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FeatherBoard_CONFIG

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  1. # ------------------------------ #
  2. #
  3. # FeatherBoard 3
  4. # Runs like a feather on your server
  5. # (c) Maxim Van de Wynckel
  6. #
  7. # ------------------------------ #
  8.  
  9. # Permissions: To use the action groups give them the permission
  10. # featherboard.group.<group>
  11. # Make sure to remove them from the other groups
  12. # when giving a new permission.
  13.  
  14. # Variables: These variables can be used in the TEXT section
  15. # of both the header as the footer.
  16. #
  17. # {PLAYER} - Player name
  18. # {PLAYERNICK} - Player nickname
  19. # {SERVER} - Server name
  20. # {PLAYERCOUNT} - Server player count
  21. # {BUNGEECOUNT} - Bungee network player count
  22. # 5000+ more ... see spigot page
  23.  
  24. # Formatting: These are formatting tags allowing you to format the animations
  25. # or placeholders.
  26. #
  27. # Substring: This allows you to split a word (even a placeholder) in parts
  28. # example: <substring begin=0 end=3>Hello World</substring> = Hel
  29. # usage: This can be used to split placeholders when creating a typewriter
  30. # or to split the colors in a placeholder.
  31. #
  32. # Scroll: This creates a scrolling animation of the text inside it. It accepts
  33. # two arguments (the length and space between scrolls).
  34. # example: <scroll width=20 spaces=20>&2This is a &atest</scroll>
  35. #
  36. # PLENTY MORE! See spigot page
  37.  
  38. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  39. # GENERAL PLUGIN SETTINGS
  40. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  41.  
  42. ## Config version (DO NOT EDIT)
  43. config: 3
  44.  
  45. ## Language file
  46. lang: 'en'
  47.  
  48. ## Debug mode
  49. debug: false
  50.  
  51. ## Log to file
  52. log:
  53. enabled: true
  54. # Reset log on startup
  55. reset: false
  56.  
  57. ## Update checking
  58. update:
  59. check: true # RECOMMENDED YOU LEAVE THIS TRUE
  60.  
  61. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  62. # PLUGIN SPECIFIC SETTINGS
  63. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  64.  
  65. # Placeholder settings
  66. placeholder:
  67. # logs the memory usage of placeholders on startup
  68. log-memory: false
  69. # Clear unused placeholders that are not enabled.
  70. clear-unused: true
  71. # Config cache only
  72. # This will only use placeholders in the config
  73. # HOWEVER: IT WILL BREAK ALL CUSTOM PLACEHOLDERS!
  74. # IT WILL ALSO PREVENT ANY HOOKS (PlaceholderAPI)
  75. config-cache: false
  76.  
  77. # Tweaks to increase performance (Use at own risk)
  78. tweaks:
  79. # This option does not send scoreboard remove packets
  80. # to the client on quit. This can increase performance on servers
  81. # where players quit a lot (hubs, ...)
  82. #
  83. # Removal of the plugin requires you to manually delete the scoreboard.dat in the worlds
  84. # /data folder
  85. #
  86. # Enabling this can cause the scoreboard not to work anymore. Use at your own risk
  87. keepScoreboardOnQuit: false
  88. # Some placeholders have a slow process behind them. Meaning they might contact a database
  89. # and take a while to 'resolve'. This will never cause lagg since the placeholders are loaded
  90. # separate from the sending. But can slow down the animation because it has to wait
  91. # for the placeholder to be loaded. When having multiple lines like a text that shows
  92. # the information about the placeholders you put below it, this can cause problems.
  93. # Enabling this will output a message in the console and ingame to operators
  94. # saying when a placeholder is causing delays.
  95. detect-placeholderdelay: false
  96. # Putting this to true will SPAM your console with timings report per placeholder/animation
  97. # refresh. Used for debugging purposes.
  98. # This requires detect-placeholderdelay to true
  99. verbose-placeholder-timings: false
  100. # Ignore placeholder problems
  101. # When set to true, the placeholder will not be disabled
  102. # this also means that no ERRORS will be logged -> no troubleshooting
  103. ignore-placeholder-problems: false
  104.  
  105. # Toggling allows you to disable the scoreboard
  106. database:
  107. # If you want the toggle to stay even when your users
  108. # log off you can enable this. Keep in mind that this requires a
  109. # MySQL or SQLite database.
  110. # If you are configuring the plugin for the first time it is advised
  111. # to stay away from these settings until you managed the scoreboard
  112. # set up.
  113. persistent: false
  114. # Database configuration is SIMILAR to http://wiki.bukkit.org/Bukkit.yml#database
  115. # with isolation, url, driver, ...
  116. # Database name
  117. database: "featherboard"
  118. # Database username
  119. username: bukkit
  120. # Database isolation type
  121. isolation: SERIALIZABLE
  122. # Database driver
  123. driver: org.sqlite.JDBC
  124. # Database password
  125. password: walrus
  126. # Database driver URL
  127. # {DIR} will be replaced with the plugin directory
  128. # {NAME} will be replaced wit the plugin name
  129. url: jdbc:sqlite:{DIR}{NAME}.db
  130. # Save interval in ticks
  131. save-interval: 6000
  132.  
  133. # Disabled worlds. Add your world name in this list to
  134. # disable it.
  135. disabled-worlds:
  136. - 'example_world'
  137.  
  138. # Show delay on join. Usefull if you wish to let the user
  139. # enjoy a Title MOTD without having the scoreboard obstructing
  140. # the view.
  141. show-delay: 0
  142.  
  143. # Anti Flicker will use a new engine that will allow you to use fast animations
  144. # without any flicker.
  145. # You can disable this feature if you do not have fast refresh rates.
  146. antiflicker: true
  147.  
  148. # Scoreboard assigning. The boards can be assigned by various ways.
  149. # default the scoreboards will be assigned by permissions.
  150. # You can only have one way of assigning the scoreboards
  151. #
  152. # PERMISSION - Assign scoreboards based on permissions
  153. # This is the default setting (since 2014)
  154. # featherboard.group.<scoreboard>
  155. #
  156. # GROUP - Assign scoreboards based on Vault groups
  157. # this means the scoreboard name has to
  158. # have the name of your Vault group.
  159. #
  160. # WORLD - Assign scoreboards based on the world
  161. # the player is in.
  162. #
  163. # NONE - Do no assign scoreboards and just rely on
  164. # manual assigning (triggers, etc...)
  165. scoreboard-assigning: "PERMISSION"
  166.  
  167. # GUI: This is a feature enabling a GUI to select a specific scoreboard
  168. # The GUI will show all scoreboards you have permission to. It is not very
  169. # configurable in the way you can't control the location or order of the scoreboards
  170. # For a more configurable GUI I recommend DeluxeMenus
  171. gui:
  172. # This is the title of the GUI
  173. title: "Scoreboards"
  174. # Size of the GUI (leave to -1 to make it dynamic)
  175. # Sizes: 9,27,54
  176. size: -1
  177.  
  178. # A list of different scoreboards
  179. boards:
  180. default:
  181. title:
  182. text:
  183. - '&6&lWrong&c&lHUB '
  184. interval: 3
  185. random: false
  186. vonal:
  187. text:
  188. - '&6&m-----&e&m----&7&m-----&e&m----&6&m-----'
  189. interval: 100
  190. random: false
  191. info:
  192. text:
  193. - '&7&lInformációk:'
  194. interval: 100
  195. random: false
  196. info2:
  197. text:
  198. - '&r'
  199. interval: 100
  200. random: false
  201. rang:
  202. text:
  203. - '&8[&7»&8] &6Rangod: &e{group}'
  204. interval: 100
  205. random: false
  206. nev:
  207. text:
  208. - '&8[&7»&8] &6Neved: &e{player}'
  209. interval: 100
  210. random: false
  211. ping:
  212. text:
  213. - '&8[&7»&8] &6Pinged: &e{ping}'
  214. interval: 100
  215. random: false
  216. air2:
  217. text:
  218. - '&r'
  219. interval: 3
  220. random: false
  221. server-info2:
  222. text:
  223. - '&7&lSzerverek:'
  224. interval: 3
  225. random: false
  226. air198:
  227. text:
  228. - '&r'
  229. interval: 3
  230. random: false
  231. összesen:
  232. text:
  233. - '&eÖsszesen &e» &7{bungeecount}'
  234. interval: 100
  235. random: false
  236. player-line2:
  237. text:
  238. interval: 2
  239. random: false
  240. text:
  241. - '&e● &6SkyPvP &e» &7{bungeecount@skypvp}'
  242. interval: 2
  243. random: false
  244. spacer2:
  245. text:
  246. - '&e● &6HardCore &e» &7{bungeecount@hardcore}'
  247. interval: 100
  248. random: false
  249. timesplayed-label80:
  250. text:
  251. - '&e● &6ComboFly &e» &7{bungeecount@combofly}'
  252. interval: 100
  253. random: false
  254. timesplayed-label:
  255. text:
  256. - '&e● &6BalatonCraft &e» &7{bungeecount@balatonop}'
  257. interval: 100
  258. random: false
  259. timesplayed:
  260. text:
  261. - '&e● &6TitanWall &e» &7{bungeecount@titanwall}'
  262. interval: 100
  263. random: false
  264. vonal2:
  265. text:
  266. - '&6&m-----&e&m----&7&m-----&e&m----&6&m-----'
  267. interval: 100
  268. random: false
  269. combat-scoreboard-example:
  270. # Lets just use the title,header and footer from the example above
  271. # for in depth configuration look above.
  272. #
  273. # When designing a board that is used when triggered on an event. You have
  274. # to think (before looking at the placeholders) what is relevant.
  275. # For example: When I think of combat my first thoughts are:
  276. # - Health: To see how much you have left
  277. # - Possible cooldown timers
  278. # - With who am I in combat?
  279. # - Target health
  280. # - mcMMO attacking level?
  281. #
  282. # Next you have to think what is important during that event:
  283. # - Combat: not too much distraction (no animations, smaller scoreboard)
  284. #
  285. # Once you know those things start looking for placeholders. A lot of events such
  286. # as mcmmo have placeholders that can only be used in such events.
  287. title:
  288. text:
  289. # To create cool looking animations you create yourself
  290. # you can use the graphical tool AnimationCreator
  291. # https://www.spigotmc.org/resources/animationcreator.6001/
  292. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  293. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  294. - '<single><delay times="10">&l><</delay></single>'
  295. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  296. - '<single>&f&lherB</single>'
  297. - '<single>&f&lherBo</single>'
  298. - '<single>&f&latherBoa</single>'
  299. - '<single>&f&leatherBoar</single>'
  300. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  301. interval: 2
  302. random: false
  303. header:
  304. text:
  305. - '&a&m+-----------------+'
  306. interval: 10
  307. random: true
  308. combat-label:
  309. text:
  310. - '&8&l> &7&lCombat target:'
  311. interval: 100
  312. random: false
  313. combat-data:
  314. text:
  315. - '{vanilla-combat_opponent_name}'
  316. interval: 2
  317. random: false
  318. spacer1:
  319. text: []
  320. interval: 100
  321. health-label:
  322. text:
  323. - '&8&l> &7&lHealth stats:'
  324. interval: 100
  325. random: false
  326. health-data-1:
  327. text:
  328. - '&aYou: {healthbar}'
  329. interval: 1
  330. random: false
  331. health-data-2:
  332. text:
  333. - '&cTarget: {vanilla-combat_opponent_healthbar}'
  334. interval: 1
  335. random: false
  336. footer:
  337. text:
  338. - '&a&m+-----------------+'
  339. interval: 10
  340. random: true
  341. # This is an example for mcMMO when you level up
  342. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  343. # (Unless you want it to show all the time)
  344. # You still need to 'trigger' this scoreboard in the 'mcmmo-levelup'
  345. mcmmo-levelup:
  346. title:
  347. text:
  348. # To create cool looking animations you create yourself
  349. # you can use the graphical tool AnimationCreator
  350. # https://www.spigotmc.org/resources/animationcreator.6001/
  351. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  352. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  353. - '<single><delay times="10">&l><</delay></single>'
  354. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  355. - '<single>&f&lherB</single>'
  356. - '<single>&f&lherBo</single>'
  357. - '<single>&f&latherBoa</single>'
  358. - '<single>&f&leatherBoar</single>'
  359. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  360. interval: 2
  361. random: false
  362. header:
  363. text:
  364. - '&a&m+-----------------+'
  365. interval: 10
  366. random: true
  367. info-label:
  368. text:
  369. # mcMMO-levelup comes with several event specific placeholders
  370. - '&bCongrats! Level up: {mcmmo-levelup_levelsgained}'
  371. interval: 10
  372. spacer1: # This is a spacer an empty line
  373. text:
  374. - ''
  375. interval: 10
  376. # Do you want to randomize the animation frames?
  377. random: false
  378. skill-label: # You can add elements to the group and name them like you want
  379. # Lets make a static label
  380. text:
  381. - '&9&l> &e&lSkill:'
  382. interval: 10 # The interval is not important since its just 1 static text.
  383. # Do you want to randomize the animation frames?
  384. random: false
  385. skill:
  386. # Lets make a static label
  387. text:
  388. - '{mcmmo-levelup_skill_name}'
  389. interval: 10 # The interval is not important since its just 1 static text.
  390. # Do you want to randomize the animation frames?
  391. random: false
  392. spacer2: # This is a spacer an empty line
  393. text:
  394. - ''
  395. interval: 100
  396. # Do you want to randomize the animation frames?
  397. random: false
  398. skilllevel-label: # You can add elements to the group and name them like you want
  399. # Lets make a static label
  400. text:
  401. - '&b&l> &e&lCurrent level:'
  402. interval: 10 # The interval is not important since its just 1 static text.
  403. # Do you want to randomize the animation frames?
  404. random: false
  405. skilllevel:
  406. # Lets make a static label
  407. text:
  408. - '{mcmmo-levelup_skilllevel}'
  409. interval: 10 # The interval is not important since its just 1 static text.
  410. # Do you want to randomize the animation frames?
  411. random: false
  412. footer:
  413. text:
  414. - '&a&m+-----------------+'
  415. interval: 10
  416. random: true
  417. # This is an example for Towny when you enter a town
  418. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  419. # (Unless you want it to show all the time)
  420. # You still need to 'trigger' this scoreboard in the 'towny-town'
  421. towny-town-example:
  422. # Lets just use the title,header and footer from the example above
  423. # for in depth configuration look above.
  424. title:
  425. text:
  426. # To create cool looking animations you create yourself
  427. # you can use the graphical tool AnimationCreator
  428. # https://www.spigotmc.org/resources/animationcreator.6001/
  429. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  430. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  431. - '<single><delay times="10">&l><</delay></single>'
  432. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  433. - '<single>&f&lherB</single>'
  434. - '<single>&f&lherBo</single>'
  435. - '<single>&f&latherBoa</single>'
  436. - '<single>&f&leatherBoar</single>'
  437. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  438. interval: 2
  439. random: false
  440. header:
  441. text:
  442. - '&a&m+-------------------+'
  443. interval: 10
  444. random: true
  445. town-label:
  446. text:
  447. - '&bYou are in town:'
  448. interval: 100
  449. town-data:
  450. text:
  451. - '{towny_currenttown_name}'
  452. interval: 100
  453. spacer1:
  454. text: []
  455. interval: 100
  456. townboard-label:
  457. text:
  458. - '&bTown board:'
  459. interval: 100
  460. townboard:
  461. text:
  462. - '&a<scroll minwidth="28" width="30">{towny_currenttown_townboard}</scroll>'
  463. interval: 3
  464. spacer2:
  465. text: []
  466. interval: 100
  467. population-label:
  468. text:
  469. - '&bPopulation:'
  470. interval: 100
  471. poplulation-data:
  472. text:
  473. - '{towny_currenttown_residents}'
  474. interval: 100
  475. footer:
  476. text:
  477. - '&a&m+-------------------+'
  478. interval: 10
  479. random: true
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