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May 12th, 2018
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  1. Application has crashed: access violation
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  5. Callstack:
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  7. payday2_win32_release (???) ???
  8. payday2_win32_release (???) ???
  9. payday2_win32_release (???) ???
  10. ??? (???) ???
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  14.  
  15. Current thread: Main
  16. Script stack:
  17. _add_part() lib/managers/weaponfactorymanager.lua:726
  18. _add_part() lib/managers/weaponfactorymanager.lua:691
  19. assemble_from_blueprint() lib/managers/weaponfactorymanager.lua:622
  20. original() lib/units/weapons/newraycastweaponbase.lua:134
  21. assemble_from_blueprint() @mods/base/req/core/Hooks.lua:260
  22. add_unit() @mods/NPC
  23. Weapon
  24. Customizer/lua/copinventory.lua:62 add_unit_by_name()
  25. lib/units/enemies/cop/copinventory.lua:43 add_weapons()
  26. lib/units/enemies/cop/copmovement.lua:492 post_init()
  27. lib/units/enemies/cop/copmovement.lua:435 post_init()
  28. lib/units/enemies/cop/copbase.lua:59
  29. lib/units/enemies/cop/copsound.lua:17 safe_spawn_unit()
  30. =[C]
  31. produce()
  32. lib/managers/mission/elementspawnenemydummy.lua:83 on_executed()
  33. lib/managers/mission/elementspawnenemydummy.lua:155
  34. execute_on_executed()
  35. core/lib/managers/mission/coremissionscriptelement.lua:209 _trigger_execute_on_executed()
  36. core/lib/managers/mission/coremissionscriptelement.lua:147
  37. on_executed()
  38. core/lib/managers/mission/coremissionscriptelement.lua:131 on_executed()
  39. lib/managers/mission/missionscriptelement.lua:18
  40. execute_on_executed()
  41. core/lib/managers/mission/coremissionscriptelement.lua:209 _trigger_execute_on_executed()
  42. core/lib/managers/mission/coremissionscriptelement.lua:147
  43. on_executed()
  44. core/lib/managers/mission/coremissionscriptelement.lua:131 f()
  45. lib/managers/mission/missionscriptelement.lua:18
  46. update()
  47. core/lib/utils/coreevent.lua:158 update()
  48. core/lib/managers/mission/coremissionmanager.lua:529
  49. update()
  50. core/lib/managers/mission/coremissionmanager.lua:160 core/lib/setups/coresetup.lua:503
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