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- # Scenarios - By AgentGamerPro
- # 3 different scenerios so far.
- options:
- version: 0.1 # Don't change this
- prefix: &6&l[&e&lScenarios&6&l]
- permmsg: &6&l[&e&lScenerios&6&l] &4&lInsufficent Permission!
- adminperm: scenerios.admin
- command /Scenarios <text>:
- usage: &6Type &l/Scenerios GUI &6for the gui
- permission: {@adminperm}
- permission message: {@permmsg}
- trigger:
- if arg-1 is "GUI":
- open chest with 1 row named "&6Scenarios &e- &6By AgentGamerPro" to player
- format slot 0 of player with bedrock named "&7&lBedrock Trail" with lore "&5&oPlaces bedrock below your", "&5&ofeet, being as annoying" and "&5&oas possible!" to run "sudo %player% Scenarios BedrockTrail"
- format slot 1 of player with item frame named "&7&lRandom Items" with lore "&5&oGives everyone completely" and "random items every 5 seconds!" to run "sudo %player% Scenarios RandomItems"
- format slot 2 of player with tnt named "&7&lTNT Drop" with lore "&5&oDrops TNT on everyone" and "every 30 seconds!" to run "sudo %player% Scenarios TNTDrop"
- else if arg-1 is "BedrockTrail":
- if {Scenarios.BRTrail} is not set:
- set {Scenarios.BRTrail} to true
- broadcast "{@prefix} &aBedrock Trail has been enabled!"
- else if {Scenarios.BRTrail} is false:
- set {Scenarios.BRTrail} to true
- broadcast "{@prefix} &aBedrock Trail has been enabled!"
- else if {Scenarios.BRTrail} is true:
- set {Scenarios.BRTrail} to false
- broadcast "{@prefix} &4Bedrock Trail has been disabled!"
- else:
- set {Scenarios.BRTrail} to true
- broadcast "{@prefix} &aBedrock Trail has been enabled!"
- else if arg-1 is "RandomItems":
- if {Scenarios.RandomItems} is not set:
- set {Scenarios.RandomItems} to true
- broadcast "{@prefix} &aRandom Items has been enabled!"
- else if {Scenarios.RandomItems} is false:
- set {Scenarios.RandomItems} to true
- broadcast "{@prefix} &aRandom Items has been enabled!"
- else if {Scenarios.RandomItems} is true:
- set {Scenarios.RandomItems} to false
- broadcast "{@prefix} &4Random Items has been disabled!"
- else:
- set {Scenarios.RandomItems} to true
- broadcast "{@prefix} &aRandom Items has been enabled!"
- else if arg-1 is "TNTDrop":
- if {Scenarios.TNTDrop} is not set:
- set {Scenarios.TNTDrop} to true
- broadcast "{@prefix} &aTNT Drop has been enabled!"
- else if {Scenarios.TNTDrop} is false:
- set {Scenarios.TNTDrop} to true
- broadcast "{@prefix} &aTNT Drop has been enabled!"
- else if {Scenarios.TNTDrop} is true:
- set {Scenarios.TNTDrop} to false
- broadcast "{@prefix} &4TNT Drop has been disabled!"
- else:
- set {Scenarios.TNTDrop} to true
- broadcast "{@prefix} &aTNT Drop has been enabled!"
- on any movement:
- if {Scenarios.BRTrail} is true:
- if block below player is not air:
- if block below player is not bedrock:
- if block below player is not dead bush:
- set block to bedrock
- every 5 seconds:
- loop all players:
- if {Scenarios.RandomItems} is true:
- give loop-player 1 of random items out of all items
- every 30 seconds:
- loop all players:
- if {Scenarios.TNTDrop} is true:
- summon TNT above loop-player
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