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dynamictrees.config

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Apr 25th, 2019
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  1. # Configuration file
  2.  
  3. client {
  4. # Rings of thick trees are rendered using a texture created with an expanded tangram construction technique. Otherwise the ring texture is simply stretched [default: true]
  5. B:fancyThickRings=true
  6.  
  7. # Rooty dirt blocks will mimic the texture of adjacent soil blocks to better match the environment. Otherwise will always default to the most generic block [default: true]
  8. B:rootyTextureMimicry=true
  9. }
  10.  
  11.  
  12. debug {
  13. # Enable to mark tree spawn locations with wool circles. [default: false]
  14. B:worldGenDebug=false
  15. }
  16.  
  17.  
  18. interaction {
  19. # Modes: 0=Standard 1 Damage, 1=By Branch/Trunk Thickness, 2=By Tree Volume [range: 0 ~ 2, default: 1]
  20. I:axeDamageMode=1
  21.  
  22. # If enabled players receive reduced fall damage on leaves at the expense of the block(s) destruction [default: true]
  23. B:canopyCrash=true
  24.  
  25. # If enabled then thinner branches can be climbed [default: true]
  26. B:enableBranchClimbling=true
  27.  
  28. # If enabled then trees will harm living entities when falling [default: true]
  29. B:enableFallingTreeDamage=true
  30.  
  31. # If enabled then trees will fall over when harvested [default: true]
  32. B:enableFallingTrees=true
  33.  
  34. # Multiplier for damage incurred by a falling tree [range: 0.0 ~ 100.0, default: 1.0]
  35. S:fallingTreeDamageMultiplier=1.0
  36.  
  37. # If enabled all leaves will be passable [default: false]
  38. B:isLeavesPassable=false
  39.  
  40. # If enabled player movement on leaves will not be enhanced [default: false]
  41. B:vanillaLeavesCollision=true
  42. }
  43.  
  44.  
  45. seeds {
  46. # The rate at which seeds voluntarily drop from branches [range: 0.0 ~ 1.0, default: 0.0]
  47. S:dropRate=0.0
  48.  
  49. # The minimum forestness that non-forest-like biomes can have. 0 = is not at all a forest, 1 = may as well be a forest. Can be fractional [range: 0.0 ~ 1.0, default: 0.0]
  50. S:minForestness=0.0
  51.  
  52. # If enabled then seeds will only voluntarily plant themselves in forest-like biomes [default: true]
  53. B:onlyForest=true
  54.  
  55. # The rate at which seeds voluntarily plant themselves in their ideal biomes [range: 0.0 ~ 1.0, default: 0.125]
  56. S:plantRate=0.125
  57.  
  58. # Ticks before a seed in the world attempts to plant itself or despawn. 1200 = 1 minute [range: 0 ~ 6000, default: 1200]
  59. I:timeToLive=1200
  60. }
  61.  
  62.  
  63. trees {
  64. # The chance of a tree on depleted soil to die. 1/256(~0.004) averages to about 1 death every 16 minecraft days [range: 0.0 ~ 1.0, default: 0.0]
  65. S:diseaseChance=0.0
  66.  
  67. # If enabled then sticks will be dropped for partial logs [default: true]
  68. B:dropSticks=true
  69.  
  70. # If enabled apple trees will be generated during worldgen and oak trees will not drop apples [default: true]
  71. B:enableAppleTrees=true
  72.  
  73. # If enabled then certain species trunks will be able to grow wider than a single block [default: true]
  74. B:enableThickTrees=true
  75.  
  76. # Do X growth cycles at once while ignoring (X-1)/X attempts. Higher numbers can improve client side performance but too high can make trees grow wierd. [range: 1 ~ 8, default: 2]
  77. I:growthFolding=2
  78.  
  79. # Factor that multiplies the rate at which trees grow. Use at own risk [range: 0.0 ~ 16.0, default: 0.5]
  80. S:growthMultiplier=0.5
  81.  
  82. # Factor that multiplies the wood returned from harvesting a tree. You cheat. [range: 0.0 ~ 128.0, default: 1.0]
  83. S:harvestMultiplier=1.0
  84.  
  85. # The maximum radius of a branch that is allowed to rot away. 8 = Full block size. Set to 0 to prevent rotting [range: 0 ~ 24, default: 8]
  86. I:maxBranchRotRadius=8
  87.  
  88. # Scales the growth for the environment. 0.5f is nominal. 0.0 trees only grow in their native biome. 1.0 trees grow anywhere like they are in their native biome [range: 0.0 ~ 1.0, default: 0.5]
  89. S:scaleBiomeGrowthRate=0.5
  90. }
  91.  
  92.  
  93. vanilla {
  94. # Right clicking with a vanilla sapling places a dynamic sapling instead. [default: false]
  95. B:replaceVanillaSapling=true
  96. }
  97.  
  98.  
  99. world {
  100. # Blacklist of dimension numbers for disabling Dynamic Tree worldgen [default: [7]]
  101. S:dimensionsBlacklist <
  102. 7
  103. >
  104.  
  105. # Randomly generate podzol under select trees. [default: true]
  106. B:podzolGen=true
  107.  
  108. # World Generation produces Vanilla cactus as well as Dynamic cactus if world gen replacement is enabled. [default: false]
  109. B:vanillaCactusWorldGen=false
  110.  
  111. # World Generation produces Dynamic Trees instead of Vanilla trees. [default: true]
  112. B:worldGen=true
  113. }
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