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- private ["_type"];
- if !(player call bis_fnc_isUnitVirtual) then {
- _type = _this select 0;
- if (_type > 0) then {
- _fnc_init = {
- _this spawn {
- _player = _this select 0;
- if !(alive _player) exitwith {};
- waituntil {!([] call bis_fnc_isLoading)};
- _player addrating -1e10;
- };
- };
- [player,objnull] call _fnc_init;
- player addeventhandler ["respawn",_fnc_init];
- };
- };
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