Advertisement
Agentgamerpro

Scenarios 0.1 - By AgentGamerPro

Dec 5th, 2020
55
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 3.11 KB | None | 0 0
  1. # Scenarios - By AgentGamerPro
  2. # 3 different scenerios so far.
  3.  
  4. options:
  5. version: 0.1 # Don't change this
  6. prefix: &6&l[&e&lScenarios&6&l]
  7. permmsg: &6&l[&e&lScenerios&6&l] &4&lInsufficent Permission!
  8. adminperm: scenerios.admin
  9.  
  10. command /Scenarios <text>:
  11. usage: &6Type &l/Scenerios GUI &6for the gui
  12. permission: {@adminperm}
  13. permission message: {@permmsg}
  14. trigger:
  15. if arg-1 is "GUI":
  16. open chest with 1 row named "&6Scenarios &e- &6By AgentGamerPro" to player
  17. format slot 0 of player with bedrock named "&7&lBedrock Trail" with lore "&5&oPlaces bedrock below your", "&5&ofeet, being as annoying" and "&5&oas possible!" to run "sudo %player% Scenarios BedrockTrail"
  18. format slot 1 of player with item frame named "&7&lRandom Items" with lore "&5&oGives everyone completely" and "random items every 5 seconds!" to run "sudo %player% Scenarios RandomItems"
  19. format slot 2 of player with tnt named "&7&lTNT Drop" with lore "&5&oDrops TNT on everyone" and "every 30 seconds!" to run "sudo %player% Scenarios TNTDrop"
  20. else if arg-1 is "BedrockTrail":
  21. if {Scenarios.BRTrail} is not set:
  22. set {Scenarios.BRTrail} to true
  23. broadcast "{@prefix} &aBedrock Trail has been enabled!"
  24. else if {Scenarios.BRTrail} is false:
  25. set {Scenarios.BRTrail} to true
  26. broadcast "{@prefix} &aBedrock Trail has been enabled!"
  27. else if {Scenarios.BRTrail} is true:
  28. set {Scenarios.BRTrail} to false
  29. broadcast "{@prefix} &4Bedrock Trail has been disabled!"
  30. else:
  31. set {Scenarios.BRTrail} to true
  32. broadcast "{@prefix} &aBedrock Trail has been enabled!"
  33. else if arg-1 is "RandomItems":
  34. if {Scenarios.RandomItems} is not set:
  35. set {Scenarios.RandomItems} to true
  36. broadcast "{@prefix} &aRandom Items has been enabled!"
  37. else if {Scenarios.RandomItems} is false:
  38. set {Scenarios.RandomItems} to true
  39. broadcast "{@prefix} &aRandom Items has been enabled!"
  40. else if {Scenarios.RandomItems} is true:
  41. set {Scenarios.RandomItems} to false
  42. broadcast "{@prefix} &4Random Items has been disabled!"
  43. else:
  44. set {Scenarios.RandomItems} to true
  45. broadcast "{@prefix} &aRandom Items has been enabled!"
  46. else if arg-1 is "TNTDrop":
  47. if {Scenarios.TNTDrop} is not set:
  48. set {Scenarios.TNTDrop} to true
  49. broadcast "{@prefix} &aTNT Drop has been enabled!"
  50. else if {Scenarios.TNTDrop} is false:
  51. set {Scenarios.TNTDrop} to true
  52. broadcast "{@prefix} &aTNT Drop has been enabled!"
  53. else if {Scenarios.TNTDrop} is true:
  54. set {Scenarios.TNTDrop} to false
  55. broadcast "{@prefix} &4TNT Drop has been disabled!"
  56. else:
  57. set {Scenarios.TNTDrop} to true
  58. broadcast "{@prefix} &aTNT Drop has been enabled!"
  59.  
  60. on any movement:
  61. if {Scenarios.BRTrail} is true:
  62. if block below player is not air:
  63. if block below player is not bedrock:
  64. if block below player is not dead bush:
  65. set block to bedrock
  66.  
  67. every 5 seconds:
  68. loop all players:
  69. if {Scenarios.RandomItems} is true:
  70. give loop-player 1 of random items out of all items
  71.  
  72. every 30 seconds:
  73. loop all players:
  74. if {Scenarios.TNTDrop} is true:
  75. summon TNT above loop-player
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement