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- function LateUpdate() {
- Debug.Log(lockOnDir);
- if (Input.GetKeyDown("z")){
- GetComponent("MouseLook").enabled = false;
- lockOn = true;
- Debug.Log("locked-on");
- GameObject.FindWithTag("bodyBone").transform.localEulerAngles.y = lockOnTarget.localEulerAngles.y;
- lockOnDir = transform.localRotation.y;
- }else if (Input.GetKeyUp("z")){
- lockOn = false;
- transform.localRotation.y = lockOnDir;
- Debug.Log("released lock-on");
- GetComponent("MouseLook").enabled = true;
- }
- GameObject.FindWithTag("bodyBone").transform.localEulerAngles.y += Input.GetAxis("Mouse Y")* -offSet;
- }
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