory: 7,210,639,360 B
- 2018-04-08 12:11:36.081|Main thread> Working Set: 3,792,244,736 B
- 2018-04-08 12:11:36.081|Main thread> Virtual Memory: 8,402,235,392 B
- 2018-04-08 12:11:36.193|Main thread> Process information After snapshot.:
- 2018-04-08 12:11:36.193|Main thread> Managed Memory: 1,921,299,312 B
- 2018-04-08 12:11:36.195|Main thread> Private Memory: 7,000,752,128 B
- 2018-04-08 12:11:36.195|Main thread> Nr of Threads: 44
- 2018-04-08 12:11:36.195|Main thread> Simulation Speed: 1.00
- 2018-04-08 12:11:36.195|Main thread> Entity count: 257
- 2018-04-08 12:11:36.195|Main thread> Current:
- 2018-04-08 12:11:36.195|Main thread> Paged Memory: 7,000,752,128 B
- 2018-04-08 12:11:36.195|Main thread> Working Set: 3,592,749,056 B
- 2018-04-08 12:11:36.195|Main thread> Virtual Memory: 8,398,106,624 B
- 2018-04-08 12:11:36.195|Main thread> Peak:
- 2018-04-08 12:11:36.196|Main thread> Paged Memory: 7,210,639,360 B
- 2018-04-08 12:11:36.196|Main thread> Working Set: 3,792,244,736 B
- 2018-04-08 12:11:36.196|Main thread> Virtual Memory: 8,402,235,392 B
- 2018-04-08 12:11:36.196|Main thread> Process information Directory cleanup:
- 2018-04-08 12:11:36.196|Main thread> Managed Memory: 1,921,723,448 B
- 2018-04-08 12:11:36.198|Main thread> Private Memory: 7,001,149,440 B
- 2018-04-08 12:11:36.198|Main thread> Nr of Threads: 44
- 2018-04-08 12:11:36.198|Main thread> Simulation Speed: 1.00
- 2018-04-08 12:11:36.198|Main thread> Entity count: 257
- 2018-04-08 12:11:36.198|Main thread> Current:
- 2018-04-08 12:11:36.198|Main thread> Paged Memory: 7,001,149,440 B
- 2018-04-08 12:11:36.198|Main thread> Working Set: 3,593,179,136 B
- 2018-04-08 12:11:36.198|Main thread> Virtual Memory: 8,398,106,624 B
- 2018-04-08 12:11:36.198|Main thread> Peak:
- 2018-04-08 12:11:36.199|Main thread> Paged Memory: 7,210,639,360 B
- 2018-04-08 12:11:36.199|Main thread> Working Set: 3,792,244,736 B
- 2018-04-08 12:11:36.199|Main thread> Virtual Memory: 8,402,235,392 B
- 2018-04-08 12:11:36.199|Main thread> Saving world - END
- 2018-04-08 12:11:36.205|Worker Logic 0> Session snapshot save - START
- 2018-04-08 12:11:36.206|Worker Logic 0> Checking file access for files in target dir.
- 2018-04-08 12:11:36.208|Worker Logic 0> Cleaning up old save.
- 2018-04-08 12:11:36.208|Worker Logic 0> Saving snapshot files to drive.
- 2018-04-08 12:11:36.798|Worker Logic 0> Core Data success: True
- 2018-04-08 12:11:36.841|Worker Logic 0> Voxel success: True
- 2018-04-08 12:11:36.841|Worker Logic 0> SaveLastSessionInfo success: True
- 2018-04-08 12:11:36.841|Worker Logic 0> Saving success: True
- 2018-04-08 12:11:36.841|Worker Logic 0> Saving succeeded, moving files from .new into save folder.
- 2018-04-08 12:11:36.848|Worker Logic 0> Making backup.
- 2018-04-08 12:11:36.873|Worker Logic 0> Session snapshot save - END
- 2018-04-08 12:11:50.550|Main thread> Process information Periodic Check:
- 2018-04-08 12:11:50.551|Main thread> Managed Memory: 2,011,443,024 B
- 2018-04-08 12:11:50.554|Main thread> Private Memory: 7,011,794,944 B
- 2018-04-08 12:11:50.554|Main thread> Nr of Threads: 44
- 2018-04-08 12:11:50.554|Main thread> Simulation Speed: 1.00
- 2018-04-08 12:11:50.554|Main thread> Entity count: 257
- 2018-04-08 12:11:50.554|Main thread> Current:
- 2018-04-08 12:11:50.554|Main thread> Paged Memory: 7,011,794,944 B
- 2018-04-08 12:11:50.554|Main thread> Working Set: 3,590,455,296 B
- 2018-04-08 12:11:50.554|Main thread> Virtual Memory: 8,429,133,824 B
- 2018-04-08 12:11:50.554|Main thread> Peak:
- 2018-04-08 12:11:50.555|Main thread> Paged Memory: 7,237,398,528 B
- 2018-04-08 12:11:50.555|Main thread> Working Set: 3,792,244,736 B
- 2018-04-08 12:11:50.555|Main thread> Virtual Memory: 8,611,360,768 B
- 2018-04-08 12:11:50.555|Main thread> Number of Worlds: 1
- 2018-04-08 12:11:50.555|Main thread> 0) RigidBodies: 392, ActiveRigidBodies: 24, CharacterRigidBodies: 11
- 2018-04-08 12:11:50.555|Main thread> 0) Constraints: 8
- 2018-04-08 12:12:50.566|Main thread> Process information Periodic Check:
- 2018-04-08 12:12:50.567|Main thread> Managed Memory: 1,810,813,256 B
- 2018-04-08 12:12:50.568|Main thread> Private Memory: 7,049,072,640 B
- 2018-04-08 12:12:50.568|Main thread> Nr of Threads: 45
- 2018-04-08 12:12:50.568|Main thread> Simulation Speed: 1.00
- 2018-04-08 12:12:50.568|Main thread> Entity count: 257
- 2018-04-08 12:12:50.568|Main thread> Current:
- 2018-04-08 12:12:50.569|Main thread> Paged Memory: 7,049,072,640 B
- 2018-04-08 12:12:50.569|Main thread> Working Set: 3,612,839,936 B
- 2018-04-08 12:12:50.569|Main thread> Virtual Memory: 8,713,195,520 B
- 2018-04-08 12:12:50.569|Main thread> Peak:
- 2018-04-08 12:12:50.569|Main thread> Paged Memory: 7,237,398,528 B
- 2018-04-08 12:12:50.569|Main thread> Working Set: 3,792,244,736 B
- 2018-04-08 12:12:50.569|Main thread> Virtual Memory: 8,714,842,112 B
- 2018-04-08 12:12:50.569|Main thread> Number of Worlds: 1
- 2018-04-08 12:12:50.569|Main thread> 0) RigidBodies: 389, ActiveRigidBodies: 24, CharacterRigidBodies: 11
- 2018-04-08 12:12:50.570|Main thread> 0) Constraints: 8
- 2018-04-08 12:13:50.575|Main thread> Process information Periodic Check:
- 2018-04-08 12:13:50.576|Main thread> Managed Memory: 2,138,276,304 B
- 2018-04-08 12:13:50.578|Main thread> Private Memory: 7,064,162,304 B
- 2018-04-08 12:13:50.578|Main thread> Nr of Threads: 43
- 2018-04-08 12:13:50.578|Main thread> Simulation Speed: 1.00
- 2018-04-08 12:13:50.578|Main thread> Entity count: 258
- 2018-04-08 12:13:50.578|Main thread> Current:
- 2018-04-08 12:13:50.578|Main thread> Paged Memory: 7,064,162,304 B
- 2018-04-08 12:13:50.578|Main thread> Working Set: 3,627,548,672 B
- 2018-04-08 12:13:50.578|Main thread> Virtual Memory: 8,712,527,872 B
- 2018-04-08 12:13:50.578|Main thread> Peak:
- 2018-04-08 12:13:50.579|Main thread> Paged Memory: 7,237,398,528 B
- 2018-04-08 12:13:50.579|Main thread> Working Set: 3,792,244,736 B
- 2018-04-08 12:13:50.579|Main thread> Virtual Memory: 8,714,842,112 B
- 2018-04-08 12:13:50.579|Main thread> Number of Worlds: 1
- 2018-04-08 12:13:50.579|Main thread> 0) RigidBodies: 391, ActiveRigidBodies: 23, CharacterRigidBodies: 11
- 2018-04-08 12:13:50.579|Main thread> 0) Constraints: 8
- 2018-04-08 12:14:50.592|Main thread> Process information Periodic Check:
- 2018-04-08 12:14:50.593|Main thread> Managed Memory: 1,920,951,768 B
- 2018-04-08 12:14:50.595|Main thread> Private Memory: 7,078,633,472 B
- 2018-04-08 12:14:50.595|Main thread> Nr of Threads: 43
- 2018-04-08 12:14:50.595|Main thread> Simulation Speed: 1.00
- 2018-04-08 12:14:50.595|Main thread> Entity count: 260
- 2018-04-08 12:14:50.595|Main thread> Current:
- 2018-04-08 12:14:50.595|Main thread> Paged Memory: 7,078,633,472 B
- 2018-04-08 12:14:50.595|Main thread> Working Set: 3,645,214,720 B
- 2018-04-08 12:14:50.595|Main thread> Virtual Memory: 8,723,922,944 B
- 2018-04-08 12:14:50.595|Main thread> Peak:
- 2018-04-08 12:14:50.595|Main thread> Paged Memory: 7,237,398,528 B
- 2018-04-08 12:14:50.595|Main thread> Working Set: 3,792,244,736 B
- 2018-04-08 12:14:50.595|Main thread> Virtual Memory: 8,728,117,248 B
- 2018-04-08 12:14:50.595|Main thread> Number of Worlds: 1
- 2018-04-08 12:14:50.596|Main thread> 0) RigidBodies: 392, ActiveRigidBodies: 23, CharacterRigidBodies: 11
- 2018-04-08 12:14:50.596|Main thread> 0) Constraints: 8
- 2018-04-08 12:15:50.601|Main thread> Process information Periodic Check:
- 2018-04-08 12:15:50.602|Main thread> Managed Memory: 2,095,180,896 B
- 2018-04-08 12:15:50.603|Main thread> Private Memory: 7,100,297,216 B
- 2018-04-08 12:15:50.603|Main thread> Nr of Threads: 43
- 2018-04-08 12:15:50.603|Main thread> Simulation Speed: 1.00
- 2018-04-08 12:15:50.603|Main thread> Entity count: 260
- 2018-04-08 12:15:50.603|Main thread> Current:
- 2018-04-08 12:15:50.604|Main thread> Paged Memory: 7,100,297,216 B
- 2018-04-08 12:15:50.604|Main thread> Working Set: 3,667,124,224 B
- 2018-04-08 12:15:50.604|Main thread> Virtual Memory: 8,739,233,792 B
- 2018-04-08 12:15:50.604|Main thread> Peak:
- 2018-04-08 12:15:50.604|Main thread> Paged Memory: 7,237,398,528 B
- 2018-04-08 12:15:50.604|Main thread> Working Set: 3,792,244,736 B
- 2018-04-08 12:15:50.604|Main thread> Virtual Memory: 8,740,880,384 B
- 2018-04-08 12:15:50.604|Main thread> Number of Worlds: 1
- 2018-04-08 12:15:50.604|Main thread> 0) RigidBodies: 394, ActiveRigidBodies: 23, CharacterRigidBodies: 11
- 2018-04-08 12:15:50.605|Main thread> 0) Constraints: 8
- 2018-04-08 12:16:50.618|Main thread> Process information Periodic Check:
- 2018-04-08 12:16:50.619|Main thread> Managed Memory: 1,867,633,552 B
- 2018-04-08 12:16:50.620|Main thread> Private Memory: 7,112,372,224 B
- 2018-04-08 12:16:50.620|Main thread> Nr of Threads: 43
- 2018-04-08 12:16:50.620|Main thread> Simulation Speed: 1.00
- 2018-04-08 12:16:50.620|Main thread> Entity count: 260
- 2018-04-08 12:16:50.620|Main thread> Current:
- 2018-04-08 12:16:50.621|Main thread> Paged Memory: 7,112,372,224 B
- 2018-04-08 12:16:50.621|Main thread> Working Set: 3,670,175,744 B
- 2018-04-08 12:16:50.621|Main thread> Virtual Memory: 8,759,635,968 B
- 2018-04-08 12:16:50.621|Main thread> Peak:
- 2018-04-08 12:16:50.621|Main thread> Paged Memory: 7,237,398,528 B
- 2018-04-08 12:16:50.621|Main thread> Working Set: 3,792,244,736 B
- 2018-04-08 12:16:50.621|Main thread> Virtual Memory: 8,761,282,560 B
- 2018-04-08 12:16:50.621|Main thread> Number of Worlds: 1
- 2018-04-08 12:16:50.621|Main thread> 0) RigidBodies: 395, ActiveRigidBodies: 23, CharacterRigidBodies: 11
- 2018-04-08 12:16:50.622|Main thread> 0) Constraints: 8
- 2018-04-08 12:17:50.635|Main thread> Process information Periodic Check:
- 2018-04-08 12:17:50.635|Main thread> Managed Memory: 1,857,463,856 B
- 2018-04-08 12:17:50.637|Main thread> Private Memory: 7,125,569,536 B
- 2018-04-08 12:17:50.637|Main thread> Nr of Threads: 44
- 2018-04-08 12:17:50.637|Main thread> Simulation Speed: 1.00
- 2018-04-08 12:17:50.637|Main thread> Entity count: 258
- 2018-04-08 12:17:50.637|Main thread> Current:
- 2018-04-08 12:17:50.637|Main thread> Paged Memory: 7,125,569,536 B
- 2018-04-08 12:17:50.637|Main thread> Working Set: 3,694,919,680 B
- 2018-04-08 12:17:50.637|Main thread> Virtual Memory: 8,779,223,040 B
- 2018-04-08 12:17:50.637|Main thread> Peak:
- 2018-04-08 12:17:50.638|Main thread> Paged Memory: 7,237,398,528 B
- 2018-04-08 12:17:50.638|Main thread> Working Set: 3,792,244,736 B
- 2018-04-08 12:17:50.638|Main thread> Virtual Memory: 8,780,869,632 B
- 2018-04-08 12:17:50.638|Main thread> Number of Worlds: 1
- 2018-04-08 12:17:50.638|Main thread> 0) RigidBodies: 395, ActiveRigidBodies: 23, CharacterRigidBodies: 11
- 2018-04-08 12:17:50.638|Main thread> 0) Constraints: 8
- 2018-04-08 12:18:50.642|Main thread> Process information Periodic Check:
- 2018-04-08 12:18:50.642|Main thread> Managed Memory: 2,060,769,904 B
- 2018-04-08 12:18:50.644|Main thread> Private Memory: 7,173,734,400 B
- 2018-04-08 12:18:50.644|Main thread> Nr of Threads: 43
- 2018-04-08 12:18:50.644|Main thread> Simulation Speed: 1.00
- 2018-04-08 12:18:50.644|Main thread> Entity count: 258
- 2018-04-08 12:18:50.644|Main thread> Current:
- 2018-04-08 12:18:50.645|Main thread> Paged Memory: 7,173,734,400 B
- 2018-04-08 12:18:50.645|Main thread> Working Set: 3,750,121,472 B
- 2018-04-08 12:18:50.645|Main thread> Virtual Memory: 8,814,682,112 B
- 2018-04-08 12:18:50.645|Main thread> Peak:
- 2018-04-08 12:18:50.645|Main thread> Paged Memory: 7,237,398,528 B
- 2018-04-08 12:18:50.645|Main thread> Working Set: 3,792,244,736 B
- 2018-04-08 12:18:50.645|Main thread> Virtual Memory: 8,816,328,704 B
- 2018-04-08 12:18:50.645|Main thread> Number of Worlds: 1
- 2018-04-08 12:18:50.645|Main thread> 0) RigidBodies: 397, ActiveRigidBodies: 23, CharacterRigidBodies: 11
- 2018-04-08 12:18:50.645|Main thread> 0) Constraints: 8
- 2018-04-08 12:19:17.755|Main thread> Error: Attempt to invoke Gather action on item generatedLod:0 count:74 generator:ProceduralGenerator(64:25:0); Seed: 536824938:67 which is not gatherable!
- 2018-04-08 12:19:29.941|Main thread> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 14CA1DC30A6F3EE
- 2018-04-08 12:19:29.964|Main thread> Status: Exists(True) InScene(True)
- 2018-04-08 12:19:35.786|Main thread> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 1F37227E0E6815C
- 2018-04-08 12:19:35.787|Main thread> Status: Exists(True) InScene(True)
- 2018-04-08 12:19:50.651|Main thread> Process information Periodic Check:
- 2018-04-08 12:19:50.651|Main thread> Managed Memory: 1,832,369,416 B
- 2018-04-08 12:19:50.653|Main thread> Private Memory: 7,212,777,472 B
- 2018-04-08 12:19:50.653|Main thread> Nr of Threads: 43
- 2018-04-08 12:19:50.653|Main thread> Simulation Speed: 1.00
- 2018-04-08 12:19:50.653|Main thread> Entity count: 259
- 2018-04-08 12:19:50.653|Main thread> Current:
- 2018-04-08 12:19:50.653|Main thread> Paged Memory: 7,212,777,472 B
- 2018-04-08 12:19:50.653|Main thread> Working Set: 3,777,781,760 B
- 2018-04-08 12:19:50.653|Main thread> Virtual Memory: 8,830,197,760 B
- 2018-04-08 12:19:50.653|Main thread> Peak:
- 2018-04-08 12:19:50.654|Main thread> Paged Memory: 7,237,398,528 B
- 2018-04-08 12:19:50.654|Main thread> Working Set: 3,792,244,736 B
- 2018-04-08 12:19:50.654|Main thread> Virtual Memory: 8,834,523,136 B
- 2018-04-08 12:19:50.654|Main thread> Number of Worlds: 1
- 2018-04-08 12:19:50.654|Main thread> 0) RigidBodies: 395, ActiveRigidBodies: 23, CharacterRigidBodies: 11
- 2018-04-08 12:19:50.654|Main thread> 0) Constraints: 8
- 2018-04-08 12:20:02.347|Main thread> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 1F92987A2210C63
- 2018-04-08 12:20:02.348|Main thread> Status: Exists(True) InScene(True)
- 2018-04-08 12:20:05.611|Main thread> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 135E137AF9EDC2A
- 2018-04-08 12:20:05.611|Main thread> Status: Exists(True) InScene(True)
- 2018-04-08 12:20:29.494|Main thread> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 1AC4AD5E531DCD8
- 2018-04-08 12:20:29.494|Main thread> Status: Exists(True) InScene(True)
- 2018-04-08 12:20:50.666|Main thread> Process information Periodic Check:
- 2018-04-08 12:20:50.667|Main thread> Managed Memory: 1,979,998,680 B
- 2018-04-08 12:20:50.668|Main thread> Private Memory: 7,233,929,216 B
- 2018-04-08 12:20:50.668|Main thread> Nr of Threads: 43
- 2018-04-08 12:20:50.668|Main thread> Simulation Speed: 1.00
- 2018-04-08 12:20:50.668|Main thread> Entity count: 258
- 2018-04-08 12:20:50.668|Main thread> Current:
- 2018-04-08 12:20:50.669|Main thread> Paged Memory: 7,233,929,216 B
- 2018-04-08 12:20:50.669|Main thread> Working Set: 3,810,840,576 B
- 2018-04-08 12:20:50.669|Main thread> Virtual Memory: 8,862,224,384 B
- 2018-04-08 12:20:50.669|Main thread> Peak:
- 2018-04-08 12:20:50.669|Main thread> Paged Memory: 7,239,974,912 B
- 2018-04-08 12:20:50.669|Main thread> Working Set: 3,814,191,104 B
- 2018-04-08 12:20:50.669|Main thread> Virtual Memory: 8,863,870,976 B
- 2018-04-08 12:20:50.669|Main thread> Number of Worlds: 1
- 2018-04-08 12:20:50.670|Main thread> 0) RigidBodies: 395, ActiveRigidBodies: 23, CharacterRigidBodies: 11
- 2018-04-08 12:20:50.670|Main thread> 0) Constraints: 8
- 2018-04-08 12:21:00.975|Main thread> Saving world - START
- 2018-04-08 12:21:00.975|Main thread> Making world state snapshot.
- 2018-04-08 12:21:00.975|Main thread> Process information Before snapshot.:
- 2018-04-08 12:21:00.976|Main thread> Managed Memory: 1,985,418,608 B
- 2018-04-08 12:21:00.977|Main thread> Private Memory: 7,238,594,560 B
- 2018-04-08 12:21:00.977|Main thread> Nr of Threads: 43
- 2018-04-08 12:21:00.977|Main thread> Simulation Speed: 1.00
- 2018-04-08 12:21:00.977|Main thread> Entity count: 258
- 2018-04-08 12:21:00.977|Main thread> Current:
- 2018-04-08 12:21:00.977|Main thread> Paged Memory: 7,238,594,560 B
- 2018-04-08 12:21:00.977|Main thread> Working Set: 3,815,976,960 B
- 2018-04-08 12:21:00.977|Main thread> Virtual Memory: 8,862,224,384 B
- 2018-04-08 12:21:00.977|Main thread> Peak:
- 2018-04-08 12:21:00.978|Main thread> Paged Memory: 7,240,314,880 B
- 2018-04-08 12:21:00.978|Main thread> Working Set: 3,817,766,912 B
- 2018-04-08 12:21:00.978|Main thread> Virtual Memory: 8,863,870,976 B
- 2018-04-08 12:21:01.003|Main thread> Process information After snapshot.:
- 2018-04-08 12:21:01.004|Main thread> Managed Memory: 1,988,449,384 B
- 2018-04-08 12:21:01.005|Main thread> Private Memory: 7,239,053,312 B
- 2018-04-08 12:21:01.005|Main thread> Nr of Threads: 43
- 2018-04-08 12:21:01.005|Main thread> Simulation Speed: 1.00
- 2018-04-08 12:21:01.005|Main thread> Entity count: 258
- 2018-04-08 12:21:01.005|Main thread> Current:
- 2018-04-08 12:21:01.006|Main thread> Paged Memory: 7,239,053,312 B
- 2018-04-08 12:21:01.006|Main thread> Working Set: 3,816,435,712 B
- 2018-04-08 12:21:01.006|Main thread> Virtual Memory: 8,862,224,384 B
- 2018-04-08 12:21:01.006|Main thread> Peak:
- 2018-04-08 12:21:01.006|Main thread> Paged Memory: 7,240,314,880 B
- 2018-04-08 12:21:01.006|Main thread> Working Set: 3,817,766,912 B
- 2018-04-08 12:21:01.006|Main thread> Virtual Memory: 8,863,870,976 B
- 2018-04-08 12:21:01.006|Main thread> Process information Directory cleanup:
- 2018-04-08 12:21:01.006|Main thread> Managed Memory: 1,988,890,400 B
- 2018-04-08 12:21:01.013|Main thread> Private Memory: 7,239,512,064 B
- 2018-04-08 12:21:01.013|Main thread> Nr of Threads: 43
- 2018-04-08 12:21:01.013|Main thread> Simulation Speed: 1.00
- 2018-04-08 12:21:01.013|Main thread> Entity count: 258
- 2018-04-08 12:21:01.013|Main thread> Current:
- 2018-04-08 12:21:01.013|Main thread> Paged Memory: 7,239,512,064 B
- 2018-04-08 12:21:01.013|Main thread> Working Set: 3,816,861,696 B
- 2018-04-08 12:21:01.013|Main thread> Virtual Memory: 8,862,224,384 B
- 2018-04-08 12:21:01.013|Main thread> Peak:
- 2018-04-08 12:21:01.014|Main thread> Paged Memory: 7,240,314,880 B
- 2018-04-08 12:21:01.014|Main thread> Working Set: 3,817,766,912 B
- 2018-04-08 12:21:01.014|Main thread> Virtual Memory: 8,863,870,976 B
- 2018-04-08 12:21:01.014|Main thread> Saving world - END
- 2018-04-08 12:21:01.014|Worker Logic 0> Session snapshot save - START
- 2018-04-08 12:21:01.015|Worker Logic 0> Checking file access for files in target dir.
- 2018-04-08 12:21:01.015|Worker Logic 0> Cleaning up old save.
- 2018-04-08 12:21:01.016|Worker Logic 0> Saving snapshot files to drive.
- 2018-04-08 12:21:01.447|Worker Logic 0> Core Data success: True
- 2018-04-08 12:21:01.459|Worker Logic 0> Voxel success: True
- 2018-04-08 12:21:01.459|Worker Logic 0> SaveLastSessionInfo success: True
- 2018-04-08 12:21:01.459|Worker Logic 0> Saving success: True
- 2018-04-08 12:21:01.459|Worker Logic 0> Saving succeeded, moving files from .new into save folder.
- 2018-04-08 12:21:01.465|Worker Logic 0> Making backup.
- 2018-04-08 12:21:01.481|Worker Logic 0> Session snapshot save - END
- 2018-04-08 12:21:50.683|Main thread> Process information Periodic Check:
- 2018-04-08 12:21:50.684|Main thread> Managed Memory: 1,843,327,992 B
- 2018-04-08 12:21:50.685|Main thread> Private Memory: 7,287,087,104 B
- 2018-04-08 12:21:50.685|Main thread> Nr of Threads: 43
- 2018-04-08 12:21:50.685|Main thread> Simulation Speed: 1.00
- 2018-04-08 12:21:50.685|Main thread> Entity count: 258
- 2018-04-08 12:21:50.685|Main thread> Current:
- 2018-04-08 12:21:50.686|Main thread> Paged Memory: 7,287,087,104 B
- 2018-04-08 12:21:50.686|Main thread> Working Set: 3,818,504,192 B
- 2018-04-08 12:21:50.686|Main thread> Virtual Memory: 8,862,355,456 B
- 2018-04-08 12:21:50.686|Main thread> Peak:
- 2018-04-08 12:21:50.686|Main thread> Paged Memory: 7,426,994,176 B
- 2018-04-08 12:21:50.686|Main thread> Working Set: 3,837,825,024 B
- 2018-04-08 12:21:50.686|Main thread> Virtual Memory: 8,989,298,688 B
- 2018-04-08 12:21:50.686|Main thread> Number of Worlds: 1
- 2018-04-08 12:21:50.686|Main thread> 0) RigidBodies: 392, ActiveRigidBodies: 23, CharacterRigidBodies: 11
- 2018-04-08 12:21:50.686|Main thread> 0) Constraints: 8
- 2018-04-08 12:22:50.700|Main thread> Process information Periodic Check:
- 2018-04-08 12:22:50.701|Main thread> Managed Memory: 1,849,467,808 B
- 2018-04-08 12:22:50.702|Main thread> Private Memory: 7,288,856,576 B
- 2018-04-08 12:22:50.702|Main thread> Nr of Threads: 44
- 2018-04-08 12:22:50.702|Main thread> Simulation Speed: 1.00
- 2018-04-08 12:22:50.702|Main thread> Entity count: 258
- 2018-04-08 12:22:50.702|Main thread> Current:
- 2018-04-08 12:22:50.703|Main thread> Paged Memory: 7,288,856,576 B
- 2018-04-08 12:22:50.703|Main thread> Working Set: 3,814,653,952 B
- 2018-04-08 12:22:50.703|Main thread> Virtual Memory: 8,866,549,760 B
- 2018-04-08 12:22:50.703|Main thread> Peak:
- 2018-04-08 12:22:50.703|Main thread> Paged Memory: 7,426,994,176 B
- 2018-04-08 12:22:50.703|Main thread> Working Set: 3,837,825,024 B
- 2018-04-08 12:22:50.703|Main thread> Virtual Memory: 8,989,298,688 B
- 2018-04-08 12:22:50.703|Main thread> Number of Worlds: 1
- 2018-04-08 12:22:50.704|Main thread> 0) RigidBodies: 391, ActiveRigidBodies: 23, CharacterRigidBodies: 11
- 2018-04-08 12:22:50.704|Main thread> 0) Constraints: 8
- 2018-04-08 12:23:20.391|Main thread> Autosave initiated
- 2018-04-08 12:23:20.391|Main thread> Character state: True
- 2018-04-08 12:23:20.391|Main thread> IsServer: True
- 2018-04-08 12:23:20.391|Main thread> MyAsyncSaving.InProgress: False
- 2018-04-08 12:23:20.391|Main thread> Autosave
- 2018-04-08 12:23:20.391|Main thread> Saving world - START
- 2018-04-08 12:23:20.391|Main thread> Making world state snapshot.
- 2018-04-08 12:23:20.391|Main thread> Process information Before snapshot.:
- 2018-04-08 12:23:20.392|Main thread> Managed Memory: 1,925,394,296 B
- 2018-04-08 12:23:20.394|Main thread> Private Memory: 7,295,811,584 B
- 2018-04-08 12:23:20.394|Main thread> Nr of Threads: 43
- 2018-04-08 12:23:20.394|Main thread> Simulation Speed: 1.00
- 2018-04-08 12:23:20.394|Main thread> Entity count: 258
- 2018-04-08 12:23:20.394|Main thread> Current:
- 2018-04-08 12:23:20.395|Main thread> Paged Memory: 7,295,811,584 B
- 2018-04-08 12:23:20.395|Main thread> Working Set: 3,822,469,120 B
- 2018-04-08 12:23:20.395|Main thread> Virtual Memory: 8,866,222,080 B
- 2018-04-08 12:23:20.395|Main thread> Peak:
- 2018-04-08 12:23:20.395|Main thread> Paged Memory: 7,426,994,176 B
- 2018-04-08 12:23:20.395|Main thread> Working Set: 3,837,825,024 B
- 2018-04-08 12:23:20.395|Main thread> Virtual Memory: 8,989,298,688 B
- 2018-04-08 12:23:20.420|Main thread> Process information After snapshot.:
- 2018-04-08 12:23:20.421|Main thread> Managed Memory: 1,929,038,520 B
- 2018-04-08 12:23:20.422|Main thread> Private Memory: 7,295,811,584 B
- 2018-04-08 12:23:20.422|Main thread> Nr of Threads: 43
- 2018-04-08 12:23:20.422|Main thread> Simulation Speed: 1.00
- 2018-04-08 12:23:20.422|Main thread> Entity count: 258
- 2018-04-08 12:23:20.422|Main thread> Current:
- 2018-04-08 12:23:20.423|Main thread> Paged Memory: 7,295,811,584 B
- 2018-04-08 12:23:20.423|Main thread> Working Set: 3,822,469,120 B
- 2018-04-08 12:23:20.423|Main thread> Virtual Memory: 8,866,222,080 B
- 2018-04-08 12:23:20.423|Main thread> Peak:
- 2018-04-08 12:23:20.423|Main thread> Paged Memory: 7,426,994,176 B
- 2018-04-08 12:23:20.423|Main thread> Working Set: 3,837,825,024 B
- 2018-04-08 12:23:20.423|Main thread> Virtual Memory: 8,989,298,688 B
- 2018-04-08 12:23:20.423|Main thread> Process information Directory cleanup:
- 2018-04-08 12:23:20.424|Main thread> Managed Memory: 1,929,665,968 B
- 2018-04-08 12:23:20.425|Main thread> Private Memory: 7,296,073,728 B
- 2018-04-08 12:23:20.425|Main thread> Nr of Threads: 43
- 2018-04-08 12:23:20.425|Main thread> Simulation Speed: 1.00
- 2018-04-08 12:23:20.425|Main thread> Entity count: 258
- 2018-04-08 12:23:20.425|Main thread> Current:
- 2018-04-08 12:23:20.426|Main thread> Paged Memory: 7,296,073,728 B
- 2018-04-08 12:23:20.426|Main thread> Working Set: 3,822,698,496 B
- 2018-04-08 12:23:20.426|Main thread> Virtual Memory: 8,866,222,080 B
- 2018-04-08 12:23:20.426|Main thread> Peak:
- 2018-04-08 12:23:20.426|Main thread> Paged Memory: 7,426,994,176 B
- 2018-04-08 12:23:20.426|Main thread> Working Set: 3,837,825,024 B
- 2018-04-08 12:23:20.426|Main thread> Virtual Memory: 8,989,298,688 B
- 2018-04-08 12:23:20.426|Main thread> Saving world - END
- 2018-04-08 12:23:20.427|Worker Logic 0> Session snapshot save - START
- 2018-04-08 12:23:20.427|Worker Logic 0> Checking file access for files in target dir.
- 2018-04-08 12:23:20.428|Worker Logic 0> Cleaning up old save.
- 2018-04-08 12:23:20.428|Worker Logic 0> Saving snapshot files to drive.
- 2018-04-08 12:23:20.787|Worker Logic 0> Core Data success: True
- 2018-04-08 12:23:20.799|Worker Logic 0> Voxel success: True
- 2018-04-08 12:23:20.799|Worker Logic 0> SaveLastSessionInfo success: True
- 2018-04-08 12:23:20.799|Worker Logic 0> Saving success: True
- 2018-04-08 12:23:20.799|Worker Logic 0> Saving succeeded, moving files from .new into save folder.
- 2018-04-08 12:23:20.805|Worker Logic 0> Making backup.
- 2018-04-08 12:23:20.822|Worker Logic 0> Session snapshot save - END
- 2018-04-08 12:23:32.801|Main thread> =============================== FATAL EXCEPTION ================================
- 2018-04-08 12:23:32.802|Main thread> Exception occurred: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
- at hkpRigidBody.setMotionType(hkpRigidBody* , MotionType , hkpEntityActivation , hkpUpdateCollisionFilterOnEntityMode )
- at Sandbox.Game.Entities.Cube.MyGridPhysics.UpdateShape(Int64 deltaFrames)
- at VRage.Systems.MyUpdateScheduler.RunTimedUpdates()
- at VRage.Systems.MyUpdateScheduler.RunUpdates(TimeSpan currentTime)
- at Sandbox.Game.World.MySession.UpdateComponents()
- at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
- at Sandbox.MySandboxGame.Update()
- at Sandbox.Engine.Platform.Game.UpdateInternal()
- at Sandbox.Engine.Platform.Game.RunSingleFrame()
- at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
- at Sandbox.Engine.Platform.Game.RunLoop()
- at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
- at Medieval.MyProgram.Main(String[] args)
- 2018-04-08 12:23:32.802|Main thread> =============================== FATAL EXCEPTION ================================
- 2018-04-08 12:23:32.803|Main thread> Hiding window
- 2018-04-08 12:23:32.805|External Debugging Listener> External debugger: interrupted.
- 2018-04-08 12:23:32.810|Main thread> Network readers disposed
- 2018-04-08 12:23:33.974|Main thread> Hiding window done
- 2018-04-08 12:23:33.974|Main thread> Showing message
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