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Jul 28th, 2017
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  1. public void applyRedemption(int i, int damage)
  2. {
  3. if(Server.playerHandler.players[i] == null)
  4. {
  5. return;
  6. }
  7. if(damage == 0)
  8. {
  9. return;
  10. }
  11. Client o = (Client) Server.playerHandler.players[i];
  12. if(o.prayerActive[22])
  13. {
  14. if(o.playerLevel[3] - damage < (o.getPA().getLevelForXP(o.playerXP[3]) * 10 / 100))
  15. {
  16. o.gfx0(436);
  17. o.playerLevel[3] += (o.getPA().getLevelForXP(o.playerXP[5]) * 25 / 100);
  18. o.getPA().refreshSkill(3);
  19. o.playerLevel[5] = 0;
  20. o.getPA().refreshSkill(5);
  21. o.getCombat().resetPrayers();
  22. }
  23. }
  24. }
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