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a guest Mar 16th, 2017 89 Never
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  1. 0x00 dword blockid      //00 08 CC CC
  2. 0x04 dword loadedsize   // * 4 in bytes
  3. 0x08 dword unknown1     //mesh id maybe?  
  4. 0x0C dword unknown2    
  5. 0x10 dword unknown3
  6. 0x14 dword unknown4
  7. 0x18 dword unknown5     //70 00 00 00 it seems always
  8.  
  9. now, if unknown2 and unknown3 are zero, thats all, otherwise next:
  10.  
  11. 0x1C dword unknown6     //maybe model type from xentax post?, dunno
  12. 0x20 dword unknown7
  13. 0x24 dword vertexcount  //important!
  14.  
  15. struct{                 //elementsize = 6 bytes
  16.  short x;
  17.  short z;
  18.  short y;
  19. } buffer1[vertexcount];
  20.  
  21. struct{                 //elementsize = 4 bytes
  22.  byte unk1;
  23.  byte unk2;
  24.  byte unk3;
  25.  byte unk4;             //maybe connection byte?
  26. } buffer2[vertexcount]; //tristrips maybe?
  27.  
  28. struct{                 //elementsize = 4 bytes
  29.  byte unk1;
  30.  byte unk2;
  31.  byte unk3;
  32.  byte unk4;    
  33. } buffer3[vertexcount]; //no idea
  34.  
  35. struct{                 //elementsize = 8 bytes
  36.  dword unk1;            //U float?
  37.  dword unk2;            //V float?
  38. } buffer4[vertexcount]; //UV buffer?
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