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Aug 23rd, 2019
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  1. elif(pm.getAttr(exportGroup.assetType) == "Rig"):
  2. print("Starting process of exporting Rig.")
  3.  
  4. modelRefGroupName = assetName + "_Model:" + "Export"
  5. #e.g. Jerry_Model:Export
  6.  
  7. #pm.select(clear=True)
  8. ImportReference(modelRefGroupName,"Model",deleteContents=False,removeNamespace=True)
  9. #pm.select("Model")
  10. pm.parent("Model",exportGroup)
  11. DeleteConstraints("Export|Skeleton")
  12. #Delete rig
  13. pm.lockNode("Export|Rig",lock=False)
  14. pm.delete("Export|Rig")
  15. presetPath = localPath + '/UnityCharacterNoEmbed.fbxexportpreset' #Load FBX Preset for a rig
  16. fbxFilename = fbxExportFilepath + "_FBX"
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