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  1. --//====================================================\\--
  2. --||               CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4.  
  5. wait(0.2)
  6.  
  7. Player = game:GetService("Players").LocalPlayer
  8. PlayerGui = Player.PlayerGui
  9. Cam = workspace.CurrentCamera
  10. Backpack = Player.Backpack
  11. Character = Player.Character
  12. Humanoid = Character.Humanoid
  13. Mouse = Player:GetMouse()
  14. RootPart = Character["HumanoidRootPart"]
  15. Torso = Character["Torso"]
  16. Head = Character["Head"]
  17. RightArm = Character["Right Arm"]
  18. LeftArm = Character["Left Arm"]
  19. RightLeg = Character["Right Leg"]
  20. LeftLeg = Character["Left Leg"]
  21. RootJoint = RootPart["RootJoint"]
  22. Neck = Torso["Neck"]
  23. RightShoulder = Torso["Right Shoulder"]
  24. LeftShoulder = Torso["Left Shoulder"]
  25. RightHip = Torso["Right Hip"]
  26. LeftHip = Torso["Left Hip"]
  27. Character.Archivable = true
  28. Player:ClearCharacterAppearance()
  29.  
  30. IT = Instance.new
  31. CF = CFrame.new
  32. VT = Vector3.new
  33. RAD = math.rad
  34. C3 = Color3.new
  35. UD2 = UDim2.new
  36. BRICKC = BrickColor.new
  37. ANGLES = CFrame.Angles
  38. EULER = CFrame.fromEulerAnglesXYZ
  39. COS = math.cos
  40. ACOS = math.acos
  41. SIN = math.sin
  42. ASIN = math.asin
  43. ABS = math.abs
  44. MRANDOM = math.random
  45. FLOOR = math.floor
  46.  
  47. --//=================================\\
  48. --||          USEFUL VALUES
  49. --\\=================================//
  50.  
  51. Animation_Speed = 3
  52. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  53. local Speed = 20
  54. local SIZE = 1.4
  55. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  56. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  57. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  58. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  59. local DAMAGEMULTIPLIER = 1
  60. local ANIM = "Idle"
  61. local ATTACK = false
  62. local EQUIPPED = false
  63. local HOLD = false
  64. local COMBO = 1
  65. local Rooted = false
  66. local SINE = 0
  67. local KEYHOLD = false
  68. local CHANGE = 2 / Animation_Speed
  69. local WALKINGANIM = false
  70. local VALUE1 = false
  71. local VALUE2 = false
  72. local ROBLOXIDLEANIMATION = IT("Animation")
  73. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  74. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  75. local ATANIM = IT("Animation")
  76. ATANIM.Name = "Attack Animation"
  77. ATANIM.AnimationId = "http://www.roblox.com/asset/?id=74894663"
  78. --ROBLOXIDLEANIMATION.Parent = Humanoid
  79. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  80. WEAPONGUI.Name = "Weapon GUI"
  81. local Weapon = IT("Model")
  82. Weapon.Name = "Adds"
  83. local Effects = IT("Folder", Weapon)
  84. Effects.Name = "Effects"
  85. local ANIMATOR = Humanoid.Animator
  86. local ANIMATE = Character.Animate
  87. local UNANCHOR = true
  88. local CLOCKLOOP = 0
  89. local SONG = 677618630
  90. local CLOCKTARGET = nil
  91. local CLOCKSPEED = 0
  92. script.Parent = WEAPONGUI
  93. local CLONE = Character:Clone()
  94. CLONE.Parent = nil
  95. Character.Archivable = false
  96. local sick = Instance.new("Sound",Torso)
  97.  
  98. --//=================================\\
  99. --\\=================================//
  100.  
  101.  
  102. --//=================================\\
  103. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  104. --\\=================================//
  105.  
  106. ArtificialHB = Instance.new("BindableEvent", script)
  107. ArtificialHB.Name = "ArtificialHB"
  108.  
  109. script:WaitForChild("ArtificialHB")
  110.  
  111. frame = Frame_Speed
  112. tf = 0
  113. allowframeloss = false
  114. tossremainder = false
  115. lastframe = tick()
  116. script.ArtificialHB:Fire()
  117.  
  118. game:GetService("RunService").Heartbeat:connect(function(s, p)
  119.     tf = tf + s
  120.     if tf >= frame then
  121.         if allowframeloss then
  122.             script.ArtificialHB:Fire()
  123.             lastframe = tick()
  124.         else
  125.             for i = 1, math.floor(tf / frame) do
  126.                 script.ArtificialHB:Fire()
  127.             end
  128.         lastframe = tick()
  129.         end
  130.         if tossremainder then
  131.             tf = 0
  132.         else
  133.             tf = tf - frame * math.floor(tf / frame)
  134.         end
  135.     end
  136. end)
  137.  
  138. --//=================================\\
  139. --\\=================================//
  140.  
  141. --//=================================\\
  142. --||          SOME FUNCTIONS
  143. --\\=================================//
  144.  
  145. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  146.     return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  147. end
  148.  
  149. function PositiveAngle(NUMBER)
  150.     if NUMBER >= 0 then
  151.         NUMBER = 0
  152.     end
  153.     return NUMBER
  154. end
  155.  
  156. function NegativeAngle(NUMBER)
  157.     if NUMBER <= 0 then
  158.         NUMBER = 0
  159.     end
  160.     return NUMBER
  161. end
  162.  
  163. function Swait(NUMBER)
  164.     if NUMBER == 0 or NUMBER == nil then
  165.         ArtificialHB.Event:wait()
  166.     else
  167.         for i = 1, NUMBER do
  168.             ArtificialHB.Event:wait()
  169.         end
  170.     end
  171. end
  172.  
  173. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  174.     local NEWMESH = IT(MESH)
  175.     if MESH == "SpecialMesh" then
  176.         NEWMESH.MeshType = MESHTYPE
  177.         if MESHID ~= "nil" and MESHID ~= "" then
  178.             NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  179.         end
  180.         if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  181.             NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  182.         end
  183.     end
  184.     NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  185.     NEWMESH.Scale = SCALE
  186.     NEWMESH.Parent = PARENT
  187.     return NEWMESH
  188. end
  189.  
  190. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  191.     local NEWPART = IT("Part")
  192.     NEWPART.formFactor = FORMFACTOR
  193.     NEWPART.Reflectance = REFLECTANCE
  194.     NEWPART.Transparency = TRANSPARENCY
  195.     NEWPART.CanCollide = false
  196.     NEWPART.Locked = true
  197.     NEWPART.Anchored = true
  198.     if ANCHOR == false then
  199.         NEWPART.Anchored = false
  200.     end
  201.     NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  202.     NEWPART.Name = NAME
  203.     NEWPART.Size = SIZE
  204.     NEWPART.Position = Torso.Position
  205.     NEWPART.Material = MATERIAL
  206.     NEWPART:BreakJoints()
  207.     NEWPART.Parent = PARENT
  208.     return NEWPART
  209. end
  210.  
  211.     local function weldBetween(a, b)
  212.         local weldd = Instance.new("ManualWeld")
  213.         weldd.Part0 = a
  214.         weldd.Part1 = b
  215.         weldd.C0 = CFrame.new()
  216.         weldd.C1 = b.CFrame:inverse() * a.CFrame
  217.         weldd.Parent = a
  218.         return weldd
  219.     end
  220.  
  221.  
  222. function QuaternionFromCFrame(cf)
  223.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  224.     local trace = m00 + m11 + m22
  225.     if trace > 0 then
  226.         local s = math.sqrt(1 + trace)
  227.         local recip = 0.5 / s
  228.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  229.     else
  230.         local i = 0
  231.         if m11 > m00 then
  232.             i = 1
  233.         end
  234.         if m22 > (i == 0 and m00 or m11) then
  235.             i = 2
  236.         end
  237.         if i == 0 then
  238.             local s = math.sqrt(m00 - m11 - m22 + 1)
  239.             local recip = 0.5 / s
  240.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  241.         elseif i == 1 then
  242.             local s = math.sqrt(m11 - m22 - m00 + 1)
  243.             local recip = 0.5 / s
  244.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  245.         elseif i == 2 then
  246.             local s = math.sqrt(m22 - m00 - m11 + 1)
  247.             local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  248.         end
  249.     end
  250. end
  251.  
  252. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  253.     local xs, ys, zs = x + x, y + y, z + z
  254.     local wx, wy, wz = w * xs, w * ys, w * zs
  255.     local xx = x * xs
  256.     local xy = x * ys
  257.     local xz = x * zs
  258.     local yy = y * ys
  259.     local yz = y * zs
  260.     local zz = z * zs
  261.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  262. end
  263.  
  264. function QuaternionSlerp(a, b, t)
  265.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  266.     local startInterp, finishInterp;
  267.     if cosTheta >= 0.0001 then
  268.         if (1 - cosTheta) > 0.0001 then
  269.             local theta = ACOS(cosTheta)
  270.             local invSinTheta = 1 / SIN(theta)
  271.             startInterp = SIN((1 - t) * theta) * invSinTheta
  272.             finishInterp = SIN(t * theta) * invSinTheta
  273.         else
  274.             startInterp = 1 - t
  275.             finishInterp = t
  276.         end
  277.     else
  278.         if (1 + cosTheta) > 0.0001 then
  279.             local theta = ACOS(-cosTheta)
  280.             local invSinTheta = 1 / SIN(theta)
  281.             startInterp = SIN((t - 1) * theta) * invSinTheta
  282.             finishInterp = SIN(t * theta) * invSinTheta
  283.         else
  284.             startInterp = t - 1
  285.             finishInterp = t
  286.         end
  287.     end
  288.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  289. end
  290.  
  291. function Clerp(a, b, t)
  292.     local qa = {QuaternionFromCFrame(a)}
  293.     local qb = {QuaternionFromCFrame(b)}
  294.     local ax, ay, az = a.x, a.y, a.z
  295.     local bx, by, bz = b.x, b.y, b.z
  296.     local _t = 1 - t
  297.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  298. end
  299.  
  300. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  301.     local frame = IT("Frame")
  302.     frame.BackgroundTransparency = TRANSPARENCY
  303.     frame.BorderSizePixel = BORDERSIZEPIXEL
  304.     frame.Position = POSITION
  305.     frame.Size = SIZE
  306.     frame.BackgroundColor3 = COLOR
  307.     frame.BorderColor3 = BORDERCOLOR
  308.     frame.Name = NAME
  309.     frame.Parent = PARENT
  310.     return frame
  311. end
  312.  
  313. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  314.     local label = IT("TextLabel")
  315.     label.BackgroundTransparency = 1
  316.     label.Size = UD2(1, 0, 1, 0)
  317.     label.Position = UD2(0, 0, 0, 0)
  318.     label.TextColor3 = TEXTCOLOR
  319.     label.TextStrokeTransparency = STROKETRANSPARENCY
  320.     label.TextTransparency = TRANSPARENCY
  321.     label.FontSize = TEXTFONTSIZE
  322.     label.Font = TEXTFONT
  323.     label.BorderSizePixel = BORDERSIZEPIXEL
  324.     label.TextStrokeColor3 = C3(1,1,1)
  325.     label.TextScaled = false
  326.     label.Text = TEXT
  327.     label.Name = NAME
  328.     label.Parent = PARENT
  329.     return label
  330. end
  331.  
  332. function NoOutlines(PART)
  333.     PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  334. end
  335.  
  336. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  337.     local NEWWELD = IT(TYPE)
  338.     NEWWELD.Part0 = PART0
  339.     NEWWELD.Part1 = PART1
  340.     NEWWELD.C0 = C0
  341.     NEWWELD.C1 = C1
  342.     NEWWELD.Parent = PARENT
  343.     return NEWWELD
  344. end
  345.  
  346. local S = IT("Sound")
  347. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  348.     local NEWSOUND = nil
  349.     coroutine.resume(coroutine.create(function()
  350.         NEWSOUND = S:Clone()
  351.         NEWSOUND.Parent = PARENT
  352.         NEWSOUND.Volume = VOLUME
  353.         NEWSOUND.Pitch = PITCH
  354.         NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  355.         NEWSOUND:play()
  356.         if DOESLOOP == true then
  357.             NEWSOUND.Looped = true
  358.         else
  359.             repeat wait(1) until NEWSOUND.Playing == false
  360.             NEWSOUND:remove()
  361.         end
  362.     end))
  363.     return NEWSOUND
  364. end
  365.  
  366. function CFrameFromTopBack(at, top, back)
  367.     local right = top:Cross(back)
  368.     return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  369. end
  370.  
  371. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  372. function WACKYEFFECT(Table)
  373.     local TYPE = (Table.EffectType or "Sphere")
  374.     local SIZE = (Table.Size or VT(1,1,1))
  375.     local ENDSIZE = (Table.Size2 or VT(0,0,0))
  376.     local TRANSPARENCY = (Table.Transparency or 0)
  377.     local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  378.     local CFRAME = (Table.CFrame or Torso.CFrame)
  379.     local MOVEDIRECTION = (Table.MoveToPos or nil)
  380.     local ROTATION1 = (Table.RotationX or 0)
  381.     local ROTATION2 = (Table.RotationY or 0)
  382.     local ROTATION3 = (Table.RotationZ or 0)
  383.     local MATERIAL = (Table.Material or "Neon")
  384.     local COLOR = (Table.Color or C3(1,1,1))
  385.     local TIME = (Table.Time or 45)
  386.     local SOUNDID = (Table.SoundID or nil)
  387.     local SOUNDPITCH = (Table.SoundPitch or nil)
  388.     local SOUNDVOLUME = (Table.SoundVolume or nil)
  389.     coroutine.resume(coroutine.create(function()
  390.         local PLAYSSOUND = false
  391.         local SOUND = nil
  392.         local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  393.         if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  394.             PLAYSSOUND = true
  395.             SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  396.         end
  397.         EFFECT.Color = COLOR
  398.         local MSH = nil
  399.         if TYPE == "Sphere" then
  400.             MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  401.         elseif TYPE == "Block" then
  402.             MSH = IT("BlockMesh",EFFECT)
  403.             MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  404.         elseif TYPE == "Wave" then
  405.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  406.         elseif TYPE == "Ring" then
  407.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  408.         elseif TYPE == "Slash" then
  409.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  410.         elseif TYPE == "Round Slash" then
  411.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  412.         elseif TYPE == "Swirl" then
  413.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  414.         elseif TYPE == "Skull" then
  415.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  416.         elseif TYPE == "Crystal" then
  417.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  418.         end
  419.         if MSH ~= nil then
  420.             local MOVESPEED = nil
  421.             if MOVEDIRECTION ~= nil then
  422.                 MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  423.             end
  424.             local GROWTH = SIZE - ENDSIZE
  425.             local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  426.             if TYPE == "Block" then
  427.                 EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  428.             else
  429.                 EFFECT.CFrame = CFRAME
  430.             end
  431.             for LOOP = 1, TIME+1 do
  432.                 Swait()
  433.                 MSH.Scale = MSH.Scale - GROWTH/TIME
  434.                 if TYPE == "Wave" then
  435.                     MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  436.                 end
  437.                 EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  438.                 if TYPE == "Block" then
  439.                     EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  440.                 else
  441.                     EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  442.                 end
  443.                 if MOVEDIRECTION ~= nil then
  444.                     local ORI = EFFECT.Orientation
  445.                     EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  446.                     EFFECT.Orientation = ORI
  447.                 end
  448.             end
  449.             if PLAYSSOUND == false then
  450.                 EFFECT:remove()
  451.             else
  452.                 repeat Swait() until SOUND.Playing == false
  453.                 EFFECT:remove()
  454.             end
  455.         else
  456.             if PLAYSSOUND == false then
  457.                 EFFECT:remove()
  458.             else
  459.                 repeat Swait() until SOUND.Playing == false
  460.                 EFFECT:remove()
  461.             end
  462.         end
  463.     end))
  464. end
  465.  
  466. function MakeForm(PART,TYPE)
  467.     if TYPE == "Cyl" then
  468.         local MSH = IT("CylinderMesh",PART)
  469.     elseif TYPE == "Ball" then
  470.         local MSH = IT("SpecialMesh",PART)
  471.         MSH.MeshType = "Sphere"
  472.     elseif TYPE == "Wedge" then
  473.         local MSH = IT("SpecialMesh",PART)
  474.         MSH.MeshType = "Wedge"
  475.     end
  476. end
  477.  
  478. Debris = game:GetService("Debris")
  479.  
  480. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  481.     local DIRECTION = CF(StartPos,EndPos).lookVector
  482.     return Raycast(StartPos, DIRECTION, Distance, Ignore)
  483. end
  484.  
  485. function turnto(position)
  486.     RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  487. end
  488.  
  489. --//=================================\\
  490. --||         WEAPON CREATION
  491. --\\=================================//
  492.  
  493. Humanoid.Parent = nil
  494. RootPart.Size = RootPart.Size*SIZE
  495. Torso.Size = Torso.Size*SIZE
  496. RightArm.Size = RightArm.Size*SIZE
  497. RightLeg.Size = RightLeg.Size*SIZE
  498. LeftArm.Size = LeftArm.Size*SIZE
  499. LeftLeg.Size = LeftLeg.Size*SIZE
  500. RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  501. RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  502. Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
  503. Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180))
  504. RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  505. LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  506. RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  507. LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  508. RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  509. LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  510. Head.Size = Head.Size*SIZE
  511. RootJoint.Parent = RootPart
  512. Neck.Parent = Torso
  513. RightShoulder.Parent = Torso
  514. LeftShoulder.Parent = Torso
  515. RightHip.Parent = Torso
  516. LeftHip.Parent = Torso
  517.  
  518. Humanoid.DisplayDistanceType = "None"
  519. local naeeym2 = IT("BillboardGui",Character)
  520. naeeym2.AlwaysOnTop = true
  521. naeeym2.Size = UDim2.new(5,35,2,15)
  522. naeeym2.StudsOffset = Vector3.new(0,2,0)
  523. naeeym2.MaxDistance = 75
  524. naeeym2.Adornee = Character.Head
  525. naeeym2.Name = "Name"
  526. local tecks2 = IT("TextLabel",naeeym2)
  527. tecks2.BackgroundTransparency = 1
  528. tecks2.TextScaled = true
  529. tecks2.BorderSizePixel = 0
  530. tecks2.Text = "X Gaster!"
  531. tecks2.Font = "Fantasy"
  532. tecks2.TextSize = 30
  533. tecks2.TextStrokeTransparency = 0
  534. tecks2.TextColor3 = C3(1,1,1)
  535. tecks2.TextStrokeColor3 = C3(0/0, 0/0, 0/0)
  536. tecks2.Size = UDim2.new(1,0,0.5,0)
  537. tecks2.Parent = naeeym2
  538. local top = Instance.new("Shirt")
  539. top.ShirtTemplate = "rbxassetid://1070896702"
  540. top.Parent = Character
  541. top.Name = "Cloth"
  542. local bottom = Instance.new("Pants")
  543. bottom.PantsTemplate = "rbxassetid://1227314211"
  544. bottom.Parent = Character
  545. bottom.Name = "Cloth"
  546. local PRT = CreatePart(3, Weapon, "Fabric", 0, 0, "Really White", "Hat", VT(1,1,1),false)
  547. PRT.Color = C3(0,0,0)
  548. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.72*SIZE,0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), CF(0, 0, 0))
  549. CreateMesh("SpecialMesh", PRT, "FileMesh", "", "", VT(1,1,1)*SIZE, VT(0,0,0))
  550. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Detail", VT(1,1,1),false)
  551. PRT.Color = C3(1,1,1)
  552. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0))
  553. CreateMesh("SpecialMesh", PRT, "FileMesh", "13520257", "", VT(1,1,1)*SIZE, VT(0,0,0))
  554. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(1,1.2,0.2),false)
  555. PRT.Color = C3(0/0, 0/0, 0/0)
  556. MakeForm(PRT,"Ball")
  557. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0))
  558. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.4,0.5),false)
  559. PRT.Color = C3(0/0, 0/0, 0/0)
  560. MakeForm(PRT,"Ball")
  561. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,-0.3,-.5*SIZE), CF(0, 0, 0))
  562. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.3,0.3),false)
  563. PRT.Color = C3(0/0, 0/0, 0/0)
  564. MakeForm(PRT,"Ball")
  565. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.25,0.25,-.5*SIZE), CF(0, 0, 0))
  566. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.3,0.3),false)
  567. PRT.Color = C3(0/0, 0/0, 0/0)
  568. MakeForm(PRT,"Ball")
  569. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.25,0.25,-.5*SIZE), CF(0, 0, 0))
  570. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.4,0.4,0.3),false)
  571. PRT.Color = C3(0/0, 0/0, 0/0)
  572. MakeForm(PRT,"Ball")
  573. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(15), RAD(0)), CF(0, 0, 0))
  574. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.4,0.4,0.3),false)
  575. PRT.Color = C3(0/0, 0/0, 0/0)
  576. MakeForm(PRT,"Ball")
  577. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(-15), RAD(0)), CF(0, 0, 0))
  578.  
  579.  
  580.  
  581.  
  582. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(1.05,0.06,1.05)*SIZE,false)
  583. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  584. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.5,0.1,0.5)*SIZE,false)
  585. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  586. MakeForm(PRT,"Cyl")
  587. local PRT = CreatePart(3, Weapon, "Neon", 0, 0, "Mid gray", "Watch", VT(0.45,0.11,0.45)*SIZE,false)
  588. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  589. MakeForm(PRT,"Cyl")
  590. PRT.Color = C3(159/255, 111/255, 183/255)
  591. local RING = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.055,0.15,0.055)*SIZE,false)
  592. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RING, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  593. MakeForm(RING,"Cyl")
  594. RING.Color = C3(0,0,0)
  595. for i = 1, 12 do
  596.     local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0)*SIZE,false)
  597.     PRT.Color = C3(0,0,0)
  598.     local MSH = IT("BlockMesh",PRT)
  599.     MSH.Scale = VT(0.6,1,1)
  600.     CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD((360/12)*i), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.2*SIZE))
  601. end
  602. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15)*SIZE,false)
  603. PRT.Color = C3(0,0,0)
  604. local MSH = IT("BlockMesh",PRT)
  605. MSH.Scale = VT(0.4,1,1)
  606. local WATCH1 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.075*SIZE))
  607. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15/1.5)*SIZE,false)
  608. PRT.Color = C3(0,0,0)
  609. local MSH = IT("BlockMesh",PRT)
  610. MSH.Scale = VT(0.4,1,1)
  611. local WATCH2 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -(0.075/1.5)*SIZE))
  612. coroutine.resume(coroutine.create(function()
  613.     while true do
  614.         Swait()
  615.         CLOCKLOOP = CLOCKLOOP - 1*CLOCKSPEED
  616.         WATCH1.C0 = Clerp(WATCH1.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5), RAD(0)), 1 / Animation_Speed)
  617.         WATCH2.C0 = Clerp(WATCH2.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5/2), RAD(0)), 1 / Animation_Speed)
  618.         if CLOCKLOOP <= -150 then
  619.             if VALUE1 == false then
  620.                 CLOCKLOOP = 0
  621.                 WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = RING.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = 1322932801, SoundPitch = 1.2, SoundVolume = 4})
  622.                 local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  623.                 ApplyAoE(HITPOS,10,15,45,75,false)
  624.                 WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(15,2,15), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  625.                 WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(12,3,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  626.                 if CLOCKTARGET ~= nil then
  627.                     CLOCKTARGET.Health = CLOCKTARGET.Health - 20
  628.                     if CLOCKTARGET.Torso ~= nil then
  629.                         CLOCKTARGET.Torso.CFrame = CLOCKTARGET.Torso.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))
  630.                     end
  631.                     if CLOCKTARGET.Health == 0 then
  632.                         CLOCKTARGET = nil
  633.                     end
  634.                 end
  635.             end
  636.         end
  637.     end
  638. end))
  639.  
  640. for _, c in pairs(Weapon:GetChildren()) do
  641.     if c.ClassName == "Part" then
  642.         c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  643.     end
  644. end
  645.  
  646. Neck.Name = "Weld"
  647. RootJoint.Name = "Weld"
  648. RightShoulder.Name = "Weld"
  649. LeftShoulder.Name = "Weld"
  650. RightHip.Name = "Weld"
  651. LeftHip.Name = "Weld"
  652.  
  653. local SKILLTEXTCOLOR = C3(159/255, 111/255, 183/255)
  654. local SKILLFONT = "Fantasy"
  655. local SKILLTEXTSIZE = 7
  656.  
  657. Weapon.Parent = Character
  658. Humanoid.Parent = Character
  659.  
  660. Humanoid.Died:connect(function()
  661.     ATTACK = true
  662. end)
  663.  
  664. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23-.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  665. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50+.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  666. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  667. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  668. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  669.  
  670. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Magic Missiles", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1")
  671. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Times up", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2")
  672. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Chained Punch", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
  673. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Warp Meteor", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
  674. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Pandora's Box", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 5")
  675.  
  676. --//=================================\\
  677. --||            DAMAGING
  678. --\\=================================//
  679.  
  680. function ApplyDamage(Humanoid,Damage,TorsoPart)
  681.     local defence = Instance.new("BoolValue",Humanoid.Parent)
  682.     defence.Name = ("HitBy"..Player.Name)
  683.     game:GetService("Debris"):AddItem(defence, 0.001)
  684.     Damage = Damage * DAMAGEMULTIPLIER
  685.     if Humanoid.Health ~= 0 then
  686.         local CritChance = MRANDOM(1,100)
  687.         if Damage > Humanoid.Health then
  688.             Damage = math.ceil(Humanoid.Health)
  689.             if Damage == 0 then
  690.                 Damage = 0.1
  691.             end
  692.         end
  693.         Humanoid.Health = Humanoid.Health - Damage
  694.     end
  695. end
  696.  
  697. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  698.     local CHILDREN = workspace:GetDescendants()
  699.     for index, CHILD in pairs(CHILDREN) do
  700.         if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  701.             local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  702.             if HUM then
  703.                 local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  704.                 if TORSO then
  705.                     if (TORSO.Position - POSITION).Magnitude <= RANGE then
  706.                         if INSTAKILL == true then
  707.                             CHILD:BreakJoints()
  708.                         else
  709.                             local DMG = MRANDOM(MINDMG,MAXDMG)
  710.                             ApplyDamage(HUM,DMG,TORSO)
  711.                         end
  712.                         if FLING > 0 then
  713.                             for _, c in pairs(CHILD:GetChildren()) do
  714.                                 if c:IsA("BasePart") then
  715.                                     local bv = Instance.new("BodyVelocity")
  716.                                     bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  717.                                     bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  718.                                     bv.Parent = c
  719.                                     Debris:AddItem(bv,0.05)
  720.                                 end
  721.                             end
  722.                         end
  723.                     end
  724.                 end
  725.             end
  726.         end
  727.     end
  728. end
  729.  
  730. --//=================================\\
  731. --||    ATTACK FUNCTIONS AND STUFF
  732. --\\=================================//
  733.  
  734. function MagicMissiles()
  735.     ATTACK = true
  736.     Rooted = true
  737.     local SELECTING = true
  738.     local SPOTS = {}
  739.     coroutine.resume(coroutine.create(function()
  740.         local LOOP = 0
  741.         repeat
  742.             LOOP = LOOP + 1
  743.             Swait()
  744.             if LOOP >= 10 then
  745.                 LOOP = 0
  746.                 for i = 1, #SPOTS do
  747.                     if SPOTS[i] ~= nil then
  748.                         WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  749.                         WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  750.                     end
  751.                 end
  752.             end
  753.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  754.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  755.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  756.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  757.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  758.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  759.         until SELECTING == false
  760.         Rooted = false
  761.         repeat
  762.             LOOP = LOOP + 1
  763.             Swait()
  764.             if LOOP >= 10 then
  765.                 LOOP = 0
  766.                 for i = 1, #SPOTS do
  767.                     if SPOTS[i] ~= nil then
  768.                         WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  769.                         WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  770.                     end
  771.                 end
  772.             end
  773.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  774.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  775.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  776.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  777.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  778.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  779.         until ATTACK == false
  780.     end))
  781.     repeat
  782.         repeat Swait() until HOLD == true
  783.             local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
  784.             if DIST > 65 then
  785.                 DIST = 65
  786.             end
  787.             local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)
  788.             local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)   
  789.             if HITFLOOR ~= nil then
  790.                 table.insert(SPOTS,CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0)))
  791.                 WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,2,6), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = 90655239, SoundPitch = 1, SoundVolume = 6})
  792.                 WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(4,3,4), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  793.             end
  794.         repeat Swait() until HOLD == false
  795.     until #SPOTS == 5
  796.     SELECTING = false
  797.     for i = 1, #SPOTS do
  798.         if SPOTS[i] ~= nil then
  799.             local POS = SPOTS[i]
  800.             coroutine.resume(coroutine.create(function()
  801.                 local MISSILE = IT("Model",Effects)
  802.                 MISSILE.Name = "Missile"
  803.                 local BASEPART = CreatePart(3, MISSILE, "Neon", 0, 1, "Alder", "Part", VT(2,2,2))
  804.                 MakeForm(BASEPART,"Cyl")
  805.                 MISSILE.PrimaryPart = BASEPART
  806.                 BASEPART.CFrame = POS*CF(0,-30*3,0)
  807.                 local HEAD = CreatePart(3, MISSILE, "Neon", 0, 1, "Alder", "Part", VT(2,4,2))
  808.                 MakeForm(HEAD,"Ball")
  809.                 HEAD.CFrame = BASEPART.CFrame*CF(0,1,0)
  810.                 local TAIL = CreatePart(3, MISSILE, "Neon", 0, 1, "Alder", "Part", VT(2.5,0.1,2.5))
  811.                 MakeForm(TAIL,"Cyl")
  812.                 TAIL.CFrame = BASEPART.CFrame*CF(0,-1,0)
  813.                 for i = 1, 10 do
  814.                     Swait()
  815.                     for _, c in pairs(MISSILE:GetChildren()) do
  816.                         if c.ClassName == "Part" then
  817.                             c.Transparency = c.Transparency - 1/10
  818.                         end
  819.                     end
  820.                 end
  821.                 for i = 1, 15*1.5 do
  822.                     Swait()
  823.                     MISSILE:SetPrimaryPartCFrame(BASEPART.CFrame*CF(0,1.35*3,0))
  824.                 end
  825.                 ApplyAoE(BASEPART.CFrame.p,20,35,45,75,false)
  826.                 WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(75,1,75), Transparency = 0.5, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 1.2, SoundVolume = 4})
  827.                 WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = 165970126, SoundPitch = MRANDOM(13,15)/10, SoundVolume = 4})
  828.                 WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(22,2,22), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  829.                 WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(20,3,20), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  830.                 MISSILE:remove()
  831.             end))
  832.         end
  833.     end
  834.     wait(0.6)
  835.     ATTACK = false
  836.     Rooted = false
  837. end
  838.  
  839. function TimesUp()
  840.     CLOCKTARGET = nil
  841.     if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  842.         local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  843.         local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  844.         if TORSO then
  845.             ATTACK = true
  846.             Rooted = false
  847.             coroutine.resume(coroutine.create(function()
  848.                 repeat
  849.                     Swait()
  850.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  851.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  852.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.5*SIZE, -0.2*SIZE) * ANGLES(RAD(75), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  853.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  854.                     RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  855.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  856.                 until ATTACK == false
  857.             end))
  858.             if Effects:FindFirstChild("NeonDoll") then
  859.                 repeat Swait() until Effects:FindFirstChild("NeonDoll") == nil
  860.             end
  861.             wait(0.5)
  862.             local FAKECHARACTER = IT("Model",Effects)
  863.             FAKECHARACTER.Name = "NeonDoll"
  864.             local TORS = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.3,0.3,0.15),false)
  865.             CreateWeldOrSnapOrMotor("Weld", RING, RING, TORS, CF(0,0.6,0), CF(0,0,0))
  866.             local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
  867.             CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0,0.15,0))
  868.             local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
  869.             CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(-0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0,0.15,0))
  870.             local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
  871.             CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0,0.15,0))
  872.             local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
  873.             CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(-0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(-90)), CF(0,0.15,0))
  874.             local HEAD = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.15,0.15),false)
  875.             CreateWeldOrSnapOrMotor("Weld", TORS, TORS, HEAD, CF(0,0.225,0), CF(0,0,0))
  876.             CreateSound(201858045, TORS, 5, 0.4, false)
  877.             for i = 1, 150 do
  878.                 Swait()
  879.                 CLOCKSPEED = 6
  880.                 for _, c in pairs(FAKECHARACTER:GetChildren()) do
  881.                     if c.ClassName == "Part" then
  882.                         c.Transparency = c.Transparency - 0.5/150
  883.                     end
  884.                 end
  885.             end
  886.             CLOCKTARGET = HUM
  887.             coroutine.resume(coroutine.create(function()
  888.                 repeat Swait() CLOCKSPEED = 2 until CLOCKTARGET == nil
  889.                 for i = 1, 25 do
  890.                     Swait()
  891.                     for _, c in pairs(FAKECHARACTER:GetChildren()) do
  892.                         if c.ClassName == "Part" then
  893.                             c.Transparency = c.Transparency + 0.5/25
  894.                         end
  895.                     end
  896.                 end
  897.                 CLOCKSPEED = 1
  898.                 FAKECHARACTER:remove()
  899.             end))
  900.             wait(0.5)
  901.             ATTACK = false
  902.             Rooted = false
  903.         end
  904.     end
  905. end
  906.  
  907. function ChainPunch()
  908.     ATTACK = true
  909.     Rooted = false
  910.     local GYRO = IT("BodyGyro",RootPart)
  911.     GYRO.D = 25
  912.     GYRO.P = 2000
  913.     GYRO.MaxTorque = VT(0,40000,0)
  914.     GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  915.     repeat
  916.         Swait()
  917.         GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  918.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  919.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  920.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  921.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  922.         RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  923.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  924.     until HOLD == true
  925.     local POS = Mouse.Hit.p
  926.     local CHAINS = false
  927.     local CHAINLINKS = {}
  928.     local A = IT("Attachment",RightArm)
  929.     A.Position = VT(1,-1,0)*SIZE
  930.     A.Orientation = VT(-90, -89.982, 0)
  931.     local B = IT("Attachment",RightArm)
  932.     B.Position = VT(-1,-1,0)*SIZE
  933.     B.Orientation = VT(-90, 89.988, 0)
  934.     local C = IT("Attachment",RightArm)
  935.     C.Position = VT(0.5,-1.3,0)*SIZE
  936.     C.Orientation = VT(-90, -89.982, 0)
  937.     local D = IT("Attachment",RightArm)
  938.     D.Position = VT(-0.5,-1.3,0)*SIZE
  939.     D.Orientation = VT(-90, 89.988, 0)
  940.     local LIGHT = IT("Attachment",RightArm)
  941.     LIGHT.Position = VT(0,-1,0)*SIZE
  942.     local LIGHT2 = IT("PointLight",LIGHT)
  943.     LIGHT2.Range = 7
  944.     LIGHT2.Brightness = 5
  945.     LIGHT2.Color = SKILLTEXTCOLOR
  946.     for i = 1, 2 do
  947.         local TWIST = -2
  948.         local START = A
  949.         local END = B
  950.         if i == 1 then
  951.             START = B
  952.             END = A
  953.         end
  954.         local ChainLink = IT("Beam",Torso)
  955.         ChainLink.Texture = "rbxassetid://73042633"
  956.         ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  957.         ChainLink.TextureSpeed = 1
  958.         ChainLink.Width0 = 1
  959.         ChainLink.Width1 = 1
  960.         ChainLink.TextureLength = 2.5
  961.         ChainLink.Attachment0 = START
  962.         ChainLink.Attachment1 = END
  963.         ChainLink.CurveSize0 = TWIST
  964.         ChainLink.CurveSize1 = TWIST
  965.         --ChainLink.FaceCamera = true
  966.         ChainLink.Segments = 45
  967.         ChainLink.Transparency = NumberSequence.new(1)
  968.         table.insert(CHAINLINKS,ChainLink)
  969.     end
  970.     for i = 1, 2 do
  971.         local TWIST = -1
  972.         local START = C
  973.         local END = D
  974.         if i == 1 then
  975.             START = D
  976.             END = C
  977.         end
  978.         local ChainLink = IT("Beam",Torso)
  979.         ChainLink.Texture = "rbxassetid://73042633"
  980.         ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  981.         ChainLink.TextureSpeed = 1
  982.         ChainLink.Width0 = 1
  983.         ChainLink.Width1 = 1
  984.         ChainLink.TextureLength = 5
  985.         ChainLink.Attachment0 = START
  986.         ChainLink.Attachment1 = END
  987.         ChainLink.CurveSize0 = TWIST
  988.         ChainLink.CurveSize1 = TWIST
  989.         --ChainLink.FaceCamera = true
  990.         ChainLink.Segments = 25
  991.         ChainLink.LightEmission = 0.5
  992.         ChainLink.Transparency = NumberSequence.new(1)
  993.         table.insert(CHAINLINKS,ChainLink)
  994.     end
  995.     coroutine.resume(coroutine.create(function()
  996.         repeat
  997.             Swait()
  998.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  999.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  1000.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0.2*SIZE) * ANGLES(RAD(60), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1001.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1002.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1003.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1004.         until CHAINS == true
  1005.         repeat
  1006.             Swait()
  1007.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1008.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1009.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, -0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1010.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1011.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1012.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1013.         until ATTACK == false
  1014.         for e = 1, 15 do
  1015.             Swait()
  1016.             for i = 1, #CHAINLINKS do
  1017.                 CHAINLINKS[i].Transparency = NumberSequence.new((e/15))
  1018.             end
  1019.         end
  1020.         A:remove()
  1021.         B:remove()
  1022.         C:remove()
  1023.         D:remove()
  1024.     end))
  1025.     CreateSound(233856115, RightArm, 5, 1.2, false)
  1026.     for e = 1, 15 do
  1027.         Swait()
  1028.         for i = 1, #CHAINLINKS do
  1029.             CHAINLINKS[i].Transparency = NumberSequence.new(1-(e/15))
  1030.         end
  1031.     end
  1032.     CHAINS = true
  1033.     Rooted = true
  1034.     wait(0.25)
  1035.     local FIST = CreatePart(3, Effects, "Neon", 0, 0.5, "Alder", "Part", VT(2,2,2))
  1036.     FIST.Color = C3(1, 215/255, 1)
  1037.     FIST.CFrame = CF(RightArm.CFrame*CF(0,-1.3*SIZE,0).p,POS) * ANGLES(RAD(90), RAD(0), RAD(0))
  1038.     local LIGHT3 = IT("PointLight",FIST)
  1039.     LIGHT3.Range = 7
  1040.     LIGHT3.Brightness = 5
  1041.     LIGHT3.Color = SKILLTEXTCOLOR
  1042.     CreateMesh("SpecialMesh", FIST, "FileMesh", "465130943", "", VT(10,10,10), VT(0,0,0))
  1043.     local FISTA = IT("Attachment",FIST)
  1044.     FISTA.Position = VT(0.062, 0.977, 0)
  1045.     local ChainLink = IT("Beam",Torso)
  1046.     ChainLink.Texture = "rbxassetid://304369964"
  1047.     ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1048.     ChainLink.TextureSpeed = 0
  1049.     ChainLink.Width0 = 3
  1050.     ChainLink.Width1 = 3
  1051.     ChainLink.TextureLength = 12
  1052.     ChainLink.Attachment0 = LIGHT
  1053.     ChainLink.Attachment1 = FISTA
  1054.     ChainLink.FaceCamera = true
  1055.     ChainLink.Segments = 45
  1056.     ChainLink.LightEmission = 0.5
  1057.     ChainLink.Transparency = NumberSequence.new(0.25)
  1058.     local FISTSOUND = CreateSound(288641686, FIST, 5, 1.2, false)
  1059.     for i = 1, 85 do
  1060.         Swait()
  1061.         FIST.CFrame = FIST.CFrame*CF(0,-2,0)
  1062.         ChainLink.TextureLength = 12+(i*2)
  1063.         ApplyAoE(FIST.Position,10,15,25,100,false)
  1064.         WACKYEFFECT({Time = 5, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame*CF(0,-1,0) * ANGLES(RAD(0), RAD(i*15), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1065.         local HITFLOOR = Raycast(FIST.Position, (CF(FIST.Position, FIST.CFrame*CF(0,-1,0).p)).lookVector, 2.1, Character)
  1066.         if HITFLOOR ~= nil then
  1067.             HITFLOOR:BreakJoints()
  1068.             coroutine.resume(coroutine.create(function()
  1069.                 for i = 1, 15 do
  1070.                     Swait()
  1071.                     FISTSOUND.Volume = FISTSOUND.Volume - 0.15
  1072.                     ApplyAoE(FIST.Position,10+(i*2),5,15,5,false)
  1073.                     WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1074.                 end
  1075.             end))
  1076.             break
  1077.         end
  1078.     end
  1079.     coroutine.resume(coroutine.create(function()
  1080.         for i = 1, 50 do
  1081.             Swait()
  1082.             FIST.Transparency = FIST.Transparency + 0.5/50
  1083.             LIGHT3.Range = LIGHT3.Range - 7/50
  1084.         end
  1085.         FIST:remove()
  1086.     end))
  1087.     LIGHT:remove()
  1088.     GYRO:remove()
  1089.     ATTACK = false
  1090.     Rooted = false
  1091. end
  1092.  
  1093. function WarpMeteor()
  1094.     local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
  1095.     if DIST > 180 then
  1096.         DIST = 180
  1097.     end
  1098.     local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)
  1099.     local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,45,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 75*SIZE, Character)
  1100.     if HITFLOOR then
  1101.         local POS = HITPOS 
  1102.         ATTACK = true
  1103.         Rooted = true
  1104.         local WARPED = false
  1105.         local SMASHED = false
  1106.         local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  1107.         coroutine.resume(coroutine.create(function()
  1108.             repeat
  1109.                 Swait()
  1110.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1111.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1112.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1113.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1114.                 RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1115.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1116.             until WARPED == true
  1117.             repeat
  1118.                 Swait()
  1119.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1120.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1121.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1122.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1123.                 RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE + 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1124.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1125.             until SMASHED == true
  1126.             repeat
  1127.                 Swait()
  1128.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)), 1 / Animation_Speed)
  1129.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-40), RAD(0), RAD(0)), 1 / Animation_Speed)
  1130.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(-15), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1131.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(15), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1132.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  1133.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1134.             until ATTACK == false
  1135.         end))
  1136.         VALUE1 = true
  1137.         CreateSound(233856115, Torso, 5, 1.6, false)
  1138.         for i = 1, 25 do
  1139.             Swait()
  1140.             for _, c in pairs(Character:GetChildren()) do
  1141.                 if c.ClassName == "Part" then
  1142.                     c.Transparency = c.Transparency + 1/25
  1143.                 end
  1144.             end
  1145.             for _, c in pairs(Weapon:GetChildren()) do
  1146.                 if c.ClassName == "Part" then
  1147.                     c.Transparency = c.Transparency + 1/25
  1148.                 end
  1149.             end
  1150.         end
  1151.         UNANCHOR = false
  1152.         RootPart.Anchored = true
  1153.         RootPart.Velocity = VT(0,0,0)
  1154.         local ROOTPOS = RootPart.Position
  1155.         RootPart.CFrame = CF(POS+VT(0,300,0),VT(ROOTPOS.X,POS.Y+300,ROOTPOS.Z))
  1156.         WARPED = true
  1157.         for i = 1, 25 do
  1158.             Swait()
  1159.             for _, c in pairs(Character:GetChildren()) do
  1160.                 if c.ClassName == "Part" then
  1161.                     c.Transparency = c.Transparency - 1/25
  1162.                 end
  1163.             end
  1164.             for _, c in pairs(Weapon:GetChildren()) do
  1165.                 if c.ClassName == "Part" then
  1166.                     c.Transparency = c.Transparency - 1/25
  1167.                 end
  1168.             end
  1169.         end
  1170.         local SHELL = CreatePart(3, Effects, "Neon", 0, 1, "Alder", "Part", VT(0,0,0))
  1171.         SHELL.CFrame = RootPart.CFrame
  1172.         MakeForm(SHELL,"Ball")
  1173.         CreateSound(402981977, SHELL, 5, 1.6, false)
  1174.         for i = 1, 10 do
  1175.             Swait()
  1176.             SHELL.Transparency = SHELL.Transparency - 1/10
  1177.             SHELL.Size = SHELL.Size + VT(0.6,0.6,0.6)*1.8
  1178.         end
  1179.         for i = 1, math.ceil(75/2) do
  1180.             Swait()
  1181.             RootPart.CFrame = RootPart.CFrame*CF(0,-3.5*2,0)
  1182.             SHELL.CFrame = CF(RootPart.Position)
  1183.             WACKYEFFECT({Time = 5, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(5,3,5), Transparency = 0.5, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = SHELL.Position+VT(0,15,0), RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1184.         end
  1185.         RootPart.CFrame = CF(POS+VT(0,1,0),VT(ROOTPOS.X,HITPOS.Y+1,ROOTPOS.Z))
  1186.         SHELL.CFrame = CF(RootPart.Position)
  1187.         WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(35,35,35)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
  1188.         WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*3.8, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1189.         WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1190.         for i = 1, 5 do
  1191.             WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*4, Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1192.         end
  1193.         SHELL:remove()
  1194.         ApplyAoE(RootPart.Position,75,35,75,175,false)
  1195.         SMASHED = true
  1196.         wait(1)
  1197.         VALUE1 = false
  1198.         UNANCHOR = true
  1199.         ATTACK = false
  1200.         Rooted = false
  1201.     end
  1202. end
  1203.  
  1204. function PandorasBox()
  1205.     local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  1206.     if HITFLOOR ~= nil then
  1207.         ATTACK = true
  1208.         Rooted = true
  1209.         local RINGSPIN = true
  1210.         local CONSTRUCTING = true
  1211.         local RING = CreatePart(3, Effects, "Neon", 0, 1, "Alder", "Ring", VT(0,0,0))
  1212.         RING.Color = C3(0,0,0)
  1213.         MakeForm(RING,"Cyl")
  1214.         RING.CFrame = CF(HITPOS)
  1215.         CreateSound(402981977, RING, 5, 1.2, false)
  1216.         coroutine.resume(coroutine.create(function()
  1217.             repeat
  1218.                 Swait()
  1219.                 RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1220.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1221.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1222.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1223.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1224.                 RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1225.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1226.             until CONSTRUCTING == false
  1227.             repeat
  1228.                 Swait()
  1229.                 RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1230.             until RINGSPIN == false
  1231.             for i = 1, 25 do
  1232.                 Swait()
  1233.                 RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1234.                 RING.Size = RING.Size - VT(0.15,0,0.15)
  1235.                 --DECAL.Transparency = DECAL.Transparency + 1/25
  1236.                 RING.Transparency = RING.Transparency + 1/25
  1237.             end
  1238.             RING:remove()
  1239.         end))
  1240.         for i = 1, 15 do
  1241.             Swait()
  1242.             RING.Size = RING.Size + VT(0.75,0,0.75)
  1243.             RING.Transparency = RING.Transparency - 1/15
  1244.         end
  1245.         local BOXSPIN = true
  1246.         local PANDORASBOX = IT("Model",Effects)
  1247.         PANDORASBOX.Name = "Pandora's Box"
  1248.         local BOX = IT("Model",PANDORASBOX)
  1249.         BOX.Name = "Body"
  1250.         local LID = IT("Model",PANDORASBOX)
  1251.         LID.Name = "Lid"
  1252.         --BUILDING THE BOX--
  1253.             local BASE = CreatePart(3, BOX, "Neon", 0, 0, "Alder", "Black", VT(2,1.8,2))
  1254.             BASE.Color = C3(0,0,0)
  1255.             PANDORASBOX.PrimaryPart = BASE
  1256.             BASE.CFrame = CF(HITPOS+VT(0,-8,0),VT(RootPart.Position.X,HITPOS.Y-8,RootPart.Position.Z))
  1257.             local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1258.             WOOD.CFrame = BASE.CFrame*CF(1,0,1)
  1259.             local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1260.             WOOD.CFrame = BASE.CFrame*CF(1,0,-1)
  1261.             local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1262.             WOOD.CFrame = BASE.CFrame*CF(-1,0,1)
  1263.             local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1264.             WOOD.CFrame = BASE.CFrame*CF(-1,0,-1)
  1265.             local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1266.             WOOD.CFrame = BASE.CFrame*CF(0,0.9,1)
  1267.             local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1268.             WOOD.CFrame = BASE.CFrame*CF(0,0.9,-1)
  1269.             local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1270.             WOOD.CFrame = BASE.CFrame*CF(1,0.9,0)
  1271.             local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1272.             WOOD.CFrame = BASE.CFrame*CF(-1,0.9,0)
  1273.             local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1274.             WOOD.CFrame = BASE.CFrame*CF(0,-0.9,1)
  1275.             local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1276.             WOOD.CFrame = BASE.CFrame*CF(0,-0.9,-1)
  1277.             local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1278.             WOOD.CFrame = BASE.CFrame*CF(1,-0.9,0)
  1279.             local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1280.             WOOD.CFrame = BASE.CFrame*CF(-1,-0.9,0)
  1281.             local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,1.9,0.1))
  1282.             WOOD.CFrame = BASE.CFrame*CF(0,0,1)
  1283.             local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,1.9,0.1))
  1284.             WOOD.CFrame = BASE.CFrame*CF(0,0,-1)
  1285.             local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(0.1,1.9,2.1))
  1286.             WOOD.CFrame = BASE.CFrame*CF(1,0,0)
  1287.             local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(0.1,1.9,2.1))
  1288.             WOOD.CFrame = BASE.CFrame*CF(-1,0,0)
  1289.             local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,0.1,2.1))
  1290.             WOOD.CFrame = BASE.CFrame*CF(0,-0.9,0)
  1291.             -------------
  1292.             local LIDPART = CreatePart(3, LID, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,0.1,2.1))
  1293.             LIDPART.CFrame = BASE.CFrame*CF(0,1,0)
  1294.             LID.PrimaryPart = LIDPART
  1295.             local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1296.             WOOD.CFrame = LIDPART.CFrame*CF(0,0,-1)
  1297.             local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1298.             WOOD.CFrame = LIDPART.CFrame*CF(0,0,1)
  1299.             local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1300.             WOOD.CFrame = LIDPART.CFrame*CF(1,0,0)
  1301.             local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1302.             WOOD.CFrame = LIDPART.CFrame*CF(-1,0,0)
  1303.             local DECAL = IT("Decal",LIDPART)
  1304.             DECAL.Face = "Top"
  1305.             DECAL.Texture = "http://www.roblox.com/asset/?id=1501226061"
  1306.             DECAL.Color3 = C3(0,0,0)
  1307.         --BUILDING THE BOX--
  1308.         coroutine.resume(coroutine.create(function()
  1309.             repeat
  1310.                 Swait()
  1311.                 PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * ANGLES(RAD(0), RAD(2.45), RAD(0)))
  1312.             until BOXSPIN == false
  1313.         end))
  1314.         for i = 1, 25 do
  1315.             Swait()
  1316.             PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,1.5-(i/12.5),0))
  1317.         end
  1318.         wait(0.5)
  1319.         BOXSPIN = false
  1320.         CONSTRUCTING = false   
  1321.         coroutine.resume(coroutine.create(function()
  1322.             WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = LIDPART.Size, Size2 = VT(3,0,3)*4, Transparency = 0, Transparency2 = 1, CFrame = LIDPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 168586586, SoundPitch = 1.3, SoundVolume = 6})
  1323.             --[[for i = 1, 45 do
  1324.                 Swait()
  1325.                 LID:SetPrimaryPartCFrame(LIDPART.CFrame * CF(0,1.5-(i/12.5),0.5) * ANGLES(RAD(0.7), RAD(0), RAD(0)))
  1326.             end-
  1327.             LID:remove()]]--
  1328.             for _, c in pairs(LID:GetChildren()) do
  1329.                 if c.ClassName == "Part" then
  1330.                     c.Anchored = false
  1331.                     c.CanCollide = true
  1332.                     if c ~= LIDPART then
  1333.                         weldBetween(LIDPART,c)
  1334.                     end
  1335.                 end
  1336.             end
  1337.             LIDPART.Velocity = CF(LIDPART.Position,LIDPART.CFrame*CF(15,25,0).p).lookVector*65
  1338.             Debris:AddItem(LID,15)
  1339.             wait(0.5)
  1340.             local RANDOMEFFECT = MRANDOM(1,4)
  1341.             if RANDOMEFFECT == 1 then
  1342.                 for i = 1, 45 do
  1343.                     wait((2-(i/15))/15)
  1344.                     WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,MRANDOM(12,15),0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,MRANDOM(1,5)), MoveToPos = BASE.Position, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.8, SoundVolume = 6})
  1345.                 end
  1346.                 wait(1)
  1347.                 WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35)*12, Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
  1348.                 WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*10, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 469345336, SoundPitch = 0.75, SoundVolume = 6})
  1349.                 WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*9, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1350.                 for i = 1, 5 do
  1351.                     WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*12, Transparency = 0.5, Transparency2 = 1, CFrame = BASE.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1352.                 end
  1353.                 ApplyAoE(BASE.Position,50,1,200,375,false)
  1354.                 ApplyAoE(BASE.Position,250,35,75,175,false)
  1355.             elseif RANDOMEFFECT == 2 then
  1356.                 local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Alder", "Field", VT(0.3,0.3,0.3))
  1357.                 FIELD.CFrame = BASE.CFrame
  1358.                 MakeForm(FIELD,"Ball")
  1359.                 for i = 1, 50 do
  1360.                     Swait()
  1361.                     FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
  1362.                     FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
  1363.                 end
  1364.                 wait(0.2)
  1365.                 local LOOP = CreateSound(1393698948, FIELD, 0, 1.2, true)
  1366.                 coroutine.resume(coroutine.create(function()
  1367.                     for i = 1, 75 do
  1368.                         Swait()
  1369.                         LOOP.Volume = LOOP.Volume + 10/75
  1370.                         LOOP.Parent = FIELD
  1371.                         local CHILDREN = workspace:GetDescendants()
  1372.                         for index, CHILD in pairs(CHILDREN) do
  1373.                             if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1374.                                 local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1375.                                 if HUM then
  1376.                                     local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1377.                                     if TORSO then
  1378.                                         if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  1379.                                             HUM.Health = HUM.Health - 0.1
  1380.                                             TORSO.Velocity = VT(0,5,0)
  1381.                                             HUM.PlatformStand = true
  1382.                                             if TORSO.RotVelocity.Magnitude < 15 then
  1383.                                                 TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  1384.                                             end
  1385.                                         end
  1386.                                     end
  1387.                                 end
  1388.                             end
  1389.                         end
  1390.                         FIELD.Size = FIELD.Size + VT(3,3,3)
  1391.                         FIELD.Transparency = FIELD.Transparency + 0.8/75
  1392.                     end
  1393.                     for i = 1, 500 do
  1394.                         Swait()
  1395.                         LOOP.Parent = FIELD
  1396.                         local CHILDREN = workspace:GetDescendants()
  1397.                         for index, CHILD in pairs(CHILDREN) do
  1398.                             if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1399.                                 local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1400.                                 if HUM then
  1401.                                     local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1402.                                     if TORSO then
  1403.                                         if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  1404.                                             TORSO.Velocity = VT(0,5,0)
  1405.                                             HUM.Health = HUM.Health - 0.1
  1406.                                             HUM.PlatformStand = true
  1407.                                             if TORSO.RotVelocity.Magnitude < 15 then
  1408.                                                 TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  1409.                                             end
  1410.                                         end
  1411.                                     end
  1412.                                 end
  1413.                             end
  1414.                         end
  1415.                     end
  1416.                     for i = 1, 25 do
  1417.                         Swait()
  1418.                         LOOP.Volume = LOOP.Volume + 10/25
  1419.                         LOOP.Parent = FIELD
  1420.                         local CHILDREN = workspace:GetDescendants()
  1421.                         for index, CHILD in pairs(CHILDREN) do
  1422.                             if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1423.                                 local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1424.                                 if HUM then
  1425.                                     local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1426.                                     if TORSO then
  1427.                                         if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/1.8 then
  1428.                                             TORSO.Velocity = VT(0,5,0)
  1429.                                             HUM.Health = HUM.Health - 0.1
  1430.                                             HUM.PlatformStand = false
  1431.                                             if TORSO.RotVelocity.Magnitude < 15 then
  1432.                                                 TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  1433.                                             end
  1434.                                         end
  1435.                                     end
  1436.                                 end
  1437.                             end
  1438.                         end
  1439.                         FIELD.Size = FIELD.Size - VT(3,3,3)
  1440.                         FIELD.Transparency = FIELD.Transparency + 0.2/25
  1441.                     end
  1442.                     FIELD:remove()
  1443.                 end))
  1444.             elseif RANDOMEFFECT == 3 then
  1445.                 for i = 1, 10 do
  1446.                     wait(0.15)
  1447.                     WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,8,3), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,0.3,0), MoveToPos = BASE.Position+VT(0,6,0), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 90655239, SoundPitch = 0.8, SoundVolume = 6})
  1448.                     coroutine.resume(coroutine.create(function()
  1449.                         local MINION = CLONE:Clone()
  1450.                         MINION.Parent = Effects
  1451.                         MINION.Name = "Shadow"
  1452.                         MINION.HumanoidRootPart.CFrame = BASE.CFrame*CF(0,5,0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))
  1453.                         MINION.HumanoidRootPart.Velocity = CF(MINION.HumanoidRootPart.Position,MINION.HumanoidRootPart.CFrame*CF(0,8,-15).p).lookVector*MRANDOM(55,100)
  1454.                         for _, c in pairs(MINION:GetChildren()) do
  1455.                             if c.ClassName == "Part" then
  1456.                                 c.Material = "Neon"
  1457.                                 c.Color = C3(0,0,0)
  1458.                                 c.Transparency = 0.25
  1459.                                 if c.Name == "Head" then
  1460.                                     c:ClearAllChildren()
  1461.                                     local MSH = IT("BlockMesh",c)
  1462.                                     MSH.Scale = VT(0.5,1,1)
  1463.                                 end
  1464.                             end
  1465.                         end
  1466.                         local TORSO = MINION.Torso
  1467.                         local HUMAN = MINION.Humanoid
  1468.                         HUMAN.WalkSpeed = 50
  1469.                         HUMAN.MaxHealth = math.huge
  1470.                         HUMAN.Health = math.huge
  1471.                         HUMAN.DisplayDistanceType = "None"
  1472.                         HUMAN.Died:connect(function()
  1473.                             MINION:remove()
  1474.                             --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 3, 0.5, false)
  1475.                         end)
  1476.                         wait(1)
  1477.                         local findNearestTorso = function(POS)
  1478.                             local list = game.Workspace:GetDescendants()
  1479.                             local torso = nil
  1480.                             local dist = 500
  1481.                             local temp = nil
  1482.                             local human = nil
  1483.                             local temp2 = nil
  1484.                             for x = 1, #list do
  1485.                                 temp2 = list[x]
  1486.                                 if (temp2.className == "Model") and (temp2 ~= Character) and (temp2.Parent ~= Effects) then
  1487.                                     temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso")
  1488.                                     human = temp2:findFirstChildOfClass("Humanoid")
  1489.                                     if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  1490.                                         if (temp.Position - POS).magnitude < dist then
  1491.                                             torso = temp
  1492.                                             dist = (temp.Position - POS).magnitude
  1493.                                         end
  1494.                                     end
  1495.                                 end
  1496.                             end
  1497.                             return torso, dist
  1498.                         end
  1499.                         for i = 1, 40 do
  1500.                             if HUMAN.Health == 0 then
  1501.                                 break
  1502.                             end
  1503.                             wait(0.3)
  1504.                             local target,dist= findNearestTorso(TORSO.Position)
  1505.                             if target then
  1506.                                 HUMAN:MoveTo(target.Position)
  1507.                                 if dist < 25 then
  1508.                                     CreateSound(348663022, TORSO, 10, 1, true)
  1509.                                     wait(2)
  1510.                                     --local ANIM = HUMAN:LoadAnimation(ATANIM)
  1511.                                     --ANIM:Play()
  1512.                                     --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 1, 1, false)
  1513.                                     ApplyAoE(TORSO.Position,10,0,0,85,true)
  1514.                                     WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 201858087, SoundPitch = 0.8, SoundVolume = 10})
  1515.                                     for i = 1, 5 do
  1516.                                         WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = TORSO.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-15,15)/7.5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1517.                                     end
  1518.                                     break
  1519.                                 end
  1520.                             end
  1521.                         end
  1522.                         MINION:remove()
  1523.                     end))
  1524.                 end
  1525.             elseif RANDOMEFFECT == 4 then
  1526.                 local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Alder", "Field", VT(0.3,0.3,0.3))
  1527.                 FIELD.Color = C3(0,0,0)
  1528.                 FIELD.CFrame = BASE.CFrame
  1529.                 MakeForm(FIELD,"Ball")
  1530.                 FIELD.CanCollide = true
  1531.                 for i = 1, 50 do
  1532.                     Swait()
  1533.                     FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
  1534.                     FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
  1535.                 end
  1536.                 wait(0.2)
  1537.                 local LOOP = CreateSound(487214658, FIELD, 0, 1, true)
  1538.                 coroutine.resume(coroutine.create(function()
  1539.                     local E = 0
  1540.                     for i = 1, 75 do
  1541.                         E = E + 1
  1542.                         Swait()
  1543.                         if E >= 35 then
  1544.                             E = 0
  1545.                             WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  1546.                         end
  1547.                         LOOP.Volume = LOOP.Volume + 10/75
  1548.                         LOOP.Parent = FIELD
  1549.                         local CHILDREN = workspace:GetDescendants()
  1550.                         for index, CHILD in pairs(CHILDREN) do
  1551.                             if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1552.                                 local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1553.                                 if HUM then
  1554.                                     local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1555.                                     if TORSO then
  1556.                                         if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
  1557.                                             for _, c in pairs(CHILD:GetChildren()) do
  1558.                                                 if c:IsA("BasePart") then
  1559.                                                     local bv = Instance.new("BodyVelocity")
  1560.                                                     bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1561.                                                     bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
  1562.                                                     bv.Parent = c
  1563.                                                     Debris:AddItem(bv,0.05)
  1564.                                                 end
  1565.                                             end
  1566.                                             HUM.Health = HUM.Health - 0.3
  1567.                                         end
  1568.                                     end
  1569.                                 end
  1570.                             end
  1571.                         end
  1572.                         FIELD.Size = FIELD.Size + VT(0.3,0.3,0.3)/5
  1573.                     end
  1574.                     for i = 1, 180 do
  1575.                         E = E + 1
  1576.                         Swait()
  1577.                         if E >= 35 then
  1578.                             E = 0
  1579.                             WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  1580.                         end
  1581.                         LOOP.Parent = FIELD
  1582.                         local CHILDREN = workspace:GetDescendants()
  1583.                         for index, CHILD in pairs(CHILDREN) do
  1584.                             if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1585.                                 local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1586.                                 if HUM then
  1587.                                     local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1588.                                     if TORSO then
  1589.                                         if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
  1590.                                             for _, c in pairs(CHILD:GetChildren()) do
  1591.                                                 if c:IsA("BasePart") then
  1592.                                                     local bv = Instance.new("BodyVelocity")
  1593.                                                     bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1594.                                                     bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
  1595.                                                     bv.Parent = c
  1596.                                                     Debris:AddItem(bv,0.05)
  1597.                                                 end
  1598.                                             end
  1599.                                             HUM.Health = HUM.Health - 0.3
  1600.                                         end
  1601.                                     end
  1602.                                 end
  1603.                             end
  1604.                         end
  1605.                     end
  1606.                     ApplyAoE(FIELD.Position,40,15,20,375,false)
  1607.                     WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = FIELD.Size, Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 231917744, SoundPitch = 1, SoundVolume = 6})
  1608.                     for i = 1, 5 do
  1609.                         WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIELD.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1610.                     end
  1611.                     FIELD:remove()
  1612.                 end))
  1613.             elseif RANDOMEFFECT == 5 then
  1614.             end
  1615.             wait(0.5)
  1616.             for i = 1, 25 do
  1617.                 Swait()
  1618.                 PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,-0.3,0))
  1619.             end
  1620.             PANDORASBOX:remove()
  1621.             RINGSPIN = false
  1622.         end))
  1623.         ATTACK = false
  1624.         Rooted = false
  1625.     end
  1626. end
  1627.  
  1628. function Taunt()
  1629.     ATTACK = true
  1630.     local LAUGH = nil
  1631.     coroutine.resume(coroutine.create(function()
  1632.         repeat
  1633.             Swait()
  1634.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1635.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1636.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1637.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1638.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1639.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1640.         until LAUGH ~= nil
  1641.         repeat
  1642.             Swait()
  1643.             LAUGH.Parent = Head
  1644.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0+(0.1*LAUGH.PlaybackLoudness/75) + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1645.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE+(0.1*LAUGH.PlaybackLoudness/75)) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1646.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE+(0.1*LAUGH.PlaybackLoudness/75), -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1647.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE+(0.1*LAUGH.PlaybackLoudness/75), 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1648.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1649.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1650.         until LAUGH.Playing == false
  1651.     ATTACK = false
  1652.     end))
  1653.     wait(0.1)
  1654.     sick:Pause()
  1655.     LAUGH = CreateSound(525166232, Head, 10, 1, false)
  1656.     wait(1)
  1657.     sick:Resume()
  1658. end
  1659.  
  1660. --//=================================\\
  1661. --||      ASSIGN THINGS TO KEYS
  1662. --\\=================================//
  1663.  
  1664. function MouseDown(Mouse)
  1665.     HOLD = true
  1666.     if ATTACK == false then
  1667.     end
  1668. end
  1669.  
  1670. function MouseUp(Mouse)
  1671. HOLD = false
  1672. end
  1673.  
  1674. function KeyDown(Key)
  1675.     KEYHOLD = true
  1676.     if Key == "z" and ATTACK == false then
  1677.         MagicMissiles()
  1678.     end
  1679.  
  1680.     if Key == "b" and ATTACK == false then
  1681.         TimesUp()
  1682.     end
  1683.  
  1684.     if Key == "c" and ATTACK == false then
  1685.         ChainPunch()
  1686.     end
  1687.  
  1688.     if Key == "v" and ATTACK == false then
  1689.         WarpMeteor()
  1690.     end
  1691.  
  1692.     if Key == "x" and ATTACK == false then
  1693.         PandorasBox()
  1694.     end
  1695.  
  1696.     if Key == "t" and ATTACK == false then
  1697.         Taunt()
  1698.     end
  1699. end
  1700.  
  1701. function KeyUp(Key)
  1702.     KEYHOLD = false
  1703. end
  1704.  
  1705.     Mouse.Button1Down:connect(function(NEWKEY)
  1706.         MouseDown(NEWKEY)
  1707.     end)
  1708.     Mouse.Button1Up:connect(function(NEWKEY)
  1709.         MouseUp(NEWKEY)
  1710.     end)
  1711.     Mouse.KeyDown:connect(function(NEWKEY)
  1712.         KeyDown(NEWKEY)
  1713.     end)
  1714.     Mouse.KeyUp:connect(function(NEWKEY)
  1715.         KeyUp(NEWKEY)
  1716.     end)
  1717.  
  1718. --//=================================\\
  1719. --\\=================================//
  1720.  
  1721.  
  1722. function unanchor()
  1723.     if UNANCHOR == true then
  1724.         RootPart.Anchored = false
  1725.     end
  1726.     g = Character:GetChildren()
  1727.     for i = 1, #g do
  1728.         if g[i].ClassName == "Part" and g[i] ~= RootPart then
  1729.             g[i].Anchored = false
  1730.         end
  1731.     end
  1732.     g = Weapon:GetChildren()
  1733.     for i = 1, #g do
  1734.         if g[i].ClassName == "Part" then
  1735.             g[i].Anchored = false
  1736.         end
  1737.     end
  1738. end
  1739.  
  1740.  
  1741. --//=================================\\
  1742. --||    WRAP THE WHOLE SCRIPT UP
  1743. --\\=================================//
  1744.  
  1745. Humanoid.Changed:connect(function(Jump)
  1746.     if Jump == "Jump" and (Disable_Jump == true) then
  1747.         Humanoid.Jump = false
  1748.     end
  1749. end)
  1750.  
  1751. while true do
  1752.     Swait()
  1753.     script.Parent = WEAPONGUI
  1754.     for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1755.         v:Stop();
  1756.     end
  1757.     ANIMATE.Parent = nil
  1758.     SINE = SINE + CHANGE*1.5
  1759.     local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1760.     local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1761.     local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  1762.     local WALKSPEEDVALUE = 10 / (Humanoid.WalkSpeed / 16)
  1763.     if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1764.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1765.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1766.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1767.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(-25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1768.     elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1769.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1770.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1771.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1772.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1773.     end
  1774.     if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1775.         ANIM = "Jump"
  1776.         if ATTACK == false then
  1777.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1778.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1779.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1780.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1781.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  1782.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  1783.         end
  1784.     elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1785.         ANIM = "Fall"
  1786.         if ATTACK == false then
  1787.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1788.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1789.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1790.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1791.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  1792.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  1793.         end
  1794.     elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1795.         ANIM = "Idle"
  1796.         if ATTACK == false then
  1797.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1798.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1799.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1800.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1801.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1802.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1803.         end
  1804.     elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1805.         ANIM = "Walk"
  1806.         if ATTACK == false then
  1807.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1808.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed)
  1809.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(-55 + 2.5 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1810.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(55 - 2.5 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1811.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1812.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1813.         end
  1814.     end
  1815.     unanchor()
  1816.     Humanoid.MaxHealth = "inf"
  1817.     Humanoid.Health = "inf"
  1818.     if Rooted == false then
  1819.         Disable_Jump = false
  1820.         Humanoid.WalkSpeed = Speed
  1821.     elseif Rooted == true then
  1822.         Disable_Jump = true
  1823.         Humanoid.WalkSpeed = 0
  1824.     end
  1825.     for _, c in pairs(Character:GetChildren()) do
  1826.         if c.ClassName == "Part" and c.Name ~= "Detail" then
  1827.             c.Material = "Fabric"
  1828.             if c:FindFirstChildOfClass("ParticleEmitter") then
  1829.                 c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1830.             end
  1831.             if c ~= Head then
  1832.                 c.Color = C3(0,0,0)
  1833.             else
  1834.                 c.Color = C3(1,1,1)
  1835.             end
  1836.             if c == Head then
  1837.                 if c:FindFirstChild("face") then
  1838.                     c.face:remove()
  1839.                 end
  1840.             end
  1841.         elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  1842.             c:remove()
  1843.         elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  1844.             c:remove()
  1845.         end
  1846.     end
  1847.     sick.SoundId = "rbxassetid://"..SONG
  1848.     sick.Looped = true
  1849.     sick.Pitch = 1
  1850.     sick.Volume = 5
  1851.     sick.Parent = Torso
  1852.     sick:Resume()
  1853.     --sick.Playing = false
  1854.     Humanoid.Name = "Pandora = "..Player.Name
  1855. end
  1856.  
  1857. --//=================================\\
  1858. --\\=================================//
  1859.  
  1860.  
  1861.  
  1862.  
  1863.  
  1864. --//====================================================\\--
  1865. --||                     END OF SCRIPT
  1866. --\\====================================================//--
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