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- local Settings = { --These are the settings, change them however you like
- GunName = "MLG"; --This is the name that will be displayed on the Tool
- Description = "GET NOSCOPED!"; --This will be the text that is displayed above the tool when the mouse is hovering over it
- GunType = { --[[These are the 4 gun types you can have. Set whichever ones you want to true. (NOTE: Semi and Auto can't both be
- true, and Burst and Auto can't both be true)]]
- Semi = Auto; --Set this true if you want the gun to be semi-automatic. (Pistols, Snipers, etc)
- Auto = false; --Set this true if you want the gun to be fully automatic. (Assault Rifles, Submachine guns, machine guns, etc)
- Burst = false; --Set this true if you want the gun to be burst fire. (Battle rifles, assault rifles, etc)
- Shot = false; --Set this true if you want the gun to be a shotgun. (NOTE: Shot and auto can both be true)
- };
- BurstAmount = 3; --This is how many bullets will be fired in one burst (if Burst is true)
- BurstTime = 0.2; --This is how long it takes for a burst to complete
- BurstWait = 0.1; --This is how much time you have to wait before you can fire another burst
- ShotAmount = 5; --This is how many bullets will be fired in one shot (if Shot is true)
- FakeArmTransparency = 0.4; --This is the transparency of the fake arms
- FakeArmThickness = 0.7; --This is the thickness of the fake arms in studs
- PlayerAnimations = true; --This is whether or not the player will have custom animations
- AimAnimation = true; --This is whether or not there is an animation for aiming down the sights
- ReloadAnimation = true; --This is whether or not there is an animation for reloading
- StanceAnimation = true; --This is whether or not there is an animation for changing stance
- AimSpeed = 0.01; --This is how long the gun will take to fully aim down the sights
- MaxZoom = 40; --This is the FOV that the Camera will have when the gun is fully aimed down
- HoldMouseOrKeyToADS = true; --This is whether or not you have to hold the right mouse or the ADS key to ADS
- FireRate = 99999; --This is how many bullets per minute the gun will fire
- BulletRange = 999999; --This is how far the bullet will travel before it is no longer effective
- InstantHit = false; --[[This is whether or not the bullet will hit a target instantly. If it is false, the bullet will travel at a
- specific speed till it hits a target]]
- BulletVelocity = 2400; --This is how fast the bullet will travel in studs per second
- Damage = 1000; --This is the base damage. That means that this is the least amount of damage that will be inflicted
- Multipliers = { --[[These are the damage multipliers. There's a spread of +0.1. That means that if the multiplier is 1, the actual
- multiplier will range from 1 - 1.1]]
- Chest = 1; --This is what the damage will be multiplied by if the bullet hits the chest
- Head = 1.5; --This is what the damage will be multiplied by if the bullet hits the head or a hat
- Limbs = 1; --This is what the damage will be multiplied by if the bullet hits a limb (Arms or legs)
- };
- AllowFriendlyFire = true; --This is whether or not you can damage teammates
- CanDamageNPCs = true; --This is whether or not you can damage NPC's (Zombies, fake players, anything with a humanoid)
- CanKnife = true; --This is whether or not you can knife
- KnifeMeshId = "http://www.roblox.com/asset/?id=121944778"; --This is the Mesh of the knife
- KnifeTextureId = "http://www.roblox.com/asset/?id=121944805"; --This is the Texture of the knife
- KnifeCooldown = 0.01; --This is how long you have to wait before you can knife again
- BulletTrail = true; --This is whether or not there will be a trail behind the bullet
- TrailColor = BrickColor.new("Black"); --This is the color of the bullet trail
- TrailTransparency = 0.6; --This is the transparency of the trail
- TrailVisibleTime = 0.5; --This is how long the trail will be visible for
- TrailDisappearTime = 0.5; --This is how long it will take for the trail to disappear
- BulletHoles = true; --This is whether or not bullet holes will appear where you shot
- BulletHoleTexture = "http://www.roblox.com/asset/?id=64291961"; --This is the texture of the bullet hole
- BulletHoleSize = 0.5; --This is how big the bullet hole will be in studs
- BulletHoleVisibleTime = 3; --This is how long the bullet hole will be visible for
- BulletHoleDisappearTime = 1; --This is how long it will take for the bullet hole to disappear
- Penetration =33;--[[This is how many studs a bullet can penetrate into a wall. So if penetration is 2 and the wall is 3 studs
- thick, the bullet won't come out the other side]]
- Recoil = {
- Aimed = 0; --This is the recoil the gun will have when the gun is aimed down
- Hipfire = 0; --This is the recoil the gun will have when the gun is fired from the hip
- };
- Spread = { --[[This spread values are how many degrees offset / 20 the bullets from the center the bullets will travel. So a spread
- of 20 would mean that the bullet's max spread in any direction is 1 degree from the center]]
- Aimed = 0; --This is the spread when the gun is aimed down. it isn't affected by the multiplier.
- Hipfire = 0; --This is the base spread when the gun is fired from the hip
- Max = 0; --This is the highest the spread can be when fired
- Multiplier = 0; --This is how much the spread will be multiplied by when fired. It only affects the Hipfire spread
- Walking = 0; --This is the spread while walking. It isn't affected by the multiplier
- };
- ReloadTime = 0; --This is how long it takes to reload the gun
- AutoReload = true; --This is whether or not the gun will reload automatically when the ammo reaches 0
- SprintTime = 7; --This is the maximum time you can sprint
- StaminaCoolTime = 4; --This is how long it takes for your stamina to fully recharge
- DolphinDive = true; --This is whether or not you can dolphin dive (Run and crouch at the same time to dive)
- DiveRechargeTime = 1; --This is how long you have to wait till you can dive or run again after you've dived
- CanChangeStance = true; --This is whether or not you can change stance. That means whether or not you can crouch or go prone
- StanceChangeSpeed = 0.25; --This is how quickly you change stance
- StandOnDeselect = true; --This is whether or not you stand up when you deselect the tool
- BaseWalkSpeed = 50; --This is the base walkspeed
- SprintSpeed = 100; --This is the walkspeed when you're sprinting
- AimedWalkSpeed = 50; --[[This is the base walkspeed when the gun is aimed down. If you crouch or go prone, the speed will change
- based on the AimedWalkSpeed to BaseWalkSpeed ratio]]
- CrouchWalkSpeed = 25; --This is the walkspeed when you're crouched
- ProneWalkSpeed = 25; --This is the walkspeed when you're prone
- --NOTE: For extra keys, go here: http://wiki.roblox.com/index.php?title=Taking_keyboard_input
- LowerStanceKey = "c"; --This is the key you press to lower your stance (Stand > Crouch > Prone)
- RaiseStanceKey = "x"; --This is the key you press to raise your stance (Prone > Crouch > Stand)
- ReloadKey = "r"; --This is the key you press to reload
- SprintKey = string.char(48); --This is the key you press to sprint
- KnifeKey = "f"; --This is the key you press to knife
- ADSKey = "q"; --This is the key you press to ADS. If you want ADS to just be right mouse, then make this key ""
- }
- return Settings
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