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Jun 20th, 2017
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  1.  
  2. DWORD __stdcall GameAfterAttack(UnitAny* pUnit, DWORD dwSpell, DWORD dwMode, DWORD Unk1)
  3. {
  4.     DWORD dwRet = D2CLIENT_GameShowAttack(pUnit, dwSpell, dwMode, Unk1);
  5.  
  6.     if(dwSpell == D2S_TELEPORT)
  7.         return dwRet;
  8.    
  9.     if(dwSpell == D2S_CHARGE)
  10.         return dwRet;
  11.    
  12.     if(pUnit && pUnit->dwUnitId == D2CLIENT_GetPlayerUnit()->dwUnitId && pUnit->dwType == UNIT_PLAYER)
  13.     {
  14.  
  15.         if(dwSpell != D2S_LIGHTNING)
  16.             if(dwSpell != D2S_CHAINLIGHTNING)
  17.                 if(D2CLIENT_GetPlayerUnit()->dwMode == PLAYER_MODE_SEQUENCE)
  18.                     return dwRet;   //remove these lines and flash screen to cast super fast
  19.  
  20.         D2CLIENT_GetPlayerUnit()->dwFrameRemain = 0;
  21.         D2CLIENT_GetPlayerUnit()->dwGfxFrame = 0;
  22.     }
  23.    
  24.     return dwRet;
  25. }
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