Major Glitches

ChristosOwen Feb 7th, 2017 (edited) 10,392 Never
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  1. ================================================================================================
  2. Major Glitches
  3. ================================================================================================
  5. These are ordered from most severe to least severe.
  7. 1. Exploration Glitch (EG)
  8.     Placing the player sprite on the incorrect layer of the game which results in the ability to
  9.     bypass obstacles through layer manipulation. There are many ways to activate EG, including
  10.     normal OOB glitches, underworld YBAs, performing a midair s+q, offsetting the camera
  11.     (for example with bumpers in Skull Woods) and abusing Tower of Hera's poor dungeon
  12.     design. EG is only possible in the underworld.
  14. 2. Door Glitches (DG)
  15.     Three subsets of glitches which are accomplished by bypassing or corrupting a door
  16.     transition on the underworld. This can be accomplished with a YBA or through use of the
  17.     Cane of Somaria, bombs, pixelporting (in a TAS), and probably more ways.
  19.     2a. Superskuj Door Juke (SDJ) AKA Data Swapping
  20.         A glitch which swaps data between two rooms, or overwrites completion flags in
  21.         a room. This can: cause chest contents to change, refill chests, regenerate
  22.         keys, and toggle the "holes hurt players" flag which allows some Wrong Warps.
  24.     2b. Door Warp
  25.         A glitch which corrupts a door transition, causing it to transport the
  26.         player multiple rooms instead of just one, or to transport the player in the
  27.         wrong direction.
  29.     2c. Underworld Fake Flute
  30.         See: 6. Fake Flute
  32. 3. Wrong Warp (WW)
  33.     Using a hole in a room to transfer the player to a room which is not intended to be
  34.     accessed from the former. Some holes can accomplish this by default, such as Ganonpot
  35.     or the Turtle Rock lava dive, others require an SDJ to change the behavior of the
  36.     hole. As of now Door Glitches are required to perform any Wrong Warps, but they aren't
  37.     considered a subset of Door Glitches, instead they have their own classification.
  39. 4. Out of Bounds (OOB)
  40.     Specific manipulation of the game engine's collision detection to bypass a boundary. On
  41.     the underworld OOB results in Link being outside a room's walls, but without freedom of
  42.     movement across the underworld map (that is EG). On the overworld OOB results in bypassing
  43.     an obstacle, such as a wall or cliff. Methods to achieve OOB include clipping, teleports
  44.     and mirror jumps. Some applications of OOB can automatically lead to EG.
  46. 5. Screen Transition Gitches (Overworld)
  47.     Two subsets of glitches which corrupt the function of a screen transition on the
  48.     overworld.
  50.     5a. Mirror Warping
  51.         Activating the mirror on the same frame as a screen transition to warp across
  52.         a screen.
  54.     5b. YBA
  55.         A blue potion YBA activates a fake flute (see: Fake Flute).    
  56.         Using a green or red potion to activate a YBA on the overworld corrupts the
  57.         screen's data, allowing the player to bypass some obstacles.
  59. 6. Fake Flute
  60.     The flute menu can be accessed with a YBA on the overworld or underworld, and are
  61.     classified separately:
  63.     6a. Overworld Fake Flute
  64.         Achieved by performing a blue potion YBA on the overworld. Calls a functioning
  65.         flute menu, with the exception that transportation from the Dark World
  66.         will result in the player landing in the Fake Light World.
  68.     6b. Underworld Fake Flute
  69.         Achieved with a green YBA in an inter-tile door or a blue YBA in an intra-tile
  70.         door. This calls a flute menu which does not function properly. This is not
  71.         considered EG unless the player moves far enough from the landing zone to
  72.         reload underworld tiles.
  74. ================================================================================================
  75. Appendix:
  76. ================================================================================================
  78. Yuzuhara's Bottle Adventure (YBA) - Useage of a potion on the same frame as a screen or door
  79. transition. This has a wide variety of effects, and thus is not considered a classification of
  80. glitches on its own but rather a technique to accomplish these glitches.
  82. Camera Offset Glitch - This is an illusion where the player appears to bypass obstacles on the
  83. overworld because the camera is displaying an incorrect location. This can be caused by
  84. teleporting/jumping through a screen transition, or with the Fake Flippers "softlock" condition.
  85. In this state the player usually won't interact with sprites, but will interact with tiles.
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