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  1. # This is a template config file
  2. # define your parameter and its value like:
  3.  
  4. HelpMessages:
  5.   banner:
  6.     msg: "=== &e[&aTokenEnchant Commands List (%version%)&e] &r==="
  7.   help:
  8.     msg: "/tokenenchant or /tokenenchant help : display this help menu."
  9.   reload:
  10.     msg: "/tokenenchant reload : reloads config file."
  11.     permission: "tokenenchant.reload"
  12.   set:
  13.     msg: "/tokenenchant set <name> <amount> : sets <name> <amount> tokens."
  14.     permission: "tokenenchant.add"
  15.   add:
  16.     msg: "/tokenenchant add <name> <amount> : adds <name> <amount> tokens."
  17.     permission: "tokenenchant.add"
  18.   pay:
  19.     msg: "/tokenenchant pay <name> <amount> : pay <name> <amount> tokens."
  20.     permission: "tokenenchant.pay"
  21.   remove:
  22.     msg: "/tokenenchant remove <name> <amount> : removes <name> <amount> tokens from <name>."
  23.     permission: "tokenenchant.add"
  24.   balance:
  25.     msg: "/tokenenchant balance [name] : displays the token balance of yourself or [name]."
  26.     permission: "tokenenchant.balance"
  27.   withdraw:
  28.     msg: "/tokenenchant withdraw <amount> [drop] : withdraws the specified amount of tokens from your account."
  29.     permission: "tokenenchant.withdraw"
  30.   expexchange:
  31.     msg: "/tokenenchant expexchange : exchanges the current EXP values to tokens."
  32.     permission: "tokenenchant.expexchange"
  33.   givetokens:
  34.     msg: "/tokenenchant givetokens <name> <amount> : gives <name> <amount> tokens."
  35.     permission: "tokenenchant.expexchange"
  36.   enchant:
  37.     msg: "/tokenenchant enchant [name] <enchant> [level] [cost:xxx] : enchants the item <name> is holding with <enchant>."
  38.     permission: "tokenenchant.enchant"
  39.   repair:
  40.     msg: "/tokenenchant repair [name] : repairs all the enchantments of the item <name> is holding."
  41.     permission: "tokenenchant.repair"
  42.   refund:
  43.     msg: "/tokenenchant refund [name] <enchant> [level]: refund <name> for the enchantment <enchant>. If [level] is not specified, level = 1."
  44.     permission: "tokenenchant.refund"
  45.   givebp:
  46.     msg: "/tokenenchant givebp <name> <row> [bpname] cost:xxx : gives <name> a backpacked named [bpname] of size <row> costing xxx."
  47.     permission: "tokenenchant.givebp"
  48.   baltop:
  49.     msg: "/tokenenchant baltop : list top token balance."
  50.     permission: "tokenenchant.baltop"
  51.   giveall:
  52.     msg: "/tokenenchant giveall <amount> : give <amount> tokens to all online players."
  53.     permission: "tokenenchant.giveall"
  54.   list:
  55.     msg: "/tokenenchant list : lists currently registered enchantments."
  56.     permission: "tokenenchant.list"
  57.   tosql:
  58.     msg: "/tokenenchant tosql [add] : transfer userdata/*.yml to SQL database. If [add] was provided, the data from userdata/*.yml will be added."
  59.     permission: "tokenenchant.tosql"
  60.   news:
  61.     msg: "/tokenenchant news : display the news associated with the current release."
  62.     permission: "tokenenchant.news"
  63.  
  64.  
  65. #
  66. Messages:
  67.   ErrorMessage: "&c [TE] : Some error occured."
  68.   SelfBalance: "&a[TE] You currently have &b%token% &atokens."
  69.   NoOthersBalance: "&c[TE] You are not allowed to check other's balance."
  70.   NoTargetPlayer: "&a[TE] A player needs to be specified."
  71.   PlayerOffline: "&a[TE] &e%player% &ais currently offline."
  72.   PlayerNotFound: "&a[TE] &e%player% &awas not found."
  73.   Balance: "&a[TE] &e%player% &acurrently has &b%token% &atokens."
  74.   SetSuccess: "&a[TE] You have set &e%token% &atokens to &e%player%&a."
  75.   AddSuccess: "&a[TE] You have added &e%token% &atokens to &e%player%&a."
  76.   PaySuccess: "&a[TE] You have paid &e%token% &atokens to &e%player%&a." # or %receipient%
  77.   Received: "&a[TE] You have received &e%token% &atokens from &e%sender%&a."
  78.   Deducted: "&a[TE] &e%token% &atokens have been deducted."
  79.   RemoveSuccess: "&a[TE] You have removed &e%token% &atokens from &e%player%&a."
  80.   NotEnoughTokens: "&c[TE] You do not have enough tokens. You need at least %needed% tokens."
  81.   NotEnoughTokenItems: "&c[TE] You do not have enough token items. You need at least %needed% token item(s)."
  82.   NotEnoughExpLevels: "&c[TE] You do not have enough EXP levels. You need at least %exp_needed% EXP level(s)."
  83.   WithdrawSuccess: "&a[TE] You have withdrawn &e%tokens% &atokens."
  84.   InventoryFull: "&a[TE] Inventory is full! &e%tokens% &atokens could not be withdrawn!"
  85.   ExchangeSuccess: "&a[TE] &e+ %token% &atoken(s) has been added to your account."
  86.   NeedToHoldItem: "&c[TE] You need to hold an item to enchant."
  87.   CannotEnchantThis: "&c[TE] You cannot enchant the item you're holding."
  88.   CannotRepairThis: "&c[TE] You cannot repair the item you're holding."
  89.   EnchantSuccess:
  90.     msg: "&a[TE] &e+ %addedlevel% &d%enchant% &aenchantment level. %token% tokens have been deducted."
  91.     sound: LEVEL_UP
  92.   RepairSuccess: "&a[TE] &eThe item repaired. %token% tokens have been deducted."
  93.   MaxedOut: "&c[TE] Your item has already maxed out on &e%enchant% &cenchantment."
  94.   NoPermission: "&c[TE] You don't have a permission for this!"
  95.   NoSuchEnchant: "&c[TE-Admin] That (&e%enchant%&c) is not a valid enchant. Please specify the enchant listed in the config file."
  96.   TokenItemsGiven: "&a[TE] &e%tokenitems% &atoken items were given to &e%player%&a."
  97.   NoPriceSet: "&a[TE] Price is not set for this."
  98.   CommandSuccess: "&a[TE] &e%command%&a was executed, and it cost &e%token% tokens."
  99.   NeedPermission: "&a[TE] You need a permission &etokenenchant.alias.command.%command% &ato use this command &e%command%&a."
  100.   CannotRefundThis: "&c[TE] We cannot refund the item you're holding."
  101.   RefundSuccess: "&a[TE] &e - %refundlevel% &d%enchant% &aenchantment level. %token% tokens have been refunded."
  102.   BackPackGiven: "&a[TE] %player% has given a backpack and %token% toknes has been deducted."
  103.   VKBackPackNotFound: "&a[TE] VKBackPack plugin was not found."
  104.   TokenBalTopHeader: "&a[TE] Token Balance Top - page:%page%/%total%-"
  105.   TokenBalTopList: "%rank%. %name%, %balance%"
  106.   TokenBalTopTypeMore: "&a[TE] Type &c/te baltop %next% &ato read the next page."
  107.   OnlyOneAtTheTime: "&c[TE] Only one item can be enchanted at the time."
  108.   CannotAddMoreEnchant: "&c[TE] You cannot add anymore than &e%max%&c custom enchantments!"
  109.   CannotUseMoreEnchant:
  110.     msg: "&c[TE] You cannot use an item with enchants more than &e%max%&c."
  111.     sound: ITEM_BREAK
  112.   CEListHeader: "&a[TE] Resistered Custom Enchantments - page:%page%/%total%-"
  113.   CEListList: "%name% (%version%), max:%max%, %description%"
  114.   CEListTypeMore: "&a[TE] Type &c/te list %next% &ato read the next page."
  115.  
  116.  
  117. #
  118. # Data Storage
  119. #
  120. DatabaseConfig:
  121. #  MySQL:
  122. #    host: localhost
  123. #    port: 3306
  124. #    user: root
  125. #    password: yourpassword
  126. #    database: TokenEnchant
  127. #    tokentable: tokens
  128.  
  129. #
  130. # if UseToken is true, the plugin use its own tokens, if it's false
  131. # it uses economy thorugh Vault
  132. UseToken: true
  133.  
  134. # if this option is true, the cost of enchant is dynamically calculated
  135. # and displayed at where {ench_cost} is specified on the sign.
  136. UseDynamicSignUpdate: true
  137.  
  138. Currency: token # token, money, or (exp...not supported atm)
  139.  
  140.  
  141. # formating of number
  142. BeautifyNumber: false
  143. MaxCharLength: 4;
  144. # the folloiwngs are units of order.
  145. OrderChars:
  146.   - k
  147.   - M
  148.   - B
  149.   - T
  150.   - Q
  151.   - P
  152.   - E
  153.   - Z
  154.  
  155.  
  156. EnchantSign: "&5&l&oEnchant"
  157. CostPlaceHolder: "{ench_cost}"
  158. #
  159. ExchangeSign: "[&9Exchange&8]"
  160. ExchangeRate: 1
  161. RatePlaceHolder: "{ex_rate}"
  162. #
  163. ExpExchangeSign: "[&9EXP Exch&8]"
  164. ExpExchangeRate: 20
  165. ExpRatePlaceHolder: "{exp_rate}"
  166. #
  167. WithdrawSign: "[&9Withdraw&8]"
  168. #
  169. RepairSign: "[&9Repair&8]"
  170. RepairBase: 1
  171. RepairDiscount: 0.05
  172. RepairRatePlaceHolder: "{rep_rate}"
  173. #
  174. #
  175. TokenItem: MAGMA_CREAM
  176. TokenItemName: "&aTokenItem"
  177. TokenItemLore: "&bHold it in your hand and\n&bRight-Click to redeem &eTokens"
  178.  
  179. #
  180. # Enchantment lore prefix
  181. EnchantmentLorePrefix: "&r&7"
  182.  
  183. #
  184. #
  185. # option to force remove potion effects at the login
  186. ForceRemovePotionAtJoin : true
  187. #
  188.  
  189. # option to use WorldGuard region
  190. # Use WorldGuard's new block-break flag, otherwise, use canBuild check instead
  191. UseWorldGuardNewFlag: true
  192.  
  193.  
  194. # If UseRomanNumeral is true, arabic number will be converted into roman numeral.
  195. UseRomanNumeral: true
  196. # if PureRomanNumeral is true, 1 - 3998 will be converted to RomanNumeral
  197. PureRomanNumeral: false
  198.  
  199. # if CustomEnchantDisplay is true, TE will use HideFlag option to hide the native enchantment name
  200. # and use custom enchantment name using the lore.
  201. # also it will convert enchantment.level.xxx into xxxx
  202. # default : true
  203. CustomEnchantDisplay: false
  204.  
  205. #
  206. UseEnchantGlowForPotion: true
  207. #
  208. MaxEnchantLevel: 100
  209.  
  210. #
  211. UseEnchantmentTable: false
  212. DefaultEnchantChance: 0.7
  213. UseTokenEnchantSettingForVanillaEnchant: false
  214.  
  215.  
  216. # if this option is true, TEBlockExplodeEvent will be handled by TokenEnchant
  217. # if you want other plugin to handle TEBlockExplodeEvent, set it to false;
  218. PickupTEExplodedBlocks: true
  219.  
  220. # if you want TE to handle TEBlockExplodeEvent, make sure the following option has lower event priority
  221. # than other plugins, which might also be listening to TEBlockExplodeEvent.
  222. TEBlockExplodeEventPriority: MONITOR
  223.  
  224. # fly permission node
  225. # if a player has the following permission node, his fly own't be turned off
  226. FlyPermissionNode:
  227.   - "essentials.fly"
  228.  
  229. #
  230. TokenFormula:
  231.     # Valid values are: LINEAR and EXPONENTIAL
  232.     # If an invalid value is entered, this will reset to the default setting, which is LINEAR
  233.     # CONSTANT:      price
  234.     # LINEAR:      price + (level * price)
  235.     # EXPONENTIAL: price + price * level ^ exponent
  236.     # EXPONENTIAL2: price * 2 ^ (level - 1)
  237.     Curve: Linear
  238.  
  239.     Constant:
  240.     Linear:
  241.     Exponential:
  242.         exponent: 1.80
  243.  
  244.  
  245. # if this option is true, when you tried to enchant an item, which already has enchantment
  246. # level, the excess enchantment level will be removed and set to the max level.
  247. CapOverEnchant: false
  248.  
  249.  
  250. # Refund related
  251. AllowRefund: false
  252. RefundRate: 0.8
  253.  
  254. # default values
  255. DefaultPotionDuration: 200
  256. DefaultPotionAmplifier: 2
  257.  
  258. # option to limit the number of custom enchants on an item.
  259. # The number of max enchants can be specified with permission nodes.
  260. # tokenenchant.multiple_enchants.x
  261. # if the permission node does not exist, the default number will be applied
  262. # tokenenchant.multiple_enchants.x : x should not exceed MaximumMaxNumberOfEnchants
  263. # if AllowOverMaxEnchantUse is true, you can use the item which exceeds custom enchants
  264. # but you will not be able to add more custom enchants.
  265. ApplyMaxNumberOfEnchants: false
  266. MaximumMaxNumberOfEnchants: 10
  267. DefaultMaxNumberOfEnchants: 3
  268. ExcludeVanilla: true
  269. AllowOverMaxEnchantUse: true
  270.  
  271.  
  272. # Friendly fire option
  273. # it currently supports Factions plugin and mcMMO's party
  274. # if FriendlyFire is set to "true", you cannot harm your faction members or mcMMO party member.
  275. FriendlyFire_Faction: true
  276. FriendlyFire_McMMO: true
  277.  
  278. # Prevents self damaging initiating custom effect (default : true)
  279. # if this option is set to true, when you damage yourself effects on your armors/toos won't be activated
  280. # (cases like ender pearling, shooting yourself.... all damages are given but and effects won't be activated)
  281. IgnoreSelfDamage: true
  282.  
  283.  
  284. #
  285. # Merge mode: when two items of the same type is merged in anvil, ADD or MAX or NONE
  286. MergeMode: ADD
  287.  
  288. #
  289. # the mode of permission node for each effect, default=ENCHANT
  290. # ENCHANT : the permission node is considered to determine whether a player can enchant or deenchant
  291. # USE : the permission node is considered to determine whether a player can use the effect or not.
  292. PermissionMode: ENCHANT
  293.  
  294. #
  295. # Command execution with token
  296. # This format is from a plugin called Aliazes.
  297. # default permission for each command te.command.<cmd>
  298. # If you crate an alias "cmd:" as shown beloe, you need to give a permission
  299. # node "tokenenchant.alias.command.cmd" to a player
  300. #
  301. #cmd:                 <-- The command.
  302. #  price: 20          <-- The amount of toke a player needs to execute this command.
  303. #  permission: <-- Permissions section, if this section is not defined, individual permission system will be used, e.g. "te.command.cmd"
  304. #  - te.command.user    <-- For users, this permission should be added as default.
  305. #  - te.command.mod     <-- For mods, this permission should be added as default.
  306. #  - te.command.admin   <-- For admins, this permission should be added as default.    
  307. #  alias:               <-- Additional aliases section.
  308. #  - cmd2              <-- Additional aliases 1, can be as many as you want.
  309. #  default:                   <-- Default meaning anything below will be ran for the player in all worlds.  
  310. #  - "!te_rawmessage %p &aHello" <-- To Print this message.                                                    
  311. #  - "@who"                   <-- Will run /who command as player.                                          
  312. #  - "!give %p 1 32"          <-- Will run command as console to give player 32 stone.                      
  313. #  - ">give %p 1 32"          <-- Will run command as op to give player 32 stone.
  314. #  - if %# = 0 !te_rawmessage %p &aUse '&e/g <name&a' to check user's group.
  315. #  - if %# = 1 >pex user %1 group list
  316. #  world_nether:              <-- The world you wish commands below to be shown in.                          
  317. #  - "!te_rawmessage %p &aHello, you are in the nether." <-- This message will only be seen if player is in the nether.
  318. Commands:
  319.     # example of giving slot 9 chestbackpack to a user (ChestBackpack plugin)
  320.     # backpack9:
  321.     #   permission:
  322.     #    - my.permission.for.backpack9
  323.     #   price: 30
  324.     #   default:
  325.     #     - "!pex user %p add chestbackpack.slots.9"
  326.     # # example of giving slot 18 chestbackpack to a user (ChestBackpack plugin)
  327.     # backpack18:
  328.     #   permission:
  329.     #     - my.permission.for.backpack18
  330.     #   price: 60
  331.     #   default:
  332.     #     - "!pex user %p add chestbackpack.slots.18"
  333.     # # example of allowing a player to set his prefix using PermissionsEx command.
  334.     # setprefix:
  335.     #   permission:
  336.     #     - my.permission.for.setprefix
  337.     #   price: 160
  338.     #   default:
  339.     #     - "!pex user %p prefix %1"
  340.     # letmefly:
  341.     #   permission:
  342.     #     - my.permission.for.letmefly
  343.     #   price: 160
  344.     #   default:
  345.     #     - ">fly"
  346. #
  347. # potion effects included in the default TE:
  348. # Haste (Bukkit name: FAST_DIGGING)
  349. # Speed (Bukkit name: SPEED)
  350. # Nightvision (Bukkit name: NIGHT_VISION)
  351. # Jump (Bukkit name: JUMP)
  352. # Regeneration (Bukkit name: REGENERATION);
  353. # FireResistance (Bukki name: FIRE_RESISTANCE)
  354. # DamageResist (Bukkit name: DAMAGE_RESISTANCE
  355. # Aqua (Bukkit name: WATER_BREATHING)
  356. # Saturation (Bukkit name: SATURATION)
  357. # HealthBoost (Bukkit name: HEALTH_BOOST)
  358. # Strength (Bukkit name: INCREASE_DAMAGE)
  359. # Blindness (Bukkit name: BLINDNESS)
  360. # Confusion (Bukkit name: CONFUSION)
  361. # Harm (aka Instant Damage, Bukkit name: HARM)
  362. # Hunger (Bukkit name: HUNGER)
  363. # Poison (Bukkit name: POISON)
  364. # Slow (Bukkit name: SLOW)
  365. # Weakness (Bukkit name: WEAKNESS)
  366. # Wither (Bukkit name: WITHER)
  367. # Molten (custom : attacker catches fire)
  368. # Fly (custom effect : item holder can fly)
  369. # Explosive : this is a custom effect, which will blow up surrounding blocks. It has an option of auto smelt. This Explosive effect works with MineResetLitePlus's mined block counting as well as Lucky Block feature!
  370. # Excavation : this is a custom effect, It is just like Explosive but it will remove entire cuboid
  371. # Sphered : this is a custom effect, It is just like Explosive but it will remove entire sphere
  372. # BedrockBreaker (custom: allow you to break a bedrock block)
  373. #
  374. # You can set the duration to -1 to give infinite potion effects.
  375. #
  376. # You can set the occurrence
  377. # random: randomly occur based on the level
  378. # always: occur always.
  379. # % : you can set the explicit % number as the maximum occurrence chance at the highest level of enchant.
  380. #
  381. Potions:
  382.     Haste:
  383.       alias: "SpeedDigging"     #You can use your own name for enchant using alias.
  384.       duration: 200
  385.       amplifier: 2
  386.       price: 25
  387.       max: 2
  388.       # You can set the occurrence
  389.       # random: randomly occur based on the level
  390.       # always: occur always.
  391.       occurrence: random
  392.       enchant_chance: 0.8
  393.     Hardened:
  394.       price: 20
  395.       max: 1
  396.       max_protection: 0.95  # maximum up to this percentage will be reduced.
  397.       occurrence: always  # you can also make it occur randomly
  398.     Speed:
  399.       alias: "&b&oSpeed"
  400.       price: 15
  401.       max: 2
  402.       duration_multiplier: -1
  403.       # You can set the occurrence
  404.       # random: randomly occur based on the level
  405.       # always: occur always.
  406.       occurrence: random
  407.       allowed_items:
  408.         - DIAMOND_BOOTS
  409.         - GOLD_BOOTS
  410.     Nightvision:
  411.       alias: "&4Night&cVision&3"
  412.       price: 15
  413.       max: 1
  414.       duration_multiplier: -1
  415.       # You can set the occurrence
  416.       # random: randomly occur based on the level
  417.       # always: occur always.
  418.       occurrence: random
  419.     Jump:
  420.       alias: "&6&oJump"
  421.       price: 10
  422.       max: 4
  423.       # You can set the occurrence
  424.       # random: randomly occur based on the level
  425.       # always: occur always.
  426.       occurrence: random
  427.     Harm:
  428.       price: 10
  429.       max: 1
  430.       #
  431.       # level_multiplier * the level of potion will be used as
  432.       # the level of Harm potion.
  433.       level_multiplier: 1
  434.       # You can set the occurrence
  435.       # random: randomly occur based on the level
  436.       # always: occur always.
  437.       occurrence: always
  438.     Regeneration:
  439.       price: 10
  440.       max: 2
  441.       duration_multiplier: 1800
  442.       #
  443.       # You can set the occurrence
  444.       # random: randomly occur based on the level
  445.       # always: occur always.
  446.       occurrence: always
  447.     FireProtection:
  448.       price: 10
  449.       max: 1
  450.       duration_multiplier: 1800
  451.       occurrence: always
  452.     Strength:
  453.       alias: "&c&nFuerza&6"
  454.       price: 75
  455.       max: 2
  456.       duration_multiplier: -1
  457.       occurrence: always
  458.     Aqua:
  459.       price: 10
  460.       max: 1
  461.       duration_multiplier: -1
  462.       occurrence: always
  463.     Saturation:
  464.       alias: "&6&oHambricia&e"
  465.       price: 10
  466.       max: 3
  467.       duration_multiplier: -1
  468.       occurrence: always
  469.     HealthBoost:
  470.       alias: "&dMoreLife"
  471.       price: 50
  472.       max: 5
  473.       duration_multiplier: 1200
  474.       occurrence: always
  475.     Confusion:
  476.       alias: "&3Confusion&a"
  477.       price: 10
  478.       max: 1
  479.       occurrence: always # you can set it to random as well.
  480.     Blindness:
  481.       alias: "&8Ceguera&7"
  482.       price: 10
  483.       max: 1
  484.       occurrence: always # you can set it to random as well.
  485.     SoulBound:
  486.       price: 10
  487.       max: 4
  488.       event_priority: LOW
  489.       occurrence: always
  490.       #this option allow the enchantment level to automatically decrease upon death
  491.       decrement_chance: 1.0
  492.       # if this flag is set to "true", soul-bounded item will have its soul attached to it, and only the lawful owner can pick it up unless you have 'tokenenchant.soulbound.admin' permission node.
  493.       no_pickup: true
  494.       # this option is to set custom Death Event process priority.
  495.       event_priority: LOW
  496.     Explosive:
  497.       alias: "&cExplosive"
  498.       price: 10
  499.       max: 12  # the level of Explosive will be used as the radius of explosion.
  500.       radius: 3  # radius
  501.       # you can set the multiplier to calculate the total amount of blocks to be exploded
  502.       # level 150 and multipler 2 = 150 x 2 blocks within the radius 3 will be exploded
  503.       multiplier: 2
  504.       # you can nominate the world, which prevents explosive
  505.       invalid_in_world:
  506.         - plotworld
  507.       # you can turn on automatic pickup.
  508.       pickup: false
  509.       # you can turn on automatic smelting
  510.       smelt: false
  511.       # you can turn on/off explostion sound/visual effects
  512.       effect: false
  513.       # you can turn on/off explostion sound effects
  514.       sound: false
  515.       # You can set the occurrence of explosion.
  516.       # random: randomly occur based on the level
  517.       # always: explosion occur always.
  518.       occurrence: random
  519.       use_explode_event: false # use efficient explode event.
  520.       block_break_event_priority: MONITOR
  521.     Excavation:
  522.       alias: "&4Excavation"
  523.       price: 10
  524.       # the level of Explosive will be used as the radius of excavation.
  525.       max: 10
  526.       # you can nominate the world, which prevents explosive
  527.       invalid_in_world:
  528.         - plotworld
  529.       pickup: false
  530.       smelt: false
  531.       effect: false
  532.       sound: false
  533.       occurrence: random
  534.       # You can set the list of blocks exempt from explosiont.
  535.       # use this list to avoid your crates being exploded.
  536.       # AIR and BEDROCK are already exempted by defalt
  537.       exemptions:
  538.         - ENDER_CHEST
  539.         - GLOWSTONE
  540.         - LADDER
  541.         - STONE_PLATE
  542.         - "STAINED_GLASS:11"
  543.     Tile:
  544.       alias: "&cTile"
  545.       use_explode_event: false
  546.       price: 10
  547.       max: 3
  548.       invalid_in_world:
  549.         - plotworld
  550.       pickup: false
  551.       smelt: false
  552.       effect: false
  553.       sound: false
  554.       multiplier: 0.5
  555.       occurrence: always
  556.       exemptions:
  557.         - ENDER_CHEST
  558.         - GLOWSTONE
  559.         - LADDER
  560.     Disk:
  561.       alias: "&cDisk"
  562.       use_explode_event: false
  563.       price: 10
  564.       max: 3
  565.       radius : -1 # if radius is set to -1, enchantment level will be used as a radius. if you do not have radius: option it is set to -1
  566.       invalid_in_world:
  567.         - plotworld
  568.       pickup: false
  569.       smelt: false
  570.       effect: false
  571.       sound: false
  572.       multiplier: 0.5
  573.       occurrence: always
  574.       exemptions:
  575.         - ENDER_CHEST
  576.         - GLOWSTONE
  577.         - LADDER
  578.     Sphered:
  579.       use_explode_event: false
  580.       alias: Circle
  581.       price: 10
  582.       max: 3
  583.       # you can nominate the world, which prevents explosive
  584.       invalid_in_world:
  585.         - plotworld
  586.       # you can turn on automatic pickup.
  587.       pickup: false
  588.       # you can turn on automatic smelting
  589.       smelt: false
  590.       # you can turn on/off explostion sound/visual effects
  591.       effect: false
  592.       # you can turn on/off explostion sound effects
  593.       sound: false
  594.       # You can set the occurrence of explosion.
  595.       # random: randomly occur based on the level
  596.       # always: explosion occur always.
  597.       occurrence: always
  598.       exemptions:
  599.         - ENDER_CHEST
  600.         - GLOWSTONE
  601.         - LADDER
  602.     Poison:
  603.       alias: "&2&nPoison&a"
  604.       price: 450
  605.       max: 1
  606.       occurrence: always # you can set it to random as well.
  607.     Wither:
  608.       alias: "&5&nWither&d"
  609.       price: 250
  610.       max: 1
  611.       occurrence: always # you can set it to random as well.
  612.     AutoSell:
  613.       alias: "&b&l&oAuto&3&l&oSell&c"
  614.       price: 30000
  615.       max: 1
  616.       wait_for_inv_full: true
  617.       display_message: true
  618.       display_format:
  619.         - "&d۞ &aItems Vendidos&7:&r &9x1%itemssold% &7&o(Cantidad Total)"
  620.         - "&e۩ &aDinero&7:&r &e+&f%price%"
  621.       use_right_click: false # true will allow you to initiate autosell with right click
  622.       occurrence: always
  623.     Decapitate:
  624.       alias: "&6Dec&eapi&6tac&eion&c"
  625.       price: 100
  626.       max: 1
  627.       drop_player_head: true
  628.       drop_mob_head: false   # if this is true friendly mobs drops their head
  629.       drop_hostile_mob_head: false # this is for hostile mobs.
  630.       killed_message: "El decapitador de esta cabeza fue %killer% "
  631.       head_message: "Cabeza de %killed% "
  632.       decapitated_message: "&b%killed% &fHa sido decapitado por&b %killer%"
  633.       display_message: false
  634.       occurrence: always
  635.     Vampire:
  636.       alias: "&4Vampire&c"
  637.       price: 10
  638.       max: 10
  639.       occurrence: random
  640.     KillReward:
  641.       alias: "&aRecompensa"
  642.       price: 25
  643.       max: 10
  644.       occurrence: always
  645.       rewards:
  646.         1:
  647.           reward_msg: "&8[&cPvP&8] &aHas recibido tu recompensa de nivel 1!"
  648.           commands:
  649.             - "!eco give %player% 100000"
  650.         2:
  651.           reward_msg: "&8[&cPvP&8] &aHas recibido tu recompensa de nivel 2!"
  652.           commands:
  653.              - "!eco give %player% 200000"
  654.         3:
  655.           reward_msg: "&8[&cPvP&8] &aHas recibido tu recompensa de nivel 3!"
  656.           commands:
  657.              - "!eco give %player% 300000"
  658.         4:
  659.           reward_msg: "&8[&cPvP&8] &aHas recibido tu recompensa de nivel 4!"
  660.           commands:
  661.              - "!eco give %player% 400000"
  662.         5:
  663.           reward_msg: "&8[&cPvP&8] &aHas recibido tu recompensa de nivel 5!"
  664.           commands:
  665.              - "!eco give %player% 500000"
  666.         6:
  667.           reward_msg: "&8[&cPvP&8] &aHas recibido tu recompensa de nivel 6!"
  668.           commands:
  669.              - "!eco give %player% 650000"
  670.         7:
  671.           reward_msg: "&8[&cPvP&8] &aHas recibido tu recompensa de nivel 7!"
  672.           commands:
  673.              - "!eco give %player% 750000"
  674.         8:
  675.           reward_msg: "&8[&cPvP&8] &aHas recibido tu recompensa de nivel 8!"
  676.           commands:
  677.              - "!eco give %player% 900000"
  678.         9:
  679.           reward_msg: "&8[&cPvP&8] &aHas recibido tu recompensa de nivel 9!"
  680.           commands:
  681.              - "!eco give %player% 1000000"
  682.         10:
  683.           reward_msg: "&8[&cPvP&8] &aHas recibido tu recompensa de nivel X!"
  684.           commands:
  685.              - "!te add %player% 1"
  686.     Fly:
  687.       alias: "&f&l&oFly"
  688.       price: 500
  689.       max: 1
  690.       max_speed: 0.2 # value between 0.1 - 1.0. (0.2 is the default fly speed)
  691.       default_speed: 0.05 # if not specified 0.05 will be used.
  692.       invalid_in_world:
  693.         - PvP
  694.         - ZonaPvP
  695.       occurrence: always # you can set it to random as well.
  696. #
  697. # Supported Enchantment:
  698. # Sharpness (Bukkit name: DAMAGE_ALL)
  699. # Baneofarthropods (Bukkit name: DAMAGE_ARTHROPODS)
  700. # Smite (Bukkit name: DAMAGE_UNDEAD)
  701. # Efficiency (Bukkit name: DIG_SPEED)
  702. # Unbreaking (Bukkit name: DURABILITY)
  703. # Fireaspect (Bukkit name: FIRE_ASPECT)
  704. # Knockback (Bukkit name: KNOCKBACK)
  705. # Fortune (Bukkit name: LOOT_BONUS_BLOCKS)
  706. # Looting (Bukkit name: LOOT_BONUS_MOBS)
  707. # Respiration (Bukkit name: OXYGEN
  708. # Protection (Bukkit name: PROTECTION_ENVIRONMENTAL)
  709. # Blastprotection (Bukkit name: PROTECTION_EXPLOSIONS)
  710. # Featherfall (Bukkit name: PROTECTION_FALL)
  711. # Fireprotection (Bukkit name: PROTECTION_FIRE)
  712. # Projectileprot (Bukkit name: PROTECTION_PROJECTILE)
  713. # Silktouch (Bukkit name: SILK_TOUCH)
  714. # Aquaaffinity (Bukkit name: WATER_WORKER)
  715. # Flame (Bukkit name: ARROW_FIRE)
  716. # Power (Bukkit name: ARROW_DAMAGE)
  717. # Punch (Bukkit name: ARROW_KNOCKBACK)
  718. # Infinity (Bukkit name: ARROW_INFINITE)
  719. # Thorns (Bukkit name: THORNS)
  720. #
  721. Enchants:
  722.     Power:
  723.       price: 10
  724.       max: 10
  725.     Flame:
  726.       price: 10
  727.       max: 10
  728.     Infinity:
  729.       price: 10
  730.       max: 10
  731.     Punch:
  732.       price: 10
  733.       max: 10
  734.     Sharpness:
  735.       price: 10
  736.       max: 10
  737.     Baneofarthropods:
  738.       price: 10
  739.       max: 10
  740.     Smite:
  741.       price: 10
  742.       max: 10
  743.     Depth:
  744.       price: 10
  745.       max: 10
  746.     Efficiency:
  747.       price: 10
  748.       max: 10
  749.     Unbreaking:
  750.       price: 10
  751.       max: 10
  752.     Fireaspect:
  753.       price: 10
  754.       max: 10
  755.     Knockback:
  756.       price: 10
  757.       max: 10
  758.     Fortune:
  759.       price: 10
  760.       max: 10
  761.     Looting:
  762.       price: 10
  763.       max: 10
  764.     Luck:
  765.       price: 10
  766.       max: 10
  767.     Mending:
  768.       price: 10
  769.       max: 10
  770.     Respiration:
  771.       price: 10
  772.       max: 10
  773.     Protection:
  774.       price: 10
  775.       max: 10
  776.     Blastprotection:
  777.       price: 10
  778.       max: 10
  779.     Featherfall:
  780.       price: 10
  781.       max: 10
  782.     Fireprotection:
  783.       price: 10
  784.       max: 10
  785.     Projectileprot:
  786.       price: 10
  787.       max: 10
  788.     Silktouch:
  789.       price: 10
  790.       max: 10
  791.     Aquaaffinity:
  792.       price: 10
  793.       max: 10
  794.     Thorns:
  795.       price: 10
  796.       max: 10
  797.     Sweeping:
  798.       price: 10
  799.       max: 10
  800.     Binding:
  801.       price: 10
  802.       max: 10
  803.     Vanishing:
  804.       price: 10
  805.       max: 10
  806.     Loyalty:
  807.       price: 10
  808.       max: 10
  809.     Impaling:
  810.       price: 10
  811.       max: 10
  812.     Riptide:
  813.       price: 10
  814.       max: 10
  815.     Channeling:
  816.       price: 10
  817.       max: 10
  818.  
  819. Conflicts:
  820.     1:
  821.       - Explosive
  822.       - Excavation
  823.       - Sphered
  824.       - Disk
  825.       - Tile
  826.     2:
  827.       - Silktouch
  828.       - Fortune
  829.  
  830. # list of items players are allowed to enchant
  831. Items:
  832.     DIAMOND_PICKAXE:
  833.         - Fortune
  834.         - Efficiency
  835.         - Tile
  836.         - Disk
  837.         - Sphered
  838.         - Excavation
  839.         - Explosive
  840.         - Fly
  841.         - Speed
  842.         - Jump
  843.         - Haste
  844.         - AutoSell
  845.         - Saturation
  846.         - SoulBound
  847.         - Nightvision
  848.     IRON_PICKAXE:
  849.         - Unbreaking
  850.         - Fortune
  851.         - Efficiency
  852.     STONE_PICKAXE:
  853.         - Unbreaking
  854.         - Fortune
  855.         - Efficiency
  856.     WOOD_PICKAXE:
  857.         - Unbreaking
  858.         - Fortune
  859.         - Efficiency
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