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Mar 16th, 2017
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  1. 0x00 dword blockid //00 08 CC CC
  2. 0x04 dword loadedsize // * 4 in bytes
  3. 0x08 dword unknown1 //mesh id maybe?
  4. 0x0C dword unknown2
  5. 0x10 dword unknown3
  6. 0x14 dword unknown4
  7. 0x18 dword unknown5 //70 00 00 00 it seems always
  8.  
  9. now, if unknown2 and unknown3 are zero, thats all, otherwise next:
  10.  
  11. 0x1C dword unknown6 //maybe model type from xentax post?, dunno
  12. 0x20 dword unknown7
  13. 0x24 dword vertexcount //important!
  14.  
  15. struct{ //elementsize = 6 bytes
  16. short x;
  17. short z;
  18. short y;
  19. } buffer1[vertexcount];
  20.  
  21. struct{ //elementsize = 4 bytes
  22. byte unk1;
  23. byte unk2;
  24. byte unk3;
  25. byte unk4; //maybe connection byte?
  26. } buffer2[vertexcount]; //tristrips maybe?
  27.  
  28. struct{ //elementsize = 4 bytes
  29. byte unk1;
  30. byte unk2;
  31. byte unk3;
  32. byte unk4;
  33. } buffer3[vertexcount]; //no idea
  34.  
  35. struct{ //elementsize = 8 bytes
  36. dword unk1; //U float?
  37. dword unk2; //V float?
  38. } buffer4[vertexcount]; //UV buffer?
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