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- Pixmap SceneViewer::render(RenderManager* renderManager, Vec2i viewport) {
- // this is hilariously awful
- // but it's an improvement from what we had before, seriously...
- CameraState cameraState(rootSceneObject_.get(), focusNodeNameGuess());
- setCameraState(cameraState);
- Transformf cameraTransform = userCameraController_->cameraPosOri();
- cameraState.setCameraTransform(cameraTransform);
- lastRenderedCamera_ = cameraTransform;
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