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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7.     print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8.     script.Parent = Player.Character
  9.  
  10.     --RemoteEvent for communicating
  11.     local Event = Instance.new("RemoteEvent")
  12.     Event.Name = "UserInput_Event"
  13.  
  14.     --Fake event to make stuff like Mouse.KeyDown work
  15.     local function fakeEvent()
  16.         local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17.         t.connect = t.Connect
  18.         return t
  19.     end
  20.     --Creating fake input objects with fake variables
  21.     local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  22.     local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  23.     local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  24.         CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  25.     end}
  26.     --Merged 2 functions into one by checking amount of arguments
  27.     CAS.UnbindAction = CAS.BindAction
  28.  
  29.     --This function will trigger the events that have been :Connect()'ed
  30.     local function te(self,ev,...)
  31.         local t = m[ev]
  32.         if t and t._fakeEvent and t.Function then
  33.             t.Function(...)
  34.         end
  35.     end
  36.     m.TrigEvent = te
  37.     UIS.TrigEvent = te
  38.  
  39.     Event.OnServerEvent:Connect(function(plr,io)
  40.         if plr~=Player then return end
  41.         if io.isMouse then
  42.             m.Target = io.Target
  43.             m.Hit = io.Hit
  44.         else
  45.             local b = io.UserInputState == Enum.UserInputState.Begin
  46.             if io.UserInputType == Enum.UserInputType.MouseButton1 then
  47.                 return m:TrigEvent(b and "Button1Down" or "Button1Up")
  48.             end
  49.             for _,t in pairs(CAS.Actions) do
  50.                 for _,k in pairs(t.Keys) do
  51.                     if k==io.KeyCode then
  52.                         t.Function(t.Name,io.UserInputState,io)
  53.                     end
  54.                 end
  55.             end
  56.             m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  57.             UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  58.         end
  59.     end)
  60.     Event.Parent = NLS([==[
  61.     local Player = game:GetService("Players").LocalPlayer
  62.     local Event = script:WaitForChild("UserInput_Event")
  63.  
  64.     local UIS = game:GetService("UserInputService")
  65.     local input = function(io,a)
  66.         if a then return end
  67.         --Since InputObject is a client-side instance, we create and pass table instead
  68.         Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  69.     end
  70.     UIS.InputBegan:Connect(input)
  71.     UIS.InputEnded:Connect(input)
  72.  
  73.     local Mouse = Player:GetMouse()
  74.     local h,t
  75.     --Give the server mouse data 30 times every second, but only if the values changed
  76.     --If player is not moving their mouse, client won't fire events
  77.     while wait(1/30) do
  78.         if h~=Mouse.Hit or t~=Mouse.Target then
  79.             h,t=Mouse.Hit,Mouse.Target
  80.             Event:FireServer({isMouse=true,Target=t,Hit=h})
  81.         end
  82.     end]==],Player.Character)
  83.     Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  84. end
  85.  
  86. wait(1 / 60)
  87. Effects = { }
  88. local Player = owner
  89. local Character = Player.Character
  90. local Humanoid = Character.Humanoid
  91. local Mouse = Player:GetMouse()
  92. local LeftArm = Character["Left Arm"]
  93. local RightArm = Character["Right Arm"]
  94. local LeftLeg = Character["Left Leg"]
  95. local RightLeg = Character["Right Leg"]
  96. local Head = Character.Head
  97. local Torso = Character.Torso
  98. local Camera = game.Workspace.CurrentCamera
  99. local RootPart = Character.HumanoidRootPart
  100. local RootJoint = RootPart.RootJoint
  101. local attack = false
  102. local Anim = 'Idle'
  103. local attacktype = 1
  104. local delays = false
  105. local play = true
  106. local targetted = nil
  107. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  108. local velocity = RootPart.Velocity.y
  109. local sine = 0
  110. local change = 1
  111. local doe = 0
  112. local Create = LoadLibrary("RbxUtility").Create
  113. Humanoid.WalkSpeed = 8
  114. local m = Create("Model"){
  115.     Parent = Character,
  116.     Name = "WeaponModel",
  117. }
  118. local Orin = "rbxassetid://459924806"
  119. Head.face.Texture = Orin
  120. spawn(function()
  121.     while wait() do
  122.         Head.BrickColor = BrickColor.new("Bright yellow")
  123.         RightArm.BrickColor = BrickColor.new("Bright yellow")
  124.         LeftArm.BrickColor = BrickColor.new("Bright yellow")
  125.         Torso.BrickColor = BrickColor.new("Bright blue")
  126.         RightLeg.BrickColor = BrickColor.new("Br. yellowish green")
  127.         LeftLeg.BrickColor = BrickColor.new("Br. yellowish green")
  128.     end
  129. end)
  130. for i,v in pairs(Character:children()) do
  131.     if v:IsA("Hat") then
  132.         v:Destroy()
  133.     end
  134. end
  135. for i,v in pairs(Character:children()) do
  136.     if v:IsA("Accessory") then
  137.         v:Destroy()
  138.     end
  139. end
  140. for i,v in pairs(Character:children()) do
  141.     if v:IsA("Hair") then
  142.         v:Destroy()
  143.     end
  144. end
  145. for i,v in pairs(Character:children()) do
  146.     if v:IsA("Shirt") then
  147.         v:Destroy()
  148.     end
  149. end
  150. for i,v in pairs(Character:children()) do
  151.     if v:IsA("Pants") then
  152.         v:Destroy()
  153.     end
  154. end
  155. for i,v in pairs(Character:children()) do
  156.     if v:IsA("Graphic Shirt") then
  157.         v:Destroy()
  158.     end
  159. end
  160. Humanoid.Animator.Parent = nil
  161. Character.Animate.Parent = nil
  162.  
  163. local newMotor = function(part0, part1, c0, c1)
  164.     local w = Create('Motor'){
  165.         Parent = part0,
  166.         Part0 = part0,
  167.         Part1 = part1,
  168.         C0 = c0,
  169.         C1 = c1,
  170.     }
  171.     return w
  172. end
  173.  
  174. function clerp(a, b, t)
  175.     return a:lerp(b, t)
  176. end
  177.  
  178. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  179. NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  180.  
  181. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  182. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  183. local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
  184. local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
  185. RootJoint.C1 = CFrame.new(0, 0, 0)
  186. RootJoint.C0 = CFrame.new(0, 0, 0)
  187. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  188. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  189.  
  190. local rarmc1 = RW.C1
  191. local larmc1 = LW.C1
  192. local rlegc1 = RH.C1
  193. local llegc1 = LH.C1
  194.  
  195. local resetc1 = false
  196.  
  197. function PlayAnimationFromTable(table, speed, bool)
  198.     RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  199.     Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  200.     RW.C0 = clerp(RW.C0, table[3], speed)
  201.     LW.C0 = clerp(LW.C0, table[4], speed)
  202.     RH.C0 = clerp(RH.C0, table[5], speed)
  203.     LH.C0 = clerp(LH.C0, table[6], speed)
  204.     if bool == true then
  205.         if resetc1 == false then
  206.             resetc1 = true
  207.             RootJoint.C1 = RootJoint.C1
  208.             Torso.Neck.C1 = Torso.Neck.C1
  209.             RW.C1 = rarmc1
  210.             LW.C1 = larmc1
  211.             RH.C1 = rlegc1
  212.             LH.C1 = llegc1
  213.         end
  214.     end
  215. end
  216.  
  217. ArtificialHB = Create("BindableEvent", script){
  218.     Parent = script,
  219.     Name = "Heartbeat",
  220. }
  221.  
  222. script:WaitForChild("Heartbeat")
  223.  
  224. frame = 1 / 30
  225. tf = 0
  226. allowframeloss = false
  227. tossremainder = false
  228. lastframe = tick()
  229. script.Heartbeat:Fire()
  230.  
  231. game:GetService("RunService").Heartbeat:connect(function(s, p)
  232.     tf = tf + s
  233.     if tf >= frame then
  234.         if allowframeloss then
  235.             script.Heartbeat:Fire()
  236.             lastframe = tick()
  237.         else
  238.             for i = 1, math.floor(tf / frame) do
  239.                 script.Heartbeat:Fire()
  240.             end
  241.             lastframe = tick()
  242.         end
  243.         if tossremainder then
  244.             tf = 0
  245.         else
  246.             tf = tf - frame * math.floor(tf / frame)
  247.         end
  248.     end
  249. end)
  250.  
  251. function swait(num)
  252.     if num == 0 or num == nil then
  253.         ArtificialHB.Event:wait()
  254.     else
  255.         for i = 0, num do
  256.             ArtificialHB.Event:wait()
  257.         end
  258.     end
  259. end
  260.  
  261. function RemoveOutlines(part)
  262.     part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  263. end
  264.    
  265. CFuncs = { 
  266.     ["Part"] = {
  267.         Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  268.             local Part = Create("Part"){
  269.                 Parent = Parent,
  270.                 Reflectance = Reflectance,
  271.                 Transparency = Transparency,
  272.                 CanCollide = false,
  273.                 Locked = true,
  274.                 BrickColor = BrickColor.new(tostring(BColor)),
  275.                 Name = Name,
  276.                 Size = Size,
  277.                 Material = Material,
  278.             }
  279.             RemoveOutlines(Part)
  280.             return Part
  281.         end;
  282.     };
  283.    
  284.     ["Mesh"] = {
  285.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  286.             local Msh = Create(Mesh){
  287.                 Parent = Part,
  288.                 Offset = OffSet,
  289.                 Scale = Scale,
  290.             }
  291.             if Mesh == "SpecialMesh" then
  292.                 Msh.MeshType = MeshType
  293.                 Msh.MeshId = MeshId
  294.             end
  295.             return Msh
  296.         end;
  297.     };
  298.    
  299.     ["Mesh"] = {
  300.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  301.             local Msh = Create(Mesh){
  302.                 Parent = Part,
  303.                 Offset = OffSet,
  304.                 Scale = Scale,
  305.             }
  306.             if Mesh == "SpecialMesh" then
  307.                 Msh.MeshType = MeshType
  308.                 Msh.MeshId = MeshId
  309.             end
  310.             return Msh
  311.         end;
  312.     };
  313.    
  314.     ["Weld"] = {
  315.         Create = function(Parent, Part0, Part1, C0, C1)
  316.             local Weld = Create("Weld"){
  317.                 Parent = Parent,
  318.                 Part0 = Part0,
  319.                 Part1 = Part1,
  320.                 C0 = C0,
  321.                 C1 = C1,
  322.             }
  323.             return Weld
  324.         end;
  325.     };
  326.  
  327.     ["Sound"] = {
  328.         Create = function(id, par, vol, pit)
  329.             coroutine.resume(coroutine.create(function()
  330.                 local S = Create("Sound"){
  331.                     Volume = vol,
  332.                     Pitch = pit or 1,
  333.                     SoundId = id,
  334.                     Parent = par or workspace,
  335.                 }
  336.                 wait()
  337.                 S:play()
  338.                 game:GetService("Debris"):AddItem(S, 6)
  339.             end))
  340.         end;
  341.     };
  342.    
  343.     ["ParticleEmitter"] = {
  344.         Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  345.             local fp = Create("ParticleEmitter"){
  346.                 Parent = Parent,
  347.                 Color = ColorSequence.new(Color1, Color2),
  348.                 LightEmission = LightEmission,
  349.                 Size = Size,
  350.                 Texture = Texture,
  351.                 Transparency = Transparency,
  352.                 ZOffset = ZOffset,
  353.                 Acceleration = Accel,
  354.                 Drag = Drag,
  355.                 LockedToPart = LockedToPart,
  356.                 VelocityInheritance = VelocityInheritance,
  357.                 EmissionDirection = EmissionDirection,
  358.                 Enabled = Enabled,
  359.                 Lifetime = LifeTime,
  360.                 Rate = Rate,
  361.                 Rotation = Rotation,
  362.                 RotSpeed = RotSpeed,
  363.                 Speed = Speed,
  364.                 VelocitySpread = VelocitySpread,
  365.             }
  366.             return fp
  367.         end;
  368.     };
  369.  
  370.     CreateTemplate = {
  371.    
  372.     };
  373. }
  374.  
  375.  
  376.  
  377. New = function(Object, Parent, Name, Data)
  378.     local Object = Instance.new(Object)
  379.     for Index, Value in pairs(Data or {}) do
  380.         Object[Index] = Value
  381.     end
  382.     Object.Parent = Parent
  383.     Object.Name = Name
  384.     return Object
  385. end
  386.  
  387. Handle = New("Part",m,"Handle",{Material = Enum.Material.SmoothPlastic,Transparency = 1,Transparency = 1,Size = Vector3.new(1.78105354, 1.21267569, 0.446083069),CFrame = CFrame.new(3.48884702, 1.89424598, -23.6011944, 0.0172098875, -7.30156898e-07, 0.999851942, 0.999853492, 1.19907781e-08, -0.0172098596, -1.80598714e-09, 1.00000083, 1.4975667e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  388. moter = New("Weld",Handle,"mot",{Part0 = RightArm,Part1 = Handle,})
  389. Part = New("Part",m,"Part",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(3.46324158, 2.55061626, -23.0996056, 0.0172099378, 1.26508749e-05, 0.999852061, 0.999856234, 0.000737910799, -0.0172098614, -0.000738026109, 1.00000215, 2.29468287e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  390. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.492160469, 0.24608025, 0.123040132),})
  391. mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.0172098838, 0.999853015, -0.000738022442, 1.18836761e-05, 0.000737924012, 1.00000048, 0.999851942, -0.0172098614, 1.52736902e-06),C1 = CFrame.new(0.655831456, 0.501588821, -0.0368974209, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  392. Part = New("Part",m,"Part",{Material = Enum.Material.SmoothPlastic,Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.200000003, 0.270688266, 0.270688266),CFrame = CFrame.new(3.47537327, 1.11045444, -23.2953625, 0.0172099359, 1.26359728e-05, 0.999851942, 0.999856234, 0.000738034665, -0.0172098596, -0.000738148578, 1.00000226, 2.36918868e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  393. Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.123040125, 1, 1),MeshType = Enum.MeshType.Cylinder,})
  394. mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.0172098819, 0.999853015, -0.00073814491, 1.18687749e-05, 0.000738047936, 1.0000006, 0.999851882, -0.0172098596, 1.60187483e-06),C1 = CFrame.new(-0.783906102, 0.305831909, 1.74045563e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  395. Part = New("Part",m,"Part",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1.47648132, 0.221472263, 0.344512314),CFrame = CFrame.new(3.48828244, 1.86040294, -23.3093491, 0.0172099452, 3.70001203e-08, 0.999852061, 0.99985671, -3.59708352e-09, -0.0172098596, -4.18887769e-09, 1.0000025, 2.26488032e-06),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  396. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1.00999999, 1),})
  397. mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),C1 = CFrame.new(-0.0338476896, 0.291845322, 1.8119812e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  398. Part = New("Part",m,"Part",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.98432076, 0.200000003, 0.24608022),CFrame = CFrame.new(3.48404813, 1.61474013, -23.4433804, 0.0172099359, 1.26359728e-05, 0.999851942, 0.999856234, 0.000738034665, -0.0172098596, -0.000738148578, 1.00000226, 2.36918868e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  399. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 0.246080264, 1),})
  400. mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.0172098819, 0.999853015, -0.00073814491, 1.18687749e-05, 0.000738047936, 1.0000006, 0.999851882, -0.0172098596, 1.60187483e-06),C1 = CFrame.new(-0.279546618, 0.157814026, 1.21593475e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  401. Part = New("Part",m,"Part",{Material = Enum.Material.SmoothPlastic,Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.984321058, 0.200000003, 0.200000003),CFrame = CFrame.new(3.36101127, 1.61687815, -23.4187717, 0.0172099359, 1.26359728e-05, 0.999851942, 0.999856234, 0.000738034665, -0.0172098596, -0.000738148578, 1.00000226, 2.36918868e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  402. Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1, 0.492160618, 0.492160439),MeshType = Enum.MeshType.Cylinder,})
  403. mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.0172098819, 0.999853015, -0.00073814491, 1.18687749e-05, 0.000738047936, 1.0000006, 0.999851882, -0.0172098596, 1.60187483e-06),C1 = CFrame.new(-0.279526353, 0.182422638, -0.123043299, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  404. Part = New("Part",m,"Part",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(3.53706741, 2.54934502, -23.0996056, 0.0172099378, 1.26508749e-05, 0.999852061, 0.999856234, 0.000737910799, -0.0172098614, -0.000738026109, 1.00000215, 2.29468287e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  405. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.492160469, 0.246080235, 0.123040132),})
  406. mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.0172098838, 0.999853015, -0.000738022442, 1.18836761e-05, 0.000737924012, 1.00000048, 0.999851942, -0.0172098614, 1.52736902e-06),C1 = CFrame.new(0.655830979, 0.501588821, 0.0369393826, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  407. Part = New("Part",m,"Part",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1.47648132, 0.200000003, 0.200000003),CFrame = CFrame.new(3.48828554, 1.86097884, -23.1606178, 0.0172099359, 1.26359728e-05, 0.999851942, 0.999856234, 0.000738034665, -0.0172098596, -0.000738148578, 1.00000226, 2.36918868e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  408. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 0.369120389, 0.7382406),})
  409. mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.0172098819, 0.999853015, -0.00073814491, 1.18687749e-05, 0.000738047936, 1.0000006, 0.999851882, -0.0172098596, 1.60187483e-06),C1 = CFrame.new(-0.0332717896, 0.440576553, 1.14440918e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  410. Partss = New("Part",m,"Part",{BrickColor = BrickColor.new("Yellow"),Material = Enum.Material.SmoothPlastic,Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.200000003, 0.221472204, 0.221472189),CFrame = CFrame.new(3.47526526, 1.10428262, -23.2953568, 0.0172099359, 1.26359728e-05, 0.999851942, 0.999856234, 0.000738034665, -0.0172098596, -0.000738148578, 1.00000226, 2.36918868e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  411. Mesh = New("SpecialMesh",Partss,"Mesh",{Scale = Vector3.new(0.123040125, 1, 1),MeshType = Enum.MeshType.Cylinder,})
  412. mot = New("Weld",Partss,"mot",{Part0 = Partss,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.0172098819, 0.999853015, -0.00073814491, 1.18687749e-05, 0.000738047936, 1.0000006, 0.999851882, -0.0172098596, 1.60187483e-06),C1 = CFrame.new(-0.790078878, 0.305837631, 1.57356262e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  413. Part = New("Part",m,"Part",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(3.49040294, 1.9837563, -23.5174713, 0.0172099359, 1.26359728e-05, 0.999851942, 0.999856234, 0.000738034665, -0.0172098596, -0.000738148578, 1.00000226, 2.36918868e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  414. Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.615200579, 0.36912033, 0.24608025),MeshId = "http://www.roblox.com/asset/?id=3270017",MeshType = Enum.MeshType.FileMesh,})
  415. mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.0172098819, 0.999853015, -0.00073814491, 1.18687749e-05, 0.000738047936, 1.0000006, 0.999851882, -0.0172098596, 1.60187483e-06),C1 = CFrame.new(0.0895236731, 0.0837230682, 1.52587891e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  416. Part = New("Part",m,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.295296252, 0.738240778, 0.369120389),CFrame = CFrame.new(3.49802279, 2.42631888, -23.8138046, 0.0172099452, 3.70001203e-08, 0.999852061, 0.99985671, -3.59708352e-09, -0.0172098596, -4.18887769e-09, 1.0000025, 2.26488032e-06),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  417. mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),C1 = CFrame.new(0.532151103, -0.212610245, 1.74045563e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  418. Part = New("Part",m,"Part",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.344512314, 0.78745681, 0.344512314),CFrame = CFrame.new(3.49802279, 2.42631888, -23.8138046, 0.0172099452, 3.70001203e-08, 0.999852061, 0.99985671, -3.59708352e-09, -0.0172098596, -4.18887769e-09, 1.0000025, 2.26488032e-06),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  419. mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),C1 = CFrame.new(0.532151103, -0.212610245, 1.74045563e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  420. Part = New("Part",m,"Part",{Material = Enum.Material.SmoothPlastic,Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.984321058, 0.200000003, 0.200000003),CFrame = CFrame.new(3.60706425, 1.61264217, -23.4187698, 0.0172099359, 1.26359728e-05, 0.999851942, 0.999856234, 0.000738034665, -0.0172098596, -0.000738148578, 1.00000226, 2.36918868e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  421. Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1, 0.492160618, 0.492160439),MeshType = Enum.MeshType.Cylinder,})
  422. mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.0172098819, 0.999853015, -0.00073814491, 1.18687749e-05, 0.000738047936, 1.0000006, 0.999851882, -0.0172098596, 1.60187483e-06),C1 = CFrame.new(-0.279527187, 0.182424545, 0.12304616, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  423. Wedge = New("WedgePart",m,"Wedge",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(3.47672749, 1.18911982, -23.1232109, 0.999851942, 0.00638213893, 0.0159827713, -0.0172098316, 0.37065956, 0.928613782, 4.44045327e-06, -0.928749561, 0.370713741),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  424. Mesh = New("SpecialMesh",Wedge,"Mesh",{Scale = Vector3.new(0.24608025, 0.246080264, 0.615200639),MeshType = Enum.MeshType.Wedge,})
  425. mot = New("Weld",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999851882, -0.0172098316, 3.67313623e-06, 0.00638283044, 0.370658338, -0.928748012, 0.0159824342, 0.928610861, 0.370713145),C1 = CFrame.new(-0.705229163, 0.477983475, 1.76429749e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  426. Wedge = New("WedgePart",m,"Wedge",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.344512254, 0.787456751, 0.200000003),CFrame = CFrame.new(3.50247502, 2.68478155, -23.8132839, 0.999851942, 1.0713723e-05, -0.0172099732, -0.0172098912, 0.000738376984, -0.999856234, 4.21693585e-06, 1.00000226, 0.000738456321),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  427. Mesh = New("SpecialMesh",Wedge,"Mesh",{Scale = Vector3.new(1, 1, 0.861280859),MeshType = Enum.MeshType.Wedge,})
  428. mot = New("Weld",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999851882, -0.0172098912, 3.44961882e-06, 9.9465251e-06, 0.000738390256, 1.0000006, -0.0172099192, -0.999853015, 0.000738452654),C1 = CFrame.new(0.790651679, -0.212089539, 2.07424164e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  429. Wedge = New("WedgePart",m,"Wedge",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(3.4904809, 1.98827124, -23.5162678, -0.999852061, -0.0148990965, 0.00861407723, 0.0172099397, -0.865535975, 0.500560343, -4.36594746e-06, 0.500633478, 0.865662456),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  430. Mesh = New("SpecialMesh",Wedge,"Mesh",{Scale = Vector3.new(0.24608025, 0.369120389, 0.861280918),MeshType = Enum.MeshType.Wedge,})
  431. mot = New("Weld",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.999851942, 0.0172099397, -3.59863043e-06, -0.0148994327, -0.865533173, 0.500632644, 0.00861338526, 0.500558794, 0.865661025),C1 = CFrame.new(0.0940393209, 0.0849266052, 1.54972076e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  432. Wedge = New("WedgePart",m,"Wedge",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.442944348, 0.200000003, 0.200000003),CFrame = CFrame.new(3.37415838, 2.37982368, -23.1609974, 0.0172098633, 1.48413446e-05, 0.999851882, 0.999856234, 0.0007376945, -0.0172097869, -0.000737846654, 1.00000215, 7.44058752e-08),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  433. Mesh = New("SpecialMesh",Wedge,"Mesh",{Scale = Vector3.new(1, 0.369120389, 0.492160529),MeshType = Enum.MeshType.Wedge,})
  434. mot = New("Weld",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.0172098093, 0.999853015, -0.000737842987, 1.40741467e-05, 0.000737707771, 1.00000048, 0.999851823, -0.0172097888, -6.92903996e-07),C1 = CFrame.new(0.483531356, 0.440196991, -0.12302804, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  435. Wedge = New("WedgePart",m,"Wedge",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.61520052, 0.200000003, 0.200000003),CFrame = CFrame.new(3.35783243, 1.43252242, -23.1602993, 0.0172098633, 1.48413446e-05, 0.999851882, 0.999856234, 0.0007376945, -0.0172097869, -0.000737846654, 1.00000215, 7.44058752e-08),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  436. Mesh = New("SpecialMesh",Wedge,"Mesh",{Scale = Vector3.new(1, 0.369120389, 0.492160529),MeshType = Enum.MeshType.Wedge,})
  437. mot = New("Weld",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.0172098093, 0.999853015, -0.000737842987, 1.40741467e-05, 0.000737707771, 1.00000048, 0.999851823, -0.0172097888, -6.92903996e-07),C1 = CFrame.new(-0.463909149, 0.440895081, -0.123048544, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  438. Wedge = New("WedgePart",m,"Wedge",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1.47648132, 0.200000003, 0.200000003),CFrame = CFrame.new(3.61130548, 1.85886192, -23.160614, -0.0172098689, 1.04156998e-05, -0.99985218, -0.999856234, 0.000738191127, 0.0172097925, 0.000738266157, 1.00000238, -4.55221243e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  439. Mesh = New("SpecialMesh",Wedge,"Mesh",{Scale = Vector3.new(1, 0.369120389, 0.492160529),MeshType = Enum.MeshType.Wedge,})
  440. mot = New("Weld",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.0172098149, -0.999853075, 0.00073826249, 9.64850187e-06, 0.00073820434, 1.00000072, -0.999852121, 0.0172097944, -3.78489494e-06),C1 = CFrame.new(-0.0332713127, 0.440580368, 0.123049498, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  441. Wedge = New("WedgePart",m,"Wedge",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.36912033, 0.738240778, 0.200000003),CFrame = CFrame.new(3.50183868, 2.64789343, -23.8132629, 0.999851942, 1.0818032e-05, -0.017209895, -0.0172098186, 0.000737608876, -0.999856234, 4.13497901e-06, 1.00000238, 0.000737691764),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  442. Mesh = New("SpecialMesh",Wedge,"Mesh",{Scale = Vector3.new(1, 1, 0.738240719),MeshType = Enum.MeshType.Wedge,})
  443. mot = New("Weld",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999851882, -0.0172098186, 3.36766243e-06, 1.00508332e-05, 0.000737622147, 1.00000072, -0.0172098409, -0.999853015, 0.000737688097),C1 = CFrame.new(0.753758311, -0.212068558, 1.93119049e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  444. Wedge = New("WedgePart",m,"Wedge",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.344512254, 0.787456751, 0.200000003),CFrame = CFrame.new(3.49357963, 2.16808391, -23.8129005, 0.999852061, -1.05647114e-05, 0.0172100067, -0.0172099303, -0.000737611321, 0.999856114, 4.36594746e-06, -1.00000226, -0.000737689785),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  445. Mesh = New("SpecialMesh",Wedge,"Mesh",{Scale = Vector3.new(1, 1, 0.861280859),MeshType = Enum.MeshType.Wedge,})
  446. mot = New("Weld",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999851942, -0.0172099303, 3.59863043e-06, -9.79751348e-06, -0.000737624592, -1.0000006, 0.0172099527, 0.999852955, -0.000737686118),C1 = CFrame.new(0.273878455, -0.211706161, 1.90734863e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  447. Wedge = New("WedgePart",m,"Wedge",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.36912033, 0.738240659, 0.200000003),CFrame = CFrame.new(3.49420977, 2.20497489, -23.8129292, 0.999852061, -1.05647114e-05, 0.0172100067, -0.0172099303, -0.000737611321, 0.999856114, 4.36594746e-06, -1.00000226, -0.000737689785),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  448. Mesh = New("SpecialMesh",Wedge,"Mesh",{Scale = Vector3.new(1, 1, 0.738240719),MeshType = Enum.MeshType.Wedge,})
  449. mot = New("Weld",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999851942, -0.0172099303, 3.59863043e-06, -9.79751348e-06, -0.000737624592, -1.0000006, 0.0172099527, 0.999852955, -0.000737686118),C1 = CFrame.new(0.310774684, -0.211734772, 1.43051147e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  450.  
  451. for _,v in pairs(m:children()) do
  452. if v:IsA("Part") then
  453. v.CanCollide = false
  454. end
  455. end
  456. for _,v in pairs(m:children()) do
  457. if v:IsA("Part") then
  458. v.Material = "Neon"
  459. end
  460. end
  461. spawn(function()
  462. while wait() do
  463. for _,v in pairs(m:children()) do
  464. if v:IsA("Part") then
  465. v.BrickColor=BrickColor.random()
  466. end
  467. end
  468. end
  469. end)
  470.  
  471.  
  472. function rayCast(Position, Direction, Range, Ignore)
  473.     return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  474. end
  475.  
  476. --[[FindNearestTorso = function(pos)
  477.     local list = (game.Workspace:children())
  478.     local torso = nil
  479.     local dist = 1000
  480.     local temp, human, temp2 = nil, nil, nil
  481.     for x = 1, #list do
  482.         temp2 = list[x]
  483.         if temp2.className == "Model" and temp2.Name ~= Character.Name then
  484.             temp = temp2:findFirstChild("Torso")
  485.             human = temp2:findFirstChild("Humanoid")
  486.             if temp ~= nil and human ~= nil and human.Health > 0 and (temp.Position - pos).magnitude < dist then
  487.                 local dohit = true
  488.                 if dohit == true then
  489.                     torso = temp
  490.                     dist = (temp.Position - pos).magnitude
  491.                 end
  492.             end
  493.         end
  494.     end
  495.     return torso, dist
  496. end]]
  497. function FindNearestTorso(Position, Distance, SinglePlayer)
  498.     if SinglePlayer then
  499.         return (SinglePlayer.Torso.CFrame.p - Position).magnitude < Distance
  500.     end
  501.     local List = {}
  502.     for i, v in pairs(workspace:GetChildren()) do
  503.         if v:IsA("Model") then
  504.             if v:findFirstChild("Torso") then
  505.                 if v ~= Character then
  506.                     if (v.Torso.Position - Position).magnitude <= Distance then
  507.                         table.insert(List, v)
  508.                     end
  509.                 end
  510.             end
  511.         end
  512.     end
  513.     return List
  514. end
  515. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  516.     if hit.Parent == nil then
  517.         return
  518.     end
  519.     local h = hit.Parent:FindFirstChild("Humanoid")
  520.     for _, v in pairs(hit.Parent:children()) do
  521.         if v:IsA("Humanoid") then
  522.             h = v
  523.         end
  524.     end
  525.     if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  526.         if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  527.             if hit.Parent.DebounceHit.Value == true then
  528.                 return
  529.             end
  530.         end
  531.         local c = Create("ObjectValue"){
  532.             Name = "creator",
  533.             Value = Owner
  534.             Parent = h,
  535.         }
  536.         game:GetService("Debris"):AddItem(c, .5)
  537.         if HitSound ~= nil and HitPitch ~= nil then
  538.             CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  539.         end
  540.         local Damage = math.random(minim, maxim)
  541.         local blocked = false
  542.         local block = hit.Parent:findFirstChild("Block")
  543.         if block ~= nil then
  544.             if block.className == "IntValue" then
  545.                 if block.Value > 0 then
  546.                     blocked = true
  547.                     block.Value = block.Value - 1
  548.                     print(block.Value)
  549.                 end
  550.             end
  551.         end
  552.         if blocked == false then
  553.             h.Health = h.Health - Damage
  554.             ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Really black").Color)
  555.         else
  556.             h.Health = h.Health - (Damage / 2)
  557.             ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Really black").Color)
  558.         end
  559.         if Type == "Knockdown" then
  560.             local hum = hit.Parent.Humanoid
  561.             hum.PlatformStand = true
  562.             coroutine.resume(coroutine.create(function(HHumanoid)
  563.                 swait(1)
  564.                 HHumanoid.PlatformStand = false
  565.             end), hum)
  566.             local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  567.             local bodvol = Create("BodyVelocity"){
  568.                 velocity = angle * knockback,
  569.                 P = 5000,
  570.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  571.                 Parent = hit,
  572.             }
  573.             local rl = Create("BodyAngularVelocity"){
  574.                 P = 3000,
  575.                 maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  576.                 angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  577.                 Parent = hit,
  578.             }
  579.             game:GetService("Debris"):AddItem(bodvol, .5)
  580.             game:GetService("Debris"):AddItem(rl, .5)
  581.         elseif Type == "Normal" then
  582.             local vp = Create("BodyVelocity"){
  583.                 P = 500,
  584.                 maxForce = Vector3.new(math.huge, 0, math.huge),
  585.                 velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  586.             }
  587.             if knockback > 0 then
  588.                 vp.Parent = hit.Parent.Torso
  589.             end
  590.             game:GetService("Debris"):AddItem(vp, .5)
  591.         elseif Type == "Up" then
  592.             local bodyVelocity = Create("BodyVelocity"){
  593.                 velocity = Vector3.new(0, 20, 0),
  594.                 P = 5000,
  595.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  596.                 Parent = hit,
  597.             }
  598.             game:GetService("Debris"):AddItem(bodyVelocity, .5)
  599.         elseif Type == "DarkUp" then
  600.             coroutine.resume(coroutine.create(function()
  601.                 for i = 0, 1, 0.1 do
  602.                     swait()
  603.                     Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  604.                 end
  605.             end))
  606.             local bodyVelocity = Create("BodyVelocity"){
  607.                 velocity = Vector3.new(0, 20, 0),
  608.                 P = 5000,
  609.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  610.                 Parent = hit,
  611.             }
  612.             game:GetService("Debris"):AddItem(bodyVelocity, 1)
  613.         elseif Type == "Snare" then
  614.             local bp = Create("BodyPosition"){
  615.                 P = 2000,
  616.                 D = 100,
  617.                 maxForce = Vector3.new(math.huge, math.huge, math.huge),
  618.                 position = hit.Parent.Torso.Position,
  619.                 Parent = hit.Parent.Torso,
  620.             }
  621.             game:GetService("Debris"):AddItem(bp, 1)
  622.         elseif Type == "Freeze" then
  623.             local BodPos = Create("BodyPosition"){
  624.                 P = 50000,
  625.                 D = 1000,
  626.                 maxForce = Vector3.new(math.huge, math.huge, math.huge),
  627.                 position = hit.Parent.Torso.Position,
  628.                 Parent = hit.Parent.Torso,
  629.             }
  630.             local BodGy = Create("BodyGyro") {
  631.                 maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  632.                 P = 20e+003,
  633.                 Parent = hit.Parent.Torso,
  634.                 cframe = hit.Parent.Torso.CFrame,
  635.             }
  636.             hit.Parent.Torso.Anchored = true
  637.             coroutine.resume(coroutine.create(function(Part)
  638.                 swait(1.5)
  639.                 Part.Anchored = false
  640.             end), hit.Parent.Torso)
  641.             game:GetService("Debris"):AddItem(BodPos, 3)
  642.             game:GetService("Debris"):AddItem(BodGy, 3)
  643.         end
  644.         local debounce = Create("BoolValue"){
  645.             Name = "DebounceHit",
  646.             Parent = hit.Parent,
  647.             Value = true,
  648.         }
  649.         game:GetService("Debris"):AddItem(debounce, Delay)
  650.         c = Create("ObjectValue"){
  651.             Name = "creator",
  652.             Value = Player,
  653.             Parent = h,
  654.         }
  655.         game:GetService("Debris"):AddItem(c, .5)
  656.     end
  657. end
  658.  
  659. function ShowDamage(Pos, Text, Time, Color)
  660.     local Rate = (1 / 30)
  661.     local Pos = (Pos or Vector3.new(0, 0, 0))
  662.     local Text = (Text or "")
  663.     local Time = (Time or 2)
  664.     local Color = (Color or Color3.new(1, 0, 1))
  665.     local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  666.     EffectPart.Anchored = true
  667.     local BillboardGui = Create("BillboardGui"){
  668.         Size = UDim2.new(3, 0, 3, 0),
  669.         Adornee = EffectPart,
  670.         Parent = EffectPart,
  671.     }
  672.     local TextLabel = Create("TextLabel"){
  673.         BackgroundTransparency = 1,
  674.         Size = UDim2.new(1, 0, 1, 0),
  675.         Text = Text,
  676.         Font = "SciFi",
  677.         TextColor3 = Color,
  678.         TextScaled = true,
  679.         Parent = BillboardGui,
  680.     }
  681.     game.Debris:AddItem(EffectPart, (Time))
  682.     EffectPart.Parent = game:GetService("Workspace")
  683.     delay(0, function()
  684.         local Frames = (Time / Rate)
  685.         for Frame = 1, Frames do
  686.             wait(Rate)
  687.             local Percent = (Frame / Frames)
  688.             EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  689.             TextLabel.TextTransparency = Percent
  690.         end
  691.         if EffectPart and EffectPart.Parent then
  692.             EffectPart:Destroy()
  693.         end
  694.     end)
  695. end
  696.  
  697. function dmg(dude)
  698. if dude.Name ~= Character then
  699. dude.Humanoid.PlatformStand = true
  700. local bgf = Instance.new("BodyGyro",dude.Head)
  701. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0)
  702. local val = Instance.new("BoolValue",dude)
  703. val.Name = "IsHit"
  704. for i = 1, 6 do
  705. local blo = Instance.new("Part",game.Workspace)
  706. blo.Size = Vector3.new(.6,.2,.6)
  707. blo.Material = "Neon"
  708. blo.BrickColor = BrickColor.new("Crimson")
  709. --blo.Position = dude.Head.Position
  710. blo.CFrame = dude.Head.CFrame
  711. game:GetService("Debris"):AddItem(blo,30)
  712. end
  713. local ds = coroutine.wrap(function()
  714. wait(.2)
  715. dude.Torso:BreakJoints()
  716. end)
  717. ds()
  718. end
  719. end
  720.  
  721. function mdmg(Part, Magnitude)--, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch)
  722.     --local buddy
  723.     for _, c in pairs(workspace:children()) do
  724.         local hum = c:findFirstChild("Humanoid")
  725.         if hum ~= nil then
  726.             local head = c:findFirstChild("Torso")
  727.             if head ~= nil then
  728.                 local targ = head.Position - Part.Position
  729.                 local mag = targ.magnitude
  730.                 if mag <= Magnitude and c.Name ~= Player.Name then
  731.                 if c.Name ~= Character then
  732.                 if c.Name ~= "CKbackup" then
  733.             local asd = Instance.new("ParticleEmitter",c.Torso)
  734.             asd.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0))
  735.             asd.LightEmission = .1
  736.             asd.Size = NumberSequence.new(0.2)
  737.             asd.Texture = "http://www.roblox.com/asset/?ID=183711814"
  738.             aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
  739.             bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  740.             asd.Transparency = bbb
  741.             asd.Size = aaa
  742.             asd.ZOffset = .9
  743.             asd.Acceleration = Vector3.new(0, -5, 0)
  744.             asd.LockedToPart = false
  745.             asd.EmissionDirection = "Back"
  746.             asd.Lifetime = NumberRange.new(1, 2)
  747.             asd.Rate = 1000
  748.             asd.Rotation = NumberRange.new(-100, 100)
  749.             asd.RotSpeed = NumberRange.new(-100, 100)
  750.             asd.Speed = NumberRange.new(6)
  751.             asd.VelocitySpread = 10000
  752.             asd.Enabled=true
  753.                     --Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, .1, "rbxassetid://" .. HitSound, HitPitch)
  754.                     dmg(c)
  755.                     CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=836454385", c.Torso, 1.2, 1)
  756.                     coroutine.wrap(function()
  757.                     wait(.2)
  758.                     asd.Enabled = false
  759.                     wait(2)
  760.                     asd:Remove()
  761.                     end)()
  762.                        else
  763.         CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=836454385", c.Torso, 1.5, 1)       
  764.         Effects.Sphere.Create(BrickColor.random(), c.Torso.CFrame, 30, 30, 30, .5, .5, .5, 0.04)
  765.  
  766.                     end
  767.                 end
  768.             end
  769.         end
  770.     end
  771.     end
  772. end
  773. EffectModel = Create("Model"){
  774.     Parent = Character,
  775.     Name = "Effects",
  776. }
  777.  
  778. Effects = {
  779.     Block = {
  780.         Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  781.             local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  782.             prt.Anchored = true
  783.             prt.CFrame = cframe
  784.             prt.Material = "Neon"
  785.             local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  786.             game:GetService("Debris"):AddItem(prt, 10)
  787.             if Type == 1 or Type == nil then
  788.                 table.insert(Effects, {
  789.                     prt,
  790.                     "Block1",
  791.                     delay,
  792.                     x3,
  793.                     y3,
  794.                     z3,
  795.                     msh
  796.                 })
  797.             elseif Type == 2 then
  798.                 table.insert(Effects, {
  799.                     prt,
  800.                     "Block2",
  801.                     delay,
  802.                     x3,
  803.                     y3,
  804.                     z3,
  805.                     msh
  806.                 })
  807.             end
  808.         end;
  809.     };
  810.  
  811.         Cylinder = {
  812.         Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  813.             local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  814.             prt.Anchored = true
  815.             prt.Material = "Neon"
  816.             prt.CFrame = cframe
  817.             local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  818.             game:GetService("Debris"):AddItem(prt, 10)
  819.             table.insert(Effects, {
  820.                 prt,
  821.                 "Cylinder",
  822.                 delay,
  823.                 x3,
  824.                 y3,
  825.                 z3,
  826.                 msh
  827.             })
  828.         end;
  829.     };
  830.     Head = {
  831.         Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  832.             local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  833.             prt.Anchored = true
  834.             prt.Material = "Neon"
  835.             prt.CFrame = cframe
  836.             local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  837.             game:GetService("Debris"):AddItem(prt, 10)
  838.             table.insert(Effects, {
  839.                 prt,
  840.                 "Cylinder",
  841.                 delay,
  842.                 x3,
  843.                 y3,
  844.                 z3,
  845.                 msh
  846.             })
  847.         end;
  848.     };
  849.    
  850.     Sphere = {
  851.         Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  852.             local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  853.             prt.Anchored = true
  854.             prt.Material = "Neon"
  855.             prt.CFrame = cframe
  856.             local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  857.             game:GetService("Debris"):AddItem(prt, 10)
  858.             table.insert(Effects, {
  859.                 prt,
  860.                 "Cylinder",
  861.                 delay,
  862.                 x3,
  863.                 y3,
  864.                 z3,
  865.                 msh
  866.             })
  867.         end;
  868.     };
  869.    
  870.     Elect = {
  871.         Create = function(cff, x, y, z)
  872.             local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, BrickColor.new("Lime green"), "Part", Vector3.new(1, 1, 1))
  873.             prt.Anchored = true
  874.             prt.Material = "Neon"
  875.             prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z))
  876.             prt.CFrame = CFrame.new(prt.Position)
  877.             game:GetService("Debris"):AddItem(prt, 2)
  878.             local xval = math.random() / 2
  879.             local yval = math.random() / 2
  880.             local zval = math.random() / 2
  881.             local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  882.             table.insert(Effects, {
  883.                 prt,
  884.                 "Elec",
  885.                 0.1,
  886.                 x,
  887.                 y,
  888.                 z,
  889.                 xval,
  890.                 yval,
  891.                 zval
  892.             })
  893.         end;
  894.  
  895.     };
  896.    
  897.     Ring = {
  898.         Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  899.             local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  900.             prt.Anchored = true
  901.             prt.CFrame = cframe
  902.             prt.Material = "Neon"
  903.             local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  904.             game:GetService("Debris"):AddItem(prt, 10)
  905.             table.insert(Effects, {
  906.                 prt,
  907.                 "Cylinder",
  908.                 delay,
  909.                 x3,
  910.                 y3,
  911.                 z3,
  912.                 msh
  913.             })
  914.         end;
  915.     };
  916.  
  917.  
  918.     Wave = {
  919.         Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  920.             local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  921.             prt.Anchored = true
  922.             prt.CFrame = cframe
  923.             prt.Material = "Neon"
  924.             local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  925.             game:GetService("Debris"):AddItem(prt, 10)
  926.             table.insert(Effects, {
  927.                 prt,
  928.                 "Cylinder",
  929.                 delay,
  930.                 x3,
  931.                 y3,
  932.                 z3,
  933.                 msh
  934.             })
  935.         end;
  936.     };
  937.  
  938.     Break = {
  939.         Create = function(brickcolor, cframe, x1, y1, z1)
  940.             local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  941.             prt.Anchored = true
  942.             prt.Material = "Neon"
  943.             prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  944.             local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  945.             local num = math.random(10, 50) / 1000
  946.             game:GetService("Debris"):AddItem(prt, 10)
  947.             table.insert(Effects, {
  948.                 prt,
  949.                 "Shatter",
  950.                 num,
  951.                 prt.CFrame,
  952.                 math.random() - math.random(),
  953.                 0,
  954.                 math.random(50, 100) / 100
  955.             })
  956.         end;
  957.     };
  958.    
  959.     Fire = {
  960.         Create = function(brickcolor, cframe, x1, y1, z1, delay)
  961.             local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  962.             prt.Anchored = true
  963.             prt.Material = "Neon"
  964.             prt.CFrame = cframe
  965.             msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  966.             game:GetService("Debris"):AddItem(prt, 10)
  967.             table.insert(Effects, {
  968.                 prt,
  969.                 "Fire",
  970.                 delay,
  971.                 1,
  972.                 1,
  973.                 1,
  974.                 msh
  975.             })
  976.         end;
  977.     };
  978.    
  979.     FireWave = {
  980.         Create = function(brickcolor, cframe, x1, y1, z1)
  981.             local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 1, brickcolor, "Effect", Vector3.new())
  982.             prt.Anchored = true
  983.             prt.CFrame = cframe
  984.             prt.Material = "Neon"
  985.             msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  986.             local d = Create("Decal"){
  987.                 Parent = prt,
  988.                 Texture = "rbxassetid://26356434",
  989.                 Face = "Top",
  990.             }
  991.             local d = Create("Decal"){
  992.                 Parent = prt,
  993.                 Texture = "rbxassetid://26356434",
  994.                 Face = "Bottom",
  995.             }
  996.             game:GetService("Debris"):AddItem(prt, 10)
  997.             table.insert(Effects, {
  998.                 prt,
  999.                 "FireWave",
  1000.                 1,
  1001.                 30,
  1002.                 math.random(400, 600) / 100,
  1003.                 msh
  1004.             })
  1005.         end;
  1006.     };
  1007.    
  1008.     Lightning = {
  1009.         Create = function(p0, p1, tym, ofs, col, th, tra, last)
  1010.             local magz = (p0 - p1).magnitude
  1011.             local curpos = p0
  1012.             local trz = {
  1013.                 -ofs,
  1014.                 ofs
  1015.             }
  1016.             for i = 1, tym do
  1017.                 local li = CFuncs.Part.Create(EffectModel, "Neon", 0, tra or 0.4, col, "Ref", Vector3.new(th, th, magz / tym))
  1018.                 local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)])
  1019.                 local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz
  1020.                 li.Material = "Neon"
  1021.                 if tym == i then
  1022.                     local magz2 = (curpos - p1).magnitude
  1023.                     li.Size = Vector3.new(th, th, magz2)
  1024.                     li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2)
  1025.                     table.insert(Effects, {
  1026.                         li,
  1027.                         "Disappear",
  1028.                         last
  1029.                     })
  1030.                 else
  1031.                     do
  1032.                         do
  1033.                             li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2)
  1034.                             curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p
  1035.                             game.Debris:AddItem(li, 10)
  1036.                             table.insert(Effects, {
  1037.                                 li,
  1038.                                 "Disappear",
  1039.                                 last
  1040.                             })
  1041.                         end
  1042.                     end
  1043.                 end
  1044.             end
  1045.         end
  1046.     };
  1047.  
  1048.     EffectTemplate = {
  1049.  
  1050.     };
  1051. }
  1052.  
  1053. function chatfunc(text)
  1054. local chat = coroutine.wrap(function()
  1055. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  1056. Character:FindFirstChild("TalkingBillBoard"):destroy()
  1057. end
  1058. local naeeym2 = Instance.new("BillboardGui",Character)
  1059. naeeym2.Size = UDim2.new(0,100,0,40)
  1060. naeeym2.StudsOffset = Vector3.new(0,3,0)
  1061. naeeym2.Adornee = Character.Head
  1062. naeeym2.Name = "TalkingBillBoard"
  1063. local tecks2 = Instance.new("TextLabel",naeeym2)
  1064. tecks2.BackgroundTransparency = 1
  1065. tecks2.BorderSizePixel = 0
  1066. tecks2.Text = ""
  1067. tecks2.Font = "Cartoon"
  1068. tecks2.TextSize = 30
  1069. tecks2.TextStrokeTransparency = 0
  1070. tecks2.TextColor3 = Color3.new(.6,0,0)
  1071. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  1072. tecks2.Size = UDim2.new(1,0,0.5,0)
  1073. local tecks3 = Instance.new("TextLabel",naeeym2)
  1074. tecks3.BackgroundTransparency = 1
  1075. tecks3.BorderSizePixel = 0
  1076. tecks3.Text = ""
  1077. tecks3.Font = "Cartoon"
  1078. tecks3.TextSize = 30
  1079. tecks3.TextStrokeTransparency = 0
  1080. tecks3.TextColor3 = BrickColor.new("Hot white").Color
  1081. tecks3.TextStrokeColor3 = Color3.new(0,0,0)
  1082. tecks3.Size = UDim2.new(1,0,0.5,0)
  1083. spawn(function()
  1084.     while wait() do
  1085.         tecks3.TextColor3 = BrickColor.random().Color
  1086.         tecks2.TextColor3 = BrickColor.random().Color
  1087.     end
  1088. end)
  1089. for i = 1,string.len(text),1 do
  1090. CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=178104975", Character, 1, 1)
  1091. tecks2.Text = string.sub(text,1,i)
  1092. tecks3.Text = string.sub(text,1,i)
  1093. wait(0.01)
  1094. end
  1095. wait(2)
  1096. for i = 1, 50 do
  1097. swait()
  1098. tecks2.Position = tecks2.Position - UDim2.new(math.random(-1,1),math.random(-5,5),.05,math.random(-5,5))
  1099. tecks2.Rotation = tecks2.Rotation - .8
  1100. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  1101. tecks2.TextTransparency = tecks2.TextTransparency + .04
  1102. tecks3.Position = tecks2.Position - UDim2.new(math.random(-1,1),math.random(-5,5),.05,math.random(-5,5))
  1103. tecks3.Rotation = tecks2.Rotation + .8
  1104. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  1105. tecks3.TextTransparency = tecks2.TextTransparency + .04
  1106. end
  1107. naeeym2:Destroy()
  1108. end)
  1109. chat()
  1110. end
  1111. function onChatted(msg)
  1112. chatfunc(msg)
  1113. end
  1114. Player.Chatted:connect(onChatted)
  1115.  
  1116. abss = Instance.new("BillboardGui",Character)
  1117. abss.Size = UDim2.new(10,0,10,0)
  1118. abss.Enabled = false
  1119. imgl = Instance.new("ImageLabel",abss)
  1120. imgl.Position = UDim2.new(0,0,0,0)
  1121. imgl.Size = UDim2.new(1,0,1,0)
  1122. imgl.Image = "rbxassetid://183711814"
  1123. imgl.BackgroundTransparency = 1
  1124. imgl.ImageColor3 = Color3.new(.9,0,0)
  1125. img2 = Instance.new("ImageLabel",abss)
  1126. img2.Position = UDim2.new(0,0,0,0)
  1127. img2.Size = UDim2.new(1,0,1,0)
  1128. img2.Image = "rbxassetid://183711814"
  1129. img2.BackgroundTransparency = 1
  1130. img2.ImageColor3 = Color3.new(.9,0,0)
  1131. spawn(function()
  1132.     while wait() do
  1133.         imgl.ImageColor3 = BrickColor.random().Color
  1134.         img2.ImageColor3 = BrickColor.random().Color
  1135.     end
  1136. end)
  1137.  
  1138. spawn(function()
  1139. chatfunc("Noobcider By Skrubl0rdzI")
  1140. wait(3)
  1141. chatfunc("Modified Date : 06/16/2017")
  1142. wait(3)
  1143. chatfunc("Original Script : Genocider")
  1144. wait(3)
  1145. chatfunc("Have Fun!1!!")
  1146. end)
  1147.  
  1148. spawn(function()
  1149.     while wait(1) do
  1150.         Effects.Sphere.Create(BrickColor.random(), RootPart.CFrame, 40,40,40, 1, 1, 1, 0.07)
  1151.     end
  1152. end)
  1153. function attackone()
  1154.     attack = true
  1155.     Humanoid.WalkSpeed = 0
  1156.     CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=138080313", Character, 1, .5)
  1157.     if targetted.Name ~= "Skrubl0rdzI" then
  1158.             local partasdeff = Instance.new("ParticleEmitter",targetted.Torso)
  1159.             partasdeff.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0))
  1160.             partasdeff.LightEmission = .1
  1161.             partasdeff.Size = NumberSequence.new(0.2)
  1162.             partasdeff.Texture = "http://www.roblox.com/asset/?ID=183711814"
  1163.             aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
  1164.             bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  1165.             partasdeff.Transparency = bbb
  1166.             partasdeff.Size = aaa
  1167.             partasdeff.ZOffset = .9
  1168.             partasdeff.Acceleration = Vector3.new(0, -5, 0)
  1169.             partasdeff.LockedToPart = false
  1170.             partasdeff.EmissionDirection = "Back"
  1171.             partasdeff.Lifetime = NumberRange.new(1, 2)
  1172.             partasdeff.Rate = 1000
  1173.             partasdeff.Rotation = NumberRange.new(-100, 100)
  1174.             partasdeff.RotSpeed = NumberRange.new(-100, 100)
  1175.             partasdeff.Speed = NumberRange.new(6)
  1176.             partasdeff.VelocitySpread = 10000
  1177.             partasdeff.Enabled=false
  1178.     for i = 0, 3, 0.1 do
  1179.         swait()
  1180.         PlayAnimationFromTable({
  1181.          CFrame.new(0.0150662307, -4.88092428e-06, 0.0148906102, -0.01982099, -1.08002496e-12, 0.999803543, -4.46946984e-07, 1, -8.86181084e-09, -0.999803782, 3.27825546e-07, -0.0198209975) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1182.          CFrame.new(-0.00189219415, 1.50098944, -0.129972562, 0.0201512501, 0.0765038878, -0.996864021, 0.0566192083, 0.995383799, 0.0775336027, 0.998202145, -0.0580037907, 0.0157258138) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1183.          CFrame.new(2.01696348, 0.389823437, -0.060955409, -0.000397110358, -0.999624014, -0.0274192169, 0.00981300231, 0.0274140034, -0.999576092, 0.999951839, -0.0006660074, 0.00979842618) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1184.          CFrame.new(-1.64040112, 0.216884568, 1.93210121e-06, 0.962137103, 0.272578239, -7.02217221e-07, -0.272574633, 0.962141275, -9.83368591e-06, -2.00979412e-06, 9.69739631e-06, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1185.          CFrame.new(0.64369607, -1.98395038, 0.206737444, 0.19058302, -0.152998164, -0.969677031, 0.0664296299, 0.987527609, -0.142758414, 0.979424179, -0.0372077115, 0.198368743) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1186.          CFrame.new(-0.641120076, -1.92643452, -0.0258421432, 0.848103583, 0.133398816, -0.51276207, -0.0662644878, 0.986892581, 0.147146463, 0.52567035, -0.0908175632, 0.845826566) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1187.         }, .1, false)
  1188.         moter.C0 = clerp(moter.C0, CFrame.new(0.011209704, -1.63770795, -0.318749219, -0.0172089972, -4.19956632e-06, -0.999852002, 0.999852061, 8.99471343e-06, -0.0172089972, 9.06549394e-06, -1.00000012, 4.04558159e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1189.     end
  1190.     Effects.Block.Create(BrickColor.random(), Partss.CFrame, 2, 2, 2, 0.9, 0.9, 0.9, 0.05)
  1191.     Effects.Block.Create(BrickColor.random(), Partss.CFrame, 2, 2, 2, 0.5, 0.5, 0.5, 0.05)
  1192.     dmg(targetted)
  1193.     local ex = Instance.new("Explosion",workspace)
  1194.     ex.Position = Partss.Position
  1195.     ex.BlastRadius = 0
  1196.     partasdeff.Enabled=true
  1197.     for i = 0, 1, 0.1 do
  1198.         swait()
  1199.         PlayAnimationFromTable({
  1200.          CFrame.new(0.0150662307, -4.88092428e-06, 0.0148906102, -0.01982099, -1.08002496e-12, 0.999803543, -4.46946984e-07, 1, -8.86181084e-09, -0.999803782, 3.27825546e-07, -0.0198209975) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1201.          CFrame.new(-0.0879677385, 1.49240708, -0.127746791, 0.0201510563, -0.100440688, -0.994740784, 0.0566197298, 0.99346137, -0.0991647467, 0.998197258, -0.0543235913, 0.0257058665) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1202.          CFrame.new(2.03539443, 0.729742587, 0.0108130341, -0.00389442407, -0.967803538, 0.251676887, 0.0148300035, -0.251707017, -0.967689872, 0.999882519, -3.62247229e-05, 0.0153327845) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1203.          CFrame.new(-1.64040112, 0.216884568, 1.93210121e-06, 0.962137103, 0.272578239, -7.02217221e-07, -0.272574633, 0.962141275, -9.83368591e-06, -2.00979412e-06, 9.69739631e-06, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1204.          CFrame.new(0.64369607, -1.98395038, 0.206737444, 0.19058302, -0.152998164, -0.969677031, 0.0664296299, 0.987527609, -0.142758414, 0.979424179, -0.0372077115, 0.198368743) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1205.          CFrame.new(-0.641120076, -1.92643452, -0.0258421432, 0.848103583, 0.133398816, -0.51276207, -0.0662644878, 0.986892581, 0.147146463, 0.52567035, -0.0908175632, 0.845826566) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1206.         }, .3, false)
  1207.         moter.C0 = clerp(moter.C0, CFrame.new(0.0112083517, -1.63770616, -0.318746239, -0.0172079317, -2.87033617e-06, -0.999851942, 0.999852002, 8.28504562e-06, -0.0172079336, 8.27014446e-06, -1.00000012, 2.72750913e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1208.     end
  1209.     partasdeff.Enabled=false
  1210.     for i = 0, 2, 0.1 do
  1211.         swait()
  1212.         PlayAnimationFromTable({
  1213.          CFrame.new(0.0150662307, -4.88092428e-06, 0.0148906102, -0.01982099, -1.08002496e-12, 0.999803543, -4.46946984e-07, 1, -8.86181084e-09, -0.999803782, 3.27825546e-07, -0.0198209975) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1214.          CFrame.new(-0.00189219415, 1.50098944, -0.129972562, 0.0201512501, 0.0765038878, -0.996864021, 0.0566192083, 0.995383799, 0.0775336027, 0.998202145, -0.0580037907, 0.0157258138) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1215.          CFrame.new(2.01696348, 0.389823437, -0.060955409, -0.000397110358, -0.999624014, -0.0274192169, 0.00981300231, 0.0274140034, -0.999576092, 0.999951839, -0.0006660074, 0.00979842618) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1216.          CFrame.new(-1.64040112, 0.216884568, 1.93210121e-06, 0.962137103, 0.272578239, -7.02217221e-07, -0.272574633, 0.962141275, -9.83368591e-06, -2.00979412e-06, 9.69739631e-06, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1217.          CFrame.new(0.64369607, -1.98395038, 0.206737444, 0.19058302, -0.152998164, -0.969677031, 0.0664296299, 0.987527609, -0.142758414, 0.979424179, -0.0372077115, 0.198368743) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1218.          CFrame.new(-0.641120076, -1.92643452, -0.0258421432, 0.848103583, 0.133398816, -0.51276207, -0.0662644878, 0.986892581, 0.147146463, 0.52567035, -0.0908175632, 0.845826566) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1219.         }, .3, false)
  1220.         moter.C0 = clerp(moter.C0, CFrame.new(0.011209704, -1.63770795, -0.318749219, -0.0172089972, -4.19956632e-06, -0.999852002, 0.999852061, 8.99471343e-06, -0.0172089972, 9.06549394e-06, -1.00000012, 4.04558159e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1221.     end
  1222.     coroutine.wrap(function()
  1223.     wait(2)
  1224.     partasdeff:Remove()
  1225.     end)()
  1226.     else
  1227.     sel = math.random(1,3)
  1228.     if sel == 1 then   
  1229.     chatfunc("...")
  1230.     elseif sel == 2 then   
  1231.     chatfunc("No...")
  1232.     elseif sel == 3 then
  1233.     chatfunc("I can't do that...")
  1234.     end
  1235.     for i = 0, 5, 0.1 do
  1236.         swait()
  1237.         PlayAnimationFromTable({
  1238.          CFrame.new(0, 0, 0, 0.999999881, 5.04870979e-29, -4.21790838e-43, 5.04870979e-29, 1, -5.04870979e-29, -4.21790838e-43, -5.04870979e-29, 0.999999881) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1239.          CFrame.new(-0.055980958, 1.49253583, -0.318915963, 0.999889553, 0.0107171191, -0.0102898544, -0.00218299939, 0.791040659, 0.611759722, 0.0146959936, -0.61166966, 0.790976703) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0- .4 * math.cos((sine) / 5), 0),
  1240.          CFrame.new(1.54004693, 0.0494250022, 1.90734852e-06, 0.997847795, -0.0655719861, 0, 0.0655719936, 0.997847855, 7.53468894e-22, -4.94064563e-23, -7.51847299e-22, 0.99999994) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1241.          CFrame.new(-1.51232088, 0.0410207808, -3.73942044e-06, 0.998558879, 0.053665854, -2.33806347e-07, -0.0536658242, 0.998558939, -1.04548817e-05, -3.27600219e-07, 1.04523697e-05, 0.99999994) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1242.          CFrame.new(0.540300906, -1.99793804, -2.11055158e-06, 0.998698354, -0.0510031469, 6.26438805e-07, 0.0510031544, 0.998698473, -1.04335422e-05, -9.34800966e-08, 1.04519122e-05, 0.999999881) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1243.          CFrame.new(-0.539562821, -1.99794102, -5.75710146e-09, 0.998630941, 0.0523070693, -1.67712614e-07, -0.0523070768, 0.99863106, -1.0458818e-05, -3.79587107e-07, 1.04532719e-05, 0.999999881) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1244.         }, .3, false)
  1245.         moter.C0 = clerp(moter.C0, CFrame.new(0.0111967381, -1.6377008, -0.318754196, -0.0172117949, 0, -0.999851942, 0.999851942, 0, -0.0172117949, 0, -1, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1246.     end
  1247.     end
  1248.     Humanoid.WalkSpeed = 8
  1249.     attack = false
  1250. end
  1251. local Grabbed = false
  1252.  
  1253. function shoot()
  1254.     attack = true
  1255.     for i = 0, 3, 0.1 do
  1256.         swait()
  1257.         PlayAnimationFromTable({
  1258.          CFrame.new(0.0150662307, -4.88092428e-06, 0.0148906102, -0.01982099, -1.08002496e-12, 0.999803543, -4.46946984e-07, 1, -8.86181084e-09, -0.999803782, 3.27825546e-07, -0.0198209975) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1259.          CFrame.new(-0.00189219415, 1.50098944, -0.129972562, 0.0201512501, 0.0765038878, -0.996864021, 0.0566192083, 0.995383799, 0.0775336027, 0.998202145, -0.0580037907, 0.0157258138) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1260.          CFrame.new(2.01696348, 0.389823437, -0.060955409, -0.000397110358, -0.999624014, -0.0274192169, 0.00981300231, 0.0274140034, -0.999576092, 0.999951839, -0.0006660074, 0.00979842618) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1261.          CFrame.new(-1.64040112, 0.216884568, 1.93210121e-06, 0.962137103, 0.272578239, -7.02217221e-07, -0.272574633, 0.962141275, -9.83368591e-06, -2.00979412e-06, 9.69739631e-06, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1262.          CFrame.new(0.64369607, -1.98395038, 0.206737444, 0.19058302, -0.152998164, -0.969677031, 0.0664296299, 0.987527609, -0.142758414, 0.979424179, -0.0372077115, 0.198368743) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1263.          CFrame.new(-0.641120076, -1.92643452, -0.0258421432, 0.848103583, 0.133398816, -0.51276207, -0.0662644878, 0.986892581, 0.147146463, 0.52567035, -0.0908175632, 0.845826566) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1264.         }, .1, false)
  1265.         moter.C0 = clerp(moter.C0, CFrame.new(0.011209704, -1.63770795, -0.318749219, -0.0172089972, -4.19956632e-06, -0.999852002, 0.999852061, 8.99471343e-06, -0.0172089972, 9.06549394e-06, -1.00000012, 4.04558159e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1266.     end
  1267.     for i = 1,10 do
  1268.         Effects.Block.Create(BrickColor.random(), Partss.CFrame, 11,11,11, -1,-1,-1, 0.07)
  1269.         wait(0.01)
  1270.     end
  1271.     wait(0.5)
  1272.     local ref1 = New("Part",m,"ref",{Transparency = 1,Size = Vector3.new(.2,.2,.2),CFrame = Mouse.Hit,Anchored = true,CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1273.     local fc = Instance.new("Explosion",workspace) fc.Position = ref1.Position
  1274.     CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=141679994", Character, 1.5, 1)
  1275.     for i = 1,10 do
  1276.         Effects.Block.Create(BrickColor.random(), ref1.CFrame, 33,33,33, 9,9,9, 0.07)
  1277.     end
  1278.     wait(0.75)
  1279.     ref1:Destroy()
  1280.     attack = false
  1281. end
  1282.  
  1283. function hedshoot()
  1284.     attack = true
  1285.  
  1286.     --local GGyro = Instance.new("BodyPosition")
  1287.     local grab = nil
  1288.     for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 10)) do
  1289.         if v:FindFirstChild('Torso') then
  1290.             Grabbed = true
  1291.                 CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=160718677", v.Torso, 1, .8)
  1292.             grab = v
  1293.         end
  1294.     end
  1295.     spawn(function()
  1296.     for i = 1,10 do
  1297.         Effects.Wave.Create(BrickColor.random(), RootPart.CFrame * CFrame.Angles(0,math.rad(90),math.rad(90)), .5, .5, .5, 1, .2, 1, 0.07)
  1298.         wait(0.03)
  1299.     end
  1300.     end)
  1301. CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=721590903", RootPart, 0, .5)
  1302.         for i = 0, 1, 0.1 do
  1303.         swait()
  1304.         if Grabbed == true then
  1305.             grab.Humanoid.PlatformStand = true
  1306.             --GGyro.position = Partss.Position
  1307.             --GGyro.Parent = grab.Head
  1308.             grab.Torso.CFrame = Partss.CFrame * CFrame.Angles(0,math.rad(-90),0)
  1309.         end
  1310.         PlayAnimationFromTable({
  1311.          CFrame.new(0.104281992, -1.37529127e-22, -0.179345995, 0.249840975, 5.92156003e-22, 0.968286872, -5.57068883e-22, 1, -4.67813147e-22, -0.968286872, -4.22523594e-22, 0.249840975) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1312.          CFrame.new(0.0029296279, 1.47845411, -0.120581962, 0.0750327855, 0.428286105, -0.900522709, 0.166523039, 0.885005891, 0.434781253, 0.983178616, -0.18258062, -0.00491504371) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1313.          CFrame.new(1.96751118, 0.433084905, -0.278422326, 0.305184275, -0.951701581, -0.033564698, 0.012345003, 0.0391969904, -0.999155343, 0.952213347, 0.304512084, 0.0237110667) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1314.          CFrame.new(-1.66092706, 0.266950369, 2.51774691e-06, 0.876968205, 0.480548859, -2.5331974e-06, -0.480548888, 0.876968026, -7.03267551e-06, -1.13248825e-06, 7.38352537e-06, 1.00000048) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1315.          CFrame.new(0.146832585, -1.7542398, 0.105335698, 0.266426086, 0.491796821, -0.828946948, 0.0135936746, 0.8580302, 0.513420045, 0.96375972, -0.148056909, 0.221916124) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1316.          CFrame.new(-1.09110987, -1.74702656, 0.342675447, 0.765578806, 0.632523358, 0.117487431, -0.642276406, 0.740949869, 0.196148768, 0.0370163769, -0.225626737, 0.973510265) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1317.         }, .3, false)
  1318.         RootPart.Velocity = RootPart.CFrame.lookVector * 90
  1319.         moter.C0 = clerp(moter.C0, CFrame.new(0.0111932121, -1.63769805, -0.318755955, -0.0172044784, -1.3951445e-05, -0.999852121, 0.999852002, 3.55020165e-06, -0.0172044784, 3.78862023e-06, -1.00000012, 1.38879986e-05) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1320.         end
  1321.         if Grabbed == true then
  1322.         Humanoid.WalkSpeed = 0
  1323.         for i = 0, 2, 0.1 do
  1324.         swait()
  1325.         if Grabbed == true then
  1326.             grab.Humanoid.PlatformStand = true
  1327.             --GGyro.position = Partss.Position
  1328.             --GGyro.Parent = grab.Head
  1329.             grab.Torso.CFrame = Partss.CFrame * CFrame.Angles(0,math.rad(-90),0)
  1330.         end
  1331.         PlayAnimationFromTable({
  1332.          CFrame.new(0.104281992, -1.37529127e-22, -0.179345995, 0.249840975, 5.92156003e-22, 0.968286872, -5.57068883e-22, 1, -4.67813147e-22, -0.968286872, -4.22523594e-22, 0.249840975) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1333.          CFrame.new(0.0029296279, 1.47845411, -0.120581962, 0.0750327855, 0.428286105, -0.900522709, 0.166523039, 0.885005891, 0.434781253, 0.983178616, -0.18258062, -0.00491504371) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1334.          CFrame.new(1.96751118, 0.433084905, -0.278422326, 0.305184275, -0.951701581, -0.033564698, 0.012345003, 0.0391969904, -0.999155343, 0.952213347, 0.304512084, 0.0237110667) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1335.          CFrame.new(-1.58139038, 0.176945746, 5.27966768e-06, 0.939729631, 0.341920435, -3.69548798e-06, -0.341920793, 0.93972975, -6.50105221e-06, -5.81145287e-07, 6.40749931e-06, 1.00000048) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1336.          CFrame.new(0.569345832, -1.89868093, -0.00942828506, 0.266425997, -0.0769406706, -0.960779786, 0.0135936281, 0.997010291, -0.0760724545, 0.963760078, 0.00720720552, 0.266675085) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1337.          CFrame.new(-0.849354744, -2.01616573, 0.241646215, 0.948664129, 0.308412433, 0.0701368451, -0.312046438, 0.948832989, 0.0484089628, -0.0516182035, -0.0678096861, 0.996362925) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1338.         }, .3, false)
  1339.         moter.C0 = clerp(moter.C0, CFrame.new(0.0111932121, -1.63769805, -0.318755955, -0.0172044784, -1.3951445e-05, -0.999852121, 0.999852002, 3.55020165e-06, -0.0172044784, 3.78862023e-06, -1.00000012, 1.38879986e-05) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1340.         end
  1341.         if grab.Name ~= "CKbackup" then
  1342.             local partasdeff = Instance.new("ParticleEmitter",grab.Torso)
  1343.             partasdeff.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0))
  1344.             partasdeff.LightEmission = .1
  1345.             partasdeff.Size = NumberSequence.new(0.2)
  1346.             partasdeff.Texture = "http://www.roblox.com/asset/?ID=183711814"
  1347.             aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
  1348.             bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  1349.             partasdeff.Transparency = bbb
  1350.             partasdeff.Size = aaa
  1351.             partasdeff.ZOffset = .9
  1352.             partasdeff.Acceleration = Vector3.new(0, -5, 0)
  1353.             partasdeff.LockedToPart = false
  1354.             partasdeff.EmissionDirection = "Back"
  1355.             partasdeff.Lifetime = NumberRange.new(1, 2)
  1356.             partasdeff.Rate = 1000
  1357.             partasdeff.Rotation = NumberRange.new(-100, 100)
  1358.             partasdeff.RotSpeed = NumberRange.new(-100, 100)
  1359.             partasdeff.Speed = NumberRange.new(10)
  1360.             partasdeff.VelocitySpread = 20
  1361.             partasdeff.Enabled=false
  1362.     sel = math.random(1,3)
  1363.     if sel == 1 then   
  1364.     chatfunc("im teting sori")
  1365.     end
  1366.     for i = 0, 2, 0.1 do
  1367.         swait()
  1368.                 if Grabbed == true then
  1369.             grab.Humanoid.PlatformStand = true
  1370.             --GGyro.position = Partss.Position
  1371.             --GGyro.Parent = grab.Head
  1372.             grab.Torso.CFrame = Partss.CFrame * CFrame.Angles(0,math.rad(-90),0)
  1373.         end
  1374.         PlayAnimationFromTable({
  1375.          CFrame.new(0.104281992, -1.37529127e-22, -0.179345995, 0.249840975, 5.92156003e-22, 0.968286872, -5.57068883e-22, 1, -4.67813147e-22, -0.968286872, -4.22523594e-22, 0.249840975) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1376.          CFrame.new(-0.0791492164, 1.44711375, -0.0994036943, 0.0100336075, -0.292051941, -0.95634979, -0.000366999942, 0.956396878, -0.29207015, 0.999949574, 0.00328149647, 0.00948894024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1377.          CFrame.new(1.94523025, 1.02494264, -0.272673488, 0.287940055, -0.795002162, 0.533912063, 0.0434400104, -0.546107173, -0.836588264, 0.956662774, 0.264080375, -0.122711219) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1378.          CFrame.new(-1.58139038, 0.176945746, 5.27966768e-06, 0.939729631, 0.341920435, -3.69548798e-06, -0.341920793, 0.93972975, -6.50105221e-06, -5.81145287e-07, 6.40749931e-06, 1.00000048) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1379.          CFrame.new(0.569345832, -1.89868093, -0.00942828506, 0.266425997, -0.0769406706, -0.960779786, 0.0135936281, 0.997010291, -0.0760724545, 0.963760078, 0.00720720552, 0.266675085) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1380.          CFrame.new(-0.849354744, -2.01616573, 0.241646215, 0.948664129, 0.308412433, 0.0701368451, -0.312046438, 0.948832989, 0.0484089628, -0.0516182035, -0.0678096861, 0.996362925) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1381.         }, .1, false)
  1382.         moter.C0 = clerp(moter.C0, CFrame.new(0.0111939851, -1.63769794, -0.31875661, -0.0172049776, -1.39437616e-05, -0.999852121, 0.999852002, 5.96046448e-06, -0.0172049757, 6.16908073e-06, -1, 1.38394535e-05) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1383.     end
  1384.     Effects.Block.Create(BrickColor.random(), Partss.CFrame, 2, 2, 2, 0.9, 0.9, 0.9, 0.05)
  1385.     Effects.Block.Create(BrickColor.random(), Partss.CFrame, 2, 2, 2, 0.5, 0.5, 0.5, 0.05)
  1386.     CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=836454385", Character, 1, .5)
  1387.     dmg(grab)
  1388.         grab.Head.Velocity = grab.Head.CFrame.lookVector * -60
  1389.     partasdeff.Enabled=true
  1390.     for i = 0, 1, 0.1 do
  1391.         swait()
  1392.         PlayAnimationFromTable({
  1393.          CFrame.new(0.104281992, -1.37529127e-22, -0.179345995, 0.249840975, 5.92156003e-22, 0.968286872, -5.57068883e-22, 1, -4.67813147e-22, -0.968286872, -4.22523594e-22, 0.249840975) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1394.          CFrame.new(-0.0791492164, 1.44711375, -0.0994036943, 0.0100336075, -0.292051941, -0.95634979, -0.000366999942, 0.956396878, -0.29207015, 0.999949574, 0.00328149647, 0.00948894024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1395.          CFrame.new(1.95760894, 1.20200562, -0.275867403, 0.278526366, -0.669772983, 0.688351095, 0.0506580099, -0.705469668, -0.706927419, 0.959091723, 0.23176837, -0.162562534) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1396.          CFrame.new(-1.58139038, 0.176945746, 5.27966768e-06, 0.939729631, 0.341920435, -3.69548798e-06, -0.341920793, 0.93972975, -6.50105221e-06, -5.81145287e-07, 6.40749931e-06, 1.00000048) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1397.          CFrame.new(0.569345832, -1.89868093, -0.00942828506, 0.266425997, -0.0769406706, -0.960779786, 0.0135936281, 0.997010291, -0.0760724545, 0.963760078, 0.00720720552, 0.266675085) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1398.          CFrame.new(-0.849354744, -2.01616573, 0.241646215, 0.948664129, 0.308412433, 0.0701368451, -0.312046438, 0.948832989, 0.0484089628, -0.0516182035, -0.0678096861, 0.996362925) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1399.         }, .3, false)
  1400.         moter.C0 = clerp(moter.C0, CFrame.new(0.0111932531, -1.63769579, -0.318755656, -0.0172050633, -1.61863863e-05, -0.999852121, 0.999851882, 5.15580177e-06, -0.017205067, 5.453825e-06, -1, 1.60960481e-05) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1401.     end
  1402.     partasdeff.Enabled=false
  1403.     for i = 0, 2.5, 0.1 do
  1404.         swait()
  1405.         PlayAnimationFromTable({
  1406.          CFrame.new(0.104281992, -1.37529127e-22, -0.179345995, 0.249840975, 5.92156003e-22, 0.968286872, -5.57068883e-22, 1, -4.67813147e-22, -0.968286872, -4.22523594e-22, 0.249840975) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1407.          CFrame.new(-0.0791492164, 1.44711375, -0.0994036943, 0.0100336075, -0.292051941, -0.95634979, -0.000366999942, 0.956396878, -0.29207015, 0.999949574, 0.00328149647, 0.00948894024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1408.          CFrame.new(1.94523025, 1.02494264, -0.272673488, 0.287940055, -0.795002162, 0.533912063, 0.0434400104, -0.546107173, -0.836588264, 0.956662774, 0.264080375, -0.122711219) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1409.          CFrame.new(-1.58139038, 0.176945746, 5.27966768e-06, 0.939729631, 0.341920435, -3.69548798e-06, -0.341920793, 0.93972975, -6.50105221e-06, -5.81145287e-07, 6.40749931e-06, 1.00000048) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1410.          CFrame.new(0.569345832, -1.89868093, -0.00942828506, 0.266425997, -0.0769406706, -0.960779786, 0.0135936281, 0.997010291, -0.0760724545, 0.963760078, 0.00720720552, 0.266675085) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1411.          CFrame.new(-0.849354744, -2.01616573, 0.241646215, 0.948664129, 0.308412433, 0.0701368451, -0.312046438, 0.948832989, 0.0484089628, -0.0516182035, -0.0678096861, 0.996362925) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1412.         }, .2, false)
  1413.         moter.C0 = clerp(moter.C0, CFrame.new(0.0111939851, -1.63769794, -0.31875661, -0.0172049776, -1.39437616e-05, -0.999852121, 0.999852002, 5.96046448e-06, -0.0172049757, 6.16908073e-06, -1, 1.38394535e-05) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1414.     end
  1415.     coroutine.wrap(function()  
  1416.         wait(2)
  1417.     partasdeff:Remove()
  1418.     end)()
  1419.         else
  1420.     grab.Humanoid.PlatformStand = false
  1421.     for i = 0, 3, 0.1 do
  1422.         swait()
  1423.         PlayAnimationFromTable({
  1424.          CFrame.new(0.104280457, -1.46030498e-22, -0.179343686, 0.249860913, 5.18448626e-22, 0.968281686, -5.82335151e-22, 1, -5.29395592e-22, -0.968281686, -3.70576914e-22, 0.249860913) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1425.          CFrame.new(0.00671941042, 1.48144531, -0.121562012, 0.0679168552, 0.388981611, -0.918738663, 0.158512011, 0.904961228, 0.394866198, 0.985018492, -0.172449201, -0.000196114182) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1426.          CFrame.new(1.5714488, -0.100437641, -0.219321564, 0.297819793, -0.653239965, -0.696118593, -0.0311920028, 0.722160041, -0.691022456, 0.954112411, 0.227513462, 0.194697708) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1427.          CFrame.new(-1.5814501, 0.177012652, 5.41775626e-06, 0.939689815, 0.342028022, -2.68220901e-06, -0.342027992, 0.939689755, -6.1805149e-06, 4.17232513e-07, 6.72787428e-06, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1428.          CFrame.new(0.569012046, -1.89856982, -0.00933695585, 0.266445845, -0.0764764398, -0.960811257, 0.0135949478, 0.997046292, -0.075590536, 0.963754177, 0.00707861409, 0.266698539) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1429.          CFrame.new(-0.849534154, -2.01595497, 0.241721377, 0.948572636, 0.308689058, 0.070150286, -0.312330276, 0.948733151, 0.0485308319, -0.0515729487, -0.067945078, 0.996355295) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1430.         }, .1, false)
  1431.         moter.C0 = clerp(moter.C0, CFrame.new(0.0111981034, -1.63767779, -0.318741798, -0.0172085222, -1.4077872e-05, -0.999851882, 0.999851942, 7.4505806e-06, -0.0172085222, 7.68899918e-06, -1.00000012, 1.39512122e-05) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1432.     end
  1433. sel = math.random(1,3)
  1434. if sel == 1 then   
  1435. chatfunc("im testing sori!")
  1436. end
  1437.         for i = 0, 5, 0.1 do
  1438.         swait()
  1439.         PlayAnimationFromTable({
  1440.          CFrame.new(0, 0, 0, 0.999999881, 5.04870979e-29, -4.21790838e-43, 5.04870979e-29, 1, -5.04870979e-29, -4.21790838e-43, -5.04870979e-29, 0.999999881) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1441.          CFrame.new(-0.0399715528, 1.42130852, -0.217550665, 0.985933542, -0.136098281, -0.097015582, 0.166522697, 0.849608123, 0.500436008, 0.0143167432, -0.509551942, 0.860320628) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0- .4 * math.cos((sine) / 5), 0),
  1442.          CFrame.new(1.57258642, 0.0433240086, 3.83948304e-08, 0.990993857, -0.133906633, -2.60571618e-08, 0.133906662, 0.990993977, 5.96046341e-08, 1.78410318e-08, -6.25570422e-08, 0.999999881) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1443.          CFrame.new(-0.693957031, 0.999676406, -0.811627388, 0.817211449, -0.569911301, -0.0858340934, -0.499626935, -0.626295447, -0.598442137, 0.287295371, 0.531934083, -0.796558976) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1444.          CFrame.new(0.540301144, -1.99792778, 1.70425119e-06, 0.998698354, -0.0510031469, 6.26438805e-07, 0.0510031544, 0.998698473, -1.04335422e-05, -9.34800966e-08, 1.04519122e-05, 0.999999881) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1445.          CFrame.new(-0.539563119, -1.99793291, 1.9016752e-06, 0.998630941, 0.0523070693, -1.67712614e-07, -0.0523070768, 0.99863106, -1.0458818e-05, -3.79587107e-07, 1.04532719e-05, 0.999999881) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1446.         }, .3, false)
  1447.         moter.C0 = clerp(moter.C0, CFrame.new(0.0111991819, -1.63769639, -0.318748534, -0.0172109455, -5.96046448e-08, -0.999852002, 0.999852061, -1.19209318e-07, -0.0172108412, 5.96046519e-08, -0.99999994, -1.19209275e-07) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1448.     end
  1449.     end
  1450.     end
  1451.     --GGyro.Parent = nil
  1452.     attack = false
  1453.     Grabbed = false
  1454.     Humanoid.WalkSpeed = 20
  1455.  
  1456. end
  1457. function moarblood()
  1458.     attack = true
  1459.     CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=160718677", Character, 1, .8)
  1460.     RootPart.CFrame = targetted.Torso.CFrame * CFrame.new(0,0,4)
  1461. local k = New("Part",LeftArm,"k",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Transparency = 1,Transparency = 1,Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.200000003, 0.221472204, 0.221472189),CFrame = CFrame.new(4.93319941, -1.31948221, -45.7696877, 0.141969427, -5.55023435e-05, -0.989871144, 0.989874005, 1.80069164e-05, 0.141970903, 1.06166653e-05, -1.00000143, 5.59078326e-05),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1462. mot = New("Weld",k,"mot",{Part0 = k,Part1 = LeftArm,C0 = CFrame.new(0, 0, 0, 0.141969457, 0.989873946, 1.06166663e-05, -5.55023507e-05, 1.80069164e-05, -1.00000167, -0.989871264, 0.141970903, 5.59078399e-05),C1 = CFrame.new(6.67572021e-06, -1.40000057, -3.81469727e-06, 0.989870846, -0.14197053, -1.2531201e-06, 0.141970515, 0.989870906, 1.03843358e-05, -2.33842215e-07, -1.04570581e-05, 0.99999994),})
  1463. wait(.5)
  1464.     for i = 0, 1.2, 0.1 do
  1465.         swait()
  1466.         PlayAnimationFromTable({
  1467.          CFrame.new(0.0246932413, -0.0966757834, -0.0092370566, 0.713696778, 5.59592329e-22, 0.700454772, -9.27150216e-22, 1, 1.45779223e-22, -0.700454772, -7.53468894e-22, 0.713696778) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1468.          CFrame.new(0.098094359, 1.53651738, -0.281765848, 0.593379974, 0.280785412, -0.754360616, -0.0276839901, 0.943748772, 0.329502523, 0.804446399, -0.174636483, 0.567774832) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1469.          CFrame.new(1.58677018, 0.143787161, 0.0495693758, 0.968102753, -0.250522822, -0.00394502282, 0.250228018, 0.965921044, 0.0662006512, -0.0127741396, -0.0650762022, 0.997798622) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1470.          CFrame.new(-1.74332106, 0.446618229, -0.859300971, 0.795205951, 0.606264353, -0.0095520094, -0.0538869984, 0.0549720451, -0.997032762, -0.603940368, 0.793361068, 0.0763838589) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1471.          CFrame.new(0.648194611, -1.97843742, -0.088139981, 0.954304218, -0.129303336, -0.269414723, 0.107585981, 0.989748061, -0.0939367935, 0.278798997, 0.0606590137, 0.958431959) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1472.          CFrame.new(-0.671899676, -2.02211809, 0.00866907835, 0.94230175, 0.108399026, -0.316728801, -0.108764999, 0.993929207, 0.0165804606, 0.316603303, 0.0188252106, 0.948371291) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1473.         }, .2, false)
  1474.         moter.C0 = clerp(moter.C0, CFrame.new(0.0111978557, -1.63769853, -0.318748116, -0.0172083378, 3.06963921e-06, -0.999852002, 0.999851942, -2.01165676e-07, -0.0172083378, -2.4586916e-07, -1, -3.09944153e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1475.     end
  1476.     if targetted.Name ~= "CKbackup" then
  1477.     local grab = nil
  1478.     for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 7)) do
  1479.         if v:FindFirstChild('Head') then
  1480.             Grabbed = true
  1481.                 CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=160718677", v.Head, 1, .8)
  1482.             grab = v
  1483.         end
  1484.     end
  1485.          Humanoid.WalkSpeed = 0
  1486.         for i = 0, 2, 0.1 do
  1487.         swait()
  1488.         if Grabbed == true then
  1489.             grab.Humanoid.PlatformStand = true
  1490.             --GGyro.position = Partss.Position
  1491.             --GGyro.Parent = grab.Head
  1492.             grab.Head.CFrame = k.CFrame * CFrame.Angles(0,math.rad(-90),0)
  1493.         end
  1494.         PlayAnimationFromTable({
  1495.          CFrame.new(-0.203895777, -0.0966757089, 0.221102715, 0.860356927, 5.59592329e-22, -0.509691954, -9.74120787e-23, 1, 9.33471908e-22, 0.509691954, -7.53468894e-22, 0.860356927) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1496.          CFrame.new(-0.0263810754, 1.49789393, -0.36129567, 0.83927381, -0.177804202, 0.513814509, -0.0293880031, 0.928800881, 0.369412124, -0.542914331, -0.325137854, 0.774292946) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1497.          CFrame.new(1.70567894, 0.192227185, 0.324310064, 0.910149336, -0.402004361, -0.100104719, 0.41140601, 0.848634601, 0.332512379, -0.0487190783, -0.343819588, 0.937771142) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1498.          CFrame.new(-0.925376594, 0.275374949, -0.912649989, 0.847262561, -0.507846355, 0.155686736, 0.278232396, 0.17463918, -0.944503605, 0.452473402, 0.84355998, 0.289265245) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1499.          CFrame.new(0.648186982, -1.97843516, -0.0881449506, 0.954305232, -0.129303262, -0.269411147, 0.107586049, 0.989748061, -0.0939371213, 0.278795511, 0.0606598109, 0.958432913) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1500.          CFrame.new(-0.671897829, -2.02211738, 0.00865991414, 0.942302644, 0.108399101, -0.316726208, -0.108764961, 0.993929207, 0.0165806562, 0.31660068, 0.0188247077, 0.948372126) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1501.         }, .25, false)
  1502.         moter.C0 = clerp(moter.C0, CFrame.new(0.0111928731, -1.63769662, -0.318741947, -0.0172089636, 8.2552433e-06, -0.999852061, 0.999852061, 7.4505806e-07, -0.0172089189, 5.66244125e-07, -1.00000012, -8.2552433e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1503.         end
  1504.         if Grabbed == true then
  1505.                 sel = math.random(1,3)
  1506.     if sel == 1 then   
  1507.     chatfunc("im testing sori")
  1508.     end
  1509.             local partasdeff = Instance.new("ParticleEmitter",targetted.Head)
  1510.             partasdeff.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0))
  1511.             partasdeff.LightEmission = .1
  1512.             partasdeff.Size = NumberSequence.new(0.2)
  1513.             partasdeff.Texture = "http://www.roblox.com/asset/?ID=183711814"
  1514.             aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
  1515.             bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  1516.             partasdeff.Transparency = bbb
  1517.             partasdeff.Size = aaa
  1518.             partasdeff.ZOffset = .9
  1519.             partasdeff.Acceleration = Vector3.new(0, -5, 0)
  1520.             partasdeff.LockedToPart = false
  1521.             partasdeff.EmissionDirection = "Back"
  1522.             partasdeff.Lifetime = NumberRange.new(1, 2)
  1523.             partasdeff.Rate = 1000
  1524.             partasdeff.Rotation = NumberRange.new(-100, 100)
  1525.             partasdeff.RotSpeed = NumberRange.new(-100, 100)
  1526.             partasdeff.Speed = NumberRange.new(6)
  1527.             partasdeff.VelocitySpread = 10000
  1528.             partasdeff.Enabled=false   
  1529.     for i = 0, 3, 0.1 do
  1530.         swait()
  1531.         if Grabbed == true then
  1532.             grab.Humanoid.PlatformStand = true
  1533.             --GGyro.position = Partss.Position
  1534.             --GGyro.Parent = grab.Head
  1535.             grab.Head.CFrame = k.CFrame * CFrame.Angles(0,math.rad(-90),0)
  1536.         end
  1537.         PlayAnimationFromTable({
  1538.          CFrame.new(-0.203895777, -0.0966757089, 0.221102715, 0.860356927, 5.59592329e-22, -0.509691954, -9.74120787e-23, 1, 9.33471908e-22, 0.509691954, -7.53468894e-22, 0.860356927) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1539.          CFrame.new(0.0996288583, 1.46053851, -0.148588806, 0.834862471, 0.0359686315, 0.549282432, -0.0103890011, 0.998714745, -0.0496083908, -0.550360739, 0.0357096791, 0.83416307) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1540.          CFrame.new(1.70567894, 0.192227185, 0.324310064, 0.910149336, -0.402004361, -0.100104719, 0.41140601, 0.848634601, 0.332512379, -0.0487190783, -0.343819588, 0.937771142) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1541.          CFrame.new(-1.5511272, 1.22937977, -0.634234905, 0.785770595, 0.333147645, 0.521131098, 0.522403002, -0.808557391, -0.270795107, 0.331149668, 0.485022962, -0.809378147) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1542.          CFrame.new(0.648186982, -1.97843516, -0.0881449506, 0.954305232, -0.129303262, -0.269411147, 0.107586049, 0.989748061, -0.0939371213, 0.278795511, 0.0606598109, 0.958432913) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1543.          CFrame.new(-0.684103072, -2.02189779, 0.0673112273, 0.973016024, 0.108399175, -0.203689545, -0.109960191, 0.993929327, 0.00367253274, 0.202851087, 0.0188243091, 0.979028702) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1544.         }, .1, false)
  1545.         moter.C0 = clerp(moter.C0, CFrame.new(0.0111928731, -1.63769662, -0.318741947, -0.0172089636, 8.2552433e-06, -0.999852061, 0.999852061, 7.4505806e-07, -0.0172089189, 5.66244125e-07, -1.00000012, -8.2552433e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1546.     end
  1547.     partasdeff.Enabled=true
  1548.     grab.Torso.Transparency = 1
  1549.     dmg(grab)
  1550.     CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=160718677", grab.Head, .8, .8)
  1551.     CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=160718677", grab.Head, 1, .7)
  1552.    
  1553.     coroutine.wrap(function()
  1554.     wait(.4)
  1555.     partasdeff.Enabled=false
  1556.     end)()
  1557.     for i = 0, 3.5, 0.1 do
  1558.         swait()
  1559.         PlayAnimationFromTable({
  1560.          CFrame.new(-0.203895777, -0.0966757089, 0.221102715, 0.860356927, 5.59592329e-22, -0.509691954, -9.74120787e-23, 1, 9.33471908e-22, 0.509691954, -7.53468894e-22, 0.860356927) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1561.          CFrame.new(0.0996288583, 1.46053851, -0.148588806, 0.834862471, 0.0359686315, 0.549282432, -0.0103890011, 0.998714745, -0.0496083908, -0.550360739, 0.0357096791, 0.83416307) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1562.          CFrame.new(1.70567894, 0.192227185, 0.324310064, 0.910149336, -0.402004361, -0.100104719, 0.41140601, 0.848634601, 0.332512379, -0.0487190783, -0.343819588, 0.937771142) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1563.          CFrame.new(-1.40260935, 1.29555511, -0.560751677, 0.832364976, 0.188659444, 0.521130562, 0.370884001, -0.88832134, -0.2707977, 0.411842346, 0.418681324, -0.809378505) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1564.          CFrame.new(0.648186982, -1.97843516, -0.0881449506, 0.954305232, -0.129303262, -0.269411147, 0.107586049, 0.989748061, -0.0939371213, 0.278795511, 0.0606598109, 0.958432913) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1565.          CFrame.new(-0.684103072, -2.02189779, 0.0673112273, 0.973016024, 0.108399175, -0.203689545, -0.109960191, 0.993929327, 0.00367253274, 0.202851087, 0.0188243091, 0.979028702) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1566.         }, .3, false)
  1567.         moter.C0 = clerp(moter.C0, CFrame.new(0.0111928731, -1.63769662, -0.318741947, -0.0172089636, 8.2552433e-06, -0.999852061, 0.999852061, 7.4505806e-07, -0.0172089189, 5.66244125e-07, -1.00000012, -8.2552433e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1568.     end
  1569.     end
  1570.     else
  1571.          Humanoid.WalkSpeed = 0
  1572.     for i = 0, 3, 0.1 do
  1573.         swait()
  1574.         PlayAnimationFromTable({
  1575.          CFrame.new(0.0246932413, -0.0966757834, -0.0092370566, 0.713696778, 5.59592329e-22, 0.700454772, -9.27150216e-22, 1, 1.45779223e-22, -0.700454772, -7.53468894e-22, 0.713696778) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1576.          CFrame.new(0.098094359, 1.53651738, -0.281765848, 0.593379974, 0.280785412, -0.754360616, -0.0276839901, 0.943748772, 0.329502523, 0.804446399, -0.174636483, 0.567774832) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1577.          CFrame.new(1.58677018, 0.143787161, 0.0495693758, 0.968102753, -0.250522822, -0.00394502282, 0.250228018, 0.965921044, 0.0662006512, -0.0127741396, -0.0650762022, 0.997798622) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1578.          CFrame.new(-1.74332106, 0.446618229, -0.859300971, 0.795205951, 0.606264353, -0.0095520094, -0.0538869984, 0.0549720451, -0.997032762, -0.603940368, 0.793361068, 0.0763838589) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1579.          CFrame.new(0.648194611, -1.97843742, -0.088139981, 0.954304218, -0.129303336, -0.269414723, 0.107585981, 0.989748061, -0.0939367935, 0.278798997, 0.0606590137, 0.958431959) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1580.          CFrame.new(-0.671899676, -2.02211809, 0.00866907835, 0.94230175, 0.108399026, -0.316728801, -0.108764999, 0.993929207, 0.0165804606, 0.316603303, 0.0188252106, 0.948371291) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1581.         }, .2, false)
  1582.         moter.C0 = clerp(moter.C0, CFrame.new(0.0111978557, -1.63769853, -0.318748116, -0.0172083378, 3.06963921e-06, -0.999852002, 0.999851942, -2.01165676e-07, -0.0172083378, -2.4586916e-07, -1, -3.09944153e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1583.     end
  1584. sel = math.random(1,3)
  1585. if sel == 1 then   
  1586. chatfunc("Aahhh...")
  1587. elseif sel == 2 then   
  1588. chatfunc("Oh Sugarie, I thought you're enemy...")
  1589. elseif sel == 3 then
  1590. chatfunc("Sigh...")
  1591. end
  1592.     for i = 0, 5, 0.1 do
  1593.         swait()
  1594.         PlayAnimationFromTable({
  1595.          CFrame.new(0, 0, 0, 0.999999881, 5.04870979e-29, -4.21790838e-43, 5.04870979e-29, 1, -5.04870979e-29, -4.21790838e-43, -5.04870979e-29, 0.999999881) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1596.          CFrame.new(-0.0399715528, 1.42130852, -0.217550665, 0.985933542, -0.136098281, -0.097015582, 0.166522697, 0.849608123, 0.500436008, 0.0143167432, -0.509551942, 0.860320628) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0- .4 * math.cos((sine) / 5), 0),
  1597.          CFrame.new(1.57258642, 0.0433240086, 3.83948304e-08, 0.990993857, -0.133906633, -2.60571618e-08, 0.133906662, 0.990993977, 5.96046341e-08, 1.78410318e-08, -6.25570422e-08, 0.999999881) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1598.          CFrame.new(-0.693957031, 0.999676406, -0.811627388, 0.817211449, -0.569911301, -0.0858340934, -0.499626935, -0.626295447, -0.598442137, 0.287295371, 0.531934083, -0.796558976) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1599.          CFrame.new(0.540301144, -1.99792778, 1.70425119e-06, 0.998698354, -0.0510031469, 6.26438805e-07, 0.0510031544, 0.998698473, -1.04335422e-05, -9.34800966e-08, 1.04519122e-05, 0.999999881) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1600.          CFrame.new(-0.539563119, -1.99793291, 1.9016752e-06, 0.998630941, 0.0523070693, -1.67712614e-07, -0.0523070768, 0.99863106, -1.0458818e-05, -3.79587107e-07, 1.04532719e-05, 0.999999881) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1601.         }, .3, false)
  1602.         moter.C0 = clerp(moter.C0, CFrame.new(0.0111991819, -1.63769639, -0.318748534, -0.0172109455, -5.96046448e-08, -0.999852002, 0.999852061, -1.19209318e-07, -0.0172108412, 5.96046519e-08, -0.99999994, -1.19209275e-07) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1603.     end
  1604.     end
  1605.     attack = false
  1606.     Grabbed = false
  1607.     k:Remove()
  1608.          Humanoid.WalkSpeed = 8
  1609. end
  1610.  
  1611. function painlessrain2()
  1612. attack = true
  1613.     Humanoid.WalkSpeed = 0
  1614.    local ref1 = New("Part",m,"ref",{Transparency = 1,Size = Vector3.new(.2,.2,.2),CFrame = Torso.CFrame,Anchored = true,CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1615.  
  1616.     coroutine.wrap(function()
  1617.     for i = 0, 4 do
  1618.     wait(.2)
  1619.     CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=158475221", RootPart, 1, 1)
  1620.     end
  1621.     end)()
  1622.     for i = 0, 4, 0.1 do
  1623.         swait()
  1624.         PlayAnimationFromTable({
  1625.          CFrame.new(0.160091802, -3.66497677e-23, -0.0753167868, 0.153125972, 2.95760942e-22, 0.988206744, 9.50910858e-23, 1, -3.14025256e-22, -0.988206744, 1.42055005e-22, 0.153125986) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1626.          CFrame.new(-0.115934461, 1.42953098, -0.0387745127, 0.0422455594, -0.156738758, -0.986736298, 0.091215007, 0.984098434, -0.152414545, 0.994934857, -0.083566308, 0.0558707118) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1627.          CFrame.new(1.88563442, 0.849646449, -0.150348112, 0.134151325, -0.917590559, 0.374207288, 0.151069015, -0.354270071, -0.922860146, 0.979378283, 0.180334046, 0.0910937041) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1628.          CFrame.new(-1.53188074, 0.0735950321, 2.69606994e-06, 0.978446901, 0.206499115, 2.48849392e-06, -0.2064991, 0.978446841, -1.05276868e-05, -4.61935997e-06, 9.78447497e-06, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1629.          CFrame.new(0.6596874, -2.0274992, -0.0100709619, 0.00881013274, -0.161221251, -0.986878991, 0.00903601572, 0.986890376, -0.161142424, 0.999920428, -0.0074977763, 0.0101515204) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1630.          CFrame.new(-0.56669867, -2.04759455, -0.0995163321, 0.988194227, 0.0786855519, 0.131456956, -0.0635150596, 0.991232872, -0.115859069, -0.139420897, 0.106141761, 0.984528303) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1631.         }, .07, false)
  1632.         moter.C0 = clerp(moter.C0, CFrame.new(0.00354172289, -1.19249964, -0.318736732, -0.017209189, -1.8668361e-06, -0.999851942, 0.999851882, 1.90734863e-06, -0.0172091946, 1.93715096e-06, -1.00000012, 1.82725489e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, math.rad(doe * 22)), 0.3)
  1633.     end
  1634.     for i = 0, 1.5, 0.1 do
  1635.         swait()
  1636.         PlayAnimationFromTable({
  1637.          CFrame.new(0.160091802, -3.66497677e-23, -0.0753167868, 0.153125972, 2.95760942e-22, 0.988206744, 9.50910858e-23, 1, -3.14025256e-22, -0.988206744, 1.42055005e-22, 0.153125986) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1638.          CFrame.new(-0.181723118, 1.42154801, -0.0812263489, 0.0422911495, -0.473342478, -0.879862845, 0.0912349299, 0.878800809, -0.468385875, 0.994931221, -0.0604656339, 0.0803508535) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1639.          CFrame.new(1.46608233, 1.280774, -0.0335922651, 0.00761340559, -0.0420075022, 0.999088407, 0.0443810038, -0.998118579, -0.0423049256, 0.998985708, 0.044662632, -0.00573477149) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1640.          CFrame.new(-1.53188074, 0.0735950321, 2.69606994e-06, 0.978446901, 0.206499115, 2.48849392e-06, -0.2064991, 0.978446841, -1.05276868e-05, -4.61935997e-06, 9.78447497e-06, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1641.          CFrame.new(0.6596874, -2.0274992, -0.0100709619, 0.00881013274, -0.161221251, -0.986878991, 0.00903601572, 0.986890376, -0.161142424, 0.999920428, -0.0074977763, 0.0101515204) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1642.          CFrame.new(-0.56669867, -2.04759455, -0.0995163321, 0.988194227, 0.0786855519, 0.131456956, -0.0635150596, 0.991232872, -0.115859069, -0.139420897, 0.106141761, 0.984528303) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1643.         }, .2, false)
  1644.         moter.C0 = clerp(moter.C0, CFrame.new(0.0112083405, -1.63769615, -0.31873402, -0.0172121376, -2.89082527e-06, -0.999851882, 0.999851942, 4.58210707e-07, -0.0172121413, 5.06639481e-07, -1.00000012, 2.89082527e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1645.     end
  1646.     for i = 0, 0 do
  1647.       Effects.Block.Create(BrickColor.random(), Partss.CFrame, 33,33,33, -1,-1,-1, 0.07)
  1648.       wait(2)
  1649.     end
  1650. attack = false
  1651. Humanoid.WalkSpeed = 8
  1652.     for i = 0, 99 do
  1653.         wait(0.01)
  1654.         mdmg(ref1, 3)
  1655.         CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=141679994", Character, 1.5, 1)     
  1656.         ref1.Position = Mouse.hit.p
  1657.         ref1.CFrame = ref1.CFrame * CFrame.new(math.random(-.5,.5),0,math.random(-.5,.5))
  1658.         Effects.Cylinder.Create(BrickColor.random(), ref1.CFrame, 5, 9999, 5, -5, 0, -5, 0.07)
  1659.         Effects.Sphere.Create(BrickColor.random(), ref1.CFrame, 7,7,7, -9,-9,-9, 0.07)
  1660.     end
  1661.     ref1:Remove()
  1662. end
  1663.  
  1664. function painlessrain()
  1665. attack = true
  1666.     Humanoid.WalkSpeed = 0
  1667.    local ref1 = New("Part",m,"ref",{Transparency = 1,Size = Vector3.new(.2,.2,.2),CFrame = Torso.CFrame,Anchored = true,CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1668.  
  1669.     coroutine.wrap(function()
  1670.     for i = 0, 4 do
  1671.     wait(.2)
  1672.     CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=158475221", RootPart, 1, 1)
  1673.     end
  1674.     end)()
  1675.     for i = 0, 4, 0.1 do
  1676.         swait()
  1677.         PlayAnimationFromTable({
  1678.          CFrame.new(0.160091802, -3.66497677e-23, -0.0753167868, 0.153125972, 2.95760942e-22, 0.988206744, 9.50910858e-23, 1, -3.14025256e-22, -0.988206744, 1.42055005e-22, 0.153125986) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1679.          CFrame.new(-0.115934461, 1.42953098, -0.0387745127, 0.0422455594, -0.156738758, -0.986736298, 0.091215007, 0.984098434, -0.152414545, 0.994934857, -0.083566308, 0.0558707118) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1680.          CFrame.new(1.88563442, 0.849646449, -0.150348112, 0.134151325, -0.917590559, 0.374207288, 0.151069015, -0.354270071, -0.922860146, 0.979378283, 0.180334046, 0.0910937041) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1681.          CFrame.new(-1.53188074, 0.0735950321, 2.69606994e-06, 0.978446901, 0.206499115, 2.48849392e-06, -0.2064991, 0.978446841, -1.05276868e-05, -4.61935997e-06, 9.78447497e-06, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1682.          CFrame.new(0.6596874, -2.0274992, -0.0100709619, 0.00881013274, -0.161221251, -0.986878991, 0.00903601572, 0.986890376, -0.161142424, 0.999920428, -0.0074977763, 0.0101515204) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1683.          CFrame.new(-0.56669867, -2.04759455, -0.0995163321, 0.988194227, 0.0786855519, 0.131456956, -0.0635150596, 0.991232872, -0.115859069, -0.139420897, 0.106141761, 0.984528303) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1684.         }, .07, false)
  1685.         moter.C0 = clerp(moter.C0, CFrame.new(0.00354172289, -1.19249964, -0.318736732, -0.017209189, -1.8668361e-06, -0.999851942, 0.999851882, 1.90734863e-06, -0.0172091946, 1.93715096e-06, -1.00000012, 1.82725489e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, math.rad(doe * 22)), 0.3)
  1686.     end
  1687.     for i = 0, 1.5, 0.1 do
  1688.         swait()
  1689.         PlayAnimationFromTable({
  1690.          CFrame.new(0.160091802, -3.66497677e-23, -0.0753167868, 0.153125972, 2.95760942e-22, 0.988206744, 9.50910858e-23, 1, -3.14025256e-22, -0.988206744, 1.42055005e-22, 0.153125986) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1691.          CFrame.new(-0.181723118, 1.42154801, -0.0812263489, 0.0422911495, -0.473342478, -0.879862845, 0.0912349299, 0.878800809, -0.468385875, 0.994931221, -0.0604656339, 0.0803508535) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1692.          CFrame.new(1.46608233, 1.280774, -0.0335922651, 0.00761340559, -0.0420075022, 0.999088407, 0.0443810038, -0.998118579, -0.0423049256, 0.998985708, 0.044662632, -0.00573477149) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1693.          CFrame.new(-1.53188074, 0.0735950321, 2.69606994e-06, 0.978446901, 0.206499115, 2.48849392e-06, -0.2064991, 0.978446841, -1.05276868e-05, -4.61935997e-06, 9.78447497e-06, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1694.          CFrame.new(0.6596874, -2.0274992, -0.0100709619, 0.00881013274, -0.161221251, -0.986878991, 0.00903601572, 0.986890376, -0.161142424, 0.999920428, -0.0074977763, 0.0101515204) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1695.          CFrame.new(-0.56669867, -2.04759455, -0.0995163321, 0.988194227, 0.0786855519, 0.131456956, -0.0635150596, 0.991232872, -0.115859069, -0.139420897, 0.106141761, 0.984528303) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1696.         }, .2, false)
  1697.         moter.C0 = clerp(moter.C0, CFrame.new(0.0112083405, -1.63769615, -0.31873402, -0.0172121376, -2.89082527e-06, -0.999851882, 0.999851942, 4.58210707e-07, -0.0172121413, 5.06639481e-07, -1.00000012, 2.89082527e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1698.     end
  1699.     for i = 0, 2 do
  1700.       Effects.Block.Create(BrickColor.random(), Partss.CFrame, 66,66,66, -1,-1,-1, 0.07)
  1701.       wait(1)
  1702.     end
  1703. attack = false
  1704. Humanoid.WalkSpeed = 8
  1705.     for i = 0, 1 do
  1706.         wait(0.01)
  1707.         mdmg(ref1, 50)
  1708.         CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=141679994", Character, 1.5, 1)     
  1709.         ref1.Position = Mouse.hit.p
  1710.         ref1.CFrame = ref1.CFrame * CFrame.new(math.random(-.5,.5),0,math.random(-.5,.5))
  1711.         for i = 1,10 do
  1712.             Effects.Cylinder.Create(BrickColor.random(), ref1.CFrame, 520, 9999, 520, -1, 0, -1, 0.07)
  1713.             Effects.Sphere.Create(BrickColor.random(), ref1.CFrame, 700,700,700,-1,-1,-1, 0.07)
  1714.         end
  1715.     end
  1716.     ref1:Remove()
  1717. end
  1718.  
  1719. function TargetSelect(person)
  1720. local dd=coroutine.wrap(function()
  1721. if targetted ~= person then
  1722. targetted = person
  1723. img2.Size = UDim2.new(1,0,1,0)
  1724. img2.ImageTransparency = 0
  1725. img2.Position = UDim2.new(0,0,0,0)
  1726. for i = 0, 2, 0.1 do
  1727. swait()
  1728. img2.Size = img2.Size + UDim2.new(.05,0,.05,0)
  1729. img2.Position = img2.Position + UDim2.new(-.025,0,-.025,0)
  1730. img2.ImageTransparency = img2.ImageTransparency + 0.05
  1731. end
  1732. end
  1733. end)
  1734. dd()
  1735. end
  1736.  
  1737. function LockOn()
  1738. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  1739. TargetSelect(Mouse.Target.Parent)
  1740. CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=606862847", Character, 1, 1)
  1741. end
  1742. end
  1743.  
  1744.  
  1745. function ofmoosic() -- 2 lazi hoh
  1746. delays = true
  1747. while wait() and kkk and kkk.Volume >= 0.02 do
  1748.     kkk.Volume = kkk.Volume - 0.05
  1749. end
  1750. wait(0.1)
  1751. kkk.Pitch = 0
  1752. kkk.PlaybackSpeed = 0
  1753. play = false
  1754. delays = false
  1755. end
  1756. function onmoosic()
  1757. delays = true
  1758. kkk.Pitch = 1
  1759. kkk.PlaybackSpeed = 1
  1760. while wait() and kkk and kkk.Volume <= 1.5 do
  1761.     kkk.Volume = kkk.Volume + 0.05
  1762. end
  1763. wait(0.1)
  1764. play = true
  1765. delays = false
  1766. end
  1767. Mouse.Button1Down:connect(function()
  1768.     if attack == false and targetted ~= nil then
  1769.         attackone()
  1770.     end
  1771. end)
  1772.  
  1773. Mouse.KeyDown:connect(function(k)
  1774.     k = k:lower()
  1775.     if attack == false and k == 'q' then
  1776.     LockOn()
  1777.     end
  1778.     if k == 'z' and attack == false then
  1779.     spawn(function()   
  1780.     Head.face.Texture = "http://www.roblox.com/asset/?id=664468442"
  1781.     wait(2)
  1782.     Head.face.Texture = Orin
  1783.     end)
  1784.     hedshoot()
  1785.     elseif k == 'x' and attack == false and targetted ~= nil then
  1786.     spawn(function()
  1787.     Head.face.Texture = "http://www.roblox.com/asset/?id=183711814"
  1788.     wait(2)
  1789.     Head.face.Texture = Orin
  1790.     end)
  1791.     moarblood()
  1792.     elseif k == 'c' and attack == false then
  1793.     spawn(function()
  1794.     Head.face.Texture = "http://www.roblox.com/asset/?id=168092687"
  1795.     wait(2)
  1796.     Head.face.Texture = Orin
  1797.     end)
  1798.     painlessrain()
  1799.     chatfunc("Boom.")
  1800.     elseif k == 'v' and attack == false then
  1801.     spawn(function()
  1802.     Head.face.Texture = "http://www.roblox.com/asset/?id=183708981"
  1803.     wait(2)
  1804.     Head.face.Texture = Orin
  1805.     end)
  1806.     painlessrain2()
  1807.     wait(6)
  1808.     chatfunc("Ded!")
  1809.     elseif k == 'e' and attack == false then
  1810.     shoot()
  1811.     elseif k == 'g' and delays == false and Character.Name == "Skrubl0rdzI" then
  1812.     delays = true
  1813.     chatfunc("Finally!")
  1814.     wait(3)
  1815.     chatfunc("i pay 999 tix for dis gun.")
  1816.     wait(4)
  1817.     chatfunc("Now let testing!")
  1818.     delays = false
  1819.     elseif k == 'm' and play == true and delays == false then
  1820.     ofmoosic()
  1821.     elseif k == 'm' and play == false and delays == false then
  1822.     onmoosic()
  1823.     end
  1824. end)
  1825.  
  1826. kkk = Instance.new("Sound",Character)
  1827. kkk.Volume = 3
  1828. kkk.Pitch = 1
  1829. kkk.SoundId = "rbxassetid://494244670"
  1830. kkk:Play()
  1831. kkk.Name = "a"
  1832. kkk.Looped = true
  1833.  
  1834.  
  1835. coroutine.wrap(function()
  1836. while true do
  1837. swait()
  1838.     for i, v in pairs(Character.WeaponModel:GetChildren()) do
  1839.         if v:IsA("Part") then
  1840.         v.Anchored = false
  1841.         end
  1842.         end
  1843.     for i, v in pairs(Character:GetChildren()) do
  1844.         if v:IsA("Part") then
  1845.         v.Anchored = false
  1846.         elseif v:IsA("Accessory") then
  1847.         v.Handle.Anchored = false
  1848.         end
  1849.         end
  1850. end
  1851. end)()
  1852. coroutine.wrap(function()
  1853. while 1 do
  1854. swait()
  1855. if doe <= 360 then
  1856.     doe = doe + 2
  1857. else
  1858.     doe = 0
  1859. end
  1860. end
  1861. end)()
  1862. while true do
  1863.     swait()
  1864.     for i, v in pairs(Character:GetChildren()) do
  1865.         if v:IsA("Part") then
  1866.             v.Material = "SmoothPlastic"
  1867.         elseif v:IsA("Accessory") then
  1868.             v:WaitForChild("Handle").Material = "SmoothPlastic"
  1869.         end
  1870.     end
  1871. while true do
  1872. swait()
  1873. Character.Humanoid.MaxHealth = math.huge
  1874. Character.Humanoid.Health = math.huge
  1875. imgl.Rotation = imgl.Rotation + 3
  1876. img2.Rotation = img2.Rotation + 3
  1877. if targetted ~= nil then
  1878. abss.Adornee = targetted:FindFirstChild("Torso") or targetted:FindFirstChild("UpperTorso")
  1879. abss.Enabled = true
  1880. elseif targetted == nil then
  1881. abss.Adornee = nil
  1882. abss.Enabled = false
  1883. end
  1884.  
  1885. P=Instance.new("ForceField",Character)
  1886. P.Visible = false
  1887.  
  1888. while true and imgl.Rotation >= 360 do
  1889. imgl.Rotation = 0  
  1890. img2.Rotation = 0
  1891. end
  1892.     Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  1893.     velocity = RootPart.Velocity.y
  1894.     sine = sine + change
  1895.     local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  1896.         if RootPart.Velocity.y > 1 and hit == nil then
  1897.             Anim = "Jump"
  1898.             if attack == false then
  1899.         PlayAnimationFromTable({
  1900.          CFrame.new(0, 0, 0, 1, -2.21689355e-12, -5.11591203e-13, -2.21689355e-12, 1, 7.74860496e-07, -5.11591203e-13, 7.74860496e-07, 1.00000048) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1901.          CFrame.new(-0.0579944476, 1.48445117, -0.000906195492, 0.999631822, -0.0259140469, -0.00804444961, 0.0262291897, 0.998776913, 0.0419151038, 0.0069484422, -0.0421099029, 0.999089062) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1902.          CFrame.new(1.68067598, 0.167780995, 5.50026158e-08, 0.965881884, -0.258982956, -3.41060513e-13, 0.258982956, 0.965881884, 4.47034836e-07, 8.49010675e-08, 3.16640808e-07, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1903.          CFrame.new(-1.67620921, 0.188169807, -3.04922651e-07, 0.95698452, 0.290146649, -2.61441073e-07, -0.290146649, 0.95698452, -1.0069979e-05, -2.89639524e-06, 1.04542296e-05, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1904.          CFrame.new(0.537238836, -1.93797374, 0.176598221, 0.998698533, -0.0506777391, -0.00574572897, 0.0510024093, 0.992341697, 0.112511501, -6.35704041e-08, -0.112657718, 0.993634105) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1905.          CFrame.new(-0.536944568, -1.94808352, 0.126473114, 0.998626292, 0.0520468242, 0.00521374354, -0.0523067154, 0.993665218, 0.0995327011, -3.84102691e-07, -0.099668026, 0.995023906) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1906.         }, .3, false)
  1907.         moter.C0 = clerp(moter.C0, CFrame.new(0.0111988392, -1.63769972, -0.318750381, -0.0172117054, 0, -0.999851942, 0.999851942, 0, -0.0172116756, 0, -1, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1908.                     end
  1909.         elseif RootPart.Velocity.y < -1 and hit == nil then
  1910.             Anim = "Fall"
  1911.             if attack == false then
  1912.         PlayAnimationFromTable({
  1913.          CFrame.new(0, 0, 0, 1, -2.21689355e-12, -5.11591203e-13, -2.21689355e-12, 1, 7.74860496e-07, -5.11591203e-13, 7.74860496e-07, 1.00000048) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1914.          CFrame.new(-0.0576509275, 1.50532985, -0.129091382, 0.999631822, -0.0231846143, -0.0140984114, 0.0262298863, 0.958684564, 0.283279002, 0.00694822101, -0.283544153, 0.958935201) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1915.          CFrame.new(1.68622994, 0.21415168, 7.02040666e-08, 0.881990671, -0.471266806, -3.41060513e-13, 0.471266806, 0.881990671, 4.47034836e-07, 1.54493137e-07, 2.89139166e-07, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1916.          CFrame.new(-1.72513735, 0.240890861, 2.54038241e-07, 0.814108491, 0.58071363, -2.61430017e-07, -0.580713034, 0.814108849, -1.00698489e-05, -6.08482924e-06, 8.98058715e-06, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1917.          CFrame.new(0.536720514, -1.92783141, 0.223740995, 0.998698533, -0.0498600565, -0.0107376017, 0.0510031059, 0.976314366, 0.210260883, -3.04512355e-07, -0.210534185, 0.977587521) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1918.          CFrame.new(-0.535922825, -1.92850935, 0.222419083, 0.99863112, 0.0512506701, 0.0104565797, -0.0523065142, 0.978474379, 0.199629858, -3.7062793e-07, -0.199902818, 0.97981596) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1919.         }, .3, false)
  1920.         moter.C0 = clerp(moter.C0, CFrame.new(0.0112015437, -1.63769758, -0.318750381, -0.0172110498, 0, -0.999851942, 0.999851942, 0, -0.0172110498, 0, -1, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1921.                     end
  1922.         elseif Torsovelocity < 1 and hit ~= nil then
  1923.             Anim = "Idle"
  1924.             if attack == false then
  1925.                 change = 1
  1926.         PlayAnimationFromTable({
  1927.          CFrame.new(0, 0, 0, 1, -2.21689355e-12, -5.11591203e-13, -2.21689355e-12, 1, 7.74860496e-07, -5.11591203e-13, 7.74860496e-07, 1.00000048) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1928.          CFrame.new(-0.0575585738, 1.52553558, 0, 0, 0, 0, 0, 0, 0, 0.0143168001, 0, 0.897985697) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1929.          CFrame.new(1.54809988, 0.041232653, 1.35168499e-08, 0.996376455, -0.0850530341, -3.41060513e-13, 0.0850530341, 0.996376455, 4.47034836e-07, 2.78823862e-08, 3.26637689e-07, 1.00000024) * CFrame.new(0- 0.025 * math.cos((sine) / 45), 0, 0) * CFrame.Angles(0, 0, 0- 0.05 * math.cos((sine) / 45)),
  1930.          CFrame.new(-1.53598976, 0.0413191095, -1.86092848e-06, 0.995650649, 0.0931596532, -2.61508148e-07, -0.0931649953, 0.995651186, -1.00695124e-05, -7.49969331e-07, 1.08217946e-05, 1.00000024) * CFrame.new(0+ 0.025 * math.cos((sine) / 45), 0, 0) * CFrame.Angles(0, 0, 0+ 0.05 * math.cos((sine) / 45)),
  1931.          CFrame.new(0.540300786, -1.99793816, -9.82598067e-07, 0.998698533, -0.0510031395, 6.36324955e-07, 0.0510031395, 0.998698533, -1.00461093e-05, -8.35937328e-08, 1.08393433e-05, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1932.          CFrame.new(-0.539563596, -1.99794078, 1.12228372e-06, 0.998635888, 0.0523072146, -1.77852357e-07, -0.0523072146, 0.998635888, -1.00715051e-05, -3.89727461e-07, 1.08406466e-05, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1933.         }, .3, false)
  1934.         moter.C0 = clerp(moter.C0, CFrame.new(0.0111980997, -1.6377027, -0.318750381, -0.0172109306, 0, -0.999851882, 0.999851882, 0, -0.0172109306, 0, -1, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1935.             end
  1936.         elseif Torsovelocity > 2 and hit ~= nil then
  1937.             Anim = "Walk"
  1938.             if attack == false then
  1939.         PlayAnimationFromTable({       
  1940.          CFrame.new(0, 0, 0, 1, -2.21689355e-12, -5.11591203e-13, -2.21689355e-12, 1, 7.74860496e-07, -5.11591203e-13, 7.74860496e-07, 1.00000048) * CFrame.new(0, 0- .08 * math.cos((sine) / 5), 0) * CFrame.Angles(0, 0, 0),
  1941.          CFrame.new(-0.0595112406, 1.55331731, -0.0425721854, 0.999631822, -0.0248252042, -0.010953242, 0.0262294486, 0.987443328, 0.155781403, 0.00694842171, -0.156010598, 0.987731278) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1942.          CFrame.new(1.54809988, 0.041232653, 1.35168499e-08, 0.996376455, -0.0850530341, -3.41060513e-13, 0.0850530341, 0.996376455, 4.47034836e-07, 2.78823862e-08, 3.26637689e-07, 1.00000024) * CFrame.new(0, 0.5, -0.5) * CFrame.Angles(math.rad(90), 0, 0),
  1943.          CFrame.new(-1.53598976, 0.0413191095, -1.86092848e-06, 0.995650649, 0.0931596532, -2.61508148e-07, -0.0931649953, 0.995651186, -1.00695124e-05, -7.49969331e-07, 1.08217946e-05, 1.00000024) * CFrame.new(0, 0.5, -0.5) * CFrame.Angles(math.rad(90), 0, 0),
  1944.          CFrame.new(0.540300786, -1.99793816, -9.82598067e-07, 0.998698533, -0.0510031395, 6.36324955e-07, 0.0510031395, 0.998698533, -1.00461093e-05, -8.35937328e-08, 1.08393433e-05, 1.00000024) * CFrame.new(0, 0, 0+ .5 * math.cos((sine) / 10)) * CFrame.Angles(math.rad(0 - 30 * math.cos((sine) / 10)), 0, 0),
  1945.          CFrame.new(-0.539563596, -1.99794078, 1.12228372e-06, 0.998635888, 0.0523072146, -1.77852357e-07, -0.0523072146, 0.998635888, -1.00715051e-05, -3.89727461e-07, 1.08406466e-05, 1.00000024) * CFrame.new(0, 0, 0- .5 * math.cos((sine) / 10)) * CFrame.Angles(math.rad(0 + 30 * math.cos((sine) / 10)), 0, 0),
  1946.         }, .3, false)
  1947.         moter.C0 = clerp(moter.C0, CFrame.new(0.0111980997, -1.6377027, -0.318750381, -0.0172109306, 0, -0.999851882, 0.999851882, 0, -0.0172109306, 0, -1, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1948.             end
  1949.         end
  1950.     if 0 < #Effects then
  1951.         for e = 1, #Effects do
  1952.             if Effects[e] ~= nil then
  1953.                 local Thing = Effects[e]
  1954.                 if Thing ~= nil then
  1955.                     local Part = Thing[1]
  1956.                     local Mode = Thing[2]
  1957.                     local Delay = Thing[3]
  1958.                     local IncX = Thing[4]
  1959.                     local IncY = Thing[5]
  1960.                     local IncZ = Thing[6]
  1961.                     if Thing[2] == "Shoot" then
  1962.                         local Look = Thing[1]
  1963.                         local move = 30
  1964.                         if Thing[8] == 3 then
  1965.                             move = 10
  1966.                         end
  1967.                         local hit, pos = rayCast(Thing[4], Thing[1], move, m)
  1968.                         if Thing[10] ~= nil then
  1969.                             da = pos
  1970.                             cf2 = CFrame.new(Thing[4], Thing[10].Position)
  1971.                             cfa = CFrame.new(Thing[4], pos)
  1972.                             tehCF = cfa:lerp(cf2, 0.2)
  1973.                             Thing[1] = tehCF.lookVector
  1974.                         end
  1975.                         local mag = (Thing[4] - pos).magnitude
  1976.                         Effects["Head"].Create(Torso.BrickColor, CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 1, mag * 5, 1, 0.5, 0, 0.5, 0.2)
  1977.                         if Thing[8] == 2 then
  1978.                             Effects["Ring"].Create(Torso.BrickColor, CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0) * CFrame.fromEulerAnglesXYZ(1.57, 0, 0), 1, 1, 0.1, 0.5, 0.5, 0.1, 0.1, 1)
  1979.                         end
  1980.                         Thing[4] = Thing[4] + Look * move
  1981.                         Thing[3] = Thing[3] - 1
  1982.                         if 2 < Thing[5] then
  1983.                             Thing[5] = Thing[5] - 0.3
  1984.                             Thing[6] = Thing[6] - 0.3
  1985.                         end
  1986.                         if hit ~= nil then
  1987.                             Thing[3] = 0
  1988.                             if Thing[8] == 1 or Thing[8] == 3 then
  1989.                                 Damage(hit, hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0, "", 1)
  1990.                             else
  1991.                                 if Thing[8] == 2 then
  1992.                                     Damage(hit, hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0, "", 1)
  1993.                                     if (hit.Parent:findFirstChild("Humanoid")) ~= nil or (hit.Parent.Parent:findFirstChild("Humanoid")) ~= nil then
  1994.                                         ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new())
  1995.                                         ref.Anchored = true
  1996.                                         ref.CFrame = CFrame.new(pos)
  1997.                                         CFuncs["Sound"].Create("161006093", ref, 1, 1.2)
  1998.                                         game:GetService("Debris"):AddItem(ref, 0.2)
  1999.                                         Effects["Block"].Create(Torso.BrickColor, CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 10, 10, 10, 0.1, 2)
  2000.                                         Effects["Ring"].Create(BrickColor.new("Bright yellow"), CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 0.1, 4, 4, 0.1, 0.1)
  2001.                                         MagnitudeDamage(ref, 15, Thing[5] / 1.5, Thing[6] / 1.5, 0, "Normal", "", 1)
  2002.                                     end
  2003.                                 end
  2004.                             end
  2005.                             ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new())
  2006.                             ref.Anchored = true
  2007.                             ref.CFrame = CFrame.new(pos)
  2008.                             Effects["Sphere"].Create(Torso.BrickColor, CFrame.new(pos), 5, 5, 5, 1, 1, 1, 0.07)
  2009.                             game:GetService("Debris"):AddItem(ref, 1)
  2010.                         end
  2011.                         if Thing[3] <= 0 then
  2012.                             table.remove(Effects, e)
  2013.                         end
  2014.                     end
  2015.                     do
  2016.                         do
  2017.                             if Thing[2] == "FireWave" then
  2018.                                 if Thing[3] <= Thing[4] then
  2019.                                     Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(0, 1, 0)
  2020.                                     Thing[3] = Thing[3] + 1
  2021.                                     Thing[6].Scale = Thing[6].Scale + Vector3.new(Thing[5], 0, Thing[5])
  2022.                                 else
  2023.                                     Part.Parent = nil
  2024.                                     table.remove(Effects, e)
  2025.                                 end
  2026.                             end
  2027.                             if Thing[2] ~= "Shoot" and Thing[2] ~= "Wave" and Thing[2] ~= "FireWave" then
  2028.                                 if Thing[1].Transparency <= 1 then
  2029.                                     if Thing[2] == "Block1" then
  2030.                                         Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2031.                                         Mesh = Thing[7]
  2032.                                         Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2033.                                         Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2034.                                     else
  2035.                                         if Thing[2] == "Block2" then
  2036.                                             Thing[1].CFrame = Thing[1].CFrame
  2037.                                             Mesh = Thing[7]
  2038.                                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2039.                                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2040.                                         else
  2041.                                             if Thing[2] == "Fire" then
  2042.                                                 Thing[1].CFrame = CFrame.new(Thing[1].Position) + Vector3.new(0, 0.2, 0)
  2043.                                                 Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2044.                                                 Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2045.                                             else
  2046.                                                 if Thing[2] == "Cylinder" then
  2047.                                                     Mesh = Thing[7]
  2048.                                                     Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2049.                                                     Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2050.                                                 else
  2051.                                                     if Thing[2] == "Blood" then
  2052.                                                         Mesh = Thing[7]
  2053.                                                         Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 0.5, 0)
  2054.                                                         Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2055.                                                         Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2056.                                                     else
  2057.                                                         if Thing[2] == "Elec" then
  2058.                                                             Mesh = Thing[10]
  2059.                                                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  2060.                                                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2061.                                                         else
  2062.                                                             if Thing[2] == "Disappear" then
  2063.                                                                 Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2064.                                                             else
  2065.                                                                 if Thing[2] == "Shatter" then
  2066.                                                         Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2067.                                                         Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  2068.                                                         Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  2069.                                                         Thing[6] = Thing[6] + Thing[5]
  2070.                                                                 end
  2071.                                                             end
  2072.                                                         end
  2073.                                                     end
  2074.                                                 end
  2075.                                             end
  2076.                                         end
  2077.                                     end
  2078.                                 else
  2079.                                     Part.Parent = nil
  2080.                                     table.remove(Effects, e)
  2081.                                 end
  2082.                             end
  2083.                         end
  2084.                     end
  2085.                 end
  2086.             end
  2087.         end
  2088.     end
  2089. end
  2090. end
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