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- package main
- func main() {
- playerOneMovements := make([]string, 0, 3)
- var playerTwoMovements []string
- }
- type BlackjackSim interface {
- Hit(player string, card string)
- Winner() string
- }
- type Board struct {
- playerMovements map[string][]string
- }
- func (b *Board) Hit(player string, card string) {
- return
- }
- func (b *Board) Winner() string {
- return ""
- }
- func New(initialSituation map[string][]string) BlackjackSim {
- return Board{
- playerMovements: initialSituation,
- }
- }
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