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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class MusicNotDestroy : MonoBehaviour
- {
- static bool D;
- // Start is called before the first frame update
- void Start()
- {
- if(D)
- {
- Destroy(gameObject);
- }
- else{
- D = true;
- DontDestroyOnLoad(gameObject);
- }
- }
- }
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