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Oct 14th, 2019
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  1. The way damage-over-time effects are handled has been changed so that they remain until after the turn, not the action.
  2.  
  3. Enemies with abilities that apply the Death state will no longer use such abilities if there is only 1 member in the party (as in you sacrificed the other 3 to the Reaper).
  4.  
  5. You can now freely reset your stat points with the gold cost of Stat Points * 5 (or 25g per level, as you gain 5 Stat Points per level). There is no limit to how many times you may reset.
  6. This should prevent issues where the player is unable to progress due to poor stat point distribution, doubly so because grinding on lower level enemies for additional levels is no longer possible.
  7.  
  8. Stun status effect now has a 2 turn duration and the possibility of the effect being cleansed on damage taken removed.
  9.  
  10. Boss-type enemies now have unique equipment which can be stolen by Bandits through their "Mug" ability.
  11.  
  12. Additional locked black chests have been added throughout the world to further supplement having a Bandit in the party.
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  14. Implemented a Bard NPC in each town which allows you to change the music played during most ordinary battles. Some restrictions apply and boss themes are always unchanged.
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  16. EXP gain from enemies has become more standardized, resulting in less significant increases upon higher level enemies (an increase is present none-the-less).
  17. Typically, enemies need to give more and more EXP so that the player has more reason to defeat them instead of grinding on lower level enemies, however with the new level penalty system, this is not necessary by design.
  18.  
  19. Resurrection items and abilities now also recover the HP of the target by 25% upon revival.
  20. Now allies fresh from the grave shouldn't be so quick to return to it.
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  22. When a target is inflicted with Stun, Sleep, or Confusion, once the state wears off, they will become immune to Stun, Sleep, and Confusion for 3 turns.
  23. This will help balance these effects and prevent the player party from having a rotation which permanently prevents an enemy from acting (considering these also work on boss-type enemies).
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  28. Scholar accidentally had a duplicate ability. It has been replaced with "Return": Resurrect a fallen ally, refreshing their HP to full in the process and regenerating 25% of their MP.
  29.  
  30. Scholar's "Expose Weakness" and "Paper Chains" abilities now also inflict damage equal to the targets DEF before reducing it to 0.
  31.  
  32. Bandit's "Smoke Bomb" now also inflicts 100% ATK damage upon all enemies.
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  34. Bandit's "Midas Glow" has been replaced with "Dance of Knives": Inflict 150% ATK damage upon all enemies, causing them to further suffer 100% ATK damage per turn for 5 turns while also revealing their HP akin to their "Size Up" ability.
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  36. Shadowmancer's "Penalize" now inflicts damage upon all enemies.
  37. This skill was inferior to their "Forsake" ability, so by making it an area-of-effect, it becomes a more noteworthy ability in certain circumstances.
  38.  
  39. Bluemancer's "Blade Effect", "Stave Effect", "Spell Effect", and "Vital Effect" Gem abilities have had their bonus increased from 10% to 20%.
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  41. Nightblade's "Sanguis Genus" effect has been changed to: Recover 50% of your HP. (Required on User) Less than 5% HP. Set your Dark Matter to Lv.1
  42. Before this, if a Nightblade died, they would perpetually be stucked in a position of having either 0 HP or 1 HP, resulting in them being practically unplayable for the rest of the fight.
  43. This effect is unique in that it bypasses their state of being unhealable. This is intended to be used after being resurrected, as the new effects of having some lost HP recovered after resurrection do not work on the Nightblade because of this state.
  44.  
  45. Nightblade's "Nightblade" ability has had its TP cost changed from 100 to 50.
  46.  
  47. Legionnaire's "Strategize" ability now properly gives "Strike Now!" to Magic users as well as Skill users.
  48.  
  49. "Strike Now!" has had its ATK rating increased from a 220% multiplier to 280%. In exchange, the skill can no longer critically hit.
  50. This should allow the ability to remain a competitive choice in certain compositions while not necessarily completely outshining stronger class abilities.
  51. This should also make more sense for use by the player considering "Strike Now!" requires "Strategize" which is a turn spent by the Legionnaire. The end result needs to be potent to match that turn loss.
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  53. "Ink Cannon" and "Tentacle Pummel" enemy abilities (and thus Bluemancer) have had a cooldown of 4 turns added to each ability.
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