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Oct 23rd, 2017
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  1. Pixmap SceneViewer::render(RenderManager* renderManager, Vec2i viewport) {
  2. // this is hilariously awful
  3. // but it's an improvement from what we had before, seriously...
  4. CameraState cameraState(rootSceneObject_.get(), focusNodeNameGuess());
  5. setCameraState(cameraState);
  6. Transformf cameraTransform = userCameraController_->cameraPosOri();
  7. cameraState.setCameraTransform(cameraTransform);
  8. lastRenderedCamera_ = cameraTransform;
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