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- Shader "Vertex/VertexLit Colored Alpha" {
- Properties {
- _Color ("Main Color", Color) = (1,1,1,1)
- _MainTex ("Base (RGB) Trans (A)", 2D) = "white" {}
- _BumpMap ("Illumin (A)", 2D) = "bump" {}
- }
- SubShader {
- ZWrite On
- Alphatest Greater 0
- Tags {Queue=Transparent}
- Blend SrcAlpha OneMinusSrcAlpha
- ColorMask RGB
- Pass {
- ColorMaterial AmbientAndDiffuse
- Lighting On
- SetTexture [_Bump] {
- Combine texture * constant DOUBLE, previous * primary
- }
- SetTexture [_MainTex] {
- constantColor [_Color]
- Combine texture * primary DOUBLE, previous * constant
- }
- }
- Pass {
- ColorMaterial AmbientAndDiffuse
- Lighting On
- SetTexture [_MainTex] {
- constantColor [_Color]
- Combine texture * constant DOUBLE, previous * texture
- }
- }
- }
- Fallback "Alpha/VertexLit", 1
- }
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