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- Application has crashed: access violation
- -------------------------------
- Callstack:
- payday2_win32_release (???) ???
- payday2_win32_release (???) ???
- payday2_win32_release (???) ???
- ??? (???) ???
- -------------------------------
- Current thread: Main
- Script stack:
- _add_part() lib/managers/weaponfactorymanager.lua:726
- _add_part() lib/managers/weaponfactorymanager.lua:691
- assemble_from_blueprint() lib/managers/weaponfactorymanager.lua:622
- original() lib/units/weapons/newraycastweaponbase.lua:134
- assemble_from_blueprint() @mods/base/req/core/Hooks.lua:260
- add_unit() @mods/NPC
- Weapon
- Customizer/lua/copinventory.lua:62 add_unit_by_name()
- lib/units/enemies/cop/copinventory.lua:43 add_weapons()
- lib/units/enemies/cop/copmovement.lua:492 post_init()
- lib/units/enemies/cop/copmovement.lua:435 post_init()
- lib/units/enemies/cop/copbase.lua:59
- lib/units/enemies/cop/copsound.lua:17 safe_spawn_unit()
- =[C]
- produce()
- lib/managers/mission/elementspawnenemydummy.lua:83 on_executed()
- lib/managers/mission/elementspawnenemydummy.lua:155
- execute_on_executed()
- core/lib/managers/mission/coremissionscriptelement.lua:209 _trigger_execute_on_executed()
- core/lib/managers/mission/coremissionscriptelement.lua:147
- on_executed()
- core/lib/managers/mission/coremissionscriptelement.lua:131 on_executed()
- lib/managers/mission/missionscriptelement.lua:18
- execute_on_executed()
- core/lib/managers/mission/coremissionscriptelement.lua:209 _trigger_execute_on_executed()
- core/lib/managers/mission/coremissionscriptelement.lua:147
- on_executed()
- core/lib/managers/mission/coremissionscriptelement.lua:131 f()
- lib/managers/mission/missionscriptelement.lua:18
- update()
- core/lib/utils/coreevent.lua:158 update()
- core/lib/managers/mission/coremissionmanager.lua:529
- update()
- core/lib/managers/mission/coremissionmanager.lua:160 core/lib/setups/coresetup.lua:503
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