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  1. Trigger("Player 1"){
  2. Conditions:
  3.     Switch("Switch1", set);
  4.  
  5. Actions:
  6.     Wait(0);
  7.     Set Switch("Switch1", clear);
  8.     Wait(0);
  9.     Preserve Trigger();
  10.     Comment("COMPLEX-HYPER P1");
  11. }
  12.  
  13. //-----------------------------------------------------------------//
  14.  
  15. Trigger("Player 2"){
  16. Conditions:
  17.     Switch("Switch1", not set);
  18.  
  19. Actions:
  20.     Wait(0);
  21.     Set Switch("Switch1", set);
  22.     Wait(0);
  23.     Preserve Trigger();
  24.     Comment("COMPLEX-HYPER P2");
  25. }
  26.  
  27. //-----------------------------------------------------------------//
  28.  
  29. Trigger("Player 8"){
  30. Conditions:
  31.     Always();
  32.  
  33. Actions:
  34.     Set Deaths("Current Player", "Cantina", Add, 1);
  35.     Preserve Trigger();
  36.     Comment("Clock\r\nCave = 1m digit\r\nCave-in = 10s digit\r\nJump Gate = 1s digit\r\nCantina = 1 trigger cycle\r\nCantina-Jump Gate Table\r\n0-11 = 0s\r\n12-23 = 1s\r\n24-35 = 2s\r\n36-47 = 3s\r\n48-59 = 4s\r\n60-71 = 5s\r\n72-83 = 6s\r\n84-95 = 7s\r\n96-107 = 8s\r\n108-118 = 9s");
  37. }
  38.  
  39. //-----------------------------------------------------------------//
  40.  
  41. Trigger("Player 8"){
  42. Conditions:
  43.     Deaths("Current Player", "Cantina", Exactly, 119);
  44.  
  45. Actions:
  46.     Set Deaths("Current Player", "Cave-in", Add, 1);
  47.     Set Deaths("Current Player", "Cantina", Set To, 0);
  48.     Preserve Trigger();
  49. }
  50.  
  51. //-----------------------------------------------------------------//
  52.  
  53. Trigger("Player 8"){
  54. Conditions:
  55.     Deaths("Current Player", "Cave-in", Exactly, 6);
  56.  
  57. Actions:
  58.     Set Deaths("Current Player", "Cave", Add, 1);
  59.     Set Deaths("Current Player", "Cave-in", Set To, 0);
  60.     Preserve Trigger();
  61. }
  62.  
  63. //-----------------------------------------------------------------//
  64.  
  65. Trigger("Player 8"){
  66. Conditions:
  67.     Deaths("Current Player", "Cantina", Exactly, 12);
  68.  
  69. Actions:
  70.     Set Deaths("Current Player", "Jump Gate", Add, 1);
  71.     Preserve Trigger();
  72. }
  73.  
  74. //-----------------------------------------------------------------//
  75.  
  76. Trigger("Player 8"){
  77. Conditions:
  78.     Deaths("Current Player", "Cantina", Exactly, 24);
  79.  
  80. Actions:
  81.     Set Deaths("Current Player", "Jump Gate", Add, 1);
  82.     Preserve Trigger();
  83. }
  84.  
  85. //-----------------------------------------------------------------//
  86.  
  87. Trigger("Player 8"){
  88. Conditions:
  89.     Deaths("Current Player", "Cantina", Exactly, 36);
  90.  
  91. Actions:
  92.     Set Deaths("Current Player", "Jump Gate", Add, 1);
  93.     Preserve Trigger();
  94. }
  95.  
  96. //-----------------------------------------------------------------//
  97.  
  98. Trigger("Player 8"){
  99. Conditions:
  100.     Deaths("Current Player", "Cantina", Exactly, 48);
  101.  
  102. Actions:
  103.     Set Deaths("Current Player", "Jump Gate", Add, 1);
  104.     Preserve Trigger();
  105. }
  106.  
  107. //-----------------------------------------------------------------//
  108.  
  109. Trigger("Player 8"){
  110. Conditions:
  111.     Deaths("Current Player", "Cantina", Exactly, 60);
  112.  
  113. Actions:
  114.     Set Deaths("Current Player", "Jump Gate", Add, 1);
  115.     Preserve Trigger();
  116. }
  117.  
  118. //-----------------------------------------------------------------//
  119.  
  120. Trigger("Player 8"){
  121. Conditions:
  122.     Deaths("Current Player", "Cantina", Exactly, 72);
  123.  
  124. Actions:
  125.     Set Deaths("Current Player", "Jump Gate", Add, 1);
  126.     Preserve Trigger();
  127. }
  128.  
  129. //-----------------------------------------------------------------//
  130.  
  131. Trigger("Player 8"){
  132. Conditions:
  133.     Deaths("Current Player", "Cantina", Exactly, 84);
  134.  
  135. Actions:
  136.     Set Deaths("Current Player", "Jump Gate", Add, 1);
  137.     Preserve Trigger();
  138. }
  139.  
  140. //-----------------------------------------------------------------//
  141.  
  142. Trigger("Player 8"){
  143. Conditions:
  144.     Deaths("Current Player", "Cantina", Exactly, 96);
  145.  
  146. Actions:
  147.     Set Deaths("Current Player", "Jump Gate", Add, 1);
  148.     Preserve Trigger();
  149. }
  150.  
  151. //-----------------------------------------------------------------//
  152.  
  153. Trigger("Player 8"){
  154. Conditions:
  155.     Deaths("Current Player", "Cantina", Exactly, 108);
  156.  
  157. Actions:
  158.     Set Deaths("Current Player", "Jump Gate", Add, 1);
  159.     Preserve Trigger();
  160. }
  161.  
  162. //-----------------------------------------------------------------//
  163.  
  164. Trigger("Player 8"){
  165. Conditions:
  166.     Deaths("Current Player", "Cantina", Exactly, 0);
  167.  
  168. Actions:
  169.     Set Deaths("Current Player", "Jump Gate", Set To, 0);
  170.     Preserve Trigger();
  171. }
  172.  
  173. //-----------------------------------------------------------------//
  174.  
  175. Trigger("Player 1"){
  176. Conditions:
  177.     Deaths("Player 8", "Cave-in", Exactly, 0);
  178.     Deaths("Player 8", "Cantina", Exactly, 1);
  179.  
  180. Actions:
  181.     Set Resources("Current Player", Set To, 3000, ore);
  182.     Set Resources("Current Player", Set To, 1500, gas);
  183.     Set Resources("CPUs", Set To, 5000, ore and gas);
  184.     Modify Unit Energy("Current Player", "Terran Comsat Station", 50, 0, "Anywhere");
  185.     Modify Unit Energy("Current Player", "Terran Science Vessel", 50, 0, "Anywhere");
  186.     Preserve Trigger();
  187. }
  188.  
  189. //-----------------------------------------------------------------//
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