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- Leon Skelly
- Type: Greater Skeleton - Undead
- Power: 29/100
- Stats: 200/200 HP, 100/100 MP
- Equipment: spear, shield, armour, 6 manastones
- Skills:
- Battle training - Old combat skills that passed on to you through the boundary of death.
- Greater skeleton - you tower over regular humans at about 3m high and possess greater power than them. You receive bonuses in most fights, unless facing a nimble opponent.
- Bones of iron - your max HP increases by 100.
- Reanimation of the dead - you can use MP to reanimate the dead into will-less servants. You can hold dominion over no more than [current points of power] undead at once.
- Deadly magic fortitude - when below 50% HP, reduce all magic damage received by 20%.
- Aspects:
- Perseverance
- Army:
- Zir - demon, fire master, glaive/melee fighter, limited flight
- Notes:
- Mr. Skeletalz
- Type: Skeleton - Undead
- Power: 0/20
- Stats: 100/100 HP, 0/0 MP
- Equipment: severed skeletal arm, one-handed sword, shield, armour, 4 manastones, map of Aix
- Skills:
- Battle training - Old combat skills that passed on to you through the boundary of death.
- Aspects:
- None
- Army:
- None
- Notes:
- Mark Skellington
- Type: Mound King - Undead
- Power: 120/1000
- Stats: 400/400 HP, 180/200 MP
- Equipment: Forsir (axe of piercing), shield, armour
- Skills:
- Greater skeleton - you tower over regular humans at about 3m high and possess greater power than them. You receive bonuses in most fights, unless facing a nimble opponent.
- Bones of iron - your max HP increases by 100.
- Battle training - Old combat skills that passed on to you through the boundary of death.
- Strength of the mound - you gain further bonuses to combat.
- Sphere slow - inside a sphere 20 m in diameter, for a couple minutes time is slowed for everyone except you and whoever you pick. Costs 50 MP.
- Reanimation of the dead - you can use MP to reanimate the dead into will-less servants. You can hold dominion over no more than [current points of power] undead at once. You may choose to make the undead you ressurect more powerful, so long as they are corporeal. Ghouls and crypt knights are now within your grasp.
- Aspects:
- Time
- Army:
- 1 goblin ghoul
- Notes:
- Claimed shrine in the abandoned church
- The Living Tombbone
- Type: Skeleton - Undead
- Power: 5/20
- Stats: 70/100 HP, 0/0 MP
- Equipment: zweihander, rusty armour
- Skills:
- Battle training - Old combat skills that passed on to you through the boundary of death.
- Aspects:
- None
- Army:
- None
- Notes:
- Rakanishu
- Type: Imp - Demonic
- Power: 0/20
- Stats: 100/100 HP, 100/100 MP
- Equipment: spear, manastone
- Skills:
- Basic pyromancy - You can throw a couple fireballs in a fight and set an enemy on fire if needed.
- Limited flight - A useful tool for escape and quick relocation.
- Aspects:
- None
- Army:
- None
- Notes:
- Crowdude
- Type: Warlock - Man
- Power: 25/100
- Stats: 145/200 HP, 10/200 MP
- Equipment: sidesword, survival gear
- Skills:
- Knowledge - You are a minor spellcaster. You can place hexes and blessings. You can also create charms and other enchanted items, as well as weaponry and armour.
- Dark resilience - your HP increases by 100.
- Dark magic - you can make direct arcane attacks for 10 MP against a single target and 50 MP against a group of enemies. You may also setup arcane shields for yourself and your allies.
- Mind enslavement - you may purge the mind of a captive or otherwise incapacitated living being, making them mindless and binding them to your will, for an amount of MP proportional to their power (base 10). They retain part of their previous skills. You may control [your number of power points] mind slaves at most, but that number may decrease depending on the total power of the slaves you control.
- Bonebreaker - your attacks cripple enemies that possess bones in their structure.
- Aspects:
- Bone
- Army:
- None
- Notes:
- Wispy Woes
- Type: Wisp - Ethereal
- Power: 14/20
- Stats: 85/100 HP, 5/200 MP
- Equipment: none
- Skills:
- Limited elemental magic - You are a spellcaster. You can make powerful elemental and direct arcane attacks, as well as create illusions and blink short distances.
- Aspects:
- None
- Army:
- None
- Notes:
- Drooks
- Type: Wolfman - Wild
- Power: 20/100
- Stats: 210/300 HP, 0/100 MP
- Equipment: none
- Skills:
- Strength and endurance - It takes much more than usual to take you down and you can snap a man's spine with your jaws no problem.
- Instinctual combat - you gain a bonus to melee combat against most enemies.
- Thick hide - your HP increases by 100.
- Call of the wild - you may use your MP to utter a howl that converts nearby beasts into your willing allies. You may control at most [your number of power points] beasts, but that number may be less depending on the power of the beasts controlled. e.g. a wyvern costs 30 points to control.
- Commander - your minions receive a bonus in combat.
- Aspects:
- War
- Army:
- 5 wolves
- 5 owls
- Notes:
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