poldehlarec

Eat the Sky

Feb 2nd, 2023 (edited)
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  1. Leon Skelly
  2. Type: Greater Skeleton - Undead
  3. Power: 29/100
  4. Stats: 200/200 HP, 100/100 MP
  5. Equipment: spear, shield, armour, 6 manastones
  6. Skills:
  7. Battle training - Old combat skills that passed on to you through the boundary of death.
  8. Greater skeleton - you tower over regular humans at about 3m high and possess greater power than them. You receive bonuses in most fights, unless facing a nimble opponent.
  9. Bones of iron - your max HP increases by 100.
  10. Reanimation of the dead - you can use MP to reanimate the dead into will-less servants. You can hold dominion over no more than [current points of power] undead at once.
  11. Deadly magic fortitude - when below 50% HP, reduce all magic damage received by 20%.
  12. Aspects:
  13. Perseverance
  14. Army:
  15. Zir - demon, fire master, glaive/melee fighter, limited flight
  16. Notes:
  17.  
  18.  
  19. Mr. Skeletalz
  20. Type: Skeleton - Undead
  21. Power: 0/20
  22. Stats: 100/100 HP, 0/0 MP
  23. Equipment: severed skeletal arm, one-handed sword, shield, armour, 4 manastones, map of Aix
  24. Skills:
  25. Battle training - Old combat skills that passed on to you through the boundary of death.
  26. Aspects:
  27. None
  28. Army:
  29. None
  30. Notes:
  31.  
  32.  
  33. Mark Skellington
  34. Type: Mound King - Undead
  35. Power: 120/1000
  36. Stats: 400/400 HP, 180/200 MP
  37. Equipment: Forsir (axe of piercing), shield, armour
  38. Skills:
  39. Greater skeleton - you tower over regular humans at about 3m high and possess greater power than them. You receive bonuses in most fights, unless facing a nimble opponent.
  40. Bones of iron - your max HP increases by 100.
  41. Battle training - Old combat skills that passed on to you through the boundary of death.
  42. Strength of the mound - you gain further bonuses to combat.
  43. Sphere slow - inside a sphere 20 m in diameter, for a couple minutes time is slowed for everyone except you and whoever you pick. Costs 50 MP.
  44. Reanimation of the dead - you can use MP to reanimate the dead into will-less servants. You can hold dominion over no more than [current points of power] undead at once. You may choose to make the undead you ressurect more powerful, so long as they are corporeal. Ghouls and crypt knights are now within your grasp.
  45. Aspects:
  46. Time
  47. Army:
  48. 1 goblin ghoul
  49. Notes:
  50. Claimed shrine in the abandoned church
  51.  
  52. The Living Tombbone
  53. Type: Skeleton - Undead
  54. Power: 5/20
  55. Stats: 70/100 HP, 0/0 MP
  56. Equipment: zweihander, rusty armour
  57. Skills:
  58. Battle training - Old combat skills that passed on to you through the boundary of death.
  59. Aspects:
  60. None
  61. Army:
  62. None
  63. Notes:
  64.  
  65.  
  66. Rakanishu
  67. Type: Imp - Demonic
  68. Power: 0/20
  69. Stats: 100/100 HP, 100/100 MP
  70. Equipment: spear, manastone
  71. Skills:
  72. Basic pyromancy - You can throw a couple fireballs in a fight and set an enemy on fire if needed.
  73. Limited flight - A useful tool for escape and quick relocation.
  74. Aspects:
  75. None
  76. Army:
  77. None
  78. Notes:
  79.  
  80.  
  81. Crowdude
  82. Type: Warlock - Man
  83. Power: 25/100
  84. Stats: 145/200 HP, 10/200 MP
  85. Equipment: sidesword, survival gear
  86. Skills:
  87. Knowledge - You are a minor spellcaster. You can place hexes and blessings. You can also create charms and other enchanted items, as well as weaponry and armour.
  88. Dark resilience - your HP increases by 100.
  89. Dark magic - you can make direct arcane attacks for 10 MP against a single target and 50 MP against a group of enemies. You may also setup arcane shields for yourself and your allies.
  90. Mind enslavement - you may purge the mind of a captive or otherwise incapacitated living being, making them mindless and binding them to your will, for an amount of MP proportional to their power (base 10). They retain part of their previous skills. You may control [your number of power points] mind slaves at most, but that number may decrease depending on the total power of the slaves you control.
  91. Bonebreaker - your attacks cripple enemies that possess bones in their structure.
  92. Aspects:
  93. Bone
  94. Army:
  95. None
  96. Notes:
  97.  
  98.  
  99. Wispy Woes
  100. Type: Wisp - Ethereal
  101. Power: 14/20
  102. Stats: 85/100 HP, 5/200 MP
  103. Equipment: none
  104. Skills:
  105. Limited elemental magic - You are a spellcaster. You can make powerful elemental and direct arcane attacks, as well as create illusions and blink short distances.
  106. Aspects:
  107. None
  108. Army:
  109. None
  110. Notes:
  111.  
  112.  
  113. Drooks
  114. Type: Wolfman - Wild
  115. Power: 20/100
  116. Stats: 210/300 HP, 0/100 MP
  117. Equipment: none
  118. Skills:
  119. Strength and endurance - It takes much more than usual to take you down and you can snap a man's spine with your jaws no problem.
  120. Instinctual combat - you gain a bonus to melee combat against most enemies.
  121. Thick hide - your HP increases by 100.
  122. Call of the wild - you may use your MP to utter a howl that converts nearby beasts into your willing allies. You may control at most [your number of power points] beasts, but that number may be less depending on the power of the beasts controlled. e.g. a wyvern costs 30 points to control.
  123. Commander - your minions receive a bonus in combat.
  124. Aspects:
  125. War
  126. Army:
  127. 5 wolves
  128. 5 owls
  129. Notes:
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