Cacitus

The Quest Of REG: Player Sheets

Nov 2nd, 2017 (edited)
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  1. THE QUEST OF REG: PLAYER SHEETS
  2.  
  3. *************************************************************************************************************************************
  4. CRYSTAL EMPIRE ALIGNED OPERATORS:
  5.  
  6. Crystal Empire Faction Bonus: during an Operation, Operators of this faction must add +1 to all Riposte OR Negotiation rolls.
  7. *************************************************************************************************************************************
  8.  
  9. Name: Citrine Blaze(LONT)
  10. Position: -
  11. Theme: Travelling Musician
  12. Rank: Agent
  13. HP: 200/200, Natural 4DR
  14. Total XP: 45
  15. Unspent XP: 6
  16.  
  17. (Amiable, Blunt, Healer, Humorous, Lustful, Smooth Talker)
  18.  
  19. APPEARANCE: Sparkling coat of golden orange with highlights of deep blue appearing around his extremities, his naturally short and windswept mane a ruby red. Eyes were greenish blue and his body had some scars from Sombras' reign but had faded over time.
  20.  
  21. BIOGRAPHY: Ever since he was able to escape the Crystal Empire Citrine Blaze has been traveling across Equestria, and hopefully all of Tallus eventually, to replace his memories of his years in the Empire with new happier ones.
  22.  
  23. CUTIE MARK: Three musical notes making a triangle around pony shoe.
  24.  
  25. STATUS: Wondering around Tallus to learn experiences to add to his music.
  26.  
  27. *****
  28. KNOWN LANGUAGES:
  29. -Crystal Pony, Kingdom & Imperial phonetics: can read, speak, and write fluently.
  30.  
  31. *****
  32. PHYSICAL MODIFICATIONS: none, yet.
  33.  
  34. *****
  35. OFFENSIVE SKILLS:
  36. Basic Riposte
  37. Expert Assault
  38. Expert Parry
  39.  
  40. *****
  41. DEFENSIVE SKILLS:
  42. Basic Sprint
  43. Expert Block
  44. Expert Evasion
  45. Expert Reaction Speed
  46.  
  47.  
  48. *****
  49. UTILITY SKILLS:
  50. Basic Medical
  51. Expert Bartering
  52. Expert Negotiation
  53. Expert Perception
  54. Master Leadership
  55.  
  56. *****
  57. UNIQUE SKILL: BASIC SING ALONG!
  58. Roll 2x[1d6], the result of which is what skill gets a +1 buff to: 1.Ranged Combat, 2.Melee Combat, 3.Stealth, 4.Movement 5.Speech, 6.Procrastinating -Can only be used once Per Operation.
  59.  
  60. *****
  61. SPECIAL ABILITIES:
  62. -Master Crystal Runes
  63. -Learned Runes:
  64. *Cover: creates an innate crystalline shield that may be used to defend himself or allies with, and is also capable of attacking and stunning opponents.
  65. *Power: adds +1 to all Crystal Rune rolls for each max critical, capping at a maximum of +3, and can be used with Crafting.
  66.  
  67. -Healing Words: Having to care for himself a lot of the times Blaze has learned to channel healing magic through the spoken runes. Adds +2 to all healing rolls.
  68.  
  69. -Doctor Is In: figuring out that to see the whole world would require him to be in one piece, or mostly, Citrine looked into and has gained enough knowledge to stitch himself back together. Adds an extra roll to all healing skills.
  70.  
  71. *****
  72. TRADE SKILLS:
  73. -Apprentice Cooking
  74. -Apprentice Research
  75. -Junior Singing
  76. -Pupil Medical
  77.  
  78. *****
  79. TERTIARY SKILLS:
  80. -Expert Singing
  81. -Expert Punmancer
  82.  
  83. *****
  84. SKILL SPECIALIZATIONS:
  85. -My Precious Hide!: +1 to ALL evasion rolls when in combat.
  86.  
  87. *****
  88. PHYSICAL ENCHANTMENTS: 1/1 Slots remaining.
  89.  
  90.  
  91.  
  92. *************************************************************************************************************************************
  93. RAZORBACK EXPEDITIONARY GROUP(REG) OPERATORS:
  94.  
  95. REG Bonus: During an Operation, Operators of this faction must add +1 to all Scouting/Wilderness Survival OR Ranged rolls.
  96. *************************************************************************************************************************************
  97.  
  98. Name: Offworlder Jim
  99. Position: BG Operator
  100. Theme: Long Term Field Operator
  101. HP: 20
  102. Rank: Warrior
  103. Armor: Unarmored
  104. Total XP: 40
  105. Unspent XP: 1
  106.  
  107.  
  108. *****
  109. OFFENSIVE SKILLS:
  110. Expert Assault
  111. Basic Riposte
  112. Expert Parry
  113.  
  114. Basic Ambush
  115. Expert Combat Rifles/Shotguns
  116.  
  117.  
  118. *****
  119. DEFENSIVE SKILLS:
  120. Basic Block
  121. Basic Evasion
  122. Basic Reaction Speed
  123. Expert Sprint
  124.  
  125. Basic Medical
  126. Expert Stealth
  127.  
  128.  
  129. *****
  130. UTILITY SKILLS:
  131. Basic Iron Will
  132. Basic Negotiation
  133. Basic Perception
  134. Basic Traps
  135. Basic Wilderness Survival
  136.  
  137.  
  138. *****
  139. UNIQUE SKILLS:
  140. >Expert Dirty Fighting: Some people say that traps and ambushes are ill-sporting, or unfair ways to fight. They're right, of course, but they're also dead because they refused to use whatever was necessary to stay alive. Make the environment fight for you, and none of your blood will be shed.
  141. -Adds +3 to all Ambush and Trap rolls.
  142. -Furthermore adds +3 to all Perception rolls ONLY when hiding or attempting to locate a trap.
  143.  
  144. Expert Lover AND Fighter: mercenary work ain't always about fightin'. Occasionally some plying with gold or charming words will save your hide without any blows needing to be traded. But words will fail sometimes, that's why you've gotta be ready to scrap as often as you play nice.
  145. -Adds +1 to all non-combat Bribery or Negotiation, Charm, and Seduction rolls
  146. -Adds +1 to all in-combat Assault/Riposte/Parry & Combat Rifle/Shotgun rolls
  147.  
  148. >Expert Quick and Quiet: closing or putting ground between you and your potential prey (or hunter) can be as effective as any weapon, so you gotta make the most of the time in which you aren't fighting for your life. Although, hiding is always a tempting option...
  149. -Adds +2 to all out-of-combat Stealth rolls, and adds +1 to all in-combat Reaction Speed and Sprint rolls.
  150.  
  151.  
  152. *****
  153. TRADE SKILLS: none, yet.
  154.  
  155.  
  156. *****
  157. TERTIARY SKILLS:
  158. Basic Fishing
  159.  
  160.  
  161. *****
  162. SKILL SPECIALIZATIONS:
  163. Offworlder Audacity: adds +1 to all Ambush rolls
  164. Job Requirements: adds +1 to Stealth and Sprint Rolls
  165.  
  166.  
  167. *****
  168. PHYSICAL ENCHANTMARENTS: 0/2 slots remaining.
  169. -Pacificist Signet of Snootdia: Jim must roll [1d6] <Regeneration every turn while out of combat until fully healed, however, this enchantmarent does NOT treat or cure afflictions.
  170. ********************************************************************************************************************************************
  171.  
  172. Name: Joel(Snakebite)
  173. Position: Razorback Support Staff
  174. Theme: Old southern hardass, doesn't have time left for bullshit
  175. Rank: Agent
  176. HP: 22/22
  177. Total XP: 45
  178. Unspent XP: 0
  179.  
  180. (Blunt, Bold, Brawler, Cool-Natured, Dry Wit, Dutiful, Fearless, Kind, Level-Headed, Respectful, Steadfast, Watchful)
  181.  
  182. *****
  183. KNOWN LANGUAGES:
  184. -Saddle Arabian: can read, speak, and write in the modern dialect fluently.
  185.  
  186. *****
  187. LORE:
  188. -Subject: Saddle Arabians, Amateur
  189.  
  190.  
  191. *****
  192. PHYSICAL MODIFICATIONS: none, yet.
  193.  
  194. *****
  195. OFFENSIVE SKILLS:
  196. Basic Assault
  197. Basic Parry
  198. Master Riposte
  199.  
  200. Basic Ambush
  201. Expert Small Arms
  202. Master Shotguns
  203.  
  204. *****
  205. DEFENSIVE SKILLS:
  206. Basic Evasion
  207. Basic Reaction Speed
  208. Expert Sprint
  209. Master Block
  210.  
  211. *****
  212. UTILITY SKILLS:
  213. Basic Intimidation
  214. Expert Perception
  215. Master Iron will
  216.  
  217. *****
  218. UNIQUE SKILLS:
  219. Master- Get Off My Lawn!
  220. -Reduces Shotgun rolls by 2, adds +5 to shotgun rolls, +2 to all Offensive Melee rolls, and +2 to Intimidation rolls for 1 turn ; 3 uses per operation
  221. -+2 to all Shotgun Rolls
  222.  
  223. *****
  224. TRADE SKILLS: none, yet.
  225.  
  226. *****
  227. TERTIARY SKILLS:
  228. Basic Carving
  229. Basic Gambling
  230.  
  231. *****
  232. SKILL SPECIALIZATIONS:
  233. -Shotgun Surgeon: +1 to all Shotgun rolls
  234.  
  235. *****
  236. PHYSICAL ENCHANTMENTS: 0/2 slots remaining.
  237. -Relentless Escort Sigil: adds +1 to all Riposte, Block, and Ranged rolls per each active enemy opponent, up to a maximum of +3 to all Riposte, Block, and Ranged rolls.
  238.  
  239. -Bloodstone: a small teardrop shaped bloodstone with an infused regenerative enchantment. Most are created in the Empire. When enchanted to a living being or armor, the owner gains +1HP/turn.
  240.  
  241.  
  242. *************************************************************************************************************************************
  243.  
  244. Name: Nevil C. Wayne(White Light)
  245. Position: Razorback Support Staff
  246. Theme: Troubled, tense, but optimistic Lieutenant Commander of the USCM
  247. Rank: Agent
  248. HP: 18/18
  249. Total XP: 43
  250. Unspent XP: 1
  251.  
  252. (Calm, Bold, Careful, Compulsion: Arachnophobia, Compulsion: Entomophobia (Man-sized insects), Defuser, Dutiful, Efficient, Guardian, Warm-hearted, Hard-working, Dry Wit, Intuitive, Kind, Knowledgeable, Quiet)
  253.  
  254. *****
  255. KNOWN LANGUAGES: none, yet.
  256.  
  257. *****
  258. LORE:
  259. -Subject: Eldritch Horrors, Amateur
  260.  
  261. *****
  262. PHYSICAL MODIFICATIONS: none, yet.
  263.  
  264. *****
  265. OFFENSIVE SKILLS:
  266. Basic Parry
  267. Basic Riposte
  268. Expert Assault
  269.  
  270. Expert Ambush
  271. Expert Combat Rifles/Shotguns
  272. Expert Heavy Weapons
  273.  
  274. *****
  275. DEFENSIVE SKILLS:
  276. Basic Sprint
  277. Expert Block
  278. Expert Evasion
  279. Expert Reaction Speed
  280.  
  281. *****
  282. UTILITY SKILLS:
  283. Basic Human/Pony Relations
  284. Basic Iron Will
  285. Basic Medical
  286. Expert Negotiation
  287. Expert Perception
  288. Expert Scouting
  289. Master Leadership
  290.  
  291. *****
  292. UNIQUE SKILLS:
  293. Basic Esprit de Corps: Through much experience among the enlisted, formal training, courage, willingness to lead, and being among some of the more veteran and dangerous Colonial Marines, Nevil has learned just how to harness the Group Spirit of a squad, or how to foster one through extended periods of working together. Although most of the Razorback Operators are not marines and are divided by their own culture and motivations, Nevil has spent enough time among these people and ponies to know how to rouse most out of hesitation and into action alongside the group.
  294. -Adds a +1 to Leadership and Iron Will rolls
  295. -A successful leadership roll adds +1 to Iron Will and Fearless for everyone affected up to a maximum which is improved by Field Commander.
  296.  
  297. Expert Field Commander: Where Nevil may lack in real combat experience, his true skill is commanding units in the field. Allows Nevil to increase one skill that already has a +2 Leadership Modifier to a +3 for the rest of the Operation.
  298. -Adds a +1 to all Leadership and his Tactics rolls.
  299. -Apply a +1 to Offensive rolls against a single designated target, for the that turn. Can be used every other turn, and on the same target if wished.
  300.  
  301. *****
  302. TRADE SKILLS:
  303. Junior Tactics
  304.  
  305. *****
  306. TERTIARY SKILLS:
  307. Basic Electronic Warfare Operator +1
  308. Basic Geography
  309. Basic Writing
  310.  
  311. *****
  312. SKILL SPECIALIZATIONS:
  313. -The Charming LT: +1 to ALL Negotiation Rolls.
  314. -"Withstanding the Eldritch, A Preliminary Work On Safeguarding The Mind": Add +1 to Iron Will rolls when dealing with anything of Eldritch nature.
  315.  
  316. PHYSICAL ENCHANTMENTS: 1/1 slots remaining.
  317.  
  318.  
  319.  
  320. *************************************************************************************************************************************
  321.  
  322. Name: Noah (Clemency)
  323. Position: Free Operator
  324. Theme: SWAT Point-man, died by IED terrorist invasion
  325. Rank: Agent
  326. HP: 24/24
  327. Total XP: 45
  328. Unspent XP: 0
  329.  
  330. (QUIRKS)
  331.  
  332. *****
  333. KNOWN LANGUAGES: none, yet.
  334.  
  335. *****
  336. PHYSICAL MODIFICATIONS: none, yet.
  337.  
  338. *****
  339. OFFENSIVE SKILLS:
  340. Expert Assault
  341. Expert Parry
  342. Expert Riposte
  343.  
  344. Expert Small Arms
  345. Expert Combat Rifles/Shotguns
  346.  
  347. *****
  348. DEFENSIVE SKILLS:
  349. Basic Reaction Speed
  350. Basic Sprint
  351. Expert Evasion
  352. Master Block
  353.  
  354. Basic Stealth
  355.  
  356. *****
  357. UTILITY SKILLS:
  358. Basic Explosives
  359. Basic Medical
  360. Expert Perception
  361. Expert Leadership
  362. Expert Iron Will
  363.  
  364. *****
  365. UNIQUE SKILLS:
  366. Expert Shield Blitz- Noah rushes forward, bolstering his block while ready to move anything out of his way. Be used to move away from enemies. The skill must be used at the beginning of the turn and must commit to move at maximum distance and speed. Gives 2 extra Block rolls and, if impacts on a target, gives 2 Extra Assault rolls.
  367.  
  368. *****
  369. SPECIAL ABILITIES:
  370. Basic Vehicle Maintenance: Grants 2x 1d6+2's <Vehicle Repair when making any repairs on any Razorback vehicles, be it vital or aesthetic repairs. Does not count to mounted weaponry.
  371. -Adds +1 to any tool kits used in repairs, and grants a 25% point bonus after final roll count
  372. -Adds +1 to an established vehicle's Driving rolls
  373.  
  374. *****
  375. TRADE SKILLS: none, yet.
  376.  
  377. *****
  378. TERTIARY SKILLS: none, yet.
  379.  
  380. *****
  381. SKILL SPECIALIZATIONS:
  382. -SWAT STRENGTH: +1 to all Offensive Rolls.
  383.  
  384. *****
  385. PHYSICAL ENCHANTMENTS: 2/2 slots remaining.
  386.  
  387.  
  388.  
  389. *************************************************************************************************************************************
  390. RAZORBACK FREE AGENTS:
  391.  
  392. Faction Bonus: during an Operation, Operators of this faction must add +1 to one of the following: Assault, Parry, or ONE type of Ranged Weapon rolls per turn.
  393. *************************************************************************************************************************************
  394.  
  395. Name: Lucius the Weary (Oingo)
  396. Position: Free Operator
  397. Theme: Apathetic Ranger
  398. Rank: Agent
  399. HP: 16/16
  400. Total XP: 45
  401. Unspent XP: 0
  402.  
  403. (Ambusher, Cool-Natured, Direct, Droll Wit, Hard-Working, Hunter, Precise, Resourceful, Stealthy, Thoughtful, Quick, Watchful)
  404.  
  405. *****
  406. KNOWN LANGUAGES: none, yet.
  407.  
  408. *****
  409. PHYSICAL MODIFICATIONS: none, yet.
  410.  
  411. *****
  412. OFFENSIVE SKILLS:
  413. Basic Parry
  414. Basic Riposte
  415. Expert Assault
  416.  
  417. Expert Ambush
  418. Master Archery
  419.  
  420. *****
  421. DEFENSIVE SKILLS:
  422. Basic Block
  423. Expert Evasion
  424. Expert Sprint
  425. Master Reaction Speed
  426.  
  427. Master Stealth
  428.  
  429. *****
  430. UTILITY SKILLS:
  431. Basic Thievery
  432. Expert Lockpicking
  433. Expert Perception
  434. Expert Traps
  435. Expert Scouting
  436. Expert Wilderness Survival
  437.  
  438. *****
  439. UNIQUE SKILLS:
  440. >Basic Piercing Shot
  441. -Critical damage from Lucius' Archery attack rolls ignore DR
  442. -Rolling a critical during a Vital Shot deals double damage on that roll only
  443. -Allows one quick reload per OP only following a critical hit
  444. -+1 to all Archery Rolls
  445.  
  446. *****
  447. TRADE SKILLS: one, yet.
  448.  
  449. *****
  450. TERTIARY SKILLS:
  451. -Basic Whistling
  452. -Basic Storytelling
  453.  
  454. *****
  455. SKILL SPECIALIZATIONS:
  456. -Robin Hood's Match: +1 to ALL Archery Rolls
  457. -SnakeEater: +1 to ALL Wilderness Survival Rolls
  458. -Perfect Roll Special!: +1 to all Sprint Rolls
  459.  
  460. *****
  461. PHYSICAL ENCHANTMENTS: 0/1 slots remaining.
  462. -Slowfall: an enchantment that slows one's velocity from falling with mental command, and will automatically stop it's bearer from crashing into solid objects, ground, or floors. This effect cannot be overridden and will always prevent a crash landing, though damage may still be caused if falling from a great height.
  463.  
  464.  
  465.  
  466. *************************************************************************************************************************************
  467. MANEHATTAN ALIGNED OPERATORS:
  468.  
  469. Manehattan Faction Bonus: during an Operation, Operators of this faction must add +1 to all Perception/Scouting OR Negotiation rolls.
  470. *************************************************************************************************************************************
  471. Name: Hildemar Veiel(Kraut)
  472. Position: Manehattan Private Investigator
  473. Theme: Least Zealous Witch Hunter
  474. Rank: Agent
  475. HP: 20/20
  476. Total XP: 44
  477. Unspent XP: 0
  478.  
  479. *****
  480. KNOWN LANGUAGES:
  481. -Saddle Arabian: can read, speak, and write in the modern dialect fluently.
  482.  
  483. *****
  484. LORE:
  485. -Subject: Saddle Arabians, Amateur
  486.  
  487.  
  488. *****
  489. PHYSICAL MODIFICATIONS: none, yet.
  490.  
  491. *****
  492. OFFENSIVE SKILLS:
  493. Expert Assault
  494. Expert Parry
  495. Expert Riposte
  496.  
  497. Basic Ambush
  498. Expert Small Arms
  499.  
  500. *****
  501. DEFENSIVE SKILLS:
  502. Basic Sprint
  503. Expert Block
  504. Expert Evasion
  505. Expert Reaction Speed
  506.  
  507. Basic Stealth
  508.  
  509. *****
  510. UTILITY SKILLS:
  511. Basic Research
  512. Expert Intimidation
  513. Expert Iron Will
  514. Expert Perception
  515. Expert Negotiation
  516.  
  517. *****
  518. UNIQUE SKILLS:
  519. >Expert Mercenary Hunter: Though Hildemar prefers his targets to be renegade sorcerers, vampires, or necromancers, food has never been free and sometimes being paid to bring justice to corrupt nobles when the law couldn't is good enough. Hildemar gets 1 extra offensive roll and a +1 modifier to offensive rolls, with an additional roll and further +2 modifier against spellcasters and magical beings.
  520.  
  521. >Master Verena's Judgement: Under Hildemar's stern gaze, and perhaps even his Goddess Verena's, all but the truly innocent or the completely heartless wither and are less capable of defending themselves in their doubt. Twice per operation, Hildemar can designate a single target to be his primary quarry, giving it a -4 modifier to Iron Will/Fearless rolls as well as a -4 modifier to Block, Reaction Speed, and Evasion rolls, such is the weight of his accusations. This effect lasts until either Hildemar or his target are effectively neutralized.
  522.  
  523. *****
  524. TRADE SKILLS: none, yet.
  525.  
  526. *****
  527. TERTIARY SKILLS: none, yet.
  528.  
  529. *****
  530. SKILL SPECIALIZATIONS:
  531. -Master of Melee: +1 to Assault, Parry, and Riposte rolls
  532. -The Big Scary Witch-Hunter: +1 to Intimidation rolls
  533. -Perfect Roll Special!: +1 to all Perception rolls
  534.  
  535. *****
  536. PHYSICAL ENCHANTMENTS: 1/2 slots remaining.
  537. -Verena's Witness: +1 to Intimidation and Negotiation
  538.  
  539.  
  540. *************************************************************************************************************************************
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