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- wait(3)
- Sound0 = Instance.new("Sound")
- Sound0.Name = "Explode"
- Sound0.Parent = workspace
- Sound0.EmitterSize = 0
- Sound0.MinDistance = 0
- Sound0.Pitch = 0.5
- Sound0.PlaybackSpeed = 0.5
- Sound0.SoundId = "http://www.roblox.com/asset?id=130768997"
- Sound0.Volume = 1
- Sound02 = Instance.new("Sound")
- Sound02.Name = "alamr"
- Sound02.Parent = workspace
- Sound02.EmitterSize = 0
- Sound02.MinDistance = 0
- Sound02.Pitch = 1
- Sound02.PlaybackSpeed = 1
- Sound02.SoundId = "http://www.roblox.com/asset?id=165168037"
- Sound02.Volume = 1
- Sound02:Play()
- for i,v in pairs(game.Players:GetChildren()) do
- if v:IsA("Player") then
- bozos = Instance.new("ScreenGui")
- bozos.Parent = v.PlayerGui
- bozos.Name = "bozos"
- bozos.Enabled = true
- textlabel = Instance.new("TextLabel",bozos)
- textlabel.Text = "PREP TO DIE"
- textlabel.BackgroundTransparency = 0
- textlabel.BackgroundColor3 = Color3.new(0, 0, 0)
- textlabel.Size = UDim2.new(0, 1375, 0, 20)
- textlabel.LineHeight = 1.2
- textlabel.Position = UDim2.new(0, -5, 0, 0)
- textlabel.TextColor3 = Color3.new(234, 234, 234)
- textlabel.TextSize = 24
- textlabel.TextStrokeTransparency = 1
- textlabel.TextStrokeColor3 = Color3.new(0, 0, 0)
- textlabel.Font = "Arial"
- coroutine.resume(coroutine.create(function()
- while wait(0.1) do
- textlabel.Text = "PREP TO DIE"
- wait(0.1)
- textlabel.Text = "!PREP TO DIE!"
- wait(0.1)
- textlabel.Text = "!!PREP TO DIE!!"
- wait(0.1)
- textlabel.Text = "!!!PREP TO DIE!!!"
- wait(0.1)
- textlabel.Text = "!!!PREP TO DIE!!!"
- wait(0.1)
- textlabel.Text = "!!PREP TO DIE!!"
- wait(0.1)
- textlabel.Text = "!PREP TO DIE!"
- wait(0.1)
- textlabel.Text = "PREP TO DIE"
- wait(0.1)
- end
- end))
- end
- end
- wait(23)
- game.Lighting.Brightness =6497549487847874
- game.Lighting.Ambient = Color3.fromRGB(255,255,2555)
- Sound0:Play()
- coroutine.resume(coroutine.create(function()
- while true do
- d = game:FindFirstChildWhichIsA("Part",true)
- if d and d.Name ~= "Baseplate" then
- d.Material = Enum.Material.CorrodedMetal
- d.Anchored = false
- d:BreakJoints()
- for i,v in pairs(d.Parent:GetChildren()) do
- if v.ClassName == d.ClassName then
- v.Material = Enum.Material.CorrodedMetal
- v.Anchored = false
- v:BreakJoints()
- end
- end
- elseif d.Name == "Baseplate" then
- d.Material = Enum.Material.Pebble
- d.BrickColor = BrickColor.new("Reddish brown")
- end
- wait()
- end
- end))
- coroutine.resume(coroutine.create(function()
- while true do
- d = game:FindFirstChildWhichIsA("BasePart",true)
- if d and d.Name ~= "Baseplate" then
- d.Material = Enum.Material.CorrodedMetal
- d.Anchored = false
- d:BreakJoints()
- for i,v in pairs(d.Parent:GetChildren()) do
- if v.ClassName == d.ClassName then
- v.Material = Enum.Material.CorrodedMetal
- v.Anchored = false
- v:BreakJoints()
- end
- end
- elseif d.Name == "Baseplate" then
- d.Material = Enum.Material.Pebble
- d.BrickColor = BrickColor.new("Reddish brown")
- end
- wait()
- end
- end))
- coroutine.resume(coroutine.create(function()
- while true do
- d = game:FindFirstChildWhichIsA("TrussPart",true)
- if d then
- d.Material = Enum.Material.CorrodedMetal
- d.Anchored = false
- d:BreakJoints()
- for i,v in pairs(d.Parent:GetChildren()) do
- if v.ClassName == d.ClassName then
- v.Material = Enum.Material.CorrodedMetal
- v.Anchored = false
- v:BreakJoints()
- end
- end
- end
- wait()
- end
- end))
- coroutine.resume(coroutine.create(function()
- while true do
- d = game:FindFirstChildWhichIsA("TrussPart",true)
- if d then
- d.Material = Enum.Material.CorrodedMetal
- d.Anchored = false
- d:BreakJoints()
- for i,v in pairs(d.Parent:GetChildren()) do
- if v.ClassName == d.ClassName then
- v.Material = Enum.Material.CorrodedMetal
- v.Anchored = false
- v:BreakJoints()
- end
- end
- end
- wait()
- end
- end))
- coroutine.resume(coroutine.create(function()
- while true do
- d = game:FindFirstChildWhichIsA("WedgePart",true)
- if d then
- d.Material = Enum.Material.CorrodedMetal
- d.Anchored = false
- d:BreakJoints()
- for i,v in pairs(d.Parent:GetChildren()) do
- if v.ClassName == d.ClassName then
- v.Material = Enum.Material.CorrodedMetal
- v.Anchored = false
- v:BreakJoints()
- end
- end
- end
- wait()
- end
- end))
- coroutine.resume(coroutine.create(function()
- while true do
- local e = workspace:FindFirstChildOfClass("Model")
- if e then
- for i,v in pairs(e:GetChildren()) do
- v.Parent = workspace
- end
- end
- wait()
- end
- end))
- coroutine.resume(coroutine.create(function()
- while true do
- local e = workspace.Terrain:FindFirstChildOfClass("Model")
- if e then
- for i,v in pairs(e:GetChildren()) do
- v.Parent = workspace
- end
- else
- print(e)
- end
- wait()
- end
- end))
- for i,v in pairs(game.Players:GetChildren()) do
- v.Character:FindFirstChildOfClass("Humanoid").Health = 0
- end
- wait(5)
- game.Lighting.Brightness = 2
- game.Lighting.Ambient = Color3.fromRGB(255, 0, 0)
- game.Lighting.FogEnd = 40
- game.Lighting.FogStart = -40
- oooof = Instance.new("ColorCorrectionEffect",game.Lighting)
- oooof.TintColor = Color3.fromRGB(255, 137, 1)
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