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- mesh.Clear();
- transform.position = new Vector3(-width/2,0 * scale,-height/2 * scale);
- positionsAll = new Vector3[2 * width * height];
- setupHeightMap();
- int[] triangles = getTriangles();
- mesh.vertices = positionsAll;
- mesh.triangles = triangles;
- mesh.RecalculateNormals();
- triangles[0] 30785 System.Int32
- triangles[4] 96322 System.Int32
- mesh.triangles[0] 30785 System.Int32
- mesh.triangles[4] 30786 System.Int32
- mesh.vertices[triangles[0]] "(65.0, 0.0, 120.0)" UnityEngine.Vector3
- mesh.vertices[triangles[4]] "(66.0, -0.2, 120.0)" UnityEngine.Vector3
- mesh.vertices[mesh.triangles[0]] "(65.0, 0.0, 120.0)" UnityEngine.Vector3
- mesh.vertices[mesh.triangles[4]] "(66.0, 0.2, 120.0)" UnityEngine.Vector3
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