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- elif(pm.getAttr(exportGroup.assetType) == "Rig"):
- print("Starting process of exporting Rig.")
- modelRefGroupName = assetName + "_Model:" + "Export"
- #e.g. Jerry_Model:Export
- #pm.select(clear=True)
- ImportReference(modelRefGroupName,"Model",deleteContents=False,removeNamespace=True)
- #pm.select("Model")
- pm.parent("Model",exportGroup)
- DeleteConstraints("Export|Skeleton")
- #Delete rig
- pm.lockNode("Export|Rig",lock=False)
- pm.delete("Export|Rig")
- presetPath = localPath + '/UnityCharacterNoEmbed.fbxexportpreset' #Load FBX Preset for a rig
- fbxFilename = fbxExportFilepath + "_FBX"
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