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Axprotss

stand test 2

Aug 17th, 2022
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  1.  --[[
  2.     FilteringEnabled Script Bar
  3.    
  4.     Run non-fe compatable scripts under Mokorios's compability code.
  5.     It should be compatible with most scripts, but if you encounter issues make sure to let Mokorios know.
  6.    
  7.     The FE Compatibility code can be found at:
  8.     https://github.com/Mokiros/roblox-FE-compatibility.
  9. --]]
  10.     if not script:IsA("LocalScript") then
  11.         error(">> This script is being run as a server-sided script (or modulescript?) instead of a localscript.\nYou'll need to run it as a localscript, with hl/(url).")
  12.     end
  13.    
  14.     if not NS then
  15.         NS = function() end
  16.     end
  17.    
  18.     services = setmetatable({}, {  
  19.     __index = function(self, k, ...)
  20.         return game:GetService(k)
  21.     end})
  22.    
  23.     local plr = services.Players.LocalPlayer
  24.     print("Credit to Mokiros for his FE Compatibility script.\nThis project wouldn't be possible without him.\n")
  25.     print("You can obtain a copy of his code for his FE compatability at https://github.com/Mokiros/roblox-FE-compatibility.\n")
  26.     print("You may also obtain a copy of his licence at https://raw.githubusercontent.com/Mokiros/roblox-FE-compatibility/master/LICENSE.\n")
  27.     print("All of the source code in exception to his compatability code is in the public domain, and was made by TheFlamingBlaster.")
  28.    
  29.     local fecompat = [[
  30.     if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  31.     local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  32.     local RealPlayer = Player
  33.     do local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end]]
  34.    
  35.     NS([[
  36.         wait(1)
  37.         local requestHandlers = {
  38.             ["HttpGet"] = function(client, url, cache)
  39.                 return game:GetService"HttpService":GetAsync(url, cache or true)
  40.             end,
  41.             ["GetDataStore"] = function(client, ds, key)
  42.                 local ds = game:GetService"DataStoreService":GetDataStore(ds):GetAsync(key)
  43.             end,
  44.             ["SetDataStore"] = function(client, ds, key, newval)
  45.                 local ds = game:GetService"DataStoreService":GetDataStore(ds):SetAsync(key, newval)
  46.             end
  47.         }
  48.        
  49.        
  50.         local generateRemote
  51.         generateRemote = function()
  52.             local remote = Instance.new("RemoteFunction")
  53.             remote.Name = getfenv().owner.Name.." : Coms"
  54.            
  55.             remote.OnServerInvoke = function(client, request, ...)
  56.                 if requestHandlers[request] then
  57.                     return requestHandlers[request](client, ...)
  58.                 end
  59.             end
  60.            
  61.             remote.Parent = workspace
  62.            
  63.             remote.AncestryChanged:Connect(function()
  64.                 delay(0.03, function()
  65.                     if remote then
  66.                         remote:Destroy()
  67.                     end
  68.                 end)
  69.                 generateRemote()
  70.             end)
  71.         end
  72.        
  73.        
  74.         generateRemote()
  75.     ]], workspace)
  76.    
  77.     local remote = workspace:FindFirstChild(plr.Name..": Coms") or workspace:WaitForChild(plr.Name.." : Coms")
  78.    
  79.     -- Objects
  80.    
  81.     local FEBar = Instance.new("ScreenGui")
  82.     local BG = Instance.new("Frame")
  83.     local TextLabel = Instance.new("TextLabel")
  84.     local Exit = Instance.new("TextButton")
  85.     local UrlBar = Instance.new("TextBox")
  86.     local TextLabel_2 = Instance.new("TextLabel")
  87.  
  88.     -- Properties
  89.    
  90.     FEBar.Name = "FEBar"
  91.    
  92.     BG.Name = "BG"
  93.     BG.Parent = FEBar
  94.     BG.BackgroundColor3 = Color3.new(0.156863, 0.156863, 0.156863)
  95.     BG.BorderSizePixel = 0
  96.     BG.Position = UDim2.new(0.720785916, 0, 0.897717714, 0)
  97.     BG.Size = UDim2.new(0.279214054, 0, 0.10228233, 0)
  98.    
  99.     TextLabel.Parent = BG
  100.     TextLabel.BackgroundColor3 = Color3.new(1, 1, 1)
  101.     TextLabel.BackgroundTransparency = 1
  102.     TextLabel.Size = UDim2.new(0.683333337, 0, 0.201834857, 0)
  103.     TextLabel.Font = Enum.Font.SourceSansSemibold
  104.     TextLabel.FontSize = Enum.FontSize.Size14
  105.     TextLabel.Text = "FE Command Bar"
  106.     TextLabel.TextColor3 = Color3.new(1, 1, 1)
  107.     TextLabel.TextScaled = true
  108.     TextLabel.TextWrapped = true
  109.     TextLabel.TextXAlignment = Enum.TextXAlignment.Left
  110.    
  111.     Exit.Name = "Exit"
  112.     Exit.Parent = BG
  113.     Exit.BackgroundColor3 = Color3.new(1, 1, 1)
  114.     Exit.BackgroundTransparency = 1
  115.     Exit.Position = UDim2.new(0.899999976, 0, 0, 0)
  116.     Exit.Size = UDim2.new(0.100000001, 0, 0.206422016, 0)
  117.     Exit.Font = Enum.Font.SourceSans
  118.     Exit.FontSize = Enum.FontSize.Size14
  119.     Exit.Text = "X"
  120.     Exit.TextColor3 = Color3.new(1, 0, 0)
  121.     Exit.TextScaled = true
  122.     Exit.TextWrapped = true
  123.    
  124.     UrlBar.Name = "UrlBar"
  125.     UrlBar.Parent = BG
  126.     UrlBar.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
  127.     UrlBar.BorderSizePixel = 0
  128.     UrlBar.Position = UDim2.new(0, 0, 0.247933879, 0)
  129.     UrlBar.Size = UDim2.new(1, 0, 0.504132211, 0)
  130.     UrlBar.Font = Enum.Font.SourceSans
  131.     UrlBar.FontSize = Enum.FontSize.Size14
  132.     UrlBar.Text = ""
  133.     UrlBar.TextColor3 = Color3.new(0, 0, 0)
  134.     UrlBar.TextScaled = true
  135.     UrlBar.TextWrapped = true
  136.     UrlBar.TextXAlignment = Enum.TextXAlignment.Left
  137.    
  138.     TextLabel_2.Parent = BG
  139.     TextLabel_2.BackgroundColor3 = Color3.new(1, 0, 0)
  140.     TextLabel_2.BackgroundTransparency = 1
  141.     TextLabel_2.Position = UDim2.new(0, 0, 0.834710777, 0)
  142.     TextLabel_2.Size = UDim2.new(1, 0, 0.165289253, 0)
  143.     TextLabel_2.Font = Enum.Font.SourceSansSemibold
  144.     TextLabel_2.FontSize = Enum.FontSize.Size14
  145.     TextLabel_2.Text = "Click the  black box above, paste in your link and press \"Enter\" to run your script."
  146.     TextLabel_2.TextColor3 = Color3.new(1, 0, 0)
  147.     TextLabel_2.TextScaled = true
  148.     TextLabel_2.TextWrapped = true
  149.     TextLabel_2.TextXAlignment = Enum.TextXAlignment.Left
  150.    
  151.     Exit.MouseButton1Click:Connect(function()
  152.         FEBar:Destroy()
  153.         script.Disabled = true
  154.     end)
  155.    
  156.     local curtext = ""
  157.    
  158.     UrlBar.Changed:Connect(function()
  159.         if not UrlBar.Text:match("#") then
  160.             curtext = UrlBar.Text
  161.         end
  162.     end)
  163.    
  164.     UrlBar.FocusLost:Connect(function(e)
  165.         if e == true then
  166.             if curtext:sub(1, 3) == "hl/" then
  167.                 UrlBar.Text = curtext:sub(3)
  168.             end
  169.             if curtext:sub(1, 2) == "h/" then
  170.                 UrlBar.Text = curtext:sub(2)
  171.             end
  172.             NS(fecompat.." "..remote:InvokeServer("HttpGet", curtext), workspace)
  173.             print("Running "..curtext)
  174.         end
  175.     end)
  176.    
  177.     FEBar.Parent = plr:FindFirstChildOfClass"PlayerGui"
  178.  
  179.  
  180.  
  181.  
  182.  
  183.  
  184.  
  185.  
  186.  
  187.  
  188. --END
  189.  
  190.  
  191.  
  192.  
  193.  
  194.  wait(0.016666666666666666)
  195.   Effects = {}
  196.   local Player = game.Players.localPlayer
  197.   local Character = Player.Character
  198.   Character.Archivable = true
  199.   AdvancingFortress = Character:Clone()
  200.   AdvancingFortress.Parent = Character
  201.   torso = AdvancingFortress.Torso
  202.   hum = AdvancingFortress.Humanoid
  203.   AdvancingFortress.Name = "Advancing Fortress"
  204.   pl = AdvancingFortress
  205.   for i, v in pairs(AdvancingFortress:GetChildren()) do
  206.     if v:IsA("BasePart") then
  207.       v.Transparency = 1
  208.     end
  209.   end
  210.   local Humanoid = AdvancingFortress.Humanoid
  211.   local Mouse = Player:GetMouse()
  212.   local LeftArm = AdvancingFortress["Left Arm"]
  213.   local RightArm = AdvancingFortress["Right Arm"]
  214.   local LeftLeg = AdvancingFortress["Left Leg"]
  215.   local RightLeg = AdvancingFortress["Right Leg"]
  216.   local Head = AdvancingFortress.Head
  217.   local Torso = AdvancingFortress.Torso
  218.   local Camera = game.Workspace.CurrentCamera
  219.   local RootPart = AdvancingFortress.HumanoidRootPart
  220.   local RootJoint = RootPart.RootJoint
  221.   local attack = false
  222.   local Anim = "Idle"
  223.   local attacktype = 1
  224.   local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  225.   local velocity = RootPart.Velocity.y
  226.   local sine = 0
  227.   local change = 1
  228.   local Create = LoadLibrary("RbxUtility").Create
  229.   local TimeStop = false
  230.   local m = Create("Model")({
  231.     Parent = AdvancingFortress,
  232.     Name = "WeaponModel"
  233.   })
  234.   Head.face:remove()
  235.   AdvancingFortress.Head.Name = "FHead"
  236.   AdvancingFortress.Torso.Name = "FTorso"
  237.   AdvancingFortress.HumanoidRootPart.Name = "FHumanoidRootPart"
  238.   Humanoid.Animator.Parent = nil
  239.   AdvancingFortress.Animate.Parent = nil
  240.   local function newMotor(part0, part1, c0, c1)
  241.     local w = Create("Weld")({
  242.       Parent = part0,
  243.       Part0 = part0,
  244.       Part1 = part1,
  245.       C0 = c0,
  246.       C1 = c1
  247.     })
  248.     return w
  249.   end
  250.   function clerp(a, b, t)
  251.     return a:lerp(b, t)
  252.   end
  253.   RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  254.   NeckCF = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  255.   local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  256.   local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  257.   local RH = newMotor(Torso, RightLeg, CFrame.new(0.5, -2, 0), CFrame.new(0, 0, 0))
  258.   local LH = newMotor(Torso, LeftLeg, CFrame.new(-0.5, -2, 0), CFrame.new(0, 0, 0))
  259.   RootJoint.C1 = CFrame.new(0, 0, 0)
  260.   RootJoint.C0 = CFrame.new(0, 0, 0)
  261.   Torso.Neck.C1 = CFrame.new(0, 0, 0)
  262.   Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  263.   local rarmc1 = RW.C1
  264.   local larmc1 = LW.C1
  265.   local rlegc1 = RH.C1
  266.   local llegc1 = LH.C1
  267.   local resetc1 = false
  268.   function PlayAnimationFromTable(table, speed, bool)
  269.     RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  270.     Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  271.     RW.C0 = clerp(RW.C0, table[3], speed)
  272.     LW.C0 = clerp(LW.C0, table[4], speed)
  273.     RH.C0 = clerp(RH.C0, table[5], speed)
  274.     LH.C0 = clerp(LH.C0, table[6], speed)
  275.     if bool == true and resetc1 == false then
  276.       resetc1 = true
  277.       RootJoint.C1 = RootJoint.C1
  278.       Torso.Neck.C1 = Torso.Neck.C1
  279.       RW.C1 = rarmc1
  280.       LW.C1 = larmc1
  281.       RH.C1 = rlegc1
  282.       LH.C1 = llegc1
  283.     end
  284.   end
  285.   ArtificialHB = Create("BindableEvent", script)({Parent = script, Name = "Heartbeat"})
  286.   script:WaitForChild("Heartbeat")
  287.   frame = 0.03333333333333333
  288.   tf = 0
  289.   allowframeloss = false
  290.   tossremainder = false
  291.   lastframe = tick()
  292.   script.Heartbeat:Fire()
  293.   game:GetService("RunService").Heartbeat:connect(function(s, p)
  294.     tf = tf + s
  295.     if tf >= frame then
  296.       if allowframeloss then
  297.         script.Heartbeat:Fire()
  298.         lastframe = tick()
  299.       else
  300.         for i = 1, math.floor(tf / frame) do
  301.           script.Heartbeat:Fire()
  302.         end
  303.         lastframe = tick()
  304.       end
  305.       if tossremainder then
  306.         tf = 0
  307.       else
  308.         tf = tf - frame * math.floor(tf / frame)
  309.       end
  310.     end
  311.   end)
  312.   function swait(num)
  313.     if num == 0 or num == nil then
  314.       ArtificialHB.Event:wait()
  315.     else
  316.       for i = 0, num do
  317.         ArtificialHB.Event:wait()
  318.       end
  319.     end
  320.   end
  321.   function RemoveOutlines(part)
  322.     part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  323.   end
  324.   CFuncs = {
  325.     Part = {
  326.       Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  327.         local Part = Create("Part")({
  328.           Parent = Parent,
  329.           Reflectance = Reflectance,
  330.           Transparency = Transparency,
  331.           CanCollide = false,
  332.           Locked = true,
  333.           BrickColor = BrickColor.new(tostring(BColor)),
  334.           Name = Name,
  335.           Size = Size,
  336.           Material = Material
  337.         })
  338.         RemoveOutlines(Part)
  339.         return Part
  340.       end
  341.     },
  342.     Mesh = {
  343.       Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  344.         local Msh = Create(Mesh)({
  345.           Parent = Part,
  346.           Offset = OffSet,
  347.           Scale = Scale
  348.         })
  349.         if Mesh == "SpecialMesh" then
  350.           Msh.MeshType = MeshType
  351.           Msh.MeshId = MeshId
  352.         end
  353.         return Msh
  354.       end
  355.     },
  356.     Weld = {
  357.       Create = function(Parent, Part0, Part1, C0, C1)
  358.         local Weld = Create("Weld")({
  359.           Parent = Parent,
  360.           Part0 = Part0,
  361.           Part1 = Part1,
  362.           C0 = C0,
  363.           C1 = C1
  364.         })
  365.         return Weld
  366.       end
  367.     },
  368.     Sound = {
  369.       Create = function(id, par, vol, pit)
  370.         local Sound = Create("Sound")({
  371.           Volume = vol,
  372.           Pitch = pit or 1,
  373.           SoundId = "rbxassetid://" .. id,
  374.           Parent = par or workspace
  375.         })
  376.         Sound:play()
  377.         game:GetService("Debris"):AddItem(Sound, 130)
  378.         return Sound
  379.       end
  380.     },
  381.     Decal = {
  382.       Create = function(Color, Texture, Transparency, Name, Parent)
  383.         local Decal = Create("Decal")({
  384.           Color3 = Color,
  385.           Texture = "rbxassetid://" .. Texture,
  386.           Transparency = Transparency,
  387.           Name = Name,
  388.           Parent = Parent
  389.         })
  390.         return Decal
  391.       end
  392.     },
  393.     BillboardGui = {
  394.       Create = function(Parent, Image, Position, Size)
  395.         local BillPar = CFuncs.Part.Create(Parent, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "BillboardGuiPart", Vector3.new(1, 1, 1))
  396.         BillPar.CFrame = CFrame.new(Position)
  397.         local Bill = Create("BillboardGui")({
  398.           Parent = BillPar,
  399.           Adornee = BillPar,
  400.           Size = UDim2.new(1, 0, 1, 0),
  401.           SizeOffset = Vector2.new(Size, Size)
  402.         })
  403.         local d = Create("ImageLabel", Bill)({
  404.           Parent = Bill,
  405.           BackgroundTransparency = 1,
  406.           Size = UDim2.new(1, 0, 1, 0),
  407.           Image = "rbxassetid://" .. Image
  408.         })
  409.         return BillPar
  410.       end
  411.     },
  412.     ParticleEmitter = {
  413.       Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  414.         local Particle = Create("ParticleEmitter")({
  415.           Parent = Parent,
  416.           Color = ColorSequence.new(Color1, Color2),
  417.           LightEmission = LightEmission,
  418.           Size = Size,
  419.           Texture = Texture,
  420.           Transparency = Transparency,
  421.           ZOffset = ZOffset,
  422.           Acceleration = Accel,
  423.           Drag = Drag,
  424.           LockedToPart = LockedToPart,
  425.           VelocityInheritance = VelocityInheritance,
  426.           EmissionDirection = EmissionDirection,
  427.           Enabled = Enabled,
  428.           Lifetime = LifeTime,
  429.           Rate = Rate,
  430.           Rotation = Rotation,
  431.           RotSpeed = RotSpeed,
  432.           Speed = Speed,
  433.           VelocitySpread = VelocitySpread
  434.         })
  435.         return Particle
  436.       end
  437.     },
  438.     CreateTemplate = {}
  439.   }
  440.   function rayCast(Position, Direction, Range, Ignore)
  441.     return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  442.   end
  443.   function FindNearestTorso(pos)
  444.     local list = game.Workspace:children()
  445.     local torso
  446.     local dist = 1000
  447.     local temp, human, temp2
  448.     for x = 1, #list do
  449.       temp2 = list[x]
  450.       if temp2.className == "Model" and temp2.Name ~= Character.Name then
  451.         temp = temp2:findFirstChild("Torso")
  452.         human = temp2:findFirstChild("Humanoid")
  453.         if temp ~= nil and human ~= nil and human.Health > 0 and dist > (temp.Position - pos).magnitude then
  454.           local dohit = true
  455.           if dohit == true then
  456.             torso = temp
  457.             dist = (temp.Position - pos).magnitude
  458.           end
  459.         end
  460.       end
  461.     end
  462.     return torso, dist
  463.   end
  464.   function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  465.     if hit.Parent == nil then
  466.       return
  467.     end
  468.     local h = hit.Parent:FindFirstChild("Humanoid")
  469.     for _, v in pairs(hit.Parent:children()) do
  470.       if v:IsA("Humanoid") then
  471.         h = v
  472.       end
  473.     end
  474.     if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  475.       if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
  476.         return
  477.       end
  478.       local c = Create("ObjectValue")({
  479.         Name = "creator",
  480.         Value = game:service("Players").LocalPlayer,
  481.         Parent = h
  482.       })
  483.       game:GetService("Debris"):AddItem(c, 0.5)
  484.       CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  485.       local Damage = math.huge
  486.       local blocked = false
  487.       local block = hit.Parent:findFirstChild("Block")
  488.       if block ~= nil and block.className == "IntValue" and block.Value > 0 then
  489.         blocked = true
  490.         block.Value = block.Value - 1
  491.         print(block.Value)
  492.       end
  493.       if TimeStop == false then
  494.         h.Health = h.Health - Damage
  495.         ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, BrickColor.new("Crimson").Color)
  496.       elseif TimeStop == true then
  497.         repeat
  498.           wait()
  499.         until TimeStop == false
  500.         h.Health = h.Health - Damage / 2
  501.         ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, BrickColor.new("Crimson").Color)
  502.       end
  503.       if Type == "Knockdown" then
  504.         local hum = hit.Parent.Humanoid
  505.         hum.PlatformStand = true
  506.         coroutine.resume(coroutine.create(function(HHumanoid)
  507.           swait(1)
  508.           HHumanoid.PlatformStand = false
  509.         end), hum)
  510.         local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
  511.         local bodvol = Create("BodyVelocity")({
  512.           velocity = angle * knockback,
  513.           P = 5000,
  514.           maxForce = Vector3.new(8000, 8000, 8000),
  515.           Parent = hit
  516.         })
  517.         local rl = Create("BodyAngularVelocity")({
  518.           P = 3000,
  519.           maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  520.           angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  521.           Parent = hit
  522.         })
  523.         game:GetService("Debris"):AddItem(bodvol, 0.5)
  524.         game:GetService("Debris"):AddItem(rl, 0.5)
  525.       elseif Type == "Normal" then
  526.         local vp = Create("BodyVelocity")({
  527.           P = 500,
  528.           maxForce = Vector3.new(math.huge, 0, math.huge),
  529.           velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
  530.         })
  531.         if knockback > 0 then
  532.           vp.Parent = hit.Parent.Torso
  533.         end
  534.         game:GetService("Debris"):AddItem(vp, 0.5)
  535.       elseif Type == "Up" then
  536.         local bodyVelocity = Create("BodyVelocity")({
  537.           velocity = Vector3.new(0, 20, 0),
  538.           P = 5000,
  539.           maxForce = Vector3.new(8000, 8000, 8000),
  540.           Parent = hit
  541.         })
  542.         game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
  543.       elseif Type == "DarkUp" then
  544.         coroutine.resume(coroutine.create(function()
  545.           for i = 0, 1, 0.1 do
  546.             swait()
  547.             Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, 0.08, 1)
  548.           end
  549.         end))
  550.         local bodyVelocity = Create("BodyVelocity")({
  551.           velocity = Vector3.new(0, 20, 0),
  552.           P = 5000,
  553.           maxForce = Vector3.new(8000, 8000, 8000),
  554.           Parent = hit
  555.         })
  556.         game:GetService("Debris"):AddItem(bodyVelocity, 1)
  557.       elseif Type == "Snare" then
  558.         local bp = Create("BodyPosition")({
  559.           P = 2000,
  560.           D = 100,
  561.           maxForce = Vector3.new(math.huge, math.huge, math.huge),
  562.           position = hit.Parent.Torso.Position,
  563.           Parent = hit.Parent.Torso
  564.         })
  565.         game:GetService("Debris"):AddItem(bp, 1)
  566.       elseif Type == "Freeze" then
  567.         local BodPos = Create("BodyPosition")({
  568.           P = 50000,
  569.           D = 1000,
  570.           maxForce = Vector3.new(math.huge, math.huge, math.huge),
  571.           position = hit.Parent.Torso.Position,
  572.           Parent = hit.Parent.Torso
  573.         })
  574.         local BodGy = Create("BodyGyro")({
  575.           maxTorque = Vector3.new(400000, 400000, 400000) * math.huge,
  576.           P = 20000,
  577.           Parent = hit.Parent.Torso,
  578.           cframe = hit.Parent.Torso.CFrame
  579.         })
  580.         hit.Parent.Torso.Anchored = true
  581.         coroutine.resume(coroutine.create(function(Part)
  582.           swait(1.5)
  583.           Part.Anchored = false
  584.         end), hit.Parent.Torso)
  585.         game:GetService("Debris"):AddItem(BodPos, 3)
  586.         game:GetService("Debris"):AddItem(BodGy, 3)
  587.       end
  588.       local debounce = Create("BoolValue")({
  589.         Name = "DebounceHit",
  590.         Parent = hit.Parent,
  591.         Value = true
  592.       })
  593.       game:GetService("Debris"):AddItem(debounce, Delay)
  594.       c = Create("ObjectValue")({
  595.         Name = "creator",
  596.         Value = Player,
  597.         Parent = h
  598.       })
  599.       game:GetService("Debris"):AddItem(c, 0.5)
  600.     end
  601.   end
  602.   function ShowDamage(Pos, Text, Time, Color)
  603.     local Rate = 0.03333333333333333
  604.     local Pos = Pos or Vector3.new(0, 0, 0)
  605.     local Text = Text or ""
  606.     local Time = Time or 2
  607.     local Color = Color or Color3.new(1, 0, 1)
  608.     local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  609.     EffectPart.Anchored = true
  610.     local BillboardGui = Create("BillboardGui")({
  611.       Size = UDim2.new(3, 0, 3, 0),
  612.       Adornee = EffectPart,
  613.       Parent = EffectPart
  614.     })
  615.     local TextLabel = Create("TextLabel")({
  616.       BackgroundTransparency = 1,
  617.       Size = UDim2.new(1, 0, 1, 0),
  618.       Text = Text,
  619.       Font = "SciFi",
  620.       TextColor3 = Color,
  621.       TextScaled = true,
  622.       Parent = BillboardGui
  623.     })
  624.     game.Debris:AddItem(EffectPart, Time)
  625.     EffectPart.Parent = game:GetService("Workspace")
  626.     delay(0, function()
  627.       local Frames = Time / Rate
  628.       for Frame = 1, Frames do
  629.         wait(Rate)
  630.         local Percent = Frame / Frames
  631.         EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  632.         TextLabel.TextTransparency = Percent
  633.       end
  634.       if EffectPart and EffectPart.Parent then
  635.         EffectPart:Destroy()
  636.       end
  637.     end)
  638.   end
  639.   local STDamage = false
  640.   function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch)
  641.     for _, c in pairs(workspace:children()) do
  642.       local hum = c:findFirstChild("Humanoid")
  643.       if hum ~= nil then
  644.         local head = c:findFirstChild("Torso")
  645.         if head ~= nil then
  646.           local targ = head.Position - Part.Position
  647.           local mag = targ.magnitude
  648.           if Magnitude >= mag and c.Name ~= Player.Name then
  649.             Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, 0.1, HitSound, HitPitch)
  650.             if STDamage == true then
  651.               for i = 1, 3 do
  652.                 Effects.Block.Create(BrickColor.new("Crimson"), head.CFrame, 1, 1, 1, 4, 4, 4, 0.07, 1)
  653.               end
  654.               for i = 1, 10 do
  655.                 CamShake(1, 70000)
  656.                 Effects.Break.Create(BrickColor.new("Crimson"), head.CFrame, 1, 1, 1)
  657.               end
  658.             elseif STDamage == false then
  659.               CamShake(1, 90000)
  660.               Effects.Block.Create(BrickColor.new("Crimson"), head.CFrame, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.07, 1)
  661.               for i = 1, 2 do
  662.                 Effects.Break.Create(BrickColor.new("Crimson"), head.CFrame, 0.4, 0.4, 0.4)
  663.               end
  664.             end
  665.           end
  666.         end
  667.       end
  668.     end
  669.   end
  670.   HHandle = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "HHandle", Vector3.new(1.09999979, 0.299999923, 1.0999999))
  671.   HHandleWeld = CFuncs.Weld.Create(m, Head, HHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0646438599, -0.0500068665, -0.0646400452, -0.707107365, -3.21031663E-8, 0.707106411, -8.19564079E-8, 1.00000119, -1.41561088E-7, -0.707106352, 1.38630043E-7, -0.707107484))
  672.   Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(1.09999979, 0.399999917, 1.0999999))
  673.   PartWeld = CFuncs.Weld.Create(m, HHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.350002289, 0, 1.00000024, -3.21031663E-8, -5.96046448E-8, -3.21031663E-8, 1.00000119, 1.38630043E-7, -5.96046448E-8, 1.38630043E-7, 1.00000024))
  674.   Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(1.09999979, 0.499999911, 1.0999999))
  675.   PartWeld = CFuncs.Weld.Create(m, HHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-7.62939453E-6, -0.400001526, 7.62939453E-6, 1.00000024, -3.21031663E-8, -5.96046448E-8, -3.21031663E-8, 1.00000119, 1.38630043E-7, -5.96046448E-8, 1.38630043E-7, 1.00000024))
  676.   Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.499999821, 0.299999893, 0.200000003))
  677.   PartWeld = CFuncs.Weld.Create(m, HHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.300033569, -0.800000191, -0.44997406, 1.00000024, -3.21031663E-8, -5.96046448E-8, -3.21031663E-8, 1.00000119, 1.38630043E-7, -5.96046448E-8, 1.38630043E-7, 1.00000024))
  678.   Eye1 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 1, "Crimson", "Eye1", Vector3.new(0.400000006, 0.200000003, 0.200000003))
  679.   PartWeld = CFuncs.Weld.Create(m, HHandle, Eye1, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0381011963, -0.0574798584, 0.471725464, -2.89082527E-6, 0.173647985, -0.984807968, -6.2584877E-7, 0.984808922, 0.173648104, 1.00000012, 1.02902288E-6, -2.77161598E-6))
  680.   CFuncs.Mesh.Create("SpecialMesh", Eye1, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  681.   Eye2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 1, "Crimson", "Eye2", Vector3.new(0.400000006, 0.200000003, 0.200000003))
  682.   PartWeld = CFuncs.Weld.Create(m, HHandle, Eye2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0115432739, -0.0487277508, 0.482452393, -0.981060266, -0.173648134, -0.0858327746, -0.172987267, 0.984808922, -0.0151339322, 0.0871568322, 3.96735317E-7, -0.996194839))
  683.   CFuncs.Mesh.Create("SpecialMesh", Eye2, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  684.   Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.499999821, 0.300000012, 0.200000003))
  685.   PartWeld = CFuncs.Weld.Create(m, HHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.299995422, -0.800000191, 0.449989319, 5.96046448E-8, -1.38630043E-7, -1.00000024, -3.21031663E-8, 1.00000119, 1.38630043E-7, 1.00000024, -3.21031663E-8, -5.96046448E-8))
  686.   Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(1.10000002, 0.999999881, 1.0999999))
  687.   PartWeld = CFuncs.Weld.Create(m, HHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.200004578, -0.150001526, 0.200012207, 1.00000024, -3.21031663E-8, -5.96046448E-8, -3.21031663E-8, 1.00000119, 1.38630043E-7, -5.96046448E-8, 1.38630043E-7, 1.00000024))
  688.   Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.600000024))
  689.   WedgeWeld = CFuncs.Weld.Create(m, HHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.449981689, -0.750000954, 0.250007629, 5.96046448E-8, -1.38630043E-7, -1.00000024, -3.21031663E-8, 1.00000119, 1.38630043E-7, 1.00000024, -3.21031663E-8, -5.96046448E-8))
  690.   CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  691.   Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(1.20000005, 0.200000003, 0.200000003))
  692.   WedgeWeld = CFuncs.Weld.Create(m, HHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0500011444, -0.449970245, 0.650001526, 3.21031663E-8, -1.00000119, -1.38630043E-7, -5.96046448E-8, 1.38630043E-7, 1.00000024, -1.00000024, 3.21031663E-8, 5.96046448E-8))
  693.   CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  694.   Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.5))
  695.   WedgeWeld = CFuncs.Weld.Create(m, HHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.449970245, -1.05000114, 0.300033569, -5.96046448E-8, 1.38630043E-7, 1.00000024, -3.21031663E-8, 1.00000119, 1.38630043E-7, -1.00000024, 3.21031663E-8, 5.96046448E-8))
  696.   CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  697.   Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.5))
  698.   WedgeWeld = CFuncs.Weld.Create(m, HHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.449996948, -1.05000019, 0.300014496, 1.00000024, -3.21031663E-8, -5.96046448E-8, -3.21031663E-8, 1.00000119, 1.38630043E-7, -5.96046448E-8, 1.38630043E-7, 1.00000024))
  699.   CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  700.   Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(1.20000005, 0.200000003, 0.200000003))
  701.   WedgeWeld = CFuncs.Weld.Create(m, HHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0500011444, -0.650009155, 0.449989319, 3.21031663E-8, -1.00000119, -1.38630043E-7, 5.96046448E-8, -1.38630043E-7, -1.00000024, 1.00000024, -3.21031663E-8, -5.96046448E-8))
  702.   CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  703.   Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.600000024))
  704.   WedgeWeld = CFuncs.Weld.Create(m, HHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.450012207, -0.750001907, 0.249996185, -1.00000024, 3.21031663E-8, 5.96046448E-8, -3.21031663E-8, 1.00000119, 1.38630043E-7, 5.96046448E-8, -1.38630043E-7, -1.00000024))
  705.   CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  706.   Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(0.200000003, 0.300000012, 0.200000003))
  707.   WedgeWeld = CFuncs.Weld.Create(m, HHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.449985504, -0.800001144, 0.0500106812, 5.96046448E-8, -1.38630043E-7, -1.00000024, -3.21031663E-8, 1.00000119, 1.38630043E-7, 1.00000024, -3.21031663E-8, -5.96046448E-8))
  708.   CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  709.   Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(0.200000003, 0.300000012, 0.200000003))
  710.   WedgeWeld = CFuncs.Weld.Create(m, HHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.44997406, -0.800002098, 0.0500030518, -1.00000024, 3.21031663E-8, 5.96046448E-8, -3.21031663E-8, 1.00000119, 1.38630043E-7, 5.96046448E-8, -1.38630043E-7, -1.00000024))
  711.   CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  712.   THandle = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "THandle", Vector3.new(1, 0.799999893, 1))
  713.   THandleWeld = CFuncs.Weld.Create(m, Torso, THandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0, 0, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
  714.   Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(1.19999981, 0.699999928, 1.20000005))
  715.   PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.328445435, -0.67606163, -0.323509216, 0.709785044, 0.0255700666, -0.70395416, -2.32494262E-4, 0.999350607, 0.0360652842, 0.704418302, -0.0254352745, 0.709329426))
  716.   Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.99999994, 0.499999851, 0.900000036))
  717.   PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.354995728, 0.217259884, 0.408233643, 0.709785223, -0.157498211, -0.686585248, -2.32138293E-4, 0.974633098, -0.2238141, 0.704418123, 0.159019142, 0.691742837))
  718.   Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(1.80000019, 0.700000048, 0.800000012))
  719.   PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.81469727E-5, -0.843423843, -1.0044136, 1, -8.19564079E-8, 5.96046519E-8, -1.01078633E-7, 0.939694166, -0.342019171, 1.52638329E-8, 0.34201926, 0.939693213))
  720.   CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  721.   Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(1.60000014, 0.400000006, 1.39999998))
  722.   PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.81469727E-5, -0.793423653, -0.504411697, 1, -8.19564079E-8, 5.96046519E-8, -1.01078633E-7, 0.939694166, -0.342019171, 1.52638329E-8, 0.34201926, 0.939693213))
  723.   CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  724.   Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(1.19999981, 0.499999911, 1.19999993))
  725.   PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.198799133, -0.0796661377, -0.194431305, 0.709785044, 0.0255700666, -0.70395416, -2.32494262E-4, 0.999350607, 0.0360652842, 0.704418302, -0.0254352745, 0.709329426))
  726.   Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(1.80000019, 0.300000012, 1.80000007))
  727.   PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-6.10351563E-5, -1.04342794, -0.404396057, 1, -8.19564079E-8, 5.96046519E-8, -1.01078633E-7, 0.939694166, -0.342019171, 1.52638329E-8, 0.34201926, 0.939693213))
  728.   CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  729.   Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.200000003, 1.10000002, 0.300000012))
  730.   PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.34057617E-5, -0.943422318, -1.35441589, 1, -8.19564079E-8, 5.96046519E-8, -1.01078633E-7, 0.939694166, -0.342019171, 1.52638329E-8, 0.34201926, 0.939693213))
  731.   CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  732.   Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(1.09999979, 0.499999911, 1.0999999))
  733.   PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.11920929, 0.416726112, -0.115348816, 0.709785044, 0.0255700666, -0.70395416, -2.32494262E-4, 0.999350607, 0.0360652842, 0.704418302, -0.0254352745, 0.709329426))
  734.   Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(1.39999986, 1.19999993, 1.39999986))
  735.   PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.218803406, -0.55094862, 0.222564697, 0.709785223, -0.157498211, -0.686585248, -2.32138293E-4, 0.974633098, -0.2238141, 0.704418123, 0.159019142, 0.691742837))
  736.   Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.999999762, 0.300000012, 0.799999893))
  737.   PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0691986084, 0.816726685, -0.165359497, 0.709785044, 0.0255700666, -0.70395416, -2.32494262E-4, 0.999350607, 0.0360652842, 0.704418302, -0.0254352745, 0.709329426))
  738.   Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.899999976, 0.499999851, 0.899999917))
  739.   PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.331642151, 0.516366959, 0.335166931, 0.709785223, -0.157498211, -0.686585248, -2.32138293E-4, 0.974633098, -0.2238141, 0.704418123, 0.159019142, 0.691742837))
  740.   AHandleR = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "AHandleR", Vector3.new(0.799999952, 0.800000012, 1.22000003))
  741.   AHandleRWeld = CFuncs.Weld.Create(m, RightArm, AHandleR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.209915161, 0.00999641418, -3.81469727E-6, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
  742.   Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.200000003, 0.899999976, 1.01999998))
  743.   PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0999984741, 0.550004005, 0, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
  744.   Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.300000012, 0.200000003, 0.200000003))
  745.   PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.150001526, 0.200003624, -0.359994888, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
  746.   Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.300000012, 0.200000003, 0.200000003))
  747.   PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.149993896, 0.20000267, 0.359992981, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
  748.   Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(1.20000005, 0.800000012, 1.20000005))
  749.   PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.209899902, -0.809997559, 5.7220459E-6, -1, 8.19564079E-8, -5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, -5.96046519E-8, 1.41561088E-7, -1.00000024))
  750.   Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.200000003, 0.699999988, 1.01999998))
  751.   PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.300003052, 0.650004387, 1.71661377E-5, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
  752.   Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.300000012, 0.699999988, 1.01999998))
  753.   PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.149993896, 0.650003433, 0, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
  754.   Part = CFuncs.Part.Create(m, Enum.Material.DiamondPlate, 0, 1, "Really black", "Part", Vector3.new(0.200000003, 0.699999928, 0.520000041))
  755.   PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.199996948, -0.049996376, -3.81469727E-6, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
  756.   HitboxR = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "HitboxR", Vector3.new(0.799999952, 0.800000012, 1.22000003))
  757.   HitboxRWeld = CFuncs.Weld.Create(m, AHandleR, HitboxR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.700003624, 0, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
  758.   Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(0.200000003, 0.5, 0.200000003))
  759.   WedgeWeld = CFuncs.Weld.Create(m, AHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.200012207, -0.149997711, 0.360010147, -1, 8.19564079E-8, -5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, -5.96046519E-8, 1.41561088E-7, -1.00000024))
  760.   CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  761.   Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(1.19999993, 0.200000003, 0.300000012))
  762.   WedgeWeld = CFuncs.Weld.Create(m, AHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -1.30999851, 0.659896851, -5.96046519E-8, 1.41561088E-7, -1.00000024, -8.19564079E-8, 1.00000119, -1.41561088E-7, 1, -8.19564079E-8, 5.96046519E-8))
  763.   CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  764.   Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(0.200000003, 0.5, 0.200000003))
  765.   WedgeWeld = CFuncs.Weld.Create(m, AHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.199981689, -0.149998665, 0.359991074, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
  766.   CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  767.   Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(1.19999993, 0.200000003, 0.899999976))
  768.   WedgeWeld = CFuncs.Weld.Create(m, AHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.90734863E-6, 0.309997559, -0.0598983765, -5.96046519E-8, 1.41561088E-7, -1.00000024, 8.19564079E-8, -1.00000119, 1.41561088E-7, -1, 8.19564079E-8, -5.96046519E-8))
  769.   CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  770.   Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(1.19999993, 0.200000003, 0.300000012))
  771.   WedgeWeld = CFuncs.Weld.Create(m, AHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.81469727E-6, 0.309999466, 0.659896851, 5.96046519E-8, -1.41561088E-7, 1.00000024, 8.19564079E-8, -1.00000119, 1.41561088E-7, 1, -8.19564079E-8, 5.96046519E-8))
  772.   CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  773.   Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(1.01999998, 0.200000003, 0.300000012))
  774.   WedgeWeld = CFuncs.Weld.Create(m, AHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.7220459E-6, 0.200003624, 0.150016785, 5.96046519E-8, -1.41561088E-7, 1.00000024, -8.19564079E-8, 1.00000119, -1.41561088E-7, -1, 8.19564079E-8, -5.96046519E-8))
  775.   CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  776.   Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(1.19999993, 0.300000012, 0.200000003))
  777.   WedgeWeld = CFuncs.Weld.Create(m, AHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-9.53674316E-6, -1.06000042, 0.490097046, 5.96046519E-8, -1.41561088E-7, 1.00000024, -8.19564079E-8, 1.00000119, -1.41561088E-7, -1, 8.19564079E-8, -5.96046519E-8))
  778.   CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  779.   Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(1.01999998, 0.200000003, 0.200000003))
  780.   WedgeWeld = CFuncs.Weld.Create(m, AHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.7220459E-6, 0.20000267, 0.299995422, -5.96046519E-8, 1.41561088E-7, -1.00000024, -8.19564079E-8, 1.00000119, -1.41561088E-7, 1, -8.19564079E-8, 5.96046519E-8))
  781.   CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  782.   Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(1.19999993, 0.5, 0.200000003))
  783.   WedgeWeld = CFuncs.Weld.Create(m, AHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(7.62939453E-6, 0.659999847, 0.490089417, -5.96046519E-8, 1.41561088E-7, -1.00000024, 8.19564079E-8, -1.00000119, 1.41561088E-7, -1, 8.19564079E-8, -5.96046519E-8))
  784.   CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  785.   Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(1.19999993, 0.200000003, 0.900000095))
  786.   WedgeWeld = CFuncs.Weld.Create(m, AHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.7220459E-6, -1.30999947, -0.0598831177, 5.96046519E-8, -1.41561088E-7, 1.00000024, -8.19564079E-8, 1.00000119, -1.41561088E-7, -1, 8.19564079E-8, -5.96046519E-8))
  787.   CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  788.   AHandleL = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "AHandleL", Vector3.new(0.800000072, 0.800000012, 1.22000003))
  789.   AHandleLWeld = CFuncs.Weld.Create(m, LeftArm, AHandleL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.210014343, 0.00999736786, 1.14440918E-5, -1, 8.19564079E-8, -5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, -5.96046519E-8, 1.41561088E-7, -1.00000024))
  790.   HitboxL = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "HitboxL", Vector3.new(0.800000072, 0.800000012, 1.22000003))
  791.   HitboxLWeld = CFuncs.Weld.Create(m, AHandleL, HitboxL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.700003624, 0, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  792.   Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.300000012, 0.200000003, 0.200000003))
  793.   PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.149986267, 0.200001717, -0.360012054, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  794.   Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.200000003, 0.699999928, 0.520000041))
  795.   PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.199989319, -0.0499982834, -9.53674316E-6, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  796.   Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.300000012, 0.200000003, 0.200000003))
  797.   PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.149986267, 0.200001717, 0.359992981, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  798.   Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(1.20000005, 0.800000012, 1.20000005))
  799.   PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.21005249, -0.81000042, 2.28881836E-5, -1, -8.19564079E-8, -5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, -5.96046519E-8, -1.41561088E-7, -1.00000024))
  800.   Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.200000003, 0.899999976, 1.01999998))
  801.   PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0999984741, 0.550003052, -5.7220459E-6, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  802.   Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.200000003, 0.699999988, 1.01999998))
  803.   PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.299995422, 0.650003433, -3.81469727E-6, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  804.   Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.300000012, 0.699999988, 1.01999998))
  805.   PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.149993896, 0.65000248, 0, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  806.   Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(1.19999993, 0.200000003, 0.300000012))
  807.   WedgeWeld = CFuncs.Weld.Create(m, AHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.81469727E-6, 0.309998512, 0.660064697, 5.96046519E-8, 1.41561088E-7, 1.00000024, -8.19564079E-8, -1.00000119, -1.41561088E-7, 1, 8.19564079E-8, 5.96046519E-8))
  808.   CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  809.   Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(0.200000003, 0.5, 0.200000003))
  810.   WedgeWeld = CFuncs.Weld.Create(m, AHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.199989319, -0.149998665, 0.359992981, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  811.   CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  812.   Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(1.19999993, 0.200000003, 0.900000095))
  813.   WedgeWeld = CFuncs.Weld.Create(m, AHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.47955322E-5, -1.30999947, -0.060043335, 5.96046519E-8, 1.41561088E-7, 1.00000024, 8.19564079E-8, 1.00000119, 1.41561088E-7, -1, -8.19564079E-8, -5.96046519E-8))
  814.   CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  815.   Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(1.01999998, 0.200000003, 0.300000012))
  816.   WedgeWeld = CFuncs.Weld.Create(m, AHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.7220459E-6, 0.20000267, 0.150001526, 5.96046519E-8, 1.41561088E-7, 1.00000024, 8.19564079E-8, 1.00000119, 1.41561088E-7, -1, -8.19564079E-8, -5.96046519E-8))
  817.   CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  818.   Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(0.200000003, 0.5, 0.200000003))
  819.   WedgeWeld = CFuncs.Weld.Create(m, AHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.199836731, -0.149998665, 0.36003685, -1, -8.19564079E-8, -5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, -5.96046519E-8, -1.41561088E-7, -1.00000024))
  820.   CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  821.   Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(1.19999993, 0.5, 0.200000003))
  822.   WedgeWeld = CFuncs.Weld.Create(m, AHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.52587891E-5, 0.659998894, 0.489944458, -5.96046519E-8, -1.41561088E-7, -1.00000024, -8.19564079E-8, -1.00000119, -1.41561088E-7, -1, -8.19564079E-8, -5.96046519E-8))
  823.   CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  824.   Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(0.200000003, 0.5, 0.200000003))
  825.   WedgeWeld = CFuncs.Weld.Create(m, AHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.199981689, -0.149999619, 0.360010147, -1, -8.19564079E-8, -5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, -5.96046519E-8, -1.41561088E-7, -1.00000024))
  826.   CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  827.   Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(1.19999993, 0.200000003, 0.899999976))
  828.   WedgeWeld = CFuncs.Weld.Create(m, AHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.67028809E-5, 0.309998512, -0.0600509644, -5.96046519E-8, -1.41561088E-7, -1.00000024, -8.19564079E-8, -1.00000119, -1.41561088E-7, -1, -8.19564079E-8, -5.96046519E-8))
  829.   CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  830.   Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(1.19999993, 0.300000012, 0.200000003))
  831.   WedgeWeld = CFuncs.Weld.Create(m, AHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.33514404E-5, -1.06000042, 0.489936829, 5.96046519E-8, 1.41561088E-7, 1.00000024, 8.19564079E-8, 1.00000119, 1.41561088E-7, -1, -8.19564079E-8, -5.96046519E-8))
  832.   CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  833.   Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(1.01999998, 0.200000003, 0.200000003))
  834.   WedgeWeld = CFuncs.Weld.Create(m, AHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(7.62939453E-6, 0.200003624, 0.299987793, -5.96046519E-8, -1.41561088E-7, -1.00000024, 8.19564079E-8, 1.00000119, 1.41561088E-7, 1, 8.19564079E-8, 5.96046519E-8))
  835.   CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  836.   Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(1.19999993, 0.200000003, 0.300000012))
  837.   WedgeWeld = CFuncs.Weld.Create(m, AHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(9.53674316E-6, -1.30999947, 0.660049438, -5.96046519E-8, -1.41561088E-7, -1.00000024, 8.19564079E-8, 1.00000119, 1.41561088E-7, 1, 8.19564079E-8, 5.96046519E-8))
  838.   CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  839.   LHandleR = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "LHandleR", Vector3.new(1.02999997, 1.00999999, 1.19000006))
  840.   LHandleRWeld = CFuncs.Weld.Create(m, RightLeg, LHandleR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00498962402, -0.0950021744, 0.00499534607, -1, 8.19564079E-8, -5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, -5.96046519E-8, 1.41561088E-7, -1.00000024))
  841.   Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.800000012, 0.800000012, 0.200000003))
  842.   PartWeld = CFuncs.Weld.Create(m, LHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00498962402, -0.00499916077, -0.604999542, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  843.   Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(1.02999997, 1.00999999, 1.19000006))
  844.   PartWeld = CFuncs.Weld.Create(m, LHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.600002289, 0, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  845.   Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(1.02999997, 0.699999928, 1.19000006))
  846.   PartWeld = CFuncs.Weld.Create(m, LHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.454998016, 0, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  847.   Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.400000006, 1.20000005, 0.200000003))
  848.   PartWeld = CFuncs.Weld.Create(m, LHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00499725342, -0.00499916077, -0.604999542, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  849.   Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.800000131, 1.20000005, 0.800000012))
  850.   PartWeld = CFuncs.Weld.Create(m, LHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00499725342, 0.0149993896, 0.00500297546, 2.28095047E-7, 1.00000775, 2.99581131E-7, -1.00000417, 5.63755016E-8, -4.06898749E-7, -2.98379774E-7, 2.07959161E-8, 1.0000037))
  851.   CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  852.   Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  853.   WedgeWeld = CFuncs.Weld.Create(m, LHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.604999542, -0.504998207, 0.29499054, -2.98023224E-8, -6.70552254E-8, -1.00000012, 3.7252903E-8, 1.0000006, 7.4505806E-8, 1, 4.47034836E-8, 2.98023224E-8))
  854.   CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  855.   Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  856.   WedgeWeld = CFuncs.Weld.Create(m, LHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.60499382, -0.495001793, 0.305000305, -5.96046519E-8, -1.41561088E-7, -1.00000024, -8.19564079E-8, -1.00000119, -1.41561088E-7, -1, -8.19564079E-8, -5.96046519E-8))
  857.   CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  858.   Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  859.   WedgeWeld = CFuncs.Weld.Create(m, LHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.604999542, -0.495001793, 0.29499054, 2.98023224E-8, 6.70552254E-8, 1.00000012, -3.7252903E-8, -1.0000006, -7.4505806E-8, 1, 4.47034836E-8, 2.98023224E-8))
  860.   CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  861.   Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  862.   WedgeWeld = CFuncs.Weld.Create(m, LHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.604999542, -0.504998207, 0.305000305, 2.98023224E-8, 6.70552254E-8, 1.00000012, 3.7252903E-8, 1.0000006, 7.4505806E-8, -1, -4.47034836E-8, -2.98023224E-8))
  863.   CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  864.   LHandleL = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "LHandleL", Vector3.new(1.02999997, 1.00999999, 1.19000006))
  865.   LHandleLWeld = CFuncs.Weld.Create(m, LeftLeg, LHandleL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00498199463, -0.095000267, 0.00502204895, -1, 8.19564079E-8, -5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, -5.96046519E-8, 1.41561088E-7, -1.00000024))
  866.   Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(1.02999997, 1.00999999, 1.19000006))
  867.   PartWeld = CFuncs.Weld.Create(m, LHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.600001335, 0, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  868.   Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.400000006, 1.20000005, 0.300000012))
  869.   PartWeld = CFuncs.Weld.Create(m, LHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00499725342, -0.00500106812, -0.554998398, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  870.   Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(1.02999997, 0.699999928, 1.19000006))
  871.   PartWeld = CFuncs.Weld.Create(m, LHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.454999924, 0, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  872.   Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.800000131, 1.20000005, 0.800000012))
  873.   PartWeld = CFuncs.Weld.Create(m, LHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00499534607, 0.0149993896, 0.00500297546, 2.28095047E-7, 1.00000775, 2.99581131E-7, -1.00000417, 5.63755016E-8, -4.06898749E-7, -2.98379774E-7, 2.07959161E-8, 1.0000037))
  874.   CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  875.   Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.800000012, 0.800000012, 0.300000012))
  876.   PartWeld = CFuncs.Weld.Create(m, LHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00498962402, -0.00500106812, -0.554998398, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  877.   Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(0.300000012, 0.200000003, 0.200000003))
  878.   WedgeWeld = CFuncs.Weld.Create(m, LHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.554998398, -0.505000114, 0.305000305, 2.98023224E-8, 6.70552254E-8, 1.00000012, 3.7252903E-8, 1.0000006, 7.4505806E-8, -1, -4.47034836E-8, -2.98023224E-8))
  879.   CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  880.   Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(0.300000012, 0.200000003, 0.200000003))
  881.   WedgeWeld = CFuncs.Weld.Create(m, LHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.554998398, -0.505000114, 0.29499054, -2.98023224E-8, -6.70552254E-8, -1.00000012, 3.7252903E-8, 1.0000006, 7.4505806E-8, 1, 4.47034836E-8, 2.98023224E-8))
  882.   CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  883.   Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(0.300000012, 0.200000003, 0.200000003))
  884.   WedgeWeld = CFuncs.Weld.Create(m, LHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.554998398, -0.494999886, 0.29499054, 2.98023224E-8, 6.70552254E-8, 1.00000012, -3.7252903E-8, -1.0000006, -7.4505806E-8, 1, 4.47034836E-8, 2.98023224E-8))
  885.   CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  886.   Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(0.300000012, 0.200000003, 0.200000003))
  887.   WedgeWeld = CFuncs.Weld.Create(m, LHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.554998398, -0.494999886, 0.305000305, -5.96046519E-8, -1.41561088E-7, -1.00000024, -8.19564079E-8, -1.00000119, -1.41561088E-7, -1, -8.19564079E-8, -5.96046519E-8))
  888.   CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  889.   Shield = CFuncs.Part.Create(m, "Neon", 0, 0.5, "Crimson", "Part", Vector3.new(9.1, 8.5, 0.2))
  890.   CFuncs.Mesh.Create("SpecialMesh", Shield, "FileMesh", "rbxassetid://708292865", Vector3.new(0, 0, 0), Vector3.new(0.04, 0.04, 0.04))
  891.   Shield.Parent = nil
  892.   EffectModel = Create("Model")({Parent = Character, Name = "Effects"})
  893.   Effects = {
  894.     Block = {
  895.       Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  896.         local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  897.         prt.Anchored = true
  898.         prt.CFrame = cframe
  899.         local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  900.         game:GetService("Debris"):AddItem(prt, 10)
  901.         if Type == 1 or Type == nil then
  902.           table.insert(Effects, {
  903.             prt,
  904.             "Block1",
  905.             delay,
  906.             x3,
  907.             y3,
  908.             z3,
  909.             msh
  910.           })
  911.         elseif Type == 2 then
  912.           table.insert(Effects, {
  913.             prt,
  914.             "Block2",
  915.             delay,
  916.             x3,
  917.             y3,
  918.             z3,
  919.             msh
  920.           })
  921.         end
  922.       end
  923.     },
  924.     Cylinder = {
  925.       Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  926.         local prt = CFuncs.Part .. Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2))
  927.         prt.Anchored = true
  928.         prt.CFrame = cframe
  929.         local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  930.         game:GetService("Debris"):AddItem(prt, 2)
  931.         Effects[#Effects + 1] = {
  932.           prt,
  933.           "Cylinder",
  934.           delay,
  935.           x3,
  936.           y3,
  937.           z3
  938.         }
  939.       end
  940.     },
  941.     Head = {
  942.       Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  943.         local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  944.         prt.Anchored = true
  945.         prt.CFrame = cframe
  946.         local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  947.         game:GetService("Debris"):AddItem(prt, 10)
  948.         table.insert(Effects, {
  949.           prt,
  950.           "Cylinder",
  951.           delay,
  952.           x3,
  953.           y3,
  954.           z3,
  955.           msh
  956.         })
  957.       end
  958.     },
  959.     Sphere = {
  960.       Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  961.         local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  962.         prt.Anchored = true
  963.         prt.CFrame = cframe
  964.         local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  965.         game:GetService("Debris"):AddItem(prt, 10)
  966.         table.insert(Effects, {
  967.           prt,
  968.           "Cylinder",
  969.           delay,
  970.           x3,
  971.           y3,
  972.           z3,
  973.           msh
  974.         })
  975.       end
  976.     },
  977.     Sphere2 = {
  978.       Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  979.         local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  980.         prt.Anchored = true
  981.         prt.CFrame = cframe
  982.         local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  983.         game:GetService("Debris"):AddItem(prt, 10)
  984.         table.insert(Effects, {
  985.           prt,
  986.           "Cylinder",
  987.           delay,
  988.           x3,
  989.           y3,
  990.           z3,
  991.           msh
  992.         })
  993.       end
  994.     },
  995.     Elec = {
  996.       Create = function(cff, x, y, z)
  997.         local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, BrickColor.new("Crimson"), "Part", Vector3.new(1, 1, 1))
  998.         prt.Anchored = true
  999.         prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z))
  1000.         prt.CFrame = CFrame.new(prt.Position)
  1001.         game:GetService("Debris"):AddItem(prt, 2)
  1002.         local xval = math.random() / 2
  1003.         local yval = math.random() / 2
  1004.         local zval = math.random() / 2
  1005.         local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  1006.         table.insert(Effects, {
  1007.           prt,
  1008.           "Elec",
  1009.           0.1,
  1010.           x,
  1011.           y,
  1012.           z,
  1013.           xval,
  1014.           yval,
  1015.           zval
  1016.         })
  1017.       end
  1018.     },
  1019.     Ring = {
  1020.       Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1021.         local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1022.         prt.Anchored = true
  1023.         prt.CFrame = cframe
  1024.         local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1025.         game:GetService("Debris"):AddItem(prt, 10)
  1026.         table.insert(Effects, {
  1027.           prt,
  1028.           "Cylinder",
  1029.           delay,
  1030.           x3,
  1031.           y3,
  1032.           z3,
  1033.           msh
  1034.         })
  1035.       end
  1036.     },
  1037.     Wave = {
  1038.       Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1039.         local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1040.         prt.Anchored = true
  1041.         prt.CFrame = cframe
  1042.         local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1043.         game:GetService("Debris"):AddItem(prt, 10)
  1044.         table.insert(Effects, {
  1045.           prt,
  1046.           "Cylinder",
  1047.           delay,
  1048.           x3,
  1049.           y3,
  1050.           z3,
  1051.           msh
  1052.         })
  1053.       end
  1054.     },
  1055.     Break = {
  1056.       Create = function(brickcolor, cframe, x1, y1, z1)
  1057.         local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1058.         prt.Anchored = true
  1059.         prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1060.         local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1061.         local num = math.random(10, 50) / 1000
  1062.         game:GetService("Debris"):AddItem(prt, 10)
  1063.         table.insert(Effects, {
  1064.           prt,
  1065.           "Shatter",
  1066.           num,
  1067.           prt.CFrame,
  1068.           math.random() - math.random(),
  1069.           0,
  1070.           math.random(50, 100) / 100
  1071.         })
  1072.       end
  1073.     },
  1074.     Fire = {
  1075.       Create = function(brickcolor, cframe, x1, y1, z1, delay)
  1076.         local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1077.         prt.Anchored = true
  1078.         prt.CFrame = cframe
  1079.         msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1080.         game:GetService("Debris"):AddItem(prt, 10)
  1081.         table.insert(Effects, {
  1082.           prt,
  1083.           "Fire",
  1084.           delay,
  1085.           1,
  1086.           1,
  1087.           1,
  1088.           msh
  1089.         })
  1090.       end
  1091.     },
  1092.     FireWave = {
  1093.       Create = function(brickcolor, cframe, x1, y1, z1)
  1094.         local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 1, brickcolor, "Effect", Vector3.new())
  1095.         prt.Anchored = true
  1096.         prt.CFrame = cframe
  1097.         msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1098.         local d = Create("Decal")({
  1099.           Parent = prt,
  1100.           Texture = "rbxassetid://26356434",
  1101.           Face = "Top"
  1102.         })
  1103.         local d = Create("Decal")({
  1104.           Parent = prt,
  1105.           Texture = "rbxassetid://26356434",
  1106.           Face = "Bottom"
  1107.         })
  1108.         game:GetService("Debris"):AddItem(prt, 10)
  1109.         table.insert(Effects, {
  1110.           prt,
  1111.           "FireWave",
  1112.           1,
  1113.           30,
  1114.           math.random(400, 600) / 100,
  1115.           msh
  1116.         })
  1117.       end
  1118.     },
  1119.     Lightning = {
  1120.       Create = function(p0, p1, tym, ofs, col, th, tra, last)
  1121.         local magz = (p0 - p1).magnitude
  1122.         local curpos = p0
  1123.         local trz = {
  1124.           -ofs,
  1125.           ofs
  1126.         }
  1127.         for i = 1, tym do
  1128.           local li = CFuncs.Part.Create(EffectModel, "Neon", 0, tra or 0.4, col, "Ref", Vector3.new(th, th, magz / tym))
  1129.           local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)])
  1130.           local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz
  1131.           li.Material = "Neon"
  1132.           if tym == i then
  1133.             local magz2 = (curpos - p1).magnitude
  1134.             li.Size = Vector3.new(th, th, magz2)
  1135.             li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2)
  1136.             table.insert(Effects, {
  1137.               li,
  1138.               "Disappear",
  1139.               last
  1140.             })
  1141.           else
  1142.             li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2)
  1143.             curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p
  1144.             game.Debris:AddItem(li, 10)
  1145.             table.insert(Effects, {
  1146.               li,
  1147.               "Disappear",
  1148.               last
  1149.             })
  1150.           end
  1151.         end
  1152.       end
  1153.     },
  1154.     EffectTemplate = {}
  1155.   }
  1156.   local Invisible = true
  1157.   function Reappear()
  1158.     for _, i in pairs(AdvancingFortress:children()) do
  1159.       if i:IsA("BasePart") then
  1160.         coroutine.resume(coroutine.create(function(Part)
  1161.           for i = 0, 1, 0.3 do
  1162.             swait()
  1163.             Part.Transparency = -i
  1164.           end
  1165.           Part.Transparency = 0
  1166.         end), i)
  1167.       end
  1168.     end
  1169.     for _, i in pairs(m:children()) do
  1170.       if i:IsA("BasePart") then
  1171.         coroutine.resume(coroutine.create(function(Part)
  1172.           for i = 0, 1, 0.3 do
  1173.             swait()
  1174.             Part.Transparency = i
  1175.           end
  1176.           Part.Transparency = 0
  1177.         end), i)
  1178.       end
  1179.     end
  1180.   end
  1181.   function ReappearArmorOnly()
  1182.     for _, i in pairs(m:children()) do
  1183.       if i:IsA("BasePart") then
  1184.         coroutine.resume(coroutine.create(function(Part)
  1185.           for i = 0, 1, 0.3 do
  1186.             swait()
  1187.             Part.Transparency = i
  1188.           end
  1189.           Part.Transparency = 0
  1190.         end), i)
  1191.       end
  1192.     end
  1193.   end
  1194.   function Disappear()
  1195.     for _, i in pairs(AdvancingFortress:children()) do
  1196.       if i:IsA("BasePart") then
  1197.         coroutine.resume(coroutine.create(function(Part)
  1198.           for i = 0, 1, 0.3 do
  1199.             swait()
  1200.             Part.Transparency = i
  1201.           end
  1202.           Part.Transparency = 1
  1203.         end), i)
  1204.       end
  1205.     end
  1206.     for _, i in pairs(m:children()) do
  1207.       if i:IsA("BasePart") then
  1208.         coroutine.resume(coroutine.create(function(Part)
  1209.           for i = 0, 1, 0.3 do
  1210.             swait()
  1211.             Part.Transparency = i
  1212.           end
  1213.           Part.Transparency = 1
  1214.         end), i)
  1215.       end
  1216.     end
  1217.   end
  1218.   function DisappearArmorOnly()
  1219.     for _, i in pairs(m:children()) do
  1220.       if i:IsA("BasePart") then
  1221.         coroutine.resume(coroutine.create(function(Part)
  1222.           for i = 0, 1, 0.3 do
  1223.             swait()
  1224.             Part.Transparency = i
  1225.           end
  1226.           Part.Transparency = 1
  1227.         end), i)
  1228.       end
  1229.     end
  1230.   end
  1231.   function CamShake(time, freq)
  1232.     coroutine.resume(coroutine.create(function()
  1233.       local cam = game:GetService("Workspace").CurrentCamera
  1234.       local time = 10
  1235.       local seed = Vector3.new(math.random(100, 200) / freq, math.random(100, 200) / freq, 0)
  1236.       if math.random(1, 2) == 1 then
  1237.         seed = Vector3.new(-seed.x, seed.y, 0)
  1238.       end
  1239.       if math.random(1, 2) == 1 then
  1240.         seed = Vector3.new(seed.x, -seed.y, 0)
  1241.       end
  1242.       cam.CoordinateFrame = CFrame.new(cam.Focus.p) * (cam.CoordinateFrame - cam.CoordinateFrame.p) * CFrame.fromEulerAnglesXYZ(seed.x * time, seed.y * time, 0) * CFrame.new(0, 0, (cam.CoordinateFrame.p - cam.Focus.p).magnitude)
  1243.       for i = 1, time do
  1244.         cam.CoordinateFrame = CFrame.new(cam.Focus.p) * (cam.CoordinateFrame - cam.CoordinateFrame.p) * CFrame.fromEulerAnglesXYZ(-seed.x, -seed.y, 0) * CFrame.new(0, 0, (cam.CoordinateFrame.p - cam.Focus.p).magnitude)
  1245.         wait()
  1246.       end
  1247.     end))
  1248.   end
  1249.   local ora = false
  1250.   function ORA()
  1251.     attack = true
  1252.     local S = CFuncs.Sound.Create("616593932", Torso, 1, 1)
  1253.     S.Looped = true
  1254.     if ora == true then
  1255.       while ora == true do
  1256.         CFuncs.Sound.Create("200632136", HitboxL, 0.3, math.random(1, 1.2))
  1257.         MagnitudeDamage(HitboxL, 5, 4, 10, 0, "Normal", "260430117", 1)
  1258.         for i = 0, 1, 0.8 do
  1259.           swait()
  1260.           RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -4), 0.5)
  1261.           PlayAnimationFromTable({
  1262.             CFrame.new(-0.561874092, -0.346845925, -0.435822666, 0.64278698, -0.323744029, 0.694272816, 0, 0.906308115, 0.422617555, -0.766044974, -0.271653026, 0.582563102) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1263.             CFrame.new(8.9481473E-6, 1.49999249, 5.2684918E-6, 0.704669476, 0.0560214818, -0.707321048, -0.0868221819, 0.996195257, -0.0075956285, 0.704204142, 0.0667634308, 0.706852198) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1264.             CFrame.new(1.97048378, 0.808467984, -0.254994273, -0.457079947, -0.7819345, 0.423859, 0.842444837, -0.227779076, 0.488266319, -0.285246044, 0.580254436, 0.762849629) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1265.             CFrame.new(-1.18535733, 0.530705392, -0.713678956, 0.778861284, -0.400152355, 0.482962847, 0.492400557, -0.0868335962, -0.866026342, 0.388479888, 0.912325621, 0.129403993) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1266.             CFrame.new(0.708622813, -1.45549953, -0.199998885, 0.984808087, -0.167729571, -0.0449446738, 0.173646823, 0.951251328, 0.254887581, 1.4603138E-6, -0.258819878, 0.965925694) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1267.             CFrame.new(-0.604502141, -1.943735, 5.15520573E-4, 0.982544005, 0.00845471025, 0.185841322, -0.0717865527, 0.938827574, 0.336824685, -0.17162481, -0.34428525, 0.923045695) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1268.           }, 0.8, false)
  1269.         end
  1270.         CFuncs.Sound.Create("200632136", HitboxR, 0.3, math.random(1, 1.2))
  1271.         MagnitudeDamage(HitboxR, 5, 4, 10, 0, "Normal", "260430117", 1)
  1272.         for i = 0, 1, 0.8 do
  1273.           swait()
  1274.           RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -4), 0.5)
  1275.           PlayAnimationFromTable({
  1276.             CFrame.new(1.1920929E-6, -0.0170394331, -0.52941519, 0.70710516, -2.21270369E-7, -0.707108498, 0.18301405, 0.965925574, 0.183012888, 0.683014154, -0.258820117, 0.683010995) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1277.             CFrame.new(-1.22189522E-6, 1.49999356, 1.04308128E-6, 0.707110465, 0.122788236, 0.696360528, -1.4748274E-6, 0.98480773, -0.173648238, -0.707103193, 0.122787461, 0.696368098) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1278.             CFrame.new(1.44562268, 0.333473027, -0.475224167, 0.907739162, 0.217196256, 0.358959734, 0.40125221, -0.199453548, -0.893991232, -0.122576535, 0.955528319, -0.268199235) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1279.             CFrame.new(-1.884794, 0.881342709, -0.770847201, 0.0912726, 0.688403964, -0.719562054, -0.91795665, -0.221949756, -0.328776807, -0.386037856, 0.690535009, 0.611666858) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1280.             CFrame.new(0.789779902, -1.8586235, 0.161380947, 0.965926766, -0.258817255, -8.10623169E-6, 0.243211254, 0.907672405, 0.342022836, -0.0885141194, -0.330371499, 0.939691722) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1281.             CFrame.new(-0.73783946, -1.45406294, -0.215006173, 0.882573366, -0.0180292428, 0.469829261, -0.163172901, 0.925412893, 0.342031717, -0.440952569, -0.378531486, 0.813802838) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1282.           }, 0.8, false)
  1283.         end
  1284.         CFuncs.Sound.Create("200632136", HitboxL, 0.3, math.random(1, 1.2))
  1285.         MagnitudeDamage(HitboxL, 5, 4, 10, 0, "Normal", "260430117", 1)
  1286.         for i = 0, 1, 0.8 do
  1287.           swait()
  1288.           RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -4), 0.5)
  1289.           PlayAnimationFromTable({
  1290.             CFrame.new(0.215482175, -0.0393944569, -0.126133978, 0.259671897, -0.351393819, 0.8994959, -0.075478971, 0.921212733, 0.381667405, -0.962742627, -0.167001322, 0.212690249) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1291.             CFrame.new(-1.26510859E-5, 1.49999118, -2.16066837E-7, 0.420251548, -0.0215960592, -0.90715003, -0.100918382, 0.992402375, -0.0703775883, 0.901778162, 0.12112467, 0.414879382) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1292.             CFrame.new(1.81840861, 0.705381036, -0.347923756, -0.236346364, -0.883376777, 0.404705286, 0.945798516, -0.113677993, 0.304209948, -0.222726092, 0.454668403, 0.862362981) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1293.             CFrame.new(-1.21960759, 0.420275182, -0.728423595, -0.57802856, -0.255150676, 0.775100708, 0.665436089, -0.697164714, 0.266751111, 0.472311139, 0.669969678, 0.572767615) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1294.             CFrame.new(0.620917439, -1.53014767, -0.12091887, 0.707106113, 0.241845652, -0.66446346, -1.2293458E-6, 0.939692676, 0.342019886, 0.707107484, -0.241843566, 0.664462805) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1295.             CFrame.new(-0.873213649, -1.89646459, -0.100004375, 0.933012128, 0.353242815, -0.0686147735, -0.258823931, 0.791241407, 0.554028153, 0.249997303, -0.499155849, 0.829665601) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1296.           }, 0.8, false)
  1297.         end
  1298.         CFuncs.Sound.Create("200632136", HitboxR, 0.3, math.random(1, 1.2))
  1299.         MagnitudeDamage(HitboxR, 5, 4, 10, 0, "Normal", "260430117", 1)
  1300.         for i = 0, 1, 0.8 do
  1301.           swait()
  1302.           RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -4), 0.5)
  1303.           PlayAnimationFromTable({
  1304.             CFrame.new(0.299998224, -0.0468490347, -0.211314023, 0.642786682, -2.87348001E-7, -0.766045272, 0.323744863, 0.906307757, 0.271653205, 0.694272637, -0.42261824, 0.582562685) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1305.             CFrame.new(2.71201134E-6, 1.4999969, 8.94069672E-7, 0.642777503, 0.133020476, 0.754416466, 4.31999706E-6, 0.984809279, -0.173647597, -0.766052961, 0.111620098, 0.633012772) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1306.             CFrame.new(1.27057993, 0.327670783, -0.599993467, 0.638493001, 0.280156553, -0.716825664, -0.769049883, 0.196164608, -0.608343422, -0.0298155248, 0.939697862, 0.340704083) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1307.             CFrame.new(-1.86040878, 1.02262986, -0.452570885, 0.386218816, 0.717701018, -0.579433978, -0.403004408, -0.433759809, -0.805879354, -0.829712272, 0.544763446, 0.121709965) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1308.             CFrame.new(0.779964924, -1.75316048, -0.0263362825, 0.826099217, -0.36394459, 0.43023771, 0.181541473, 0.894650102, 0.40822047, -0.533481896, -0.259124577, 0.805140793) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1309.             CFrame.new(-0.724003315, -1.47219872, -0.266945302, 0.766038954, -0.166370958, 0.620890498, 4.09781933E-6, 0.965925932, 0.258819997, -0.642794192, -0.198263675, 0.739937425) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1310.           }, 0.8, false)
  1311.         end
  1312.         CFuncs.Sound.Create("200632136", HitboxL, 0.3, math.random(1, 1.2))
  1313.         MagnitudeDamage(HitboxL, 5, 4, 10, 0, "Normal", "260430117", 1)
  1314.       end
  1315.     end
  1316.     S:Stop()
  1317.     local S2 = CFuncs.Sound.Create("276152532", Torso, 1.5, 1)
  1318.     Instance.new("DistortionSoundEffect", S2).Level = 0.8
  1319.     for i = 0, 1, 0.13 do
  1320.       swait()
  1321.       RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -3), 0.5)
  1322.       PlayAnimationFromTable({
  1323.         CFrame.new(2.68220901E-6, -0.0739577487, 0.0232374109, 0.707105994, -3.47710994E-7, -0.707107604, -0.122787997, 0.98480767, -0.122788213, 0.696364999, 0.173648596, 0.696363389) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1324.         CFrame.new(-5.36441803E-7, 1.49999356, -1.28149986E-6, 0.707105994, -0.122788511, 0.696365297, -3.47710994E-7, 0.984808028, 0.173649326, -0.707107604, -0.122788727, 0.696363688) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1325.         CFrame.new(1.13747835, 0.382733107, -0.729447305, 0.579597414, 0.772029877, -0.260839432, -0.351051509, -0.0523141921, -0.934893906, -0.735411942, 0.633429527, 0.240701318) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1326.         CFrame.new(-1.53455412, 0.605712295, -0.542039633, 0.786121905, 0.427828372, -0.446066588, -0.606968522, 0.398195386, -0.687771559, -0.116626531, 0.811420619, 0.572708428) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1327.         CFrame.new(0.903839946, -1.70734286, 0.373858094, 0.863655448, -0.430708885, 0.261895239, 0.187955216, 0.757234871, 0.625514567, -0.46773085, -0.491004646, 0.734943748) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1328.         CFrame.new(-0.596739769, -1.62411702, -0.0967329144, 0.725493789, -0.291957259, 0.623233199, -0.081900157, 0.86250174, 0.499382436, -0.683338165, -0.41334182, 0.601828396) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1329.       }, 0.2, false)
  1330.     end
  1331.     CFuncs.Sound.Create("471881954", HitboxR, 1, 1)
  1332.     MagnitudeDamage(HitboxR, 7, 10, 15, 50, "Normal", "610359590", 1)
  1333.     for i = 0, 1, 0.1 do
  1334.       swait()
  1335.       RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -5), 0.3)
  1336.       PlayAnimationFromTable({
  1337.         CFrame.new(-0.338160992, -0.0772590488, -0.484170675, 0.307024002, -0.153706044, 0.939207554, -0.403236002, 0.872901201, 0.274671286, -0.86205399, -0.463052958, 0.206021816) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1338.         CFrame.new(-0.0502282679, 1.50051379, -0.0864891857, 0.502356887, -0.246090144, -0.828901231, -0.00520065427, 0.957766473, -0.287500501, 0.864644766, 0.148738697, 0.479860842) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1339.         CFrame.new(1.81698525, 1.20575511, -0.168038458, 0.0800605565, -0.859217465, 0.505307972, 0.457053572, -0.418860257, -0.784640014, 0.885828495, 0.293771386, 0.359173566) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1340.         CFrame.new(-1.66351938, 0.691055655, 0.203685582, 0.309526145, 0.793331623, -0.524231553, -0.937197804, 0.347743452, -0.0271089375, 0.160791725, 0.499699503, 0.851144433) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1341.         CFrame.new(0.971616864, -1.6145575, 0.096719563, 0.544056833, -0.203144252, -0.814085484, 0.51142931, 0.849463344, 0.129818588, 0.665161908, -0.486975014, 0.566052973) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1342.         CFrame.new(-0.676943898, -1.44413579, 0.206094518, 0.884253025, 0.0570309162, -0.463512957, 0.209485695, 0.838620007, 0.502824426, 0.417387724, -0.541723251, 0.729605079) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1343.       }, 0.6, false)
  1344.     end
  1345.     attack = false
  1346.   end
  1347.   function CastleCrusherFist()
  1348.     attack = true
  1349.     STDamage = true
  1350.     local S2 = CFuncs.Sound.Create("276152532", Torso, 1, 1)
  1351.     Instance.new("DistortionSoundEffect", S2).Level = 0.8
  1352.     for i = 0, 1, 0.1 do
  1353.       swait()
  1354.       Effects.Block.Create(BrickColor.new("Crimson"), HitboxR.CFrame, 1, 1, 1, 4, 4, 4, 0.3, 1)
  1355.       Effects.Break.Create(BrickColor.new("Crimson"), HitboxR.CFrame, 0.5, 0.5, 0.5)
  1356.       RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -2), 0.2)
  1357.       PlayAnimationFromTable({
  1358.         CFrame.new(-5.99771738E-7, -0.00717129931, 0.169464022, 0.422617912, -2.2671E-7, -0.906308055, -0.309975952, 0.939692557, -0.144544229, 0.851650834, 0.342020661, 0.397130787) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1359.         CFrame.new(-0.0102166235, 1.52751005, -0.239579424, 0.456926107, -0.171424359, 0.872835577, -0.167732254, 0.94705075, 0.273807496, -0.87355268, -0.271512181, 0.403976858) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1360.         CFrame.new(0.944673777, 0.474064022, -0.539126158, 0.229199454, 0.762564063, 0.604949772, 0.809601307, 0.195682317, -0.553402781, -0.540382624, 0.616607308, -0.572522938) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1361.         CFrame.new(-1.61232829, 0.309644789, -0.24482432, 0.455398798, 0.536860108, -0.710207343, -0.887026072, 0.205374956, -0.413530886, -0.076149486, 0.818293095, 0.569735885) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1362.         CFrame.new(1.08113468, -1.48232126, 0.656104684, 0.81421864, -0.517612338, 0.262917578, 0.175395042, 0.651024699, 0.738514543, -0.553430021, -0.555197835, 0.620862961) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1363.         CFrame.new(-0.427128136, -1.50760674, -0.0473105907, 0.804508269, -0.373179317, 0.462065101, -0.173640698, 0.596196175, 0.783836842, -0.567992628, -0.71083647, 0.414845526) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1364.       }, 0.2, false)
  1365.     end
  1366.     MagnitudeDamage(HitboxR, 10, 50, 80, 100, "Normal", "610359515", 1)
  1367.     Effects.Wave.Create(BrickColor.new("Crimson"), RootPart.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.5, 0.6, 0.6, 0.6, 0.06)
  1368.     CFuncs.Sound.Create("471881980", HitboxR, 1, 0.9)
  1369.     CFuncs.Sound.Create("471881954", HitboxR, 1, 0.8)
  1370.     for i = 0, 1, 0.08 do
  1371.       swait()
  1372.       Effects.Block.Create(BrickColor.new("Crimson"), HitboxR.CFrame, 1, 1, 1, 4, 4, 4, 0.3, 1)
  1373.       Effects.Break.Create(BrickColor.new("Crimson"), HitboxR.CFrame, 0.5, 0.5, 0.5)
  1374.       RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -5), 0.3)
  1375.       PlayAnimationFromTable({
  1376.         CFrame.new(-3.57627869E-7, -0.116980031, -2.22140098, 0.342020035, -6.11579551E-8, 0.939692736, -0.604023039, 0.766044259, 0.219846413, -0.71984607, -0.642787933, 0.262002468) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1377.         CFrame.new(-1.13248825E-6, 1.49999046, 8.94069672E-7, 0.422608167, -0.383014679, -0.82140249, -1.36196613E-5, 0.906310022, -0.422613323, 0.906312764, 0.17861104, 0.383008778) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1378.         CFrame.new(1.72490048, 1.25688744, -0.021425128, -0.678134382, -0.731868863, 0.0670941696, 0.667953849, -0.575675249, 0.47163111, -0.306547582, 0.364645123, 0.879239857) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1379.         CFrame.new(-1.70565486, 0.469353855, 0.162862837, 0.82686162, 0.55728358, 0.0757693052, -0.414878726, 0.513436973, 0.751176, 0.379712611, -0.652546048, 0.655748963) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1380.         CFrame.new(0.757160306, -1.48393714, -0.193787217, 0.601814985, 0.305624545, -0.737842917, -2.98023224E-8, 0.923879623, 0.382683486, 0.798635662, -0.230304718, 0.556004763) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1381.         CFrame.new(-0.908789515, -1.60188651, -0.0663503706, 0.696367741, 0.548584938, -0.462741733, -0.173660636, 0.7544052, 0.633021533, 0.696362019, -0.360454619, 0.620610356) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1382.       }, 0.6, false)
  1383.     end
  1384.     STDamage = false
  1385.     attack = false
  1386.   end
  1387.   function CastleCrusherFist()
  1388.     attack = true
  1389.     STDamage = true
  1390.     local S2 = CFuncs.Sound.Create("276152532", Torso, 1, 1)
  1391.     Instance.new("DistortionSoundEffect", S2).Level = 0.8
  1392.     for i = 0, 1, 0.1 do
  1393.       swait()
  1394.       Effects.Block.Create(BrickColor.new("Crimson"), HitboxR.CFrame, 1, 1, 1, 4, 4, 4, 0.3, 1)
  1395.       Effects.Break.Create(BrickColor.new("Crimson"), HitboxR.CFrame, 0.5, 0.5, 0.5)
  1396.       RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -2), 0.5)
  1397.       PlayAnimationFromTable({
  1398.         CFrame.new(-5.99771738E-7, -0.00717129931, 0.169464022, 0.422617912, -2.2671E-7, -0.906308055, -0.309975952, 0.939692557, -0.144544229, 0.851650834, 0.342020661, 0.397130787) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1399.         CFrame.new(-0.0102166235, 1.52751005, -0.239579424, 0.456926107, -0.171424359, 0.872835577, -0.167732254, 0.94705075, 0.273807496, -0.87355268, -0.271512181, 0.403976858) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1400.         CFrame.new(0.944673777, 0.474064022, -0.539126158, 0.229199454, 0.762564063, 0.604949772, 0.809601307, 0.195682317, -0.553402781, -0.540382624, 0.616607308, -0.572522938) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1401.         CFrame.new(-1.61232829, 0.309644789, -0.24482432, 0.455398798, 0.536860108, -0.710207343, -0.887026072, 0.205374956, -0.413530886, -0.076149486, 0.818293095, 0.569735885) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1402.         CFrame.new(1.08113468, -1.48232126, 0.656104684, 0.81421864, -0.517612338, 0.262917578, 0.175395042, 0.651024699, 0.738514543, -0.553430021, -0.555197835, 0.620862961) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1403.         CFrame.new(-0.427128136, -1.50760674, -0.0473105907, 0.804508269, -0.373179317, 0.462065101, -0.173640698, 0.596196175, 0.783836842, -0.567992628, -0.71083647, 0.414845526) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1404.       }, 0.2, false)
  1405.     end
  1406.     Effects.Wave.Create(BrickColor.new("Crimson"), RootPart.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.5, 0.6, 0.6, 0.6, 0.06)
  1407.     Character.HumanoidRootPart.Velocity = Character.HumanoidRootPart.CFrame.lookVector * 140
  1408.     CFuncs.Sound.Create("471881980", HitboxR, 1, 0.9)
  1409.     CFuncs.Sound.Create("471881954", HitboxR, 1, 0.8)
  1410.     for i = 0, 1, 0.08 do
  1411.       swait()
  1412.       MagnitudeDamage(HitboxR, 5, 50, 80, 100, "Normal", "610359515", 1)
  1413.       Effects.Block.Create(BrickColor.new("Crimson"), HitboxR.CFrame, 1, 1, 1, 4, 4, 4, 0.3, 1)
  1414.       Effects.Break.Create(BrickColor.new("Crimson"), HitboxR.CFrame, 0.5, 0.5, 0.5)
  1415.       RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -5), 1)
  1416.       PlayAnimationFromTable({
  1417.         CFrame.new(-3.57627869E-7, -0.116980031, -2.22140098, 0.342020035, -6.11579551E-8, 0.939692736, -0.604023039, 0.766044259, 0.219846413, -0.71984607, -0.642787933, 0.262002468) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1418.         CFrame.new(-1.13248825E-6, 1.49999046, 8.94069672E-7, 0.422608167, -0.383014679, -0.82140249, -1.36196613E-5, 0.906310022, -0.422613323, 0.906312764, 0.17861104, 0.383008778) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1419.         CFrame.new(1.72490048, 1.25688744, -0.021425128, -0.678134382, -0.731868863, 0.0670941696, 0.667953849, -0.575675249, 0.47163111, -0.306547582, 0.364645123, 0.879239857) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1420.         CFrame.new(-1.70565486, 0.469353855, 0.162862837, 0.82686162, 0.55728358, 0.0757693052, -0.414878726, 0.513436973, 0.751176, 0.379712611, -0.652546048, 0.655748963) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1421.         CFrame.new(0.757160306, -1.48393714, -0.193787217, 0.601814985, 0.305624545, -0.737842917, -2.98023224E-8, 0.923879623, 0.382683486, 0.798635662, -0.230304718, 0.556004763) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1422.         CFrame.new(-0.908789515, -1.60188651, -0.0663503706, 0.696367741, 0.548584938, -0.462741733, -0.173660636, 0.7544052, 0.633021533, 0.696362019, -0.360454619, 0.620610356) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1423.       }, 0.6, false)
  1424.     end
  1425.     STDamage = false
  1426.     attack = false
  1427.   end
  1428.   function weld5(part0, part1, c0, c1)
  1429.     local weeld = Instance.new("Weld", part0)
  1430.     weeld.Part0 = part0
  1431.     weeld.Part1 = part1
  1432.     weeld.C0 = c0
  1433.     weeld.C1 = c1
  1434.     return weeld
  1435.   end
  1436.   local Grab = false
  1437.   function GRABEMBOIGRABEM()
  1438.     attack = true
  1439.     gp = nil
  1440.     con1 = HitboxR.Touched:connect(function(hit)
  1441.       local ht = hit.Parent
  1442.       local hum1 = ht:FindFirstChild("Humanoid")
  1443.       if Grab == false then
  1444.         if hum1 ~= nil and hit.Parent ~= Character then
  1445.           hum1.PlatformStand = true
  1446.           gp = ht
  1447.           Grab = true
  1448.           local asd = weld5(RightArm, ht:FindFirstChild("Torso"), CFrame.new(0, -1.5, 0), CFrame.new(0, 0, 0))
  1449.           asd.Parent = RightArm
  1450.           asd.Name = "asd"
  1451.           asd.C0 = asd.C0 * CFrame.Angles(math.rad(-90), 0, 0)
  1452.           CFuncs.Sound.Create("200632821", Torso, 1, 1)
  1453.         elseif hum1 == nil then
  1454.           con1:disconnect()
  1455.           wait()
  1456.           return
  1457.         end
  1458.       end
  1459.     end)
  1460.     for i = 0, 1, 0.2 do
  1461.       swait()
  1462.       RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -2), 0.3)
  1463.       PlayAnimationFromTable({
  1464.         CFrame.new(-1.08022243E-4, -0.233785003, -0.0873367637, 0.499999821, -1.78813863E-7, -0.866025507, 0.150383934, 0.984807789, 0.0868239477, 0.852868676, -0.173648283, 0.492403716) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1465.         CFrame.new(-1.2665987E-7, 1.49999368, -1.02072954E-6, 0.573575675, 0.0713936985, 0.816035628, -5.01982868E-7, 0.996194899, -0.0871551931, -0.819152594, 0.049989678, 0.571393132) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1466.         CFrame.new(1.47017705, 0.884583473, 0.0280318335, 0.886720777, -0.205462068, 0.414139926, 0.236241817, -0.568640172, -0.787933052, 0.397386849, 0.796513736, -0.455686152) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1467.         CFrame.new(-1.76647317, 0.409804255, -0.03838256, 0.444113791, 0.836516619, -0.320940912, -0.836516619, 0.258818626, -0.482962757, -0.320940822, 0.482962757, 0.814704895) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1468.         CFrame.new(0.838749349, -1.98392951, 0.15807499, 0.830397308, -0.277826965, 0.48296237, 0.167731524, 0.951251447, 0.258818328, -0.53132534, -0.133914024, 0.836516857) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1469.         CFrame.new(-0.811016142, -1.63281643, -0.179561377, 0.642214835, 0.00870995224, 0.76647532, -0.0151349902, 0.999884725, 0.00131897628, -0.766375303, -0.0124476701, 0.642272472) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1470.       }, 0.3, false)
  1471.     end
  1472.     for i = 0, 1, 0.1 do
  1473.       swait()
  1474.       RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -6), 0.3)
  1475.       PlayAnimationFromTable({
  1476.         CFrame.new(0.159273595, -0.292363107, -0.115490548, 0.0844330043, -0.144068986, 0.985959053, -0.357129037, 0.919379771, 0.164923266, -0.930231094, -0.366039604, 0.0261747837) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1477.         CFrame.new(4.81307507E-6, 1.49999106, -3.65450978E-6, 0.171444774, -0.100317284, -0.980072975, -0.0616287738, 0.991762042, -0.11229457, 0.983264267, 0.0796530023, 0.163850009) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1478.         CFrame.new(1.73932612, 1.06159639, 0.141945362, -0.153680667, -0.913934886, 0.375639945, 0.659919798, -0.377877831, -0.649395287, 0.735450923, 0.148092732, 0.661196351) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1479.         CFrame.new(-1.68730593, 0.429691374, -0.418232322, 0.633863091, 0.519853055, -0.57268703, -0.772902489, 0.453472316, -0.443829596, 0.028971523, 0.723958433, 0.689235032) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1480.         CFrame.new(0.51381135, -1.74729896, 0.0663300753, 0.422899842, 0.615153313, -0.665388703, -0.0435856879, 0.747240186, 0.66312325, 0.905127704, -0.251433372, 0.342819571) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1481.         CFrame.new(-0.991570175, -1.5009346, -0.1830419, 0.415304065, 0.586875141, -0.695054054, -0.166150108, 0.800146103, 0.576333642, 0.894380629, -0.123870395, 0.429813296) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1482.       }, 0.3, false)
  1483.     end
  1484.     if Grab == true then
  1485.       for i = 1, 5 do
  1486.         for i = 0, 1, 0.35 do
  1487.           swait()
  1488.           RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 13, -6), 0.3)
  1489.           PlayAnimationFromTable({
  1490.             CFrame.new(-0.0701122433, -0.336599797, -0.467321932, 0.694850504, -0.140219957, -0.70535183, 0.704946458, 0.326802045, 0.629484713, 0.142244101, -0.934633017, 0.325926095) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1491.             CFrame.new(-3.05473804E-6, 1.49998987, 8.94069672E-7, 0.707109332, 0.122785509, 0.696362555, 1.49011612E-6, 0.984807491, -0.173649877, -0.707104206, 0.122789055, 0.696367502) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1492.             CFrame.new(1.23286271, 0.549701929, -0.640782475, 0.740093768, 0.612683415, 0.277277708, 0.0735714883, 0.336068332, -0.938959956, -0.668469429, 0.715318501, 0.203645304) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1493.             CFrame.new(-1.63418663, 0.202915072, -0.0286649466, 0.865367413, 0.490698665, 0.101754986, -0.445756227, 0.846484005, -0.291146517, -0.228999093, 0.206590697, 0.951251805) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1494.             CFrame.new(0.702593744, -1.71321297, 0.369734973, 0.965928972, -0.148447216, 0.212003857, 1.10641122E-6, 0.819153726, 0.573574424, -0.258809477, -0.554031372, 0.791244447) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1495.             CFrame.new(-0.577289343, -1.34221494, -0.247686923, 0.766049445, -0.219846189, 0.604016602, 1.58697367E-6, 0.939692199, 0.342021465, -0.642781496, -0.262004316, 0.719851196) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1496.           }, 0.4, false)
  1497.         end
  1498.         for i = 0, 1, 0.3 do
  1499.           swait()
  1500.           RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -6), 0.3)
  1501.           PlayAnimationFromTable({
  1502.             CFrame.new(-0.170705646, -0.774955988, -0.472947001, 0.827218175, 0.130671635, 0.546475112, -0.561879098, 0.194839522, 0.803946257, -0.00142200035, -0.972091854, 0.234596446) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1503.             CFrame.new(-1.76951289E-7, 1.49999058, 2.2649765E-6, 0.80180192, -0.161171481, -0.575445414, 0.176131338, 0.983905077, -0.0301590711, 0.571044207, -0.0771723837, 0.817283988) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1504.             CFrame.new(1.59014189, 0.537312388, -0.263691217, 0.798337102, -0.524361372, 0.296147287, 0.455999702, 0.205153137, -0.866011977, 0.393347621, 0.826412499, 0.402889967) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1505.             CFrame.new(-1.41546631, 0.414666086, 0.337005794, 0.716736436, 0.581529975, 0.384852976, -0.56681174, 0.807305396, -0.164264664, -0.406218559, -0.100404784, 0.908243656) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1506.             CFrame.new(0.793360233, -1.59947133, 0.0620805621, 0.876221955, -0.148448378, -0.458477885, 0.368687749, 0.81915307, 0.439383447, 0.310339272, -0.55403173, 0.772486985) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1507.             CFrame.new(-0.535338402, -1.81867206, 0.817932665, 0.829598367, 0.11430642, -0.546535134, 0.32139504, 0.702652454, 0.634810925, 0.456587166, -0.702291727, 0.546181798) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1508.           }, 0.7, false)
  1509.         end
  1510.         local hit, pos = rayCast(HitboxR.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 100, Character)
  1511.         if hit ~= nil then
  1512.           MagnitudeDamage(HitboxR, 5, 10, 30, 0, "Normal", "610359515", 1.3)
  1513.           Effects.Block.Create(BrickColor.new("Crimson"), CFrame.new(pos), 1, 1, 1, 0.7, 0.7, 0.7, 0.09, 1)
  1514.           Effects.Wave.Create(BrickColor.new("Crimson"), CFrame.new(pos), 1, 1, 1, 0.7, 0.7, 0.7, 0.09)
  1515.           Effects.Sphere.Create(BrickColor.new("Crimson"), CFrame.new(pos), 3, 3, 3, 5, 5, 5, 0.09)
  1516.         end
  1517.       end
  1518.     end
  1519.     for i, v in pairs(RightArm:GetChildren()) do
  1520.       if v.Name == "asd" and v:IsA("Weld") then
  1521.         v:Remove()
  1522.       end
  1523.     end
  1524.     Grab = false
  1525.     con1:disconnect()
  1526.     attack = false
  1527.   end
  1528.   local IsWearingArmor = false
  1529.   function Armor(Mode)
  1530.     attack = true
  1531.     if IsWearingArmor == false and Mode == "On" then
  1532.       IsWearingArmor = true
  1533.       Disappear()
  1534.       swait(10)
  1535.       ReappearArmorOnly()
  1536.       Character.Humanoid.MaxHealth = 500
  1537.       Character.Humanoid.Health = 500
  1538.       HHandleWeld.Part0 = Character.Head
  1539.       THandleWeld.Part0 = Character.Torso
  1540.       AHandleRWeld.Part0 = Character["Right Arm"]
  1541.       AHandleLWeld.Part0 = Character["Left Arm"]
  1542.       LHandleRWeld.Part0 = Character["Right Leg"]
  1543.       LHandleLWeld.Part0 = Character["Left Leg"]
  1544.       for i, v in pairs(AdvancingFortress:GetChildren()) do
  1545.         if v:IsA("BasePart") then
  1546.           v.Transparency = 1
  1547.         end
  1548.       end
  1549.       for i, v in pairs(Character:GetChildren()) do
  1550.         if v:IsA("Accessory") then
  1551.           v.Handle.Transparency = 1
  1552.         end
  1553.       end
  1554.     elseif IsWearingArmor == true and Mode == "Off" then
  1555.       IsWearingArmor = false
  1556.       DisappearArmorOnly()
  1557.       for i, v in pairs(Character:GetChildren()) do
  1558.         if v:IsA("Accessory") then
  1559.           v.Handle.Transparency = 0
  1560.         end
  1561.       end
  1562.       swait(10)
  1563.       Reappear()
  1564.       Character.Humanoid.MaxHealth = 100
  1565.       Character.Humanoid.Health = 100
  1566.       HHandleWeld.Part0 = Head
  1567.       THandleWeld.Part0 = Torso
  1568.       AHandleRWeld.Part0 = RightArm
  1569.       AHandleLWeld.Part0 = LeftArm
  1570.       LHandleRWeld.Part0 = RightLeg
  1571.       LHandleLWeld.Part0 = LeftLeg
  1572.       for i, v in pairs(AdvancingFortress:GetChildren()) do
  1573.         if v:IsA("BasePart") then
  1574.           v.Transparency = 0
  1575.         end
  1576.       end
  1577.     end
  1578.     attack = false
  1579.   end
  1580.   local ShieldMode = false
  1581.   local ShieldCharge = false
  1582.   function HoloHexShield()
  1583.     attack = true
  1584.     Shield.Parent = m
  1585.     Shield.CanCollide = true
  1586.     if ShieldMode == true then
  1587.       while ShieldMode == true do
  1588.         swait()
  1589.         Effects.Elec.Create(Shield.CFrame, 6, 6, 6)
  1590.         RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -4), 0.3)
  1591.         PlayAnimationFromTable({
  1592.           CFrame.new(-1.35600567E-6, -0.00759640103, -0.0868249983, 0.499999046, -1.78813579E-7, -0.866026044, 0.150384009, 0.984807789, 0.0868238211, 0.852869093, -0.173648283, 0.492402941) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1593.           CFrame.new(1.49011612E-7, 1.4999963, -2.08616257E-7, 0.499999046, 0.0754797831, 0.862731695, -1.78813579E-7, 0.996196151, -0.0871563852, -0.866026044, 0.0435779616, 0.498097092) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1594.           CFrame.new(1.50238657, 0.320674658, 0.252193451, 0.855209947, -0.376432747, -0.356249839, 0.469514668, 0.853786647, 0.224954769, 0.219480619, -0.35964793, 0.906907678) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1595.           CFrame.new(-0.944740474, 0.689363539, -0.718644142, 0.836517215, -0.545084715, 0.0558781698, -0.258834839, -0.482974619, -0.836504936, 0.482953727, 0.685287297, -0.545103252) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1596.           CFrame.new(0.61525929, -1.85127568, 0.120779425, 0.928754449, -0.162676111, 0.333104134, 0.0394990072, 0.93689239, 0.347407103, -0.368597984, -0.309496939, 0.876555264) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1597.           CFrame.new(-0.849455297, -1.60697818, -0.270956695, 0.696359396, -0.136922374, 0.704511464, -0.122786656, 0.944430828, 0.30491665, -0.707112312, -0.298836082, 0.640850842) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1598.         }, 0.3, false)
  1599.       end
  1600.     end
  1601.     Shield.CanCollide = false
  1602.     CFuncs.Sound.Create("200632211", HitboxR, 1, 0.8)
  1603.     CFuncs.Sound.Create("200632875", HitboxR, 1, 0.9)
  1604.     Character.HumanoidRootPart.Velocity = Character.HumanoidRootPart.CFrame.lookVector * 160
  1605.     Effects.Wave.Create(BrickColor.new("Crimson"), RootPart.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.5, 0.6, 0.6, 0.6, 0.06)
  1606.     for i = 0, 1, 0.05 do
  1607.       swait()
  1608.       MagnitudeDamage(Shield, 5, 10, 15, 20, "Normal", "610359515", 1.3)
  1609.       Effects.Elec.Create(Shield.CFrame, 6, 6, 6)
  1610.       RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -3), 1)
  1611.       PlayAnimationFromTable({
  1612.         CFrame.new(8.64267349E-7, -0.183445007, -0.748600185, 0.499999046, -1.19209105E-7, -0.866026044, 0.496732056, 0.819152176, 0.28678751, 0.709407032, -0.573576331, 0.409575343) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1613.         CFrame.new(-7.15255737E-7, 1.50001967, -6.2584877E-7, 0.499999046, 0.36600244, 0.784893453, -1.19209105E-7, 0.90631634, -0.42262283, -0.866026044, 0.211310923, 0.453157306) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1614.         CFrame.new(1.76569033, 0.610707581, 0.171269983, 0.658267856, -0.680293143, -0.322312057, 0.725086272, 0.457917482, 0.514355659, -0.202320263, -0.572288036, 0.794703186) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1615.         CFrame.new(-1.07552779, 1.01543474, -0.975205183, 0.645357251, -0.653341353, -0.39580214, -0.64124006, -0.181770697, -0.745500326, 0.4151209, 0.734918237, -0.536255598) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1616.         CFrame.new(0.630614281, -1.76328135, 0.440194428, 0.866077662, -0.24334389, 0.436684549, -0.0614839792, 0.815044224, 0.57612747, -0.496114343, -0.525820255, 0.69092983) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1617.         CFrame.new(-0.857700765, -1.25810766, -0.239681423, 0.499215126, -0.257185757, 0.827429712, -0.238765404, 0.877132356, 0.416689515, -0.832931936, -0.405579239, 0.376470625) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1618.       }, 0.5, false)
  1619.     end
  1620.     Shield.Parent = nil
  1621.     attack = false
  1622.   end
  1623.   Mouse.Button1Down:connect(function()
  1624.     if attack == false and attacktype == 1 then
  1625.       attacktype = 2
  1626.       attackone()
  1627.     elseif attack == false and attacktype == 2 then
  1628.       attacktype = 1
  1629.       attacktwo()
  1630.     end
  1631.   end)
  1632.   game.Lighting.Outlines = false
  1633.   function attackone()
  1634.     attack = true
  1635.     for i = 0, 1, 0.12 do
  1636.       swait()
  1637.       RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -4), 0.3)
  1638.       PlayAnimationFromTable({
  1639.         CFrame.new(1.51857734E-4, -0.310488015, -0.087417841, 0.707106054, 5.26835073E-8, -0.707107484, 0.122787014, 0.984807968, 0.122786865, 0.696365058, -0.173646957, 0.696363688) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1640.         CFrame.new(0.101928703, 1.50244772, -0.0383823365, 0.76589334, 0.0762532279, 0.638430059, -0.0196644422, 0.995256186, -0.095281601, -0.642666996, 0.0604211651, 0.763759375) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1641.         CFrame.new(1.01774633, 0.557527065, -0.776187301, 0.541353703, 0.741649806, 0.396095604, 0.711713314, -0.153383806, -0.685520053, -0.447661191, 0.653015316, -0.610876858) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1642.         CFrame.new(-1.07208586, 0.264054269, -0.716768324, 0.529938459, -0.260122895, -0.807156265, -0.752277017, 0.295165181, -0.589030504, 0.39146477, 0.919355154, -0.039265126) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1643.         CFrame.new(0.81415844, -1.89738977, 0.144144416, 0.866025925, -0.171008825, 0.469845951, -1.40815973E-6, 0.939692497, 0.342020512, -0.499999285, -0.296199232, 0.813797772) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1644.         CFrame.new(-0.818738878, -1.59999573, -0.397991776, 0.642786622, 0.0667650178, 0.763130188, 4.3399632E-7, 0.99619472, -0.0871558338, -0.766045213, 0.0560229495, 0.640340626) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1645.       }, 0.3, false)
  1646.     end
  1647.     MagnitudeDamage(HitboxR, 7, 10, 15, math.random(1, 3), "Normal", "260430079", 1)
  1648.     CFuncs.Sound.Create("200632136", HitboxR, 1, 1)
  1649.     RootPart.Velocity = RootPart.CFrame.lookVector * 40
  1650.     for i = 0, 1, 0.11 do
  1651.       swait()
  1652.       RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -4), 0.3)
  1653.       PlayAnimationFromTable({
  1654.         CFrame.new(0.31380862, -0.320521832, 0.0252371654, 0.249517962, -0.150383011, 0.956622124, -0.0458769947, 0.984923244, 0.166798219, -0.967282891, -0.0855060965, 0.238856897) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1655.         CFrame.new(0.101926193, 1.50244832, -0.0383800864, 0.337979913, 0.0762555003, -0.938059092, -0.0828148723, 0.995255768, 0.051067099, 0.937502801, 0.0604255944, 0.342691481) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1656.         CFrame.new(1.96121001, 0.774859428, -0.462411612, 0.340120375, -0.92077136, 0.191045195, 0.466549307, -0.0111669078, -0.884424806, 0.816486418, 0.389942825, 0.42578721) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1657.         CFrame.new(-1.36170578, 0.526111126, -0.597925961, 0.81348151, -0.212761745, -0.541276693, -0.539894938, 0.0697831511, -0.838834763, 0.216243982, 0.974609077, -0.0581016839) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1658.         CFrame.new(0.970680714, -1.68610644, -0.0975568295, 0.579166114, -0.127570763, -0.805166125, 0.110368893, 0.990856647, -0.0776019096, 0.807703912, -0.0439208932, 0.587950349) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1659.         CFrame.new(-0.827146292, -1.8113209, -0.0556658059, 0.816036701, 0.217413262, -0.535551846, -0.0871567726, 0.962250471, 0.257832885, 0.571391284, -0.163724124, 0.804180741) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1660.       }, 0.45, false)
  1661.     end
  1662.     attack = false
  1663.   end
  1664.   function attacktwo()
  1665.     attack = true
  1666.     for i = 0, 1, 0.12 do
  1667.       swait()
  1668.       RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -4), 0.3)
  1669.       PlayAnimationFromTable({
  1670.         CFrame.new(-0.0382043272, -0.447743475, -0.209081307, 0.653245032, -0.0733856931, 0.753581822, -0.271655023, 0.906307638, 0.323743671, -0.706735075, -0.416198224, 0.572105408) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1671.         CFrame.new(-2.74181366E-6, 1.49999321, -3.4570694E-6, 0.707105815, -0.183012873, -0.683013678, -8.7171793E-7, 0.965925694, -0.258819759, 0.707107782, 0.183013588, 0.683011472) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1672.         CFrame.new(1.65075588, 0.743636727, -0.356577665, 0.542998552, -0.115416825, 0.831764221, 0.839699984, 0.0834951103, -0.536593378, -0.00751632452, 0.989801884, 0.142253295) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1673.         CFrame.new(-1.08620656, -0.00580590963, -0.864283919, 0.656464815, -0.698875248, 0.283949524, 0.478162557, 0.0943745971, -0.873186052, 0.583450615, 0.708990037, 0.396129608) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1674.         CFrame.new(0.856426239, -1.40340364, -0.356423855, 0.707105279, -0.122788861, -0.696365654, 9.42498446E-7, 0.98480767, -0.173648372, 0.707108438, 0.122787014, 0.696362913) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1675.         CFrame.new(-0.695387185, -1.90375674, -0.304245114, 0.92541647, 0.246137589, -0.288133472, -0.173648298, 0.951251149, 0.254887551, 0.336824656, -0.185843274, 0.923044682) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1676.       }, 0.34, false)
  1677.     end
  1678.     MagnitudeDamage(HitboxL, 7, 10, 15, math.random(1, 3), "Normal", "260430079", 1.1)
  1679.     CFuncs.Sound.Create("200632136", HitboxL, 1, 1)
  1680.     RootPart.Velocity = RootPart.CFrame.lookVector * 40
  1681.     for i = 0, 1, 0.12 do
  1682.       swait()
  1683.       RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -4), 0.3)
  1684.       PlayAnimationFromTable({
  1685.         CFrame.new(-0.479634404, -0.393727064, -0.220339894, 0.248309121, 0.219825819, -0.94340837, 0.019257009, 0.972597659, 0.231695861, 0.968489468, -0.0756994039, 0.237271711) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1686.         CFrame.new(-4.01586294E-6, 1.4999907, -1.59628689E-6, 0.237956509, -0.0991817266, 0.966198623, 0.22414881, 0.973527908, 0.0447304621, -0.945057809, 0.205928385, 0.253888786) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1687.         CFrame.new(1.08192515, 0.657660127, -1.1749661, 0.228772208, 0.493058115, 0.839379132, 0.874719322, 0.27430138, -0.399530977, -0.427234828, 0.825622678, -0.368534833) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1688.         CFrame.new(-1.23054802, 1.29996836, -0.754827142, 0.94838953, -0.316170156, 0.0243683457, -0.269034386, -0.84291333, -0.465958893, 0.167862713, 0.43535465, -0.88447094) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1689.         CFrame.new(0.839919031, -1.81287205, 0.0102108568, 0.808574855, -0.267538428, 0.524051666, 0.171010748, 0.95905602, 0.22575888, -0.562994003, -0.0929245204, 0.821220458) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1690.         CFrame.new(-0.846072078, -1.7213496, -0.247524291, 0.693717241, 0.0689389557, 0.716940701, -0.0478171073, 0.997620881, -0.0496601462, -0.718658566, 1.68083934E-4, 0.695363283) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1691.       }, 0.45, false)
  1692.     end
  1693.     attack = false
  1694.   end
  1695.   function findNearestTorso(pos)
  1696.     local list = game.Workspace:children()
  1697.     local torso
  1698.     local dist = 1000
  1699.     local temp, human, temp2
  1700.     for x = 1, #list do
  1701.       temp2 = list[x]
  1702.       if temp2.className == "Model" and temp2.Name ~= Character.Name then
  1703.         temp = temp2:findFirstChild("Torso")
  1704.         human = temp2:findFirstChild("Humanoid")
  1705.         if temp ~= nil and human ~= nil and human.Health > 0 and dist > (temp.Position - pos).magnitude then
  1706.           local dohit = true
  1707.           if dohit == true then
  1708.             torso = temp
  1709.             dist = (temp.Position - pos).magnitude
  1710.           end
  1711.         end
  1712.       end
  1713.     end
  1714.     return torso, dist
  1715.   end
  1716.   function TrueAim(aim)
  1717.     local target, distance = findNearestTorso(Mouse.Hit.p)
  1718.     local tehcf = HitboxR.CFrame * CFrame.fromEulerAnglesXYZ(1.57, 0, 0).lookVector
  1719.     if aim ~= nil then
  1720.       tehcf = aim
  1721.     end
  1722.     table.insert(Effects, {
  1723.       tehcf,
  1724.       "Shoot",
  1725.       30,
  1726.       HitboxR.Position,
  1727.       10,
  1728.       15,
  1729.       0,
  1730.       3,
  1731.       HitboxR,
  1732.       target
  1733.     })
  1734.   end
  1735.   function FireProjectiles()
  1736.     attack = true
  1737.     Humanoid.WalkSpeed = 20
  1738.     CFuncs.Sound.Create("300915902", HitboxR, 1, 0.8)
  1739.     for i = 0, 1, 0.1 do
  1740.       swait()
  1741.       Effects.Elec.Create(HitboxR.CFrame, 2, 2, 2)
  1742.       PlayAnimationFromTable({
  1743.         CFrame.new(0, -0.100000001, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1744.         CFrame.new(0, 1.49999201, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1745.         CFrame.new(0.874554753, 1.14087927, -1.06730831, -0.166365892, 0.198266983, 0.965925813, 0.797995508, -0.548363924, 0.250000268, 0.579245627, 0.812396049, -0.0669871047) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1746.         CFrame.new(-0.257126778, 1.24225974, -0.962940335, 0.692363203, -0.593008757, -0.411064416, -0.708803177, -0.665577948, -0.233675212, -0.135024026, 0.453151852, -0.88114804) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1747.         CFrame.new(0.604643881, -1.9909004, 0.0280392915, 0.962250233, -0.0841861367, -0.258818984, 0.0871560201, 0.996194661, 4.23252061E-7, 0.257834047, -0.0225580372, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1748.         CFrame.new(-0.604644895, -1.99090064, 0.0280393362, 0.962250233, 0.0841861367, 0.258818984, -0.0871560201, 0.996194661, 4.23252061E-7, -0.257834047, -0.0225580372, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1749.       }, 0.3, false)
  1750.     end
  1751.     for i = 0, 1, 0.1 do
  1752.       swait()
  1753.       Effects.Elec.Create(HitboxR.CFrame, 3, 3, 3)
  1754.       Effects.Block.Create(BrickColor.new("Crimson"), HitboxR.CFrame, 1, 1, 1, 1, 1, 1, 0.1)
  1755.       Effects.Sphere2.Create(BrickColor.new("Crimson"), HitboxR.CFrame, 1, 1, 1, 1, 1, 1, 0.1)
  1756.       PlayAnimationFromTable({
  1757.         CFrame.new(0, -0.100000001, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1758.         CFrame.new(0, 1.49999201, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1759.         CFrame.new(0.661153734, 0.568759024, -0.827975571, -0.166752055, 0.025078943, 0.985679924, 0.98324734, -0.0704026297, 0.168131784, 0.0736110285, 0.99720335, -0.012919019) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1760.         CFrame.new(-0.390097797, 0.861622274, -0.554995477, 0.351840883, -0.837056041, -0.418981194, -0.935129642, -0.294365793, -0.197183579, 0.0417199843, 0.461178988, -0.886325777) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1761.         CFrame.new(0.604644954, -1.9909004, 0.0280390829, 0.962250233, -0.0841861367, -0.258818984, 0.0871560201, 0.996194661, 4.23252061E-7, 0.257834047, -0.0225580372, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1762.         CFrame.new(-0.604644775, -1.99090064, 0.0280380547, 0.962250233, 0.0841861367, 0.258818984, -0.0871560201, 0.996194661, 4.23252061E-7, -0.257834047, -0.0225580372, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1763.       }, 0.2, false)
  1764.     end
  1765.     for i = 1, 10 do
  1766.       for i = 0, 1, 0.3 do
  1767.         swait()
  1768.         Effects.Elec.Create(HitboxR.CFrame, 3, 3, 3)
  1769.         Effects.Sphere2.Create(BrickColor.new("Crimson"), HitboxR.CFrame, 1, 1, 1, 1, 1, 1, 0.1)
  1770.         PlayAnimationFromTable({
  1771.           CFrame.new(0, -0.100000001, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1772.           CFrame.new(0, 1.49999201, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1773.           CFrame.new(0.661153734, 0.568759024, -0.827975571, -0.166752055, 0.025078943, 0.985679924, 0.98324734, -0.0704026297, 0.168131784, 0.0736110285, 0.99720335, -0.012919019) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1774.           CFrame.new(-0.390097797, 0.861622274, -0.554995477, 0.351840883, -0.837056041, -0.418981194, -0.935129642, -0.294365793, -0.197183579, 0.0417199843, 0.461178988, -0.886325777) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1775.           CFrame.new(0.604644954, -1.9909004, 0.0280390829, 0.962250233, -0.0841861367, -0.258818984, 0.0871560201, 0.996194661, 4.23252061E-7, 0.257834047, -0.0225580372, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1776.           CFrame.new(-0.604644775, -1.99090064, 0.0280380547, 0.962250233, 0.0841861367, 0.258818984, -0.0871560201, 0.996194661, 4.23252061E-7, -0.257834047, -0.0225580372, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1777.         }, 0.3, false)
  1778.       end
  1779.       CFuncs.Sound.Create("300916105", HitboxR, 1, 1.2)
  1780.       CFuncs.Sound.Create("300916014", HitboxR, 1, 1)
  1781.       Effects.Sphere2.Create(BrickColor.new("Crimson"), HitboxR.CFrame, 1, 1, 1, 2, 2, 2, 0.07)
  1782.       local MouseLook = CFrame.new((HitboxR.Position + Mouse.Hit.p) / 2, Mouse.Hit.p)
  1783.       TrueAim(MouseLook.lookVector)
  1784.       for i = 0, 1, 0.3 do
  1785.         swait()
  1786.         Effects.Elec.Create(HitboxR.CFrame, 3, 3, 3)
  1787.         Effects.Sphere2.Create(BrickColor.new("Crimson"), HitboxR.CFrame, 1, 1, 1, 1, 1, 1, 0.1)
  1788.         PlayAnimationFromTable({
  1789.           CFrame.new(1.90734863E-6, -0.25291419, 0.238341585, 1, 0, 0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1790.           CFrame.new(0, 1.49999189, -1.1920929E-6, 1, 0, 0, 0, 0.98480767, 0.173648626, 0, -0.173648626, 0.98480767) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1791.           CFrame.new(0.689965963, 0.767623663, -0.856841147, -0.544456005, 0.160545677, 0.823281765, 0.798456132, -0.201499581, 0.567332089, 0.256973624, 0.966241658, -0.0184810348) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1792.           CFrame.new(-0.392649293, 0.920519292, -0.977094412, 0.403439909, -0.887421727, -0.222977459, -0.91384387, -0.378501445, -0.147058249, 0.0461054072, 0.263095737, -0.963667512) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1793.           CFrame.new(0.598512471, -1.89166105, 0.0173719227, 0.962250233, -0.061308533, -0.265171409, 0.0871564373, 0.992403805, 0.0868248865, 0.257834017, -0.106658652, 0.960284173) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1794.           CFrame.new(-0.598512232, -1.89166129, 0.0173728764, 0.962250233, 0.061308533, 0.265171409, -0.0871564373, 0.992403805, 0.0868248865, -0.257834017, -0.106658652, 0.960284173) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1795.         }, 0.3, false)
  1796.       end
  1797.     end
  1798.     Humanoid.WalkSpeed = 20
  1799.     attack = false
  1800.   end
  1801.   Mouse.KeyDown:connect(function(k)
  1802.     k = k:lower()
  1803.     if attack == false and ora == false and k == "z" and IsWearingArmor == false and Invisible == false then
  1804.       ora = true
  1805.       ORA()
  1806.     elseif attack == false and k == "x" and IsWearingArmor == false and Invisible == false then
  1807.       GRABEMBOIGRABEM()
  1808.     elseif attack == false and k == "q" and IsWearingArmor == false and Invisible == false then
  1809.       FireProjectiles()
  1810.     elseif attack == false and k == "f" and Invisible == false and IsWearingArmor == false then
  1811.       Invisible = true
  1812.       Effects.Sphere.Create(BrickColor.new("Crimson"), Torso.CFrame, 1, 1, 1, 4, 4, 4, 0.1)
  1813.       Effects.Block.Create(BrickColor.new("Crimson"), Torso.CFrame, 1, 1, 1, 4, 4, 4, 0.1, 1)
  1814.       Disappear()
  1815.     elseif attack == false and k == "f" and Invisible == true and IsWearingArmor == false then
  1816.       Invisible = false
  1817.       CFuncs.Sound.Create("463010917", Torso, 1, 1)
  1818.       Effects.Sphere.Create(BrickColor.new("Crimson"), Torso.CFrame, 1, 1, 1, 4, 4, 4, 0.08)
  1819.       for i = 1, 2 do
  1820.         Effects.Block.Create(BrickColor.new("Crimson"), Torso.CFrame, 1, 1, 1, 4, 4, 4, 0.1, 1)
  1821.       end
  1822.       for i = 1, 20 do
  1823.         Effects.Break.Create(BrickColor.new("Crimson"), Torso.CFrame, 1, 1, 1)
  1824.       end
  1825.       Reappear()
  1826.     elseif attack == false and ShieldMode == false and k == "c" and IsWearingArmor == false and Invisible == false then
  1827.       ShieldMode = true
  1828.       HoloHexShield()
  1829.     elseif attack == false and k == "v" and IsWearingArmor == false and Invisible == false then
  1830.       CastleCrusherFist()
  1831.     end
  1832.     if k == "[" and IsWearingArmor == false and Invisible == false then
  1833.       Armor("On")
  1834.     end
  1835.     if k == "]" and IsWearingArmor == true and Invisible == false then
  1836.       Armor("Off")
  1837.     end
  1838.   end)
  1839.   Mouse.KeyUp:connect(function(k)
  1840.     k = k:lower()
  1841.     if attack == true and ora == true and k == "z" and IsWearingArmor == false then
  1842.       ora = false
  1843.     elseif attack == true and ShieldMode == true and k == "c" and IsWearingArmor == false then
  1844.       ShieldMode = false
  1845.     end
  1846.   end)
  1847.   coroutine.resume(coroutine.create(function(Part, Part2)
  1848.     while Part.Parent ~= nil do
  1849.       swait(math.random(100, 150))
  1850.       for i = 0, 1, 0.2 do
  1851.         wait()
  1852.         Eye1.Mesh.Scale = Vector3.new(1, 0.7 - 1 * i, 1)
  1853.         Eye2.Mesh.Scale = Vector3.new(1, 0.7 - 1 * i, 1)
  1854.       end
  1855.       for i = 0, 1, 0.2 do
  1856.         swait()
  1857.         Eye1.Mesh.Scale = Vector3.new(1, 0.7 + 0.3 * i, 1)
  1858.         Eye2.Mesh.Scale = Vector3.new(1, 0.7 + 0.3 * i, 1)
  1859.       end
  1860.     end
  1861.   end), Eye1, Eye2)
  1862.   while true do
  1863.     swait()
  1864.     for i, v in pairs(Character:children()) do
  1865.       if v:IsA("Part") and IsWearingArmor == true then
  1866.         v.Anchored = false
  1867.       end
  1868.     end
  1869.     for i, v in pairs(AdvancingFortress:GetChildren()) do
  1870.       if v:IsA("Part") then
  1871.         v.Material = "DiamondPlate"
  1872.         v.CanCollide = false
  1873.       elseif v:IsA("Humanoid") then
  1874.         v:remove()
  1875.       elseif v:IsA("Accessory") then
  1876.         v:remove()
  1877.       elseif v:IsA("Shirt") then
  1878.         v:remove()
  1879.       elseif v:IsA("Pants") then
  1880.         v:remove()
  1881.       elseif v:IsA("Script") or v:IsA("LocalScript") then
  1882.         v:remove()
  1883.       elseif v:IsA("BodyColors") then
  1884.         v:remove()
  1885.       end
  1886.     end
  1887.     HHandle.Transparency = 272
  1888.     THandle.Transparency = 272
  1889.     AHandleR.Transparency = 272
  1890.     AHandleL.Transparency = 272
  1891.     LHandleR.Transparency = 272
  1892.     LHandleL.Transparency = 272
  1893.     RootPart.Transparency = 272
  1894.     HitboxR.Transparency = 272
  1895.     HitboxL.Transparency = 272
  1896.     Head.BrickColor = BrickColor.new("Really black")
  1897.     Torso.BrickColor = BrickColor.new("Really black")
  1898.     RightArm.BrickColor = BrickColor.new("Really black")
  1899.     LeftArm.BrickColor = BrickColor.new("Really black")
  1900.     RightLeg.BrickColor = BrickColor.new("Really black")
  1901.     LeftLeg.BrickColor = BrickColor.new("Really black")
  1902.     RootPart.Anchored = true
  1903.     Torsovelocity = (Character.HumanoidRootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  1904.     velocity = Character.HumanoidRootPart.Velocity.y
  1905.     sine = sine + change
  1906.     Shield.Anchored = true
  1907.     Shield.CFrame = Shield.CFrame:lerp(RootPart.CFrame * CFrame.new(0, 0, -3.2), 1)
  1908.     local hit, pos = rayCast(Character.HumanoidRootPart.Position, CFrame.new(Character.HumanoidRootPart.Position, Character.HumanoidRootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
  1909.     if Character.HumanoidRootPart.Velocity.y > 1 and hit == nil then
  1910.       Anim = "Jump"
  1911.       if attack == false then
  1912.         RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(2, 1 + 0.5 * math.cos(sine / 20), 3), 0.5)
  1913.         PlayAnimationFromTable({
  1914.           CFrame.new(0, 0.00872418843, 0.0292903651, 1, 0, 0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1915.           CFrame.new(0, 1.49999177, -1.49011612E-7, 1, 0, 0, 0, 0.98480767, 0.173648626, 0, -0.173648626, 0.98480767) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1916.           CFrame.new(1.64140427, 0.273908556, 0.192029893, 0.946035206, -0.31541416, 0.0743736848, 0.284469575, 0.91821146, 0.275617331, -0.155224368, -0.239586651, 0.958386064) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1917.           CFrame.new(-1.59350562, 0.239538491, 0.192243189, 0.935008764, 0.347148597, -0.0724328309, -0.312019885, 0.902400434, 0.297181845, 0.168529674, -0.255267143, 0.952069581) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1918.           CFrame.new(0.602718651, -1.95556056, 0.410092652, 0.978475571, 0.0150757888, -0.205834776, 0.0853612274, 0.878464639, 0.470120817, 0.187906027, -0.477568805, 0.85826844) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1919.           CFrame.new(-0.41903314, -1.41877925, -0.229210436, 0.962251842, -0.0299757104, 0.270510197, -0.084186092, 0.912393093, 0.400567293, -0.258819073, -0.408219665, 0.875425339) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1920.         }, 0.3, false)
  1921.       end
  1922.     elseif Character.HumanoidRootPart.Velocity.y < -1 and hit == nil then
  1923.       Anim = "Fall"
  1924.       if attack == false then
  1925.         RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(2, 1 + 0.5 * math.cos(sine / 20), 3), 0.5)
  1926.         PlayAnimationFromTable({
  1927.           CFrame.new(0, -0.0366669223, -0.0478199311, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1928.           CFrame.new(0, 1.58110774, -0.115850762, 1, 0, 0, 0, 0.98480767, 0.173647821, 0, -0.173647821, 0.98480767) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1929.           CFrame.new(1.72150326, 0.610064566, 0.0891361833, 0.724097908, -0.685675204, 0.0743751749, 0.645872176, 0.711960018, 0.275611937, -0.241932437, -0.151533186, 0.958387375) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1930.           CFrame.new(-1.69228244, 0.568353653, 0.082095027, 0.759895504, 0.646005511, -0.0724337399, -0.601845145, 0.741260946, 0.297183931, 0.24567467, -0.182231784, 0.952074111) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1931.           CFrame.new(0.60271728, -1.95556188, 0.410093039, 0.978470623, -0.00292155147, -0.206365243, 0.0853614658, 0.916095972, 0.391767859, 0.187905625, -0.400949359, 0.896622121) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1932.           CFrame.new(-0.453899324, -1.81726217, -0.229221463, 0.962255239, -0.00628663599, 0.272094905, -0.0841865242, 0.943832874, 0.319526881, -0.258820891, -0.33037129, 0.90767473) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1933.         }, 0.3, false)
  1934.       end
  1935.     elseif Torsovelocity < 1 and hit ~= nil then
  1936.       Anim = "Idle"
  1937.       if attack == false then
  1938.         change = 1
  1939.         RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(2, 1 + 0.5 * math.cos(sine / 20), 3), 0.5)
  1940.         PlayAnimationFromTable({
  1941.           CFrame.new(0, -0.00190299738, -0.0435779989, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1942.           CFrame.new(0, 1.49999213, 3.27825546E-7, 1, 0, 0, 0, 0.99619478, 0.0871553123, 0, -0.0871553123, 0.99619478) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1943.           CFrame.new(1.64141297, 0.173907071, -0.107973814, 0.946035922, -0.270955235, 0.177766502, 0.284470022, 0.957103431, -0.055051513, -0.155224428, 0.102649838, 0.982532144) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1944.           CFrame.new(-1.59350157, 0.139536366, -0.107754946, 0.935009062, 0.284010828, -0.212358981, -0.312018842, 0.943447471, -0.11203292, 0.168530986, 0.171011835, 0.970748305) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1945.           CFrame.new(0.602711678, -1.89952374, -0.0967197716, 0.978471398, -0.0562333167, -0.198576227, 0.0853610933, 0.986278713, 0.141314447, 0.187904745, -0.155223012, 0.969844699) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1946.           CFrame.new(-0.619029164, -1.90815639, -0.0860156417, 0.962250412, 0.0410595387, 0.269051194, -0.0841863081, 0.984977186, 0.150772721, -0.258818805, -0.167731494, 0.951251626) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1947.         }, 0.3, false)
  1948.       end
  1949.     elseif Torsovelocity > 2 and hit ~= nil then
  1950.       Anim = "Walk"
  1951.       if attack == false then
  1952.         RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(2, 1 + 0.5 * math.cos(sine / 20), 3), 0.5)
  1953.         PlayAnimationFromTable({
  1954.           CFrame.new(0, -0.0234659836, -0.171147972, 1, 0, 0, 0, 0.939692736, 0.342019886, 0, -0.342019916, 0.939692736) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1955.           CFrame.new(0, 1.49999166, 1.1920929E-7, 1, 0, 0, 0, 0.98480773, -0.173648983, 0, 0.173648953, 0.98480773) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1956.           CFrame.new(1.60905385, 0.122740321, 0.227665678, 0.946036339, -0.320693314, 0.0465966538, 0.284468234, 0.89069742, 0.354595304, -0.155219615, -0.322205007, 0.93385905) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1957.           CFrame.new(-1.55878484, 0.127169654, 0.148623466, 0.93500936, 0.339513272, -0.102411598, -0.312018752, 0.924868107, 0.217401206, 0.168527737, -0.171317667, 0.970695019) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1958.           CFrame.new(0.585851789, -1.60362172, -0.143285036, 0.978476226, 0.0150748575, -0.205834031, 0.0853618756, 0.878461003, 0.470117748, 0.187905103, -0.477570593, 0.858265638) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1959.           CFrame.new(-0.563320339, -1.90456724, 0.225245774, 0.982039452, -0.00800410938, 0.188514173, -0.0707257539, 0.910641074, 0.407099873, -0.174927384, -0.413120717, 0.893718541) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1960.         }, 0.3, false)
  1961.       end
  1962.     end
  1963.     if 0 < #Effects then
  1964.       for e = 1, #Effects do
  1965.         if Effects[e] ~= nil then
  1966.           local Thing = Effects[e]
  1967.           if Thing ~= nil then
  1968.             local Part = Thing[1]
  1969.             local Mode = Thing[2]
  1970.             local Delay = Thing[3]
  1971.             local IncX = Thing[4]
  1972.             local IncY = Thing[5]
  1973.             local IncZ = Thing[6]
  1974.             if Thing[2] == "Shoot" then
  1975.               local Look = Thing[1]
  1976.               local move = 30
  1977.               if Thing[8] == 3 then
  1978.                 move = 10
  1979.               end
  1980.               local hit, pos = rayCast(Thing[4], Thing[1], move, m)
  1981.               if Thing[10] ~= nil then
  1982.                 da = pos
  1983.                 cf2 = CFrame.new(Thing[4], Thing[10].Position)
  1984.                 cfa = CFrame.new(Thing[4], pos)
  1985.                 tehCF = cfa:lerp(cf2, 0.2)
  1986.                 Thing[1] = tehCF.lookVector
  1987.               end
  1988.               local mag = (Thing[4] - pos).magnitude
  1989.               Effects.Head.Create(Torso.BrickColor, CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 1, mag * 5, 1, 0.5, 0, 0.5, 0.2)
  1990.               if Thing[8] == 2 then
  1991.                 Effects.Ring.Create(Torso.BrickColor, CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0) * CFrame.fromEulerAnglesXYZ(1.57, 0, 0), 1, 1, 0.1, 0.5, 0.5, 0.1, 0.1, 1)
  1992.               end
  1993.               Thing[4] = Thing[4] + Look * move
  1994.               Thing[3] = Thing[3] - 1
  1995.               if 2 < Thing[5] then
  1996.                 Thing[5] = Thing[5] - 0.3
  1997.                 Thing[6] = Thing[6] - 0.3
  1998.               end
  1999.               if hit ~= nil then
  2000.                 Thing[3] = 0
  2001.                 if Thing[8] == 1 or Thing[8] == 3 then
  2002.                   Damage(hit, hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0, "", 1)
  2003.                 elseif Thing[8] == 2 then
  2004.                   Damage(hit, hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0, "", 1)
  2005.                   if hit.Parent:findFirstChild("Humanoid") ~= nil or hit.Parent.Parent:findFirstChild("Humanoid") ~= nil then
  2006.                     ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Crimson"), "Reference", Vector3.new())
  2007.                     ref.Anchored = true
  2008.                     ref.CFrame = CFrame.new(pos)
  2009.                     CFuncs.Sound.Create("161006093", ref, 1, 1.2)
  2010.                     game:GetService("Debris"):AddItem(ref, 0.2)
  2011.                     Effects.Block.Create(Torso.BrickColor, CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 10, 10, 10, 0.1, 2)
  2012.                     Effects.Ring.Create(BrickColor.new("Crimson"), CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 0.1, 4, 4, 0.1, 0.1)
  2013.                     MagnitudeDamage(ref, 15, Thing[5] / 1.5, Thing[6] / 1.5, 0, "Normal", "", 1)
  2014.                   end
  2015.                 end
  2016.                 ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Crimson"), "Reference", Vector3.new())
  2017.                 ref.Anchored = true
  2018.                 ref.CFrame = CFrame.new(pos)
  2019.                 Effects.Sphere.Create(Torso.BrickColor, CFrame.new(pos), 5, 5, 5, 1, 1, 1, 0.07)
  2020.                 game:GetService("Debris"):AddItem(ref, 1)
  2021.               end
  2022.               if Thing[3] <= 0 then
  2023.                 table.remove(Effects, e)
  2024.               end
  2025.             end
  2026.             if Thing[2] == "FireWave" then
  2027.               if Thing[3] <= Thing[4] then
  2028.                 Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(0, 1, 0)
  2029.                 Thing[3] = Thing[3] + 1
  2030.                 Thing[6].Scale = Thing[6].Scale + Vector3.new(Thing[5], 0, Thing[5])
  2031.               else
  2032.                 Part.Parent = nil
  2033.                 table.remove(Effects, e)
  2034.               end
  2035.             end
  2036.             if Thing[2] ~= "Shoot" and Thing[2] ~= "Wave" and Thing[2] ~= "FireWave" then
  2037.               if Thing[1].Transparency <= 1 then
  2038.                 if Thing[2] == "Block1" then
  2039.                   Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2040.                   Mesh = Thing[7]
  2041.                   Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2042.                   Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2043.                 elseif Thing[2] == "Block2" then
  2044.                   Thing[1].CFrame = Thing[1].CFrame
  2045.                   Mesh = Thing[7]
  2046.                   Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2047.                   Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2048.                 elseif Thing[2] == "Fire" then
  2049.                   Thing[1].CFrame = CFrame.new(Thing[1].Position) + Vector3.new(0, 0.2, 0)
  2050.                   Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2051.                   Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2052.                 elseif Thing[2] == "Cylinder" then
  2053.                   Mesh = Thing[7]
  2054.                   Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2055.                   Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2056.                 elseif Thing[2] == "Blood" then
  2057.                   Mesh = Thing[7]
  2058.                   Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 0.5, 0)
  2059.                   Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2060.                   Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2061.                 elseif Thing[2] == "Elec" then
  2062.                   Thing[1].Size = Thing[1].Size + Vector3.new(Thing[7], Thing[8], Thing[9])
  2063.                   Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2064.                 elseif Thing[2] == "Disappear" then
  2065.                   Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2066.                 elseif Thing[2] == "Shatter" then
  2067.                   Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2068.                   Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  2069.                   Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  2070.                   Thing[6] = Thing[6] + Thing[5]
  2071.                 end
  2072.               else
  2073.                 Part.Parent = nil
  2074.                 table.remove(Effects, e)
  2075.               end
  2076.             end
  2077.           end
  2078.         end
  2079.       end
  2080.     end
  2081.   end
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