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- public void applyRedemption(int i, int damage)
- {
- if(Server.playerHandler.players[i] == null)
- {
- return;
- }
- if(damage == 0)
- {
- return;
- }
- Client o = (Client) Server.playerHandler.players[i];
- if(o.prayerActive[22])
- {
- if(o.playerLevel[3] - damage < (o.getPA().getLevelForXP(o.playerXP[3]) * 10 / 100))
- {
- o.gfx0(436);
- o.playerLevel[3] += (o.getPA().getLevelForXP(o.playerXP[5]) * 25 / 100);
- o.getPA().refreshSkill(3);
- o.playerLevel[5] = 0;
- o.getPA().refreshSkill(5);
- o.getCombat().resetPrayers();
- }
- }
- }
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