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  1. /*************
  2. * colors.js *
  3.  *************
  4.  *
  5.  * You're almost at the exit. You just need to get past this
  6.  * color lock.
  7.  *
  8.  * Changing your environment is no longer enough. You must
  9.  * learn to change yourself. I've sent you a little something
  10.  * that should help with that.
  11.  */
  12.  
  13. function startLevel(map) {
  14.     map.placePlayer(0, 12);
  15.  
  16.     map.placeObject(5, 12, 'phone');
  17.  
  18.     // The function phone lets you call arbitrary functions,
  19.     // as defined by player.setPhoneCallback() below.
  20.     // The function phone callback is bound to Q or Ctrl-6.
  21.     map.getPlayer().setPhoneCallback(function () {
  22.         var player = map.getPlayer();
  23.         map.placeObject(22, 12, 'greenLock');
  24.     map.placeObject(25, 12, 'redLock');
  25.     map.placeObject(28, 12, 'yellowLock');
  26.     map.placeObject(31, 12, 'greenLock');
  27.     map.placeObject(34, 12, 'redLock');
  28.     map.placeObject(37, 12, 'yellowLock');
  29.         if (player.atLocation(21 ,12)) {
  30.           player.setColor('#0f0');
  31.         } else if (player.atLocation(24 ,12)) {
  32.           player.setColor('#f00');
  33.         } else if (player.atLocation(27 ,12)) {
  34.           player.setColor('#ff0');
  35.         } else if (player.atLocation(30 ,12)) {
  36.           player.setColor('#0f0');
  37.         } else if (player.atLocation(33 ,12)) {
  38.           player.setColor('#f00')
  39.         } else { player.setColor('#ff0'); }
  40.        
  41.  
  42.  
  43.  
  44.  
  45.  
  46.     });
  47.  
  48.  
  49.     map.defineObject('redLock', {
  50.         symbol: '☒',
  51.         color: "#f00", // red
  52.         impassable: function(player, object) {
  53.             return player.getColor() != object.color;
  54.         }
  55.     });
  56.  
  57.     map.defineObject('greenLock', {
  58.         symbol: '☒',
  59.         color: "#0f0", // green
  60.         impassable: function(player, object) {
  61.             return player.getColor() != object.color;
  62.         }
  63.     });
  64.  
  65.     map.defineObject('yellowLock', {
  66.         symbol: '☒',
  67.         color: "#ff0", // yellow
  68.         impassable: function(player, object) {
  69.             return player.getColor() != object.color;
  70.         }
  71.     });
  72.  
  73.     for (var x = 20; x <= 40; x++) {
  74.         map.placeObject(x, 11, 'block');
  75.         map.placeObject(x, 13, 'block');
  76.     }
  77.     map.placeObject(22, 12, 'greenLock');
  78.     map.placeObject(25, 12, 'redLock');
  79.     map.placeObject(28, 12, 'yellowLock');
  80.     map.placeObject(31, 12, 'greenLock');
  81.     map.placeObject(34, 12, 'redLock');
  82.     map.placeObject(37, 12, 'yellowLock');
  83.     map.placeObject(40, 12, 'exit');
  84.     for (var y = 0; y < map.getHeight(); y++) {
  85.         if (y != 12) {
  86.             map.placeObject(40, y, 'block');
  87.         }
  88.         for (var x = 41; x < map.getWidth(); x++) {
  89.             map.setSquareColor(x, y, '#080');
  90.         }
  91.     }
  92. }
  93.  
  94. function validateLevel(map) {
  95.     map.validateExactlyXManyObjects(1, 'exit');
  96. }
  97.  
  98. function onExit(map) {
  99.     if (!map.getPlayer().hasItem('phone')) {
  100.         map.writeStatus("We need the phone!");
  101.         return false;
  102.     } else {
  103.         return true;
  104.     }
  105. }
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